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Amy Winter
Caldari School of Applied Knowledge
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Posted - 2009.01.07 21:31:00 -
[1]
I cant decide on hwo to fit my Golem. I have been running missions in a Raven for quite a while now... The raven is nothing compared to the Abaddon in terms of how efficient in a mission. I like the gank before tank tactic. Specially after the patch the Raven is not that good.
So now i have a Golem in my hangar, Marauder lvl 4 and not rly sure how to set this up. The raven setup i run is a large booster and 4 hardeners and a boost amplifier. This gives a decent tank, not good but i¦d hate to use a x-l booster as i need to multitask the cap and i dont like that. But i still run all missions and just like 1-2 i need to warp out once...
So the Golem. Dual small pithi b-type setup and 4 hardeners Gives about 200 dps more tank and cap stable so i figure it should be allot better than the raven. DPS and target painter is higher so things will die faster and no need to tank.
Or I go with a x-l setup on the Golem and a cap booster and have a 1k dps tank.
So my main problem is how to setup the tank on it. I have 3 bcu¦s in low I use CRUISE missiles in high I dont want deadspace/faction/officer tank. just t2 why not pimp? my raven can do it barly good in a t2 fit, a golem should do it good good in t2 fit.
So anyone can point me in a good direction?
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Guerrica
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Posted - 2009.01.07 21:49:00 -
[2]
Originally by: Amy Winter
I use CRUISE missiles in high
There is your problem. If you are going for a gank fit cruises are *not* the answer. Cruise missiles are much lower dps than Torps, and will lose dps due to NPC defender missiles to boot. You could try rigging for damage and popping a 4th bcu in lows, but you'll still be hurting for dps.
As far as your question -- dual pithi b-s + 4 hard's will perma tank quite easily. If you drop in CCC's (yet more dps loss) I think you can get a perma tank with a large t2 + cap rech, but I could be mistaken.
TL:DR - Cruises bad, fit torps + painter. Dual pithi-b's good. Save up and buy faction BCU's. LG crystal set is handy too.
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Amy Winter
Caldari School of Applied Knowledge
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Posted - 2009.01.07 22:04:00 -
[3]
im not training for torps, period.
so on this then.
Quote: a setup with dual pith boosters and 4 hardeners (kin/therm) tank perma 790dps a setup with large booster t2 and cap recharger and 4 hardeners tank 739dps for 5m 49s so here i can tank better with the dual pith than i can with a large booster. ill even be cap stable with the pithi setup.
Quote: a setup with xl booster, cap booster, boost amplifier, 3 hardeners tank (kin/term) 1200dps for 1m 40s (or stable 47% with 800 boosters).
in quote 1 i belive dual pith boosters win over large booster xl booster seems in my eyes bit overpowerd... i dont even know if i will be able to regain the capacitor and use the booster more than one time in a long mission.... so i feel very unsure about xl boost setup (can you convince me?).
on above setups rigs have always been flare catalyst and rigor catalyst (i never consider fitting ccc rigs on this ship).
so what do you think?
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Steve Celeste
Caldari Moonbow.
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Posted - 2009.01.07 22:37:00 -
[4]
Edited by: Steve Celeste on 07/01/2009 22:38:09 Edited by: Steve Celeste on 07/01/2009 22:37:21
Originally by: Guerrica You could try rigging for damage and popping a 4th bcu in lows, but you'll still be hurting for dps.
Damage/RoF rigs get a stacking penalty with any BCS you have.
With 4 BCS your rig will be about 12% effective
EDIT: T2 missile range and speed rigs alll the way |
agrajag119
Sev3rance
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Posted - 2009.01.07 22:39:00 -
[5]
Edited by: agrajag119 on 07/01/2009 22:39:24 Wrong thread |
Guerrica
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Posted - 2009.01.07 22:48:00 -
[6]
By damage I meant explosion velocity + target velocity ones (forget the names)
If you're dead set on cruises, go with the Pithi B's. Might also consider dropping the 4th hardener for another boost amp. Also double check you have the cap to perma-run this setup. My golem pilot has them both at V and the shield booster cap skill at IV and runs a dual pithi b- stable at around 50%. |
Leandro Salazar
Better Dead Then Smeg
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Posted - 2009.01.07 22:53:00 -
[7]
Edited by: Leandro Salazar on 07/01/2009 22:52:56
Originally by: Amy Winter I like the gank before tank tactic.
