Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ione Hawke
Imperial Academy Amarr Empire
12
|
Posted - 2012.04.19 11:05:00 -
[31] - Quote
Dont presume to speak for me please. |
Rek Seven
Probe Patrol Project Wildfire
269
|
Posted - 2012.04.19 11:07:00 -
[32] - Quote
signed |
Dasola
Rookies Empire Rookie Empire
12
|
Posted - 2012.04.19 11:08:00 -
[33] - Quote
To op i disagree with you, i want 48 hours delay between jumpclones. Should make power projection bit more difficult and add some chances for conflight. [Insert something funny or smart here] |
Oxandrolone
Bite Me inc Exhale.
24
|
Posted - 2012.04.19 11:11:00 -
[34] - Quote
try the features and ideas forum if you dont want to look like and idiot? |
Gonada
Dark Club
0
|
Posted - 2012.04.19 11:14:00 -
[35] - Quote
Reminds me of people crying about not being able to insta port across WoW.
24 hrs is fine, having the ability to recall at a whim is ridiculous here ,vast distances are involved.
Instant gratification is not the way to go. |
Ione Hawke
Imperial Academy Amarr Empire
12
|
Posted - 2012.04.19 11:15:00 -
[36] - Quote
Peter Raptor wrote:Reducing to 12 hrs would not alter the balance of the game at all, after all picking 24 hr cooldown in the first place, was just a case of picking an arbitrary number of hours outta thin air, theres no REAL logic to it .
Totally agree with you there, the number of hours in a day is pretty arbitrary indeed. I propose we change the number of hours in a day to 12, but please leave the JC delay at 24, thanks. |
Tippia
Sunshine and Lollipops
6195
|
Posted - 2012.04.19 11:16:00 -
[37] - Quote
Lexmana wrote:No we don't. I want it to be 23 hours, for instance, so it becomes a once-a-day thing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Vauss Dutan
Alea Iacta Est Universal Test Alliance Please Ignore
27
|
Posted - 2012.04.19 11:31:00 -
[38] - Quote
24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.
I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.
Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.
Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.
We should always have te option to jump into **** ships and crappy clones and participate in the game any time. |
War Kitten
Panda McLegion
727
|
Posted - 2012.04.19 11:35:00 -
[39] - Quote
Peter Raptor wrote:Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. Surely you cant be serious
He is serious, and stop calling him Shirley. Here's your sign... |
RaTTuS
BIG Gentlemen's Agreement
186
|
Posted - 2012.04.19 11:35:00 -
[40] - Quote
a pri charisma skill to drop the time by 1hour each level would be the best way IMO
http://eveboard.com/ub/419190933-134.png
|
|
Arklan1
Dunedain Rangers WUT ALLIANCE
18
|
Posted - 2012.04.19 11:38:00 -
[41] - Quote
Vauss Dutan wrote:24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.
I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.
Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.
Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.
We should always have te option to jump into **** ships and crappy clones and participate in the game any time.
absolutely agree. if it wasn't a risk of my training time, i wouldn't care. and yea, i don't need to jump to another location, just a different clone that's not worth a billion isk in implants. |
malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
23
|
Posted - 2012.04.19 11:39:00 -
[42] - Quote
I played WoW for 6 yrs, before playing this game.
The CD time of the Hearthstone was gradually reduced, until it became once every 15 minutes. It made the world very small indeed. It meant you put very little effort into travelling, and removed a lot of the consequences of going places.
The JC is like the Hearthstone. By reducing the time you are removing consequences of your decisions. I mine, and PvP in two different places. I use my JC's on a regular basis. Reduction in their CD time would allow me to bail out of a bad PvP session or Jump into a fight, much more quickly.
The Idea of once you have JC'd, you have to live with it for one day, I think is very EVE indeedy. Be thankful it's not a week long CD
o7 |
Ciar Meara
Virtus Vindice
605
|
Posted - 2012.04.19 11:41:00 -
[43] - Quote
Make it a high level skill. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Tobiaz
Spacerats
221
|
Posted - 2012.04.19 11:42:00 -
[44] - Quote
NO
Jumpclones are one of the main contributing factors to blobbing and enormously decrease the 'size' of EVE.
WHICH IS BAD!!! And decreasing the cool-down time would make it even worse. It also allows players to put their heads full with billions worth of implants without forcing players to make choices, nor making it a big risk: ALSO BAD!!!
CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |
Ira Infernus
Praetorium Illegitimus The.Alliance
14
|
Posted - 2012.04.19 11:44:00 -
[45] - Quote
I agree with this 12 hour proposal. Hell, I would go as long as 18 hours.
Some people have work/school that they need to go to, and would like to be able to jump back from their slave/snake etc clone to their +5 clone while they are there.
Might encourage more pvp as I remember one of the biggest issue with getting people to do things is getting them beyond that jump clone issue. |
Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
845
|
Posted - 2012.04.19 11:44:00 -
[46] - Quote
RaTTuS wrote:a pri charisma skill to drop the time by 1hour each level would be the best way IMO
Only if it's rank 20 . Dulce et decorum est pro imperium mori. |
Francisco Bizzaro
27
|
Posted - 2012.04.19 11:52:00 -
[47] - Quote
RaTTuS wrote:a pri charisma skill to drop the time by 1hour each level would be the best way IMO
But what happens when CHA is removed as an attribute? That's probably the next "improvement" that will be suggested by the people trying to remove all inconvenience from the game. |
Tobiaz
Spacerats
222
|
Posted - 2012.04.19 11:52:00 -
[48] - Quote
Vauss Dutan wrote:24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.
I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.
Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.
Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.
We should always have te option to jump into **** ships and crappy clones and participate in the game any time.
Ohnoes!!! The game forces you to make choices?! What idiot ever came up with that stupid concept of Risk vs Reward?!
As for not being able to join the op, that's what you get for hanging around at a different part of the galaxy far away from your buddies. Should make sense, I think. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |
Francisco Bizzaro
29
|
Posted - 2012.04.19 12:00:00 -
[49] - Quote
Arklan1 wrote:Vauss Dutan wrote:24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.
I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.
Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.
Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.
We should always have te option to jump into **** ships and crappy clones and participate in the game any time. absolutely agree. if it wasn't a risk of my training time, i wouldn't care. and yea, i don't need to jump to another location, just a different clone that's not worth a billion isk in implants. Sounds like you should just forget about the billion isk implants. Without them, you will train a couple of percent slower, but gain 100% flexibility to do the things you want. No need to change the rules to accommodate people who refuse to make compromises. |
Luba Cibre
Global Song Setup
100
|
Posted - 2012.04.19 12:05:00 -
[50] - Quote
They should nerf the JC timer to 47 hours. |
|
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
495
|
Posted - 2012.04.19 12:06:00 -
[51] - Quote
The argument of overspending on implants is a poor justification. Like anything in Eve you shouldn't fly around with things you can't afford to lose, same applies to implants. However the issue of switching clones isn't the issue I personally have, its the instantly moving around the galaxy thats the problem. |
Sasha Azala
Blood and Decay
231
|
Posted - 2012.04.19 12:06:00 -
[52] - Quote
Francisco Bizzaro wrote: Sounds like you should just forget about the billion isk implants. Without them, you will train a couple of percent slower, but gain 100% flexibility to do the things you want. No need to change the rules to accommodate people who refuse to make compromises.
Agree totally, I'm in high-sec with 4x +3s and a +1 plugged in it's not optimal training but do I care, not one bit. |
Estrogenia
Arctic Productions
0
|
Posted - 2012.04.19 12:07:00 -
[53] - Quote
I am going to reply to your "CCP We ALL want 12 hr Jump Clone delays not 24 hr" statement with an equally intelligent statement:
"We all think you are a moron!"
Thank you. Have a nice day. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
461
|
Posted - 2012.04.19 12:15:00 -
[54] - Quote
Brooks Puuntai wrote:The argument of overspending on implants is a poor justification. Like anything in Eve you shouldn't fly around with things you can't afford to lose, same applies to implants. However the issue of switching clones isn't the issue I personally have, its the instantly moving around the galaxy thats the problem.
+1
100% Agree with the above.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
Crumplecorn
Eve Cluster Explorations
181
|
Posted - 2012.04.19 12:36:00 -
[55] - Quote
If you don't think jump clones should be removed, you are playing what used to be the wrong game. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
Jame Jarl Retief
Corps Diplomatique Terrestrienne
32
|
Posted - 2012.04.19 12:42:00 -
[56] - Quote
Peter Raptor wrote:To those who like waiting 24 hrs for clone jumps, what have you been smoking?
No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??
It's sort of like death penalty. For some of us, losing is humbling enough by itself, and winning is a reward in itself. No artificial rewards or penalties needed. But some others won't be happy until a mechanized spiked steel-toe boot comes out of their PC and kicks them in the groin when they lose. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
545
|
Posted - 2012.04.19 12:43:00 -
[57] - Quote
Peter Raptor wrote:Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. Surely you cant be serious
STOP calling him Shirley. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
Black Panpher
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2012.04.19 12:47:00 -
[58] - Quote
I disagree, each jump clone should have its own individual 24 hour timer. |
DarkAegix
Acetech Systems
1102
|
Posted - 2012.04.19 12:48:00 -
[59] - Quote
I imagine more people would be willing to PVP if they could clone-jump with no time penalty, as long as their clone is in the same station. |
Tanya Powers
Science and Trade Institute Caldari State
1132
|
Posted - 2012.04.19 12:49:00 -
[60] - Quote
+1 for 12h or less delay, far too much stuff is tedious for no reason.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |