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RosieRotaru
F.R.A. Corp
0
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Posted - 2012.04.16 16:04:00 -
[1] - Quote
After playing for approximately 1 and a half years of EVE Online, I have seen many suggestions to increase learning times via Skillpoints.
However, I have yet to hear one that talks about the attribute points themselves like I am about to.
My suggestion is thus: In the same way that Bonus remaps are awarded to players who have been playing for 12 months. What if players were also awarded an extra attribute point that they can then assign to any of the 5 main slots?
At present, players are given 14 attribute points to assign to any of the 5 main slots as they see fit. Using remaps to divert points away from specific slots and place them elsewhere. Each slot has approximately 10 empty spaces where the points are placed. Meaning that the player has 14/50 available points to assign.
If after one year of game time, the player is awarded an extra attribute point to assign, the player would then have 15/50 available points to assign.
This also means, that if a player wanted to max out the points available to assign, it would take the player 36 YEARS of game time to fulfill.
This suggestion fulfills CCP's standpoint of ensuring that the player is awarded for game time and does not have to pay extra to increase training time, since attribute points cannot be bought, sold or traded AND also contribute to player training times.
If you like this idea, please state what you like about this suggestion.
If you do not like this idea, please give CONSTRUCTIVE criticism as to why its not a good idea. |
Corina Jarr
Spazzoid Enterprises Purpose Built
671
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Posted - 2012.04.16 16:06:00 -
[2] - Quote
I'll hold off on supporting this until more discussion, but it seems reasonable. |
Mark Androcius
21
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Posted - 2012.04.16 16:12:00 -
[3] - Quote
I say no, although i would personally be in favor ( as it makes my training go faster :P ).
Why?
It will give new players a reason to complain a lot more ( even though it's unfounded ), arguing that this will only make the gap between new players and older ones bigger.
Yes i know i know, it's not exactly true, but still, it could drive new potential top players away from the game. Yes i am dutch, no i don't do drugs. |
Quade Warren
Urban Mining Corp Rising Phoenix Alliance
18
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Posted - 2012.04.16 16:58:00 -
[4] - Quote
RosieRotaru wrote:After playing for approximately 1 and a half years of EVE Online, I have seen many suggestions to increase learning times via Skillpoints.
However, I have yet to hear one that talks about the attribute points themselves like I am about to.
My suggestion is thus: In the same way that Bonus remaps are awarded to players who have been playing for 12 months. What if players were also awarded an extra attribute point that they can then assign to any of the 5 main slots?
At present, players are given 14 attribute points to assign to any of the 5 main slots as they see fit. Using remaps to divert points away from specific slots and place them elsewhere. Each slot has approximately 10 empty spaces where the points are placed. Meaning that the player has 14/50 available points to assign.
If after one year of game time, the player is awarded an extra attribute point to assign, the player would then have 15/50 available points to assign.
This also means, that if a player wanted to max out the points available to assign, it would take the player 36 YEARS of game time to fulfill.
This suggestion fulfills CCP's standpoint of ensuring that the player is awarded for game time and does not have to pay extra to increase training time, since attribute points cannot be bought, sold or traded AND also contribute to player training times.
If you like this idea, please state what you like about this suggestion.
If you do not like this idea, please give CONSTRUCTIVE criticism as to why its not a good idea.
CCP has hinted that they are looking at ways to reward players that have had long term commitments to playing Eve Online, so I'm waiting to hear back about that.
As for your suggestion, I have to say I'm partial to it only because I have a six year character and would enjoy an extra 6 to speed up the process. However, since I took a year off out of that six, I should be only awarded five additional attribute points. This means that it should be based on number of months of spent with an active subscription, so number of months / 12 and trim the remainder.
I'm just on the fence because of CCP's stated plans to reward players that have been around for awhile. Even if their rewards were not a match to yours, though, I think I'd have to disagree with your suggestion. We'd see a resurgence of new bitterness towards vets who already have an advantage because they simply got into the game earlier than any newb after them. To widen that gap could cause a lot of gripe.
I do like where you are going, but I do not know if I should be rewarded simply because of the time I have been playing the game. The fact is that I volunteered my money and time. Incentives to keep going are nice, but would I keep going without them? Probably.
I'd be more interested in cross-race modules with high SP requirements or new cross-race ships with high SP requirements. I would feel more accomplished with that. |
CaleAdaire
State Protectorate Caldari State
46
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Posted - 2012.04.16 17:02:00 -
[5] - Quote
Maybe for each year of active subscription you get to up one skill by one full level. New guys can use it to a good extent if they pay attention and have focus and older guys will get good use out of it as well.
Either way, not a bad idea you have. Please stop asking for new stuff "Cuz it's neat".-á
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Tippia
Sunshine and Lollipops
6110
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Posted - 2012.04.16 17:22:00 -
[6] - Quote
No. Older characters do not need to be rewarded further just because they're old GÇö it goes against pretty much all the design principles of the skill system. This idea just creates a completely unnecessary separation between what new and old characters can do, and that's a pretty bad thing.
EVE doesn't need a level system. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Caliph Muhammed
Short Bus Friends
109
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Posted - 2012.04.16 18:14:00 -
[7] - Quote
Tippia wrote:No. Older characters do not need to be rewarded further just because they're old GÇö it goes against pretty much all the design principles of the skill system. This idea just creates a completely unnecessary separation between what new and old characters can do, and that's a pretty bad thing.
EVE doesn't need a level system.
I liked your post as I often do because you always make excellent points. However, finances do the same thing in many regards with implants and it would be rough for any player who wasn't in the pioneering days of EVE, blueprints, pre nerf stuff, etc to ever match the money of those players. I can live without it for sure but i'm not as strongly against it as some of the other ridiculous suggestions that come through the forums. People who have been supporting the game since day one would have a slightly faster training time, the exact amount would have to be carefully considered.
3 years - 2 points? Caps stay the same. |
Mark Androcius
24
|
Posted - 2012.04.16 18:20:00 -
[8] - Quote
Caliph Muhammed wrote:I liked your post as I often do because you always make excellent points. However, finances do the same thing in many regards with implants and it would be rough for any player who wasn't in the pioneering days of EVE, blueprints, pre nerf stuff, etc to ever match the money of those players. I can live without it for sure but i'm not as strongly against it as some of the other ridiculous suggestions that come through the forums. People who have been supporting the game since day one would have a slightly faster training time, the exact amount would have to be carefully considered.
Something else to consider, i've loved this game since day one too, in my case though, it was since day one when i found out it ever existed. Yes i am dutch, no i don't do drugs. |
Nova Fox
Novafox Shipyards
3796
|
Posted - 2012.04.16 18:20:00 -
[9] - Quote
Tippia wrote:No. Older characters do not need to be rewarded further just because they're old GÇö it goes against pretty much all the design principles of the skill system. This idea just creates a completely unnecessary separation between what new and old characters can do, and that's a pretty bad thing.
EVE doesn't need a level system.
I stopped pvping becuase my clone without implants is much more expensive than the ships I can't afford to lose. CCP has said it before they need to stop punishing thier veteran players.
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Tippia
Sunshine and Lollipops
6115
|
Posted - 2012.04.16 18:28:00 -
[10] - Quote
Caliph Muhammed wrote:However, finances do the same thing in many regards with implants and it would be rough for any player who wasn't in the pioneering days of EVE, blueprints, pre nerf stuff, etc to ever match the money of those players. GǪand that's just more the reason not to add even more of those benefits GÇö especially not to hard-code them into the game, rather than make them a part of the gameplay dynamics.
