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Twylla
Void.Tech BLACK-MARK
25
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Posted - 2012.04.18 16:05:00 -
[1] - Quote
It's always the same old, same old. PvP'ers for years have fed their killboards with the 'easy' kills, the no risk chase against the risk-taking hauler or miner. For years, it has been a horribly lopsided engagement, and it's time EVE Tech caught up with developing new tricks of the trade
1. Standings based sell orders. Enable players to refuse market service to another based on standings, for example, offering special deals or discounts for 'friendly' associations at the personal and corporate level, or refusing material resource flow to mortal enemies Never sell the gun that will be used to against you
2. The Ninja Miner. A Retriever-based covert mining ship. Why bother packing and leaving when you can just cloak and wait it out? This would best work in conjuction with the much-considered anti-cloak probes concept
3. The Deciever. There has been numerous suggestions for 'phantom' ships or 'decoy' ships, and this shouldn't be limited to the combat fleet level. A turretless, high tank ORE ship that, when deployed in a stationary fashion, broadcasts a signature on scan and in the overview as a Hulk or Covetor. Designed exclusively as bait, shield tank defense, and tackle, Pirates and stragglers will have to think carefully before committing
4. Interdiction Nullifier for Blockade Runners. Opt out of the Covert Cloak for one of these babies and live up to the name! Get your cargo past that gate camp! Make them work for their meal like you have to work for yours
5. Mobile Signal Disruption Probes. Mobile, anchor-able devices designed to make it harder to scan down signatures and ships on grid. Stake your claim as an explorer, masque your mining operation or off-grid fleet booster. Likely has a chance of misdirecting scan results to an adjacent grid. Carebear: Passive-agressive industralist; Prey. Gunrunner:-aIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
20
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Posted - 2012.04.18 16:17:00 -
[2] - Quote
Twylla wrote:It's always the same old, same old. PvP'ers for years have fed their killboards with the 'easy' kills, the no risk chase against the risk-taking hauler or miner. For years, it has been a horribly lopsided engagement, and it's time EVE Tech caught up with developing new tricks of the trade
1. Standings based sell orders. Enable players to refuse market service to another based on standings, for example, offering special deals or discounts for 'friendly' associations at the personal and corporate level, or refusing material resource flow to mortal enemies Never sell the gun that will be used to against you
I am going to focus on this one. In my opinion, a free market lends itself naturally to short term monopolies that are overcome by the next short term monopoly. Since these monopolies are controlled ultimately by people, this option could be used too easily to grief players or coerce someone into making a decision because of market moguls.
I understand the premise of not selling the gun that will be used against you, but I counter with this: don't put yourself in a position to get shot. |

Twylla
Void.Tech BLACK-MARK
26
 |
Posted - 2012.04.18 20:09:00 -
[3] - Quote
I would argue against that. Were a trademan of any quantity, for any reason, decide to refuse service to a particular organization, they are entitled to do so. This is the concept behind embargos and 'economic sanctions'. Were enough to do so, a coalition of industrial corporations and alliances could effectively enforce an 'official' trade embargo.
Were a monopoly, say, leading nullsec organizations to suddenly restrict or shut off the flow of Moon Goo, then they would ultimately lose 'open source' income and become vulnerable (proportionately) to another entity desiring to capitalize on it. Obviously, the presence of trade alts and such would create a 'black market' trade, but such is EVE.
It would be a political and economic tool that would lend itself well to destabilizing monopolies on a larger scale, in addition to simply ensuring the layman doesn't sell the gun that shoots him.
Economic warfare can have just as devastating effect as real warfare, however, such cannot be effectively supported in a completely open and blind market, which is not the way the world works. I would just like to open up that concept :) Carebear: Passive-agressive industralist; Prey. Gunrunner:-aIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

Mirima Thurander
Angels of Valour G00DFELLAS
274
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Posted - 2012.04.18 20:42:00 -
[4] - Quote
EvE has needed a standing based sell and buy orders for a long time.
an the information trading would come to an all time high AKA that goon selling the names of his corp mates neutral alts that are used to buy things and them thos alts being black listed.
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh.
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Degnar Oskold
Almost Epic
1
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Posted - 2012.04.18 21:06:00 -
[5] - Quote
I do like the Q-ship concept. It would need some complex modelling though.
1) Ship model looks like a hulk. Has 8 High Slots, 7 of them are turrets. Ship hull has a -100% mining yield bonus to mining lasers and drones, and a 10000% CPU penalty to Mining Laser Upgrades, to make sure that you can never collect ore with it. Ship has -10000% Power Grid and CPU requirements for mining lasers.
2) Ship can fit a new Visual Reconfiguration High-Slot Module. While active this cloaks the gun turrets that are not mining lasers. While active, scan resolution is cut to 1mm so that you can't really lock any new targets once you hide your guns. While active, only mining lasers can activate.
3) Ship gets 5% bonus to shield resistances per level of ORE industrial, and 7.5% bonus to Medium Turret tracking per ORE Industrial skill level.
4) Ship has 4 low slots, 5 mid slots, very slow speed.
3) Ship has enough PG and Grid for 4 medium turrets, a BC-sized shield tank, and damage mods.
The idea is a ship that can hold off and kill a modest destroyer gank attempt, but still be vulnerable to cruiser-sized gangs in low/null sec. |
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