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Thread Statistics | Show CCP posts - 0 post(s) |
F4LC0N
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Posted - 2008.12.28 00:33:00 -
[1]
you cant compete with a t2 bpo owner cause he can also do inventions and if the profit on that ship drops he can also move he's invention to something else but he will still make a profit on that ship with his bpo.
something like this could balance the playground a bit
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F4LC0N
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Posted - 2008.12.28 07:14:00 -
[2]
they kinda are free as you dont pay any isk for them but the time you spend to aquire those 'free' goods (mine or wait to get the datacores from your agent) you could spend mission running,trading,pvp'ing or do other stuff that can generate you isk.
think about rl i dont think you like to work for free do you? so time you have to work/wait = isk
and you have to take the invention cost (datacores, decryptors,bpcs and other costs) into account when manufacturing how else do you want to repay your investment for the invention? as an inventor you have to calculate build cost + invention cost to get the value of your product
you might want to try out this program invention calculator
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F4LC0N
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Posted - 2009.01.01 07:08:00 -
[3]
As a few stated yes in Theory you can compete or make more isk with Invention (even T1 BS BPO can make more isk then some t2 cruiser bpo's but they arent as cost effective) but you have to use 10 lab slots and 10 manufacturing slots while the bpo owner has to use 1. hm looks similar to Alchemy to me so if Invention is fine so is Alchemy. Actualy Alchemy is better cause you arent caped at 20 slots and isnt chance based but biggest difference is, it is bound to low sec and 0.0 and doesnt have that many variety as Invention.
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F4LC0N
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Posted - 2009.01.01 09:20:00 -
[4]
Yeah i know you can get more slots on your accaunt same with the bpo owner but in the end you still compete only with his 1 manufacturing slot while he can use the other manufacturing and lab slots to build, copy or reasearch something else.
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F4LC0N
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Posted - 2009.01.01 15:30:00 -
[5]
wouldnt it be better to reduce the waste of t2 in low sec and 0.0 npc stations be better? risk vs reward
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F4LC0N
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Posted - 2009.01.01 16:15:00 -
[6]
shouldnt have big problems doing that as they already have different behaviours for them like cap ship manufacturing works only in low sec and 0.0 station. and everything that encourages people to work together is good.
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F4LC0N
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Posted - 2009.01.01 17:09:00 -
[7]
changing everything for everyone to ML 0 wouldnt realy work as you have different type of decryptor which already give you a better ML and all would be the same as now just with cheaper t2 which already are to cheap and the manufacturer wouldnt gain anything from it.
so it should be only on t2 mods/ships ofcourse for bpc's and bpo's probalby just by 10% so on a bpc with ML -4 to -3 and when using the best ML decryptor from ML -1 to 0 wont realy change much on most mods but a few ships could benefit from this. in the end only the devs will decide how much they want to boost low sec if ever.
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F4LC0N
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Posted - 2009.01.01 17:52:00 -
[8]
as i said i dont want to change the base value of the decryptors but still get a way to reduse the build cost while taking some risk building the t2 ships and mods in low sec or 0.0 and no changes to inventions.
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F4LC0N
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Posted - 2009.01.02 14:37:00 -
[9]
just a thought if bpo owners wanted to make more profit with their bpo's then they could do some market pvp to raise the invention costs but they dont want to as they can use their guaranteed income from the bpo to invest into inventions themself and make more isk that way.
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F4LC0N
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Posted - 2009.01.02 16:45:00 -
[10]
was talking mainly about ship bpo's as its much more expencive to invent them then it is to invent mods. the guaranteed income was ment for the profit they make over a inventor and it is in the hands of bpo owners how much they want to make with their bpo. only bpo owners would profit from a higher invention cost but as they do invention themself they probably can make more isk with less investment and risk of the market manipulation.
a single person could probably make more isk in high sec then a dyspro moon makes as it takes alot off effort to keep one and probably everyone in the corp/alliance wants a cut of it in one way or another.
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F4LC0N
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Posted - 2009.01.02 17:34:00 -
[11]
Edited by: F4LC0N on 02/01/2009 17:35:21 All bpo owner have a profit over a inventor as a inventor always has to take build cost and invention cost into their calculations so higher invention cost will hurt them as all bpo owners and people who think datacores you get from your agent or get your own decryptor from exploration are free can always undercut them.
and increasing the drop rate for decryptor would just oversupply the market with ships like we have it with moduls right now and its bad for the manufacturer.
the problem with mods is that a inventor can build the amount a bpo owner could build in a month in just 2 or 3 days.
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F4LC0N
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Posted - 2009.01.03 16:30:00 -
[12]
Removing t2 bpo's wouldnt change that much at least not for modules invention as most of those bpo's arent even worth paying their monthly income for them. On the other side it wouldnt realy hurt the game as you can easiely oversupply the market with ship and module invention and as far as i know the value people think some items have doesnt count when it comes to game balance.
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