Nova Fox wrote:I stopped pvping becuase my clone without implants is much more expensive than the ships I can't afford to lose. CCP has said it before they need to stop punishing thier veteran players. That's something completely different GÇö in fact, it's almost the exact opposite of what's being discussed here. Not punishing older players means they treat those older players exactly the same as the new ones; this idea is based on treating older players differently.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
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Nova Fox
Novafox Shipyards
3796
|
Posted - 2012.04.16 18:36:00 -
[11] - Quote
I'm just pointing out older players espeically casual in general probably stop undocking at some point. Seen way too many vet pilots rolling alts just to pvp because clones are cheap. Or buying pvp trained alts becuase its 'cost effective' and thats really bad notion and a trend that is going to get more widespread as players age.
And no Tippia its rather relative, because there are not alot of options to boost vet players in this game. CCP is looking into veteran retention and honestly anything combat related should remain off the table which only leaves, free items which bitter vets are just likely to trash or to sell to the nearest collector. Free skillpoints which gets an automatic boo from alot of people. Reduced clone costs to the point of why even bother (imo needs to go away entirely and you buy clones with + attributes instead) or this here free attribute point every so often.
This is almost reminiscent of the time we had learning skills and how everyone hated it.
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Tippia
Sunshine and Lollipops
6115
|
Posted - 2012.04.16 18:40:00 -
[12] - Quote
Nova Fox wrote:And no Tippia its rather relative, because there are not alot of options to boost vet players in this game. How on earth is it relative?!
You're asking for equal treatment; the OP is asking for unequal, preferential treatment. They're about as different as things can be.
Quote:This is almost reminiscent of the time we had learning skills and how everyone hated it. Yes. So why should anything resembling that GÇö especially in the guise of something much more unfair GÇö be brought back?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Mark Androcius
24
|
Posted - 2012.04.16 18:42:00 -
[13] - Quote
Nova Fox wrote:I'm just pointing out older players espeically casual in general probably stop undocking at some point. Seen way too many vet pilots rolling alts just to pvp because clones are cheap. Or buying pvp trained alts becuase its 'cost effective' and thats really bad notion and a trend that is going to get more widespread as players age.
More alts = more cash. Nobody said you HAVE to train your character further then the point you are willing and able to spend isk on ( for clones ). Yes i am dutch, no i don't do drugs. |
Nova Fox
Novafox Shipyards
3796
|
Posted - 2012.04.16 19:08:00 -
[14] - Quote
Tippia wrote:Nova Fox wrote:And no Tippia its rather relative, because there are not alot of options to boost vet players in this game. How on earth is it relative?! You're asking for equal treatment; the OP is asking for unequal, preferential treatment. They're about as different as things can be. Quote:This is almost reminiscent of the time we had learning skills and how everyone hated it. Yes. So why should anything resembling that GÇö especially in the guise of something much more unfair GÇö be brought back?
I've asked for alot of unreasonable things before.... Sad fact I did train all of those skills to 5 and did those first, I now live with those concequences, and I am only one to blame for mistakes I've made myself out and having skill disorganized that Im probably the worst mission runner you'll ever meet despite having all the skills required these days for it.
Its just that I see the +1 attribute being less unfair so far any other slew of options I have seen.
The advantage this system would provide is that a highly focused player can still match a veteran whom got the extra points. This however does run into the nice problem of the veteran being 'too old' and having way more points than a fresh person could allocate to match on any training path.
Which is why I would like to see a cap installed maybe space out the attribute +1 issuing, like your first +1 for 1 year, your second +1 two years later after the previous issue and +3 ect...
Maybe make the point pernament as well and unremappable. Possibly random issued with higher chances landing in the lowest attribute.
If Eve where to survive another 10 years we would have maxed skill point capped players which can be a forseeable issue.
This would also help reduce implant costs as well if we put a cap on it but not in the forseeable future atm.
Overall the list so far of how to reward a veteran is not all that great.
