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Thread Statistics | Show CCP posts - 25 post(s) |
Indahmawar Fazmarai
The I and F Taxation Trust
505
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Posted - 2012.04.20 13:45:00 -
[1] - Quote
So trolls just killed the old WiS thread... time to summarize a bit.
From the old thread, we could see how were raised thee stances on the implementation of WiS:
Stance one, by CCP: there's a long way to Tipperary and we ain't laced our shoes yet.
Essentially, what CCP is doing is to prototype gameplay (which, as i pointed out, could actually be used for their other games too, and not necessarily for EVE). This is a part-time job for Team Avatar, which, although recently raised the head count to 7 developers, effectively lacks workforce to achieve anything that could be implemented in game this year. All the recent and in progress developments by Team Avatar are leftovers of Incarna which probably would have been released in winter 2011/summer 2012. As for the prototyping job, it's currenlty non-shareable and pretty much looks like dungeon raiding, a kind of PvE gameplay uncommon in EVE. The stated goal is to develop gameplay first, then develop WiS itself.
This is done, presumedly, on the assumption that WiS would fail for lacking gameplay content, despite the fact that many players took at face value the "social gameplay" implied for Incarna, plus the promise of further gameplay later.
The prospects for getting any WiS content down this path are uncertain as, it all depends on CCP actually asigning resources to WiS, which is not clear from the "EVE circle of life" presented in Fanfest 2012. The "circle of life" could imply only FiS and no WiS at all...
Stance two, by some players: the fast and dirty road
The "fast and dirty" road to WiS would be to implement social content on the existing WiS infrastructure -namely adding limited multiplayer to the current CQs, then add further multiplayer areas along with social interaction tools (/emotes) and additonal customization options, The advantages of this approach are scalability of resources, that it is fast, and it actually is what WiS players had "bought" from Incarna.
Of course, social WiS would be esentialy a glorified chat and most of the actual content would be emerging content; the gameplay woud be whatever people would do with the tools provided. This, ironically, is what EVE is all about, more than actually "ride like" PvE content. Also, social gameplay would require beefed up customization, which in turn could open a door to some actual vanity MT.
The prospects of convincing CCP to take this road are slim, but nonetheless it's the clearest hope of getting actual WiS in 2013 and not on a way longer schedule.
Stance three: not in my EVE
This stance is represented by our beloved trolls, from the dumber ones to the cunning ones suggesting that WiS becomes a separate project, and preferably one without any actual influence on EVE.
The few people with a legitimate concern abut WiS, do so misled by the impression that the Incarna disaster was caused by WiS, a point that has been disproven many times. Also, nobody defending WiS asks that it is prioritized upon pending FiS content, which is pretty sensible but also generous as, all in all, WiSers are the last guys in game to get a broken feature nobody is gonna look at for years. Actually WiS is the first featureless feature in the history of EVE, an accomplishment hard to beat.
Puns aside, it is obvious that most people who oppose WiS do so for the same reason as this forums are so busy: they aim to spoil somebody else's fun and tell them how to play the game.
So, these are the three stances on WiS. With any luck, this thread may last long and allow to discuss the virtues and faults of each stance, and to keep showing that we still want to open the door. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Mr Kidd
Center for Advanced Studies Gallente Federation
521
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Posted - 2012.04.20 13:49:00 -
[2] - Quote
When you open the door you should be bathed in a warm blinding light followed by images of ponies and immediately afterwards by your being biomassed. No confirmation messages. No warnings. It should just happen. We want breast augmentations and sluttier clothing in the NeX! |
Sturmwolke
165
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Posted - 2012.04.20 14:10:00 -
[3] - Quote
Beating on the dead horse again? (Issler II?)
You forgot Stance Four - those that don't give a damn about WiS, just as long as the core EVE (not limited to FiS) is well maintained.
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Serge Bastana
GWA Corp
347
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Posted - 2012.04.20 14:11:00 -
[4] - Quote
Facehuggers, everything is improved with facehuggers. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
Doc Fury
Science and Trade Institute Caldari State
843
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Posted - 2012.04.20 14:12:00 -
[5] - Quote
Stance four: cancel subscription and tell everyone about it over and over for months
/wait, that was you.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Serge Bastana
GWA Corp
347
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Posted - 2012.04.20 14:18:00 -
[6] - Quote
I do love how your arguments are obviously biased to your side of the argument, that anyone who doesn't agree with you is a 'dumb troll'
You make a very poor spokesman for WiS and the last one to start a thread seems to make a very poor CSM representative, you aren't doing anyone in high sec any favours. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
BuckStrider
Hardcore p0wnography
51
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Posted - 2012.04.20 14:18:00 -
[7] - Quote
I took a WiS this morning in the bathroom. |
Simi Kusoni
HelloKittyFanclub
641
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Posted - 2012.04.20 14:23:00 -
[8] - Quote
Indahmawar Fazmarai wrote:Stance three: not in my EVE
This stance is represented by our beloved trolls, from the dumber ones to the cunning ones suggesting that WiS becomes a separate project, and preferably one without any actual influence on EVE. "Everyone who disagrees with me is a troll of variable intelligence."
Cool story bro, needs moar zombies.
--Will Support Your Terrible Forum Thread For ISK-- |
Orlacc
Pator Tech School Minmatar Republic
117
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Posted - 2012.04.20 14:45:00 -
[9] - Quote
Beating a dead horse. |
Alexandra Alt
Republic Military School Minmatar Republic
157
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Posted - 2012.04.20 14:46:00 -
[10] - Quote
Can we delete this thread please ? Not lock it, delete it, it's taking up space.... |
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Sasha Azala
Blood and Decay
233
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Posted - 2012.04.20 14:53:00 -
[11] - Quote
Orlacc wrote:Beating a dead horse.
It's not dead, it just looks that way. |
THE L0CK
Denying You Access
243
|
Posted - 2012.04.20 15:06:00 -
[12] - Quote
I bet this thread is going exactly how the op dreamed it would.
Also: Honeybadger Do you smell what the Lock's cooking? |
Rekon X
School of Applied Knowledge Caldari State
4
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Posted - 2012.04.20 15:15:00 -
[13] - Quote
Wuts WIS? I don't care what you think, if you ever think at all. |
Serge Bastana
GWA Corp
348
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Posted - 2012.04.20 15:16:00 -
[14] - Quote
Whining In Stations WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
Oberine Noriepa
696
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Posted - 2012.04.20 15:18:00 -
[15] - Quote
At this point, I'm only wondering if WIS will receive a DX11 treatment? I mean, the Trinity side of the client is, so is it reasonable to assume that Carbon will as well? |
Roime
Shiva Furnace
534
|
Posted - 2012.04.20 15:28:00 -
[16] - Quote
You should have posted this on an alt. The OP is actually ok, but nobody wants to get associated by WiS anymore because of you, DMC and the rest.
You ruined WiS.
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
79
|
Posted - 2012.04.20 15:32:00 -
[17] - Quote
Option 2 would be great At least then CQ could be used for more than just a new and interesting way to watch **** |
Jint Hikaru
OffWorld Exploration Inc
149
|
Posted - 2012.04.20 15:32:00 -
[18] - Quote
THE L0CK wrote:I bet this thread is going exactly how the op dreamed it would.
Also: Honeybadger
I too have a lot of support for the Honeybadger!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1546
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Posted - 2012.04.20 15:33:00 -
[19] - Quote
The trolls are out in force today. Why is it that people can't keep their crap opinions to themselves? Why does a person HAVE to post in a thread just to be a **** and show how superior he thinks he is?
Well...good luck with this thread. I am sure it will just eventually be locked just like the others because it is easier to lock a thread then filter out the trolls. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
DeMichael Crimson
Republic University Minmatar Republic
1701
|
Posted - 2012.04.20 15:35:00 -
[20] - Quote
Indahmawar Fazmarai,
+1 for a very good accurate summary of the now locked WiS thread. Unfortunately this thread now has the same thing happening to it and will ultimately suffer the same fate - being over-run and trolled til locked.
Sturmwolke wrote:Beating on the dead horse again? (Issler II?)
You forgot Stance Four - those that don't give a damn about WiS, just as long as the core EVE (not limited to FiS) is well maintained.
Anti-WiS players don't have anything to worry about, they've won the battle. "Vive la Revoluci+¦n". CCP Unifex made it quite clear at Fanfest 2012 that CCP will be iterating specifically on the Core aspect of Eve, otherwise known as FiS. According to the 'Circle Of Life' presented by CCP t0rfifrans, this will probably be for the next 3 years. |
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Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
461
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Posted - 2012.04.20 15:40:00 -
[21] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=58990&find=unread
Ideas and features.
General Discussion does not mean "ideas and features"
You're just posting here.....for what ?
Go to the proper forums and stickied thread, read by DEVs.
Prediction that this thread will be locked soon(tm) The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
THE L0CK
Denying You Access
245
|
Posted - 2012.04.20 15:53:00 -
[22] - Quote
DeMichael Crimson wrote:Indahmawar Fazmarai, +1 for a very good accurate summary of the now locked WiS thread. Unfortunately this thread now has the same thing happening to it and will ultimately suffer the same fate - being over-run and trolled til locked. Sturmwolke wrote:Beating on the dead horse again? (Issler II?)
You forgot Stance Four - those that don't give a damn about WiS, just as long as the core EVE (not limited to FiS) is well maintained.
Anti-WiS players don't have anything to worry about, they've won the battle. "Vive la Revoluci+¦n". CCP Unifex made it quite clear at Fanfest 2012 that CCP will be iterating specifically on the Core aspect of Eve, otherwise known as FiS. According to the 'Circle Of Life' presented by CCP t0rfifrans, this will probably be for the next 3 years. Roime wrote:You should have posted this on an alt. The OP is actually ok, but nobody wants to get associated by WiS anymore because of you, DMC and the rest.
You ruined WiS. Sorry Charlie, It was actually ruined during the 'Summer Of Rage' in 2011 by people such as yourself who like to start flame wars with troll attacks.
Judging from your writing I can clearly see that you yourself are a fine upstanding citizen of new eden with high moral fiber not unlike the rest of these cretens who would surely resort to nothing more than name calling and finger pointing. Do you smell what the Lock's cooking? |
Sigurd Sig Hansen
Hedion University Amarr Empire
16
|
Posted - 2012.04.20 15:57:00 -
[23] - Quote
Sturmwolke wrote:Beating on the dead horse again? (Issler II?)
You forgot Stance Four - those that don't give a damn about WiS, just as long as the core EVE (not limited to FiS) is well maintained.
Beating a locked horse
ibtl?
Mining is the "Deadliest Catch" in this game |
THE L0CK
Denying You Access
245
|
Posted - 2012.04.20 15:58:00 -
[24] - Quote
Sigurd Sig Hansen wrote:
ibtl?
Noooo, I'm right above you. Man you think I was invisible or something. Do you smell what the Lock's cooking? |
Sigurd Sig Hansen
Hedion University Amarr Empire
16
|
Posted - 2012.04.20 16:00:00 -
[25] - Quote
Vertisce Soritenshi wrote:The trolls are out in force today. Why is it that people can't keep their crap opinions to themselves? Why does a person HAVE to post in a thread just to be a **** and show how superior he thinks he is?
Well...good luck with this thread. I am sure it will just eventually be locked just like the others because it is easier to lock a thread then filter out the trolls.
Yeah why cant you pro-Wis people "keep your crap opinions to yourselves"?
See how that cuts both ways?
Roime wrote:You should have posted this on an alt. The OP is actually ok, but nobody wants to get associated by WiS anymore because of you, DMC and the rest.
You ruined WiS.
true as well
In after the lock, in before moderator lock lol
Thorn Galen wrote:https://forums.eveonline.com/default.aspx?g=posts&t=58990&find=unread
Ideas and features.
General Discussion does not mean "ideas and features"
You're just posting here.....for what ?
Its called flame bait. Its what they do.
Mining is the "Deadliest Catch" in this game |
Roime
Shiva Furnace
540
|
Posted - 2012.04.20 16:08:00 -
[26] - Quote
DeMichael Crimson wrote:Sorry Charlie, It was actually ruined during the 'Summer Of Rage' in 2011 by people such as yourself who like to start flame wars with troll attacks.
You didn't really understand, did you? Somehow not surprised.
My point was that the consistently terrible, arrogant and whining shitposting by your team has turned more players anti-WiS than anything CCP ever did.
Realize that people here don't troll the idea of WiS, they troll you. Your biased, black & white, abrasive and warped view of people who love flying spaceships makes WiS look bad. Which it is not.
|
Justice Comes
Republic University Minmatar Republic
3
|
Posted - 2012.04.20 16:25:00 -
[27] - Quote
I think they left the W out of WiS. My toon walks like a model on the slowest runway in the world, and the overall movement is nowhere near fluid or responsive. It's torturous to try to get from the ship to the captain's quarters due to the speed.
The movement experience is so detached from the well-polished room the character is in. I don't understand how this feature even got released in its current state. What were we supposed to do with it?? Gawk at the lighted screens... for how long?
I'm not against WiS in a general concept as an added feature for the casuals, but this should have been left in the can until you had something we could actually use. I'm sure that's been said a million times but I've never commented on it so here ya go :p Google Chrome could not load the webpage because forums.eveonline.com took too long to respond. The website may be down, or you may be experiencing issues with your Internet connection. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
564
|
Posted - 2012.04.20 16:58:00 -
[28] - Quote
closing the wis trhead is proof that Team Avatar is only PR stuff If they actually communicated ,the WIS thread wouldn,t be a troll thread
CCP: lets make them think we have a Team dedicated to WIS ,after that we keep silent maybe it will pass away. and laugh about it in a few years pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Sigurd Sig Hansen
Hedion University Amarr Empire
16
|
Posted - 2012.04.20 16:59:00 -
[29] - Quote
oldbutfeelingyoung wrote:closing the wis trhead is proof that Team Avatar is only PR stuff If they actually communicated ,the WIS thread wouldn,t be a troll thread
CCP: lets make them think we have a Team dedicated to WIS ,after that we keep silent maybe it will pass away.
yeah not cause of all the trolling/off topic/personal attacks IN the thread...
never that
Mining is the "Deadliest Catch" in this game |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
564
|
Posted - 2012.04.20 17:01:00 -
[30] - Quote
Sigurd Sig Hansen wrote:oldbutfeelingyoung wrote:closing the wis trhead is proof that Team Avatar is only PR stuff If they actually communicated ,the WIS thread wouldn,t be a troll thread
CCP: lets make them think we have a Team dedicated to WIS ,after that we keep silent maybe it will pass away.
yeah not cause of all the trolling/off topic/personal attacks IN the thread... never that
the Thread had some good discussion ,but the idiotic trolls had to come in. Mittens didn,t even need his alt Mister Harlot
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
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THE L0CK
Denying You Access
245
|
Posted - 2012.04.20 17:10:00 -
[31] - Quote
oldbutfeelingyoung wrote:Sigurd Sig Hansen wrote:oldbutfeelingyoung wrote:closing the wis trhead is proof that Team Avatar is only PR stuff If they actually communicated ,the WIS thread wouldn,t be a troll thread
CCP: lets make them think we have a Team dedicated to WIS ,after that we keep silent maybe it will pass away.
yeah not cause of all the trolling/off topic/personal attacks IN the thread... never that the Thread had some good discussion ,but the idiotic trolls had to come in. Mittens didn,t even need his alt Mister Harlot
Looks like we have another upstanding citizen of new eden! How in the world did WIS never get passed with all these pillars of the community backing it. Do you smell what the Lock's cooking? |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
566
|
Posted - 2012.04.20 17:16:00 -
[32] - Quote
THE L0CK wrote:oldbutfeelingyoung wrote:Sigurd Sig Hansen wrote:oldbutfeelingyoung wrote:closing the wis trhead is proof that Team Avatar is only PR stuff If they actually communicated ,the WIS thread wouldn,t be a troll thread
CCP: lets make them think we have a Team dedicated to WIS ,after that we keep silent maybe it will pass away.
yeah not cause of all the trolling/off topic/personal attacks IN the thread... never that the Thread had some good discussion ,but the idiotic trolls had to come in. Mittens didn,t even need his alt Mister Harlot Looks like we have another upstanding citizen of new eden! How in the world did WIS never get passed with all these pillars of the community backing it.
Upstanding lol nice !!!!
at last somebody calls me upstanding,i achieved a major goal in live today
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
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ISD Grossvogel
Community Communications Liaisons
70
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Posted - 2012.04.20 17:34:00 -
[33] - Quote
Thread clean-up in progress. ISD Grossvogel (ISD -ô-Ç-+-ü-ü-ä-+-¦-¦-+-î) Captain, Community Communication Liaisons (CCL) -Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+ Interstellar Services Department |
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oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
566
|
Posted - 2012.04.20 19:03:00 -
[34] - Quote
Lol lets invite Team Avatar there is no good discussion about WIS without them thats why the real thread died off
so my first idea in this thread is : Make use of Team Avatar ,put people on it that love to be on it. Remove those last pages of the original thread and pickup the discussion again with the so called team avatar There were some good discussions in that thread ,all locked now bc CCP let that thread die pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Indahmawar Fazmarai
The I and F Taxation Trust
509
|
Posted - 2012.04.20 19:24:00 -
[35] - Quote
ISD Grossvogel wrote:This thread has been moved to the F&I section in order to facilitate a constructive discussion on everything related to the WiS side of EVE; for CQ-related ideas and suggestions, please visit this thread.
Seriously? F&I is the gulag of the forums, it's so riddle with nonsense that nobody cares about it.
What a waste of my time. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
566
|
Posted - 2012.04.20 20:50:00 -
[36] - Quote
Indahmawar Fazmarai wrote:ISD Grossvogel wrote:This thread has been moved to the F&I section in order to facilitate a constructive discussion on everything related to the WiS side of EVE; for CQ-related ideas and suggestions, please visit this thread. Seriously? F&I is the gulag of the forums, it's so riddle with nonsense that nobody cares about it. What a waste of my time.
how much chance team avatar is gonna watch and reply on this thread pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Indahmawar Fazmarai
The I and F Taxation Trust
510
|
Posted - 2012.04.20 21:17:00 -
[37] - Quote
DeMichael Crimson wrote:Indahmawar Fazmarai, +1 for a very good accurate summary of the now locked WiS thread. Unfortunately this thread now has the same thing happening to it and will ultimately suffer the same fate - being over-run and trolled til locked. Sturmwolke wrote:Beating on the dead horse again? (Issler II?)
You forgot Stance Four - those that don't give a damn about WiS, just as long as the core EVE (not limited to FiS) is well maintained.
Anti-WiS players don't have anything to worry about, they've won the battle. "Vive la Revoluci+¦n". CCP Unifex made it quite clear at Fanfest 2012 that CCP will be iterating specifically on the Core aspect of Eve, otherwise known as FiS. According to the 'Circle Of Life' presented by CCP t0rfifrans, this will probably be for the next 3 years.
Frankly, i was too discouraged after listening to the art panel video and didn't cared about what was being said elsewhere. So i didn't listen to the "circle of life" stuff. And don't really care, as EVE is ex-sex to me. Been there, done that, glad we ended it. Nothing new, nothing left.
And my intuition is that CCP is neither serious nor honest about WiS.
