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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Flyinghotpocket
Amarrian Retribution
7
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Posted - 2011.10.29 03:29:00 -
[31] - Quote
bump with csm agreeing |
Flyinghotpocket
Amarrian Retribution
7
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Posted - 2011.10.31 23:41:00 -
[32] - Quote
bump again |
Aamrr
HnL Enterprise
136
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Posted - 2011.11.07 01:03:00 -
[33] - Quote
This could use some more visibility, I think. |
Ms Twitch
Skunkwerx Manufacturing
0
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Posted - 2011.11.07 02:14:00 -
[34] - Quote
I support this, it gel into the current system of repairing a player with global flag making you flagged too.
Come on CSM, it's about time this was fixed!! |
Yankunytjatjara
Blue Republic RvB - BLUE Republic
14
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Posted - 2011.12.05 15:57:00 -
[35] - Quote
Supported. Note that the same mechanic would add something cool, that no one's spotted in the thread yet: RR ships would end up on killmails (I think, at least, I'm assuming that all aggroed pilots end up in a km) |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
56
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Posted - 2011.12.05 19:35:00 -
[36] - Quote
+1 Why wasn't this in Crucible? Horribly broken PVP mechanics in a PVP game shouldn't exist after 8.5 years ffs. Please take EVE out of beta, CCP! |
Gizznitt Malikite
Agony Unleashed Agony Empire
72
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Posted - 2011.12.09 19:22:00 -
[37] - Quote
+1
I don't see any counter arguments to this at all? Does anyone see a way in which this is broken or bad? |
Velicitia
Open Designs
182
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Posted - 2011.12.09 20:12:00 -
[38] - Quote
I support this product and/or service. |
Aamrr
208
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Posted - 2012.01.10 13:15:00 -
[39] - Quote
I think this is still relevant. Let's see if we get any more support. |
Jack Dant
The Gentlemen of Low Moral Fibre
350
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Posted - 2012.01.10 15:02:00 -
[40] - Quote
Nice solution.
If implemented, it would require some sort of visible aggro timer on the client. The length of your timer depends on other people and you can't rely on a simple stopwatch anymore. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
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Aamrr
210
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Posted - 2012.01.10 16:38:00 -
[41] - Quote
Well, it'd be as simple as updating the timer on your client to whatever the timer is on the person you're assisting. Pretty simple, really. If your timer is longer than that of the person you're assisting, then obviously no action is necessary. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
748
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Posted - 2012.01.10 20:57:00 -
[42] - Quote
If CCP can pass partial timers, this would be perfect. It would even allow those timers to be chained through logi without creating an infinite loop.
Even if it does take some substantial coding, it needs to be done. Logi shouldn't be exempt from aggression rules. |
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