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Jeanette Plato
Caldari Amargosa Observatory Zzz
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Posted - 2009.01.17 16:35:00 -
[1]
I remember watching an old Star Trek movie, and I really liked how the Klingons really badly damaged the Enterprise (I think.. or maybe it was another ship) and at any rate, they setup a self destruct which destroyed the ship, along with the bad guys.
I'd REALLY like to see a feature like this, where I can set a self destruct for say my Battleship for say 5 seconds, and the timer starts from the time that I eject. Blast radius and Effect should correspond to the size of the ship: Frigate, = 1/2 Bomb Cruiser or Transport, = Bomb Battleship or Freighter = Double Bomb Capital Class = Triple Bomb Titan = Doomsday Effect. ----------------------------------------------- The Amargosa Observatory Initiative |
Grarr Dexx
Amarr Insidious Existence RAZOR Alliance
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Posted - 2009.01.17 16:40:00 -
[2]
Good way to ruin any killboard service.
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Nexus stamps of approvalÖ count: 1
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KMPD
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Posted - 2009.01.17 22:15:00 -
[3]
Geek mode on...
The film was star trek 3 the search for Spock. They blow the ship in orbit of the Genesis planet.
Geek mode off...
The problem with the idea is simple. find a place were a lot of people are in range of the blast (Say Jita 4-4 docking area) and then self destruct. You do more damage then if you opened fire or set of smart bombs before concord pop you. Either way you loss your ship. Do that with a number of ships are per normal suicide gank. |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.18 03:16:00 -
[4]
i stopped reading when i saw the words "star trek". this is not star trek. this is eve, and in eve, self destructing does not have a splash effect. |
Marcus Gideon
Gallente Excessive Force
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Posted - 2009.01.18 03:24:00 -
[5]
Edited by: Marcus Gideon on 18/01/2009 03:25:15 KHAAAAAN!!!
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.18 10:14:00 -
[6]
Problem 1: Reconciling this with high-sec and CONCORD. If you are leaving your ship and setting it to blow, you're only in your pod. CONCORD have no comeback.
Problem 2: See old-style torps and splash damage for how you can pod yourself and other amusing bugs/exploits.
Problem 3: Splash damage is great for lag. CCP have commented that they regret making Doomsdays AOE because the code just doesn't like updating splash damage on hundreds of ships in an instant.
Love the idea in principle - I've always felt self-destruct should do more than just go quietly pop and touch nothing around it. As far as game impact goes, I can see a lot of potential problems. |
Yu Sotapix
Caldari lolpatrol B-D
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Posted - 2009.01.18 10:44:00 -
[7]
Edited by: Yu Sotapix on 18/01/2009 10:44:57
Originally by: Sir Substance i stopped reading when i saw the words "star trek". this is not star trek. this is eve, and in eve, self destructing does not have a splash effect.
You should've kept reading. OP's not asking for EVE to be turned into Star Trek, OP's asking for AOE damage to be added to self destruct.
As for the idea, it would make suicide ganking in high sec essentially consequence free, so it will never happen. |
Illectroculus Defined
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Posted - 2009.01.19 17:50:00 -
[8]
I've mentioned something along these lines before, essentially making Self Destruct do significant damage to nearby ships. HOwever, there's some extra idea's that were rolled into this 1) if you self destruct your ship, it'll destroy your pod, since you're within the blast radius. 2) So, to avoid getting autopodded by your own self destructing ship you need to eject and try to get away. 3) if you eject this does of course leave your ship open to being taken over by any pilot who's nearby, that pilot could capture your heavily damaged ship and disable self destruct.
Also, ejecting from a ship may reduce its tank sufficiently that it explodes through the damage already sustained, in this case it would only be fair to treat this as a kill.
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Ethic Fail
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Posted - 2009.01.19 18:58:00 -
[9]
Originally by: Jeanette Plato Massive bag of fail
This
Self-destruct should never have AOE for all the reasons stated in this thread. I could probably name several corps that would just start flying cruisers into gangs of miners and self destructing just for a laugh. Also, this would be happening every day outside jita 4-4 causing insane amounts of lag and a big headache for the devs.
no
nononononono
NO!
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Chaos Hellbreth
Caldari Dark Skullz Empire Intrepid Crossing
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Posted - 2009.01.19 19:34:00 -
[10]
Wow. Small-minded group we have here.
It's simple, 3 rules: 1. You must currently be engaged in combat with another player at the time that the overload self destruct option is enabled. 2. You must be in structure. 3. Cannot be activated in High Sec.
Voila, something useful, yet not inherently overpowered and not easy to take advantage of. |
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Illectroculus Defined
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Posted - 2009.01.19 20:45:00 -
[11]
Originally by: Ethic Fail
Self-destruct should never have AOE for all the reasons stated in this thread. I could probably name several corps that would just start flying cruisers into gangs of miners and self destructing just for a laugh. Also, this would be happening every day outside jita 4-4 causing insane amounts of lag and a big headache for the devs.
By this argument the devs should remove smartbombs then?
You can roll into the jita traffic lanes and trigger smartbombs right now, you end up getting concorded and left in your pod, and of course you take a security hit and get flagged by concord.
AOE on self destruct would have exactly the same consequences. Ok, so maybe you don't want to allow a newly created toon to do this, maybe a skill requirement is added to allow damaging self destruct, something that has more pre-reqs than Energy pulse weapons. |
Illectroculus Defined
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Posted - 2009.01.19 20:48:00 -
[12]
Originally by: Chaos Hellbreth Wow. Small-minded group we have here.
It's simple, 3 rules: 1. You must currently be engaged in combat with another player at the time that the overload self destruct option is enabled. 2. You must be in structure. 3. Cannot be activated in High Sec.
Voila, something useful, yet not inherently overpowered and not easy to take advantage of.
Only 3 would have any effect, if you really wanted to mess with people you can arrange combat. and 2 would be a ludicrous requirement given the wait time for self destruct. (hey there's another bonus to the 'Ship Scuttling'! skill - faster SD timers) |
Nnamuachs
Caldari Kiith Paktu
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Posted - 2009.01.19 20:59:00 -
[13]
Originally by: Illectroculus Defined
Originally by: Ethic Fail
Self-destruct should never have AOE for all the reasons stated in this thread. I could probably name several corps that would just start flying cruisers into gangs of miners and self destructing just for a laugh. Also, this would be happening every day outside jita 4-4 causing insane amounts of lag and a big headache for the devs.
By this argument the devs should remove smartbombs then?
You can roll into the jita traffic lanes and trigger smartbombs right now, you end up getting concorded and left in your pod, and of course you take a security hit and get flagged by concord.
AOE on self destruct would have exactly the same consequences. Ok, so maybe you don't want to allow a newly created toon to do this, maybe a skill requirement is added to allow damaging self destruct, something that has more pre-reqs than Energy pulse weapons.
Smartbombs cannot be activated within damage range of the station.. i.e. if i have a 7.5km smartbomb.. i can't activate it unless i'm atleast 7.5km away from the undock radius of the station, jita as well as almost all caldari stations in particular have a very large undock radius.. the amount of ships that continue traveling forward long enough to end up outside dock radius are minimal at best making the use of smartbombs there highly difficult.
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Jeanette Plato
Caldari Amargosa Observatory Zzz
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Posted - 2009.01.21 03:57:00 -
[14]
Originally by: Sir Substance i stopped reading when i saw the words "star trek". this is not star trek. this is eve, and in eve, self destructing does not have a splash effect.
So what's your point?
This IS the "Features and ideas" discussion, not the, "What's already in the game that we don't want to change" discussion right?
Stop being such a 'Tard! ----------------------------------------------- The Amargosa Observatory Initiative |
Marcus Gideon
Gallente Excessive Force
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Posted - 2009.01.21 04:07:00 -
[15]
Originally by: Nnamuachs
Originally by: Illectroculus Defined
Originally by: Ethic Fail
Self-destruct should never have AOE for all the reasons stated in this thread. I could probably name several corps that would just start flying cruisers into gangs of miners and self destructing just for a laugh. Also, this would be happening every day outside jita 4-4 causing insane amounts of lag and a big headache for the devs.
By this argument the devs should remove smartbombs then?
You can roll into the jita traffic lanes and trigger smartbombs right now, you end up getting concorded and left in your pod, and of course you take a security hit and get flagged by concord.
AOE on self destruct would have exactly the same consequences. Ok, so maybe you don't want to allow a newly created toon to do this, maybe a skill requirement is added to allow damaging self destruct, something that has more pre-reqs than Energy pulse weapons.
Smartbombs cannot be activated within damage range of the station.. i.e. if i have a 7.5km smartbomb.. i can't activate it unless i'm atleast 7.5km away from the undock radius of the station, jita as well as almost all caldari stations in particular have a very large undock radius.. the amount of ships that continue traveling forward long enough to end up outside dock radius are minimal at best making the use of smartbombs there highly difficult.
Ok... so determine the AoE for self destructing a particular size of ship, and limit the activation within range just the same. Problem solved.
If you're far enough away from the station, then you can blow up, with the accompanying collateral damage. If you're too close, then you can't activate it, and you just get popped. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Nnamuachs
Caldari Kiith Paktu
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Posted - 2009.01.21 06:15:00 -
[16]
Originally by: Marcus Gideon
Originally by: Nnamuachs
Originally by: Illectroculus Defined
Originally by: Ethic Fail
Self-destruct should never have AOE for all the reasons stated in this thread. I could probably name several corps that would just start flying cruisers into gangs of miners and self destructing just for a laugh. Also, this would be happening every day outside jita 4-4 causing insane amounts of lag and a big headache for the devs.
By this argument the devs should remove smartbombs then?
You can roll into the jita traffic lanes and trigger smartbombs right now, you end up getting concorded and left in your pod, and of course you take a security hit and get flagged by concord.
AOE on self destruct would have exactly the same consequences. Ok, so maybe you don't want to allow a newly created toon to do this, maybe a skill requirement is added to allow damaging self destruct, something that has more pre-reqs than Energy pulse weapons.
Smartbombs cannot be activated within damage range of the station.. i.e. if i have a 7.5km smartbomb.. i can't activate it unless i'm atleast 7.5km away from the undock radius of the station, jita as well as almost all caldari stations in particular have a very large undock radius.. the amount of ships that continue traveling forward long enough to end up outside dock radius are minimal at best making the use of smartbombs there highly difficult.
Ok... so determine the AoE for self destructing a particular size of ship, and limit the activation within range just the same. Problem solved.
If you're far enough away from the station, then you can blow up, with the accompanying collateral damage. If you're too close, then you can't activate it, and you just get popped.
Ok so now my carrier is 6 km off the station and the explosion radius is 10 km, now i cant give the finger to the fleet thats screwing me over by self destructing because i'm too close to the station to do it.. thanks alot for introducing a mechanic where theres no way for me to prevent them from getting my loot.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.21 06:51:00 -
[17]
Originally by: Jeanette Plato
Originally by: Sir Substance i stopped reading when i saw the words "star trek". this is not star trek. this is eve, and in eve, self destructing does not have a splash effect.
So what's your point?
This IS the "Features and ideas" discussion, not the, "What's already in the game that we don't want to change" discussion right?
Stop being such a 'Tard!
my apologies. i figured this topic had been sufficiently flogged that everyone except the OP knew the reasons why SD doesnt have splash damage. please read the rest of the thread as to why, if you are in the same boat as the OP. |
Jeanette Plato
Caldari Amargosa Observatory Zzz
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Posted - 2009.01.21 11:12:00 -
[18]
Edited by: Jeanette Plato on 21/01/2009 11:13:03
Originally by: Sir Substance
Originally by: Jeanette Plato
Originally by: Sir Substance i stopped reading when i saw the words "star trek". this is not star trek. this is eve, and in eve, self destructing does not have a splash effect.
So what's your point?
This IS the "Features and ideas" discussion, not the, "What's already in the game that we don't want to change" discussion right?
Stop being such a 'Tard!
my apologies. i figured this topic had been sufficiently flogged that everyone except the OP knew the reasons why SD doesnt have splash damage. please read the rest of the thread as to why, if you are in the same boat as the OP.
Well, Bombs have Splash Damage along with SmartBombs, so it's a mechanic that the game already has. To keep it from being abused, you simply make it a high level skill, such as once you have Bombs Level 5. Here's the way I envision something like this working:
You're in your hauler and jump into a .4 system. While Cloaked you see that it's all clear, so you initiate a warp to the next gate. A cloaked Tackler comes out of no where to hold you down. His friends warp in to finish you off. You realize there's nothing you can do so you decide to activate Self Destruct. Your Pod Ejects upon Activation, they now have 3 choices: 1. They could run to avoid the blast. 2. They could try to pod you and ignore the ship. 3. They could try to destroy the ship before the SD actually goes Boom.
I'm thinking that the ship would go into some sort of "Reinforced Mode" just before Self Destruct, where the Hit Points increase by 20% (so it's not as easily blown up before the SD could go off). However, in order for this reinforced mode to work, they would need to carry a small amount of Strontium.
Each level of skill would increase the Hit Points by an additional 20% and the timer by 10%, to give you more time to get away (and them more time to kill it). |
Illectroculus Defined
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Posted - 2009.01.21 17:00:00 -
[19]
Originally by: Nnamuachs [ Ok so now my carrier is 6 km off the station and the explosion radius is 10 km, now i cant give the finger to the fleet thats screwing me over by self destructing because i'm too close to the station to do it.. thanks alot for introducing a mechanic where theres no way for me to prevent them from getting my loot.
In that situation you'd use the plain old fashioned "scuttle" version of the self destruct where the ship goes boom and doesn't damage throughout the AOE. The 'kamikazi' self destruct skill gives you the ability to make the big boom, it also gives you the option to use the plain old fashioned "you're not getting my loot" self destruct.
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Straight Chillen
Gallente The Collective Against ALL Authorities
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Posted - 2009.01.21 17:21:00 -
[20]
Interesting idea, althought would be open to abuse and explotation.
First thing I would add to this proposal is that, When you iniate this self-destruct sequence, you cannot eject your pod, Hell tbh i would make it such that your POD goes boom with the ship |
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Illectroculus Defined
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Posted - 2009.01.21 22:03:00 -
[21]
Actually I was proposing that your pod goes boom unless you eject, if you eject then you're risking two things 1) once you leave, your active modules and bonuses go away, so it becomes easier for enemies to kill your ship. 2) there's a slim chance that a sufficiently motivated enemy might transfer to your ship and capture it instead.
So, if your primary motivation is denying access to your loot then you really have to go down with your ship, leaving early only risks yout ship and fittings falling into the wrong hands.
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