Bad Ideas Free SP - automatic no go from me and probably alot of people on the simple grounds that it may just widen the gap too much. Free Isk - why make a risk to destabilize the market? Free Item - Which is likely to be given away at christmas further devalues it. Free Remap - This is borderline bad idea with buying remaps with a plex because veterans who know what is up with thier skill plan would overflex the system to get to thier perfect character quicker. Some obscure magical combat/market/interface advantage that a rookie has zero access to, this includes specality items in stores like the NeX.
Decent Ideas Attribute +1 a year A discount up to a cap on thier long standing account (and not characters)
Good Ideas A medal - no harm in giving a free medal other than some bitter vets going 'really?' I paid for game 10 years and dis is what I get? Discount Cupons at the eve store. Higher chance of Beta Access to future eve products (if anymore of them and interested)
Im sure there are more just I havent gotten around to reading them all.
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Nova Fox
Novafox Shipyards
3796
|
Posted - 2012.04.16 19:10:00 -
[15] - Quote
Mark Androcius wrote:Nova Fox wrote:I'm just pointing out older players espeically casual in general probably stop undocking at some point. Seen way too many vet pilots rolling alts just to pvp because clones are cheap. Or buying pvp trained alts becuase its 'cost effective' and thats really bad notion and a trend that is going to get more widespread as players age. More alts = more cash. Nobody said you HAVE to train your character further then the point you are willing and able to spend isk on ( for clones ).
Cept what else would I use my account for? I might as well increase the characters value by SP, its at least I can do while I pay. I barely have time for alts as it is.
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Tippia
Sunshine and Lollipops
6118
|
Posted - 2012.04.16 19:21:00 -
[16] - Quote
Nova Fox wrote:Its just that I see the +1 attribute being less unfair so far any other slew of options I have seen. Why make an unfair option to begin with?
Quote:If Eve where to survive another 10 years we would have maxed skill point capped players which can be a forseeable issue. GǪand this idea makes that happen even sooner. The solution to the problem you're describing is to add more stuff and more skills to train, not to make the ones everyone have easier to train.
As for good and bad ideas, how about what you mentioned earlier: not penalising age, but rather make things equal so all that time and effort put in pays off? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
AFK Hauler
State War Academy Caldari State
31
|
Posted - 2012.04.16 19:28:00 -
[17] - Quote
I admit I was lazy and did not read all the replies, but I say no.
It will further widen the SP gap between new and old players. Resulting in more discontent from new players and possibly losing more players.
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Nova Fox
Novafox Shipyards
3796
|
Posted - 2012.04.16 19:29:00 -
[18] - Quote
Tippia wrote:Nova Fox wrote:Its just that I see the +1 attribute being less unfair so far any other slew of options I have seen. Why make an unfair option to begin with? Quote:If Eve where to survive another 10 years we would have maxed skill point capped players which can be a forseeable issue. GǪand this idea makes that happen even sooner. The solution to the problem you're describing is to add more stuff and more skills to train, not to make the ones everyone have easier to train. As for good and bad ideas, how about what you mentioned earlier: not penalising age, but rather make things equal so all that time and effort put in pays off?
That is a tougher subject because what one person values as 'pays off' varies from persons to persons. Also McCain's Law (did I get the right person Im sure it was mccain) is in serious supply here.
One thing I would like to not see happen too much is bitter rookies.
Ill have to deliberate and think about this a bit brew it over some more Ill be back with hopefully something fresh to the table.
The best options so far would be a discount on subscription that would do much more to retain veterans than alot of ingame means though, also its a realtively cheap way to buy loyalty outside of developing the game for them as well they're already paying and they're going to be paying for the long run overall you'll make back the lost money because of a nearly gauranteed subscription from a marketing standpoint.
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Morwen Lagann
Tyrathlion Interstellar
114
|
Posted - 2012.04.16 19:35:00 -
[19] - Quote
Nova: You're complaining about the issue of your SP count being high enough that a new clone costs more than the ship you're losing.
... Adding an attribute point - either to the remap pool, or as a permanent non-remappable point - just makes that happen sooner.
I'm not against the idea, but I think there are probably better options available. |
Tippia
Sunshine and Lollipops
6120
|
Posted - 2012.04.16 19:58:00 -
[20] - Quote
Nova Fox wrote:That is a tougher subject because what one person values as 'pays off' varies from persons to persons. Also McCain's Law (did I get the right person Im sure it was mccain) is in serious supply here.
One thing I would like to not see happen too much is bitter rookies. You mean Malcanis' lawGǪ and this idea will only make rookies bitter because it introduces something that cannot be gained or compensated for except by age, unlike pretty much everything else in the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
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Nova Fox
Novafox Shipyards
3800
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Posted - 2012.04.16 22:28:00 -
[21] - Quote
Thats another thing bitter rookies vs rookies looking forward to the perk.
The same could be said about the new remaps that get issued to you.
Now the problem with +1 attributes is the gapening effect, and its going to be seriously bad if we give it reto issued to the 9 year vets in eve. Now if we all started clean slate and clock starts now. It may not be that bad but youll have more bitter vets at first than bitter rookies but as time moves on youll wind up with the migration.
I'll mull over more additional rewards as I get other things done Ill see what I can come up with that would be favorable for vets and not bitter inducing for rooks.
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RosieRotaru
F.R.A. Corp
0
|
Posted - 2012.04.17 01:17:00 -
[22] - Quote
Looking at the replies, I was not expecting everyone to be stating that the extra attribute points would widen the SP difference between old and new players. But I can understand the viewpoints that everyone has brought so far. I APPRECIATE the feedback you have all given.
If the SP widening effect is indeed the main cause for concern, then why do we players of EVE Online have IMPLANTS to begin with? Since the SP widening effect as you all state in your replies functions essentially the same within the very implants we buy, sell and implant into the characters we make. To be honest, in reflection, the suggestion of additional attribute points would essentially become a Non-implant variation of attribute enhancement.
The only main factor to consider is TIME. How late a player starts within the EVE universe appears to be the only concern brought up.
But to be honest, do the rookies truly deserve to be placed on the same level as vets straight away?
The argument of bitter rookies vs vets has been ongoing for a long time and rookies will ALWAYS be bitter towards vets. Once a rookie puts enough time and effort into the game, they get to be just as good as the vets were at that level of progress.
Heck, I recognize that there maybe players out there with over 400 million SP. I am only just approaching 29 million SP. Am I bitter? No. I'm playing the game. |
RosieRotaru
F.R.A. Corp
0
|
Posted - 2012.04.17 01:28:00 -
[23] - Quote
Another thing I wanted to bring to you attention is the fact that most skills only use 2 of the main attribute areas (Such as Intelligence, Memory, Charisma, Perception and Willpower).
Meaning that even if you was to max out all of your attribute points, you would only receive a benefit of +6 attribute points added to the training time of that specific skill (Since you'd only get +20 instead of +14)
I do like the idea of having to use up a remap in order to place the attribute point. As well as adding an additional year for every subsequent point awarded (Such as +1 after 1 year, then +1 after 2 years, then +1 after 3 years and so forth). I also like the idea that vets should not get the FULL amount of points awarded. Maybe half of the amount of points they would've earned.
But at the end of the day, this suggestion does not completely mean that vets will be able to strap on a MicroWarpdrive to their SP training times. It just means that as they progress, the need for remaps will decrease. |
Kusum Fawn
State War Academy Caldari State
21
|
Posted - 2012.04.17 02:32:00 -
[24] - Quote
RosieRotaru wrote:Looking at the replies, I was not expecting everyone to be stating that the extra attribute points would widen the SP difference between old and new players. But I can understand the viewpoints that everyone has brought so far. I APPRECIATE the feedback you have all given.
If the SP widening effect is indeed the main cause for concern, then why do we players of EVE Online have IMPLANTS to begin with? Since the SP widening effect as you all state in your replies functions essentially the same within the very implants we buy, sell and implant into the characters we make. To be honest, in reflection, the suggestion of additional attribute points would essentially become a Non-implant variation of attribute enhancement.
The only main factor to consider is TIME. How late a player starts within the EVE universe appears to be the only concern brought up. The argument of bitter rookies vs vets has been ongoing for a long time and rookies will ALWAYS be bitter towards vets. Once a rookie puts enough time and effort into the game, they get to be just as good as the vets were at that level of progress.
Heck, I recognize that there maybe players out there with over 400 million SP. I am only just approaching 29 million SP. Am I bitter? No. I'm playing the game.
The subject of when a player joins eve is coming up because its a time based stat addition. so that's one of the concerns what will come up often. It is a fairly obvious one when you consider the way one gets this attribute buff.
I quoted this post because it has the part about implants. Everyone has access to implants, +4 implants (the standard use ones) are 20 million each on most markets. People generally plug in 4 because charisma isnt that useful. but, it is available to everyone.
This new attribute buff is only on year long players, and it adds after that, why you want this im not sure, you surely must understand that many older players already have +4 or +5 implants in their heads, on at least one of their jump clones at least. Why adding this new attribute point wont increase the gap between vets and noobs is kinda beyond me, i guess because your reasoning is that vets will be training capital skills and thus not be in competition with noobs? I dont understand where it is you are coming from on this.
RosieRotaru wrote:Meaning that even if you was to max out all of your attribute points, you would only receive a benefit of +6 attribute points added to the training time of that specific skill (Since you'd only get +20 instead of +14)
I do like the idea of having to use up a remap in order to place the attribute point. As well as adding an additional year for every subsequent point awarded (Such as +1 after 1 year, then +1 after 2 years, then +1 after 3 years and so forth). I also like the idea that vets should not get the FULL amount of points awarded. Maybe half of the amount of points they would've earned.
But why add this at all? you recognize that it has logistical problems, it doesn't serve noobs any better then it serves vets. and im not sure it even serves vets that well. back when we had learning skills, i got the second tier to 4 and stopped there, a friend of mine got his to all 5's. about a 4months before they cleared the learning skills from the game , he passed my main in sp. we both had +4's and rarely got podded, replaced implants after pod, keep skills running etc, cept he started playing a full year after i did, i started in 2008, him in 2009.
Course i have another friend , who started 6 months before me, and has ~3/4 the sp i have (im not 100% sure how many he has now). he never trained learnings or used implants. Getting to the game first shouldn't give you extra bonuses. and choices you make in game affect your outcomes.
Higher base attributes do matter. and they mattered a lot more before the learning skill changes and the neural remaps. since you have remaps, you tend to train things faster then i ever did before. and you dont have to plan as much, the impacts are less for you. It also will mean that every year ill still be training faster then you with every remap. you want a wider gap in sp?
RosieRotaru wrote: But at the end of the day, this suggestion does not completely mean that vets will be able to strap on a MicroWarpdrive to their SP training times. It just means that as they progress, the need for remaps will decrease.
remaps are already a perk, and you are right, its not a mwd, its more like a deadspace ab. |
RosieRotaru
F.R.A. Corp
0
|
Posted - 2012.04.26 19:15:00 -
[25] - Quote
I'm given this idea some thought and I think I might have come up with a far more "manageable" way for this idea to work.
1:) Everyone starts from scratch. This means that vets don't get the buff immediately and only start at the same time as the rookies.
2:) Players must be active for 12 months to gain the attribute point. This means if you play for 11 months, don't play for a month, you have to play an extra month to get the attribute point.
3:) If you are podded, you lose 1 attribute point This means that if you gain 5 attribute points for playing for 5 years and you get podded, you lose 1 attribute point and are brought down to 4. If you are podded a further 5 times, you will only lose the remaining 4 attribute points you have gained and it will not be taken out of the base amount of 14 points.
4:) Max limit of 6 attributes points awarded. This means you don't completely max out the points and you still require remaps to place points into the other sections.
