Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 05:09:00 -
[1] - Quote
On my original account I was almost exclusively a gallente and minmatar pilot. Mostly gallente. I also only have any significant experience with armor tanking. I wanted to try something different and the fanfest video made missiles look awesome so I decided to train caldari this time. So far that was a big mistake.
I'm finding the ships harder to fit. Blasters have better DPS than assault missiles. Cap is a major issue because shield boosters use way more than armor reps. On top of that I can't use cap rechargers because I need my mids for tanking. I can't use the low slot version either because it debuffs shield boosting. Yeah sure shield boosters heal a bit faster than reps, but that doesn't mean anything if they run me out of cap fast. Oh and my drone bay and bandwidth are less than half a gallente ship's or a rupture's too. Missiles would have the advantage of being able to do any damage type, but CCP went and gave them a kinetic only bonus. Anyone else think it's screwed up that other race's missile ships have 4 times more choices in missiles than the missile race?
As far as I can tell caldari ships seem to be inferior in every way. Can anyone give me any advice on making them not suck? Is there a trick to it? I'm not posting this to QQ. I want advice on how caldari ships are supposed to work. Either they're just totally worthless in PvE or I'm doing something very wrong. Hopefully it's the latter so I can L2P and not have to crosstrain. |
FT Diomedes
Factio Paucorum
44
|
Posted - 2012.04.17 05:14:00 -
[2] - Quote
Joran Dravius wrote: Either they're just totally worthless in PvE or I'm doing something very wrong. Hopefully it's the latter so I can L2P and not have to crosstrain.
Caldari ships are far from totally worthless in PvE. I think you are just lacking in skills.
|
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 05:25:00 -
[3] - Quote
FT Diomedes wrote:Joran Dravius wrote: Either they're just totally worthless in PvE or I'm doing something very wrong. Hopefully it's the latter so I can L2P and not have to crosstrain. Caldari ships are far from totally worthless in PvE. I think you are just lacking in skills. What fits are you trying to use? Edited to show my fit. (more or less)
Edit: It's not like I don't know how to play, even with low SP. Last new character I made was ratting in 0.0 in a cap stable dual rep myrmidon and doing just fine in under a month. This character? Barely able to do level 2 missions I blew through like it was nothing in a vexor. |
Karl Hobb
Imperial Margarine
100
|
Posted - 2012.04.17 05:29:00 -
[4] - Quote
If you're using a Caracal for L2s (I assume...) use a passive shield fit with omni-resists (2 x invuls). If I recall (used to have a Caldari missioning alt), you can fit a decent one with fairly low skills.
E: There are probably far better fits out there, but I'm pretty sure mine looked something like this one. You can swap out an invul for a specific hardener for tough missions:
[Caracal, PvE Fit]
'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile
Large F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II Magnetic Scattering Amplifier II Experimental 10MN Afterburner I
Ballistic Control System II Ballistic Control System II
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I "Fun fact: carebears are not necessary for the game to function." --áTippia |
Edward Longshanx
Pain Arising
0
|
Posted - 2012.04.17 05:30:00 -
[5] - Quote
If you need a CoProc and are having power issues, you probably need to skill up some more.
You should be able to fit:
2x BCS
AB, Booster, Boost Amp, 2x Hardeners
5x HML or HAM
CCC rig x3
That should give you solid dps and tank for level 2s. Level 3s, I'd suggest flying a Drake well in those. |
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 05:31:00 -
[6] - Quote
Karl Hobb wrote:If you're using a Caracal for L2s (I assume...) use a passive shield fit with omni-resists (2 x invuls). If I recall (used to have a Caldari missioning alt), you can fit a decent one with fairly low skills. Keep in mind I only have experience with armor tanking. How do you go about passive tanking? Shield rechargers? Shield extenders? Some combination of both? If you don't mind can I have your fit please?
Edward Longshanx wrote:If you need a CoProc and are having power issues, you probably need to skill up some more.
You should be able to fit:
2x BCS
AB, Booster, Boost Amp, 2x Hardeners
5x HML or HAM
CCC rig x3
That should give you solid dps and tank for level 2s. Level 3s, I'd suggest flying a Drake well in those. I'm aware my fitting skills are a bit sub-par even for cruisers. I plan to work on that soon. Still, 1 BCS isn't going to make a huge difference and the rest of the fit is identical. |
FT Diomedes
Factio Paucorum
44
|
Posted - 2012.04.17 05:32:00 -
[7] - Quote
Train towards something like this for Level 2 missions. Use T1/Meta where necessary. When you are ready for Level 3s, upgrade to the Drake. When you first start out, prioritize shield and cap skills, then go for T2 weapons.
[Caracal, Caracal] Ballistic Control System II Ballistic Control System II
Experimental 10MN Afterburner I Medium Shield Booster II Shield Boost Amplifier II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II
Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
|
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 05:37:00 -
[8] - Quote
FT Diomedes wrote:Train towards something like this for Level 2 missions. Use T1/Meta where necessary. When you are ready for Level 3s, upgrade to the Drake. When you first start out, prioritize shield and cap skills, then go for T2 weapons.
[Caracal, Caracal] Ballistic Control System II Ballistic Control System II
Experimental 10MN Afterburner I Medium Shield Booster II Shield Boost Amplifier II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II
Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Edit - or you can go the passive shield tank route:
[Caracal, Caracal copy 1] Ballistic Control System II Ballistic Control System II
Experimental 10MN Afterburner I Large Shield Extender II Large Shield Extender II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II
Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile Assault Missile Launcher II, Trauma Light Missile
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I Meh, if I need a mostly T2 fit just for **** easy level 2 missions the ship is trash. I'm just going to accept that my training plans are going to take an extra day and a half and crosstrain gallente. It'll be faster than training for that fit. For now, can you give me a decent passive fit I can use while I wait? Maybe I'll have better luck with that. |
Karl Hobb
Imperial Margarine
100
|
Posted - 2012.04.17 05:40:00 -
[9] - Quote
Joran Dravius wrote:Meh, if I need a mostly T2 fit just for **** easy level 2 missions the ship is trash. I'm just going to accept that my training plans are going to take an extra day and a half and crosstrain gallente. It'll be faster than training for that fit. For now, can you give me a decent passive fit I can use while I wait? Maybe I'll have better luck with that. Did you miss this?
FT Diomedes wrote:Use T1/Meta where necessary. Swap out some stuff. L2s are **** easy. "Fun fact: carebears are not necessary for the game to function." --áTippia |
ACE81
Infinite Improbability Inc Mordus Angels
1
|
Posted - 2012.04.17 05:41:00 -
[10] - Quote
Some fits for PVE for you to check out
[Kestrel, New Setup 1 Damage Control I Ballistic Control System I
1MN Afterburner I Sensor Booster II, Scan Resolutio Civilian Shield Booster
Standard Missile Launcher II, Trauma Light Missil Standard Missile Launcher II, Trauma Light Missil Standard Missile Launcher II, Trauma Light Missil Standard Missile Launcher II, Trauma Light Missil
Small Ancillary Current Router Small Ancillary Current Router Small Ancillary Current Router
[Merlin, TNK copy 1 Micro Auxiliary Power Core Magnetic Field Stabilizer I
Medium Shield Extender I 1MN MicroWarpdrive I Invulnerability Field I Magnetic Scattering Amplifier I
75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge Rocket Launcher II, Mjolnir Rocke Rocket Launcher II, Mjolnir Rocke
Small Anti-EM Screen Reinforcer Small Anti-Thermal Screen Reinforcer Small Core Defence Field Extender
[Cormorant, pve Magnetic Field Stabilizer I
1MN Afterburner I Medium Shield Extender I Small Shield Booster I Invulnerability Field I
75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge 75mm Gatling Rail II, Antimatter Charge Rocket Launcher I
Small Anti-EM Screen Reinforcer Small Anti-Thermal Screen Reinforcer Small Core Defence Field Extender
[Caracal, T2 AML Ballistic Control System I Ballistic Control System I
10MN Afterburner I Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
Assault Missile Launcher II, Caldari Navy Trauma Light Missil Assault Missile Launcher II, Caldari Navy Trauma Light Missil Assault Missile Launcher II, Caldari Navy Trauma Light Missil Assault Missile Launcher II, Caldari Navy Trauma Light Missil Assault Missile Launcher II, Caldari Navy Trauma Light Missil
Medium Anti-EM Screen Reinforcer Medium Anti-Thermal Screen Reinforcer Medium Anti-EM Screen Reinforcer
Hobgoblin II x
[Drake, Level 4 Ooga Booga import 1 copy 1 Ballistic Control System I Ballistic Control System I Ballistic Control System I Power Diagnostic System I
10MN Afterburner I Invulnerability Field I Invulnerability Field I Large Shield Extender I Target Painter I Large Shield Extender I
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missil [empty high slot
Medium Core Defence Field Purger Medium Core Defence Field Purger Medium Core Defence Field Purger
|
|
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 05:49:00 -
[11] - Quote
ACE81 wrote: 10MN Afterburner I Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
I'll go ahead and try this in my mids while I retrain. Thanks for suggesting something that wasn't what I already had, but T2. Thanks too to everyone else who tried to help, but considering everyone else just suggested basically the same fit I have, I think I'm just fundamentally incompatible with caldari ships and possibly shield tanking as a whole.