Originally by: Amy Winter im not training for torps, period.
Thats like saying 'I like pie, but I am never ever going to eat any'. Cruise missiles are the very antithesis to 'gank before tank'. And a Golem using cruise missiles will be a very unhappy ship. |
nether void
Caldari Shrapnel Industries
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Posted - 2009.01.08 03:33:00 -
[8]
What's the range on torps in a raven/golem? Seems like you'd have to chase the rats around to use them. |
FT Diomedes
Gallente Ductus Exemplo
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Posted - 2009.01.08 03:48:00 -
[9]
Originally by: nether void What's the range on torps in a raven/golem? Seems like you'd have to chase the rats around to use them.
With proper skills and rigs, you can get regular torps out to about 40km. You have to use T2 torps on the rats that sit at 51km. Still, you get much better DPS than the cruise Golem. ------------ Improvize. Adapt. Overcome. |
Amy Winter
Caldari School of Applied Knowledge
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Posted - 2009.01.08 06:30:00 -
[10]
nothing wrong with liking pie but cant eat it becouse i cant afford to buy one.
im not training cruise missiles as i have recently spent lots of time to get all support missile skills to 4/5. t2 cruise, bs 5, and the marauder skills. i have shield skills to 5 left to train and after that some support skills.
so in a few months (4-5).. sure i might train torps. but now, no sry i cant afford it.
so i am after a good setup for missions.
this is what i have so far
Quote: [Golem,] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Target Painter II
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Warhead Flare Catalyst I Warhead Rigor Catalyst I
This is against merc and others that do damage on all damage types.
Quote: [Golem] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Target Painter II
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Warhead Flare Catalyst I Warhead Rigor Catalyst I
This is for pirate faction that have two damage types to tank against, like serp¦s.
What is your thought?
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Tractory
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Posted - 2009.01.08 07:48:00 -
[11]
You can afford to fit navy bcus and buy a golem but you cant afford to train t2 torps and fit launchers that cost a fraction of those costs? Something doesnt stack up here if you ask me |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.08 08:13:00 -
[12]
Use the PWNAGE instead of a T2 painter — it's better in every way. As for torps vs. cruises — if you've already trained to use the cruises well, T2 torps should only be 2–3 weeks away and will bring joy and happiness to your Golem. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Dracthera
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Posted - 2009.01.08 08:22:00 -
[13]
Originally by: FT Diomedes
Originally by: nether void What's the range on torps in a raven/golem? Seems like you'd have to chase the rats around to use them.
With proper skills and rigs, you can get regular torps out to about 40km. You have to use T2 torps on the rats that sit at 51km. Still, you get much better DPS than the cruise Golem.
You can actually get T2 javelins to go out to 60+ km with the right rigs on a Golem, so yea T2 torps on a Golem are the way to go.
To the OP I agree with everyone else about not fitting cruises on a Golem - you're gimping your DPS to less than half that of a torp Golem, and frankly you'd do much better on a CNR if you insist on running cruise missiles. But hey it's your monthly fee, so definitely do what you see fit to make you happy.
Your setup seems fine other than the suggestions others have made. I'd say look at replacing the dual Pithi B's with a single Pithum medium if you're having issues with damage against smaller targets, so you can fit a second painter. |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.08 08:48:00 -
[14]
Originally by: Amy Winter
What is your thought?
Those are relatively reasonable setups, however I would go for a start with 2x Rigor rigs (as they will be more effective than rigor+flare in those speeds you can see in missions), especially if you take into account Golem bonus from marauder 4. Also PWNAGE painter and beta power relay instead of T2. PWNAGE is equal to T2 but uses slightly less cap/s and beta relay is better than T2.
If possible I would also consider possibility of dropping the 'permatank' concept as that does not mix at all with what you claim about 'gank before tank'. 'Gank' cruise Golem is
4x CN Cruise 3x something (Auto target, tracor, drone range for example) 1x CN large booster, 3x T2 hardener, 1x T2 boost amp, 2x PWNAGE painter 4x CN BCU + 5% damage, rof and missile signature hardwires 2x Rigor rigs + 5x Light and 5x Medium T2 combat drones
It is not as effective as torps in the 40 km range, but it can onevolley all regular cruisers and battlecruisers up to approx 500 m/s speed (something you just dont see on NPC cruisers in missions) so average mission completion speed over the whole mission pool offered to you should be approx same as torpedo Golem.
