Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Menuon Vehnkar
|
Posted - 2009.01.19 11:05:00 -
[1]
Edited by: Menuon Vehnkar on 19/01/2009 11:07:11 Edited by: Menuon Vehnkar on 19/01/2009 11:05:56 Hello,
I am an Interceptor pilot, namely flying a Crusader. Right now I trying to have my skills catch up with my ship, and, since my pulse laser skills are about alright now (getting small pulse laser specialization IV on wednesday, the last skill I need for the advanced frigate pulse laser standard certificate) I need to figure out wether I really want micro warp drive.
Problem is that I don't really understand the impact. If the signature radius rises it's easier for the target to get a lock on you, but they still aren't nescessarily able to track you, right? And an interceptor with a MWD on would normally be able to outrun drones and missiles that an enemy battleship or cruiser might come up with?
Also I don't quite understand the value... An interceptor get 15% off the penalty for a MWD. means that with Interceptors IV you got 200% additional signature instead of 500%, which would result in a signature radius of 96m (normally 32m) for my Crusader if nother other modifiers apply?
Additionally there is the problem with stasis webifiers and warp scramblers. As far as I can see an Interceptor stands a pretty fair chance against enemy battleships and cruisers, especially tech 1 types, unless they have loads of drones or a battery for small missiles. But if they come up with something to slow you down you're probably pretty much screwed... how would you normally handle that? Right now I use an Overdrive Injector System I and a 1MN Afterburner II. With nano fiber, some additional skills, rigs, implants it should be possible to get it to 2km/s without MWD, wouldn't it? And wouldn't that be fast enough to stay ahead of drones, missiles or whatever the bigger guys come up with to take you down? But then again, wouldn't it be waste to not use the interceptor role boni?
|
Lady Valory
Caldari Caldari Strike Force PuPPet MasTers
|
Posted - 2009.01.19 11:10:00 -
[2]
A mwd gives you more options in combat...
For example u can do straffing runs like a WW2 fighter pilot...
You fly in, scramble something, and attack, as soon as you get locked, you zoom out to 100km, and the enemy loses lock...
Then you zoom back in and do the same thing...
In a fight, you're costing the enemy valuable time as they lock and relock you, and if they decide that you're not just worth it, then you can apply your damage...
Next, the MWD lets you roam the battlefield more...
If you see an enemy get podded 20 km away, you can zoom to it super fast, and kill the pod... In a huge battle there are pods all over, so it is usually the ceptors job to clean those up...
|
Valerio Versace
Gallente Federal Defence Union
|
Posted - 2009.01.19 11:20:00 -
[3]
Originally by: Lady Valory A mwd gives you more options in combat...
For example u can do straffing runs like a WW2 fighter pilot...
You fly in, scramble something, and attack, as soon as you get locked, you zoom out to 100km, and the enemy loses lock...
Then you zoom back in and do the same thing...
In a fight, you're costing the enemy valuable time as they lock and relock you, and if they decide that you're not just worth it, then you can apply your damage...
Theorically when you zoom 100kms away, you also loose your scramble, so the enemy can just warp away...
|
Syrian Gothia
Caldari The Patriot Society
|
Posted - 2009.01.19 11:55:00 -
[4]
To op.
Even small hob goblings go over 2000ms, and thats whit out skills. you will die to other ceptor pilots. as they will be abel to just orbidt you and lauth at you while killing you. you relly need that mwd. the speed to get some where fast to get a point on it is what ceptors are ment to do.
but then againg you can fit your ship in all the ways you want.. thats what makes eve great ^^ |
Triff
Celtic Anarchy Force Of Evil
|
Posted - 2009.01.19 12:22:00 -
[5]
In an interceptor speed is what keeps you alive I currently go about 6k and still get botherd by drones, missiles and even some turret ships but that really isnt the issue. Going 2k you will not be able to survive other interceptors but more than that you will not be able to do the job of an interceptor. Scouting/tackling.
You need to be fast to evade gate camps, even then well set-up ones will still cause you bother and as peviously mentioned if someone warps 100kms out and you are to go tackle him its going to take you 50s, its going to take me under 17s, 12s with overload.
Also in the long run it will not be a wasted skill, in 0.0 a MWD is pretty damn important so even if you like your AB crusader just the way it is you will use the skills in another ship.
|
Kirzath
Amarr Sinister Elite
|
Posted - 2009.01.19 13:47:00 -
[6]
Interceptors get the bonus to MWDs because they're meant to use MWDs. AB inties are lolfits. |
Dr Sheepbringer
Gallente
|
Posted - 2009.01.19 14:00:00 -
[7]
Worst case scenario with a ceptor with low ceptor skill. On the run with a MWD on and you crash into a asteroid and you speed goes to zero + transversal, but your MWD is making you like a torch in the night. You have seconds to reach before a armada of missiles strike and alpha you to hell.
Ceptor = MWD (with perhaps the exception of Taranis, in which you could go both ways) Any other frig = MWD or AB, depends on taste and what you going to do. |
Random Womble
Minmatar Master Miners
|
Posted - 2009.01.19 14:19:00 -
[8]
Ceptor should go 3k+ with an MWD on, with the web nerf and the fact that you now get an MWD sig radius bonus you can now tackle most ships even within web range and not worry too much since you will still be going over 1 km/s making you hard to track and faster than explosion velocity on most bigger missiles and your signature radius wont be that big with interceptors 4 or 5. |
Peckles
|
Posted - 2009.01.19 14:28:00 -
[9]
Originally by: Triff In an interceptor speed is what keeps you alive I currently go about 6k and still get botherd by drones, missiles and even some turret ships but that really isnt the issue.
Dam, I thought I was special breaking the 5kms limit without overload. Care to share any of your secrets? |
Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2009.01.19 15:22:00 -
[10]
AB 'ceptors look really appealing for speed tanking guns until you realize that drones and to some extent light missiles will simply eat you alive. You still need the speed from the MWD in order to evade these threats long enough to do your job. |
|
Diomidis
Amarr Mythos Corp RAZOR Alliance
|
Posted - 2009.01.19 15:49:00 -
[11]
The ceptor is meant as a primary tackler in non-bubble engagements. Your role is to get in scram/disruptor range fast and efficient, and point the suckers till the cavalry arrives.
MWD is pretty much standard in PvP fights and 0.0 space, simply because of bubbles (anchored or deployable by HICs/Dics), and flying in a hard-to-tank ship with speeds way slower than those achievable by MWDing HACs etc, you sacrifice your advantages = inherent low sig radius + MWD sig penalty bonus: any turret ship that can much or surpass your speed can easily lower the transversal speed between you, and thus will lead to your death without too much hassle.
AB is nice for certain situations, tho not for all around tackling...and certainly not suitable when light drones are released against you. Surely competent pilots can work wonders sometimes, but that's not the norm, so don't run ahead of yourself.
MWD is pretty much standard for ceptors, and special ships like the Stiletto might be able to fit both a MWD and an AB, when aiming to act as tacklers. Fighting ceptors like the Crusader - when fitted both for close or mid-range combat - and the Taranis are pretty much pointless without a MWD, as range dictation is your life. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Triff
Celtic Anarchy Force Of Evil
|
Posted - 2009.01.19 17:16:00 -
[12]
Originally by: Peckles
Originally by: Triff In an interceptor speed is what keeps you alive I currently go about 6k and still get botherd by drones, missiles and even some turret ships but that really isnt the issue.
Dam, I thought I was special breaking the 5kms limit without overload. Care to share any of your secrets?
Pump isk into any situation and you will get better results. T2 rigs, implants hg/lg snakes or a claymore alt will all work in these situations. Snakes no longer give the huge boost they used to but in the world of inteceptors fastest wins.
So basicly it comes down to if you like flying them and have the spare isk and JC to boot then go for it. These improvements also increase your survivability so if you are good it can last you a long time.
|
Grendelsbane
|
Posted - 2009.01.20 17:44:00 -
[13]
Originally by: Bronson Hughes AB 'ceptors look really appealing for speed tanking guns until you realize that drones and to some extent light missiles will simply eat you alive. You still need the speed from the MWD in order to evade these threats long enough to do your job.