|
FT Diomedes
Factio Paucorum
46
|
Posted - 2012.04.17 05:54:00 -
[12] - Quote
Fitting rat specific hardeners will do you a world of good. The beauty of Eve is that you are not stuck with any one race and can fly any ships you want. So, if you can't make Caldari work for you, by all means try Gallente. Most people find Caldari to be much more low-SP friendly than the other races. |
Edward Longshanx
Pain Arising
0
|
Posted - 2012.04.17 05:58:00 -
[13] - Quote
The Caracal isn't amazing, but missile boats are regarded as some of the best pve ships in the game. If it doesn't fit your style, that's fine, but caldari ships are quite good at pve. I would just avoid trying to fly something that you can't fit out well.
I had an industry/hauler alt train Amarr and fit out a Maller just to screw around in level 2s, without good combat skills. Some missions were not very pleasant. On the other hand, my main could sleepwalk through level 2s in a Caracel if he were so inclined. Skills, skills, skills. |
Leetha Layne
Federal Navy Academy Gallente Federation
13
|
Posted - 2012.04.17 06:04:00 -
[14] - Quote
So you don't have a clue and blame the boats? |
ACE81
Infinite Improbability Inc Mordus Angels
2
|
Posted - 2012.04.17 06:06:00 -
[15] - Quote
The trick is to keep moving shields last longer that way |
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 06:07:00 -
[16] - Quote
FT Diomedes wrote:Fitting rat specific hardeners will do you a world of good. As I said in the original post I am using rat specific hardeners.
FT Diomedes wrote:The beauty of Eve is that you are not stuck with any one race and can fly any ships you want. So, if you can't make Caldari work for you, by all means try Gallente. Most people find Caldari to be much more low-SP friendly than the other races. I'm actually finding it exactly the opposite. Missiles are one size fits all. I can't scale down to smaller launchers if I don't have enough power grid. I can use cap rechargers to compensate for low cap skills on gallente and minmatar ships. Armor reps use less cap to begin with. On a rupture, vexor or thorax I have plenty of drones so I don't need high gunnery or missile skills to do decent damage to frigates. IMO gallente is the most low SP friendly by far.
Leetha Layne wrote:So you don't have a clue and blame the boats? Says the 1 year old player in a NPC corp. On my old account I had alts with twice your SP. Also like to point out that my fit was identical to what most people suggested. Apparently I'm good enough to come up with a decent shield fit despite the last caldari ship I flew being an osprey in beta. |
Leetha Layne
Federal Navy Academy Gallente Federation
13
|
Posted - 2012.04.17 06:18:00 -
[17] - Quote
Yes when you were King of the Gallentes no one flew Caldari. No one likes Drakes or Ravens and such as they blow.
Give me a break. |
Joran Dravius
Royal Amarr Institute Amarr Empire
8
|
Posted - 2012.04.17 06:21:00 -
[18] - Quote
Leetha Layne wrote:Yes when you were King of the Gallentes no one flew Caldari. No one likes Drakes or Ravens and such as they blow.
Give me a break. I would be insane if I didn't think the drake was OP. My dislike is for caldari ships in general. The raven lost it's mission running king throne many years ago.
Edit: And yeah actually at one point gallente were today's winmatar and nobody flew caldari. You might have spotted the irony of your post if you weren't an NPC corp newbie. |
ImmutableDark
Philosophical Rape Fountain
4
|
Posted - 2012.04.17 07:02:00 -
[19] - Quote
All Caldari ships kind of suck at the moment we don't have a decent bs the only reason to train Caldari would be for the Drake or for the Rook. The Scorpion Navy Issue isn't bad either but I'd prefer a Megathron Navy Issue any day. |
Sinigr Shadowsong
Imperial Guardians The Aurora Shadow
3
|
Posted - 2012.04.17 07:32:00 -
[20] - Quote
Caldari is about only 2 ships: Drake and Tengu. Most other their ships are at best subpar. I wonder if anyone will fly Caldari ships when Drake and Tengu will be nerfed . |
|
ShahFluffers
Ice Fire Warriors Late Night Alliance
558
|
Posted - 2012.04.17 07:50:00 -
[21] - Quote
As someone who started with armor tanking and moved to shields I can maybe explain something where others are not.
For starters, shields are WAY more skill intensive and specialized than armor.
With armor you only have to focus on 4 [types] of skills: - Hull Upgrades (for that Damage Control) - Mechanics (for that extra armor HP) - 4 armor compensation skills (for better passive resistances) - Repairs Systems (to reduce the time it takes for your local repper to cycle)
With shield you have to focus on: - Hull Upgrades (for that Damage Control) - Shield Management (for that extra shield HP) - Shield Operation (for better shield recharge rate) - 4 shield compensation skills (for better passive resistances)** - Tactical Shield Manipulation (for access to active shield hardeners) - Shield Compensation (for lower shield booster consumption)
**The 4 compensation skills can be largely ignored unless you are gunning for a particular fit that needs them.
Things to know and understand about shields: - Shield boosters operate in a manner that is almost opposite from armor reppers. They cycle VERY fast and use a lot of capacitor. Thus, making a "cap stable" active shield tank is not really possible without severely gimping the ship overall (exceptions apply). - Shields in general have less HP than armor, but they regenerate with time (in a manner almost exactly like the capacitor). - Boosting your shield's raw HP will also increase your shield's regeneration ability... which adds to your overall tank. - With the above in mind, some ships can be fitted to maximize the shield regeneration rate to effectively BE the tank. Doing this often comes with a heavy price as you may severely gimp your capacitor's ability to recharge. - Shields do not have access to passive omni-resist mods like armor does... but it can use an active omni-resist hardeners that you can overheat and gain more resistances out of when you are in a pickle. - Shields may not slow you down the way armor does, but it does increase your signature radius making you easier to probe down, target, and hit. - Your options with rigs are a bit different. Safeguards will lower shield booster cap consumption while Purgers will increase passive recharge. Never mix or confuse the two.
With regards to Caldari ships: - I've found that they favor range above all else. The Caracal only seems gimped to you because you are probably trying to use it like a Gallente ship. Stay as far away from your enemies as you can and use range to your advantage. - Drones are not the forte of the Caldari, so don't expect them to have very large drone bays. Hell... even their drones are not all that good. Switch back to using Gallente drones and make life easier for yourself. - Missiles are smexy when used right. But the skill tree is vastly different and MUCH more specialized that the turret ones. They also behave differently too. Check over each skill and try training up the ones that help with damage application.
TL;DR... what you should do: - Throw away the idea that your fit has to be cap stable. Your tank should be made to last long enough for you to kill all your enemies (or minimize the incoming DPS so you only have to pulse the booster). - To flesh out the previous point; max out your fits to deal as much damage as possible. - Use range to your advantage. - Shields are more "specialized" compared to armor. Try to focus on one specific form of shields and not mix and match. Change isn't bad... but it isn't always good. Somtimes, the oldest and most simple of things can be the most elegant and effective. |
Joran Dravius
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.04.17 10:06:00 -
[22] - Quote
ShahFluffers wrote:blah blah blah huge post Very informative, thanks. |
Niko Takahashi
United Starbase Systems
31
|
Posted - 2012.04.17 11:55:00 -
[23] - Quote
What type of PVE you are talking about?
I do not know what you are doing wrong but I have both Gallente and Caldari specced characters and gallente are pure crap in PVE compared to the Caldari.