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Gul Rashen
Perkone
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Posted - 2009.01.08 13:18:00 -
[15]
Use Torps, use 2 Pithis B..that's the only Way to get a real gank-setup on the Golem. And no, the Cruise Golem isn't as fast in Missions as the Torp Golem. The Torp Golem 1-2 Volleys all BCs also and can 3 Volley many BSs, some Cruisers only needs 1-2 Volleys also, for the Frigs and the other Cruisers use your Drones.
T2/Gank: [Golem, T2Golem] Ballistic Control System II Ballistic Control System II Capacitor Flux Coil II Ballistic Control System II
Ballistic Deflection Field II Ballistic Deflection Field II Large Shield Booster II Shield Boost Amplifier II Cap Recharger II Phased Weapon Navigation Array Generation Extron Heat Dissipation Field II
Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Small Tractor Beam I Drone Link Augmentor I Drone Link Augmentor I
Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
Hobgoblin II x5 Hammerhead II x5
Cap for ~10mins, enough for every lvl4 Stage, 885Def against Gurista, 507 against Sansha, ~55km Range with Javelins
Pihti B/Gank: [Golem, GulsGolem] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Photon Scattering Field II Photon Scattering Field II Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Phased Weapon Navigation Array Generation Extron Heat Dissipation Field II
Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Small Tractor Beam I Drone Link Augmentor I Drone Link Augmentor I
Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
Hobgoblin II x5 Hammerhead II x5
Capstable, 950Def against Gurista, 545 against Sansha, ~55km Range with Javelins
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Amy Winter
Caldari School of Applied Knowledge
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Posted - 2009.01.08 14:13:00 -
[16]
some seem to think that when i said i dont want to train for torps is a isk problem. ofc it is not that. it is just that i feel that i wasted so much time on cruise missiles and i feel that i have other important stuff to train before focusing on another major skill, like torps.
but ofc the real dps is in the torps but i dont feel like going there now. so ill use cruise untill i do.
so i am looking for cruise missile tips on a golem not hearing ppl say that i am stupid that don use another weapon class. just follow the topic and try to help me within the area of asked.
thanks for the feedback and i think ill go with the dual pithi setup and cruise missiles. who knows in the future i might destroy the two rigs for range stuff and fit my first t2 torps. or i fancy the cruise and the pithi setup and stay with it
thanks
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Kei Gravatid
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Posted - 2009.01.08 15:05:00 -
[17]
You already decided but I'll throw in my 2 isk anyway. In doing lvl 4 in the Golem I find that I kill stuff too fast for the rate at which I can salvage, and I have the heritical cruise missile fit. I actually have to stop killing and tank a while in order to clear the salvage out. I like the Caldari faction cruise launchers cause they have a better rof & damage than the tech ii, same with mid slot shield amps, higher resists. I am of two minds with the Golem, actually I have gotten to be a sloppier mission runner... in the mids I use an xl sb and l shield amp, the rest rat specific (always keep 1 EM) I keep the boost on non-cycle and only hit to get a 1,000+ cycle boost. I like the cruise becaue of the range, even tho I have to be within 40k to salvage, I can start to shoot further out and frankly I am used to cruise by now. What I don't like about the Golem is it is just a missile spam ship. I do miss the Raven guns which often can take out frigs and bc alone or with drones leaving the cruises to do other things. With the Golem it is just drones for the frigs, perhaps meds for the cruisers ... but like I said I often kill to fast.
Other highs 2 salvagers 1 tractor; lows 3 bcu 1 damage control
Good luck, its a nice mission ship.
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KingCappo
Seigers of Doom
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Posted - 2009.01.08 18:07:00 -
[18]
Semi on-topic, but has anyone tried using fury cruise missiles since the patch? They might allow you to squeeze out more DPS against BS and other large targets in missions. |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2009.01.08 19:29:00 -
[19]
Edited by: Pwett on 08/01/2009 19:34:02
Originally by: Kei Gravatid You already decided but I'll throw in my 2 isk anyway. In doing lvl 4 in the Golem I find that I kill stuff too fast for the rate at which I can salvage,
Do not salvage in the PVE Marauder Fit. Fit three tractors, get everything into balls, loot what you can fit, then come back with a salvaging BC and save yourself a butt-ton of time.
