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Caleb Ayrania
TarNec
27
 |
Posted - 2012.04.26 19:35:00 -
[31] - Quote
This thread caught my interest.. Have not yet gone through it all, just wanted to ask how people would like some of the following.
Re-use of drone alloys:
In order to stem the potential loss of these nice items, I though it might be interesting if they got introduced as follows.
Increase current roid size, and reduce roid numbers in belts. Intention of reducing strain on servers and need for respawn in space. The current style of mining is pretty afkish as is, and unless that is something ccp and players want changed, making them bigger as in REALLY BIG, would not hurt any ones game. The sizes should be something along 72+ manhours in a fully fitted Hulk. The reason would be the core alloys. When the roid is depleted the core ally sized according to the original huge roid is looted to the miner. The info on core size should be scannable but only granting low/medium/large intel.
Cross distribution. All the types would be paired with its yield opposite, so VELDSPAR would have PLUSH Alloy cores. etc.
This would make parked mining a bit easier, but also introduce ninja / exploratory mining. Basically smaller ships or differently equipped ships that would mine specifically to get at the cores, and disregarding the crust. This would also potentially bring some more opportunity to scavenging players. (Especially if the drag and drop bookmarks was introduced) in unison with salvaging there might be a lot of things developing there.
Which brings another small idea: Could we consider cargo holds total mass to be part of ship speeds and maneuverability? It would really be interesting if industrialists of different types could Jettison all cargo in order to gain higher chance of escaping a fight. Such mechanics could benefit many types of play styles. Logistics and supports ships becoming more nimble as they empty their cargo bay. Here it might be relevant that this was done while introducing ammo/drone bays to all ship classes, so these arent counted in the mechanic.(reduce load and complexity to a digital full or empty state)
Just a few thoughts on the general mining and related topics..
|

Velicitia
Open Designs
883
 |
Posted - 2012.04.26 20:03:00 -
[32] - Quote
I've seen worse ideas for mining, but it does break things a bit.
TBH, I want to see CCP ramp up the scarcity of minerals even more. Get rid of daily respawns and go back to M/F (or maybe M/W/F nowadays), with Friday being the "big" respawn and M(and W) being 50% (or so) of the "big" respawn -- pretty much just enough so that you've got a little trickle of minerals during the week.
Along with that, make the rocks able to be bigger (say 2-3x, not so big that they take days to mine out)... but they have to grow to that size. So, in hisec you're probably never going to see huge rocks, lowsec border systems will be big-ish, and deep low and null will be full of these absolutely massive rocks... |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
241
 |
Posted - 2012.04.26 20:16:00 -
[33] - Quote
Gevlin wrote:cornholio508 wrote:
3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers . again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,
4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .) .
I like the idea but just have to balance tank vs mining yield. Though they may not used as often as the current ships, they provide an option. Would be an awsome ship for mining Veld in null sec because you just set 1 drone pre roid. You mentioned me by description.
Here are the specs on the vessel, evolved and fleshed out by the questions that were in the thread I made. https://forums.eveonline.com/default.aspx?g=posts&t=98273&find=unread
I had wrote:Here is a thought. Make a turtle. Make a mining drone ship. No turret slots, no launcher hardpoints.Make it so tough, that anyone trying to solo gank one is recommended to take a drug test afterwards. (Think Marauder level defenses) 50 m3 dronebay / 25 bandwidth Put the Ore hold for 8k m3 Set a cargo hold for 200 m3 (We don't want this thing cross training to be a replacement for the blockade runner either) Now, have it rely exclusively on mining drones. It can fit 10 total in it's drone bay, and control 5 in space. Give it bonuses so these 5 drones can collectively perform at a level between the Covetor and the Hulk. Now, gankers can eat these drones, sure... but the ship can get away. It can fit a tank they can't get through, if it wants. (again, Marauder levels, but focusing on defense... a fleet could eat one, but not a solo ship very well) Worried about bots? The ganking clans can still show up and clip those drones to ribbons. Bots don't mine much if there are no drones to supply them, and a smartbombing vessel can instapop them. TL:DR Gankers can stop it from working, but it is likely to survive the encounterFigure, using estimates based on: http://wiki.eveonline.com/en/wiki/Advanced_miningRokh hourly output: 84,000 units of Omber Covetor hourly output: 101,880 units of Omber Hulk hourly output: 181,920 units of Omber We would want serious miners, with proper fleet support, to never stray from the Hulk's standards. (Till the day CCP decides they need something better) This would be a serious mining ship. Using T2 mining drones, a set of 5 with minimal travel delay can mine 31,200 per hour. This travel time has the mother vessel parked on top of the asteroid, ( within 1km), however, not aligned for safe exit, or between multiple asteroids doing several at once. It also presumes skills Mining Drone Operations at 5, and Drone Interfacing at 5. I would suggest the ship to have a skill, Mining Drone Ship, each skill level to give a 100% increase in drone yield. For reference, this means IF you have: Mining Drone Operations at 5 Drone Interfacing at 5 Mining Drone Ship at 5 AND the ship within 1Km of the asteroidYour output would be, (in Omber), 156,000 an hour. Not as good as the Hulk, certainly more skill intensive, and you get to be safer. |

Caleb Ayrania
TarNec
27
 |
Posted - 2012.04.26 20:20:00 -
[34] - Quote
Velicitia wrote:I've seen worse ideas for mining, but it does break things a bit.
TBH, I want to see CCP ramp up the scarcity of minerals even more. Get rid of daily respawns and go back to M/F (or maybe M/W/F nowadays), with Friday being the "big" respawn and M(and W) being 50% (or so) of the "big" respawn -- pretty much just enough so that you've got a little trickle of minerals during the week.
Along with that, make the rocks able to be bigger (say 2-3x, not so big that they take days to mine out)... but they have to grow to that size. So, in hisec you're probably never going to see huge rocks, lowsec border systems will be big-ish, and deep low and null will be full of these absolutely massive rocks...
The idea of weekly respawns are really good. Especially if the roids respawned were HUGE. This could also make exploration for virging roid belts more interesting and create some good new opportunities for all types of gameplay.
I do think we would need UI boost by having drag drop of locations into chat and mail.. and hangar etc.. INTEGRATION of overview, Location ID (bookmarks), Ship hangar SCRIPTS (bookmark and overview settings, and scanner types and results) , and the ship SCANNER. (Right click in space warp points etc. Right click a script or drag drop would add it to any of these types.
Also Ship Fittings for industrial ships should show Mining and other read out info, like scanning etc. Would be nice with ship fittings having a whole details tab with all the related and relevant data. Missile flight times drone mining yield, etc etc.. Currently its a bit biased to combat.  |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
241
 |
Posted - 2012.04.26 21:36:00 -
[35] - Quote
Caleb Ayrania wrote:The idea of weekly respawns are really good. Especially if the roids respawned were HUGE. This could also make exploration for virging roid belts more interesting and create some good new opportunities for all types of gameplay. About that... gameplay will be biased if this becomes a regular scheduled event. Anyone able to log in right when they respawn would have first servings on the roid buffet. They would get rares that had limited spawn, etc.
I would suggest instead something more randomized. Allow me to suggest instead a simulated natural event.
Nature hates vacuums, and when a space region becomes too empty of mass, white holes explode out with randomly located belts of asteroids. (They probably came from areas that were too densely packed) If the existing belts were not mined, and won't be vanishing, then the new belts won't be as large.
Just balance it for content, value, and to not favor players in any specific timezone or style favoring any specific day of the week. |

Caleb Ayrania
TarNec
27
 |
Posted - 2012.04.26 22:25:00 -
[36] - Quote
Nikk Narrel wrote:Caleb Ayrania wrote:The idea of weekly respawns are really good. Especially if the roids respawned were HUGE. This could also make exploration for virging roid belts more interesting and create some good new opportunities for all types of gameplay. About that... gameplay will be biased if this becomes a regular scheduled event. Anyone able to log in right when they respawn would have first servings on the roid buffet. They would get rares that had limited spawn, etc. I would suggest instead something more randomized. Allow me to suggest instead a simulated natural event. Nature hates vacuums, and when a space region becomes too empty of mass, white holes explode out with randomly located belts of asteroids. (They probably came from areas that were too densely packed) If the existing belts were not mined, and won't be vanishing, then the new belts won't be as large. Just balance it for content, value, and to not favor players in any specific timezone or style favoring any specific day of the week.
I hear you.. this direction has merit.. Why not link it to WH. So when WH close new roids appear in that system? That way players would be part of generating the flows of these things. It should be on a scale, that made it difficult if not impossible to speculate and abuse.. Maybe let the linking be so that the order was where the WH 5 pops down the line was the deciding factor for the respawn of roids in the "current" system. the data should be written in and not spawn until next DT. That way you would not know what systems had respawned and the only benefit would be first to start scanning for the new territories? I dont think its a good idea to put to much strain on the servers, so unless the system simply added numbers to existing roids in say empty systems, I think DT is needed?
|

Gevlin
Universal Might DSM FOUNDATION
133
 |
Posted - 2012.04.26 22:33:00 -
[37] - Quote
Velicitia wrote:Gevlin wrote:Velicitia wrote:Gevlin wrote: Also open up ore compression to stations so empire miners can compress their ore.
Already can, bud. Just need to be in low. Allowing HISEC access to compression is bad news. I don't think so reason being as they can already - refine, then compress the mineral in to modules like 1440mm Artiliery cannons and then jumping them up to Null sec. The station ore compression then would then skip the module compression process It would also remove the Rorqual's main function. Sure, you cannot use a Rorq in hisec, but it is completely viable in empire space.
Not really. I used to run 3 rorqual accounts now I am down to 2. For mining ops in null sec, I use 1 for boosting, and 1 for hauling. If the location does not have a Station with in 2 systems I use compression then Jump out.
In a worlds of NAPs in Null sec I can get mining rights in PVP focus Alliances that just let their belts rot. I Mine compress then jump to my own Alliance station and refine there so my taxes are lower and the taxes I do get charged go to my alliance.
There are some location in High sec that don't have stations with in 2 jumps but those are far and few in between. So giving the Ore compression to the Orca would not have much benefit except in replacing the Rorqual in Null sec.
The Ore compression already happens through 1400mm in High sec. I would just love to see a high sec version of it to make ore compression a viable option for miners, and not manufactures. Also it would open the door to maybe allow the recycling of modules base value be different from that of the Station
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Gevlin
Universal Might DSM FOUNDATION
133
 |
Posted - 2012.04.26 22:42:00 -
[38] - Quote
Nikk Narrel wrote:Gevlin wrote:cornholio508 wrote:
3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers . again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,
4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .) .
I like the idea but just have to balance tank vs mining yield. Though they may not used as often as the current ships, they provide an option. Would be an awsome ship for mining Veld in null sec because you just set 1 drone pre roid. You mentioned me by description. Here are the specs on the vessel, evolved and fleshed out by the questions that were in the thread I made. https://forums.eveonline.com/default.aspx?g=posts&t=98273&find=unreadI had wrote:Here is a thought. Make a turtle. Make a mining drone ship. No turret slots, no launcher hardpoints.Make it so tough, that anyone trying to solo gank one is recommended to take a drug test afterwards. (Think Marauder level defenses) 50 m3 dronebay / 25 bandwidth Put the Ore hold for 8k m3 Set a cargo hold for 200 m3 (We don't want this thing cross training to be a replacement for the blockade runner either) Now, have it rely exclusively on mining drones. It can fit 10 total in it's drone bay, and control 5 in space. Give it bonuses so these 5 drones can collectively perform at a level between the Covetor and the Hulk. Now, gankers can eat these drones, sure... but the ship can get away. It can fit a tank they can't get through, if it wants. (again, Marauder levels, but focusing on defense... a fleet could eat one, but not a solo ship very well) Worried about bots? The ganking clans can still show up and clip those drones to ribbons. Bots don't mine much if there are no drones to supply them, and a smartbombing vessel can instapop them. TL:DR Gankers can stop it from working, but it is likely to survive the encounterFigure, using estimates based on: http://wiki.eveonline.com/en/wiki/Advanced_miningRokh hourly output: 84,000 units of Omber Covetor hourly output: 101,880 units of Omber Hulk hourly output: 181,920 units of Omber We would want serious miners, with proper fleet support, to never stray from the Hulk's standards. (Till the day CCP decides they need something better) This would be a serious mining ship. Using T2 mining drones, a set of 5 with minimal travel delay can mine 31,200 per hour. This travel time has the mother vessel parked on top of the asteroid, ( within 1km), however, not aligned for safe exit, or between multiple asteroids doing several at once. It also presumes skills Mining Drone Operations at 5, and Drone Interfacing at 5. I would suggest the ship to have a skill, Mining Drone Ship, each skill level to give a 100% increase in drone yield. For reference, this means IF you have: Mining Drone Operations at 5 Drone Interfacing at 5 Mining Drone Ship at 5 AND the ship within 1Km of the asteroidYour output would be, (in Omber), 156,000 an hour. Not as good as the Hulk, certainly more skill intensive, and you get to be safer.
I would like to see more drones than better bonus drones. The reason being is that current drones become less effective as the larger ore is mine (wasted cargo capacity of drone for ore mined) This would make this ship unique and separate from the Hulk win not only a tank but would (after tweeking) mine as much as the hulk on low end ores but fall behind on high end ores. So this ship would be found working along side a Hulk, not a replacement, at it each, lets say 10 Rocks at once of low end while the hulk site and targets all the high ends meeting the "Turtle" (place holder name) on the Gness Rocks. If there could be a Covetor and Retriever like T1 Version of this ships it would be great.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Gevlin
Universal Might DSM FOUNDATION
133
 |
Posted - 2012.04.26 22:56:00 -
[39] - Quote
In a pod cast a person recommended to ad a "Mini" game in strip mining that would if successfull would increase yeld or reduce duration of a mining lazer. Some thing similar to Everquest 2's crafting that puts up "complications" symobils and the Player had to counter those symbols with possible solutions. Though the choice of symbol varied as some solutions took too much stamina and would cause you to run out preventing you from finishing or would delay the product production, and possibly another stat. If the right Combo was used you could actually gain stamina or speed up production.
If a mini game could layer on top of this this would increase yield up to 10%. Not much gain, but would make a boring task interesting and rewarding. But also would not ruin the guy who uses 10 hulks on one computer. From past experience these guys don't use drones in the first place to increase their mining yield as they get left behind too often as he has to warp out his fleet.
Off Topic The pod cast also mention this for warping across systems. allowing people to navagate though the warp tunnel hoping to hit acceleration anomolies to speed up the process by a short amount. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Gevlin
Universal Might DSM FOUNDATION
133
 |
Posted - 2012.04.28 07:34:00 -
[40] - Quote
wrong post The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
|

Inspiration
Focused Radical Energy Engineering
9
 |
Posted - 2012.04.28 17:23:00 -
[41] - Quote
Gevlin wrote:cornholio508 wrote:
3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers . again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,
4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .) .
I like the idea but just have to balance tank vs mining yield. Though they may not used as often as the current ships, they provide an option. Would be an awsome ship for mining Veld in null sec because you just set 1 drone pre roid.
Here is where I posted a similar idea and some thoughts:
https://forums.eveonline.com/default.aspx?g=posts&m=1135060#post1135060
I will copy the contents here for ease of reading:
I would like something that is capable of limited combat, but much weaker then dedicated ships in its class. It should be able to mine "theoretically" close to what a hulk can, but much smaller and much faster. Able to go where a hulk can't.
What it might come down to is a T2 cruiser class ship with a relative large (for its class) cargo hold and maybe a moderate ore hold so it doesn't need jet cans all of the time. Give it a very large drone mining and drone speed bonus to designate its role. Maybe two high slots for tractor beams and an auto targeting system (extra locks) or 2nd tractor beam/cloak/salvager.
In practice such a ship would under ideal situations come close to a hulk and tap into resources, a hulk cannot, (time efficiently wise. But also when NPC arrive, the drones are both a blessing and a curse, the user needs to be alert and switch drones quick or risk loosing them. This also means much less mining output in those situations as the mining stops during combat, contrary to what a hulk can do.
There is an argument to be made to make it even a little better then a hulk, given the much more active role the pilot has to take in order to get good efficiency. Also, single player can on multiple accounts easily control many hulks, with this ship that is very unlikely, reducing its practical output even more.
For players with a single account, this could be their thing!
Add +2 warp strength and good agility and people might even use if successfully to mine in some low sec areas without locking a system down. |

Inspiration
Focused Radical Energy Engineering
9
 |
Posted - 2012.04.28 17:35:00 -
[42] - Quote
As for thew ideas about different belt pre respawn mechanics...it just is not dynamic enough as the belts are always in the same exact spot in space. Ore belts should be replaced entirely by gravimetric sites. And some small low-value sites for the starting miner should be able to be found with the on board scanner. And this scanning this should be part of the starting tutorials.
Furthermore, some ore rocks should be "spiked" with tiny amount of other ores. A rock is thus not pure scordite for example, but also contains possible traces of ANY other ore. You cannot mine for these traces explicitly, but it would provide small amounts or high end minerals to dedicated mining/manufacturing corporations. |

cornholio508
Berserking Roid Beavers Damned Nation
4
 |
Posted - 2012.04.28 19:19:00 -
[43] - Quote
Just had another think about the whole mining system . I had an idea that may or may not be to any ones liking but i think it would work without breaking the current system too much .
Increase all mining barges natural structure so that 1 suicide pilot cannot take them out in 1-2 volleys in a destroyer . Destroyers the main ship for suicide ganking in high sec . Add some other draw backs to the mining barges . i will use the current hulk as an example .
Sheild ehp : 1519 hp Amour ehp : 1013hp structure ehp : 2531hp
Now as for my idea i would double or triple the structure of the ship . This brings it more in line with what it should be as a t2 industrial vessel and also gives time to survive an illegal offence by other pilots while concord intervene .
Sheild ehp : 1519 hp Amour ehp : 1013hp structure ehp : 7000hp
New ship stats . Mining Barge Skill Bonus: 3% better yield for Strip Miners per level 7.5% bonus to all shield resistances per level
Exhumers Skill Bonus: 3% better yield for Strip Miners per level 3% reduction in Ice Harvester duration per level
Role Bonus: Able to equip Strip Miner and Ice Harvester turrets . Draw back . Structure takes damage over time reducing its structure to 2531 hp for using strip miners and ice harvesters .
Rewards . players get a ship with the ability to survive a suicide gank . Low sec and null miners get their tank fits boosted slightly and have time to get fleet pvp support .
Draw backs . people not watching their ships get reduced structure over time . Isk sink for ship repairs . or -1 or mining barge replaced by logi support and / or drones . Still gankable but harder to do so solo unless using more expensive high dps ships .
overall benefits ingame with the current game mechanics . Suicide ganking still possible . Bots and solo miners have a isk sink for mining . People ignoring the damage because it only gets damaged to a certain extent would be gankable . Creates a counter strategy to suicide ganking even though it has its costs . This way ships can be fitted they way they were meant to instead of having insanely small holds for high resists or high shield ehp .
Inspiration wrote:As for thew ideas about different belt pre respawn mechanics...it just is not dynamic enough as the belts are always in the same exact spot in space. Ore belts should be replaced entirely by gravimetric sites. And some small low-value sites for the starting miner should be able to be found with the on board scanner. And this scanning this should be part of the starting tutorials.
Furthermore, some ore rocks should be "spiked" with tiny amount of other ores. A rock is thus not pure scordite for example, but also contains possible traces of ANY other ore. You cannot mine for these traces explicitly, but it would provide small amounts or high end minerals to dedicated mining/manufacturing corporations. This idea i like . Maybe is should also be considered for null and low sec for all ore types . This way people wouldnt moan so much about what ores they mine . As long as they are getting some ABC ores |

Inspiration
Focused Radical Energy Engineering
10
 |
Posted - 2012.04.28 20:36:00 -
[44] - Quote
As for the true cause of suicide ganks versus miners...
The ganker gets insurance payout, even if he got killed while flagged by concord in high sec. Remove this imbalance in cost versus reward and only the true meaningful ganks remain as blatantly killing every miner is going to cost a whole lot more!
* We still need a buff to structure to prevent small cheap ships from succeeding in a quick gank of course, let them need at least a battle cruiser without getting insurance payout. Even then the ganker doesn't loose much compared to the ship being ganked, but at least it ain't profitable then by selling the loot unless it is faction gear! |

Gevlin
Universal Might DSM FOUNDATION
134
 |
Posted - 2012.04.28 22:52:00 -
[45] - Quote
Inspiration wrote:As for the true cause of suicide ganks versus miners...
The ganker gets insurance payout, even if he got killed while flagged by concord in high sec. Remove this imbalance in cost versus reward and only the true meaningful ganks remain as blatantly killing every miner is going to cost a whole lot more!
* We still need a buff to structure to prevent small cheap ships from succeeding in a quick gank of course, let them need at least a battle cruiser without getting insurance payout. Even then the ganker doesn't loose much compared to the ship being ganked, but at least it ain't profitable then by selling the loot unless it is faction gear!
insurance payout for suicide ganking were removed in cruiceible - I believe
To avoid the technology creep a new ship that mirrors the ore ships with s larger tank and a smaller yield. with the introduction of the fleet ships we can hope that the 4 Races produce some hardened tanked ships. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

cornholio508
Berserking Roid Beavers Damned Nation
4
 |
Posted - 2012.05.02 10:34:00 -
[46] - Quote
Gevlin wrote:Inspiration wrote:As for the true cause of suicide ganks versus miners...
The ganker gets insurance payout, even if he got killed while flagged by concord in high sec. Remove this imbalance in cost versus reward and only the true meaningful ganks remain as blatantly killing every miner is going to cost a whole lot more!
* We still need a buff to structure to prevent small cheap ships from succeeding in a quick gank of course, let them need at least a battle cruiser without getting insurance payout. Even then the ganker doesn't loose much compared to the ship being ganked, but at least it ain't profitable then by selling the loot unless it is faction gear! insurance payout for suicide ganking were removed in cruiceible - I believe To avoid the technology creep a new ship that mirrors the ore ships with s larger tank and a smaller yield. with the introduction of the fleet ships we can hope that the 4 Races produce some hardened tanked ships.
Yes the insurance payout has been nerfed . Also i wish they would also nerf kill mails for illegal activities . THis would go a long way to prevent suicide ganking . Some corps / alliances have been known to go on suicide ganking roams to improve their killboard efficiency . I dont think thye should be rewarded for doing this |

Gevlin
Universal Might DSM FOUNDATION
137
 |
Posted - 2012.05.02 15:56:00 -
[47] - Quote
Yes Nerfing the kill mails would have a major impact or atleast adding Concord kill mails may help. You lost your ship after all! The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

cornholio508
Berserking Roid Beavers Lawful Insanity
5
 |
Posted - 2012.05.20 18:44:00 -
[48] - Quote
Well Here what i think on the mining debate ,Yes we need changes . Its good that CCP are adding new features and rebuffing debuffing ships and so on . The problem is everything seems to be centered around PVP . No thought seems to be given to industry .
I have submitted a few ideas . However i would like to get more people posting here instead of other threads been started up daily . SO heres a reminder on what i propose for change in industry ,
Hulk buff . Increase its structure HP so that it cant be taken out by a cheap destroyer fit .
Remove outposts racial bonuses and make the bonuses selectable depending and what the outpost is used for . Outposts bonuses should be the same as the pos as in regards to its fitting and its structure
Remove industry suicide ganks from killmails .
Redo the mining system as a whole . More irratic changes to belts and ore availability and increased grav site availability .
Add dust clouds to actively mined belts to allow members to escape potential pvp situations . |

Gevlin
Universal Might DSM FOUNDATION
143
 |
Posted - 2012.05.20 23:57:00 -
[49] - Quote
Buffing the hulk should not be the answer as that ship is meant to be the Maximum yield ship and is a well used ship
The Mach and the Skiff have their own special roles.
The Procurer ship needs a revamp- it take 3 hours to upgrade from a Procurer to a Retriever. A useless ship role The retriever is a nice easy to get into Ship. If the Procurer was increased in skill to that of a Covetor and the bonuses kept the same but tank the hell out of the ship to be virtually suicide gank proof. Battle ship size tank
This would allow both mining and Ice harvesting at a 1/4 of the rate as tech 2 optimized ships
such things as removing kill mails from suicide attack as this is a nerf to a style of game play, a better idea is to give the players something that will allow them to give up something in-turn for protection from the suicide gank.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
115
 |
Posted - 2012.05.21 02:35:00 -
[50] - Quote
I didn't hear any feature or suggestion from the op..... debate should be posted in another forum.. possible the jita soapbox.
Nothing needs to happen to mining the way it stands except possible adding more types of ore and minerals. Ring mining should be completely separate from current mining... it should be dangerous and should produce something new. We need nothing new in the way of yield with the exception of a gas ship.
There are other mining activities that could be introduced. Here are a few.. again none of these should replace what we already have.
Solar plasma mining - dangerous/ heat close to sun/solar flares Dark matter mining - dangerous/extra dimentional
exhumers could use a bump to survival... especially the mackinaw.
we should have a dedicated and boosted gas harvesting ship. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
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Nagarythe Tinurandir
Catholic School for Boys A Point In Space
36
 |
Posted - 2012.08.13 17:08:00 -
[51] - Quote
so im reviving the thread... i did not read throug everything, but i did not want to make an entirely new trhead and thin out the information. soe interesting stuff in here.
my problem is the spod. my corpies and me recently startet mining in 0.0 and given different circumstances, small asteroid clusters is our main mining place. in generell the small cluster is very good for smaller mining ops and it has a good variety of minerals. but this giant spod thingy is the devil. the ore is worthless and yields very few usable things. can it maybe get changed into something more useful ore just being deleted entirely? its more of a chore than a worthy "opponent" in mining. i understand, that the availability of so called "low end" ores and minerals is a tricky point, but putting an utterly useless clump with the volume of a small moon into the very first industry site is a big hindrance and just not fun.
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Velicitia
Open Designs
1068
 |
Posted - 2012.08.13 18:09:00 -
[52] - Quote
Thing is, with one exception a few years ago, CCP hasn't really looked at the refining aspect (in terms of yields). That probably needs to be done again ... in addition to a lot of other things.
Over the past number of months, we've seen some good changes with the industry side (higher prices on minerals, for example) and that's probably not going to change for a while ...
On the other hand though, as much of a pain as it is to get the lowend ores out of empire space, it's needed to a degree so it doesn't become "Empire vs. 0.0" ... empire could never compete. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
37
 |
Posted - 2012.08.13 19:44:00 -
[53] - Quote
yeah, i know a too independent 0.0 would deal a hard hit on the empire economy, but this giant spod thing is an imposition for smaller corps, who do not have the manpower to bring this thing down without either abandon rl or mine two days nothing else then this spod stuff. what would be the fallout of just removing the spod or just make it half as big. whats the point of its existence?
and im asking calmly, not rage ^^ |

Velicitia
Open Designs
1070
 |
Posted - 2012.08.13 20:01:00 -
[54] - Quote
Nagarythe Tinurandir wrote: whats the point of its existence?
700 Tritanium 140 Pyerite 140 Megacyte
Per refine (less taxes or refining waste, of course)

serious answer is that it's a "not as good" variant of ABC ... which USED to be relegated to -1.0 systems (or maybe 0.8) and as such was very rare. |

Dersen Lowery
Knavery Inc. StructureDamage
64
 |
Posted - 2012.08.13 20:23:00 -
[55] - Quote
I like the idea of inescapable refining taxes in high sec. Maybe they can be minimized, but not eliminated.
In low sec, they could be eliminated with max skills. Maybe you could have the taxes go toward (or against) FW control in the form of banked LP, depending on which faction's station the refining takes place in, and where the station is located.
In null sec and WH space, there'd the potential to eliminate waste with max skills. Big and specialized stations could make that easier or harder. Whether the taxes could be eliminated would be up to the alliance setting the tax rate; at the very least, the income would go to the alliance, rather than into a sink.
I'm not sure why low sec needs to have lesser rewards than null sec all the time. In may ways, sov is its own reward. Low sec could, and should, spawn motherlodes just often enough to make people take chances.
As far as mining itself goes, I'd offer a range of mining lasers, some of which have long, slow cycles, and some of which have much faster cycles, in return for much lower yield per cycle. A drone mining barge sounds good, but what I would do is give it a bay that can hold 5 Harvester drones + a flight of medium combat drones, and give it a 50% bonus to Harvester drone velocity per level of Exhumer, so that Harvesters are worth getting. |

Velicitia
Open Designs
1070
 |
Posted - 2012.08.13 20:45:00 -
[56] - Quote
Dersen Lowery wrote: As far as mining itself goes, I'd offer a range of mining lasers, some of which have long, slow cycles, and some of which have much faster cycles, in return for much lower yield per cycle. A drone mining barge sounds good, but what I would do is give it a bay that can hold 5 Harvester drones + a flight of medium combat drones, and give it a 50% bonus to Harvester drone velocity per level of Exhumer, so that Harvesters are worth getting.
Miner II --> 60 second (base) cycle time, 60m3 (base) yield. Strip Miner II --> 180 second (base) cycle time, 360m3 (base, sans crystals) yield
Drone mining barge ... any of them can do it, IIRC though not with a full flight of Harvesters + med drones. Thing is the harvesters are hilariously expensive, and IIRC no longer available as (BPC?) drops; but I see what you're getting at. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
39
 |
Posted - 2012.08.14 12:35:00 -
[57] - Quote
Velicitia wrote:Nagarythe Tinurandir wrote: whats the point of its existence?
700 Tritanium 140 Pyerite 140 Megacyte Per refine (less taxes or refining waste, of course)  serious answer is that it's a "not as good" variant of ABC ... which USED to be relegated to -1.0 systems (or maybe 0.8) and as such was very rare.
when looking at the ore prices, i'd have to say "not as good" is a huge euphemism... and when mining for production it isn't a big help either. its just the thing thats keeping your small hidden from respawning. makes it really frustrating...
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Velicitia
Open Designs
1070
 |
Posted - 2012.08.14 14:40:00 -
[58] - Quote
Nagarythe Tinurandir wrote:
when looking at the ore prices, i'd have to say "not as good" is a huge euphemism... and when mining for production it isn't a big help either. its just the thing thats keeping your small hidden from respawning. makes it really frustrating...
Right, at *current* prices it's terrible. Now take out all the ihub upgrades, so your space is as terrible as it was originally designed, rather than being "almost" like -0.9... the intent of "less good" mineral sources was to act as a conflict driver...
The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.
You can have one (1) Outpost in a system.
Now compare to hisec --> 50x slots per station, with the potential for multiple stations in a system.
Nullsec is effectively "forced" to export zyd/mega/etc (which depresses the price) in order to import ships (or compressed minerals)... |

Dersen Lowery
Knavery Inc. StructureDamage
66
 |
Posted - 2012.08.14 14:49:00 -
[59] - Quote
Velicitia wrote:The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.
You can have one (1) Outpost in a system.
This makes the POS revamp look like a better idea to have on the front burner. The plans are to have POSes become able to dock ships, modular (expandable up to station sizes) and able to be anchored more than one to a celestial. If they do it right, it will be a huge boost to nullsec self-sufficiency.
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Velicitia
Open Designs
1070
 |
Posted - 2012.08.14 15:21:00 -
[60] - Quote
Dersen Lowery wrote:Velicitia wrote:The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.
You can have one (1) Outpost in a system. This makes the POS revamp look like a better idea to have on the front burner. The plans are to have POSes become able to dock ships, modular (expandable up to station sizes) and able to be anchored more than one to a celestial. If they do it right, it will be a huge boost to nullsec self-sufficiency.
indeed.
Nullsec self-sufficiency will boost things across the board. Or at least start "correcting" the out of line risk/reward that's in hisec (lowsec will still be a wasteland for a while). |
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