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Thread Statistics | Show CCP posts - 0 post(s) |
Rayton Drew
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Posted - 2009.01.20 09:34:00 -
[1]
I find it quite restrictive. Would be nice if it was just an hour or two.
Im sure CCP have their reason for the 24hr timer, anyone here know why it's the way it is?
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.20 09:44:00 -
[2]
*blip blop blip blop*
The following happens between 3 am and 4 am.
*tap tap tap*
*sigh*
*blip blop blip blop*
The following happens between 4 am and 5 am.
No, can't jump yet.
*blip blop blip blop*
The following happens between 5 am and 6 am.
...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
PirexJar
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Posted - 2009.01.20 09:45:00 -
[3]
I think that if we could jump every 2h, people would fly less.
Also war in 0.0 would be more hectic than it already is. You finish a battle and immediately jump on another front and fight. Rinse and repeat. That's a no go.
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Rayton Drew
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Posted - 2009.01.20 09:48:00 -
[4]
Originally by: PirexJar I think that if we could jump every 2h, people would fly less.
Also war in 0.0 would be more hectic than it already is. You finish a battle and immediately jump on another front and fight. Rinse and repeat. That's a no go.
Hell that sounds like more fun to me
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Maria Kalista
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Posted - 2009.01.20 09:50:00 -
[5]
A skill when trained to 5 maybe cutting off 25% of the time you have to wait, would be nice though.
Originally by: AkRoYeR
...the beauty of EvE. You have to live on the edge all the time. If you don't stay frosty, you will die!
Best game ever!
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Rayton Drew
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Posted - 2009.01.20 09:59:00 -
[6]
Well part of my problem is I miss out on stuff.
Ill jump to empire for missions because nothing is happening in 0.0 then a pvp op or somthing will be arranged and I miss the fun because I cant jump for 24hrs |
Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2009.01.20 10:03:00 -
[7]
1-2 hours would be far too short, would basically negate the inconvenience of travel and war.
Something like 20 hours would be good, though. I'm going to assume most people have relatively fixed play time available, and most people with a job and family can't set aside much more than 4 hours on a week day. If you clone jump during that window, you won't be able to do so during your play window the next day, effectively making it a 48 hour timer in that situation. |
Squably
Minmatar Invenio Inceptum
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Posted - 2009.01.20 10:22:00 -
[8]
Originally by: Rayton Drew Well part of my problem is I miss out on stuff.
Ill jump to empire for missions because nothing is happening in 0.0 then a pvp op or somthing will be arranged and I miss the fun because I cant jump for 24hrs
Go rat in 0.0, get a mission alt lots of other ways to fund pvp. just done CJ to empire Signature removed. Please do not imply profanity in your signature. Navigator
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Rimhawk
Caldari Rage of Inferno Imperial Republic Of the North
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Posted - 2009.01.20 10:27:00 -
[9]
Edited by: Rimhawk on 20/01/2009 10:27:25
Originally by: Larg Kellein 1-2 hours would be far too short, would basically negate the inconvenience of travel and war.
Something like 20 hours would be good, though. I'm going to assume most people have relatively fixed play time available, and most people with a job and family can't set aside much more than 4 hours on a week day. If you clone jump during that window, you won't be able to do so during your play window the next day, effectively making it a 48 hour timer in that situation.
/signed .
F1, F2, F3 -> G1 ! |
Alternate Poster
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Posted - 2009.01.20 11:14:00 -
[10]
I'd go 12 hours. Gives you enough time in empire to gather some cash, but you're still able to cover your buddies in 0.0 when they need you. |
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Gieron
Middleton and Mercer LLP Ethereal Dawn
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Posted - 2009.01.20 11:16:00 -
[11]
Originally by: Larg Kellein Something like 20 hours would be good, though.
Agreed, the annoying thing is that it is exactly 24 hours, meaning you have to wait until the same time the next day. Just shortening it by a few hours would make a world of difference.
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Sephy'Ra
Ascendant Strategies Inc.
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Posted - 2009.01.20 11:17:00 -
[12]
Off topic: Anyone ever wondered how these people "signing" statements get the ink off their screens?
On topic: I think the 24 houres are very ok. I don't think it's restrictive since PvP ops are usually announced days in advance and general PvP is a 23/7 thing in 0.0 or at least the part I know (Providence). Plan your jumps! You jumped for the convenience? Then bear the inconvenience resulting from a rushed decision and plan your next jump more carefully - after all, EVE requires more than half a working braincell, unlike "other games".