Initially I was kind of puzzled on WTH were doing 5 top notch developers in such a small team with such unclear goals. As evidence has surfaced, ti turns they're not working on it full time, and what they're doing is finish leftover stuff and prototyping avatar gameplay. Litherally avatar gameplay... for avatar-based games. Not starship-based games.
Of course, I could be wrong, but I don't think so. My intuition has proved to be quite more reliable than CCP. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
RAP ACTION HERO
Pator Tech School Minmatar Republic
6
|
Posted - 2012.04.21 05:37:00 -
[38] - Quote
DeMichael Crimson wrote:Indahmawar Fazmarai, +1 for a very good accurate summary of the now locked WiS thread. Unfortunately this thread now has the same thing happening to it and will ultimately suffer the same fate - being over-run and trolled til locked. Sturmwolke wrote:Beating on the dead horse again? (Issler II?)
You forgot Stance Four - those that don't give a damn about WiS, just as long as the core EVE (not limited to FiS) is well maintained.
Anti-WiS players don't have anything to worry about, they've won the battle. "Vive la Revoluci+¦n". CCP Unifex made it quite clear at Fanfest 2012 that CCP will be iterating specifically on the Core aspect of Eve, otherwise known as FiS. According to the 'Circle Of Life' presented by CCP t0rfifrans, this will probably be for the next 3 years.
Hey can you can that bitterness? Stop tearing up like you've been wronged and showing everybody your displeasure. Rather, discuss gameplay concepts that will make wis meaningful, and feasible. i heard the devs are prototyping.
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DeMichael Crimson
Republic University Minmatar Republic
1708
|
Posted - 2012.04.21 07:59:00 -
[39] - Quote
Indahmawar Fazmarai wrote:ISD Grossvogel wrote:This thread has been moved to the F&I section in order to facilitate a constructive discussion on everything related to the WiS side of EVE; for CQ-related ideas and suggestions, please visit this thread. Seriously? F&I is the gulag of the forums, it's so riddle with nonsense that nobody cares about it. What a waste of my time. I'm not going to get into a big discussion about this. Basically I think this thread was moved here to limit it's exposure to trolling which would have kept it on page one if it remained in GD sub-forum. This might even be an attempt to have this topic slowly die off and sink into oblivion, never to be mentioned again.
oldbutfeelingyoung wrote:how much chance team avatar is gonna watch and reply on this thread
I would say the chance is slim to none. I highly expect no more communication from Team Avatar other than an occasional Dev Blog about some small addition to Character Creator (sleeve tats) or a major upgrade to another aspect of Eve (UI).
Quite frankly, I'm very disgusted with this whole issue. Yes I would still like to have WiS Ambulation but that isn't going to happen, definitely not in the next 3 years. If there is any WiS content implemented, it will be in some form of Avatar PvP Action due to the prevalent griefer mantra around here - "No Place Is Safe In Eve". I expect only a small amount of players will participate, especially if it's a free for all shoot em up anywhere at anytime gank fest.
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Ai Shun
702
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Posted - 2012.04.21 08:22:00 -
[40] - Quote
I am surprised that none of the WiS adherents have visited this - even if to comment on what is wrong with it. I have highlighted how the avatar section is part of FiS, but also separate and optional for players that do not want it and how seamless it should be. It is a long read, but I think you may find it interesting.
DeMichael Crimson wrote:Quite frankly, I'm very disgusted with this whole issue. Yes I would still like to have WiS Ambulation but that isn't going to happen, definitely not in the next 3 years. If there is any WiS content implemented, it will be in some form of Avatar PvP Action due to the prevalent griefer mantra around here - "No Place Is Safe In Eve". I expect only a small amount of players will participate, especially if it's a free for all shoot em up anywhere at anytime gank fest.
I don't want the Avatar based game overrun with combat. That should be the realm of Dust 514. I believe it should have a stronger focus on construction, development and so forth. I posted some of the thoughts around that in the earlier F&I thread (Linked above)
I would appreciate some feedback on the gameplay attributes, please. EVE Ambulation and Avatars as a separate game - see here |
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Ai Shun
702
|
Posted - 2012.04.21 08:28:00 -
[41] - Quote
Indahmawar Fazmarai wrote:Stance three: not in my EVE
This stance is represented by our beloved trolls, from the dumber ones to the cunning ones suggesting that WiS becomes a separate project, and preferably one without any actual influence on EVE.
As far as I know I'm the only one who has pushed for that, because I want to see something happen. I do not believe that CCP will deliver us the type of WiS content we expect if it is left to a small team. We'll see small things, but nothing spectacular.
I still maintain - if we want decisive action and real results - we need a full development team with proper funding and a focus on delivering something.
I have explained how the game can be both separate and part of FiS with character re-use in a seamless environment. I have explained the motivations behind it.
I will ask you to please read that and try to understand it. I am definitely not pushing for it to have no actual influence on EVE; it has to be in EVE universe and I've proposed gameplay and elements that would put WiS / Avatar gameplay as the core for social and industry in the EVE universe.
In any event, read this thread. (Or even just the first post - although the rest expands on gameplay) It explains my position very well. Maybe that will help you to not misrepresent/troll it in future. EVE Ambulation and Avatars as a separate game - see here |
Francisco Bizzaro
35
|
Posted - 2012.04.21 08:29:00 -
[42] - Quote
DeMichael Crimson wrote: Anti-WiS players don't have anything to worry about, they've won the battle. "Vive la Revoluci+¦n".
I't put it slightly differently. The anti-WiS crowd didn't win the battle - CCP lost it. They've had something like 6 years to come up with an effective product, and didn't. People (apparently including CCP themselves to some extent) very sensibly lost patience and/or confidence in the idea that anything would ever come of it.
I'm not sure where this fits in the OP's categories, but put me down as someone who'd like to see good WiS gameplay, but who's become a cynical old bastard who's unconvinced it's worth putting much more effort into based on results to date. And since I haven't seen a proposal for "good gameplay" in WiS yet, I'm not even sure what people are actually agitating for. But I'm open-minded about the idea and it would be great if they could prove me wrong without engaging in another "18 months" fiasco. |
Ai Shun
702
|
Posted - 2012.04.21 08:34:00 -
[43] - Quote
Francisco Bizzaro wrote:I'm not sure where this fits in the OP's categories, but put me down as someone who'd like to see good WiS gameplay, but who's become a cynical old bastard who's unconvinced it's worth putting much more effort into based on results to date. And since I haven't seen a proposal for "good gameplay" in WiS yet, I'm not even sure what people are actually agitating for. But I'm open-minded about the idea and it would be great if they could prove me wrong without engaging in another "18 months" fiasco.
Picture the industrial heart of a science fiction universe, from corrupt planetary governors through to the seedy bars and smuggling houses. Imagine people gathering to meet with their corporation friends, contacts and factors from distant empires over a drink, a game of chance. Imagine the view out over a cityscape of starscrapers with craft gliding between them. Imagine the time spent coordinating a strike with the mercenaries you hired from Dust 514, going over the battle plan or just relaxing afterwards.
There is a lot that can be done. Throw some ideas at me here, please EVE Ambulation and Avatars as a separate game - see here |
Francisco Bizzaro
35
|
Posted - 2012.04.21 11:38:00 -
[44] - Quote
Ai Shun wrote:Picture the industrial heart of a science fiction universe, from corrupt planetary governors through to the seedy bars and smuggling houses. Imagine people gathering to meet with their corporation friends, contacts and factors from distant empires over a drink, a game of chance. Imagine the view out over a cityscape of starscrapers with craft gliding between them. Imagine the time spent coordinating a strike with the mercenaries you hired from Dust 514, going over the battle plan or just relaxing afterwards. Hmm, well, I can imagine these things. But except for the games of chance, I'm not sure which of these aspects constitute actual gameplay. There are already very efficient ways to communicate in-game, so bars and meeting rooms seem redundant. I like the imagery, but it's mostly superficial and I don't see anything that will get my lazy ass out of my pod to engage in them more than a couple of times out of curiosity.
Seedy bars and smuggling houses sound good, but when implemented usually correspond to an NPC in a dark corner with an exclamation mark over his head, surrounded by dancing yahoos running in and out after picking up their "quests" or whatever. Kind of kills the atmosphere.
And talking to people in bars might be a bit disconcerting when their voice doesn't match their avatar. Little known fact: most of the grizzled pirates in this game are actually attractive asian girls in RL.
But I've never understood the appeal of social-oriented games like Second Life, where the point seems to be to just hang around, so maybe I'm underestimating the demand for this type of thing.
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
567
|
Posted - 2012.04.21 12:46:00 -
[45] - Quote
Lets face it . WIS is dead Team Avatar is nothing more then a tinfoil hat
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
Pator Tech School Minmatar Republic
7
|
Posted - 2012.04.21 13:02:00 -
[46] - Quote
oldbutfeelingyoung wrote:Lets face it . WIS is dead Team Avatar is nothing more then a tinfoil hat
why just because they locked a thread?
|
Astrid Stjerna
Teraa Matar
656
|
Posted - 2012.04.21 14:19:00 -
[47] - Quote
Francisco Bizzaro wrote: Seedy bars and smuggling houses sound good, but when implemented usually correspond to an NPC in a dark corner with an exclamation mark over his head, surrounded by dancing yahoos running in and out after picking up their "quests" or whatever. Kind of kills the atmosphere.
The thing is, EvE doesn't have to be like that. Try and picture a scene like this taking place in a bar somewhere in Metropolis:
You walk into the bar, and the first person you see is your contact -- he's hunched over the table in the rear, his face obscured by the shadows cast in the wake of the overhead lamp.
You've come a long way to meet this man. The 'item' you want cost a small fortune, and it took three weeks for him to find it, but find it he did. Rumor has it that he paid off a few pirates to make sure it got back in one piece...
You don't know his name. Just his face, from the brief, cryptic conversations you had over the Summit link in the early hours of the morning.
You approach the table...
And as you move to sit down, three more figures step from the corner, and your so-far-profitable day goes straight to hell.
Now, imagine that your contact is a real person. Not some AI or an NPC, but a real living being, who one day decided that you just weren't paying him enough and decided to shop around for an employer who would be more 'accomodating'.
There's just one hitch: his new patron is willing to pay a lot more for the very goods that you expected to recieve tonight.
What happens next? Negotiate, fight, or flee? Or do you backstab him in revenge?
EvE is about the 'sandbox'. How you play -- and how you deal with the unexpected -- is up to you. I can't get rid of my darn signature!-á Oh, wait.... |
Astrid Stjerna
Teraa Matar
657
|
Posted - 2012.04.21 14:20:00 -
[48] - Quote
Francisco Bizzaro wrote: Seedy bars and smuggling houses sound good, but when implemented usually correspond to an NPC in a dark corner with an exclamation mark over his head, surrounded by dancing yahoos running in and out after picking up their "quests" or whatever. Kind of kills the atmosphere.
The thing is, EvE doesn't have to be like that. Try and picture a scene like this taking place in a bar somewhere in Metropolis:
Quote:You walk into the bar, and the first person you see is your contact -- he's hunched over the table in the rear, his face obscured by the shadows cast in the wake of the overhead lamp.
You've come a long way to meet this man. The 'item' you want cost a small fortune, and it took three weeks for him to find it, but find it he did. Rumor has it that he paid off a few pirates to make sure it got back in one piece...
You don't know his name. Just his face, from the brief, cryptic conversations you had over the Summit link in the early hours of the morning.
You approach the table...
And as you move to sit down, three more figures step from the corner, and your so-far-profitable day goes straight to hell.
Now, imagine that your contact is a real person. Not some AI or an NPC, but a real living being, who one day decided that you just weren't paying him enough and decided to shop around for an employer who would be more 'accomodating'.
There's just one hitch: his new patron is willing to pay a lot more for the very goods that you expected to recieve tonight.
What happens next? Negotiate, fight, or flee? Or do you backstab him in revenge?
EvE is about the 'sandbox'. How you play -- and how you deal with the unexpected -- is up to you. I can't get rid of my darn signature!-á Oh, wait.... |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
569
|
Posted - 2012.04.21 16:51:00 -
[49] - Quote
RAP ACTION HERO wrote:oldbutfeelingyoung wrote:Lets face it . WIS is dead Team Avatar is nothing more then a tinfoil hat
why just because they locked a thread?
locked a perfect good discussion until it was destroyed by the almighty troll.
But it seems to be a CCP plan ,throw up a bone called Team Avatar Let the major thread about it die ,problem solved pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
DeMichael Crimson
Republic University Minmatar Republic
1708
|
Posted - 2012.04.21 17:24:00 -
[50] - Quote
RAP ACTION HERO wrote:Hey can you can that bitterness? Stop tearing up like you've been wronged and showing everybody your displeasure. Rather, discuss gameplay concepts that will make wis meaningful, and feasible. i heard the devs are prototyping.
Bitterness and Displeasure? Tearing up? No tears here, just resignation and acceptance. I'm done with wasting time discussing something that isn't going to happen. Dev's have been prototyping this concept since 2006.
RAP ACTION HERO wrote:i don't know what you think has conspired, resulting your overwhelming rage. has there been an official devblog? i find your little tantrums quite... amusing. bittervetting about wis... you know ranting is against forum rules. brandishing your displeasure is not constructive at all. most people don't respond well to ultimatums. look at how long it took ccp to give FW another look, everything will come in due time. there is no reason to panic as long as the nex store still exists.
Overwhelming rage? Tantrums? Bittervetting? Ranting? Ultimatum? I'll just say this - "Physician, heal thyself." Normally I would view your replies as a personal attack trolling for a flame war but quite frankly, I'm tired of this crap and I'm not going to play the 'insult and report' game anymore. I just wanted to clarify a few things.
By the way - Factional Warfare and every other game content, broken or unfinished, has had from the very beginning an interactive aspect of it which allowed players some semblance of game play. WiS Incarna has no game play associated with it. Why? Because development resources were spent on the NEX Store which is the main problem. The Captains Quarters were quickly created specifically to facilitate implementation of the NEX Store. Hell, if the CQ's had allowed players the option to create custom interiors along with the ability for other players to view it (Video Phone, Conference Calling?)..I'd consider that as the start for game play content giving the NEX Store a viable reason for existence.
Ai Shun wrote:I am surprised that none of the WiS adherents have visited this - even if to comment on what is wrong with it. I have highlighted how the avatar section is part of FiS, but also separate and optional for players that do not want it and how seamless it should be. It is a long read, but I think you may find it interesting. I don't want the Avatar based game overrun with combat. That should be the realm of Dust 514. I believe it should have a stronger focus on construction, development and so forth. I posted some of the thoughts around that in the earlier F&I thread (Linked above) I would appreciate some feedback on the gameplay attributes, please.
I'm sure you've placed a lot of time and thought into your proposal and it more than likely has a lot of good aspects. It might even be close to CCP's ideas and actual plans. Right now I just can't get behind the idea of having another different game interacting with Eve Online which would also undoubtedly require paying for another subscription. That's the one thing I dislike about DUST514.
CCP has stated from the very beginning that Eve Online is meant to be a Virtual Reality Science Fiction Universe. I always thought they were just talking about EVE itself. It never dawned on me that it would be a few games with different environments doing limited interaction between each other. But it does make sense. Probably easier to implement and definitely creates more revenue for CCP. I can see the marketing ads now, 3 games, 1 universe, Eve Online. Eve = Space combat. DUST514 = Planet combat. Avatar Intel = Station combat.
lol. I've always been the type of player who only pay's and plays one game at a time so the way I look at it, this game will never truly be a Virtual Reality Universe for me. Anyway, I'm tired of dealing with and thinking about this whole thing.
Francisco Bizzaro wrote:I'd put it slightly differently. The anti-WiS crowd didn't win the battle - CCP lost it. They've had something like 6 years to come up with an effective product, and didn't. People (apparently including CCP themselves to some extent) very sensibly lost patience and/or confidence in the idea that anything would ever come of it.
I'm not sure where this fits in the OP's categories, but put me down as someone who'd like to see good WiS gameplay, but who's become a cynical old bastard who's unconvinced it's worth putting much more effort into based on results to date. And since I haven't seen a proposal for "good gameplay" in WiS yet, I'm not even sure what people are actually agitating for. But I'm open-minded about the idea and it would be great if they could prove me wrong without engaging in another "18 months" fiasco.
Very nicely stated and almost sums up my view point pertaining to this whole situation.
oldbutfeelingyoung wrote:Lets face it . WIS is dead Team Avatar is nothing more then a tinfoil hat
Short, sweet and to the point. I like it and as far as I'm concerned, you've basically hit the nail on the head.
Well, that's it for me. Time to put this situation to bed and let it rest. I'm done dealing with this issue and I wish lot's of luck to those continuing to fight the good fight. I would love to see WiS Ambulation fully implemented into the game but I don't see it happening for quite a while.
|
|
RAP ACTION HERO
Pator Tech School Minmatar Republic
7
|
Posted - 2012.04.21 17:42:00 -
[51] - Quote
some ideas for nex revenue, hope they are constructive.
-monthly starbase charters to open/maintain player owned establishment -furniture and items to decorate player owned establishments -more clothes and stuff to show off to other players in the player owned establishments -"social skills books" for avatars, such as emote packs and dance move packs -exclusive music to be played at player owned establishments (overrides eve client music jukebox) |
RAP ACTION HERO
Pator Tech School Minmatar Republic
7
|
Posted - 2012.04.21 17:42:00 -
[52] - Quote
also to the op, what are those "dungeon" gameplay you speak of, please linky. |
Ai Shun
706
|
Posted - 2012.04.21 19:35:00 -
[53] - Quote
DeMichael Crimson wrote:I'm sure you've placed a lot of time and thought into your proposal and it more than likely has a lot of good aspects. It might even be close to CCP's ideas and actual plans. Right now I just can't get behind the idea of having another different game interacting with Eve Online which would also undoubtedly require paying for another subscription. That's the one thing I dislike about DUST514.
Ai Shun wrote:Deployment : Design and development of the concept should be handled in such a way that it can be added as a modular component to the current EVE Online client. Current EVE Online subscribers should not require this modular expansion if they do not want access to the Avatar based content beyond their locked door captainGÇÖs quarters.
It must, however, have a stand-alone client available for customers that do not subscribe or participate in EVE Online. This client can be structured similar to the EVE Online client with modular expansion packs for the Ambulation content.
A closed mind is not going to get you anywhere, DMC. Read it, please. Your input will be good. EVE Ambulation and Avatars as a separate game - see here |
Sara Seraph
FaintHeart Industries
3
|
Posted - 2012.04.21 23:56:00 -
[54] - Quote
I see a wonderful potential for WiS, but, for now I don't expect much to come out of WiS.
My hope would be A glorified chat room.
I am one of those players who spends most of my play time in some form of convos and/chats, and personally I do not see how my play style is ruining anyone else's game.
So, the idea that I could invite someone into my CQ for a private chat seems workable. Small steps that could be used to work on the avatar interactions, smiles , frowns, or even simple waving the hand.
Then we could work on adding more folks and turn it into a party.
I would have a butler, so this can be used to develope player/NPC interactions, again using small steps.
|
Francisco Bizzaro
38
|
Posted - 2012.04.22 07:24:00 -
[55] - Quote
Astrid Stjerna wrote:Francisco Bizzaro wrote: ... cynical stuff about seedy bars not working...
Now, imagine that your contact is a real person. Not some AI or an NPC, but a real living being, who one day decided that you just weren't paying him enough and decided to shop around for an employer who would be more 'accomodating' There's just one hitch: his new patron is willing to pay a lot more for the very goods that you expected to recieve tonight What happens next? Negotiate, fight, or flee? Or do you backstab him in revenge EvE is about the 'sandbox'. How you play -- and how you deal with the unexpected -- is up to you. Yeah, I can see how that could work. If you define some low-sec region of a station and some valuable contraband that can only be traded there, this type of gameplay could emerge.
You do have to be careful about the balance though. Once you allow PVP combat in an area, there is a good chance it will cease to function as a seedy bar and simply become an arena. So you need to add some consequences for fighting which are strong enough to discourage it most of the time. Not impossible either, but would require a bit of subtle balancing to get the "seedy" atmosphere right.
(Plus, the incarna engine would need to support combat, and that may push this type of gameplay to the very distant future indeed.)
This is the kind of game design that we haven't yet seen. WiS has been promoted for years by videos showing cool people doing cool things in space stations. But they're far detached from feet-on-the-ground reality, because there are no suggestions of how the game will work to encourage that type of scenario. It could be fun, but will it really work in practice? You'd hope that CCP thought the mechanics through somewhat before making a promo video - but then we get the candid (and appreciated) admission last autumn that the gameplay they'd designed for WiS wasn't actually that much fun.
Anyhow, often the scenarios people present to sell the WiS game, particularly things like "drinking beers with your corp-mates in a bar surrounded by exotic dancers", just seem like novelties which don't have any substance behind them or lasting value. And when all of the promotion is at such a superficial level it's hard to know what we're actually getting, so my enthusiasm is pretty muted.
Sorry, OP, if that puts me in your anti-WiS troll category. |
Indahmawar Fazmarai
The I and F Taxation Trust
513
|
Posted - 2012.04.22 08:31:00 -
[56] - Quote
Sara Seraph wrote:I see a wonderful potential for WiS, but, for now I don't expect much to come out of WiS.
My hope would be A glorified chat room.
I am one of those players who spends most of my play time in some form of convos and/chats, and personally I do not see how my play style is ruining anyone else's game.
So, the idea that I could invite someone into my CQ for a private chat seems workable. Small steps that could be used to work on the avatar interactions, smiles , frowns, or even simple waving the hand.
Then we could work on adding more folks and turn it into a party.
I would have a butler, so this can be used to develope player/NPC interactions, again using small steps.
This is the "fast and dirty" road, which is precisely what they were doing pre-Incarna. And it could had worked with the appropiate timing and PR. Allow the players to tinker with the CQs as an option rather than shove it down their throats, implement the NEx once the CQs were functional... baby steps to start a long run.
And with social interaction mechanics, emergent gameplay is just a matter of time. The character creator has stemmed a threadnaught just with the very limited customization and posing it allows. An ability to pose the full body would drive the rating to a new level. And that's a reason to keep playing the game, i.e., the character creator IS ENDGAME CONTENT.
Of course it's not alone, but, there it is. Now just add some reasonable MT and people may keep paying just to make their avatars look "better" (prettier, meaner, sillier...) in a way that starships don't allow. My 100% custom avatar binds me more to EVE than my multi-billion mission runner ships. She is UNIQUE. And, for what is worth, she can't be lost/destroyed by some hooligan. She's a permanent bond to EVE.
"Glorified chat" seems silly? Well think about NPE and teaching your new recruits in a virtual classroom. What strong bind would that create towards YOUR corp and not the next one.
Ther are many uses for avatar, and "rides" are just one of them. One that provides a useful excuse to not do any actual new work on WiS and provides a masquerade to develop other projects under the guise of "working for EVE", of course.
With CCP it's never what they say, rather what they do. And they're no longer developing EVE avatar content. Inferno will deliver the last Incarna leftovers and that will be all for Ambulation / WiS / Incarna.
They could be honest about it, at least. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
570
|
Posted - 2012.04.22 10:01:00 -
[57] - Quote
Indahmawar Fazmarai wrote:Sara Seraph wrote:I see a wonderful potential for WiS, but, for now I don't expect much to come out of WiS.
My hope would be A glorified chat room.
I am one of those players who spends most of my play time in some form of convos and/chats, and personally I do not see how my play style is ruining anyone else's game.
So, the idea that I could invite someone into my CQ for a private chat seems workable. Small steps that could be used to work on the avatar interactions, smiles , frowns, or even simple waving the hand.
Then we could work on adding more folks and turn it into a party.
I would have a butler, so this can be used to develope player/NPC interactions, again using small steps.
This is the "fast and dirty" road, which is precisely what they were doing pre-Incarna. And it could had worked with the appropiate timing and PR. Allow the players to tinker with the CQs as an option rather than shove it down their throats, implement the NEx once the CQs were functional... baby steps to start a long run. And with social interaction mechanics, emergent gameplay is just a matter of time. The character creator has stemmed a threadnaught just with the very limited customization and posing it allows. An ability to pose the full body would drive the rating to a new level. And that's a reason to keep playing the game, i.e., the character creator IS ENDGAME CONTENT. Of course it's not alone, but, there it is. Now just add some reasonable MT and people may keep paying just to make their avatars look "better" (prettier, meaner, sillier...) in a way that starships don't allow. My 100% custom avatar binds me more to EVE than my multi-billion mission runner ships. She is UNIQUE. And, for what is worth, she can't be lost/destroyed by some hooligan. She's a permanent bond to EVE. "Glorified chat" seems silly? Well think about NPE and teaching your new recruits in a virtual classroom. What strong bind would that create towards YOUR corp and not the next one. Ther are many uses for avatar, and "rides" are just one of them. One that provides a useful excuse to not do any actual new work on WiS and provides a masquerade to develop other projects under the guise of "working for EVE", of course. With CCP it's never what they say, rather what they do. And they're no longer developing EVE avatar content. Inferno will deliver the last Incarna leftovers and that will be all for Ambulation / WiS / Incarna. They could be honest about it, at least.
CCP and honest ??? Lol they never will be honest . If they were honest they would admit that all the money put in ambulation is lost by bad management and decision making. Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
|
CCP karkur
C C P C C P Alliance
842
|
Posted - 2012.04.22 13:59:00 -
[58] - Quote
oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
843
|
Posted - 2012.04.22 14:21:00 -
[59] - Quote
I'll tell my team about this thread, but how about keeping it constructive so we can all get something out of it? There was so much arguing about who said what in the other thread that it was kind of hard to read through it to find the posts that had some real content CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Buzzy Warstl
The Strontium Asylum
121
|
Posted - 2012.04.22 14:35:00 -
[60] - Quote
Since I missed in GD, I'll just put my 2 isk in here: Stations are a great place to put content that simply can't be made to fit in space.
The industrial side of the game in particular could use some love, and stations are the place where research and production happen, so they are the ideal place to put real content to allow player interaction with those processes. |
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Indahmawar Fazmarai
The I and F Taxation Trust
513
|
Posted - 2012.04.22 14:43:00 -
[61] - Quote
CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that.
It's not what you do, CCP Karkur, but what CCP doesn't does. The UI improvements are nice but they're not the issue. The issue is that CCP claims that avatar in EVE are back to the drawing board again and this repeating prank is no fun any longer. By delaying WiS until avatar gameplay prototyping is done (a matter of years) CCP is ignoring the people who where the more aggraviated with Incarna: the ones who actually expected Incarna to become real.
So far Ambulation/WiS/Incarna/however marketing guys call it tomorrow is worst than broken or non-existant. And whatever you're protoyping, it can be used to any of your other games. Prototyping avatar gameplay is the right thing for avatar based games, but it can be equally done while we EVE suckers are stuck with ships until hell freezes and pay for everyone else getting their fun. How do we know that you're prototyping for EVE and not WoD? (Be noted i am expecting WoD as well, I have nothing against WoD)
Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
And there are no plans for new deliveries. There is no commitment to develop "baby steps" to keep improving WiS, rather a vague claim to be protoyping how to climb the Everest with your hands tied to your back. Good. It's nice to have a loooong term goal. But as we say in my country, a bit of "take it" is worth a thousand "we will give you".
And what CCP is giving us is a fraction of what they said they would give to us back in 2011, with no plans to deliver the rest of stuff, let alone anything that wouldn't take 3 years to put our hands on... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
RAP ACTION HERO
Pator Tech School Minmatar Republic
7
|
Posted - 2012.04.22 14:57:00 -
[62] - Quote
i know but why all that sudden whine? it's all been announced. |
Cailais
Rekall Incorporated Sinewave Alliance
253
|
Posted - 2012.04.22 14:57:00 -
[63] - Quote
WiS needs to be finished - as in completed to a state where it has playable game play value - not least because a strong criticism of CCP is that they start features, but do not complete them.
As it stands WiS is a dead weight around the shoulders of EVE Online, and it will remain like a giant folly until developer time is focused upon it. There is potential within the idea of 'in station game play' but a fast and dirty approach won't realize that potential. Nor will having a small, under resourced team tinkering around the edges deliver anything of value to the community.
As it stands we're 5 - 6 years from seeing WiS realized as a genuine element of EVE Online and that's unlikely to be good for EVE in the long term.
C.
|
Shandir
Indigo Archive
117
|
Posted - 2012.04.22 16:39:00 -
[64] - Quote
CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that. The work you're doing on UI stuff, which we know is often in your own free time - is amazing and we appreciate it. People who are interested in WiS features are somewhat lacking in feedback though - we know you're prototyping stuff, but we don't have any idea what; we know you plan on releasing more features, but we have no idea when.
