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Bruce Ironstaunch
GoonFleet GoonSwarm
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Posted - 2009.01.21 14:30:00 -
[1]
Under the current situation, killing pods is a pretty unrewarding task, even if billions of isk worth of implants are lost there is no gain for the podkiller, nor is the pilot who lost his pod able to return his investment in any way. The solution i propose to this situation is: the Autopsy skill
-the skill would be high-level and require biology V, giving more relevance to this rarely trained skill and encouraging players to look at boosters as well -the skill would give a 1-2% chance per level of retrieving a random implant from a collected frozen corpse. -after a single attempt of Autopsy, regardless of success, the corpse would be unusable and thus destroyed
Technical and legal issues
-Manipulating other people's corpses for personal gain would be considered highly immorral by the empires, so performing autopsy would only be possible in player-held stations in 0.0 space. -Autopsy of your own corpse could be made legal in npc held stations for a fee, depending on standing to the station holding corporation. -The operation would be possible if the station has a Medical service active. -0.0 alliances holding the station can set a fee for pilots attempting to perform an autopsy in their stations.
Benefits for the game and players
-Adds another reason to hold and live in 0.0 space -Adds isk and time sink for the skillbook and training time. -Adds more risk and reward to pvp, pod killing would become more profitable and thus would happen more often. -Slightly reduce global cost of high-end implants such as Nomad or Snake, making them availible through other means then pve grinding. |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.21 15:20:00 -
[2]
PvP isnt how you make money. its what you do to stop others from preventing you from making money.
if podkilling is an unrewarding task, then dont do it. really, really simple logic there my friend.
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2009.01.21 19:11:00 -
[3]
Originally by: Sir Substance PvP isnt how you make money. its what you do to stop others from preventing you from making money.
if podkilling is an unrewarding task, then dont do it. really, really simple logic there my friend.
Yeah, that's cool. Don't worry about incentivizing pvp at all.
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Allahs Warrior
Gallente Heavenbound
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Posted - 2009.01.21 19:14:00 -
[4]
Suggested before, although not as nicely. Salvaging implants from any corpse tho sounds like exploit.
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Anominae Flexus
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Posted - 2009.01.21 19:32:00 -
[5]
Originally by: Sir Substance PvP isnt how you make money. its what you do to stop others from preventing you from making money.
if podkilling is an unrewarding task, then dont do it. really, really simple logic there my friend.
looting gear and salvaging wrecks aren't ways to make money now? Ok then |
Maar T'Kmel
Minmatar Free Galactic Enterprises Violent-Tendencies
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Posted - 2009.01.21 20:19:00 -
[6]
Interesting. But I think 1-2% per level is a bit high, especially when billion ISK implants could fall. More like .1% per level would be more like it. Gives you a half percent chance at Autopsy V to get something.
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.21 20:23:00 -
[7]
Quote: PvP isnt how you make money. its what you do to stop others from preventing you from making money.
I beg to differ. I can make a handsome - if somewhat erratic - profit in PvP.
To the OP: I've seen this idea before. I liked it then, and I like it now. Bottom line is we're podding people whether it's rewarding or not, but this to me sounds like it would tie in so nicely with the salvager mini-profession; imagine roaming the galaxy, looking for wrecks and corpses...
I would however allow performing autopsies in all stations and simply apply the global criminal flag to the individual along with a sec status loss.
[yellow]Sig removed, only one graphic per sig please. If you would like further details please create a new petition under the categories "Other" and "Forum". |
Bruce Ironstaunch
GoonFleet GoonSwarm
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Posted - 2009.01.21 20:51:00 -
[8]
Originally by: Maar T'Kmel Interesting. But I think 1-2% per level is a bit high, especially when billion ISK implants could fall. More like .1% per level would be more like it. Gives you a half percent chance at Autopsy V to get something.
Add the miniscule chance that the corpse had a good set of implants installed and the actuall chance of getting a few billion isk randomly is way, way lower then even 0.1% A small chance to get a lot of money is good and will draw attention to the whole thing, much like exploration works today.
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3AKOHHO
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Posted - 2009.01.21 21:53:00 -
[9]
Oh, yes, that's what EVE needs, encouragement for vultures and jackals to kill everyone in plane sight and then pod-f*ck them for a chance of great loot.
Kiddo, really good (read expensive) implants are in really good (read experienced) pilots who have really good (read though) ships. Ships, that group of scavengers should run from, not try to attack :)
Besides, what would a gatecamper need an implant for. It's not like this type of activity requires incredible set of skills or even a presents of a brain.
I vote "NAY".
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.21 23:18:00 -
[10]
Edited by: Lilith Velkor on 21/01/2009 23:21:59
Originally by: Allahs Warrior Suggested before, although not as nicely. Salvaging implants from any corpse tho sounds like exploit.
Well salvaging the implants would be too much, but being able to tell what was in there (i.e. for bounty payments) would be a skill some could see worth training for.
Product of the process after the corpse got consumed could just be 'Autopsy report', with the chance of accurate results without missing implants growing with skill level. |
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NightF0x
Gallente Ardent Industrial Arcane Alliance
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Posted - 2009.01.21 23:35:00 -
[11]
Originally by: Bruce Ironstaunch Under the current situation, killing pods is a pretty unrewarding task,
What's so unrewarding about the squishy pop of a pod in space? |
Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2009.01.22 10:24:00 -
[12]
1. Add new implant BPCs to pirate corp loyalty stores. 2. Make them require parts that can only be obtained by using salvagers or bioharvesters on pods. 3. Have the quality of the harvested parts be dependent on the implants and/or skillpoint total of the podded person. 4. Yay. |
Sashman Cole
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Posted - 2009.01.22 11:10:00 -
[13]
Isn't this a mechanism that's ripe for abuse?
I have a set of implants and want to change them, so I roll up a disposable alt, jump my main into a shuttle, kill the shuttle with my alt and recover the implants. Unless the skill requirement for autopsy was freakily high you'd see a proliferation of alt's like this in short order.
Also why are there so many posts proposing mechanisms to push people into low and nullsec? |
Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2009.01.22 12:40:00 -
[14]
Edited by: Tyrrhena Maxus on 22/01/2009 12:40:13
Originally by: Sashman Cole Isn't this a mechanism that's ripe for abuse?
I have a set of implants and want to change them, so I roll up a disposable alt, jump my main into a shuttle, kill the shuttle with my alt and recover the implants. Unless the skill requirement for autopsy was freakily high you'd see a proliferation of alt's like this in short order.
Did you even read the op?
I agree with Vio, corpses should be 'salvagable.' ie drop implant parts which can be remanufactured into working implants. The better the implants in their head, the rarer the parts that drop. This is a great idea.
Originally by: Sashman Cole Also why are there so many posts proposing mechanisms to push people into low and nullsec?
0.0 and lowsec definately need some loving. Anything that gives more reasons for players to go to lowsec/0.0 to do things is healthy for the game. You do realise this is a game of risk vs reward right? It's not called Veldspar-Online.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.22 13:51:00 -
[15]
Podding has a financial impact on your enemy. Nuff said. If you don't derive a benefit from podding, don't do it. Problem solved. Also to quote three separate CCP devs on the test server: 'PvP is its own reward'.
Salvaging implants is rather interesting, but it needs to be a rare occurrence to prevent too heavy an effect on the current implant market. Frozen corpses that have just had a giant laser or projectile through them wouldn't tend to preserve implants well.
Originally by: Tyrrhena Maxus 0.0 and lowsec definately need some loving. Anything that gives more reasons for players to go to lowsec/0.0 to do things is healthy for the game. You do realise this is a game of risk vs reward right? It's not called Veldspar-Online.
Go read all the debates on fixing low-sec before posting the same tired refrain that has been debunked and defeated countless times. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Zaknussem
Caldari Intrum Industria
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Posted - 2009.01.22 13:58:00 -
[16]
Originally by: Bruce Ironstaunch -Manipulating other people's corpses for personal gain would be considered highly immorral by the empires, so performing autopsy would only be possible in player-held stations in 0.0 space.
Hah. Are you aware of every single (im)moral activity condoned in Hi-sec stations? Autopsies are child's play compared so some of the stuff that's taken for granted in such "holy" places as Amarr and Luminaire, just to name a few.
At least this part of your argument is invalid. Judging by the rest of the arguments presented, personal gain are the obvious reasons for the idea to be presented in the first place.
IIRC, CCP has mentioned they have plans for corpses...but nothing along these lines. |
Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2009.01.22 18:56:00 -
[17]
Originally by: Astria Tiphareth Podding has a financial impact on your enemy. Nuff said. If you don't derive a benefit from podding, don't do it. Problem solved. Also to quote three separate CCP devs on the test server: 'PvP is its own reward'.
Three separate devs, eh? Then you won't have trouble naming at least a couple of them.
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3AKOHHO
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Posted - 2009.01.22 22:44:00 -
[18]
Let's extend the skill base even further!!!
In addition to Autopsy skill, let also get Voodoo skill, that would allow you to resurrect killed pilot as a zombies and sell them to ***** house; that would give you a steady income, until zombie eats someone or decomposes. Or you could train a brand new Canning skill, that would let you save your corpses in five delicious flavors for future degenerations like yourself!!!
I hope you like it, because I aim to please.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.01.23 01:01:00 -
[19]
Edited by: Pringlescan on 23/01/2009 01:01:33 Either the quality of the implants salvaged should be based upon the level of clone used to prevent people from just undocking newbie alpha clones all day or you should only be able to salvage implants if the pod actually had implants in and then you should get a 10% per level or whatever of successfully salvaging it. Otherwise people will just self destruct alpha clones all day long. edit: also it should just give you a sec hit if you do it in empire.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.01.25 00:44:00 -
[20]
Originally by: 3AKOHHO Oh, yes, that's what EVE needs, encouragement for vultures and jackals to kill everyone in plane sight and then pod-f*ck them for a chance of great loot.
I think you intended this to be sarcastic, but actually this really is exactly what EVE needs; another incentive to take part in PvP and leave highsec.
Also the goonfleet.com thread on this subject has some gloriously unpleasant ideas on other uses for corpses. -----------
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bff Jill
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Posted - 2009.01.25 01:30:00 -
[21]
i think they need a skill that lets you eat biomass
different races and sexes can have different effects after you've eaten then. |
3AKOHHO
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Posted - 2009.01.25 06:15:00 -
[22]
Originally by: Scatim Helicon
Originally by: 3AKOHHO Oh, yes, that's what EVE needs, encouragement for vultures and jackals to kill everyone in plane sight and then pod-f*ck them for a chance of great loot.
I think you intended this to be sarcastic, but actually this really is exactly what EVE needs; another incentive to take part in PvP and leave highsec.
Incentive for what?
Originally by: 3AKOHHO Kiddo, really good (read expensive) implants are in really good (read experienced) pilots who have really good (read though) ships. Ships, that group of scavengers should run from, not try to attack :)
With such incentive PvP should be renames BvB - Braindead vs Braindead. Because only braindead would go to low sec (certain death) with millions ISK worth of implants and without sufficient firepower. And only another braindead would be waiting for him on the other side with guns blazing and hoping he just hit jackpot :) |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.26 17:57:00 -
[23]
Edited by: Astria Tiphareth on 26/01/2009 18:08:37
Originally by: Vio Geraci Three separate devs, eh? Then you won't have trouble naming at least a couple of them.
Sure. Tanis and Greyscale, and if memory serves the third was Ginger. Funnily enough I don't make stuff up when I post it. This isn't CAOD.
Edit: Why did you waste your time posting, unless it's to do the usual Goon troll? You either believe me, and the three names I've posted, or you don't. It's not like I can ring them up and ask them to come post. I've got some tinfoil hats for sale if you like. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2009.01.26 20:52:00 -
[24]
Originally by: Astria Tiphareth Edited by: Astria Tiphareth on 26/01/2009 18:08:37
Originally by: Vio Geraci Three separate devs, eh? Then you won't have trouble naming at least a couple of them.
Sure. Tanis and Greyscale, and if memory serves the third was Ginger. Funnily enough I don't make stuff up when I post it. This isn't CAOD.
Edit: Why did you waste your time posting, unless it's to do the usual Goon troll? You either believe me, and the three names I've posted, or you don't. It's not like I can ring them up and ask them to come post. I've got some tinfoil hats for sale if you like.
I bothered posting because I wanted to know which devs should be fired.
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203
Gallente
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Posted - 2009.01.26 21:44:00 -
[25]
Autopsy is actualy the legal Act of confirming the Reason of Death.
I think you might mean Necrophilia or desecration.
But right now, the Process of 'Podjumping' is described as blowing up one's old Brain, and I'd like to let it stay this way. Else People start to suicide Pod others in Highsec who do not want to engage in combat PvP.
Yes, there are such Players. Just admit it and be on your Way. |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.02.06 14:51:00 -
[26]
Originally by: Vio Geraci I bothered posting because I wanted to know which devs should be fired.
Ah, why didn't you say Apologies for any misconstrued tinfoil hattery. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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