5:) At the start of year 7, all attributes points gained are "erased". This means in a basic sense that at the beginning of year 7, all 6 points you have gained are "reset" due to a "malfunction" within the implant section of your brain, this means that the points are not permanent and effectively resets the vets back to the same level as rookies. Think of it as like the cycle time on weapons/shields/hardeners.
6:) Players get 60 million ISK in "Medical Compensation" for losing the 6 attribute points. As a way of compensating a player for losing the 6 attribute points, players are effectively awarded 10 million ISK for every attribute point lost. This does NOT mean you can buy the points back. This is very much in the same vein as being paid the insurance on your ship after its been blown up. Also, if you lose the attribute points by getting podded, you will NOT be "compensated". |
Ai Shun
776
|
Posted - 2012.04.26 22:26:00 -
[26] - Quote
RosieRotaru wrote:5:) At the start of year 7, all attributes points gained are "erased". This means in a basic sense that at the beginning of year 7, all 6 points you have gained are "reset" due to a "malfunction" within the implant section of your brain, this means that the points are not permanent and effectively resets the vets back to the same level as rookies. Think of it as like the cycle time on weapons/shields/hardeners.
6:) Players get 60 million ISK in "Medical Compensation" for losing the 6 attribute points. As a way of compensating a player for losing the 6 attribute points, players are effectively awarded 10 million ISK for every attribute point lost. This does NOT mean you can buy the points back. This is very much in the same vein as being paid the insurance on your ship after its been blown up. Also, if you lose the attribute points by getting podded, you will NOT be "compensated".
Your first 4 points worked well. Points 5 and 6 just don't.
5. Why? Why remove a benefit you so clearly want to give players? 6. Don't introduce free ISK into the game, even if it is a minor amount. It is not needed.
Just cap your addition at 4. EVE Ambulation and Avatars as a separate game - see here |
Caleb Ayrania
TarNec
27
|
Posted - 2012.04.26 22:34:00 -
[27] - Quote
I think there are better ways to award long play time..
Personally I think something like a non limited skill queue would be more relevant.. When all you have left are those terribly long skills the queue is useless.
Maybe say everyone got upgraded skill queue at certain days of play time..
Also another thing, would say those veteran account that your most likely talking about should get free to play on their account if character had had 10 years anniversary. (They would just open a second, third or more accounts anyways, so no real loss to ccp)
I dont like ingame direct favoritism. Mostly support things like clothing from FF, and those gimmick items like the apop shuttle and similar..
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Liliana Rahl
Remote Soviet Industries
16
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Posted - 2012.04.26 22:38:00 -
[28] - Quote
Get out. |
RosieRotaru
F.R.A. Corp
1
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Posted - 2012.04.26 23:19:00 -
[29] - Quote
Ai Shun wrote:RosieRotaru wrote:5:) At the start of year 7, all attributes points gained are "erased". This means in a basic sense that at the beginning of year 7, all 6 points you have gained are "reset" due to a "malfunction" within the implant section of your brain, this means that the points are not permanent and effectively resets the vets back to the same level as rookies. Think of it as like the cycle time on weapons/shields/hardeners.
6:) Players get 60 million ISK in "Medical Compensation" for losing the 6 attribute points. As a way of compensating a player for losing the 6 attribute points, players are effectively awarded 10 million ISK for every attribute point lost. This does NOT mean you can buy the points back. This is very much in the same vein as being paid the insurance on your ship after its been blown up. Also, if you lose the attribute points by getting podded, you will NOT be "compensated". Your first 4 points worked well. Points 5 and 6 just don't. 5. Why? Why remove a benefit you so clearly want to give players? 6. Don't introduce free ISK into the game, even if it is a minor amount. It is not needed. Just cap your addition at 4.
I will definitely remove number 6, number 5 I will remove begrudgingly, only because I wanted to put across another method that vets could lose their attribute points so they could be more on par with rookies. (A lot of people have noted about an SP gain between rookies and vets.) |
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