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Rorian Grey
Argot Arcology
0
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Posted - 2012.04.15 18:28:00 -
[1] - Quote
I'm attempting to use Eve as a platform to learn some accounting skills as well as database application development and have hit a wall where I don't know where to go to learn next. Hoped someone here might just point me in the general right direction? So I think I understand the importance of a method of job costing, however the college text I borrowed really didn't seem to teach methods that can be applied to eve's economy. Is there anyone who actually manages their eve corp at this level who might share some fundamental tips or a go-to. If I remember correctly, the problem I was seeing was that the methods assumed that the cost of inputs and such were much more consistent than in eve. maybe this just simply can't be or shouldn't be bothered with even. |
Antonio Medichi
Militek Industries Exotic Matter Coalition
1
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Posted - 2012.04.15 22:15:00 -
[2] - Quote
tbh bro, if u wanna learn accounting skills do it in real life, eve is based off real-world economies but isnt nearly as complicated or politically-influenced |
Johnny Frecko
Fruidian Logic
12
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Posted - 2012.04.15 22:52:00 -
[3] - Quote
Err, what he said.
And real life accounting is SO much work that it's a problem. Changing prices shouldn't matter, as they don't matter in eve.
What you are trying to accomplish is what i'm missing. Are you talking about accounting or financing? There's a different between min-max and accounting.
Johnny |
Rorian Grey
Argot Arcology
0
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Posted - 2012.04.15 23:39:00 -
[4] - Quote
I suppose the interest arises from both a desire to have a goal for a novice coding project, and the desire to be able to tell what industrial activities I'm actually making good ISK off of at a glance. Learned alot about SQL and some C# frameworks already so it's been a beneficial persuit even if I never finish it. I suppose the Inudstry forum may have been more topic-relevant, but I suspected I was more likely to be seen by folks with RL managerial accounting roles in this forum. Anywho as an update, I found a book at B&N today with a paragraph explaining that for just-in-time production, which I guess is the case most often here, it's acceptable to use "backflush costing" which at least gave me a search term to use so I think I'm headed in the right direction again. Thank you for taking the time to reply. I could have explained the situation better. And yeah, I suspect that purely for the purposes of min-maxing I'm overcomplicating things. |
Shar Tegral
149
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Posted - 2012.04.16 01:06:00 -
[5] - Quote
JIT Production, in Eve, can be very good process however you can also wind up ... very screwed as well. I do not use JIT Methodology myself. In RL application, inventory creates an additional cost that JIT can remove. In Eve, inventory has no associated storage costs.
Back Flush, however, simplifies life for me. However when I deliver a batch of product I don't base my cost point on what I paid for the materials. I base them on what I could've sold those materials for, right now. When there's a difference between material purchase price and current market value, I enter the difference in a totally unrelated column I label "opportunity". I do reference opportunity totals in identifying "extra" profits and losses in that manner.
The essential problem with Eve is that it is hard to be 100% accurate in accounting without over burdening the player via documentation upkeep. That's the breakpoint balance that must be struck: Precise enough to avoid shooting yourself in the foot without requiring the player to have Eve as a second job. |
Akusaa XII
Azeroths Elite
0
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Posted - 2012.04.16 16:57:00 -
[6] - Quote
Shar Tegral wrote:JIT Production, in Eve, can be very good process however you can also wind up ... very screwed as well. I do not use JIT Methodology myself. In RL application, inventory creates an additional cost that JIT can remove. In Eve, inventory has no associated storage costs.
Back Flush, however, simplifies life for me. However when I deliver a batch of product I don't base my cost point on what I paid for the materials. I base them on what I could've sold those materials for, right now. When there's a difference between material purchase price and current market value, I enter the difference in a totally unrelated column I label "opportunity". I do reference opportunity totals in identifying "extra" profits and losses in that manner.
The essential problem with Eve is that it is hard to be 100% accurate in accounting without over burdening the player via documentation upkeep. That's the breakpoint balance that must be struck: Precise enough to avoid shooting yourself in the foot without requiring the player to have Eve as a second job.
What is stated here is right on the dot for the most part. I am an accountant in real life and can tell you eve economics are 100x simpler. JIT (just in time manufacturing) is used when storage costs are an issue (in real life storing products is very expensive). In eve, product storage is free and so JIT has no place here; if you really want to be successful at eve economics look up hedge funding and use your brain (pro tip).
Edit: Excel is the way to go for eve accounting by the way, don't need quickbooks or any of that other stuff companies use IRL. |
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