Kestrel Caracal Drake all Passive regen + Afterburner smack lvl 1 to lvl 3 or lvl 4s in case of drake
From the more fancy ships: Cerberus, NightHawk, and Tengu are also premiere PVE ships.
Scorpion Navy Issue is great as well.
But IM
Fury Cruise missile cap injected XL booster CNR smacks down lvl4' and is hands down most versatile ship to mission in.
Torp Golem I do not like but a lot of people use it effectively.
The only ships on the Gallente side that is competitive in the high end scenario are,
1 Navy Issue Dominix [Shield tank gank + Sentry version] This is good but bit like the golem quite hands on and Extremely skill intensive. On top only really good against certain types of NPC's
Megathron Navy Same thing like Domi but Armor tank of course with sentries as well [good ship but only against its enemies]
Low end
Both Vexor and Myrmidon are slower then the Caracal and Drake
Ishtar and Cerb are comparable in PVE scenarios with Ishtar being bit more flexible and better tank against Guristas. T3 cruisers lol Command ships LO
Really for PVE Caldari > Gallente So you must either use wrong fittings or tactics or have really bad skills.
|
Klymer
Hedion University Amarr Empire
8
|
Posted - 2012.04.17 13:24:00 -
[24] - Quote
Nice to see people recommending 75 million in launchers for a 7 million isk hull
Anyway, yeah with the Kestrel and Caracal your better off using them to kite mission rats and avoid getting hit If you need a cap stable ship then the Drake is what you want plain and simple, something along the lines of the following perhaps as it's both low cost and low skill requirement:
[Drake, XR-3200 Launchers
7x XR-3200 Heavy Missile Bay (Scourge Heavy Missile
2x Large Shield Extender II 2x Kinetic Deflection Field II Thermic Dissipation Field II Experimental 10MN Afterburner I
3x Ballistic Control System II Power Diagnostic System I
3x Medium Core Defense Field Purger I
5x Hobgoblin II
The pilot I have that flies it against Guristas has Missile launcher Operation 5, to allow training Guided Missile Precision, and all the missile support skills at 4. GMP to 4 is really important as it decrease the explosion radius of the missiles, like Warhead Rigor Catalyst rigs do, so it frees up the rigs slots. The only other combat or fitting related skills the pilot has at 5 so far are Drones and Electronics. He started out as my Hulk pilot and has about 6m SP total, mostly related to flying the Hulk. The stats in evehq are as follows:
EHP 101k Tank 427dps Damage 327dps includes drones Velocity 329m/s Cap Stable 47%
I guess the "penalty" for awesome missile win in pve is the severe lack of cap stability. I mean barring the Drake and Tengu, the only other ships I can think of that have reasonable training requirements, can tank well, have reasonable cap stability - meaning they don't require boosters, while at the same time not sacrificing their damage output are the Navy Scorpion, the Gila and the Rattlesnake. |
Degnar Oskold
Almost Epic
1
|
Posted - 2012.04.17 13:54:00 -
[25] - Quote
The Caracal makes it very easy to do T2 missions when passive tanked on a low skill character with craptastic capacitor skills.I used one to grind Ishukone Corp level 2 sec missions against Guristas.
Highs:
5x Meta 3 Assault Missile Launchers (I think they are called Rapid Light Missile Launchers now), load kinetic missiles
Mids:
1 Large Shield Extender 10MN AB Passive Thermal Resist Amp Passive Kinetic Resist Amp Adaptive Invulnerability Field
Lows
2 x Ballistic Control Systems, or 1 and a CPU mod if you need it.
Train Missile Bombardment and Missile Projection to Level 3 so that you can easily hit at over 30km. Then just keep your ship at 30km from any cruisers. Frigates will come close but get eaten alive by your assault missiles.
Your DPS is low on paper but due to the low explosion radius it is always consistently applied. |
KardelSharpeye
The Watchtower
1
|
Posted - 2012.04.17 19:17:00 -
[26] - Quote
Karl Hobb wrote:If you're using a Caracal for L2s (I assume...) use a passive shield fit with omni-resists (2 x invuls). If I recall (used to have a Caldari missioning alt), you can fit a decent one with fairly low skills.
