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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Phantom
C C P C C P Alliance
1146
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Posted - 2012.04.18 14:32:00 -
[1] - Quote
Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview?
Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation! CCP Phantom - German Community Coordinator |
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CCP karkur
C C P C C P Alliance
683
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Posted - 2012.04.18 14:33:00 -
[2] - Quote
first CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP RedDawn
C C P C C P Alliance
79
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Posted - 2012.04.18 14:35:00 -
[3] - Quote
My best yet!!! 2nd..... oooo i'm so proud. Team Avatar |
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Pharexia
Dirty Rotten Scoundrel's Intrepid Crossing
0
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Posted - 2012.04.18 14:36:00 -
[4] - Quote
FIRST NON DEV |
Buzzy Warstl
The Strontium Asylum
114
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Posted - 2012.04.18 14:37:00 -
[5] - Quote
I heartily endorse this product and/or service. |
Ayame Tao
State War Academy Caldari State
0
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Posted - 2012.04.18 14:37:00 -
[6] - Quote
My best yet! 2nd 3rd Non Dev. I'm so proud.
Bloody ninjas
I was actually thinking this should be a feature only yesterday. We should have web/scram/etc icons on the target bar or something.
Not entirely sold on the potentially clunky right click interface, but it looks great so far.
Thanks karkur. |
Zagdul
Clan Shadow Wolf Fatal Ascension
532
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Posted - 2012.04.18 14:39:00 -
[7] - Quote
Finally!
Now we need to get on balancing EWAR (please say eaf's are being considered as anti supercap ewar ships.
It's not rocket surgery. |
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CCP Punkturis
C C P C C P Alliance
1671
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Posted - 2012.04.18 14:41:00 -
[8] - Quote
This is my favorite new feature CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Cid Tazer
The Green Cross Red Alliance
0
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Posted - 2012.04.18 14:41:00 -
[9] - Quote
This looks like a really solid implementation of situational awareness that we are currently lacking. Well done! |
Sister Megarea
Irregular Warfare Mean Coalition
3
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Posted - 2012.04.18 14:42:00 -
[10] - Quote
Sweet! Count my hearty endorsements for this product/service, as well! |
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Pallidum Treponema
Body Count Inc. Pandemic Legion
106
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Posted - 2012.04.18 14:43:00 -
[11] - Quote
This is awesome, but where can I see the debuffs on the targets?
EWAR in fleet fights have historically been pretty insignificant, due to the scale of things. With small gangs, it's easy to coordinate ECM/tracking disruption etc, but in fleet fights it's near impossible.
Being able to see what debuffs a locked target has would be a HUGE buff to ewar in fleetfights, and in a smaller sense in small gangs as well. It'd also let a well coordinated gang outperform a less coordinated gang, by allowing people to spread points, ECM, tracking disruption and sensor dampening among the hostiles.
Can we PLEASE get debuff displays on targets soon? ;) |
Max Teranous
Red Federation RvB - RED Federation
0
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Posted - 2012.04.18 14:44:00 -
[12] - Quote
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.
Max |
Raivi
Sniggerdly Pandemic Legion
88
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Posted - 2012.04.18 14:45:00 -
[13] - Quote
That's a pretty sweet new feature.
A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good.
Also this:
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max |
Arkady Sadik
Gradient Electus Matari
601
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Posted - 2012.04.18 14:45:00 -
[14] - Quote
Very nice, thank you.
Oh. When I have modules active on a targeted hostile, I can click on the icon to switch it off. Could you add that feature to the effects bar, too? |
Commissar Kate
Ishuk-Raata Enforcement Directive
26
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Posted - 2012.04.18 14:46:00 -
[15] - Quote
Nice addition, please keep these little things coming. |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
71
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Posted - 2012.04.18 14:47:00 -
[16] - Quote
Pictures ftw. Excellent changes! |
Tyler Rainez
5
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Posted - 2012.04.18 14:48:00 -
[17] - Quote
This is awesome!!! Only thing that would be cool to add, if only one person is say webbing you, could you add the ability to just ctrl + click to lock target? That would be very sweet indeed.
Great works guys and gals....keep it up!
Funny how a noob ship destroyed a titan :)) |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
222
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Posted - 2012.04.18 14:48:00 -
[18] - Quote
And suddenly there was the sound of a hundred thousand EVE players crying out in joy. Including me.
Also, that must be the most powerful rookie ship ever flown. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Tlat Ij
Hedion University Amarr Empire
6
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Posted - 2012.04.18 14:49:00 -
[19] - Quote
Why not add an e-war column to the overview? |
Seleene
Body Count Inc. Pandemic Legion
1534
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Posted - 2012.04.18 14:49:00 -
[20] - Quote
Posting in support of awesomeness. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
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Ampoliros
Aperture Harmonics K162
30
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Posted - 2012.04.18 14:50:00 -
[21] - Quote
Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
Both of these. :)
It might also be handy to move the duration of effects you're under to a circular timer around the module type, rather than the bars. Oh, also maybe a icon if you're in a bubble?
Awesome feature, though. |
Mr Bigwinky
4U Services Inc. Talocan United
200
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Posted - 2012.04.18 14:50:00 -
[22] - Quote
Either "Beryl Demon" has seriously escalated this fight or...
THE DRAKE IS A TITAN Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Clith
The Scope Gallente Federation
45
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Posted - 2012.04.18 14:51:00 -
[23] - Quote
wtb noobship that can instapop a titan |
Tommy Blue
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.04.18 14:55:00 -
[24] - Quote
Maybe not in the first iteration of this, but I think it would really good to have a summation of each individual effect placed at the bottom right of each icon. Say, for example, that you are pointed by 2 scrams and 1 disrupter. In the bottom right you would have a 5. Or if you are being webbed by a few different people with different webs, it could sum the total % of slow. That saves you having to count each one.
It's not needed, but it would be a nice little addition :) |
Valkyrs
Deep Vein Trading
2
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Posted - 2012.04.18 14:56:00 -
[25] - Quote
Excellent addition to the game, though with all the stuff being added to the overview, I'm hoping an overhaul is somewhere down the road? Maybe something a little more streamlined and intuitive? |
Louis deGuerre
The Dark Tribe Against ALL Authorities
275
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Posted - 2012.04.18 14:57:00 -
[26] - Quote
You will have to deathmatch with Punkturis now about who is to be my favourite dev
Great stuff ! FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Asura Cascade
Heimr BLACK-MARK
3
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Posted - 2012.04.18 14:58:00 -
[27] - Quote
Nice!
One of many massive improvements - those that have been recently received and those that are to come. ^_^
Keep at it!
+1 |
Larofeticus
Sons Of 0din Fatal Ascension
8
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Posted - 2012.04.18 14:58:00 -
[28] - Quote
Two things:
Currently, one can look for visual effects or the overview icon to figure out incoming ewar. Neither of these methods is able to directly figure out the number of an ewar module active. This is not only a good UI imporvment it is also a stealth gameplay change as now hostiles will have more information about your fitting/behavior than previously.
How will ECM be handled? Currently one only sees the icon from successful ecm. Being able to see if someone is trying to ecm but didn't hit any cycles yet is information that should be available. Does ecm even have a visual effect? |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
68
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Posted - 2012.04.18 15:00:00 -
[29] - Quote
good idea, thanks CCP karkur :) |
Klandi
Consortium of stella Technologies
54
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Posted - 2012.04.18 15:01:00 -
[30] - Quote
And it's an overwhelming yes from me ....
now - can we negotiate a price on that titan killing noob ship ..... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
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Vanths
4U Services Inc. Talocan United
0
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Posted - 2012.04.18 15:01:00 -
[31] - Quote
Mr Bigwinky wrote:Either "Beryl Demon" has seriously escalated this fight or...
THE DRAKE IS A TITAN
QFT |
Salpun
Paramount Commerce Masters of Flying Objects
235
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Posted - 2012.04.18 15:02:00 -
[32] - Quote
While Remote repair and other booster effects are on the drawing board. A cloaking icon with timer till decloak for when jumping thru gates and WH's would be a welcome additon to new and old players alike. I second the need to switch to circle timers as that will clear up the which timer goes with which icon. |
altaholick
Imperial Academy Amarr Empire
1
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Posted - 2012.04.18 15:04:00 -
[33] - Quote
This is good stuff. keep up the good work. |
Two step
Aperture Harmonics K162
1860
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Posted - 2012.04.18 15:04:00 -
[34] - Quote
Me likey very much! CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Alua Oresson
Demon-War-Lords BLACK-MARK
103
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Posted - 2012.04.18 15:06:00 -
[35] - Quote
Tyler Rainez wrote:This is awesome!!! Only thing that would be cool to add, if only one person is say webbing you, could you add the ability to just ctrl + click to lock target? That would be very sweet indeed.
Great works guys and gals....keep it up!
Funny how a noob ship destroyed a titan :))
THIS Control + Click functionality would be great! Even for multiples, you can have it target closest, or even random if that would be too hard. |
Georgiy Giggle
REFORD Division REFORD
25
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Posted - 2012.04.18 15:08:00 -
[36] - Quote
What about benefits, buffs? Will we see shield transporters, resebos, trackingn++ links, remote reps, energy transfers etc? Not mastering proprieties, won't become firmly established. - Confucius |
Sir Livingston
Viziam Amarr Empire
119
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Posted - 2012.04.18 15:09:00 -
[37] - Quote
For those of us who align our HUD to the top, I hope there will be more options on placement of the effects bar. Explorer's Log an ongoing video log chronicling my adventures as an explorer of New Eden Click to watch: http://www.youtube.com/JonnyPew Chat channel: Club Deadspace |
Skogen Gump
Jericho Fraction The Star Fraction
9
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Posted - 2012.04.18 15:11:00 -
[38] - Quote
This looks really cool!
What are the chances of it showing who's attacking you, or at least who has their hostile drones on you ? |
Olaf4862
Supreme Authority of Questionable Descisions. SoulWing Alliance
5
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Posted - 2012.04.18 15:13:00 -
[39] - Quote
I had personally had an idea for something just like this. Sadly I never posted it anywhere but,
THANK YOU!
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gfldex
476
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Posted - 2012.04.18 15:14:00 -
[40] - Quote
This is jamtasic! When someone burns down your sandcaste, bring sausages. |
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BeanBagKing
Terra Incognita Intrepid Crossing
144
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Posted - 2012.04.18 15:15:00 -
[41] - Quote
<3 |
Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
67
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Posted - 2012.04.18 15:16:00 -
[42] - Quote
Just throwing an idea out there, why not expand this functionality to remote reps? Rather than show us a list of names just show us a number of modules targeting us and their type, Small, Medium, Large, or Capital. |
Rek Seven
Probe Patrol Project Wildfire
265
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Posted - 2012.04.18 15:16:00 -
[43] - Quote
Not a bad little addition... We're getting there slowly but surely aren't we.
Hopefully it works with the top aligned ship wheel also. |
Zor'katar
Leeole's Legion
1
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Posted - 2012.04.18 15:16:00 -
[44] - Quote
Can the ship and quantity information from the mouseover be available on the right-click menu as well? Would be nice if we could use one method to both assess the situation and retaliate appropriately. (EDIT: Ok, after watching the video, maybe the action on the mouseover is quick enough to make this one unnecessary.)
Also, how about adding a quantity to the icons to show the total number of a certain debuff active on you? Sort of like an ammo counter. |
Chris Wheeler
Massively Motivated
2
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Posted - 2012.04.18 15:16:00 -
[45] - Quote
Ampoliros wrote:It might also be handy to move the duration of effects you're under to a circular timer around the module type, rather than the bars. Oh, also maybe a icon if you're in a bubble?
Exactly what I was thinking. +1 |
Herping yourDerp
Federal Navy Academy Gallente Federation
511
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Posted - 2012.04.18 15:16:00 -
[46] - Quote
sweet... could you make it so if we right click the new icons it targets the ship doing the ewar??? this would be good for small gang and PVE. |
ChromeStriker
The Riot Formation
92
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Posted - 2012.04.18 15:16:00 -
[47] - Quote
Everyone loves it hurray :D - Nulla Curas |
Raketefrau
Di-Tron Heavy Industries Test Alliance Please Ignore
1
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Posted - 2012.04.18 15:17:00 -
[48] - Quote
Awesome, so you can right-click on whoever is jamming you and target them!
Wait a sec....
(Awesome news, even though it should've been implemented like 6 years ago) |
Tarsas Phage
Pain Delivery.
86
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Posted - 2012.04.18 15:17:00 -
[49] - Quote
Pallidum Treponema wrote: Being able to see what debuffs a locked target has would be a HUGE buff to ewar in fleetfights, and in a smaller sense in small gangs as well. It'd also let a well coordinated gang outperform a less coordinated gang, by allowing people to spread points, ECM, tracking disruption and sensor dampening among the hostiles.
This is a pretty good point... raise your hand if you've been in a small gang before and upon the FC ordering everyone to "spread points!" everyone in your gang ends up pointing the same 1 or 2 people as the 5 others warp off.
/T |
Heimdallofasgard
Apex Clan
145
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Posted - 2012.04.18 15:19:00 -
[50] - Quote
it's the simple things :) |
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Haifisch Zahne
HZ Corp
3
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Posted - 2012.04.18 15:20:00 -
[51] - Quote
Looks good, although easier placement of EWAR effects on the Overview would be welcome also (e.g., place over pilot name, or over ship type, as wanted).
Second (or tenth now) vote for timers that circle the EWAR icon. I presume they would have to reset with new EWAR effects that take affect-- as opposed to having 10 circles spinning around an icon.
I dearly hope that you will minimize the information listed in the right-click menu of the EWAR icon. In the Drone windows, I seriously have to question the usefulness of some information, although it appears to now be gone (e.g., Market info).
And, where do I get *those* civi guns? |
Sentient Blade
Walk It Off Imperial Ascension
319
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Posted - 2012.04.18 15:24:00 -
[52] - Quote
I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves...
http://i40.tinypic.com/15nvjtj.png
Also, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome.
Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar. |
Rek Seven
Probe Patrol Project Wildfire
265
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Posted - 2012.04.18 15:25:00 -
[53] - Quote
Ampoliros wrote:It might also be handy to move the duration of effects you're under to a circular timer around the module type, rather than the bars.
+ 1 |
badjoras
NER Pew Pew
2
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Posted - 2012.04.18 15:29:00 -
[54] - Quote
Will it be possible to broadcast a target from the right click menu? |
Lyron-Baktos
Selective Pressure Rote Kapelle
105
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Posted - 2012.04.18 15:30:00 -
[55] - Quote
Please give us the option of moving the effects bar to wherever we want, similar to how we can move the HUD.
I have all my locked on targets line up right above my mods and it will comletley cover up the effects back.
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
706
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Posted - 2012.04.18 15:31:00 -
[56] - Quote
Cool |
Lyron-Baktos
Selective Pressure Rote Kapelle
105
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Posted - 2012.04.18 15:31:00 -
[57] - Quote
Sentient Blade wrote:I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves... http://i40.tinypic.com/15nvjtj.pngAlso, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome. Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar.
+1
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Bloodpetal
Mimidae Risk Solutions
605
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Posted - 2012.04.18 15:32:00 -
[58] - Quote
CCP karkur wrote:first
/me hugs!
Red Speedo someday? Mimidae Risk Solutions Recruiting |
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CCP Explorer
C C P C C P Alliance
252
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Posted - 2012.04.18 15:33:00 -
[59] - Quote
Bagehi wrote:Pictures ftw. Excellent changes! P.S. Can I have a civilian gatling pulse laser that one-shots titans? And video FTW!
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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krickettt
Golden Orb Technology inc EVE Animal Control
4
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Posted - 2012.04.18 15:35:00 -
[60] - Quote
How is this going to fit with the tank percentages overlay? |
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Meditril
T.R.I.A.D Defiant Legacy
59
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Posted - 2012.04.18 15:36:00 -
[61] - Quote
This new usability feature is really amazing! Good work CCP. |
Hachi Ironfist
Rubbish and Garbage Removal BadFellas.
104
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Posted - 2012.04.18 15:37:00 -
[62] - Quote
is that a ninja buff to Target painter effects ?? This was the first time I actually saw the laser, and not just a narrow 2d line.
Also, broadcasting from the contextual menu seems pretty important ! |
Rivur'Tam
the united Negative Ten.
25
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Posted - 2012.04.18 15:42:00 -
[63] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
this but well done finally something good from ccp
just to add electronic attack frigs SHOULD NOT BE ABLE TO DO ANYTHING TO SUPERCAPS a frig should not be able to kill a supercap hic's and lots of dps are for that. Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
107
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Posted - 2012.04.18 15:42:00 -
[64] - Quote
Finaly... Gattling Pulse Lasers are getting a Buff ... AMARR VICTOR! |
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CCP karkur
C C P C C P Alliance
695
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Posted - 2012.04.18 15:43:00 -
[65] - Quote
badjoras wrote:Will it be possible to broadcast a target from the right click menu? yes
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Xiode
Royal Amarr Institute Amarr Empire
1
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Posted - 2012.04.18 15:43:00 -
[66] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. |
Bloodpetal
Mimidae Risk Solutions
606
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Posted - 2012.04.18 15:45:00 -
[67] - Quote
Madame Karkur,
Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last?
Thanks! Mimidae Risk Solutions Recruiting |
Aineko Macx
Royal Amarr Institute Amarr Empire
174
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Posted - 2012.04.18 15:45:00 -
[68] - Quote
Sweet! Been requesting this feature for a while :)
Could you make it so that there is a small digit overlayed in the corner of the icon telling you how many instances of the effect are being applied to you without you having to hover you mouse over it?
Also, could you also include beneficial effects in this bar? Remote rep, remote sebo, eccm, tracking and energy transfer? |
Anvil44
Independent Traders and Builders MPA
67
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Posted - 2012.04.18 15:46:00 -
[69] - Quote
Awesome with awesome sauce added. I am not very good at looking to the side when in combat, having this in the middle of my HUD (so to speak) is perfect. Thanks ever so much. I may not like you or your point of view but you have a right to voice it. |
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CCP karkur
C C P C C P Alliance
698
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Posted - 2012.04.18 15:48:00 -
[70] - Quote
Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Unifex
C C P C C P Alliance
95
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Posted - 2012.04.18 15:48:00 -
[71] - Quote
This is a great first step and I can't wait to use it on TQ. Roll on next week!!!! Senior Producer of EVE Online |
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Pallidum Treponema
Body Count Inc. Pandemic Legion
106
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Posted - 2012.04.18 15:49:00 -
[72] - Quote
I just want to add that this is the kind of new features that will have players, old and new, rejoicing. :)
Keep it up, CCP! Very happy to see the direction EVE is going right now. :)
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Ashnazg
Matari Exodus
51
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Posted - 2012.04.18 15:49:00 -
[73] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
This and a thousand times over and over again!
White Knights and Manly Explosions |
Gilbaron
Free-Space-Ranger Ev0ke
203
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Posted - 2012.04.18 15:52:00 -
[74] - Quote
i haz many likes for this
circles around the icon and a small number indicating how many players are applying the buff would be cool
an option to move the bar wherever i want it and to have it expand it in whichever direction i choose would be nice
maybe a small blinky blinky on the icon when a new debuff is aplied (sounds like something for punkturis, heard shes into hello kitty and pink glitter and stuff)
keep up the good work |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
96
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Posted - 2012.04.18 15:53:00 -
[75] - Quote
WTF 1 shot avatar killl! |
Andrea Griffin
251
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Posted - 2012.04.18 15:54:00 -
[76] - Quote
This is an excellent addition. Well done, very simple and elegant, extremely useful. I love the love the UI has been receiving lately, it has made a huge difference to me. CCP Sreegs is my favorite developer. |
Bloodpetal
Mimidae Risk Solutions
606
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Posted - 2012.04.18 15:55:00 -
[77] - Quote
CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now.
You didn't have it ready for the WIP devblog? Or you will need to iterate on it for the deployment after it comes out?
EIther way, love it! Thanks a lot! Mimidae Risk Solutions Recruiting |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2238
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Posted - 2012.04.18 15:57:00 -
[78] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
This was my first question after reading the Dev Blog, you beat me to it!!
But yes, this is important. There should certainly be different icons / notifications to differentiate between the two.
Karkur, is this something that's on your radar? Vice Secretary of the 7th Council of Stellar Management.
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Devore Sekk
Royal Amarr Institute Amarr Empire
16
|
Posted - 2012.04.18 15:58:00 -
[79] - Quote
About time! Ewar is so critical, it's downright shocking our high tech ships are not capable of alerting us properly when effects are applied against the ship. There should be bells going off, not some tiny icon lost in the overview. |
Salpun
Paramount Commerce Masters of Flying Objects
235
|
Posted - 2012.04.18 15:58:00 -
[80] - Quote
Bloodpetal wrote:CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now. You didn't have it ready for the WIP devblog? Or you will need to iterate on it for the deployment after it comes out? EIther way, love it! Thanks a lot! Thats why a second devblog was written |
|
okst666
Not Solitude Again Solitude Empire
143
|
Posted - 2012.04.18 16:01:00 -
[81] - Quote
Question: Can I CTRL+Click on the Icon and automagically target that guy? Or even better all of them who have effects on me?
[X] < Nail here for new monitor |
Schmata Bastanold
Black Rebel Rifter Club
77
|
Posted - 2012.04.18 16:01:00 -
[82] - Quote
Great! Finally ewar that is visible without need to leave empty space for magic column in the overview.
Now, if you could also give us freely positioned HUD... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Idicious Lightbane
Federal Defense Union Gallente Federation
13
|
Posted - 2012.04.18 16:02:00 -
[83] - Quote
Going to chime in for the different icons for Warp Scrambler and Warp Disruptor. Other than that fantastic work! |
JTK Fotheringham
Resurrected Darkness
59
|
Posted - 2012.04.18 16:04:00 -
[84] - Quote
I laughed hard at the end of the video.
Also, this is good. Only question is this: Will it be buggy like the rest of overview?
/JTK |
Lyron-Baktos
Selective Pressure Rote Kapelle
105
|
Posted - 2012.04.18 16:09:00 -
[85] - Quote
Lyron-Baktos wrote:Please give us the option of moving the effects bar to wherever we want, similar to how we can move the HUD.
I have all my locked on targets line up right above my mods and it will comletley cover up the effects bar.
bump!
Is the effects bar movable?
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
96
|
Posted - 2012.04.18 16:11:00 -
[86] - Quote
I thought that CCP Punkturis was winning the best dev blog contest because of that nice chart with the hello kitty watermark... but I think nothing matches an avatar destruction!! Good job!!! that was awesome!!! oh well... perhaps the destruction of a pink avatar with a hello kitty watermark???
Who will go for it? |
Tork Norand
Mechanical Eagles Inc. The Ancients.
108
|
Posted - 2012.04.18 16:12:00 -
[87] - Quote
Two...no, three.....no...four points. One mentioned before, the other(s) not...
The one mentioned: Have the timers be the same style as the ones on our modules...it seems to be in the works though....but make it a different color. Red? Blue? Pink? Something different...and thicker than the ones on our modules.
The new one: Do NOT make the icons shift as more effects come into play. Lock them into a "static location" so that they are in a bar and always in the same locations for the same effects. If I'm going to right shift on something, I don't want it moving 3 places when other effects come into play. If they are locked in position, it's much better.
Just had a third idea....that ties into the "static location" I just mentioned. If the effect isn't there, let it have a very faint version of the icon. That helps people learn the placement ahead of time. Even better, let us rearrange them so that we know where they are.
Damn....the ideas keep coming....
4) If you do the above, save the location and order to the server. I don't want to have to redo the 3 computers I play Eve on. That or make the settings exportable and importable to other systems.
Thanks!
--Tork. CEO and Herder of Cats. |
Deen Wispa
Screaming War Eagles Incorporated
228
|
Posted - 2012.04.18 16:17:00 -
[88] - Quote
Why not seperate the icons for both warp scram and warp disruption?
Otherwise, awesome work. Simple but yet profound.
inb4 someone says this is further dumbing down of Eve
:) |
Pyrus Octavius
Koshaku Gentlemen's Agreement
14
|
Posted - 2012.04.18 16:17:00 -
[89] - Quote
Great job CCP! Very useful, and a long time coming. |
Salpun
Paramount Commerce Masters of Flying Objects
235
|
Posted - 2012.04.18 16:18:00 -
[90] - Quote
How hard will it be to show mobile warp disrupter effects on the bar? They still do not show in the current sisi build and its effect icon does not show on the overview The edge of the bubble gets lost when you have many up and you are zoomed in or zoomed out to far. |
|
Vertigo Ren
Estrale Frontiers Project Wildfire
9
|
Posted - 2012.04.18 16:18:00 -
[91] - Quote
Having recently lost a ship to exactly this, I like this change very much. |
Galmas
United System's Commonwealth
0
|
Posted - 2012.04.18 16:19:00 -
[92] - Quote
Ok, if you dont bring this feature anytime soon i will quit my accout, hack your servers, drop a bomb on your office, kill your kids and everyone you ever knew.
alright?
seriously, you are quite daft to feed such expectations all the time keep going!
Cheers Gal |
Snowflake Tem
The Order of Symbolic Measures
70
|
Posted - 2012.04.18 16:20:00 -
[93] - Quote
this should shake up combat for a bit - good news.
i'd love to have a fly on the wall watching noir struggling to maintain efficiently under these new conditions. but i'm sure Captain Spacey and the Hamsternauts are furiously bashing away on sisi as we speak. |
Salpun
Paramount Commerce Masters of Flying Objects
235
|
Posted - 2012.04.18 16:22:00 -
[94] - Quote
Galmas wrote:Ok, if you dont bring this feature anytime soon i will quit my accout, hack your servers, drop a bomb on your office, kill your kids and everyone you ever knew. alright? seriously, you are quite daft to feed such expectations all the time keep going! Cheers Gal Deploying next week |
Cathrine Kenchov
Ice Cold Ellites
0
|
Posted - 2012.04.18 16:24:00 -
[95] - Quote
CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now.
Oh cool, that is good to hear that its in the works.
Then we can finally get rid of "countdown: miscellaneous " Because that was never vauge |
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CCP Goliath
C C P C C P Alliance
195
|
Posted - 2012.04.18 16:24:00 -
[96] - Quote
This is on Sisi right now guys, go try it out! CCP Goliath | QA Team Lead | @CCP_Goliath |
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ROXGenghis
Agony Unleashed Agony Empire
18
|
Posted - 2012.04.18 16:26:00 -
[97] - Quote
Lots of great enhancement ideas in this thread; I won't repeat them and I hope CCP uses them.
One more idea: under combat conditions it's going to be difficult for the human eye to parse that text box because both player and ship names can be long or short, single or multiple words:
Jammed Chribba in Badger Mark II (1x) Harlequid D'Earth in Raven Navy Issue (3x) FakenaMeisvErylongCAPs in Ibis (1x) and 23 more
It would be much easier if this were in table form, much like a mini-overview. Have columns for player, ship, num_effects, and maybe distance, and let us interact with it as we do with the overview. More intuitive this way. |
TheButcherPete
Specter Syndicate CORE Alliance
127
|
Posted - 2012.04.18 16:31:00 -
[98] - Quote
:D I like this feature, but Punkturis is still my favorite Dev!
She's just so pretty :3 My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Ines Fy
Heroes of the Past Goonswarm Federation
28
|
Posted - 2012.04.18 16:32:00 -
[99] - Quote
Question:
The warp disruption icon appears when we are inside a bubble?
You are probably asking why do I need to see the icon... "can't you see the bubble in the screen and if your ship is inside of it or not?"
- yes and no
1 - no when I'm zoom out 2 - yes when I'm zoom in, but in this case when I'm in the edge of the bubble, since the bubble makes this wave efffect ,we never know for sure until we press warp 3 - with this feature it will be nice to have the icon so I can see who the bubble belongs too and target it back.
|
Ifly Uwalk
Concentrated Evil Mining For Profit Alliance
203
|
Posted - 2012.04.18 16:36:00 -
[100] - Quote
/me heads off to null in a stock Impairor.
Titan kill-mail here i come! |
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Lubricious Cain
Black Ice Recon
1
|
Posted - 2012.04.18 16:38:00 -
[101] - Quote
Watching the video, this looks pretty slick. My only possible concern is the fact that the icons move as new ones are added/removed. I'm just wondering if it puts things in a similar situation like the overview use to be where you are trying to quickly target the guy that has you warp scrambled, but are having to chase down the icon with your shaky, fear stricken hand. |
TheMercenaryKing
StarFleet Enterprises Red Alliance
11
|
Posted - 2012.04.18 16:40:00 -
[102] - Quote
what about when 50 scorpions are jamming you? what would happen then? a 50 item dropdown menu or would it be like drones assist/guard/assign where then names show up in alphabetical subgroups?
Edit: I changed 5 to 50 like it was to be. |
Skyreth
Revelation of Wrath
18
|
Posted - 2012.04.18 16:42:00 -
[103] - Quote
I fully endorse this product and/or service.
Now if only we had some EWAR to use against their EWAR so that EWAR would get EWARed and...no wait...we got that already, dammit
Still, good work. Looking forward to seeing this in game. |
Cryten Jones
Advantage Inc The Matari Consortium
73
|
Posted - 2012.04.18 16:42:00 -
[104] - Quote
Dear Awesomeness,
This is full of win!
would you mind adding the win sauce of making the effect countdown timers red rings around the effect?
This will add to the overall cohesiveness of the UI:
an icon = a thing a ring around the icon is it's timer
p.s. - Can I has your lazors :-)
-CJ
|
Sakurako Kimino
Eternal Darkness. G00DFELLAS
13
|
Posted - 2012.04.18 16:45:00 -
[105] - Quote
WTB super noob ship, looks great.
also the changes look good
eve is about sin |
Kurai Okala
Okala Corp
13
|
Posted - 2012.04.18 16:48:00 -
[106] - Quote
The new debuff bar is a great addition but I LOVE Sentient Blade's mock-up/ideas for it which I've quoted below.
Sentient Blade wrote:I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves... http://i40.tinypic.com/15nvjtj.pngAlso, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome. Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar.
|
Wil Kaziklu
Power of the Phoenix
0
|
Posted - 2012.04.18 16:48:00 -
[107] - Quote
How is this just coming in now? I'm happy to see it... but it seems odd that in 9 years no one thought hey lets make this a little easier to locate. |
Knug LiDi
N00bFleeT Numquam Ambulare Solus
45
|
Posted - 2012.04.18 16:54:00 -
[108] - Quote
I endorse this service.
I can't imagine how many ships of mine this may have help save.
However, if I may add a further request:
- Instead of the horizontal greyish bar indicating the cycle on the ewar module, could we have a circular progress bar of similar appearance to the ones on our modules? That way if we are scrammed and target painted, we can see the cycles for each affect.
Obviously, the information is passed to the client currently, so no additional server load.
But even without my suggestion, this is simply loaded with awesome.
If only we could fall into a woman's arms
without falling into her hands |
TheLostPenguin
Surreal Departure
22
|
Posted - 2012.04.18 16:54:00 -
[109] - Quote
Very nice, I'm sure I can't have been the only one dreading what mess would be served up after reading about a new piece of ui, but this looks like a good solid first implementation to me
Now for a few suggestions that I think bear repeating again...
1: Make this a seperate ui window like the selected item window so we can position it to taste within our weird and wonderfull ui setups, ideally also let us resize it to some degree or indeed close it, if for some reason someone totally hates it and doesnt want to use it.
2: Kind of comes with the first idea, but failing implementing that at a later stage at least let us chose to have all icons displayed but greyed out/faint if not applicable, as a couple of people (whos names I cba to go back and find, sorry whoever you were) already suggested this will help with familiarity and prevent those annoying edge cases where the icon you were trying to mouseover jumps back and forth because several effects cycled on/off JUST as you wanted to lock someone up...
3: Add the total # of people inflicting that effect on you to the icons, in the same manner as ammo counts are shown on weps, for easier at-a-glance use of the bar to tell if you're totally and hopelessly jammed into next year by everyone or just need to get one guy called primary to solve all your problems.
Looking forward to some small iterations in the future, but good job on adding a usefull feature (and not removing the old way via overview as some had feared). |
|
Chribba
Otherworld Enterprises Otherworld Empire
3202
|
Posted - 2012.04.18 16:59:00 -
[110] - Quote
Looks neat!
|
|
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Avila Cracko
344
|
Posted - 2012.04.18 17:00:00 -
[111] - Quote
NICE...
But, what is with Buffs??? truth, the whole truth and nothing but the truth. |
bornaa
GRiD.
218
|
Posted - 2012.04.18 17:03:00 -
[112] - Quote
CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now.
Is that that from UI video??? And, when we can expect to see that??? Because, this lines are just ugly... That Ain't Right |
Solhild
Republic Military School Minmatar Republic
676
|
Posted - 2012.04.18 17:04:00 -
[113] - Quote
Tlat Ij wrote:Why not add an e-war column to the overview?
Then we could filter to put ewar peeps at the top of the list |
witchking42
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.04.18 17:06:00 -
[114] - Quote
Great addition...
As has been previously said, timers under each icon would be great, if not please remove the MISCELLANEOUS and replace with what it actually is!!!
wk |
Aemonchichi
Limited Access Guardian Society
2
|
Posted - 2012.04.18 17:08:00 -
[115] - Quote
nice feature 8)
is it possible to not make it fixed to the position shown in the dev blog screenies ? i am using this space otherwise and i would like to have this new feature freemoving |
Crestor Markham
Reasonable People Of Sound Mind
0
|
Posted - 2012.04.18 17:08:00 -
[116] - Quote
Would it be possible to include "shooting" as an effect? I know it's not ewar, but an easy way to tell who is shooting you would be great. It can be hard to sort out who the incoming damage is from... especially when it's coming from a confused blue who isn't on your overview... |
Snus Mumriken
EVE University Ivy League
7
|
Posted - 2012.04.18 17:15:00 -
[117] - Quote
Cryten Jones wrote:Dear Awesomeness,
This is full of win!
would you mind adding the win sauce of making the effect countdown timers red rings around the effect?
This will add to the overall cohesiveness of the UI:
an icon = a thing a ring around the icon is it's timer
p.s. - Can I has your lazors :-)
-CJ
I support this, because it is the same I wanted to write. :-) Replace the old progress bars because they are really really outdated. I'm on Twitter. |
ergherhdfgh
Imperial Academy Amarr Empire
13
|
Posted - 2012.04.18 17:18:00 -
[118] - Quote
Holy **** you guys gotta nerf civilian pulse lazors right meow! |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
101
|
Posted - 2012.04.18 17:20:00 -
[119] - Quote
I've been playing for 2 years, and have never even seen those icons on the Overview. I always thought the Overview tab related to EWAR was bugged because I couldn't select a color. "The Mittani isn't even gone for a day and CCP's management is already making bad decisions."
THE MITTANI for CEO of CCP 1-800-273-8255 |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
1281
|
Posted - 2012.04.18 17:25:00 -
[120] - Quote
Good job, this has been long in coming.
Can you make sure "broadcast target" is available as a right-click option on the person name though (assuming fleet & whatnot) Member of CSM 2, 3, 4, 5, 6 and 7 |
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Marlona Sky
Massive PVPness Psychotic Tendencies.
795
|
Posted - 2012.04.18 17:27:00 -
[121] - Quote
When will we be allowed to customize our drop down menus?
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DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
9
|
Posted - 2012.04.18 17:33:00 -
[122] - Quote
Dang Yea! Nice addition but how is it going to fit when I already have all my locked targets located above my shields/armor/hull grid? |
Lemming Alpha1dash1
Lemmings Online
5
|
Posted - 2012.04.18 17:35:00 -
[123] - Quote
Does this include E-war effects from ze Drones ?
Don't want to see Team Game of Drones to be left out |
FeralShadow
Blue Republic RvB - BLUE Republic
92
|
Posted - 2012.04.18 17:36:00 -
[124] - Quote
+1 MILLION internets to you Phantom
Disclaimer: Internets are non-transferrable. Internets are also non-redeemable on any goods and/or services. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Bienator II
madmen of the skies
679
|
Posted - 2012.04.18 17:44:00 -
[125] - Quote
cool stuff
also a nice demonstration of the limited usefulness of the progress bar displaying multiple "miscellaneous" effects ;) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Karah Serrigan
The Hatchery Team Liquid
24
|
Posted - 2012.04.18 17:47:00 -
[126] - Quote
As long as the original icons next to the name in the overview stay as well, i have no problem seeing this implemented, but if those icons get replaced because of this then ill be shooting something in jita soon. This is in no way faster to recognize who is ewaring you, because you have to hover over the icon first. It is also not faster to lock someone who is ewaring you, because again you have to navigate through 123 dropdown menues, instead of ctrl leftclicking someone in your overview. Theres also the scenario that you want to know who is warpscrambling you, but not do anything against it, because your mouse cursor is busy doing other things, like navigating in space and ****. As i see it, in those huge blobfest fights, this changes nothing, it doesnt matter who ewars you when there are 1000 maelstroms alphaing your ****. In small fights, having the icons next to the names on the overview, where you should be looking anyway to see distances and ****, is superior to this change.
So please, dont remove the icons on the overview. |
TheCareBearStare
Quadriplegic Pods
0
|
Posted - 2012.04.18 17:49:00 -
[127] - Quote
Please Don't Forget about the BUFF aspect of this whole thing.
If it is not to late, add icons that represent Shield Transporters, Armor Repairers and Cap Transfers.
If you do this, you will forever receive a fruit basket this time every year until the end of time.
Thank you for your time, TCBS |
Captain S04p
Abyssal Heavy Industries Narwhals Ate My Duck
9
|
Posted - 2012.04.18 17:50:00 -
[128] - Quote
I bloody love this!!!11ONE
but if I may,
If this is mentioned somewhere else, do let me know but imma let me finish...
Hows about on the overview, when Xpilot points me I want Xpilot's overview bar to turn flashy green to let me know who is pointing me at the glance of an eye, his range and transversal etc...
So in fights where range control is needed or just in general, you can see that a) your pointed b) the enemies range and all the other stuff you choose to have on your overview
So it would look something like this
It would be much nicer than that as I used MS paint, but it illustrates my point.
Webbing, Neuting and nosing etc could be sorted and prioritised by the player, so for example, If I am being pointed and nos'ed, the bar would be green instead of the colour corresponding to the less important nos.
Feel free to call me out on this if it has been mentioned or implemented some how, but tried to do this ages ago and it didn't work. |
Garrvik
9
|
Posted - 2012.04.18 18:05:00 -
[129] - Quote
Fantastic step forward. I still wish there were audible alerts with it (on/off configurable of course), but this is certainly endlessly better than the current system.
+1 to the original poster that suggested allowing for ctrl-click of the name in the menu to lock the target. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
110
|
Posted - 2012.04.18 18:07:00 -
[130] - Quote
This is an interesting addition to the UI and it will be fun to put it through Tranquility testing when released.
The only concern that I have is that the additional client functionality does not cause performance issues either locally or server-side. Any delay or hiccup that occurs during PvP can mean doom or victory depending on who experiences the glitch. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Roime
Shiva Furnace
493
|
Posted - 2012.04.18 18:08:00 -
[131] - Quote
Andrea Griffin wrote:This is an excellent addition. Well done, very simple and elegant, extremely useful. I love the love the UI has been receiving lately, it has made a huge difference to me.
This.
Great, great work, UI team <3 |
Mors Magne
Terra Incognita Intrepid Crossing
31
|
Posted - 2012.04.18 18:17:00 -
[132] - Quote
Great!
Suggestion: The circular IU component (with all of its little components) could be improved by allowing players to put it where they like.
This is because I play Eve on 2 screens, and the UI is off to one side and gets chopped in half by the monitors' edges. |
zcar300
SERCO Group
12
|
Posted - 2012.04.18 18:29:00 -
[133] - Quote
Thank you Thank you Thank you !! |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
457
|
Posted - 2012.04.18 18:32:00 -
[134] - Quote
I really don't want to have to scroll over something to see who is doing what to me. Typically I know when I am being webbed or scrammed, the important information is the source of the effect, not the effect itself. |
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CCP karkur
C C P C C P Alliance
716
|
Posted - 2012.04.18 18:36:00 -
[135] - Quote
Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max The first one would require some changes to the menus (affecting all of them)... of course something that "could" be done, but something we would really need to think about since it's not an isolated change for the Effects Bar.
The second one... I'll suggest that to Team Five O, which just borrowed me to implement this and really owns this going forward. This is not a change that I would want to do at this point, simply because I am not sure what other consequences that could have. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Ambo
I've Got Nothing
30
|
Posted - 2012.04.18 18:36:00 -
[136] - Quote
If I'm honest, I think this is long overdue. Still, very glad it finally on the way. Thanks! |
Riffix
Synergistic Arbitrage
32
|
Posted - 2012.04.18 18:38:00 -
[137] - Quote
Great addition BUT please add:
Ampoliros wrote:
It might also be handy to move the duration of effects you're under to a circular timer around the module type, rather than the bars. Oh, also maybe a icon if you're in a bubble?
THIS!!
TommyBlue wrote: Maybe not in the first iteration of this, but I think it would really good to have a summation of each individual effect placed at the bottom right of each icon. Say, for example, that you are pointed by 2 scrams and 1 disrupter. In the bottom right you would have a 5. Or if you are being webbed by a few different people with different webs, it could sum the total % of slow. That saves you having to count each one.
And THIS!!!
Nice to see this type of thing is getting love. It is most important! |
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CCP karkur
C C P C C P Alliance
716
|
Posted - 2012.04.18 18:45:00 -
[138] - Quote
Just to address some of the comments:
- we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons
- we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon.
but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Ein Spiegel
Fly-by-Night Industries LLC PTY LTD Drama Flakes
9
|
Posted - 2012.04.18 18:47:00 -
[139] - Quote
As an ECM capable pilot, I deplore these changes on the ground that in fleet fights, I will now be killed regardless of whether I am in the shiny scorpion, falcon, and rook. The sneaky sneaky ECM drake (or other "sneaky sneaky" ship) is no longer viable
Seriously, though, I'm used to being primary target for ECM, and this effect bar will be so great in so many ways, you are a bawss for putting it together. I just hope team Five 0 going forward takes their inspiration from your bawsness. |
Sanyo Santiago
Real Small Town Hitmen
1
|
Posted - 2012.04.18 18:57:00 -
[140] - Quote
mad lulz at the titan blowing up
Love this new effects bar. Has all the functionality I need. |
|
KrakizBad
Eve Defence Force Fatal Ascension
618
|
Posted - 2012.04.18 18:57:00 -
[141] - Quote
Right click menus suck in combat. Please implement a control-click to target the aggressors of each particular ewar category. Yes, that's sometimes more than you can actually target, that's fine. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |
Ulair Memmet
ORIGIN SYSTEMS
33
|
Posted - 2012.04.18 19:11:00 -
[142] - Quote
Kewl stuff |
Malkshurr
CBC Interstellar Fidelas Constans
1
|
Posted - 2012.04.18 19:19:00 -
[143] - Quote
Warp disruption bubble effect is not display on the debuff bar ( you know that )
We've all been in situations when the ship after the jump is on the edge of the bubble and we don't know whether the effect affects us or not
due to the fact that this is not displayed anywhere it would be really useful |
Ila Dace
Center for Advanced Studies Gallente Federation
11
|
Posted - 2012.04.18 19:20:00 -
[144] - Quote
To quote Darth Vader "Impressive." Good stuff here. |
Celeritas 5k
Connoisseurs of Candid Coitus
29
|
Posted - 2012.04.18 19:30:00 -
[145] - Quote
This looks amazing!
+1 for Ctrl+click functionality, and it would be even better if you can ctrl+click the same icon repeatedly to target every attacker who is jamming you, in some order (closer to further, order of when they started jamming, strongest to weakest effect, alphabetically, ascending playerID, it's not too important), or it could automagically attempts to target everyone who's jamming you with one click.
I can see how it's tough to develop a solution for all situations, from mission bears finding a web rat to a huge fleet fight. |
Silly HoBag
Phoenix Evolved Part Duo
0
|
Posted - 2012.04.18 19:31:00 -
[146] - Quote
add the timer swinging around the icon like in the fanfest samples vs the stock bars would be a nice step forward.
and PLEASE add ctrl+click
its just so logical, ctrl+click, eve client attempts to target back all the enemys from the top down by name, and if you hit your max lock number, just stock locking people there... when those X amount are dead, ctrl+click again ... seems logical |
Bishops Guest
Adhocracy Incorporated Adhocracy
18
|
Posted - 2012.04.18 19:34:00 -
[147] - Quote
Could you also add some differentiation between ECM hits and ECM misses? It can be really useful to know when someone started ECMing you, even if they did not hit the first time. |
okst666
Not Solitude Again Solitude Empire
143
|
Posted - 2012.04.18 19:34:00 -
[148] - Quote
CCP karkur wrote:
- we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon.
And what is the problem? Target all of them then! [X] < Nail here for new monitor |
Karah Serrigan
The Hatchery Team Liquid
24
|
Posted - 2012.04.18 19:38:00 -
[149] - Quote
CCP karkur wrote:Just to address some of the comments: - we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons - we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon. but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it Would you mind answering my question whether the original icons in the overview will get removed or will stay too with this change? |
okst666
Not Solitude Again Solitude Empire
143
|
Posted - 2012.04.18 19:40:00 -
[150] - Quote
Karah Serrigan wrote: Would you mind answering my question whether the original icons in the overview will get removed or will stay too with this change?
Read the devblog..your answer is there! [X] < Nail here for new monitor |
|
Tess La'Coil
Lightbringer's Sanctuary Fatal Ascension
16
|
Posted - 2012.04.18 19:41:00 -
[151] - Quote
Absolutely fantastic! DO WANT! Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Qvar Dar'Zanar
EVE University Ivy League
32
|
Posted - 2012.04.18 19:47:00 -
[152] - Quote
So you add a target in the belly for us EWAR pilots because otherwise people would have to look at their overview, but you can't also add an extra icon that says "also, this guy is shooting at you". |
Lyron-Baktos
Selective Pressure Rote Kapelle
106
|
Posted - 2012.04.18 19:48:00 -
[153] - Quote
CCP karkur
Can you please find out if the effects bar can be moved independently of the main mod/capicator HUD? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Grady Eltoren
Aviation Professionals for EVE
39
|
Posted - 2012.04.18 19:52:00 -
[154] - Quote
Wow - CRAZY COOL feature CCP! Big time kudos.
A few things though to reiterate and iterate on the idea...
1) Please have team 5-oh look into seperating Warp Disrupt/Warp Scramb
2) You said 8 EWAR effects displayed...I only saw 7 (ECM, WarpScram/disrupt, TP, NOS, Neut, Web, SensorDisrupt) - was the missing icon the Tracking Disruptor?
3) Would love this feature even more if it showed Positives too as mentioned. e.g. - Remote Rep, Remote Cap, Shield transfer, Remote Sensor boost, Remote ECCM, Remote Tracking boosting, etc etc
4) Can we get a colored hue to these icons like Orange or Red that helps draw your eye to it? For #3 above you could make it light blue hue. It would just be more astetically pleasing.
5) Need a seperate column in the overview for EWAR too.
Thanks! |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
55
|
Posted - 2012.04.18 20:01:00 -
[155] - Quote
Great stuff! Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
32
|
Posted - 2012.04.18 20:12:00 -
[156] - Quote
Great idea - just one option I'd like to see: The UI not 'moving' and popping in one by one.
I'd much prefer having all the EWar icons there, but in an 'inactive' greyed out state (think a fitted, but offline module).
Moving UI's are generally annoying as they cause 'focus drag' - that is no matter what you're looking at, your eye will be drawn to the moving aspect.
I would suggest having them in an actual game window, That way you can drag it about, pin it, resize it and so on....but with the boarder / transparency / pin limitations it probably wouldn't work too well. |
Montevius Williams
Eclipse Industrial Inc Order of the Void
283
|
Posted - 2012.04.18 20:24:00 -
[157] - Quote
DId you just blow up a titan with a rookie ship lol, that was awesome. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
10
|
Posted - 2012.04.18 20:35:00 -
[158] - Quote
well, good job to the team, on continuing in improving the game quality and experience. it's great to see you're effort in adding those little helpful things, but i don't get so excited just for that. i'm sure you're working on more exciting things, that will be awesome, as a package.
one detail ... how about in the contextual fleet menu, when i want to change wing, whay is there an option for me to "Quit my corporation" !? because, I'm sure that "Quitting corporation" is the right thing you want to do,during a fleet op, or hanging around some "blue POS" and suddenly ... "Quit corporation" and become neutral, because of some lag/ miss click in the desired option, and having POS guns making short work of you ...
looking up for further news and developments, continue the good work please :)
|
Echo Mande
24
|
Posted - 2012.04.18 20:46:00 -
[159] - Quote
+1
I support this product and/or service. |
Cloned S0ul
Blood Fanatics
10
|
Posted - 2012.04.18 20:46:00 -
[160] - Quote
Awesome Tytan nerf, and now serious, good job, even small optical changes and fresh IU changes are importand. |
|
Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
1
|
Posted - 2012.04.18 20:48:00 -
[161] - Quote
Nice, much easier to see who is doing what, the icons on the overview were much to small, this is a good improvement :) |
Ellente Fervens
Saiph Industries SRS.
0
|
Posted - 2012.04.18 20:58:00 -
[162] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
Came here to say this, got beaten to it. Please implement. Bye. |
Shepard Book
Imperial Academy Amarr Empire
37
|
Posted - 2012.04.18 21:02:00 -
[163] - Quote
CCP Phantom wrote:Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview? Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation!
Great Idea and work! Rejoicing!
|
Siphaanu
SchlongBong Local Down
4
|
Posted - 2012.04.18 21:12:00 -
[164] - Quote
Does it work in the following way?
Hover over icon, determine aggressors - both name and ship. (check) Right click icon, ctrl-click the one you want to target (as per hotkey settings) - again the whole thing should display both name and ship.
If it works that way, I'll find it useful and will be very happy about the feature, else I'll stick with small icons on overview. |
MotherMoon
Huang Yinglong White-Lotus
539
|
Posted - 2012.04.18 21:26:00 -
[165] - Quote
"And if you want to attack them back, just right click the icon, find the dude you hate the most in the list and target him or her back!"
Would it be possible to have a broadcast target to this menu? So we can broadcast the target for the whole fleet/current wing we are in? |
MotherMoon
Huang Yinglong White-Lotus
539
|
Posted - 2012.04.18 21:37:00 -
[166] - Quote
also whats up with the old time bar? why isn't it a circle timer around the icons? |
GeeShizzle MacCloud
118
|
Posted - 2012.04.18 21:39:00 -
[167] - Quote
Awesome work CCP Karkur and Team 5-0!!
as always people will be a bit stubborn on the whole menu's and UI element of this, and with time it will fit when u guys refine it more and more.
Pallidum Treponema wrote:This is awesome, but where can I see the debuffs on the targets?
EWAR in fleet fights have historically been pretty insignificant, due to the scale of things. With small gangs, it's easy to coordinate ECM/tracking disruption etc, but in fleet fights it's near impossible.
Being able to see what debuffs a locked target has would be a HUGE buff to ewar in fleetfights, and in a smaller sense in small gangs as well. It'd also let a well coordinated gang outperform a less coordinated gang, by allowing people to spread points, ECM, tracking disruption and sensor dampening among the hostiles.
Can we PLEASE get debuff displays on targets soon? ;)
5-0 and Karkur we REALLY REALLY need this!! we already get notifications on scram and warp disruption, our clients already display target painting and webbing etc... BUT, and this is a rediculously huuuuge but, in the fury and chaos of a fleet fight, we dont have the time to manually check all of these things etc...
now with the ewar bar, you can technically remove the hostile ewar notifications off the overview. how about replacing that mechanic with one that shows friendly ewar against overview contacts, say with a green ring around the icon to denote friendly ewar on target. |
TheButcherPete
Specter Syndicate CORE Alliance
127
|
Posted - 2012.04.18 21:43:00 -
[168] - Quote
GeeShizzle MacCloud wrote:Awesome work CCP Karkur and Team 5-0!! as always people will be a bit stubborn on the whole menu's and UI element of this, and with time it will fit when u guys refine it more and more. Pallidum Treponema wrote:This is awesome, but where can I see the debuffs on the targets?
EWAR in fleet fights have historically been pretty insignificant, due to the scale of things. With small gangs, it's easy to coordinate ECM/tracking disruption etc, but in fleet fights it's near impossible.
Being able to see what debuffs a locked target has would be a HUGE buff to ewar in fleetfights, and in a smaller sense in small gangs as well. It'd also let a well coordinated gang outperform a less coordinated gang, by allowing people to spread points, ECM, tracking disruption and sensor dampening among the hostiles.
Can we PLEASE get debuff displays on targets soon? ;) 5-0 and Karkur we REALLY REALLY need this!! we already get notifications on scram and warp disruption, our clients already display target painting and webbing etc... BUT, and this is a rediculously huuuuge but, in the fury and chaos of a fleet fight, we dont have the time to manually check all of these things etc... now with the ewar bar, you can technically remove the hostile ewar notifications off the overview. how about replacing that mechanic with one that shows friendly ewar against overview contacts, say with a green ring around the icon to denote friendly ewar on target.
Wow, that's a really well thought out idea. +1 My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Daedalus II
The Oasis Group Combat Mining and Logistics
116
|
Posted - 2012.04.18 22:01:00 -
[169] - Quote
Suggestion: If you hold ctrl and click on one of the icons, you target all of the offenders (up to as many as your ship can handle of course). That would be awesome to have. |
GeeShizzle MacCloud
121
|
Posted - 2012.04.18 22:29:00 -
[170] - Quote
TheButcherPete wrote: Wow, that's a really well thought out idea. +1
thanks bro! anyway wanted to amend it cause i used the term 'friendly' waaaaay to loosely!
having all contacts on your overview showing friendly ewar being used on them would be bad cause itd put undue stress on the need to send data to and from other servers crunching standings data etc...
best to limit only to fleet. So icons on the overview contacts will have a pink circle round them denoting someone in your fleet is applying ewar/ecm onto that contact.
i wouldnt put multiplier numbers on them so if a contact is being scram'd by 10 guys, just the warp jammer icon appears, no X10 next to it etc...
we dont want to have it tooo easy! |
|
Doggy Dogwoofwoof
Skellhell Operations
15
|
Posted - 2012.04.18 22:38:00 -
[171] - Quote
Awesome CCP |
Decus Daga
The Inheritors
20
|
Posted - 2012.04.18 22:41:00 -
[172] - Quote
Look great, question though, when jammed by drones is it going to link the drone, or the owner of said drone? |
Sinooko
Orion's Fist
26
|
Posted - 2012.04.18 22:57:00 -
[173] - Quote
Win! Long Live Eve Online! |
Liang Nuren
Parsec Flux
1550
|
Posted - 2012.04.18 23:23:00 -
[174] - Quote
Would it be possible to control click on the ewar icon and lock the first person in the list?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Sturmwolke
164
|
Posted - 2012.04.18 23:25:00 -
[175] - Quote
Nice one.
What about these (below), will they show a status icon? I'm hoping they would.
- Remote rep
- Remote tracking links
- Remote sensor boost
- Remote hull rep
- ECCM projectors
|
Imigo Montoya
Wildly Inappropriate Goonswarm Federation
35
|
Posted - 2012.04.18 23:37:00 -
[176] - Quote
All I have to say is this: Iteration. **** yeah! |
BoodaBooda
Dreddit Test Alliance Please Ignore
79
|
Posted - 2012.04.18 23:49:00 -
[177] - Quote
Looks good, but I really want to know why that arbitrary and confusing time bar hasn't been changed. Can the icons have a glowing circle around them so we can see duration, or maybe have smaller vertical time bars extending out of the top of each status effect? |
|
CCP karkur
C C P C C P Alliance
727
|
Posted - 2012.04.18 23:54:00 -
[178] - Quote
BoodaBooda wrote:Looks good, but I really want to know why that arbitrary and confusing time bar hasn't been changed. Can the icons have a glowing circle around them so we can see duration, or maybe have smaller vertical time bars extending out of the top of each status effect? Adding the timers to the icons would have been a bigger task and would have taken longer to implement, and we didn't really have the time to do that now.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
MotherMoon
Huang Yinglong White-Lotus
539
|
Posted - 2012.04.18 23:57:00 -
[179] - Quote
CCP karkur wrote:BoodaBooda wrote:Looks good, but I really want to know why that arbitrary and confusing time bar hasn't been changed. Can the icons have a glowing circle around them so we can see duration, or maybe have smaller vertical time bars extending out of the top of each status effect? Adding the timers to the icons would have been a bigger task and would have taken longer to implement, and we didn't really have the time to do that now.
well don't let this thing stay in the game for 3 plus years before making it better this time. |
|
CCP karkur
C C P C C P Alliance
727
|
Posted - 2012.04.18 23:58:00 -
[180] - Quote
MotherMoon wrote:Would it be possible to have a broadcast target to this menu? So we can broadcast the target for the whole fleet/current wing we are in? Broadcast target is in the menu if you are in a fleet... my character was just not in a fleet when I made the screenshots CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|
|
CCP karkur
C C P C C P Alliance
728
|
Posted - 2012.04.19 00:03:00 -
[181] - Quote
Lyron-Baktos wrote:CCP karkur
Can you please find out if the effects bar can be moved independently of the main mod/capicator HUD? The Effects bar is a part of the HUD, and can't be moved from it (at least not the way it's now).
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
Kievan Arakyd
MarSec Industries STR8NGE BREW
19
|
Posted - 2012.04.19 00:13:00 -
[182] - Quote
A suggestion: allow me to control-click an effect icon to lock whoever is doing it. Alot faster than dealing with the menu. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
27
|
Posted - 2012.04.19 00:56:00 -
[183] - Quote
Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
In addendum, just mousing over the icons brings up the list which we may then CTRL+Click on to target. No right-clicking required. ;) |
ELECTR0FREAK
0
|
Posted - 2012.04.19 01:47:00 -
[184] - Quote
This looks great! I also agree that timers on the icons (with a different color from module timers to differentiate) along with ctrl-click and an icon for bubbles would be awesome! |
Lyron-Baktos
Selective Pressure Rote Kapelle
107
|
Posted - 2012.04.19 01:52:00 -
[185] - Quote
CCP karkur wrote:Lyron-Baktos wrote:CCP karkur
Can you please find out if the effects bar can be moved independently of the main mod/capicator HUD? The Effects bar is a part of the HUD, and can't be moved from it (at least not the way it's now).
meh, but thanks for the update.
just checked it out on sisi and the effects bar is completely hidden by my targets. oh well
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Bhaal Chinnian
Hedion University Amarr Empire
12
|
Posted - 2012.04.19 02:17:00 -
[186] - Quote
Kievan Arakyd wrote:A suggestion: allow me to control-click an effect icon to lock whoever is doing it. Alot faster than dealing with the menu.
Lolmer wrote: In addendum, just mousing over the icons brings up the list which we may then CTRL+Click on to target. No right-clicking required. ;)
Excellent suggestions, in addition to these, I would also like to suggest that the effects bar icons be sorted by RANGE, left to right. Left being closest. 'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton |
Debir Achen
EVE University Ivy League
19
|
Posted - 2012.04.19 02:18:00 -
[187] - Quote
One concern: what mechanism is used for ordering the EW icons? I notice that the icons in one picture show Nos, RSD, Web and the other RSD, Nos, Web, ... . IMO, it is useful if they have a consistent order. |
Jas Dor
Republic University Minmatar Republic
136
|
Posted - 2012.04.19 03:05:00 -
[188] - Quote
Great, now how about letting me broadcast the people I have jammed to the other guys in fleet so that we don't all Jam the same person? |
Ris Dnalor
Black Rebel Rifter Club
284
|
Posted - 2012.04.19 03:08:00 -
[189] - Quote
+1
great new feature!
... |
BCK
Stimutac
0
|
Posted - 2012.04.19 03:16:00 -
[190] - Quote
Ok I hate to be the one negative nancy, but as a jammer pilot (which means I am inherently squishy) this kinda scares the poop out of me. It means that not only am I already the clear primary to the opposing FC, but now every single person that I attempt to jam will have an extra shiny new notification of my efforts and make me extremely easy to counter. Like instapop every time I attempt to jam. As if it isn't bad enough to be flying a blackbird or falcon or rook.
Secondly...Am I the only person who has spent the last couple of years learning to customize my overview correctly? I am of the opinion that if you can't read your overview, or if you have it set so narrow that you don't see all of the crucial info being displayed there (that CCP took the time to not only build concisely, but fully customizeable), you really should not be pvping. I live and breathe overview. Because I have to. Just like everyone else. If you can't see ewar on overview, widen it.
Furthermore, as a jammer pilot my only real defense is either my EWAR itself, or the safety of the rest of the fleet clogging up the enemies overview. As I am not a primary DPS dealer, nor a tank, it seems like I am being punished. There is no shiney new pop up for DPS guys shooting you. So they will be the only ones with the anonymity of the fleet blobbing up the overview. But now my squishy butt is going to stick out like a sore thumb as soon as I attempt to do my job. It sounds like the devs really want alot of dead jam boats. I understand that Caldari ewar is OP compared to the other races, but that is why every race has a specialized eccm option that they can fit if they don't want to get jammed. There are alot of ewar options, but honestly not many are regularly used other than jamming. I really believe that this is going to unfairly balance the game against me and my kind. Jam pilots are a fairly rare breed and we are acutely aware of how squishy we are and how much everyone else hates us; this new feature will seriously dissuade new pilots from pursuing a career as a jammer. They know that if they do, they will be in for a ton of losses. It's a hard sell to tell someone "Yeah, well you ARE going to lose your ship tonight when we go out pvping. Just like every other night. Sorry bud, that's the new life of a jammer. Oh and I'm not buying you a 19th falcon. Sorry. Fly a blackbird." |
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Barbie D0ll
Imperial Academy Amarr Empire
50
|
Posted - 2012.04.19 03:22:00 -
[191] - Quote
OMFG!! WIN WIN WIN and a very good job I may add |
Shaera Taam
Minmatar Death Squad Broken Chains Alliance
34
|
Posted - 2012.04.19 04:07:00 -
[192] - Quote
fantastic addition to my overview!
thanks, karkur and co!
ST
Thus Spake the Frigate Goddess! |
Ampoliros
Aperture Harmonics K162
36
|
Posted - 2012.04.19 04:35:00 -
[193] - Quote
CCP karkur wrote: - we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon.
Perhaps make it so that one ctrl+click targets the first person applying that ewar to you, and subsequent ctrl+clicks target the next person in the list applying ewar to you that you don't have locked?
edit: Oh, it sorts by name doesn't it. Yay. |
Packlid
Galactic Extensive Technologies SUB ROSA ALLIANCE
5
|
Posted - 2012.04.19 05:01:00 -
[194] - Quote
Now all we need is more manufacturing slots so we can make more ewar ships and modules :) |
Risandaar
Cataclysm Enterprises Ev0ke
0
|
Posted - 2012.04.19 05:26:00 -
[195] - Quote
Maybe it would be a good idea to give each item a fixed position. In a bigger fight when targetet heavily by e-war it might prove difficult to lock that one ceptor that is scrambling you when the symbols keep popping around.
But that aside, me likes. |
Alpheias
Euphoria Released Verge of Collapse
602
|
Posted - 2012.04.19 05:32:00 -
[196] - Quote
I am jamming to this tune. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Malakai Asamov
Van Diemen's Demise Northern Coalition.
7
|
Posted - 2012.04.19 05:39:00 -
[197] - Quote
i read most of the thread and stuff, what about ewar drones? |
Ralitge boyter
Nihilistic Techologies
0
|
Posted - 2012.04.19 06:03:00 -
[198] - Quote
I like the idea of being able to see much easier that you are on the receiving end of a ewar module. The previous tiny icons where a huge step forward in the overall ewar situation and I believe that this will once again make ewar more fun for all parties involved. |
YuuKnow
204
|
Posted - 2012.04.19 06:08:00 -
[199] - Quote
Excellent work. |
COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
82
|
Posted - 2012.04.19 06:47:00 -
[200] - Quote
Kievan Arakyd wrote:A suggestion: allow me to control-click an effect icon to lock whoever is doing it. Alot faster than dealing with the menu.
Agreed! Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |
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Mars Theran
EVE Rogues EVE Rogues Alliance
135
|
Posted - 2012.04.19 06:52:00 -
[201] - Quote
Yeah, this is pretty sweet. Definitely impressed with the changes and the one-shot Titan kill from a noob ship. Turn WiS into wIN! ..make all the characters Nude. |
DeBingJos
Avalon Project Shadow Rock Alliance
213
|
Posted - 2012.04.19 07:00:00 -
[202] - Quote
Great work, but 2 things really need to be done before this hts TQ:
1. The effects area needs to be movable. (Maybe like the target strip) A lot of my ingame friends play with the targets right above the hud for fast selection. If we need to move it up even more it will overlap your ship.
2. Circle timers are mandatory! I don't think this needs explanation. Fix FW ! |
Mars Theran
EVE Rogues EVE Rogues Alliance
135
|
Posted - 2012.04.19 07:07:00 -
[203] - Quote
BCK wrote:Ok I hate to be the one negative nancy, but as a jammer pilot (which means I am inherently squishy) this kinda scares the poop out of me. It means that not only am I already the clear primary to the opposing FC, but now every single person that I attempt to jam will have an extra shiny new notification of my efforts and make me extremely easy to counter. Like instapop every time I attempt to jam. As if it isn't bad enough to be flying a blackbird or falcon or rook
Secondly...Am I the only person who has spent the last couple of years learning to customize my overview correctly? I am of the opinion that if you can't read your overview, or if you have it set so narrow that you don't see all of the crucial info being displayed there (that CCP took the time to not only build concisely, but fully customizeable), you really should not be pvping. I live and breathe overview. Because I have to. Just like everyone else. If you can't see ewar on overview, widen it
Furthermore, as a jammer pilot my only real defense is either my EWAR itself, or the safety of the rest of the fleet clogging up the enemies overview. As I am not a primary DPS dealer, nor a tank, it seems like I am being punished. There is no shiney new pop up for DPS guys shooting you. So they will be the only ones with the anonymity of the fleet blobbing up the overview. But now my squishy butt is going to stick out like a sore thumb as soon as I attempt to do my job. It sounds like the devs really want alot of dead jam boats. I understand that Caldari ewar is OP compared to the other races, but that is why every race has a specialized eccm option that they can fit if they don't want to get jammed. There are alot of ewar options, but honestly not many are regularly used other than jamming. I really believe that this is going to unfairly balance the game against me and my kind. Jam pilots are a fairly rare breed and we are acutely aware of how squishy we are and how much everyone else hates us; this new feature will seriously dissuade new pilots from pursuing a career as a jammer. They know that if they do, they will be in for a ton of losses. It's a hard sell to tell someone "Yeah, well you ARE going to lose your ship tonight when we go out pvping. Just like every other night. Sorry bud, that's the new life of a jammer. Oh and I'm not buying you a 19th falcon. Sorry. Fly a blackbird."
I'm guessing you might not have been on the recieving end of a small gang with EWAR support anytime recently. The very fact that you fly a fit and role that gives you plenty of time to read your overview and see who is doing what suggests that you aren't even familiar with what the guys in the fray are doing or have time to notice
Experience will help someone to know when and what, and even where their attackers are and what they are doing to some extent and some people are just damn good at it, but often a player on the recieving end of a sudden onslaught really doesn't know what is coming from where.
So here is what is really going to happen. The experienced guys are going to continue ignoring you because you are just not always that important, and the inexperienced guys are probably going to try shooting at you in some desperate effort to survive.
Chances are they are still going to die, you'll adapt, and things will go back to normal except newbs will be better prepared. Sound good?
Anyway, it may change a few things but one element will always be the same: The experienced pilots will continue doing what they've always done. At least, I'm pretty sure they will. Turn WiS into wIN! ..make all the characters Nude. |
Avraham Avinu
Children of Noah
0
|
Posted - 2012.04.19 07:08:00 -
[204] - Quote
Feedback The new EWAR seems that it would be hard to select from when a new EWAR that is not on the list is applied (trying to click a moving target). Instead of auto adjusting and autoscrolling the entire list when a new EWAR is added to the list, maybe you should just add the new EWAR to alternating outer edges. Outer Right, outer left, outer right, outer left, etc. as EWAR is applied. Actually, this would be hard to implement the deletion...
How about the list locks when you hover over it, similar to the Overview lock when you on hover event? |
Ciar Meara
Virtus Vindice
604
|
Posted - 2012.04.19 07:15:00 -
[205] - Quote
This is an excellent thing.
I would however suggest that the icons that are displayed have some kind of "danger" symbolism attached to them. At the moment they pretty much look like your own icons in your med slots.
A flashing red border, or some kind of hint that those modules are attacking you and are dangerous. Not to hard or loud though, I'd prefer it be all subtle like.
I don't like the idea of us being able to see the circle timers of enemies, after all, why would we know. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Hannott Thanos
Notorious Legion
43
|
Posted - 2012.04.19 07:50:00 -
[206] - Quote
I take full credit for this feature!
https://forums.eveonline.com/default.aspx?g=posts&m=591690#post591690 |
Azrael Dinn
The 20th Legion Mildly Sober
3
|
Posted - 2012.04.19 07:51:00 -
[207] - Quote
Can I haz 8 of those super lazers plz plz plz plz :P
oh yeah cool icons and new content btw |
Hyperforce99
LoneStar Development Corp
0
|
Posted - 2012.04.19 07:54:00 -
[208] - Quote
I would like to see the timers be places on the icons, similiar like how cooldowns are displayed on your modules. So you can see a red circle sweep around until its gone instead of the "Miscellaneous" white bar unfolding. |
Evet Morrel
Kadavr Black Guard Shadow Cartel
26
|
Posted - 2012.04.19 09:34:00 -
[209] - Quote
This is great thanks,
(it would be great to be able to enable/disable an alert when e-war is applied or is broken, because eve has sound). +1 |
Qvar Dar'Zanar
EVE University Ivy League
33
|
Posted - 2012.04.19 09:43:00 -
[210] - Quote
DeBingJos wrote: 2. Circle timers are mandatory! I don't think this needs explanation.
WHAT?? You mus be joking. What else? Maybe a "push here to instakill this mofo" button? |
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CCP karkur
C C P C C P Alliance
741
|
Posted - 2012.04.19 09:54:00 -
[211] - Quote
Debir Achen wrote:One concern: what mechanism is used for ordering the EW icons? I notice that the icons in one picture show Nos, RSD, Web and the other RSD, Nos, Web, ... . IMO, it is useful if they have a consistent order. They are now ordered as they come in.... the new one is always added to the right and everythings moves because the bar is centered.
I think we just need to see how this plays out on TQ... if it turns out that mot people want to have them in fixed place we might change that behavior later on.
And you guys do have some good ideas regarding the ctlr+clicks but just so you knows, that is not going to be implemented before it hits TQ. I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland) and implement some ctrl magic but it really has to be thought all the way through and designed properly (ctrl+click works when there is one targeting you but not not many could be confusing, ctrl+click to target all might not fly with the server programmers, ctrl+click in the menu to target would mean we would have to change the basic menus, target the first one to attack you, target the last one to attack you, target the one first on the list, target the one with the most/least modules, etc.).
That being said, we do have some designs for it which I think cover targeting back, but I'm not sure how that was supposed to work because we were only aiming to get you the icons above the HUD right now (even the right click menu is a plus to allow you to interact with the icons... it might even be removed when the bar is iterated on and you get some other way of interacting with the icons) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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DeBingJos
Avalon Project Shadow Rock Alliance
215
|
Posted - 2012.04.19 09:54:00 -
[212] - Quote
Qvar Dar'Zanar wrote:DeBingJos wrote: 2. Circle timers are mandatory! I don't think this needs explanation.
WHAT?? You mus be joking. What else? Maybe a "push here to instakill this mofo" button?
You can already see the duration of an effect on your ship. Now we have an ugly decreaseing bar. Just make this better usable by displaying it on the new icons.
Fix FW ! |
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CCP karkur
C C P C C P Alliance
741
|
Posted - 2012.04.19 09:57:00 -
[213] - Quote
And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Evet Morrel
Kadavr Black Guard Shadow Cartel
26
|
Posted - 2012.04.19 10:05:00 -
[214] - Quote
Qvar Dar'Zanar wrote:DeBingJos wrote: 2. Circle timers are mandatory! I don't think this needs explanation.
WHAT?? You mus be joking. What else? Maybe a "push here to instakill this mofo" button?
While refining the interface will make flying your boat easier, there's no need to make using the interface any more difficult than it needs to be, bear in mind that it's a rising tide and can only make the game that much more challenging. That said, screen real estate is at a premium and circle timers shouldn't need an explanation.
Jas Dor wrote:Great, now how about letting me broadcast the people I have jammed to the other guys in fleet so that we don't all Jam the same person?
Apologies to all, but this is off topic but Jas it's a truly inspired idea imo, broadcasts that accompany a successfully applied point for example would be cool then spreading points, or when roaming in recons etc. |
Ayame Tao
State War Academy Caldari State
2
|
Posted - 2012.04.19 10:07:00 -
[215] - Quote
Time and resources dependent, I'd very much like for this to be as customisable as the rest of the Overview - which considering how much info and functionality it has to provide is an astounding piece of kit anyway.
What I'd most like to see is that the display area for these icons is movebale and scaleable, much like the icon/buttons do in the target focus window (the one with Approach, Orbit, Warp, LookAt and all those buttons in) They have large buttons and smaller ones according to how big you've dragged your window.
This provides a benefit to overview fiddlers like me and to people playing on wacky resolutions or on low end systems.
Anyway, that can wait. Enjoy the time off! :) |
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CCP Explorer
C C P C C P Alliance
252
|
Posted - 2012.04.19 10:13:00 -
[216] - Quote
Sir Livingston wrote:For those of us who align our HUD to the top, I hope there will be more options on placement of the effects bar. The icons will be below the HUD if the HUD is top-aligned; see also previous reply https://forums.eveonline.com/default.aspx?g=posts&m=1153740#post1153740 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
252
|
Posted - 2012.04.19 10:15:00 -
[217] - Quote
Karah Serrigan wrote:CCP karkur wrote:Just to address some of the comments: - we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons - we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon. but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it Would you mind answering my question whether the original icons in the overview will get removed or will stay too with this change? From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
252
|
Posted - 2012.04.19 10:19:00 -
[218] - Quote
CCP karkur wrote:I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland ) I love your enthusiasm, but could you please relax and go snowboard or something?
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Edward Olmops
Sirius Fleet
8
|
Posted - 2012.04.19 10:24:00 -
[219] - Quote
This is doubtless a great UI and usability improvement.
But - as some have mentioned - it impacts E-WAR balance. What comes to my mind:
-"softer" E-War effects like Target Painting and Tracking Disruption will less likely go unnoticed -feints where e.g. a hero-tanked Falcon without ECM is used maybe in conjunction with ECM on other ships won't work anymore -E-War ships will draw much more attention and aggression
In short: those effects will be countered easier. => E-War nerf.
What about the other end? Imagine there are like 10 Scramblers/Disruptors, 5 Neuters, 4 Tracking Disruptors, 3 Remote Sensor Dampeners in your gang - how can you ever hope to EFFECTIVELY use them on any enemy? It is easy to announce focus fire (though many fleets even don't get this done), but the coordination of different E-War types is way more difficult. Putting a 4th Tracking Disruption effect on a ship does nothing!
What would be nice is some information about the targets as well. Like mini status bars for locked targets. Or at least an information which of my gang mates is scrambling which enemy ship!
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Prodomicer
Draconis Coalition
6
|
Posted - 2012.04.19 10:27:00 -
[220] - Quote
You can keep that titian or the titian snipping noob ship, Ill take a few of these new shuttles. t3 shuttle |
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Viscount Hood
Gallivanting Travel Company Luna Sanguinem
23
|
Posted - 2012.04.19 10:28:00 -
[221] - Quote
How about adding
CTRL - click onto the Ewar icon and you lock the ship doing the nastyness to you, as an alternative to going through the right click menu?
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Jita Anomaly
Shadow of xXDEATHXx holding Shadow of xXDEATHXx
1
|
Posted - 2012.04.19 10:34:00 -
[222] - Quote
Need same for Remote Shield Transporters and Remote armor repairers! |
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CCP karkur
C C P C C P Alliance
746
|
Posted - 2012.04.19 10:38:00 -
[223] - Quote
CCP Explorer wrote:CCP karkur wrote:I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland ) I love your enthusiasm, but could you please relax and go snowboard or something? I said tempted... not going to do it though... I'm going snowboarding on the first day of summer!! CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
253
|
Posted - 2012.04.19 10:57:00 -
[224] - Quote
DeBingJos wrote:Great work, but 2 things really need to be done before this hts TQ I want to address this because it touches a bit on general EVE strategy.
Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B?
I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.
Barring that then A would appear to be the obvious choice, right?
Let me complicate the example a bit:
- A is the version on Singularity
- A1 is the version that will appear on Tranquility with some extra polish (NOTE: I'm not making promises on CCP karkur's behalf; she may be able to add something, but perhaps there won't be any time given other things that are ongoing before the deployment; quite possibly then A = A1)
- A2 is a future version that we develop based on the future designs we already have, based on actual usage on Tranquility, and based on your feedback from using the feature on Tranquility
- B is a future version that we develop based on the future designs we already have, but not based on actual usage on Tranquility, and not based on your feedback from using the feature on Tranquility
Isn't it better to get A/A1 now and A2 later vs. getting B later? Both because you will have A/A1 until that later time and because A2 will be a more polished system than B (given the extra feedback; and keep that feedback coming!). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Roime
Shiva Furnace
503
|
Posted - 2012.04.19 10:59:00 -
[225] - Quote
A for sure!
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Mar Drakar
LDK Test Alliance Please Ignore
37
|
Posted - 2012.04.19 11:01:00 -
[226] - Quote
A+, would use and feedback again... or wait.. nvm, still good stuffs |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2108
|
Posted - 2012.04.19 11:06:00 -
[227] - Quote
CCP Explorer wrote:I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.
A goodpost from Erlendur. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
SwissChris1
Battlestars S E D I T I O N
3
|
Posted - 2012.04.19 11:19:00 -
[228] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
^^ This.
"And if you want to attack them back, just right click the icon, find the dude you hate the most in the list and target him or her back!"
I will enjoy killing people that are wasting time by right clicking on the ewar icon and finding the right command while adrenalin is rushin through their veins If you could shift + click the icon to lock the person(s) with that ewar effect on you, that would be pretty sweet. |
Ishanmae
Binding Energy
3
|
Posted - 2012.04.19 11:23:00 -
[229] - Quote
Good job there, I like the way it looks...
And as Trebor said... good post CCP Explorer; keep working on those iterations, I love them!
And I do believe it's a sure way to get more things done than huge chunks of man-hours spent without player feedback! |
DeBingJos
Avalon Project Shadow Rock Alliance
215
|
Posted - 2012.04.19 11:35:00 -
[230] - Quote
CCP Explorer wrote: I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.
If it will get itterated upon you are right. Fix FW ! |
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Ciar Meara
Virtus Vindice
605
|
Posted - 2012.04.19 11:36:00 -
[231] - Quote
CCP karkur wrote:And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P
I feel so warm and listened to. Now go and snowboard and think on dangerous icons. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Wacktopia
Noir. Noir. Mercenary Group
236
|
Posted - 2012.04.19 11:44:00 -
[232] - Quote
Would it be possible to add the strength of the EWAR too?
For example you could show the total % web on your ship or total % sensor dampning. Or the total warp scramble score.
Something like this....
http://dl.eve-files.com/media/1204/effectcs_lev_idea.png If you're in a player corp then war-dec is just something you have to accept is coming with it, regardless of your play-style. ~CCP |
Bienator II
madmen of the skies
680
|
Posted - 2012.04.19 12:15:00 -
[233] - Quote
any chance for a cowbell sound every time an effect is added? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
St Mio
Imperial Academy Amarr Empire
709
|
Posted - 2012.04.19 12:29:00 -
[234] - Quote
GÖÑ |
SerialTurd
Ardent Industrial
7
|
Posted - 2012.04.19 12:32:00 -
[235] - Quote
Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview? |
St Mio
Imperial Academy Amarr Empire
709
|
Posted - 2012.04.19 12:33:00 -
[236] - Quote
CCP karkur wrote:CCP Explorer wrote:CCP karkur wrote:I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland ) I love your enthusiasm, but could you please relax and go snowboard or something? I said tempted... not going to do it though... I'm going snowboarding on the first day of summer!! It's always summer in Africa, can I get the whole year off work? |
Raivi
Sniggerdly Pandemic Legion
97
|
Posted - 2012.04.19 12:37:00 -
[237] - Quote
SerialTurd wrote:Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?
The overview isn't getting changed. These ewar icons are in addition to the ones beside the overview entries.
And just to be clear, I'm 100% on board with this getting released as-is or close to it next week, then future improvements being made when possible. What is on sisi right now is an improvement over the status quo and creates more opportunities for players to come up with new tweaks to suggest as they use it. |
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CCP Explorer
C C P C C P Alliance
254
|
Posted - 2012.04.19 12:55:00 -
[238] - Quote
Bienator II wrote:any chance for a cowbell sound every time an effect is added? Obligatory video post: http://www.youtube.com/watch?v=fyV2cPLuFuA Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1084
|
Posted - 2012.04.19 12:55:00 -
[239] - Quote
U guys need raise.
Get |
Wacktopia
Noir. Noir. Mercenary Group
236
|
Posted - 2012.04.19 13:11:00 -
[240] - Quote
SerialTurd wrote:Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?
I'd hope it would do both? :-/ i.e Still have icons on overview. If you're in a player corp then war-dec is just something you have to accept is coming with it, regardless of your play-style. ~CCP |
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
98
|
Posted - 2012.04.19 13:18:00 -
[241] - Quote
CCP, It was suggested for you guys fixate the position of the Ewar indicators so that in a combat the icons would not be changing position all the time and you could actually use them...
The best thing you can do about it is to integrate the buttons and buttons area with the overview lock system, so this way the icons would only change position (and get arranged correctly) if the player is not hovering over it or pressing ctrl... |
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CCP Explorer
C C P C C P Alliance
256
|
Posted - 2012.04.19 13:25:00 -
[242] - Quote
Wacktopia wrote:SerialTurd wrote:Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview? I'd hope it would do both? :-/ i.e Still have icons on overview. Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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SerialTurd
Ardent Industrial
7
|
Posted - 2012.04.19 13:45:00 -
[243] - Quote
I blame multitasking at work and trying to read a dev blog on my reading fail |
HorseEve
The Concordiat Concordiat Alliance
1
|
Posted - 2012.04.19 13:51:00 -
[244] - Quote
I love this new feature, and have a great addition for you devs. Can we also get information while we are engaged that tells us what our friendy falcons have jammed.......that would be extremely useful. |
o0tx
Imperial Guard 1st army En Garde
0
|
Posted - 2012.04.19 13:54:00 -
[245] - Quote
Sentient Blade wrote:I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves... http://i40.tinypic.com/15nvjtj.pngAlso, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome. Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar.
+1 |
Bibosikus
Inside out. The G0dfathers
98
|
Posted - 2012.04.19 14:25:00 -
[246] - Quote
Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
+1 for both please The box said "Requires Windows-á2000 or better", so I installed Linux. |
Cearain
Imperial Outlaws
335
|
Posted - 2012.04.19 14:30:00 -
[247] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
Yes I second this. There are many situations where I want to know who is preventing me from using my mwd. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lyron-Baktos
Selective Pressure Rote Kapelle
113
|
Posted - 2012.04.19 15:04:00 -
[248] - Quote
Since the effects bar is a part of the general HUD and you can't move it separately, is there a chance that could be changed in the future. I've seen a few other people here mention they have their targets show up where I do so I'm not the only one effected On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Tore Vest
290
|
Posted - 2012.04.19 15:11:00 -
[249] - Quote
Me like No troll. |
DeadNite
Focused Annihilation Detrimental Imperative
5
|
Posted - 2012.04.19 15:34:00 -
[250] - Quote
One thing I would like to see added is warp disruption field indicators to both the overview and the debuff bar. Sometimes it is difficult to see if you are really out of a bubble or not (without trying to warp) and when there are multiple DIC/HIC/Anchored bubbles on the field it would be nice to also know WHO is bubbling you via the overview icon and a right click menu on the debuff bar. |
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Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
98
|
Posted - 2012.04.19 15:39:00 -
[251] - Quote
Bibosikus wrote:Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max +1 for both please
+1 both as well |
Kalpel
KBM
5
|
Posted - 2012.04.19 15:46:00 -
[252] - Quote
CCP Phantom wrote:Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview? Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation!
NO, NO, and NO!
I watched the video and this is going to make for more problems than it's worth! You seriously think I want timers and icons right in the MIDDLE of my screen while I'm fighting NPC's and other players? NO! no I don't!
Icons on the overview is RIGHT where I like them, out of the way and OUT of my sight. All I can say is that if my screen turns into an icon and timer bar with no option to turn this BAD IDEA off I'm out! and gone for good!
You failed to target nothing!-áGëívGëí online |
ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
|
Posted - 2012.04.19 15:52:00 -
[253] - Quote
I absolutely love this, but what about positive effects? As a logi pilot it would be nice to know if the cap chain is suddenly broken, etc. |
ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
|
Posted - 2012.04.19 15:53:00 -
[254] - Quote
Kalpel wrote:with no option to turn this BAD IDEA off I'm out! and gone for good! can i have your stuff |
Ifly Uwalk
Concentrated Evil Mining For Profit Alliance
206
|
Posted - 2012.04.19 16:01:00 -
[255] - Quote
ichn wrote:Kalpel wrote:with no option to turn this BAD IDEA off I'm out! and gone for good! can i have your stuff no me |
Kalpel
KBM
5
|
Posted - 2012.04.19 16:03:00 -
[256] - Quote
ichn wrote:Kalpel wrote:with no option to turn this BAD IDEA off I'm out! and gone for good! can i have your stuff
Yes and my ISK too. You failed to target nothing!-áGëívGëí online |
Sedilis
Lead Farmers Kill It With Fire
14
|
Posted - 2012.04.19 16:05:00 -
[257] - Quote
Awesome new feature. Love it.
Kalpel wrote:All I can say is that if my screen turns into an icon and timer bar with no option to turn this BAD IDEA off I'm out! and gone for good!
There's is always one... |
Liner Xiandra
Caldari State Reserve
3
|
Posted - 2012.04.19 16:10:00 -
[258] - Quote
About time, I dont know how (new) EVE players managed without for all these years. I'll never forget the first time my ship didn't warp out because I got scrammed and didn't get any notification about it, because the TAG column is turned off by default. |
Lyta Jhonson
Science and Trade Institute Caldari State
4
|
Posted - 2012.04.19 16:18:00 -
[259] - Quote
CCP Explorer wrote:Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B? It is understandable why players who don't know about CCP background on iterating whould pick A, but it's more interesting why wouldn't you pick B over A as a developer?
It's OK to deploy complex changes to EVE ecosystem in a few steps but using same scheme for minor interface improvements like this just hurts your professional image imho. Most if not all of player feedback you get here is just so obvious that you should had those ideas incorporated in the first concepts from the beginning. And with the patches just mere weeks apart one from another there should be no problems with deployment delay - it's not a game-breaking issue or exploit fix. |
|
CCP Explorer
C C P C C P Alliance
263
|
Posted - 2012.04.19 16:25:00 -
[260] - Quote
Lyta Jhonson wrote:CCP Explorer wrote:Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B? It is understandable why players who don't know about CCP background on iterating whould pick A, but it's more interesting why wouldn't you pick B over A as a developer? Because it makes more sense to us to come up with a staged future design, implement the first stage, get that first stage into the hands of the players, get feedback, validate or modify the later stages, repeat. Players get something tangible and valuable sooner and we get data and other feedback to iterate on the future design.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
Murashu
Phoibe Enterprises
27
|
Posted - 2012.04.19 16:37:00 -
[261] - Quote
Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? |
Salpun
Paramount Commerce Masters of Flying Objects
238
|
Posted - 2012.04.19 16:39:00 -
[262] - Quote
Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it. |
Murashu
Phoibe Enterprises
27
|
Posted - 2012.04.19 16:57:00 -
[263] - Quote
Salpun wrote:Date has been added back to it if you mouse over it.
That's one step closer to getting it fixed. Hopefully in a future patch we can get it added back on screen without needing to mouse over it everytime.
|
Skyreth
Revelation of Wrath
19
|
Posted - 2012.04.19 17:28:00 -
[264] - Quote
Now... it is not often I can say this... Especially considering CCPs past... but Devs, you need to go teach EA/BioWare staff how to be truly "boss".
Great work. Should make life much easier for me as a solo pilot, or at least more interesting.
Now....to wait for the new orgasmic missile launchers....
PS. Great expansion guys. Keep up the good work. |
Niko Lorenzio
United Eve Directorate
25
|
Posted - 2012.04.19 17:32:00 -
[265] - Quote
Salpun wrote:Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it.
How? When I mouse over it, all I get is a tool tip that says "Open Calendar." I actually have to open the calendar to see the date, which is annoying as hell. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
27
|
Posted - 2012.04.19 17:46:00 -
[266] - Quote
Kalpel wrote:CCP Phantom wrote:Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview? Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation! NO, NO, and NO! I watched the video and this is going to make for more problems than it's worth! You seriously think I want timers and icons right in the MIDDLE of my screen while I'm fighting NPC's and other players? NO! no I don't! Icons on the overview is RIGHT where I like them, out of the way and OUT of my sight. All I can say is that if my screen turns into an icon and timer bar with no option to turn this BAD IDEA off I'm out! and gone for good!
An option to turn off would be nice since it's redundant data (already in the Overview, just more in your face now), but if you'll get in a huff and bugger off over this, then we're better off without you and your drama around. :) |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
27
|
Posted - 2012.04.19 17:50:00 -
[267] - Quote
Edward Olmops wrote:This is doubtless a great UI and usability improvement.
But - as some have mentioned - it impacts E-WAR balance. What comes to my mind:
-"softer" E-War effects like Target Painting and Tracking Disruption will less likely go unnoticed -feints where e.g. a hero-tanked Falcon without ECM is used maybe in conjunction with ECM on other ships won't work anymore -E-War ships will draw much more attention and aggression
In short: those effects will be countered easier. => E-War nerf.
What about the other end? Imagine there are like 10 Scramblers/Disruptors, 5 Neuters, 4 Tracking Disruptors, 3 Remote Sensor Dampeners in your gang - how can you ever hope to EFFECTIVELY use them on any enemy? It is easy to announce focus fire (though many fleets even don't get this done), but the coordination of different E-War types is way more difficult. Putting a 4th Tracking Disruption effect on a ship does nothing!
What would be nice is some information about the targets as well. Like mini status bars for locked targets. Or at least an information which of my gang mates is scrambling which enemy ship!
This "nerfs" e-war in no way since all of this information is already available in the Overview and will remain available via the Overview. No new information is being provided, only a nicer (for most) interface to consolidate the information. None of your above points are valid, did you even read the Dev Blog?
For your last paragraph, the information this bar adds is information your client already receives (a la for the Overview), but for information on how many people are locking the target and what effects they are applying do not, AFAIK, get sent to every client, so this would increase server/network load.
It would be nice to see what effects (other than attacking as you can see damage being applied to your target anyways) are applied to your target (such as your, and others', point request for spreading points/scrams). |
|
CCP Explorer
C C P C C P Alliance
278
|
Posted - 2012.04.19 18:00:00 -
[268] - Quote
Niko Lorenzio wrote:Salpun wrote:Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it. How? When I mouse over it, all I get is a tool tip that says "Open Calendar." I actually have to open the calendar to see the date, which is annoying as hell. Try it on the Singularity test server. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Tazarak theDeceiver
Hooded Underworld Guys Northern Associates.
19
|
Posted - 2012.04.19 18:50:00 -
[269] - Quote
I love the change, but do have an issue. The icons are going right where I put my target windows (centered and just above the capacitor).
Is there anyway we'll be able to move the debuff location icons? Or, perhaps can we get a 4x4 box of active targets rather than having them need to stretch 8 across? |
Tlat Ij
Hedion University Amarr Empire
8
|
Posted - 2012.04.19 19:23:00 -
[270] - Quote
CCP Explorer wrote:Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Still wondering why you guys didn't just give those icons their own column. Seems like it would be much easier to implement to me and I don't see why it would've been any less effective. |
|
|
CCP Explorer
C C P C C P Alliance
279
|
Posted - 2012.04.19 19:49:00 -
[271] - Quote
Tlat Ij wrote:CCP Explorer wrote:Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Still wondering why you guys didn't just give those icons their own column. Seems like it would be much easier to implement to me and I don't see why it would've been any less effective. CCP karkur explained that in her devblog: "that is if you are lucky enough to have your attacker in the overview". Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Tazarak theDeceiver
Hooded Underworld Guys Northern Associates.
20
|
Posted - 2012.04.19 20:19:00 -
[272] - Quote
This brings another point to mind, why cant' we have different columns shown in different overviews?
I find the transversal velocity not much use in my mining overview. Someone PM me if there is a way to do this already and I'm just a big nob head.
|
Zemlin
The Cuban Connection Baja Panti Mafia
3
|
Posted - 2012.04.19 20:50:00 -
[273] - Quote
soooo can I get a right-click target all function on those? |
Jack Miton
Lapse Of Sanity Exhale.
191
|
Posted - 2012.04.19 20:53:00 -
[274] - Quote
Good feature but please make it hideable. It's just going to get in the way for people who know how to use their overview... |
profundus fossura
Blue Republic RvB - BLUE Republic
3
|
Posted - 2012.04.19 21:40:00 -
[275] - Quote
Great work CCP keep up the good work on the little thngs
+1 for having buff icons. |
|
CCP karkur
C C P C C P Alliance
761
|
Posted - 2012.04.19 21:40:00 -
[276] - Quote
I have to say that I'm a little disappointed that you guys don't find the blog name as funny as I found it
When CCP RedDawn suggested DeBuff-alo Soldier I was in tears, and there were even more tears when we put Ewareness in front of it ("Scrambled Webs" was also tear worthy suggestion). Although, I knew that I probably found it funnier than it really was CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
Vhedrish Nell
Tesseractive Ventures
0
|
Posted - 2012.04.19 22:14:00 -
[277] - Quote
I really dislike it when UI elements I'm supposed to interact with shift position. How about having each EW icon have a fixed position in which it appears so I don't go to try to lock someone who's scramming me and find the icon moved and now I'm looking at a list of people with sensor damps. |
Rek Seven
Probe Patrol Project Wildfire
272
|
Posted - 2012.04.19 22:19:00 -
[278] - Quote
CCP Explorer wrote:Lyta Jhonson wrote:CCP Explorer wrote:Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B? It is understandable why players who don't know about CCP background on iterating whould pick A, but it's more interesting why wouldn't you pick B over A as a developer? Because it makes more sense to us to come up with a staged future design, implement the first stage, get that first stage into the hands of the players, get feedback, validate or modify the later stages, repeat. Players get something tangible and valuable sooner and we get data and other feedback to iterate on the future design.
Wouldn't it be better to focus test on the test server? Perhaps if it was easier to get on the sets server more people would use it and you would get better feed back.
Anyway, as for the TQ server, i think i would chose B. I'd like to think that professorial developers are properly thinking about what they put into the game and can come up with the best way to do things without relying on the customer to point out a new features flaws, which just forces you to go back to the drawing board.
There is an option C though. Release your plans for a new feature via a devblog, get feed back form the players, then prototype/design the feature around that feedback.
To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. |
Rek Seven
Probe Patrol Project Wildfire
272
|
Posted - 2012.04.19 22:26:00 -
[279] - Quote
CCP Explorer wrote:Tlat Ij wrote:CCP Explorer wrote:Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Still wondering why you guys didn't just give those icons their own column. Seems like it would be much easier to implement to me and I don't see why it would've been any less effective. CCP karkur explained that in her devblog: "that is if you are lucky enough to have your attacker in the overview".
I think he meant why didn't/don't you put Ewar effects in their own overview column... This would allow you to arrange your overview by ewar effects so you could move everyone scramming/disrupting you to the top of your overview. |
|
CCP Explorer
C C P C C P Alliance
280
|
Posted - 2012.04.19 22:41:00 -
[280] - Quote
Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
Rek Seven
Probe Patrol Project Wildfire
273
|
Posted - 2012.04.19 22:58:00 -
[281] - Quote
CCP Explorer wrote:Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes.
Yeah I get that. Your iterative approach is less risky but I feel it would be more progressive to iterate in chunks rather than one small thing at a time.
Hears to hoping that your current approach will lead us to a UI that doesn't feel unintuitive and confusing sooner rather than later, as I feel it's the thing stoping eve from being considered a great game instead of just a good game. |
Kalpel
KBM
5
|
Posted - 2012.04.20 00:10:00 -
[282] - Quote
Jack Miton wrote:Good feature but please make it hideable. It's just going to get in the way for people who know how to use their overview...
This! or I'll vote with my feet! hehe You failed to target nothing!-áGëívGëí online |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
120
|
Posted - 2012.04.20 00:47:00 -
[283] - Quote
Ewar? Bah....that information is irrelevant to me....
I want the icons to display who has the biggest wallet.,,,
|
Buzzy Warstl
The Strontium Asylum
116
|
Posted - 2012.04.20 01:02:00 -
[284] - Quote
CCP Explorer wrote:Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes. What the dev said, and add to that that any interface overhaul tends to break as much as it fixes on the first iteration. |
Grikath
T.E.L.O.G.S.
45
|
Posted - 2012.04.20 02:07:00 -
[285] - Quote
Buzzy Warstl wrote:What the dev said, and add to that that any interface overhaul tends to break as much as it fixes on the first iteration.
Amen to that.......
and really, really nice work for this bit of g00dn3ss :) Highsec isn't "Safe".-á Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already. |
Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2012.04.20 02:58:00 -
[286] - Quote
I'd rather not see scrams and disruptors as different icons. Its additional information to make the game easier. |
Arclite Ortegana
White Tiger Republic
1
|
Posted - 2012.04.20 03:21:00 -
[287] - Quote
This is just awesome... :D Not don't see how having scrams and disruptors as different icons will make it easier tho tbh |
Niko Lorenzio
United Eve Directorate
26
|
Posted - 2012.04.20 03:23:00 -
[288] - Quote
Rek Seven wrote:
Hears to hoping that your current approach will lead us to a UI that doesn't feel unintuitive and confusing sooner rather than later, as I feel it's the thing stoping eve from being considered a great game instead of just a good game.
What are you talking about? EVE is the BEST, GREATEST Game EVER! I love the UI work being done and overall it's great change in good direction. Why are there always people asking for an arm when they give you a hand. Suggestions and feedback are of course always great, but people crying and moaning every time a good feature gets released because "It could have been better" is annoying as hell. I'm sure the devs feel the same. I appreciate all their hard work! |
ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
|
Posted - 2012.04.20 05:56:00 -
[289] - Quote
Rek Seven wrote:Yeah I get that. Your iterative approach is less risky but I feel it would be more progressive to iterate in chunks rather than one small thing at a time.
I'm not an expert or anything, but when i read this my mind immediately goes "man this guy has no clue what he's talking about".
|
Rek Seven
Probe Patrol Project Wildfire
273
|
Posted - 2012.04.20 06:17:00 -
[290] - Quote
lol a lot of you guys seem to forget that forums are for discussion and to share you opinion on things.
If the world was full of yes men like some of you guys, there wold be no reason to strive of exelance. I make no claim to be a developer or that I have all the right answers. I simply state my opinion in the hope that it allows the developers to look at an issue from a different perspective.
|
|
Rek Seven
Probe Patrol Project Wildfire
273
|
Posted - 2012.04.20 06:18:00 -
[291] - Quote
Edit: double post deleated |
Khi3l
Babylon Knights Test Friends Please Ignore
7
|
Posted - 2012.04.20 06:45:00 -
[292] - Quote
Good work :)
And, can i have this rookie ship ? One-shot a titan ! Hell, i want this little thing ! |
Jack Murdoc
State War Academy Caldari State
0
|
Posted - 2012.04.20 07:54:00 -
[293] - Quote
Good stuff, but a Ctrl+click option for instant targeting is needed - Right clicking is too time consuming while in the heat of battle... |
Bent Barrel
46
|
Posted - 2012.04.20 08:29:00 -
[294] - Quote
RFC:
No need for a rightclick menu, it takes too much time. Simply open a selection menu same as the tooltip and if click on one of the players, he gets selected IN OVERVIEW. so I can instantly shortcut on him (lock target, approach, orbit etc).
example:
I have 2 people on me, one with web only, one with web and scrambler. I hower over the scrambler icon, list pops up, I click on the pilot name (he gets selected in overview) and I hit CTRL and target lock is running. If I DO have him already target locked, he gets selected as the active target, so I can apply damage,drones,ewar on him immediately.
This saves much needed time while not being complicated to implement. |
Dante Templar
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.20 08:34:00 -
[295] - Quote
COULD YOU PLEASE CHANGE THE COLOR OF THE OVERLOAD ICON FROM GREEN TO ORANGE, THE GREEN COLOR NOW SUX REALLY BAD, ITS THE SAME COLOR AS THE CYCLE TIME ANIMATION AND ITS VERY HARD TO SEE WHAT MODULES ARE OVERLOADED... THANKS PLEASE DO THIS AT THE SAME TIME AS THIS COOL NEW FEATURE. BYE |
Kmelx
Applied Creations The Fendahlian Collective
37
|
Posted - 2012.04.20 08:50:00 -
[296] - Quote
It looks like a really useful feature which will make my life easier, thanks CCP.
|
Ishanmae
Binding Energy
4
|
Posted - 2012.04.20 09:50:00 -
[297] - Quote
Dante Templar wrote:COULD YOU PLEASE CHANGE THE COLOR OF THE OVERLOAD ICON FROM GREEN TO ORANGE, THE GREEN COLOR NOW SUX REALLY BAD, ITS THE SAME COLOR AS THE CYCLE TIME ANIMATION AND ITS VERY HARD TO SEE WHAT MODULES ARE OVERLOADED... THANKS PLEASE DO THIS AT THE SAME TIME AS THIS COOL NEW FEATURE. BYE
Looks like someone broke their Caps Lock key...
But other than that, good point! |
TheButcherPete
Specter Syndicate CORE Alliance
128
|
Posted - 2012.04.20 10:07:00 -
[298] - Quote
Dante Templar wrote:COULD YOU PLEASE CHANGE THE COLOR OF THE OVERLOAD ICON FROM GREEN TO ORANGE, THE GREEN COLOR NOW SUX REALLY BAD, ITS THE SAME COLOR AS THE CYCLE TIME ANIMATION AND ITS VERY HARD TO SEE WHAT MODULES ARE OVERLOADED... THANKS PLEASE DO THIS AT THE SAME TIME AS THIS COOL NEW FEATURE. BYE
I too speak in bolded capitals when I want CCP to listen to me My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Qvar Dar'Zanar
EVE University Ivy League
33
|
Posted - 2012.04.20 10:47:00 -
[299] - Quote
DeBingJos wrote:Qvar Dar'Zanar wrote:DeBingJos wrote: 2. Circle timers are mandatory! I don't think this needs explanation.
WHAT?? You mus be joking. What else? Maybe a "push here to instakill this mofo" button? You can already see the duration of an effect on your ship. Now we have an ugly decreaseing bar. Just make this better usable by displaying it on the new icons.
Oh errrrr true, true.
Well, I still want a "and this guy is shooting you" icon. |
Jorma Morkkis
State War Academy Caldari State
26
|
Posted - 2012.04.20 11:10:00 -
[300] - Quote
It's a small change, but effect of it is huge. I just hope I'd known about those small icons before I lost my first Armageddon.
Keep up the good work! |
|
Nye Jaran
Hephaestus LLC Get Off My Lawn
9
|
Posted - 2012.04.20 12:36:00 -
[301] - Quote
Can we get a different icon for warp scrams? Also, can we get the module / effect name after the persons name on the right click menu? For example Nye Jaran (ECM) |
Nye Jaran
Hephaestus LLC Get Off My Lawn
9
|
Posted - 2012.04.20 12:41:00 -
[302] - Quote
Ugh sorry for the double post. Stupid phone. |
Joyitii
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.20 13:27:00 -
[303] - Quote
Rek Seven wrote:lol a lot of you guys seem to forget that forums are for discussion and to share your opinion on things. If the world was full of yes men like some of you guys, there would be no reason to strive for exellance. I make no claim to be a developer or that I have all the right answers. I simply state my opinion in the hope that it allows the developers to look at an issue from a different perspective. Jaigar wrote:I'd rather not see scrams and disruptors as different icons. Its additional information to make the game easier. But when you have guys like this who think it's a bad idea to properly relay information to the player because it would make the game too easy, I can see why features like this have taken so long to implement. Yes maybe however A^x is obviously far superior to a delayed B^x because the community is far more involved and it has more time to be tried and tested than some crazy concoction that CCP could end up wasting time on. |
Cearain
Imperial Outlaws
336
|
Posted - 2012.04.20 13:50:00 -
[304] - Quote
Rek Seven wrote:lol a lot of you guys seem to forget that forums are for discussion and to share your opinion on things. If the world was full of yes men like some of you guys, there would be no reason to strive for exellance. I make no claim to be a developer or that I have all the right answers. I simply state my opinion in the hope that it allows the developers to look at an issue from a different perspective. Jaigar wrote:I'd rather not see scrams and disruptors as different icons. Its additional information to make the game easier. But when you have guys like this who think it's a bad idea to properly relay information to the player because it would make the game too easy, I can see why features like this have taken so long to implement.
It would not make the game easier over all.
It would make the game easier for the person who is being disrupted and scramed by several people at once. And it would make the game more challenging for the group that is outnumbering him.
Keeping the current system does the opposite.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Arth Lawing
Penumbra Institute
10
|
Posted - 2012.04.20 16:07:00 -
[305] - Quote
Can we turn it off? Does it overlap windows we may have there? |
Tork Norand
Mechanical Eagles Inc. The Ancients.
112
|
Posted - 2012.04.20 16:16:00 -
[306] - Quote
CCP karkur wrote:Just to address some of the comments: - we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons - we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon. but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it
To counter point #2: Would it be possible to auto-target the X closest targets (up to your targeting range)? Where "X" is the number of targets your ship can handle.
Examples for "X": So my Drake could target 8, my Tengu would get 5 (normally)...
Also, when you DO the counters, if you have 2 jammers on you, the one that expires LAST should be the one that sets the time. I'm not sure how it currently works, but you really want to know when you won't be jammed...not when the first one applied falls off.
--Tork. CEO and Herder of Cats. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
112
|
Posted - 2012.04.20 16:36:00 -
[307] - Quote
CCP karkur wrote:Lyron-Baktos wrote: CCP karkur
Can you please find out if the effects bar can be moved independently of the main mod/capicator HUD?
The Effects bar is a part of the HUD, and can't be moved from it (at least not the way it's now).
It seems to me that the HUD would be the worst place to put something like this. Especially moving forward with new functionality.
Please, divest it from the HUD...and while you're at it, redo the HUD to allow the things attached to the HUD to be moved as well.
--Tork. CEO and Herder of Cats. |
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CCP Explorer
C C P C C P Alliance
291
|
Posted - 2012.04.20 16:53:00 -
[308] - Quote
Rek Seven wrote:CCP Explorer wrote:Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes. Yeah I get that. Your iterative approach is less risky but I feel it would be more progressive to iterate in chunks rather than one small thing at a time. We will do it in a balance of smaller iterations and chunks. You will see one such chunk in a devblog from CCP Optimal and CCP Arrow soon (and on SiSi in the next couple of weeks). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Tlat Ij
Hedion University Amarr Empire
9
|
Posted - 2012.04.20 17:22:00 -
[309] - Quote
Rek Seven wrote:CCP Explorer wrote:Tlat Ij wrote:CCP Explorer wrote:Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Still wondering why you guys didn't just give those icons their own column. Seems like it would be much easier to implement to me and I don't see why it would've been any less effective. CCP karkur explained that in her devblog: "that is if you are lucky enough to have your attacker in the overview". I think he meant why didn't/don't you put Ewar effects in their own overview column... This would allow you to arrange your overview by ewar effects so you could move everyone scramming/disrupting you to the top of your overview. Yes that is what I meant.
CCP Explorer wrote:CCP karkur explained that in her devblog: "that is if you are lucky enough to have your attacker in the overview". To be honest anyone that doesn't have all ships on their overview either doesn't care about being e-war'd or deserves to lose their ship. |
Sephanor
Universalis Imperium Tactical Narcotics Team
5
|
Posted - 2012.04.20 17:49:00 -
[310] - Quote
First off I'd like to say this addition is looking great, I was thinking about something similar a couple of months ago and you guys must have been thinking the same.
One minor thing I was thinking would be really useful is to also show friendly effects on your ship in some way, mainly gang bonuses, remote rep that sort of thing. Currently when your trying to organise proper gang bonuses it can be a bit of a pain.
Keep up the great work! |
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Maul555
Nuts and Vindictive Remix Technologies
32
|
Posted - 2012.04.20 18:50:00 -
[311] - Quote
this is great! Is there any way we can dim this to %50 transparency? Cuz that would be the bees knees if you know what I mean... |
Marlona Sky
Massive PVPness Psychotic Tendencies.
799
|
Posted - 2012.04.20 20:33:00 -
[312] - Quote
I really would like an answer why we are not allowed to customize the drop down menus. Any answer CCP?? Please.
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Tolmar
Capital Industries Research And Development Fidelas Constans
3
|
Posted - 2012.04.20 21:08:00 -
[313] - Quote
/me sees himself getting targeted more by people due to this lol and no ctrl targeting icons make people work at least a little bit to target the person doing ewar |
Eian
Deep Core Mining Inc. Caldari State
26
|
Posted - 2012.04.21 03:47:00 -
[314] - Quote
This is very much needed!!!! Thank you!!!
However, I think this version is rushed and lacks the utility needed but you are falling into the same design traps that have plagued this game since launch.
- Why are you still making us right-click in 2012! Stop doing this. You have the skills to make these tools much more modern and user friendly.
- When I mouse over the icon, a vertical fly out menu should show me everyone one who is say... painting me. Ordered from top to bottom -> Closet to farthest.
- If I main click on one of these names it should select them. That's all! We can use our normal short cuts to target, approach or fire on then.
SEND RIGHT CLICK TO BIO MASS. |
Aphoxema G
Teraa Matar White-Lotus
278
|
Posted - 2012.04.21 08:13:00 -
[315] - Quote
You totally stole my idea!
https://forums.eveonline.com/default.aspx?g=posts&m=891784#post891784
And I couldn't be happier <3 Necromancy ships: https://forums.eveonline.com/default.aspx?g=posts&m=1145308&#post1145308 |
Rek Seven
Probe Patrol Project Wildfire
278
|
Posted - 2012.04.21 10:00:00 -
[316] - Quote
CCP Explorer wrote:Rek Seven wrote:CCP Explorer wrote:Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes. Yeah I get that. Your iterative approach is less risky but I feel it would be more progressive to iterate in chunks rather than one small thing at a time. We will do it in a balance of smaller iterations and chunks. You will see one such chunk in a devblog from CCP Optimal and CCP Arrow soon (and on SiSi in the next couple of weeks).
This is good to know.
I think it was during the art pannel at fanfest were you guys showed a newer tactical overview, picture in picture and dynamic camera settings. The latter excited me the most but all in all, if this is the direction you are heading, i'm happy.
As someone said above, one major failing of the UI is the over reliance on right-click drop down menues. It's not really acceptible in this day and age and all it does is increases the risk of repetitive straighn injury.
CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen.
What happened to that mini-map?
Spacial awareness and my proximity to other pilots is a big problem for me in this game, don't you think that old mini-map would benefit the players? |
Rek Seven
Probe Patrol Project Wildfire
278
|
Posted - 2012.04.21 10:16:00 -
[317] - Quote
This is the thread I was referring to: https://forums.eveonline.com/default.aspx?g=posts&m=1147335#post1147335 |
cApAc aMaRu
Burning Sword
9
|
Posted - 2012.04.21 10:40:00 -
[318] - Quote
Alua Oresson wrote:Tyler Rainez wrote:This is awesome!!! Only thing that would be cool to add, if only one person is say webbing you, could you add the ability to just ctrl + click to lock target? That would be very sweet indeed.
Great works guys and gals....keep it up!
Funny how a noob ship destroyed a titan :)) THIS Control + Click functionality would be great! Even for multiples, you can have it target closest, or even random if that would be too hard.
This.
I was just scanning through these comments to see if anyone had had this idea. It would be awesome if in the middle of a big fight, you see the warp scrambled icon pop up, so you ctrl + click and start locking the scrammer.
If there are multiple targets scramming and you ctrl+click, it should try to lock as many of them as you can lock, and pop up a 'there are more targets scramming you than you can currently lock" dialog.
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CCP Explorer
C C P C C P Alliance
308
|
Posted - 2012.04.21 12:34:00 -
[319] - Quote
Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Mashie Saldana
Veto. Veto Corp
481
|
Posted - 2012.04.21 12:46:00 -
[320] - Quote
CCP Explorer wrote:Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. This video: http://community.eveonline.com/download/videos/default.asp?a=download&vid=27 Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
|
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CCP Explorer
C C P C C P Alliance
308
|
Posted - 2012.04.21 13:13:00 -
[321] - Quote
Mashie Saldana wrote:CCP Explorer wrote:Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. This video: http://community.eveonline.com/download/videos/default.asp?a=download&vid=27 This looks like an old version of the current Target Overlay(?) Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Bloodpetal
Mimidae Risk Solutions
611
|
Posted - 2012.04.21 14:51:00 -
[322] - Quote
CCP Explorer wrote:Mashie Saldana wrote:CCP Explorer wrote:Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. This video: http://community.eveonline.com/download/videos/default.asp?a=download&vid=27 This looks like an old version of the current Target Overlay(?)
That's like 2003 footage. Mimidae Risk Solutions Recruiting |
Minsc
Order of the Phoenix IMPERIAL LEGI0N
49
|
Posted - 2012.04.21 19:02:00 -
[323] - Quote
while the little radar looked cool it was largely useless. virtually everyone was glad that it was removed. if I remember correctly |
Aphoxema G
Teraa Matar White-Lotus
282
|
Posted - 2012.04.21 19:59:00 -
[324] - Quote
Bloodpetal wrote:CCP Explorer wrote:Mashie Saldana wrote:CCP Explorer wrote:Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. This video: http://community.eveonline.com/download/videos/default.asp?a=download&vid=27 This looks like an old version of the current Target Overlay(?) That's like 2003 footage.
Those were dark days. The overview was a painful change and required a lot of adaptation but overall it made things much more complex but easier to handle. All modules "miss" like turrets instead of deactivating when out of range. https://forums.eveonline.com/default.aspx?g=posts&t=98914 |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
102
|
Posted - 2012.04.22 01:01:00 -
[325] - Quote
Can we have ships that give buffs? And debuffs? |
Meolyne
los tabarnakos
2
|
Posted - 2012.04.22 23:03:00 -
[326] - Quote
YOU BAD LIAR !
lol
someone posted this in 2008 : http://community.eveonline.com/ingameboard.asp?a=topic&threadID=692058
and got what he wanted, 100% matching.
CCP i hope you gave him a plex. |
Thorien Mady
Forgotten Squad
1
|
Posted - 2012.04.23 09:13:00 -
[327] - Quote
I think you are killing the space when puting this thing above the Hit points "wheel". I use to have there the reading of Shield/Armor/Structure. Because of these i have to move my targets up a little bit, so their names/distance are not overlapping.
By adding these icons i will have to move the targets even more upwards and now they will be somewhere close to the middle (verticaly) of "The Action" on my screen.
I would suggest to make the icons smaller and place it around the left side of the HIT points WHEEL. (wrap them around) between the wheel and the rounded icons of cargo, scanner and autopilot. maybe place it in two columns if there are too much. |
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CCP karkur
C C P C C P Alliance
859
|
Posted - 2012.04.23 15:22:00 -
[328] - Quote
CCP karkur wrote:And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Aphoxema G
Teraa Matar White-Lotus
288
|
Posted - 2012.04.23 16:56:00 -
[329] - Quote
I am a great liar. I'm so great I didn't even realize I was lying. All modules "miss" like turrets instead of deactivating when out of range. https://forums.eveonline.com/default.aspx?g=posts&t=98914 |
cApAc aMaRu
Burning Sword
9
|
Posted - 2012.04.23 16:57:00 -
[330] - Quote
CCP karkur wrote:CCP karkur wrote:And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules.
But red just means it goes faster.
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Ampoliros
Aperture Harmonics K162
37
|
Posted - 2012.04.23 20:12:00 -
[331] - Quote
Also, it would be really handy if we could eventually use fleet broadcasts to let other members know of our status effects. Something like:
Ampoliros (dramiel) is scrambled by OMGWTF (rifter) and 2 others
Go from there to add lock target functionalty to the broadcasts and so on as well. :) |
Soko99
The Corporation of Noble Sentiments Sleeper Social Club
3
|
Posted - 2012.04.23 20:35:00 -
[332] - Quote
Doesn't this really nerf the Ewar ships? I mean all the info was previously there with the overview.. You just had to scroll down and pay attention to it to figure out who was doing what. Now it's really easy to target the person back. At the same time, there is NO indication other then the red box and the damage notifications that you're being hit by a specific person. Sure in a small fight that might not matter much, but in a big fight, the damage notifications are going by so quick, that you have no way to actually read it. So technically you're forced to constantly scroll your overview. I just think this makes it way too easy to take down the ewar ships which usually have crap for survivability anyways, and it was suprise that was their big advantage. Now, you've taken that advantage away.
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Soko99
The Corporation of Noble Sentiments Sleeper Social Club
3
|
Posted - 2012.04.23 20:46:00 -
[333] - Quote
Lolmer wrote:Edward Olmops wrote:This is doubtless a great UI and usability improvement.
But - as some have mentioned - it impacts E-WAR balance. What comes to my mind:
-"softer" E-War effects like Target Painting and Tracking Disruption will less likely go unnoticed -feints where e.g. a hero-tanked Falcon without ECM is used maybe in conjunction with ECM on other ships won't work anymore -E-War ships will draw much more attention and aggression
In short: those effects will be countered easier. => E-War nerf.
What about the other end? Imagine there are like 10 Scramblers/Disruptors, 5 Neuters, 4 Tracking Disruptors, 3 Remote Sensor Dampeners in your gang - how can you ever hope to EFFECTIVELY use them on any enemy? It is easy to announce focus fire (though many fleets even don't get this done), but the coordination of different E-War types is way more difficult. Putting a 4th Tracking Disruption effect on a ship does nothing!
What would be nice is some information about the targets as well. Like mini status bars for locked targets. Or at least an information which of my gang mates is scrambling which enemy ship!
This "nerfs" e-war in no way since all of this information is already available in the Overview and will remain available via the Overview. No new information is being provided, only a nicer (for most) interface to consolidate the information. None of your above points are valid, did you even read the Dev Blog? For your last paragraph, the information this bar adds is information your client already receives (a la for the Overview), but for information on how many people are locking the target and what effects they are applying do not, AFAIK, get sent to every client, so this would increase server/network load. It would be nice to see what effects (other than attacking as you can see damage being applied to your target anyways) are applied to your target (such as your, and others', point request for spreading points/scrams).
au contraire.. it makes it MUCH MUCH MUCH easier to target back said ewar pilot.. Which was really the big and really ONLY advantage of the ewar ships.. being able to get lost in the shuffle that is the overview. |
Sinigr Shadowsong
Imperial Guardians The Aurora Shadow
3
|
Posted - 2012.04.24 06:29:00 -
[334] - Quote
That's a great changes. Can we also have projected positive effects listed in similar manner? Remote reps, shield transfers, sensor linking, fleet/squad bonuses etc. |
Etheoma
Scarab Empire The Devil's Warrior Alliance
5
|
Posted - 2012.04.24 23:05:00 -
[335] - Quote
I have been hearing rumors and also I think I heard it somewhere on the fan fest vids that Tracking disputer's might be getting changed to effect missiles as well. I know it might not necessarily be happening in escalation or inferno.
But is it a plan for the future or is it just conjecture. I also understand that it might not happen at all if its just a spit ball but is it being discussed as a feature that might be implemented sooner or later in any seriousness.
I already posted this somewhere else but I think this is a more appropriate place, I'll go back and delete my other post. |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
518
|
Posted - 2012.04.25 19:23:00 -
[336] - Quote
Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no GÖÑ
Quickly to get the negative out of the way, there's a new text display for Shield/Armour/Structure that comes with a set of lines that point towards the specific bar.
http://i.imgur.com/gSkWB.jpg
As highlighted in the circle, these lines once they reach the hud are very difficult to make out, it's easier to figure out when you already know where they're going, but I still find myself squinting to see them regardless.
Instead of lines pointing to the bars, is it possible to just have abbreviations of Shield/Armour/Structure (SH/AR/ST) next to each one, possibly with the popup you get when you hover over each different "health" bar also popping up over their respective % text if further clarificaiton is needed?
Also a little niggle (and I mean really little but I might as well mention it while I'm here) but the Structure value is a tad too close to the Cargo icon, would be nice to see a slight spacing gap there if possible.
Anyway, the positive:
I frigging love the new E-War HUD, it's brilliant and far more obvious than ye olde tiny icons on the overview. Running a mission earlier and spotting the neut icon and thinking "wait this mission has neut ships?" I'd never noticed with the old setup before, so instant notice.
One suggestion I'd like to make, there's a keybind for toggle left click target. Is it possible add a function where if target-toggle keybind is pressed down and a specific e-war icon is clicked, all ships doing that e-war are all locked simultaneously (assuming one has enough target capacity to do so) as opposed to manually picking each one out of the drop down menu?
Anyway, that's it from me, thanks for this new feature. Anything that adds information in a clear and visible way and interaction options in flight for me are big +'s. Enjoy your gaming.
http://northern-goblin.blogspot.com |
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CCP Explorer
C C P C C P Alliance
328
|
Posted - 2012.04.25 19:29:00 -
[337] - Quote
Caellach Marellus wrote:Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no GÖÑ Since Team Five 0 is taking over the Effects Bar from CCP karkur then it's necessary that they can monitor the discussion on improvements and ideas that you have. Twitter is good for chat but not good record keeping. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Caellach Marellus
Aideron Robotics Darkmatter Initiative
518
|
Posted - 2012.04.25 19:33:00 -
[338] - Quote
CCP Explorer wrote:Caellach Marellus wrote:Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no GÖÑ Since Team Five 0 is taking over the Effects Bar from CCP karkur then it's necessary that they can monitor the discussion on improvements and ideas that you have. Twitter is good for chat but not good record keeping.
Not a problem, and yeah my phone's gone crazy with OHGODSOMANYTWEETS
Huge thanks to you both for the time you took to chat about it there though Enjoy your gaming.
http://northern-goblin.blogspot.com |
Rrama Ratamnim
Phoenix Evolved Part Duo
1
|
Posted - 2012.04.25 20:38:00 -
[339] - Quote
i'd really like to see the the round timer bar rotating around the icons like in the fanfest presentation, but thats just me... the old bars are so icky |
Jace Errata
Lawlz Brawlz
169
|
Posted - 2012.04.25 21:27:00 -
[340] - Quote
Caellach Marellus wrote:snip for great justice I agree with everything here.
(Small extra justification for text-labelled readouts: Without text labels, the only place any of the readouts are identified as shield etc. is in tooltips.) Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
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Aphoxema G
Teraa Matar White-Lotus
292
|
Posted - 2012.04.25 22:25:00 -
[341] - Quote
The implementation is perfect and will help me die much more aware of my fate in the future. All modules "miss" like turrets instead of deactivating when out of range. https://forums.eveonline.com/default.aspx?g=posts&t=98914 |
Xiang Feilong
Shooting Red Crosses Epsilon Shimmy Alliance
0
|
Posted - 2012.04.26 02:15:00 -
[342] - Quote
CCP karkur wrote:CCP karkur wrote:And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules.
Very good indeed. Now how about killing two birds with one stone and making those icons appear with a slightly green (or blue, or whatever) background when it's an actual buff and not a debuff? It would become an all-in-one "status bar" and you wouldn't need to eat anymore screen space. Someone mentioned it earlier but you could also make the player much more aware of how deep he/she is in by simply displaying the percentage of the debuff/buff. Let's say some people are jamming my tracking speed with several modules, and it would display a nasty red "85%" in the center of the corresponding ewar icon, then i would understand right away it no use trying to hit the frigates around me anylonger. In the same way, a green value would appear if a squadmate is buffing me. Of course, the displayed value would be expected to be the effective one, once debuffs and buffs are both applied, since the goal would be to have everything in that single bar. If that percentage displaying is considered too invasive i guess it could just appear when mouse hovering the icon, but it's defeating a bit the purpose of immediate ewar awareness then isn't it? might as well not bother with it all to begin with in that case.
I also strongly second the concept of circling timers just like for ship modules, like a lot of other players it seems. Because when it comes to immediate understanding of complex situations, those flying text bars (get rid of them!) are the complete anti-thesis of the magnificient UI improvements you're doing right now.
And that's a good enough outro line : you're doing magnificient UI improvements. |
daewn lowe
DWNL
0
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Posted - 2012.04.26 12:20:00 -
[343] - Quote
exellent feature the one shot a titan with an impairor made me smile. thx dev's |
Apollo Gabriel
Mercatoris Etherium Cartel
429
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Posted - 2012.04.27 04:08:00 -
[344] - Quote
While I think its very cool ... the video lagged out so many times that I felt like I was playing eve Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Grismar
Vertigo Corp
0
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Posted - 2012.04.29 11:53:00 -
[345] - Quote
I like it, but just a little feedback: implementing it the way it is shown in the video will lead to a serious annoyance. Whenever a new situational awareness icon appears, the icons that are already present shift to the left by half an icon. This can be really annoying if you need to click the icon to get at functionality, because the shifting is likely to cause miss-clicking.
Greetings, Grismar. |
Rek Seven
Probe Patrol Project Wildfire
282
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Posted - 2012.04.30 11:52:00 -
[346] - Quote
http://clip2net.com/s/1RLnR
Oh CCP... I wish i could say i was surprised that you overlook these sort of things but i suspected you wouldn't factor in the top aligned ship wheel in your design. |
Missile War
Vita Aequitas Veritas The Paganism Alliance
24
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Posted - 2012.05.02 21:28:00 -
[347] - Quote
Last time i tested on Sisi, Player Owned Structures don't give an icon in the debuff bar, will this be added still? because it would help if i knew im scrammed or something like that. |
Haloxx
Star Section 9
0
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Posted - 2012.06.04 11:54:00 -
[348] - Quote
CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now.
I was going to make a F&I thread about exactly this but then I saw this so I'll just say here that I hope you find the time to implement it; right now it just looks silly. |
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