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Tuttomenui II
Gallente Byrds Research And Development
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Posted - 2009.01.10 15:47:00 -
[31]
I like that Idea, but to join a local channel you should be at least 5 jumps from said system and in the same region. Also make it so you can only join low sec and 0.0 system local chats in this way.
Imagine if it was allowed for hisec systems, everyone would go to systems near enough to jita and join jita, and then jita would have 5,000+ people in its chat, and probably crash the node running that systems local chat.
Still for lowsec/0.0 would be funny.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.01.10 17:25:00 -
[32]
Remove local, keep Constellation. |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.10 17:27:00 -
[33]
Originally by: Tuttomenui II Imagine if it was allowed for hisec systems, everyone would go to systems near enough to jita and join jita, and then jita would have 5,000+ people in its chat, and probably crash the node running that systems local chat.
Why would anyone want to join Jita local chat, except for scammers? And if the node crashes and they can't communicate, who'd complain about it?
Sounds more like yet another argument for the change, imo… |
Faife
Federation of Freedom Fighters
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Posted - 2009.01.10 17:54:00 -
[34]
yeah, i laughed. i love the idea of 2 fleets sending out "local scouts" all over, looking for each other
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Andreya
Direct Intent
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Posted - 2009.01.10 22:02:00 -
[35]
ok, jita local chat could be made into its own server or whatever, therefore holding many many more people. yet, also, i highly doubt anyone would ever join jita local cept sellers and scammers.... so who cares.
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Clementina
Jericho Fraction The Star Fraction
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Posted - 2009.01.10 22:23:00 -
[36]
I Actually like this idea, It's funny, and funny pretty much equals good. Maybe there should even be a skill like "Local Chat Griefing" That allows you to join +1 Extra local per level. Of course a person shouldn't disappear from their real local chat. There would have to be some scanner improvements though. Everyone can read local, and that job is sometimes given to newbies to help with tactical intelligence. There needs to be something almost as easy for someone paying attention. But hard for someone who is not. |
Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.01.10 22:57:00 -
[37]
Nice idea. |
Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.10 23:53:00 -
[38]
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Tuttomenui II
Gallente Byrds Research And Development
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Posted - 2009.01.11 11:39:00 -
[39]
Originally by: Tippia
Originally by: Tuttomenui II Imagine if it was allowed for hisec systems, everyone would go to systems near enough to jita and join jita, and then jita would have 5,000+ people in its chat, and probably crash the node running that systems local chat.
Why would anyone want to join Jita local chat, except for scammers? And if the node crashes and they can't communicate, who'd complain about it?
Sounds more like yet another argument for the change, imoà
I was just using Jita as an example. And yes very good argument for the change lol.
^^ My Signiture is an actual Signiture WOW!!!^^ |
Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.11 11:42:00 -
[40]
So scammers don't need to be in jita anymore to advertise their scams? Brilliant!
Wyvern & Chimera fitting flowchart
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Feilamya
Minmatar Sebiestor tribe
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Posted - 2009.01.11 11:54:00 -
[41]
Just keep the per-system local chat and make it so you appear in the chat only when you say something. Many channels already work that way. |
Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2009.01.11 12:09:00 -
[42]
Originally by: Alexeph Stoekai Remove local, keep Constellation.
Not a bad idea. But then wartargets could hide in hub systems maybe too easy.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.11 14:31:00 -
[43]
Originally by: Zey Nadar
Originally by: Alexeph Stoekai Remove local, keep Constellation.
Not a bad idea. But then wartargets could hide in hub systems maybe too easy.
As if empire wars need a nerf :S |
Andrue
Amarr
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Posted - 2009.01.11 16:35:00 -
[44]
Edited by: Andrue on 11/01/2009 16:35:18
Originally by: TimMc lol put yourself in NOL local chat and see how nuts they go.
I can do that any time I want. I have an old alt in their HQ. The odd times I've logged him on it's been very quiet and sparsely populated. A rather boring system, tbh.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.01.11 16:48:00 -
[45]
great idea or greatest idea?
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Andreya
Direct Intent
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Posted - 2009.01.11 21:30:00 -
[46]
Originally by: Sokratesz
Originally by: Zey Nadar
Originally by: Alexeph Stoekai Remove local, keep Constellation.
Not a bad idea. But then wartargets could hide in hub systems maybe too easy.
As if empire wars need a nerf :S
the whole removing local idea is not a nerf to pvp, it would be the single largest thing eve could do to IMPROVE pvp. the day we can no longer use local as intel, will be the day eve becomes fun for me again, the amount of ships destroyed will skyrocket.....
it gives me a chubby just thinkin about it
" But then wartargets could hide in hub systems maybe too easy" your missing the point as well... it allows you to hide as well. its a double edged sword... and a fun one at that _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
JeanPaul Sartre
THE INTERNET.
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Posted - 2009.01.11 21:35:00 -
[47]
Originally by: Feilamya Just keep the per-system local chat and make it so you appear in the chat only when you say something. Many channels already work that way.