I also disagree to the skill. 18 houres or 24 - just sleep a bit more instead of investing half a month to train the skill (depends on its multiplier if it ever was introduced) and train other nice things!
Sephy
P.S. Sorry for the slap in the face, but it's just how I think about it. (Talking about "other games" of course) |
Kuranta
Minmatar Pator Tech School
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Posted - 2009.01.20 11:23:00 -
[13]
Edited by: Kuranta on 20/01/2009 11:24:15 It should stay as is.
You have to consider if jumping to your clone is worth it. You have to sacrifice something - the inconvenience of beeing stuck for at least 24hrs.
Since some people are complaining, it's working as intended. |
Rayton Drew
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Posted - 2009.01.20 11:43:00 -
[14]
Originally by: Kuranta Edited by: Kuranta on 20/01/2009 11:24:15 It should stay as is.
Since some people are complaining, it's working as intended.
Umm a game is supposed to be fun? If I need to complain it's not fun? |
Raven Nightstalker
Amarr
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Posted - 2009.01.20 11:49:00 -
[15]
Originally by: Rayton Drew
Originally by: Kuranta Edited by: Kuranta on 20/01/2009 11:24:15 It should stay as is.
Since some people are complaining, it's working as intended.
Umm a game is supposed to be fun? If I need to complain it's not fun?
If you're complaining then CCP is clearly doing their job.
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Rayton Drew
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Posted - 2009.01.20 12:40:00 -
[16]
Originally by: Raven Nightstalker
Originally by: Rayton Drew
Originally by: Kuranta Edited by: Kuranta on 20/01/2009 11:24:15 It should stay as is.
Since some people are complaining, it's working as intended.
Umm a game is supposed to be fun? If I need to complain it's not fun?
If you're complaining then CCP is clearly doing their job.
Forgive me for not understanding, could you explain?
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x psy
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Posted - 2009.01.20 14:32:00 -
[17]
I agree that 24h is too restrictive, especially for people like me that don't have alts. A good number for me, would be 10-12h, so I could jump before I go to bed and jump back when I wake up. |
Diek Ran
Amarr Autonums
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Posted - 2009.01.20 14:59:00 -
[18]
I care for a feature that enables me to mail my ship to the station where I'm gonna jump clone to. It would also be nice to have like more than 20 jump clones or so. |
Irulan S'Dijana
Amarr Imperial Academy
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Posted - 2009.01.20 15:07:00 -
[19]
Originally by: Rayton Drew
Originally by: Raven Nightstalker
Originally by: Rayton Drew
Originally by: Kuranta Edited by: Kuranta on 20/01/2009 11:24:15 It should stay as is.
Since some people are complaining, it's working as intended.
Umm a game is supposed to be fun? If I need to complain it's not fun?
If you're complaining then CCP is clearly doing their job.
Forgive me for not understanding, could you explain?
It's sort of an EVE meme/tradition that we all assume CCP is evil and trying to annoy us for their own amusement.
Another tradition is pyramid quoting and trying to get away with it. |
Confuzer
Volition Cult The Volition Cult
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Posted - 2009.01.20 15:12:00 -
[20]
Yes, the 24 hour makes you SKIP a day when there are like ops in empire or 0.0
If you make it like 12 hour, you can go the next day to where the op is, instead of waiting until it's the same time you jumped last evening, which is each day getting later until you skip a day.
We arrange mission and pvp days, but never 2 in a row to make it more diverse. We miss alot of people cus of the jc time.
(btw, in wow the stupid "get to the pub" stone has a timer of an hour now :( ) |
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Ratchman
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Posted - 2009.01.20 15:14:00 -
[21]
I'd go for a lower clone jump timer. I would like to be able to move from my manufacturing base to a base deep in 0.0 and back in a single session. This isn't so I can avoid combat, but so I can keep an eye on my manufacturing and trading base, and don't have to spend several hours travelling every time I want to enter deep 0.0. I know that you don't want to make it too easy to travel around, but at the same time, you don't want to make a casual session consist of nothing but jumping from one system to the next.
Maybe it is a matter of changing the restriction. It could be lowered to say once an hour to begin with, but jumping more than two or three times would run the risk of 'neural shock', preventing any further jumps in that 24 hour period. Maybe the risk could increase with every jump, say 0% for the first, 25% for the second, 50% for the third, etc.
This would allow a little more flexibility without removing the concept. |
Nicholas Barker
Black Nova Corp Band of Brothers
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Posted - 2009.01.20 15:15:00 -
[22]
anywhere between 12 and 20 |
Pax Mentor
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Posted - 2009.01.20 15:24:00 -
[23]
I agree - would be cool with a skill you could train. When the skill is level 5, the jump timer would only be 12 hours. Make it a rank 8 skill for all i care. |
Sephy'Ra
Ascendant Strategies Inc.
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Posted - 2009.01.20 16:01:00 -
[24]
It's actually fun watching this thread. First of all because it's very pointless where it was posted now. Secondly because all the people demanding more convenience are likely also the ones complaining later about a fluffy enviroment which EVE wasn't meant to be.
I say zip it, move the thread to the suggestions section and then lock it. Something like this just isn't gonna happen. When have you ever seen a major player-suggested change (like this) put into practise? Well, I don't think T2 was made up by players, neither was FW or T3 modular ships. I'm not that old, but I can't imagine the whole idea of jumpclones having been a player suggestion either. I hope some of you get my point.
Keep it inconvenient as it is and learn to set priorities! (I know there is no skill for that, duh..) If it's an important op on both days and one is in empire and one in deep 0.0 then you gotta go for what is more important for you and no FC can punish you for not being able to CJ, end of story for me.
Sephy
tl;dr version: Lock the thread or let it die. It's pointless to argue over these things in this section of the forum. |
Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.01.20 16:10:00 -
[25]
Originally by: Maria Kalista A skill when trained to 5 maybe cutting off 25% of the time you have to wait, would be nice though.
But ONLY as an L2 or L3 skill requiring Infomorph Psychology V, Science V, and possibly Biology V or Cybernetics V.
We could call it Psyche Stability. "The ability to quickly stabilize and acclimate your mind after Jump Cloning, enabling a person to recover to the point that he/she can jump clone again more rapidly. 4 hour reduction in jump clone timer per level."
Sounds like a good idea to me, as long as you have to EARN it by training up other skills first. |
Malephar
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Posted - 2009.01.20 16:17:00 -
[26]
I'd personally like to see it cut to 23 hours, 59 minutes...
Then you could realistically clone jump exactly exactly every 24 hours. As it is, clone jumping lags you out for at least a minute, meaning you actually have to wait more than 24 hours (its worse if you have to restart the client afterwards aswell!).
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Vanessa Vasquez
KIA Alliance
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Posted - 2009.01.20 16:52:00 -
[27]
Everything below 12h is laughable, but imho all above 18h is aswell. There is no need to be such restrictive. |
Riga Mortiss
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Posted - 2009.01.20 17:26:00 -
[28]
The current 24 hour hold on Jump Cloning is fine. It's working as intended..
Now that being said the idea of a Skill that can reduce the wait time is, I think, a good one. Reduce by a max of 50% the wait time. So even with lvl5 of that skill you still have to wait 12 hours to jump again.
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Ahkali Ahline
Minmatar Fire Wings of Destiny Brotherhood of Nod.
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Posted - 2009.01.20 17:39:00 -
[29]
I would just like to be able to switch out of my scan/hack/sal/arc clone so I can jump in something can I fight with if I find a unknown, especially when in lo or null sec. It's not worth bring a big ship and an expensive clone. Risking 300M+ (ship and implants)for a few million is not worth the reward. Just switching at the same station would be fine with me with no timer. Make the long jumps within the 24 timer, though I agree less time on that would be better too, anything less than 24h would better than it is now. |
Mag's
MASS
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Posted - 2009.01.20 17:50:00 -
[30]
Originally by: Bish Ounen
Originally by: Maria Kalista A skill when trained to 5 maybe cutting off 25% of the time you have to wait, would be nice though.
But ONLY as an L2 or L3 skill requiring Infomorph Psychology V, Science V, and possibly Biology V or Cybernetics V.
We could call it Psyche Stability. "The ability to quickly stabilize and acclimate your mind after Jump Cloning, enabling a person to recover to the point that he/she can jump clone again more rapidly. 4 hour reduction in jump clone timer per level."
Sounds like a good idea to me, as long as you have to EARN it by training up other skills first.
THIS.
But 5% per level is rather better, ending in 18 Hours. 4 hours per level is way too much. |
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