Edit: If you do something enough, you should build a ship specifically for it.
[Hurricane, Salvage Hurricane] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
10MN Afterburner II 10MN MicroWarpdrive II Cap Recharger II Cap Recharger II
Salvager I Salvager I Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
_______________ Pwett Founder <Q> QUANT Hegemony
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nether void
Caldari Shrapnel Industries
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Posted - 2009.01.08 20:10:00 -
[20]
Originally by: Pwett Proper salvage technique in a Golem.
Wow. This is kind of a duh. lol I should have thought of this myself. |
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.08 21:46:00 -
[21]
Originally by: KingCappo Semi on-topic, but has anyone tried using fury cruise missiles since the patch? They might allow you to squeeze out more DPS against BS and other large targets in missions.
Yep. They have been considered, analyzed and to large degree discarded
Numbers and analyzsis can be found in This Thread.
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Aeryl Firebrand
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Posted - 2009.01.08 22:44:00 -
[22]
Edited by: Aeryl Firebrand on 08/01/2009 22:44:05
Originally by: Amy Winter some seem to think that when i said i dont want to train for torps is a isk problem. ofc it is not that. it is just that i feel that i wasted so much time on cruise missiles and i feel that i have other important stuff to train before focusing on another major skill, like torps.
but ofc the real dps is in the torps but i dont feel like going there now. so ill use cruise untill i do.
so i am looking for cruise missile tips on a golem not hearing ppl say that i am stupid that don use another weapon class. just follow the topic and try to help me within the area of asked.
Did you ever consider that higher DPS makes you need less tank? I never understand people who have this weird emotional investment in trivial things to the point that they refuse to consider other helpful options. You asked about tank and DPS helps your tank, so don't whine about it.
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Adeena Torcfist
Caldari Dark Underground Forces
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Posted - 2009.01.10 11:44:00 -
[23]
Edited by: Adeena Torcfist on 10/01/2009 11:46:52 well Amy Winter, i can tell u about my setup, & this works for me.
It works for me so well, im blasting through missions with ease.
Since you dont want Faction Tank, then go this route. Both T2 XL shield booster & amplifier (if skills allow that), one Phased Weapon Naviagation Array Target Painter, with, the remianing 4 slots for your T2 Hardners.
Now in the lows, regardless weather ur getting stacking penalities, is 4 x Ballisitc Control systems T2 ( or Caldari Navy ballistic controls for more damage )
with the duration & velocity rig in lows, you should be good to go.
I can use T2 torps, however i rarely use them (unless its close combat from 30Km or less), like Mercs. My Reasoning behind it, is even with my target painter, & its skill (giving me about 44% on the Sig Radius bonus) my torps do really crappy against frigates & cruisers. Only 2 TP's or more, then they start to work well.
So i'd say stick with ur Cruises (faction missiles if ur LP's allow), & get to work. If u do your hardners right, u shouldnt need to use ur XL booster in the majority of cases, while ur missiles make mincmeat of Cruisers upwards.
remember, this is my fit, it works really well, & this also fits inline with your - More gank before tank tactic. Dont be looking at EFT for this, just try it out. its not just DPS bunch of numbers, youve got speeds & Signiture radius' to take into account now, which EFT, cannot
& 1 more thing, dont be worrying about Cap, if ur skills are good (mine are all at 4 ), by the time u need to use XL booster for a second time, your cap should have recovered from the first bout :) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.10 19:35:00 -
[24]
pre qr I was very much set on a torp golem, however between the missile changes and just general range of mission combat I think I would have to go with a cruise golem. blockade, the score, assault, ae, ge, all spawn stuff out past 60km. just about everything will end up orbiting at 51km or less, but that is end up.
been meaning to go on the test server and test a bit, but so far a bit too lazy to actually do it. |
Zao Jin
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Posted - 2009.01.11 10:22:00 -
[25]
This is the setup I used before I switched to Torps. Torp Golem only requires a T2 fit + 2 Pithi B Smalls for better performance (leaving more liquid ISK to use for making money and making one less of a gank target), but anyway here ya go.
[Golem, Cruise Golem] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Damage Control II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Phased Weapon Navigation Array Generation Extron
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Salvager I Small Tractor Beam I Small Tractor Beam I
Capacitor Control Circuit II Core Defence Operational Solidifier II
Hornet II x5 Vespa II x5
Full Set of HG Crystals (with Omega) KVA2000, ZMA1000, ZMS1000, ZMM1000 Hardwires
Perma-Tank vs All Damage Types: 1332 (No refits!) DPS with Regular Ammo: 515 DPS adding Light Drones: 605 DPS adding Medium Drones: 659
OR, save 750,000,000 (approx) ISK and fly Torp Golem. Getting 1049 OmniPermatank and 1015 DPS Including Drones |
Leandro Salazar
Better Dead Then Smeg
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Posted - 2009.01.11 12:35:00 -
[26]
Originally by: Amy Winter some seem to think that when i said i dont want to train for torps is a isk problem. ofc it is not that. it is just that i feel that i wasted so much time on cruise missiles and i feel that i have other important stuff to train before focusing on another major skill, like torps.
Torps are only Tier4 skill, so it should be less than 20 days to finish the skill. And if you got all the support at 4/5 already, you should definitely do that, as torps benefit a lot more from the support skills than cruise in the first place. Otherwise it is kinda a lot of wasted SP imho...
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Zao Jin
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Posted - 2009.01.11 21:53:00 -
[27]
Originally by: Chainsaw Plankton pre qr I was very much set on a torp golem, however between the missile changes and just general range of mission combat I think I would have to go with a cruise golem. blockade, the score, assault, ae, ge, all spawn stuff out past 60km. just about everything will end up orbiting at 51km or less, but that is end up.
been meaning to go on the test server and test a bit, but so far a bit too lazy to actually do it.
I've run both post-QR. Cruise Golem beats Torp Golem Time-wise for Worlds Collide and The Extravaganzas IF you don't loot. Cruise Golem ammo being cheaper by a factor of 10 is also something to take into account. If you do loot/salvage, might as well fly Torp Golem.
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Zao Jin
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Posted - 2009.01.11 22:23:00 -
[28]
Originally by: Amy Winter I cant decide on hwo to fit my Golem. I have been running missions in a Raven for quite a while now... The raven is nothing compared to the Abaddon in terms of how efficient in a mission. I like the gank before tank tactic. Specially after the patch the Raven is not that good.
So now i have a Golem in my hangar, Marauder lvl 4 and not rly sure how to set this up.
Honestly if you can effectively fly an Abaddon, you can't be far from the Paladin, and it would suit your play style better than a Golem. BUT...
[Golem, Golem: The Overtanking] Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Shield Boost Amplifier II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Small Tractor Beam I Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I
PermaOmniTank: 1210 (869 without implants) DPS (no drones): 421 Volley: 3945
OR
[Golem, Cruise Golem: T2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Salvager I Small Tractor Beam I Small Tractor Beam I
Capacitor Control Circuit II Core Defence Operational Solidifier II
PermaOmnitank: 835 (604 without implants) DPS (no drones): 502 Volley: 4289
In the latter setup, I'd remove a BCU and add a DC II. PermaOmnitank: 954 (691 without implants) DPS (no drones): 474 Volley: 4171 |
Zao Jin
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Posted - 2009.01.11 22:26:00 -
[29]
Originally by: Steve Celeste Edited by: Steve Celeste on 07/01/2009 22:38:09 Edited by: Steve Celeste on 07/01/2009 22:37:21
Originally by: Guerrica You could try rigging for damage and popping a 4th bcu in lows, but you'll still be hurting for dps.
Damage/RoF rigs get a stacking penalty with any BCS you have.
With 4 BCS your rig will be about 12% effective
EDIT: T2 missile range and speed rigs alll the way
Yes, because Cruise missiles need more range. For a Cruise Golem, Rigs are CCC + Core Operational Solidifier, T2 if you can afford it. :P |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.12 02:36:00 -
[30]
Originally by: Zao Jin
Originally by: Steve Celeste Edited by: Steve Celeste on 07/01/2009 22:38:09 Edited by: Steve Celeste on 07/01/2009 22:37:21
Originally by: Guerrica You could try rigging for damage and popping a 4th bcu in lows, but you'll still be hurting for dps.
Damage/RoF rigs get a stacking penalty with any BCS you have.
With 4 BCS your rig will be about 12% effective
EDIT: T2 missile range and speed rigs alll the way
Yes, because Cruise missiles need more range. For a Cruise Golem, Rigs are CCC + Core Operational Solidifier, T2 if you can afford it. :P
naw, 2 explosion radius rigs.
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