--
Quote: If a victory is told in detail, one can no longer distinguish it from a defeat.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.01.11 23:04:00 -
[48]
This is actually a brillant idea. It would really screw with the farmers who log off whenever someone enters local. Just make sure there is a limit on the number of alternate local channels you can be in at once. In fact, you could even have a skill 'long range communication' or 'interstellar communication' that would allow you to join 1 alternate local channel per level. |
Beor0d
Congregatio Majesta Empire
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Posted - 2009.01.12 00:00:00 -
[49]
The best solution would be that everybody whos in local is some kind of invisible, you can't see him unless he writes something in local. Thats it, everybodys there but no one can't see you unless you want to be seen. _______________________ hmmm.... |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.01.12 00:49:00 -
[50]
Originally by: Pr1ncess Alia Stay with me here:
Make it so you are able to join a systems local channel, no matter what system you are in.
Discuss
Sure, allow Local spammers to spam every Local in the universe. Idiotic idea. |
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2009.01.12 01:53:00 -
[51]
*grin* |
Enthral
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Posted - 2009.01.12 02:59:00 -
[52]
The problem, in my mind, has always been the fact that the chat system was the only way to gather local intel. You should only appear in local if you say something in local. Otherwise, no one appears.
But now that local will no longer be a means of intel, we need some true intel gathering methods. Skill based modules that determine the local population, both active and passive. Better probing methods. Stand-alone anchorable modules that relay intel. POS modules that relay intel. Intel based on constellation sovereignty. Actual intelligence networks.
And we need counter measures, and counter-intelligence networks.
In other words, let's turn intel from being a meta-feature of the chat system and actually bring it into the game itself.
-Enthral
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Pr1ncess Alia
Caldari Perkone
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Posted - 2009.01.12 03:29:00 -
[53]
Originally by: Razin Edited by: Razin on 12/01/2009 01:49:27
Originally by: Pr1ncess Alia Stay with me here:
Make it so you are able to join a systems local channel, no matter what system you are in.
Discuss
Sure, allow Local spammers to spam every Local in the universe. Idiotic idea.
Edit: and make the scout's job much less relevant. Double idiotic.
Why so serious? |
Apoctasy
Imperial Shipment
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Posted - 2009.01.12 03:34:00 -
[54]
make it region based and this would be ****ing interesting |
Clementina
Jericho Fraction The Star Fraction
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Posted - 2009.01.12 04:26:00 -
[55]
Also, now that I think of it. How about you can only join local chats that are adjacent to a local chat you are already in. Let me explain
* You get One Free Local (The system you are in) * Suppose <System> Has 3 gates, for systems A,B, and C. You can join one of those (Or more, depending on your level of 'Local Chat Griefing') * So you join Local Chat for System C. Which connects to Systems D,E, and F. * Now you are allowed to join local for systems A, B, D, E,and F. * The system would have to prune your chats as you move though, to make sure that you are connected to all of them. |
Surfin's PlunderBunny
Minmatar MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.12 04:30:00 -
[56]
I approve of this awesome idea |
Kraleak
Interstellar eXodus
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Posted - 2009.01.12 05:20:00 -
[57]
Theyd probably end up not implementing it in this idea, probably some fix like regional chat instead of local :\ |
Darkeen
Gallente
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Posted - 2009.01.12 05:31:00 -
[58]
Dumb idea for one reason.
Data flowing through Local goes to the servers and then out to everyperson in that Local chat channel...
Data flow of this size would Lag out every system in every region, including 0.0 sec...
And then we'd get the LAG forums blobs again....
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Andreya
Direct Intent
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Posted - 2009.01.12 08:24:00 -
[59]
Originally by: Razin Edited by: Razin on 12/01/2009 01:49:27
Originally by: Pr1ncess Alia Stay with me here:
Make it so you are able to join a systems local channel, no matter what system you are in.
Discuss
Sure, allow Local spammers to spam every Local in the universe. Idiotic idea.
Edit: and make the scout's job much less relevant. Double idiotic.
be careful with who you call an idiot after your post... since when should 'scouting' in warfare ever promarily consist of watching a little window waiting for names to pop in...
heres something that makes alot MORE sense... the scouts would actually have to get a visual on find differences on directional scanner in order to get intel... which sounds a LOT more tactical to me.. and making a scout 100 times more usefull.
Why?!?!? because the people your scout just saw.. have NO idea what they are getting THEMselves into.
which is why this idea would rock... actually improving on the amount of sexy Eve tactics.
o and yea... spammer are really going to bug you in some random 0.0 system
think before you post |
Andreya
Direct Intent
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Posted - 2009.01.12 08:30:00 -
[60]
Originally by: Enthral The problem, in my mind, has always been the fact that the chat system was the only way to gather local intel. You should only appear in local if you say something in local. Otherwise, no one appears.
(snipped the rest) -Enthral
good point! one easy, and non game breaking (i hope) is simply increase our directional scanners range to XX AU's (or eternity, whatever) this way if a fleet warping into you, if they are far away, at least you have a longer period of time to respond OR btter yet, get some sort of feature, or a module that allows this feature: allow the directional scanner to auto ping, and let the scout know when something is different (more ships appear or disapeer of the list) so he doesnt have to sit there for hours constantly clicking a button :P |
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