E: There are probably far better fits out there, but I'm pretty sure mine looked something like this one. You can swap out an invul for a specific hardener for tough missions:
[Caracal, PvE Fit]
'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile 'Arbalest' Heavy Missile Launcher, Trauma Heavy Missile
Large F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II Magnetic Scattering Amplifier II Experimental 10MN Afterburner I
Ballistic Control System II Ballistic Control System II
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Why don't you look up the price of those arby launchers before using them?
|
Karl Hobb
Imperial Margarine
102
|
Posted - 2012.04.17 19:46:00 -
[27] - Quote
KardelSharpeye wrote:Why don't you look up the price of those arby launchers before using them? Karl Hobb wrote:(used to have a Caldari missioning alt) Please read before getting your panties in a bunch. Six months ago they weren't that expensive. "Fun fact: carebears are not necessary for the game to function." --áTippia |
Shepherd Finch
EVE University Ivy League
0
|
Posted - 2012.04.18 00:40:00 -
[28] - Quote
Karl Hobb wrote:KardelSharpeye wrote:Why don't you look up the price of those arby launchers before using them? Karl Hobb wrote:(used to have a Caldari missioning alt) Please read before getting your panties in a bunch. Six months ago they weren't that expensive.
'Arabalest ' Heavy Launchers have always been ridiculously expensive. It's what bad Drake pilots fit.
Not that it matters, HMLs are a poor choice for L2s where you're still primarily taking out frigates. Rapid Light Missile Launcher (nee Assault Launcher) should be used instead. |
FT Diomedes
Factio Paucorum
47
|
Posted - 2012.04.18 02:50:00 -
[29] - Quote
Shepherd Finch wrote:Karl Hobb wrote:KardelSharpeye wrote:Why don't you look up the price of those arby launchers before using them? Karl Hobb wrote:(used to have a Caldari missioning alt) Please read before getting your panties in a bunch. Six months ago they weren't that expensive. 'Arabalest ' Heavy Launchers have always been ridiculously expensive. It's what bad Drake pilots fit. Not that it matters, HMLs are a poor choice for L2s where you're still primarily taking out frigates. Rapid Light Missile Launcher (nee Assault Launcher) should be used instead.
This is overwhelmingly true. Rapid Light Missile Launchers are better for Level 2s than HMLs. Man, that really is a cumbersome name.
Arbalest HMLs have always been 12-14m each. If you found some for less than that, you were incredibly lucky. |
Vorll Minaaran
Centre Of Attention Middle of Nowhere
4
|
Posted - 2012.04.18 08:47:00 -
[30] - Quote
hi,
that was my caracal when i was a few weeks old noob. worked well in lvl2 missions with my mostly lvl3 skills: [Caracal, caracal 1] Damage Control I Local Power Plant Manager: Diagnostic System I
Invulnerability Field I (now: Adaptive Invulnerability Field I ) M51 Iterative Shield Regenerator Large Subordinate Screen Stabilizer I Large Subordinate Screen Stabilizer I Large Subordinate Screen Stabilizer I
Salvager I SV-2000 Assault Missile Bay, Bloodclaw Light Missile (now called Rapid Light missile launcher or so with Scourge light missile) SV-2000 Assault Missile Bay, Bloodclaw Light Missile (now called Rapid Light missile launcher or so with Scourge light missile) 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
there were only very expensive rigs (only large size was back then), so no rigs without even drones, i was so noob that i havent noticed the caracal has drone bay :D then later moved to this fit: [Caracal, caracal 2] Damage Control II Muon Coil Bolt Array I (it's a bit expensive, but it was looted one)
V-M15 Braced Multispectral Shield Matrix (i dont know what its name now, maybe Limited Adaptive Invulnerability Field I) 'Anointed' I EM Ward Reinforcement (maybe now Limited 'Anointed' EM Ward Field) Large Shield Extender II Large Shield Extender II Large Shield Extender II
Salvager I SV-2000 Assault Missile Bay, Bloodclaw Light Missile (now called Rapid Light missile launcher or so with Scourge light missile) SV-2000 Assault Missile Bay, Bloodclaw Light Missile (now called Rapid Light missile launcher or so with Scourge light missile) 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
Hornet I x2
then i moved to the drake and lvl3s
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |