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Whitehound
180
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Posted - 2012.04.22 23:22:00 -
[91] - Quote
Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements.
No more crappy expansions!-a Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Katerwaul
The Scope Gallente Federation
4
 |
Posted - 2012.04.23 01:33:00 -
[92] - Quote
Whitehound wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements.
Strange, my bills say "EVE ONLINE" not "WiS" and they allow me to fly a spaceship through new eden. Are you on a different payment plan? Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |

Katerwaul
The Scope Gallente Federation
4
 |
Posted - 2012.04.23 01:33:00 -
[93] - Quote
Ai Shun wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? Last I checked my Concord Issued Pilot's License that I pay for is for the privilege of entering the universe and beyond that everything IS optional. I pay for the toys I want to play with, the implants in my clone, and the insurance to ensure my brain doesn't melt if I'm podded.
I'm not paying for the wormholes I don't explore or the 0.0 space I don't control. I don't pay for planetary interaction or mining. I don't pay for astrosurvey sites or small gang pvp. I don't use any of the WiS features currently implemented and if they don't implement something of interest with WiS I will continue to not use the WiS features.
I just fail to see how something being added, incorporated into, or part of a game constitutes you paying for it when you're paying a monthly subscription unless it is detailed.
It sounds like someone complaining about paying for cable & not wanting one of the channels. You get the entire package, it doesn't mean anyone's going to take away the parts you like or charge you more. EVE: Spaceships, Industry, Mining, etc. WiS: Avatars, ambulation, etc. The two are very different game types and require a very different focus. No matter that there has been previews of ambulation; it is still a very different game type and game style. I think that is where the disconnect for some players come from and is one of the reasons I suggest that WiS content becomes an optional part of EVE, along with targeting it at the type of players that want an avatar based game in a science fiction universe.
And that's why there's a separate suggestion for wanting this to be a separate game. I can definitely see how it would benefit to make part or all of WiS to be a separate game, but at the same time I don't understand the hostility at trying to come up with ideas to make WiS a viable part of EVE as well.
First, CCP hasn't announced a new game tied into New Eden that would interact with EVE other than Dust 514. So, while your suggestion may have merit it doesn't discount those who want to find ways to use the technology to improve gameplay aspects or options with Spaceships, Industry, Mining, etc...
Second, there isn't a reason why the WiS gameplay would be mandatory and I've yet to see proof to the contrary.
I imagine there could be benefits to WiS interaction that players might not get if they didn't want to get out of their pod, but at the same time I feel that it really emulates the human condition & the atmosphere of entitlement that comes with having power and wealth at your fingertips. You'll have some capsuleers who are eager to get out of their shells & go meet other people in stations and others who continue to interact through computer display terminals. Does it mean that both can't talk to the same agent? No, but I imagine an agent might appreciate a capsuleer coming in person to speak with them. At the very least it could be used to negate the standing penalty for declining a mission.
Additionally, if WiS was a separate game, then it wouldn't be Capsuleers who were doing it. In order to be a Capsuleer you have to be able to pilot a capsule. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |

Ai Shun
712
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Posted - 2012.04.23 01:40:00 -
[94] - Quote
Katerwaul wrote:And that's why there's a separate suggestion for wanting this to be a separate game. I can definitely see how it would benefit to make part or all of WiS to be a separate game, but at the same time I don't understand the hostility at trying to come up with ideas to make WiS a viable part of EVE as well.
Yeah, I authored that suggestion and champion that cause.
Katerwaul wrote:So, while your suggestion may have merit it doesn't discount those who want to find ways to use the technology to improve gameplay aspects or options with Spaceships, Industry, Mining, etc...
Explain that, please. I don't quite follow what you are trying to say there.
Katerwaul wrote:Second, there isn't a reason why the WiS gameplay would be mandatory and I've yet to see proof to the contrary.
It wouldn't. The 10+GB download would be though. (Or whatever size all the assets for a compelling WiS experience ends up being)
Katerwaul wrote:Additionally, if WiS was a separate game, then it wouldn't be Capsuleers who were doing it. In order to be a Capsuleer you have to be able to pilot a capsule.
Under my suggestion it would be. At least, it would be a game for players who wanted to be capsuleers, those who wanted to be market traders or industrialists or simply wanted a social environment.
You'll see I even posted some examples of how the code would be structured to ensure that an EVE FiS player that chose to have WiS would have a seamless experience and would not even notice that WiS was available as a separate game. And those that did not want WiS would not be impacted in any way.
Edit: The link in my signature will take you to the thread. Alternatively, click here. I'd appreciate any feedback on the concept - but it does mean you need to read it as a lot of the concerns you are raising are addressed in there. EVE Ambulation and Avatars as a separate game - see here |

Katerwaul
The Scope Gallente Federation
6
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Posted - 2012.04.23 02:32:00 -
[95] - Quote
I haven't read your other post Ai Shun, so I might be repeating concepts or themes from within it, but I'll answer as best I can with the information I have available and my own input on what's being discussed.
Ai Shun wrote:Katerwaul wrote:So, while your suggestion may have merit it doesn't discount those who want to find ways to use the technology to improve gameplay aspects or options with Spaceships, Industry, Mining, etc... Explain that, please. I don't quite follow what you are trying to say there.
If someone wants to have discussion about WiS it doesn't have to degrade into "this shouldn't be part of EVE" or "this should be its own separate thing". We should be able to just have a discussion about WiS features that we'd like to see. Things that would be relevant to a capsuleer and add to the gameplay experience of those who might use it with EVE.
While I respect what you're wanting to do with it -- I don't really want a separate game. I want to be immersed in the game I play & have additional options for how I experience it.
Ai Shun wrote:Katerwaul wrote:Second, there isn't a reason why the WiS gameplay would be mandatory and I've yet to see proof to the contrary. It wouldn't. The 10+GB download would be though. (Or whatever size all the assets for a compelling WiS experience ends up being)
I don't see why a 10+ GB download to a player putting out $120 a year for a game would be that big of a deal, but I can definitely see the point of wanting to not download parts of a program you have no intention of using. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |

RAP ACTION HERO
Pator Tech School Minmatar Republic
7
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Posted - 2012.04.23 02:40:00 -
[96] - Quote
Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark...  ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters.  this is exactly why wis was placed on slow burn.
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Ai Shun
713
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Posted - 2012.04.23 03:18:00 -
[97] - Quote
Katerwaul wrote:If someone wants to have discussion about WiS it doesn't have to degrade into "this shouldn't be part of EVE" or "this should be its own separate thing". We should be able to just have a discussion about WiS features that we'd like to see. Things that would be relevant to a capsuleer and add to the gameplay experience of those who might use it with EVE.
Ah, thank you for that. I agree to a point - we should focus on what we want in WiS, but I believe the mechanism for delivering that is equally important because it will determine what is realistically possible.
If, for example, we take what Inda. Indamar. Oh sod it. IF is proposing we're looking at the work Team Avatar is currently doing and we'll end up with (potentially) another room, more realistic looking earrings and moveable lips. That is a tad hyperbolic, but it means we don't really need to talk about WiS; because another room where we can stand around and have /Local and some more pretty clothing options is really not too much of a strain.
But if we're talking about major features, exploration, ambulation on planets and so forth then it's not going to work in the scope of Team Avatar. Nor is it going to fit within the current EVE experience (Necessarily) without adding a massive bloat onto the end of it and we might need to look at an alternative mechanism for delivering the concept as a whole. EVE Ambulation and Avatars as a separate game - see here |

Buzzy Warstl
The Strontium Asylum
122
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Posted - 2012.04.23 03:52:00 -
[98] - Quote
Whitehound wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements. I would like to introduce you to my good friend Network Effect. http://en.wikipedia.org/wiki/Network_effect
If adding a feature that does not appeal to you nonetheless brings more players to the game, network effect ensures that you attain some gain from it anyway.
They participate in the markets where you want to buy and sell things, even if they never fly in space themselves for you to shoot at they are likely to bring friends along who will.
If you can't see far enough past your nose to see how you stand to benefit from having a more diverse game with features that appeal to people who aren't you please do everyone a favor and stop posting on the forums. |

Astrid Stjerna
Sebiestor Tribe
657
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Posted - 2012.04.23 06:01:00 -
[99] - Quote
CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars?  I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that.
Karkur, I know from experience that some people are simply never happy. You're right, don't waste your time getting angy. Just focus on making a product that you're proud of, while we keep happily playing. I can't get rid of my darn signature!-a Oh, wait.... |

RAP ACTION HERO
Pator Tech School Minmatar Republic
8
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Posted - 2012.04.23 06:08:00 -
[100] - Quote
Astrid Stjerna wrote:CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars?  I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that. Karkur, I know from experience that some people are simply never happy. You're right, don't waste your time getting angy. Just focus on making a product that you're proud of, while we keep happily playing.
Yes please ignore the trolls. i draw the line at insulting devs. Posts reported (not yours Astrid). |
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Ai Shun
715
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Posted - 2012.04.23 06:28:00 -
[101] - Quote
Astrid Stjerna wrote:Karkur, I know from experience that some people are simply never happy. You're right, don't waste your time getting angy. Just focus on making a product that you're proud of, while we keep happily playing.
QFT. There is no point being mean to the developers when we are begging them to do something. Sod that. There is no reason to be mean to them at all. EVE Ambulation and Avatars as a separate game - see here |

Indahmawar Fazmarai
The I and F Taxation Trust
519
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Posted - 2012.04.23 06:43:00 -
[102] - Quote
What was the topic now...? Oh, yes, suggestions for avatar content.
I've come up i with another suggestion to put avatars to use with "baby steps":
Integrate full body preview on the new web site.
Same as CCP Ann & al. built that 3D rendering engine to show up ships, i wonder wether the Full body preview engine could be added to the web site. Enter a section called "Meet the capsuleers" with a "search character" function and there you go, the "official" portrait + bio + full body preview so people can show up their shape and clothes. This in turn could lead to a new threadnaught about rating full body avatars (FBAs?) and very specially would add some interest to the existing content. Plus would add sense to the customization options i already posted above.
"Fast and dirty", it would show some actual commitment to adding new WiS content and not just getting a return from Incarna's leftovers, all while Team Avatar could keep prototyping the long road to Tipperary. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-a
CSM demographics vs EVE demographics, nothing to worry about... |

Ai Shun
718
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Posted - 2012.04.23 08:32:00 -
[103] - Quote
Indahmawar Fazmarai wrote:What was the topic now...? Oh, yes, suggestions for avatar content.
I've come up i with another suggestion to put avatars to use with "baby steps":
Integrate full body preview on the new web site.
Same as CCP Ann & al. built that 3D rendering engine to show up ships, i wonder wether the Full body preview engine could be added to the web site. Enter a section called "Meet the capsuleers" with a "search character" function and there you go, the "official" portrait + bio + full body preview so people can show up their shape and clothes. This in turn could lead to a new threadnaught about rating full body avatars (FBAs?) and very specially would add some interest to the existing content. Plus would add sense to the customization options i already posted above.
"Fast and dirty", it would show some actual commitment to adding new WiS content and not just getting a return from Incarna's leftovers, all while Team Avatar could keep prototyping the long road to Tipperary.
This is not content. It will not show commitment.
Honestly, why should they waste the time to build a preview of the avatars? What benefit does it give players or EVE? What is the content idea behind it?
If all you want is to stare at your avatar or feel admired, why don't you try something like Second Life or similar where you have all those options, you can build things yourself and enjoy those vainglorious moments? Or this. My six year old daughter plays this or something very similar to it. Not quite sure why a Turkish man would want to play that but hey!
So no. No. And no again. A few hundred times.
I do not want simple dress-up dollies for WiS. I want actual content and actual game-play. Please CCP, do not take a fast and dirty road and do something this inane. If you have the desire to work on WiS, make it meaningful! EVE Ambulation and Avatars as a separate game - see here |

Whitehound
187
 |
Posted - 2012.04.23 08:33:00 -
[104] - Quote
Buzzy Warstl wrote:Whitehound wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements. I would like to introduce you to my good friend Network Effect. http://en.wikipedia.org/wiki/Network_effectIf adding a feature that does not appeal to you nonetheless brings more players to the game, network effect ensures that you attain some gain from it anyway. They participate in the markets where you want to buy and sell things, even if they never fly in space themselves for you to shoot at they are likely to bring friends along who will. If you can't see far enough past your nose to see how you stand to benefit from having a more diverse game with features that appeal to people who aren't you please do everyone a favor and stop posting on the forums. I have a link for you:
http://eve-offline.net/?server=tranquility
See at the bottom what WiS has done to the popularity of EVE. You might want to check your own nose.
No more crappy expansions!-a Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Ai Shun
718
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Posted - 2012.04.23 08:50:00 -
[105] - Quote
Whitehound wrote:See at the bottom what WiS has done to the popularity of EVE. You might want to check your own nose. I do not want WiS for several reasons. Seeing how the player numbers took a dive is another good reason to get rid of it, don't you agree?
No, sorry. That was not only WiS. WiS gets the full brunt of blame quite frequently because it was the most visible change at the time, but the factors that led to the summer of rage were far more wide-spread than just WiS.
Do things like "Golden Ammo", "NEX" and so forth ring bells? EVE Ambulation and Avatars as a separate game - see here |

Whitehound
188
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Posted - 2012.04.23 08:54:00 -
[106] - Quote
Ai Shun wrote:Do things like "Golden Ammo", "NEX" and so forth ring bells? NEX is just a part of WiS. I do not see you having a point other than that you want to keep holding on to something, which has caused the game harm. Again, we have our opinions. You do not need to defend yours to me. It was not you who thinks he needs to teach me his view.
No more crappy expansions!-a Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Cailais
Rekall Incorporated Sinewave Alliance
254
 |
Posted - 2012.04.23 09:40:00 -
[107] - Quote
Whitehound wrote:Ai Shun wrote:Do things like "Golden Ammo", "NEX" and so forth ring bells? NEX is just a part of WiS. I do not see you having a point other than that you want to keep holding on to something, which has caused the game harm. Again, we have our opinions. You do not need to defend yours to me. It was not you who thinks he needs to teach me his view.
The summer of rage, and subsequent diaspora of the EVE players is a complex subject. In part it has its origins in WiS, in that it was a new feature being pursued by CCP at the expense of other incomplete or weak features (e.g faction warfare). It also had its origins in the introduction of NeX / micro transactions, fears over P2W, and a general perception that CCP was arrogant in its treatment of its player base and prepared to milk that same group of customers for more revenue
Where (in my view) WiS failed to inspire EVEs players is not that it was divergent from EVEs core game play (DUST 514 for example is divergent but doesn't draw the same objections) but that it had no game play value in and of itself
Some would argue that avatar customisation is sufficient game play alone - but I don't believe that is the case. There was no inherent 'game' to be played with WiS. In order to be resurrected WiS needs actual game play at its core be that PVP or PVE: the attractiveness or otherwise of its avatars is secondary
If players could stab, shoot and maul each other in stations how much differently would WiS be perceived? In my view, some form of PVP is ultimately necessary - EVEs most vocal player base vehemently demands PVP and its inclusion would win over to a great extent those that view WiS as nothing more than space barbie eye candy.
Or, to put it another way, how successful would EVE Online be if you couldn't shoot other players? Or couldn't shoot anyone That's the quandary WiS fell into: the equivalent of EVE FiS without blowing stuff up
Therein lies the crux of WiS development and that is ultimately what CCP have to address |
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CCP Bayesian
115

 |
Posted - 2012.04.23 09:58:00 -
[108] - Quote
Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is.
Quote:And there are no plans for new deliveries. There is no commitment to develop "baby steps" to keep improving WiS, rather a vague claim to be protoyping how to climb the Everest with your hands tied to your back. Good. It's nice to have a loooong term goal. But as we say in my country, a bit of "take it" is worth a thousand "we will give you".
And what CCP is giving us is a fraction of what they said they would give to us back in 2011, with no plans to deliver the rest of stuff, let alone anything that wouldn't take 3 years to put our hands on...
We are currently exclusively committed to prototyping until early June right now.
Please see some of my replies for more information on why we don't consider incremental development of WiS to be of best value: https://forums.eveonline.com/default.aspx?g=posts&m=675525#post675525 https://forums.eveonline.com/default.aspx?g=posts&m=673620#post673620 https://forums.eveonline.com/default.aspx?g=posts&m=667741#post667741
What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
EVE Software Engineer Team Avatar |
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Whitehound
188
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Posted - 2012.04.23 10:01:00 -
[109] - Quote
Cailais wrote:... If players could stab, shoot and maul each other in stations how much differently would WiS be perceived? In my view, some form of PVP is ultimately necessary - EVEs most vocal player base vehemently demands PVP and its inclusion would win over to a great extent those that view WiS as nothing more than space barbie eye candy. ... I am sure if CCP were to hook up EVE to WoW then it would find quite the audience, too. It is just not going to work, because it is not needed to have fun in EVE Online. When you need to leave your spaceship and walk around in a station in order to have fun, then you are just walking away from spaceships. It adds a way out of the existing fun to get to some other form of fun, but it does not add more fun. If you recognize it is a different matter. The game's concept has worked fine and kept the company growing until the point where getting out of a spaceship was made part of this fun.
Whoever here thinks the players would not be able to recognize the value of an expansion if it did not give them instant pew-pew is only leaning out of the window. There are many good games out there and combining them all into one might sound like a brilliant idea, but it is actually only a waste of resources, because you already have the choice to play them all.
No more crappy expansions!-a Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Cailais
Rekall Incorporated Sinewave Alliance
254
 |
Posted - 2012.04.23 12:05:00 -
[110] - Quote
Whitehound wrote:There are many good games out there and combining them all into one might sound like a brilliant idea, but it is actually only a waste of resources, because you already have the choice to play them all.
That's were I believe there are two distinct perspectives. On the one hand there are those players who appreciate EVE Online as it is - focused on the representation of space ships and space ship battles. On the other hand there are those who look to the broader intellectual property of EVE as a science fiction universe
What is interesting to me is that DUST514 sits firmly in the latter camp: an expansion into another means of experiencing the IP of the EVE universe. This game has, generally, received some support from the EVE player base. WiS on the other hand has not although it accomplishes the same thing i.e. a different means of interacting with a realisation of a science fiction setting.
Why would DUST514 be accepted into the pantheon of EVE, if WiS is not? The reasons it would be accepted are, in my view, are what needs to be injected into WiS in some form or other.
WiS, as realized to date, is not a 'game': there is no fundamental competition involved in it which is something which essentially defines 'games'.
I do however understand your perspective that, for you at least, EVE Online offers sufficient game play and does not need an additional environment to make it more fun. I take the counter view which is that I enjoy watching and participating in the dynamics between game systems - for example the dynamics between one group of players 'in space' and another 'on a planet'. I believe those interfaces add gaming value not least because of the frictions and interplay between them.
C.
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Buzzy Warstl
The Strontium Asylum
125
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Posted - 2012.04.23 12:32:00 -
[111] - Quote
Whitehound wrote:I have a link for you: http://eve-offline.net/?server=tranquilitySee at the bottom what WiS has done to the popularity of EVE. You might want to check your own nose. I do not want WiS for several reasons. Seeing how the player numbers took a dive is another good reason to get rid of it, don't you agree? They botched the original implementation and release of WiS.
That doesn't mean it's a bad idea, just that CCP failed on the execution of it the first time.
They have a team on the case now that's small enough to get real work done, I expect that the next year will actually hold surprises. |

Whitehound
189
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Posted - 2012.04.23 12:32:00 -
[112] - Quote
Cailais wrote:I do however understand your perspective that, for you at least, EVE Online offers sufficient game play and does not need an additional environment to make it more fun. I do not think you got my point. I believe that it cannot add more fun to it. Just like adding more races and more weapon systems and T1 ships will not add more fun to EVE, because we already have a decent variety of ships. An avatar is not more than a spaceship that takes clothing instead of modules. There is also little difference between gathering with ships in space and avatars in stations. It stays being what it is: socialising on the Internet. You give it a new dress, but it is all you do. Now I understand that this is not the same to you and you first want to experience it yourself. While this would be a fair point can you already find out about it with other games. It is only not a CCP game. This is soon going to change with DUST 514, but it does not need to be stuck into EVE. I rather want to see DUST 514 as a PC game, too. Perhaps and once this becomes available can CCP offer a 2-in-1 offer to players who want to play both games. It is not my business, but it makes more sense financially, too.
No more crappy expansions!-a Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Ciar Meara
Virtus Vindice
630
 |
Posted - 2012.04.23 12:34:00 -
[113] - Quote
Buzzy Warstl wrote:Since I missed in GD, I'll just put my 2 isk in here: Stations are a great place to put content that simply can't be made to fit in space.
The industrial side of the game in particular could use some love, and stations are the place where research and production happen, so they are the ideal place to put real content to allow player interaction with those processes.
Yes, the idea of exploration and archeology for WiS is an excellent one. It was "showcased" in the trailer of eve forever. The production of implants for instance could be done in industrial establishments as any other item that thus far doesn't have a dedicated production line. (PI did the same)
Materials should come from space, PI and from missions/lp stores and possibly "WiS exploration" and even DUST? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Shandir
Indigo Archive
120
 |
Posted - 2012.04.23 12:36:00 -
[114] - Quote
CCP Bayesian wrote: What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
Why put off till tomorrow what you can do now, tell us what you've been prototyping, what you have planned, and give us an idea of what we can expect and when?
The black-box that is 'Incarna planning for the last 3+ years' is incredibly frustrating for *everyone*.
One half of the problem with Incarna was, and still is, a complete lack of communication. (The other half was NEX, which was a fail idea from the outset - the players would have told you so if you had asked - and I still think you should just remove AUR entirely from the game)
It feels at the moment like CCP is spending less resources on Incarna, but they're still making the same mistakes with those resources - no communication - no asking the players what they want - just quietly working away and praying that it doesn't suck.
When is this communication that we've been promised going to start with regards to WiS? |

Indahmawar Fazmarai
The I and F Taxation Trust
520
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Posted - 2012.04.23 13:10:00 -
[115] - Quote
Ai Shun wrote:(...)
Honestly, why should they waste the time to build a preview of the avatars?
(...)
Because it already has been built, my friend.
Full body view
As you can notice it is not the same 3D render engine as the one used in CQ, but a simpler one. And, as we already have a simple 3D engine on the website, it is not a stretch of imagination to wonder wether would be technically feasible for CCP Ann & al. to implement the function I suggested above.
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-a
CSM demographics vs EVE demographics, nothing to worry about... |
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CCP Bayesian
115

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Posted - 2012.04.23 13:10:00 -
[116] - Quote
Shandir wrote:[quote=CCP Bayesian] When is this communication that we've been promised going to start with regards to WiS?
We've put out at least one dev blog on the subject and held a roundtable at fanfest as well as posting in the forums. I spoke with the rest of the team earlier and we'll be putting out a new devblog on the Incarna prototyping effort in the next couple of weeks.
But to give some details we're currently prototyping core gameplay using Unity and concentrating on some exploration style gameplay which sticks close to the core principles in EVE. Where action in WiS is its own ecosystem with cross-links into the other parts of the game. One Universe isn't just a marketing slogan.  EVE Software Engineer Team Avatar |
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RAP ACTION HERO
Pator Tech School Minmatar Republic
9
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Posted - 2012.04.23 13:13:00 -
[117] - Quote
Indahmawar Fazmarai wrote:Ai Shun wrote:(...)
Honestly, why should they waste the time to build a preview of the avatars?
(...) Because it already has been built, my friend. Full body viewAs you can notice it is not the same 3D render engine as the one used in CQ, but a simpler one. And, as we already have a simple 3D engine on the website, it is not a stretch of imagination to wonder wether would be technically feasible for CCP Ann & al. to implement the function I suggested above. They would just put that in evegate, for active accounts. |

Indahmawar Fazmarai
The I and F Taxation Trust
520
 |
Posted - 2012.04.23 13:38:00 -
[118] - Quote
CCP Bayesian wrote:Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is.
Sorry, but I don't get what you mean here. EVE, apparently, is not about WiS, which is exactly what we are afraid of. Where does WiS fit into CCP Torfitrans' "circle of life"?
Or maybe you mean that WiS is supposed to be as FiS is? No solo, no casual, no consequences for griefing? Will WiS end up being about camping "the door" with 50 thugs to steal somebody's implants? 
Well, you see it like that , i see it as letting the avatars rot in jail for 2 or 3 years until nobody interested about WiS plays the game any longer. 
Quote:
What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
Completely. For good or bad, you're like paying the tiny interests from a massive debt and you got a huge lot of attention on you.
And, to be frank, closing the GD threadnaught has been a poor job in community management. We've been taking flak form trolls for monnths and CCP just played the ultimate trolling... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-a
CSM demographics vs EVE demographics, nothing to worry about... |

Cailais
Rekall Incorporated Sinewave Alliance
254
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Posted - 2012.04.23 13:40:00 -
[119] - Quote
Whitehound wrote: I do not think you got my point. I believe that it cannot add more fun to it. Just like adding more races and more weapon systems and T1 ships will not add more fun to EVE, because we already have a decent variety of ships. An avatar is not more than a spaceship that takes clothing instead of modules.
I think I better understand your point of view, although it is not one I agree with (perhaps because I generally have enjoyed the introduction of new weapons and ships). And I would argue that whilst a ship is in essence an 'avatar' I could envisage a type of game play that is radically different to using a ship when compared to using a humanoid avatar (for example comparing EVEs module rote based combat to something like DUST514s avatar 'twitched' based combat).
C.
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CCP Bayesian
117

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Posted - 2012.04.23 13:43:00 -
[120] - Quote
Indahmawar Fazmarai wrote:CCP Bayesian wrote:Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is. Sorry, but I don't get what you mean here. EVE, apparently, is not about WiS, which is exactly what we are afraid of. Where does WiS fit into CCP Torfitrans' "circle of life"? Or maybe you mean that WiS is supposed to be as FiS is? No solo, no casual, no consequences for griefing? Will WiS end up being about camping "the door" with 50 thugs to steal somebody's implants? 
I was basically saying that the prototype gameplay we're developing is for EVE not WoD. We're not developing grey-box prototypes without considering how that gameplay would end up interfacing with the rest of the EVE Universe.
EVE Software Engineer Team Avatar |
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