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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Jett0
Surface Warfare The 99 Percent
155
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Posted - 2012.07.02 07:13:00 -
[451] - Quote
Scatim Helicon wrote:Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders.
Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient.
Haha, I'm not going to lie; this actually sounds like it could go somewhere.
But then, I've already said I actually like the slow, Excel-style number grinding that is EVE industry. It keeps me playing when I need a "break," and it's good for when I lack time (which is often).
+1 for your sig quote. Oveur's half-puzzled delivery was hilarious. Occasionally plays sober |
Jett0
Surface Warfare The 99 Percent
155
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Posted - 2012.07.02 07:20:00 -
[452] - Quote
Ishtanchuk Fazmarai wrote:Put it blunt, I suck at shooters. I am slow and my eyesight is poor and so i end up dieing the whole time and barely killing anyone. A game like DUST 514, where heavies die in less than 5 seconds, is a nightmareish thought for me. So -amazingly enough- i don't play shooters.
I know what you mean. I used to tear it up in CoD 4. Placed first or second in every match.
Can't say the same for MW3.
If you're curious, and Dust's skill system ends up similar to EVE's (which it looks like it will), you might find a niche as some kind of transport pilot or another support role. I used to play MAG exclusively as a medic, and it had a noticeable impact on matches. Occasionally plays sober |
Ghazu
13
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Posted - 2012.07.02 07:23:00 -
[453] - Quote
ccp displeases the op?! atrocious |
Lipbite
Express Hauler
125
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Posted - 2012.07.02 07:38:00 -
[454] - Quote
Could be nice to see build-in PC DUST client (or "DUST jump clone") into EVE and add ability for pilots to descend onto planets into hand-to-hand combat along with DUST teams. After Sony exclusive will be lifted of course.
Noone in healthy mind would object against +1 F2P game. Except for some "we are here for internetspaceship pixels" fanatics. |
Jett0
Surface Warfare The 99 Percent
155
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Posted - 2012.07.02 07:50:00 -
[455] - Quote
Haha.
"Oh, you have a dropsuit infused with the greatest infantry technology this side of New Eden? Well, HERE'S MY FIST!" Occasionally plays sober |
Lost True
Paradise project
87
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Posted - 2012.07.02 14:45:00 -
[456] - Quote
One thing about shooters is that in order to be good enough, you should play regullary.
And for me it's not worth it. Waiting for WiS for 4 years now. Discussion thread about WiS
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oldbutfeelingyoung
Perkone Caldari State
607
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Posted - 2012.07.02 15:36:00 -
[457] - Quote
Lost True wrote:One thing about shooters is that in order to be good enough, you should play regullary.
And for me it's not worth it.
As long CCP implement the right mechanics ,that it is possible to be shot in station, i don,t mind It could be the end of the the undock and docking some people do when aggressed ,some players complain about. Pvp can,t be a slaughter fest for some kids shooting everything on site in stations
When they presented their first ideas about ambulation ,CCP stated that there was not going to be PvP in station. And still a lot of people liked what they let us see ,even without PVP There were not that many anti wis people after that first presentation. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
573
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Posted - 2012.07.02 20:09:00 -
[458] - Quote
I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
376
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Posted - 2012.07.02 20:31:00 -
[459] - Quote
Scatim Helicon wrote:I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.
That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.
EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Jett0
Surface Warfare The 99 Percent
156
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Posted - 2012.07.03 06:50:00 -
[460] - Quote
Scatim Helicon wrote:I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.
Though combat-WiS could be pretty interesting if done well, I agree.
Ishtanchuk Fazmarai wrote: That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.
EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.
But isn't that the point of playing?
In all seriousness, I don't think the leroyjenkins scenario would happen often. I say this because you can already do something similar in space, but I've rarely heard of someone in EVE actually dying to misplaced aggro.
And I'm totally down for a safer high-sec where you leave your weapons at the door. But I also want the choice to hop into a seedy low-sec bar and shoot Greedo first. Occasionally plays sober |
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CCP RedDawn
C C P C C P Alliance
129
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Posted - 2012.07.03 13:14:00 -
[461] - Quote
CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.
Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts. Team Avatar |
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Ishtanchuk Fazmarai
412
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Posted - 2012.07.03 13:47:00 -
[462] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.
Here, where?
"We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Ishtanchuk Fazmarai
413
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Posted - 2012.07.03 13:59:00 -
[463] - Quote
Jett0 wrote:Scatim Helicon wrote:I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships. Though combat-WiS could be pretty interesting if done well, I agree. Ishtanchuk Fazmarai wrote: That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.
EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.
But isn't that the point of playing? In all seriousness, I don't think the leroyjenkins scenario would happen often. I say this because you can already do something similar in space, but I've rarely heard of someone in EVE actually dying to misplaced aggro. And I'm totally down for a safer high-sec where you leave your weapons at the door. But I also want the choice to hop into a seedy low-sec bar and shoot Greedo first.
That would make sense, but all in all we are not allowed to drift too far from dungeon raiding mechanics. CCP Bayesian doesn't envisions it that way, but "go places with your friends and meet treasury, strangers and hazard" has been a venerable tradition of RPG for over 50 years and there is no point to not call it by its name. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
oldbutfeelingyoung
Perkone Caldari State
614
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Posted - 2012.07.03 15:35:00 -
[464] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.
its another "soon" ,we will see pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Soulpirate
Bedrock Industrial
157
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Posted - 2012.07.04 23:28:00 -
[465] - Quote
How about a new ship for WiS? Personel Carrier.
In order to board exploration sites you need to be transported from the carrier to the structure rather than dock your own ship. This could open up a bunch of co-op scenerios.
Picture your fleet needing to deal with waves of NPC's that are bent on destroying a carrier that can't fight back, and can only hold tank for a short time.
Perhaps the warpgate to the exploration site, drops you in a 0.0 security space pocket and you need to protect the carrier from payers and NPC's all while the boots on the ground race to finish the objectives inside the structure.
Add to this the fact that you can only transport back to the ship you originally came from and the structure has some sort of self destruct timer that is activated the moment you beam on and you could have some intresting fun.
Having a CQ like hanger on the carrier for the avatars to hang out on the way to their deployment would be kinda fun too.
Perhaps in the future such ships could be used to transport Dust514 players to some sort of station ops, for a price ofc. |
Everet Ruhen
University of Caille Gallente Federation
0
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Posted - 2012.07.04 23:44:00 -
[466] - Quote
As much as I try I just cant get over the lack of avatars. WIS concepts look exactly like what i have been missing. |
Eveliy
Coronize
21
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Posted - 2012.07.05 10:18:00 -
[467] - Quote
I have no clue how far Team Avatar has advanced in their mission to finally bring something more of Incarna to light so I'll just try to leave some feedback/ideas here.
Imo, it would be a great link between Dust and EvE to enable people to land on the races' home planets (and really only those home planets). Establish something like a capital for each race. A city, each with its own unique design tied to the specific species' architecture and design. If Dust and EVE players could gather there you'd have a link. We could talk to them, they could talk to us. We could even insult or troll each other!
There is no need for shooting each other in the first place and tbh Dust takes the 'shooting while walking' feature already. Maybe some day but for the beginning we should really focus on things that are actually produceable and work and do not interfere with CCPs other business. Make everything available at those capital cities in the first step that's somehow related to social content like bars, pubs, shops, your own mission agent or whatever you wish to implement.
If you focus the community at those four spots you avoid nearly empty station environments everywhere. In High-Sec most players are located at the great trade hubs and some mission hubs. Then you have one to six players every now and then, docked afk at some lone station. Low-Sec nearly the same. People tend to ball at certain locations because of other players' company and because of the stuff available at certain stations. Even lone wolfs sometimes like to chat.
Stations are something that could be done later then or even being released very basic in a first step. By basic I mean something like a lobby with only some stuff (because the capitals would have everything in one place already) which could then be advanced later.
Just my four cents.
Ninjaedit: The next logical step after those above would be to implement features that actually add real gameplay to Incarna. Exploration, etc. as stated before in this thread. |
Everet Ruhen
University of Caille Gallente Federation
2
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Posted - 2012.07.05 13:46:00 -
[468] - Quote
Maybe were looking at this to narrowly. Rather than WIS and instances floating in space maybe we need a different direction, maybe we need 1 planet. A trade hub planet with 1 fairly large outpost. Maybe we don't even need the entire planet, maybe we just need the one outpost on the planet. The entire outpost would be like any city in any MMORPG. As things begin to snowball CCP could continue to launch more and more specialized planets to provide new content. |
J3ssica Alba
Federal Navy Academy Gallente Federation
495
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Posted - 2012.07.06 17:17:00 -
[469] - Quote
I'd love to land on Amarr and have a one on one meeting with empress Jamyl This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Rhendell
Dark Star Confederation
0
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Posted - 2012.07.08 22:16:00 -
[470] - Quote
After having been locked away in my cq for nearly a year training on skills and such, i would like to see more of the wis gamplay happen if only for the sake of variety. As i don't really get out much, exept to bang a few rocks together occasionally or to go spend some of my ever decreasing isk to get yet another skill that i need in order t o keep my happy self alive for another flight or two. oh well just the ramblings of a very timid yet scared capsuleer who is very afraid to leave concord space. |
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Naomi Zirud
Haul of the Wild
1
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Posted - 2012.07.08 23:31:00 -
[471] - Quote
Astrid Stjerna wrote:Francisco Bizzaro wrote: Seedy bars and smuggling houses sound good, but when implemented usually correspond to an NPC in a dark corner with an exclamation mark over his head, surrounded by dancing yahoos running in and out after picking up their "quests" or whatever. Kind of kills the atmosphere.
The thing is, EvE doesn't have to be like that. Try and picture a scene like this taking place in a bar somewhere in Metropolis: Quote:You walk into the bar, and the first person you see is your contact -- he's hunched over the table in the rear, his face obscured by the shadows cast in the wake of the overhead lamp.
You've come a long way to meet this man. The 'item' you want cost a small fortune, and it took three weeks for him to find it, but find it he did. Rumor has it that he paid off a few pirates to make sure it got back in one piece...
You don't know his name. Just his face, from the brief, cryptic conversations you had over the Summit link in the early hours of the morning.
You approach the table...
And as you move to sit down, three more figures step from the corner, and your so-far-profitable day goes straight to hell. Now, imagine that your contact is a real person. Not some AI or an NPC, but a real living being, who one day decided that you just weren't paying him enough and decided to shop around for an employer who would be more 'accomodating'. There's just one hitch: his new patron is willing to pay a lot more for the very goods that you expected to recieve tonight. What happens next? Negotiate, fight, or flee? Or do you backstab him in revenge? EvE is about the 'sandbox'. How you play -- and how you deal with the unexpected -- is up to you. Now this is something more I'd like to see. Whatever the case if i see WiS more and more over the 3 year period or see it in 3 years then ill wait that long for it any longer then i mite retire from EVE thou i seriously won't anytime soon |
Lost True
Paradise project
277
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Posted - 2012.07.09 10:07:00 -
[472] - Quote
J3ssica Alba wrote:I'd love to land on Amarr and have a one on one meeting with empress Jamyl Yeah. There is a lot of things that can be done out of pod in EVE.
So much space for a creativity.
But there is only 7 people for that. While hundreds of others wasting the time and money of compan for boosting this, nerfing that, and nerfing this and boosting this. And creating a temporaly crappy effects... Waiting for WiS for 4 years now. Discussion thread about WiS
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Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
297
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Posted - 2012.07.10 18:24:00 -
[473] - Quote
J3ssica Alba wrote:I'd love to land on Amarr and have a one on one meeting with empress Jamyl
Absolutely. There are a lot of little elements like this which would be nice to play through. I don't think we will ever see them, any more than we will ever see WiS implemented to the degree we were originally promised. I would like to see some of these facets of the game expanded. But, I have to admit it's more than likely never going to happen.
Bring your possibles. |
Teinyhr
A Club for Reputable Gentlemen
54
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Posted - 2012.07.12 13:45:00 -
[474] - Quote
Sort of on topic, I was wondering if we could get a "save pose" option? I mean I know the creator saves your previously used pose, but what if you want to try something else for a while, and maybe someday return to the old one. Could even store this info locally like overview settings, doubt the position information is more than a few kilobytes if that much. And since it's stored locally, the amount could theoretically be infinite but say, 5-10 slots would be nice.
I know it probably doesn't look like it to you but it took about 1,5 hours to get this pose look just right (for me). So it would save quite some time if you could store these things. |
Lost True
Paradise project
393
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Posted - 2012.07.12 15:20:00 -
[475] - Quote
Teinyhr wrote:Sort of on topic, I was wondering if we could get a "save pose" option? I mean I know the creator saves your previously used pose, but what if you want to try something else for a while, and maybe someday return to the old one. Could even store this info locally like overview settings, doubt the position information is more than a few kilobytes if that much. And since it's stored locally, the amount could theoretically be infinite but say, 5-10 slots would be nice.
I know it probably doesn't look like it to you but it took about 1,5 hours to get this pose look just right (for me). So it would save quite some time if you could store these things. Agree. Also it's would be excellent if there will be option to save clothes "fittings", and chane them in one click. I like my current outfit, but there are other ideas which are totally different that i like too. But it's such a pain to change them now, so i don't bother.
Let us have our collections!
And there will be more AUR clothes per character... Waiting for WiS for 4 years now. Discussion thread about WiS
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Jacob Sinclair
Arbitrary Spaceship Destruction -affliction-
0
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Posted - 2012.07.13 00:50:00 -
[476] - Quote
Whenever i see Dust 514 i think to myself "Ok I like fps games and i like spaceships so its cool their putting them together" but Being an EVE player boots on the planets doesn't make sense for people who like 0 Gravity. Then i find myself wondering the direction WIS will go. After hearing we may be exploring space wreckage and abandoned structures before stations It hit me in the face like a ton of bricks it was under my nose the whole time. EvE is all about mastering the unfriendly skies and conflict in the vast reaches of space so why not bring us eve players into the fray with our avatars in a more personal face to face ship to ship combat system like the game i go to when ever stuffing a torp up my enemies arse isn't doing it for me. Shattered Horizon This game was never widely advertised but its a ton of fun and is unique like EvE in the fact its the only space simulation of its kind. Imagine the implications for pirating when you could board an enemies ship and pop hatches. the depth of the sandbox we now enjoy would increase dramatically nothing like fighting for a ship on the ship itself! However itd take CCP like 30+ years to implement something this awesome into the sandbox. |
nartela
Sebiestor Tribe Minmatar Republic
3
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Posted - 2012.07.13 14:35:00 -
[477] - Quote
it would make the game alot more immersive thats for sure, i thought ccp goal was to create the best scifi universe ever. wis is required to make that goal reality what id like to see evnen though it isnt likley to happen is.
(oh yes a numbered list yahoo) 1) a corp headquarters with a map allowing you to see the location of all your corp members those with clearance that is.
2) obviously going outside the door would be nice, seeing some of the stuff like the med bay and repair station would be cool.
3) being able to jog cause the walking would be to slow in a big station.
4) minigames, dosent have to be gambling either just some fun things to kill time when you pop on casualy.
5) lots of emotes and actions to pefrom in the phisical world
6) more stuff on the nex, the new stuff added at the more reasonable prices was great to see.
7) new tutorial for new players starting of in a station enviornment full tour of the station then getting to see your quarters then finaly getting your first ship. make the new player experiance a holy crap thats awsome one.
i hope ccp come back around there is money in creating a social enviorment dont let all the haters out there kill the dream.
please note that saying anything about spelling punctuation and format on a forum means your an idiot with out a good argument |
Argyle Jones
Red Federation RvB - RED Federation
30
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Posted - 2012.07.13 21:03:00 -
[478] - Quote
I think it's a mistake to ball up the concept of WiS and the failed launch of the Incarna expansion in 2011. The riots had several other reasons, including but not limited to, the NEX pricing, the leaked "greed is good" documents, the missing ship spinning feature & no opt in on CQ, etc. etc. etc.
Implementing WiS without all these mistakes would not run into the same kind of trouble. As such I think it's a mistake to start deviating from the original WiS concept and start to make 'gameplay' for that project. Us long time EVE players will remember talking with awe about how cool it could be to actually get out of your ship, walk around in a station with other players and have your corp meetings in an actual corporation office. I remember having had such conversations from before it was called 'ambulation' ...
So I guess what I'm saying is that this is a +1 for a WiS feature that is about social interaction, corp / alliance management and visualizing some of the processes that have so far only been handled in menus. We need the content of the WiS environment to something that supports and enhances the existing EVE experience, not a series of mini-games or FPS combat that replaces and detracts from it.
Let me add, I do agree with the crucible approach. Many good things have come from it and it is always good to see some love for some of the older features. That said, I would hate to wait 3 years for any more development on WiS. We had already waited years when Incarna came out, and throwing 3 more years on top of that is just too much. By then the current character technology may even be dated in comparison with other MMO competitors.
And here's a short list of what I'd like to see in WiS:
- Corp and Alliance offices - with strategic maps, management tools, ability to create corp presentations for members.
- Bar - some kind of venue for interactions between all pilots visiting the station. Would have to be pretty big in Jita
- Medical bay - so when you're podded you get to crawl out of the clone tank, all slimy and gooey. (Immersion!!!)
- Bounty office - Meet the bounty hunter in person, sign his contract in your new clones blood.
- Personal and corp hangars - view your holdings in all their glory.
Some of the stuff that you could do real 'mini-games' with would be R&D, production and possibly the repair shop, but I would have no problem with these features coming later, gradually expanding on the base of social interaction and immersion.
/Yargle
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Gevlin
Universal Might DSM FOUNDATION
172
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Posted - 2012.07.14 00:13:00 -
[479] - Quote
I would like to see some FIS items in the Nex store like ship colors and logos as this would help separate the nex store from the WIS Some day I will have the internet and be able to play again. |
Lost True
Paradise project
456
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Posted - 2012.07.14 10:49:00 -
[480] - Quote
nartela wrote: 3) being able to jog cause the walking would be to slow in a big station.
It's should drain some stamina (capacitor :)) and sportwear reduces it. There can be a skill for that :) Waiting for WiS for 4 years now. Discussion thread about WiS
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