Indeed. 3 or more standard launchers with faction ammo - say, a crow or kestrel packed full of Navy Bloodclaws - can pop a non-tanked frig in a single volley, depending on how fast you're going. And they'll go way, way faster than 2000,/s |
H Lecter
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.01.20 18:14:00 -
[14]
Originally by: Diomidis Fighting ceptors like the Crusader - when fitted both for close or mid-range combat - and the Taranis are pretty much pointless without a MWD, as range dictation is your life.
You use close range setups on your Taranis with a MWD?
What is your experience with warp scramblers so far? Mine is terrible and I would not go closer than 13 km to a ship that can potentially scramble me.
|
Gartel Reiman
Civis Romanus Sum
|
Posted - 2009.01.20 18:35:00 -
[15]
Originally by: H Lecter
Originally by: Diomidis Fighting ceptors like the Crusader - when fitted both for close or mid-range combat - and the Taranis are pretty much pointless without a MWD, as range dictation is your life.
You use close range setups on your Taranis with a MWD?
If it's another ceptor, and you have a scram yourself, he's toast. The vast majority of interceptors will field a 24km point; if they're fitting a scram too they're either using up an additional mid (which might well happen on any of the 3-mid ceptors, though a web would be more usual), or they're specifically set up to take on other interceptors.
The Blasteranis always needed to get within 90% web range anyway to do damage, so I don't see how being in (60% web + no MWD) range is any different. If anything it's better, as you'll be scrambled less often than you previously would have been webbed, while being able to use your own scrambler for sure. |
Double A
|
Posted - 2009.01.21 05:38:00 -
[16]
How would you guys say a Malediction is compared to other Inties? |
TimMc
Gallente Brutal Deliverance OWN Alliance
|
Posted - 2009.01.21 09:24:00 -
[17]
Originally by: Lady Valory A mwd gives you more options in combat...
For example u can do straffing runs like a WW2 fighter pilot...
You fly in, scramble something, and attack, as soon as you get locked, you zoom out to 100km, and the enemy loses lock...
Then you zoom back in and do the same thing...
In a fight, you're costing the enemy valuable time as they lock and relock you, and if they decide that you're not just worth it, then you can apply your damage...
Next, the MWD lets you roam the battlefield more...
If you see an enemy get podded 20 km away, you can zoom to it super fast, and kill the pod... In a huge battle there are pods all over, so it is usually the ceptors job to clean those up...
When was the last time you flew an interceptor? Since QR I haven't been able to go 12.5km/s to allow me to zoom in and out of 100km range.
|
Khersh
|
Posted - 2009.01.21 09:41:00 -
[18]
You need a MWD on a interceptor, because you need to go fast.
But, to be able to not get killed by missiles you need to have a orbiting speed of at least 6km/s, if you don't have that you should think twice before engaging for example a Nighthawk.
I personally don't fly interceptors for 1 target tackle/small gangs I use another ships that gives me the ability to tackle a bigger target better (BS, BC, etc.) and just lose some speed (am doing 4km/s, orbiting 3,5km/s), for small targets I use interceptors ofc. |
Yelan Zhou
Amarr PIE Inc.
|
Posted - 2009.01.21 11:52:00 -
[19]
Originally by: Double A Edited by: Double A on 21/01/2009 06:06:27 How would you guys say a Malediction is compared to other Inties?
I recently bought one and and looking for a good skill loadout for it. Any suggestions?
Outstanding fleet tackler.Not so good dogfighter. |
Hardened Heart
|
Posted - 2009.01.21 12:24:00 -
[20]
I'm a dedicated Crusader pilot (5mil SPs and I can't even sit in a cruiser) and you need the MWD. I played around with my alt a while ago right after the speed changes with using an AB instead of a MWD for the sig radius but from what my limited testing could tell... it's not worth it. Against heavy missiles damage was the same.
For the Crusader in particular, your speed is your main weapon. It's why Crusaders eat Crows for breakfast.
You aren't going to stay ahead of most drones because you'll be orbiting, and therefore losing speed. Scram the target, but primary the drones the moment you see them. Your biggest fear is, as mentioned before, smacking into something and losing your transversal but keeping the MWD bonus. The lesson: watch where you fly!
I get just over 5km/s without rigs, implants and a t2 fit. |
|
Kulmid
Club Bear
|
Posted - 2009.01.21 13:33:00 -
[21]
MWD Crusaders are easy enough to kill in a Taranis. An AB Crusader would just be embarrassing.
_________________
|
VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.01.21 16:41:00 -
[22]
Originally by: Grendelsbane
Indeed. 3 or more standard launchers with faction ammo - say, a crow or kestrel packed full of Navy Bloodclaws - can pop a non-tanked frig in a single volley, depending on how fast you're going.
bwahahahahaha! You're crazy. Unless of course you are talking about NPC frigs in 0.7. |
Pater Peccavi
Minmatar Tribal Liberation Force
|
Posted - 2009.01.21 16:57:00 -
[23]
Edited by: Pater Peccavi on 21/01/2009 16:58:37
Originally by: Grendelsbane
Originally by: Bronson Hughes AB 'ceptors look really appealing for speed tanking guns until you realize that drones and to some extent light missiles will simply eat you alive. You still need the speed from the MWD in order to evade these threats long enough to do your job.
Indeed. 3 or more standard launchers with faction ammo - say, a crow or kestrel packed full of Navy Bloodclaws - can pop a non-tanked frig in a single volley, depending on how fast you're going. And they'll go way, way faster than 2000,/s
My breacher, no tank, lasted 2-3 volleys against an arty thrasher (It took 922 damage to do it). You, sir, are wrong. |
VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.01.21 18:13:00 -
[24]
Originally by: Pater Peccavi Edited by: Pater Peccavi on 21/01/2009 17:14:24
Originally by: Grendelsbane
Originally by: Bronson Hughes AB 'ceptors look really appealing for speed tanking guns until you realize that drones and to some extent light missiles will simply eat you alive. You still need the speed from the MWD in order to evade these threats long enough to do your job.
Indeed. 3 or more standard launchers with faction ammo - say, a crow or kestrel packed full of Navy Bloodclaws - can pop a non-tanked frig in a single volley, depending on how fast you're going. And they'll go way, way faster than 2000,/s
My breacher, no tank, lasted 2-3 volleys against an arty thrasher (It took 922 damage to do it). You, sir, are wrong.
Edit: Not that I'd be surprised to be instapopped by a Thrasher in a breacher, no doubts about that being possible. But I just did some EFT Warrioring, and the top alpha I could get out of a Crow was 807, which isn't enough to pop a breacher even if you don't consider the kinetic resists. Let alone any actual combat frig (Breacher is about as paper thin as you can get).
Throw in sig radius, speed, and base resists and it is obvious that Grendelsbane is talking out of his arse. |
ashellia
|
Posted - 2009.01.23 08:33:00 -
[25]
Edited by: ashellia on 23/01/2009 08:35:39 I`m same with op. to MWD or AB..
Yesterday I engaged a Caracal with my Crusader. My orbit speed with MWD on was around 3000-4000 since i kept a pretty tight orbit and i was bumping at the gate and all. To my suprise the Caracal was killing me, doing 15-20dmg per missile (heavies), and that was big enough to make me disenggaged. Fortunately a friend in a Wolf came and finished him off
I eventually turned off my MWD but still receiving same dmg, probably due to lower speed. Did the Caracal had uber missiles skills or MWD is really that bad against missiles....
Also, early that day, I engaged an Omen, and his lasers weren't hitting me at all, to bad I cant break his tank before capping out. I only been flying my Crusader for around 2 weeks or so, and had less then 10 fights (Warrior IIs are scary ), so maybe I was doing something wrong here..
anyway the way I see it MWD vs turrets = good MWD vs missiles = bad
EDIT* after reading all the replies, i guess i`ll stick with MWD, since the pros clearly outweighs the cons..
|
Dr Sheepbringer
Gallente
|
Posted - 2009.01.23 08:45:00 -
[26]
Well you need a good ceptor skill to (IV-V) to get the most of the sig bonus, and that bonus is the only thing that's saving you from missiles.
But as for the opponent, you never know if he rigs to increase the blast radius etc. Those add quite a lot for frig pilot mayhem.
At the moment when I'm flying a ceptor...if someone starts whacking missiles I disengage and go get my Af (with AB)if I can. Stop whining. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |