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Thread Statistics | Show CCP posts - 1 post(s) |
Infinitus Maximus
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Posted - 2009.01.09 20:37:00 -
[1]
Can someone please list the basic skills required and at what level they need to be levelled upto prior to beginning training for dreadnaught.
planning my alts progression and do not have a clue when it comes to capital ships.
Also - what cost are we talking for a decent fitted nagalfar?
cheers guys and gals. |
Mdram
Caldari Point of No Return Eradication Alliance
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Posted - 2009.01.09 20:42:00 -
[2]
grab a skill planner and its easy
www.evehq.net is my choice
us its fitter to fit out the dread of your choice, then import into a skillplan. add your api key and get get total time to train
or search for evemon
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Infinitus Maximus
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Posted - 2009.01.09 20:51:00 -
[3]
cheers - already have eve mon - i was more meaning what skills secondary and not listed within the basic requirements of the dn are required to get in one and be competent?
eve mon says 70 days for my alt but that is based purely on the black and white of the bare minimum; i want to plan this both isk and skillpoint wise so that when i'm ready to make the outlay, i can fly the damn thing the way it should be :))
i.e energy upgrades isnt listed, but i am guessing that it is a minimum requirement to have that to 5 before even considering jumping into a dread? |
Gershomea Raphael
Warped Mining Strip Mining Club
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Posted - 2009.01.09 20:51:00 -
[4]
If you can't figure it out yourself, you're not ready to fly a capital ship.
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Infinitus Maximus
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Posted - 2009.01.09 21:03:00 -
[5]
thanks for the words of wisdom ^^
i already indicated this was for planning purposes!
Did you not read the thread?
70 days away - at least (based on the minimum specs required). Again, if you cannot read the the thread - you lack the base intelligence required to reply constructively, so scurry along.
Anyone that already fields a dread, if you can be bothered to reply please chuck me an idea of what i need! i'd appreciate it.
thanks!
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Gone'Postal
Aztec Industry
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Posted - 2009.01.09 21:13:00 -
[6]
Edited by: Gone''Postal on 09/01/2009 21:16:09
Originally by: Infinitus Maximus Did you not read the thread?
Did you not read the other areas of the forum?
If only there was one for asking questions about skills oh wait..
Got Mine?
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Michi Ken
Nebula Rasa Holdings Nebula Rasa
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Posted - 2009.01.09 21:23:00 -
[7]
1) Get Evemon 2) Pull up the dread of your choice 3) Click on the Link at the top on Battleclinic loadouts 4) Select Add to plan 5) Weep |
Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2009.01.09 21:26:00 -
[8]
thread is a covert 'minmatar caps suck' troll |
Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.09 21:28:00 -
[9]
Edited by: Dirk Magnum on 09/01/2009 21:32:20 A little voice is telling me to suggest rethinking training an alt for a Dread if you don't have immediate access to people who can tell you all about this, the reason being that Dreads are only good at killing cap ships and POS components in most circumstances and most corps don't ever do that stuff. But at least when you train for a Dread you also get the ability to use a max skilled (almost) racial battleship out of it.
One of these days I'll finish the last week or so of Amarr BS 5 I need which'll put me achingly close to both a Carrier and Dread. Don't have any need of the Dread right now and I definitely lack the ISK to buy one, but I want the skill within arm's length in case we move back to nullsec or reenter the merc profession or something. The skills you'll be looking for to use a Naglfar will be the following (also keep in mind Naglfar is the most skill-intensive Dread and has the weakest tank.) This list doesn't include prerequisite skills. Every skill listed you'll want at level 4 at least, unless it's required to have it at 5. Train the speed, shield, and HP quantity skills first, then the other navigation skills, then the weapon support, then the ship command stuff.
Minmatar BS Cap Ships Capital Projectile Citadel Torps All missile support skills All gunnery support skills except controlled bursts All jump drive skills Navigation Hull, Armor, Shield HP quantity skills All shield support skills Weapon Configuration thingy for siege mod Probably want some drone skills too just in case. |
Monkey Saturday
Fear Inc
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Posted - 2009.01.09 21:28:00 -
[10]
Open evemon and add the siege module, jump calibration 4 as well as the fuel conservation skill to 4, capitol guns and torps, max your tanking skills, get t2 sentry drones... it takes a while. As for cost, i had a friend build me one for 1.4 bil but expect to pay more. |
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Infinitus Maximus
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Posted - 2009.01.09 21:33:00 -
[11]
the two above me - thats what i was looking for - cheers.
i guess training cap skills, drones etc to level 5 is not a definate pre-requirement but just a bonus then! |
Infinitus Maximus
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Posted - 2009.01.09 21:38:00 -
[12]
Originally by: Michi Ken 1) Get Evemon 2) Pull up the dread of your choice 3) Click on the Link at the top on Battleclinic loadouts 4) Select Add to plan 5) Weep
90 days :*( |
Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2009.01.09 22:35:00 -
[13]
Originally by: Infinitus Maximus
Originally by: Michi Ken 1) Get Evemon 2) Pull up the dread of your choice 3) Click on the Link at the top on Battleclinic loadouts 4) Select Add to plan 5) Weep
90 days :*(
great, 90 days to be able to get into a dread. How many to be able to actually use it? Or are you planning on undocking and getting blown up with a lulfit?
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2009.01.09 22:36:00 -
[14]
I'll give afew hints, Navagation, siege, guns. drones to an extent.
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CCP Whisper
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Posted - 2009.01.09 22:47:00 -
[15]
If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.09 22:48:00 -
[16]
Originally by: Infinitus Maximus
Originally by: Michi Ken 1) Get Evemon 2) Pull up the dread of your choice 3) Click on the Link at the top on Battleclinic loadouts 4) Select Add to plan 5) Weep
90 days :*(
I'm guessing 90 days for the minimal requirements only. You've got months and months of additional training to fit capital weapons with the siege mod and jump more than prohibitively short distances with the JD.
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Doctor Penguin
Amarr Shadow Command Tenth Legion
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Posted - 2009.01.09 23:24:00 -
[17]
You have a CCP Dev telling you what to do, you lucky git! ________________________________________________
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Blastil
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Posted - 2009.01.09 23:24:00 -
[18]
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
Exception- Moros. With dreadnought to 4 or 5, drone interfacing to 5, and a few other skills to 4 or 5 you can get Ogres that behave like fighters with no warpdrives, and warriors that can instapop frigs.
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Lui Kai
Better Than You
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Posted - 2009.01.09 23:25:00 -
[19]
Required - Hull Upgrades 2.
For your honor tank. ----------------
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tennants super
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Posted - 2009.01.09 23:40:00 -
[20]
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
dont play eve much do you? dreads are viable in pvp. carriers are more of a logistics ship. carriers do less dps than a high dps battleship, carriers are usefull to have on an alt for remote repping a bs while the bs does the dps on a station to kill people.
trai up a moros and drone skills to max, if a battleship is sitting still the blasters will also tear it a new one
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Gojyu
Ever Flow Axiom Empire
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Posted - 2009.01.09 23:41:00 -
[21]
Depends what particular dread you're going for, but assuming you're going a generic armour tanker, you'll need a few other support skills:
Jump Drive Op 5 Jump Drive Cal 4 Jump Fuel Con 4 Tactical Weapon Reconfig 4 If you plan to use a passive tank (generally wise) Armour compensation skills 5 All hp skills (mechanic, hull repair, shield management 5 (every little bit helps) Drones 5 Drone Interfacing 4 Sentry Drone operation 4 (Interfacing and Operation 5 if you're flying a moros) Capital tanking skill 4
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Soi Mala
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Posted - 2009.01.09 23:53:00 -
[22]
level 4-5 on each of the cap ship skills, and the weapon/repairer skills, if you're going for carrier then remote rep (both armour and shield) is needed too.
I'd say the jump drive skills are very important too - need at least jump drive op 5 and jump drive cal 4, since this is the standard level assumed for any cap fleet movement planning etc.
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DasDizzy
Beyond Divinity Inc
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Posted - 2009.01.09 23:54:00 -
[23]
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
said by a dev carriers>dreads |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.09 23:58:00 -
[24]
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
Did Oveur let you devs off the leash to read the forums or something? LOL. I've seen more blue bars in the past two days than I have in a month. The next expansion must be shaping up nicely eh? |
Lorieen
AQ Militis Seprentia
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Posted - 2009.01.09 23:58:00 -
[25]
If you want to fly a Naglfar just figure out the skills it takes to fly any other race's dreads and then double that training time. Flying minmatar is like PokTmon: Gotta Catch 'Em All except for skills its : Gotta train them ALL!! |
Tacit Blue
Caldari State War Academy
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Posted - 2009.01.10 00:16:00 -
[26]
Edited by: Tacit Blue on 10/01/2009 00:16:51 The one good thing about the amount of time it takes to be a competent dread/carrier pilot is that it allows you to save your ISK. And trust me, ISK you shall be saving. The costs for the skill books are astronomical. Then you need to buy the hull plus the mods. While you can get away with T2 fittings, the investment people have already put into their ship means many pilots put in faction/officer fittings.
So yeah, definitely get a skill plan together. Then start saving... and saving.... and saving...and saving. |
Sniper Wolf18
Gallente A Pretty Pony Princess
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Posted - 2009.01.10 00:22:00 -
[27]
amarr dreadnought IV |
Magnus Mole
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Posted - 2009.01.10 00:59:00 -
[28]
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
Troll.
Shouldn't you be working on T3 or ambulation?
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Irida Mershkov
Gallente Noir.
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Posted - 2009.01.10 01:15:00 -
[29]
Originally by: Magnus Mole
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
Troll.
Shouldn't you be working on T3 or ambulation?
Whisper is a developer on the next expansion? I thought he was forum riot control, basking in the reflected glory of Mitnals throne.
Holy **** I want to photoshop the Emperor's image from WH40k with Mitnals head on it, maybe stick Garmons head on Horus, that'd be freakin' epic. |
Yakia TovilToba
Halliburton Inc.
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Posted - 2009.01.10 04:08:00 -
[30]
Originally by: Blastil
Originally by: CCP Whisper If you are thinking of training for a capital ship and don't have a corp to support you I would go for a carrier rather than a dreadnought. You can fight back against aggressors better and they're more versatile. Dreadnoughts are siege weapons, so unless you want to train them up because someone wants to recruit you to their corp and is making this part of the long-term requirements, go for a carrier. More bang for your buck imho.
Exception- Moros. With dreadnought to 4 or 5, drone interfacing to 5, and a few other skills to 4 or 5 you can get Ogres that behave like fighters with no warpdrives, and warriors that can instapop frigs.
This. It doesn't even have to enter siegmode for this. Deals more damage than a carrier with drones smaller than a fighter. For frigs & cruisers light/medium scout drones are better than fighters anyways. Yet it still has the option to enter into siege and operate like a dread with a built-in support fleet, the perfect solo-p0wn-mobile for people with deep pockets.
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