What would really help is some exposition on how things are going:
* What gameplay features you're considering * Some idea of what you guys intend to be the core ideas of WiS * Answers to some basic questions like - should we expect WiS to be safe as stations are right now, or is leaving your CQ going to be a small-medium-large risk? * Some guesses as to timeline, yes it's obvious you can't set firm dates, but you guys have a better idea than we do how long it's going to take to reach certain stages: multiplayer, establishments, PvP (if it exists), other features.
Even if these ideas aren't fully decided yet, involve us in the process - players have been throwing ideas to CCP for years and the feedback has been ... well, as far as I can remember, non-existant. It's a lot harder to be disappointed or frustrated when CCP talks to us about what things are being done and why. |
Belshazzar Babylon
Republic Military School Minmatar Republic
22
|
Posted - 2012.04.22 17:07:00 -
[65] - Quote
CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that.
Keep up the work guys, there are a lot of us out here that look forward to the day we can open the door. I have full faith that CCP can bring WiS without sacrificing FiS. |
Katerwaul
The Scope Gallente Federation
2
|
Posted - 2012.04.22 18:20:00 -
[66] - Quote
WiS would be the perfect environment for a gambling community to really be integrated into the eve UI.
I'd also love to see some kind of 1v1 or TvT arena setup where capsuleers can field virtual (or physical) ships against each other while others bet on the outcome. Charge something for the setup & have the opponents wager against each other. Give spectators the option to offer wagers against each other on the outcome.
Introduce outlawed types of gambling that can only be found/started in low-sec or null-sec, etc...
Personally, if WiS ends up being one more place someone can gank you I'll probably stay out of it (last I checked my meat-suit doesn't have much ehp), but if it ends up being something more, where you can set-up things like Duels (where concord will actually intervene if the other guy suddenly brings 5 buddies or 10 reppers) or real Lotteries/Gambling then I'd be interested. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Whitehound
168
|
Posted - 2012.04.22 18:32:00 -
[67] - Quote
No, I do not want it and I am not going to pay for it but I will unsubscribe again. I want spaceships and no other reason to dock other then to pause or end my game session.
And calling people trolls who know what they want and do not want is not going to win you any sympathies. Go to hell.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
570
|
Posted - 2012.04.22 18:38:00 -
[68] - Quote
CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that.
You don,t have to feel bad ,since your work at the UI is great
But Team Avatar keeping silent letting the WIS thread die off . The same thread you people asked ideas in . ideas lost behind the lock You don,t have to feel bad ,but this whole so called team has to. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
570
|
Posted - 2012.04.22 18:47:00 -
[69] - Quote
Whitehound wrote:No, I do not want it and I am not going to pay for it but I will unsubscribe again. I want spaceships and no other reason to dock other then to pause or end my game session.
And calling people trolls who know what they want and do not want is not going to win you any sympathies. Go to hell.
So you know what you want ,good for you But don,t wish somebody to hell ,if they have a different vision pls unsubscribe button is there ,push it pls ------------> pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Whitehound
169
|
Posted - 2012.04.22 18:52:00 -
[70] - Quote
oldbutfeelingyoung wrote:So you know what you want ,good for you But don,t wish somebody to hell ,if they have a different vision pls When people cannot accept the opinion and wishes of others but resort to calling them trolls then they can go to hell.
If this makes you sad then ask the OP to get his head right. I am not going to care when my opinion is being treated like dirt right at the start to the thread.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
|
Boffles
Aliastra Gallente Federation
15
|
Posted - 2012.04.22 18:59:00 -
[71] - Quote
CCP karkur wrote:I'll tell my team about this thread, but how about keeping it constructive so we can all get something out of it? There was so much arguing about who said what in the other thread that it was kind of hard to read through it to find the posts that had some real content
Just to say there is a silent group who speak softly and do want WiS. We listen to what is said and not what we make up. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
574
|
Posted - 2012.04.22 19:32:00 -
[72] - Quote
CCP karkur wrote:I'll tell my team about this thread, but how about keeping it constructive so we can all get something out of it? There was so much arguing about who said what in the other thread that it was kind of hard to read through it to find the posts that had some real content
well lets make it constructive then. i am sure TA can make some constructive comments here
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Whitehound
171
|
Posted - 2012.04.22 19:47:00 -
[73] - Quote
oldbutfeelingyoung wrote:CCP karkur wrote:I'll tell my team about this thread, but how about keeping it constructive so we can all get something out of it? There was so much arguing about who said what in the other thread that it was kind of hard to read through it to find the posts that had some real content well lets make it constructive then. i am sure TA can make some constructive comments here They can start by locking the thread, because it is only disrespectful what you do.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Ai Shun
708
|
Posted - 2012.04.22 19:48:00 -
[74] - Quote
Indahmawar Fazmarai wrote:My 100% custom avatar binds me more to EVE than my multi-billion mission runner ships. She is UNIQUE. And, for what is worth, she can't be lost/destroyed by some hooligan. She's a permanent bond to EVE.
Not very unique. Most of the Asian type characters have a very, very similar look. Pop hairstyle, revealing clothes, oversized breasts. A fairly typical character. May as well bond with the other lookalikes.
If you want to see unique characters; have a look at the Winners' gallery @ http://www.eveportraits.com EVE Ambulation and Avatars as a separate game - see here |
Indahmawar Fazmarai
The I and F Taxation Trust
515
|
Posted - 2012.04.22 19:50:00 -
[75] - Quote
OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago.
Avatar additions:
- the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles
- a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... )
- more hairstyles (racial hairstyles included, specially replicating the old avatars')
- EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...)
- rings, necklaces, wristbands & other jewels
- apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts
- what about painting fingernails? And what about painting foot nails and wearing sandals?
- Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?)
- fantasy colors for hair: electric blue, lime green, cherry red...
- a shade intensity slider for hair colors, like the one in make up colors
- NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items
Avatar fixes:
- squint eyes
- squint eyes
- bra strap bug for old Incursion characters
- the curve of the shoulder top has got low poly count and looks segmented under certain poses
- tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful
- did i mention squint eyes?
Just for starters. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
574
|
Posted - 2012.04.22 20:16:00 -
[76] - Quote
Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters.
nice ideas ,but all realated to character custimation i want to know if TA after these past months has some idea were to go with ambulation pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Whitehound
171
|
Posted - 2012.04.22 20:32:00 -
[77] - Quote
I am against WiS, because I do not want any other reason to dock at a station than to pause or end a game session. I am not interested in CCP pursuing avatars and then to pay for it. I will make my opinion heard by unsubscribing whenever CCP thinks they can sell me what I do not want.
And calling people trolls does not win any sympathies by those who do pay for the game with subscriptions and have an opinion on what they want from the game. If you cannot respect the opinion of others but need to insult them by calling them trolls then you can go to hell if you are not already there.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Ai Shun
708
|
Posted - 2012.04.22 21:01:00 -
[78] - Quote
Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters.
That is just dress up dollies.
There is no content in that. No gameplay. Nothing that is really worth anything.
Why don't you just browse some of the Japanese sites and pick up a real life sized one for yourself? EVE Ambulation and Avatars as a separate game - see here |
Duvida
The Scope Gallente Federation
61
|
Posted - 2012.04.22 21:04:00 -
[79] - Quote
Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters.
These are all observant things about the avatar itself, but for WiS and interactions with others, they'd need to construct the places that the avatars would meet and make sure that several avatars could be on the screen without issue and such. When the avatars first were brought out, some folks couldn't use the WiS feature of CQ as it would cause their video cards to work much harder than without that enabled. Some of these cards reportedly, were newer, and some older. Laptop users, of course, had to stop CQ very quickly if they noticed this issue. Their alternative was 'the door'. That seems to have been addressed for one avatar. So could several avatars be viewed on a screen without that same issue arising? |
Indahmawar Fazmarai
The I and F Taxation Trust
517
|
Posted - 2012.04.22 21:38:00 -
[80] - Quote
Duvida wrote:Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters. These are all observant things about the avatar itself, but for WiS and interactions with others, they'd need to construct the places that the avatars would meet and make sure that several avatars could be on the screen without issue and such. When the avatars first were brought out, some folks couldn't use the WiS feature of CQ as it would cause their video cards to work much harder than without that enabled. Some of these cards reportedly, were newer, and some older. Laptop users, of course, had to stop CQ very quickly if they noticed this issue. Their alternative was 'the door'. That seems to have been addressed for one avatar. So could several avatars be viewed on a screen without that same issue arising?
Well, as far as i recall, some CCP developer claimed that they've had several avatars on a CQ on test computers. As we don't know about Reykjavik fire department being called to CCP's HQ, we can asume they adressed the "card burning" issue with some optimization.
Seriously, IIRC, the heavier toll on cards are post-processing FX, which are independent of the amount of objects shown on screen. I don't think that the models are geometry heavy to any card within minspecs, so there shouldn't be much more difficult to run several avatars than one alone.
Multiplayer issues probably stem from other than GFX. All in all it is not that diffcult to load two avatars isntead of one; what's difficult is to make them interact in a "excellent" way. That requires animations, which are a very specialyzed job (and probably CCP's animators just were laid off).
The whole point is that going multiplayer even inside the CQ requires a serious commitment that goes beyond assigning 7 developers to a skeleton crew and tell them to prototype stuff and finish what was left form the failed Incarna release cycle.
All in all let's say we get to be heard and magically CCP changes their mind and decides to provide some original WiS content in 2012.... what would we ask for? Putting two stuffed parrots in a cage, cycling idle animations & ignoring each other ad eternum? Or do we expect them to somehow interact? FAI: Should avatars of different gender 'look' at each other? Should that be authomated or should be left to players via /emotes (/check boobz...)?
In a sense, social content is quti ecomplex as most of it would involve designign non-evident stuff (animations like i explained above) but also figure out mechanics that make social interaction a rewarding experience. As someone put it, let's say you go meet someone and there are unexpected guests and... what goes next? Why do capsuleers meet? EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.22 21:41:00 -
[81] - Quote
Indahmawar Fazmarai wrote:Duvida wrote:Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters. These are all observant things about the avatar itself, but for WiS and interactions with others, they'd need to construct the places that the avatars would meet and make sure that several avatars could be on the screen without issue and such. When the avatars first were brought out, some folks couldn't use the WiS feature of CQ as it would cause their video cards to work much harder than without that enabled. Some of these cards reportedly, were newer, and some older. Laptop users, of course, had to stop CQ very quickly if they noticed this issue. Their alternative was 'the door'. That seems to have been addressed for one avatar. So could several avatars be viewed on a screen without that same issue arising? Well, as far as i recall, some CCP developer claimed that they've had several avatars on a CQ on test computers. As we don't know about Reykjavik fire department being called to CCP's HQ, we can asume they adressed the "card burning" issue with some optimization. Seriously, IIRC, the heavier toll on cards are post-processing FX, which are independent of the amount of objects shown on screen. I don't think that the models are geometry heavy to any card within minspecs, so there shouldn't be much more difficult to run several avatars than one alone. Multiplayer issues probably stem from other than GFX. All in all it is not that diffcult to load two avatars isntead of one; what's difficult is to make them interact in a "excellent" way. That requires animations, which are a very specialyzed job (and probably CCP's animators just were laid off). The whole point is that going multiplayer even inside the CQ requires a serious commitment that goes beyond assigning 7 developers to a skeleton crew and tell them to prototype stuff and finish what was left form the failed Incarna release cycle. All in all let's say we get to be heard and magically CCP changes their mind and decides to provide some original WiS content in 2012.... what would we ask for? Putting two stuffed parrots in a cage, cycling idle animations & ignoring each other ad eternum? Or do we expect them to somehow interact? FAI: Should avatars of different gender 'look' at each other? Should that be authomated or should be left to players via /emotes (/check boobz... )? In a sense, social content is quti ecomplex as most of it would involve designign non-evident stuff (animations like i explained above) but also figure out mechanics that make social interaction a rewarding experience. As someone put it, let's say you go meet someone and there are unexpected guests and... what goes next? Why do capsuleers meet?
Ambulation has less then an skeleton crew pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Ai Shun
708
|
Posted - 2012.04.22 21:42:00 -
[82] - Quote
Indahmawar Fazmarai wrote:The whole point is that going multiplayer even inside the CQ requires a serious commitment that goes beyond assigning 7 developers to a skeleton crew and tell them to prototype stuff and finish what was left form the failed Incarna release cycle.
This is why WiS as envisaged by you is unlikely to happen before your subscription runs out
Support WiS developed by a full team with the budget of a full game; designed and developed for Capsuleers and a whole new market of players looking for a social, industrial and manufacturing game within EVE.
EVE Ambulation and Avatars as a separate game - see here |
Katerwaul
The Scope Gallente Federation
3
|
Posted - 2012.04.22 21:48:00 -
[83] - Quote
Whitehound wrote:I am against WiS, because I do not want any other reason to dock at a station than to pause or end a game session. I am not interested in CCP pursuing avatars and then to pay for it. I will make my opinion heard by unsubscribing whenever CCP thinks they can sell me what I do not want.
We currently have these other additional uses for docking in a station: -Refitting Ships -Repairing Ships & Modules -Accepting/Requesting/Completing Missions with Agents -Spending Loyalty Points -Unloading/Loading cargo and drones -Waiting for aggression timers to end -Not being in space when there are enemies who may open fire on you -Safely managing your Industry/Science/Business transactions -Trading Items with another Player I'm sure there's more stuff, but I don't have my client open & they aren't all committed to memory.
Could you explain your point more clearly? I don't understand how turning your avatar picture into a being capable of moving around the station you're docked to is selling you something. I also don't understand how giving a player the option to do things while walking around in a station they're docked to that you can't do from within the ship is selling you something. It's more of an "adding free additional services to the package you're already subscribed to" if anything.
That's like saying that when you order a Quafe and they give you a free stim-pack they make you buy the stim-pack. No. They just figure more people will buy Quafe if it comes with free stims. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Indahmawar Fazmarai
The I and F Taxation Trust
517
|
Posted - 2012.04.22 21:55:00 -
[84] - Quote
Indahmawar Fazmarai wrote:(...)
All in all let's say we get to be heard and magically CCP changes their mind and decides to provide some original WiS content in 2012.... what would we ask for? Putting two stuffed parrots in a cage, cycling idle animations & ignoring each other ad eternum? Or do we expect them to somehow interact? (...)
BTW, this bit just reminded me of Cleverbot vs Cleverbot EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Whitehound
175
|
Posted - 2012.04.22 21:57:00 -
[85] - Quote
Katerwaul wrote:Could you explain your point more clearly? I do not want to play with puppets.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Ai Shun
710
|
Posted - 2012.04.22 22:08:00 -
[86] - Quote
Whitehound wrote:Katerwaul wrote:Could you explain your point more clearly? I do not want to play with puppets.
You, and the players like you, is part of the reason why EVE WiS in the EVE Universe needs to be optional for capsuleers. That is not a bad thing - different game types attract different people. But those of us that want WiS needs to be aware of that.
The other reason of course being, CCP needs to realise that it has scope beyond the current EVE players and we're not getting results as things stand now.
And pushing for more of the same all the time is not going to get us anywhere. We need to look at new options with actual gameplay behind it. See the idea that Francisco Bizarro had for player run station services and so forth here. It is a good one. EVE Ambulation and Avatars as a separate game - see here |
Whitehound
178
|
Posted - 2012.04.22 22:56:00 -
[87] - Quote
Ai Shun wrote:Whitehound wrote:Katerwaul wrote:Could you explain your point more clearly? I do not want to play with puppets. You, and the players like you, is part of the reason why EVE WiS in the EVE Universe needs to be optional for capsuleers. That is not a bad thing - different game types attract different people. But those of us that want WiS needs to be aware of that. The other reason of course being, CCP needs to realise that it has scope beyond the current EVE players and we're not getting results as things stand now. And pushing for more of the same all the time is not going to get us anywhere. We need to look at new options with actual gameplay behind it. See the idea that Francisco Bizarro had for player run station services and so forth here. It is a good one. I am not interested in it nor do I think that CCP should use resources on it. It is however not my call to make and you have your opinion just like I have mine.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Ai Shun
711
|
Posted - 2012.04.22 22:58:00 -
[88] - Quote
Whitehound wrote:I am not interested in it nor do I think that CCP should use resources on it. It is however not my call to make and you have your opinion just like I have mine.
Fair enough. I hope they use World of Darkness resources for it; so there is nothing taken away from EVE. EVE Ambulation and Avatars as a separate game - see here |
Katerwaul
The Scope Gallente Federation
3
|
Posted - 2012.04.22 23:00:00 -
[89] - Quote
Whitehound wrote:Katerwaul wrote:Could you explain your point more clearly? I do not want to play with puppets. There is then nothing free about it when I pay my game with a subscription. Where do you get the idea from it is free?
Where do you get the idea that they're charging you for it? Last I checked my Concord Issued Pilot's License that I pay for is for the privilege of entering the universe and beyond that everything IS optional. I pay for the toys I want to play with, the implants in my clone, and the insurance to ensure my brain doesn't melt if I'm podded.
I'm not paying for the wormholes I don't explore or the 0.0 space I don't control. I don't pay for planetary interaction or mining. I don't pay for astrosurvey sites or small gang pvp. I don't use any of the WiS features currently implemented and if they don't implement something of interest with WiS I will continue to not use the WiS features.
I just fail to see how something being added, incorporated into, or part of a game constitutes you paying for it when you're paying a monthly subscription unless it is detailed.
It sounds like someone complaining about paying for cable & not wanting one of the channels. You get the entire package, it doesn't mean anyone's going to take away the parts you like or charge you more. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Ai Shun
711
|
Posted - 2012.04.22 23:22:00 -
[90] - Quote
Katerwaul wrote:Where do you get the idea that they're charging you for it? Last I checked my Concord Issued Pilot's License that I pay for is for the privilege of entering the universe and beyond that everything IS optional. I pay for the toys I want to play with, the implants in my clone, and the insurance to ensure my brain doesn't melt if I'm podded.
I'm not paying for the wormholes I don't explore or the 0.0 space I don't control. I don't pay for planetary interaction or mining. I don't pay for astrosurvey sites or small gang pvp. I don't use any of the WiS features currently implemented and if they don't implement something of interest with WiS I will continue to not use the WiS features.
I just fail to see how something being added, incorporated into, or part of a game constitutes you paying for it when you're paying a monthly subscription unless it is detailed.
It sounds like someone complaining about paying for cable & not wanting one of the channels. You get the entire package, it doesn't mean anyone's going to take away the parts you like or charge you more.
EVE: Spaceships, Industry, Mining, etc. WiS: Avatars, ambulation, etc.
The two are very different game types and require a very different focus. No matter that there has been previews of ambulation; it is still a very different game type and game style. I think that is where the disconnect for some players come from and is one of the reasons I suggest that WiS content becomes an optional part of EVE, along with targeting it at the type of players that want an avatar based game in a science fiction universe. EVE Ambulation and Avatars as a separate game - see here |
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Whitehound
180
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Posted - 2012.04.22 23:22:00 -
[91] - Quote
Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Katerwaul
The Scope Gallente Federation
4
|
Posted - 2012.04.23 01:33:00 -
[92] - Quote
Whitehound wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements.
Strange, my bills say "EVE ONLINE" not "WiS" and they allow me to fly a spaceship through new eden. Are you on a different payment plan? Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Katerwaul
The Scope Gallente Federation
4
|
Posted - 2012.04.23 01:33:00 -
[93] - Quote
Ai Shun wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? Last I checked my Concord Issued Pilot's License that I pay for is for the privilege of entering the universe and beyond that everything IS optional. I pay for the toys I want to play with, the implants in my clone, and the insurance to ensure my brain doesn't melt if I'm podded.
I'm not paying for the wormholes I don't explore or the 0.0 space I don't control. I don't pay for planetary interaction or mining. I don't pay for astrosurvey sites or small gang pvp. I don't use any of the WiS features currently implemented and if they don't implement something of interest with WiS I will continue to not use the WiS features.
I just fail to see how something being added, incorporated into, or part of a game constitutes you paying for it when you're paying a monthly subscription unless it is detailed.
It sounds like someone complaining about paying for cable & not wanting one of the channels. You get the entire package, it doesn't mean anyone's going to take away the parts you like or charge you more. EVE: Spaceships, Industry, Mining, etc. WiS: Avatars, ambulation, etc. The two are very different game types and require a very different focus. No matter that there has been previews of ambulation; it is still a very different game type and game style. I think that is where the disconnect for some players come from and is one of the reasons I suggest that WiS content becomes an optional part of EVE, along with targeting it at the type of players that want an avatar based game in a science fiction universe.
And that's why there's a separate suggestion for wanting this to be a separate game. I can definitely see how it would benefit to make part or all of WiS to be a separate game, but at the same time I don't understand the hostility at trying to come up with ideas to make WiS a viable part of EVE as well.
First, CCP hasn't announced a new game tied into New Eden that would interact with EVE other than Dust 514. So, while your suggestion may have merit it doesn't discount those who want to find ways to use the technology to improve gameplay aspects or options with Spaceships, Industry, Mining, etc...
Second, there isn't a reason why the WiS gameplay would be mandatory and I've yet to see proof to the contrary.
I imagine there could be benefits to WiS interaction that players might not get if they didn't want to get out of their pod, but at the same time I feel that it really emulates the human condition & the atmosphere of entitlement that comes with having power and wealth at your fingertips. You'll have some capsuleers who are eager to get out of their shells & go meet other people in stations and others who continue to interact through computer display terminals. Does it mean that both can't talk to the same agent? No, but I imagine an agent might appreciate a capsuleer coming in person to speak with them. At the very least it could be used to negate the standing penalty for declining a mission.
Additionally, if WiS was a separate game, then it wouldn't be Capsuleers who were doing it. In order to be a Capsuleer you have to be able to pilot a capsule. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Ai Shun
712
|
Posted - 2012.04.23 01:40:00 -
[94] - Quote
Katerwaul wrote:And that's why there's a separate suggestion for wanting this to be a separate game. I can definitely see how it would benefit to make part or all of WiS to be a separate game, but at the same time I don't understand the hostility at trying to come up with ideas to make WiS a viable part of EVE as well.
Yeah, I authored that suggestion and champion that cause.
Katerwaul wrote:So, while your suggestion may have merit it doesn't discount those who want to find ways to use the technology to improve gameplay aspects or options with Spaceships, Industry, Mining, etc...
Explain that, please. I don't quite follow what you are trying to say there.
Katerwaul wrote:Second, there isn't a reason why the WiS gameplay would be mandatory and I've yet to see proof to the contrary.
It wouldn't. The 10+GB download would be though. (Or whatever size all the assets for a compelling WiS experience ends up being)
Katerwaul wrote:Additionally, if WiS was a separate game, then it wouldn't be Capsuleers who were doing it. In order to be a Capsuleer you have to be able to pilot a capsule.
Under my suggestion it would be. At least, it would be a game for players who wanted to be capsuleers, those who wanted to be market traders or industrialists or simply wanted a social environment.
You'll see I even posted some examples of how the code would be structured to ensure that an EVE FiS player that chose to have WiS would have a seamless experience and would not even notice that WiS was available as a separate game. And those that did not want WiS would not be impacted in any way.
Edit: The link in my signature will take you to the thread. Alternatively, click here. I'd appreciate any feedback on the concept - but it does mean you need to read it as a lot of the concerns you are raising are addressed in there. EVE Ambulation and Avatars as a separate game - see here |
Katerwaul
The Scope Gallente Federation
6
|
Posted - 2012.04.23 02:32:00 -
[95] - Quote
I haven't read your other post Ai Shun, so I might be repeating concepts or themes from within it, but I'll answer as best I can with the information I have available and my own input on what's being discussed.
Ai Shun wrote:Katerwaul wrote:So, while your suggestion may have merit it doesn't discount those who want to find ways to use the technology to improve gameplay aspects or options with Spaceships, Industry, Mining, etc... Explain that, please. I don't quite follow what you are trying to say there.
If someone wants to have discussion about WiS it doesn't have to degrade into "this shouldn't be part of EVE" or "this should be its own separate thing". We should be able to just have a discussion about WiS features that we'd like to see. Things that would be relevant to a capsuleer and add to the gameplay experience of those who might use it with EVE.
While I respect what you're wanting to do with it -- I don't really want a separate game. I want to be immersed in the game I play & have additional options for how I experience it.
Ai Shun wrote:Katerwaul wrote:Second, there isn't a reason why the WiS gameplay would be mandatory and I've yet to see proof to the contrary. It wouldn't. The 10+GB download would be though. (Or whatever size all the assets for a compelling WiS experience ends up being)
I don't see why a 10+ GB download to a player putting out $120 a year for a game would be that big of a deal, but I can definitely see the point of wanting to not download parts of a program you have no intention of using. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
RAP ACTION HERO
Pator Tech School Minmatar Republic
7
|
Posted - 2012.04.23 02:40:00 -
[96] - Quote
Indahmawar Fazmarai wrote:OK... CCP Karkur asked for improvements to avatars and WiS, so i come up with a little list... must be noted that most of it is beyond the reach of a skeleton crew like Team Avatar's and would require art work. BTW, most of the list has been rescued from an old thread by CCP Solomon, which i answered to with my main months ago. Avatar additions: - the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles - a range of face/arms/shoulder moles and birthmarks (would rock to have a Gurista bunny birthmark... ) - more hairstyles (racial hairstyles included, specially replicating the old avatars') - EARRINGS, not piercings, but actual EARRINGS (chandeliers, hoops, studs, drops...) - rings, necklaces, wristbands & other jewels - apply sleeve tattoos technology to legs to add socks/stocking/tights to wear under skirts/shorts - what about painting fingernails? And what about painting foot nails and wearing sandals? - Lavander/violet/plum lipstick & eyeshadow (pretty much please... how difficult can be?) - fantasy colors for hair: electric blue, lime green, cherry red... - a shade intensity slider for hair colors, like the one in make up colors - NEx (cough) prices down by 70% + release of the 100+ Sisi / market tab undelivered items Avatar fixes: - squint eyes - squint eyes - bra strap bug for old Incursion characters - the curve of the shoulder top has got low poly count and looks segmented under certain poses - tight clothes wrap around the bottom of larger breast sizes... looks unrealistic and quite awful - did i mention squint eyes? Just for starters. this is exactly why wis was placed on slow burn.
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Ai Shun
713
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Posted - 2012.04.23 03:18:00 -
[97] - Quote
Katerwaul wrote:If someone wants to have discussion about WiS it doesn't have to degrade into "this shouldn't be part of EVE" or "this should be its own separate thing". We should be able to just have a discussion about WiS features that we'd like to see. Things that would be relevant to a capsuleer and add to the gameplay experience of those who might use it with EVE.
Ah, thank you for that. I agree to a point - we should focus on what we want in WiS, but I believe the mechanism for delivering that is equally important because it will determine what is realistically possible.
If, for example, we take what Inda. Indamar. Oh sod it. IF is proposing we're looking at the work Team Avatar is currently doing and we'll end up with (potentially) another room, more realistic looking earrings and moveable lips. That is a tad hyperbolic, but it means we don't really need to talk about WiS; because another room where we can stand around and have /Local and some more pretty clothing options is really not too much of a strain.
But if we're talking about major features, exploration, ambulation on planets and so forth then it's not going to work in the scope of Team Avatar. Nor is it going to fit within the current EVE experience (Necessarily) without adding a massive bloat onto the end of it and we might need to look at an alternative mechanism for delivering the concept as a whole. EVE Ambulation and Avatars as a separate game - see here |
Buzzy Warstl
The Strontium Asylum
122
|
Posted - 2012.04.23 03:52:00 -
[98] - Quote
Whitehound wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements. I would like to introduce you to my good friend Network Effect. http://en.wikipedia.org/wiki/Network_effect
If adding a feature that does not appeal to you nonetheless brings more players to the game, network effect ensures that you attain some gain from it anyway.
They participate in the markets where you want to buy and sell things, even if they never fly in space themselves for you to shoot at they are likely to bring friends along who will.
If you can't see far enough past your nose to see how you stand to benefit from having a more diverse game with features that appeal to people who aren't you please do everyone a favor and stop posting on the forums. |
Astrid Stjerna
Sebiestor Tribe
657
|
Posted - 2012.04.23 06:01:00 -
[99] - Quote
CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that.
Karkur, I know from experience that some people are simply never happy. You're right, don't waste your time getting angy. Just focus on making a product that you're proud of, while we keep happily playing. I can't get rid of my darn signature!-á Oh, wait.... |
RAP ACTION HERO
Pator Tech School Minmatar Republic
8
|
Posted - 2012.04.23 06:08:00 -
[100] - Quote
Astrid Stjerna wrote:CCP karkur wrote:oldbutfeelingyoung wrote:Instead they claim to have a devoted team to Avatars
I love what Karkur does with the UI but she is proof that TA is a tinfoil hat.
do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that. Karkur, I know from experience that some people are simply never happy. You're right, don't waste your time getting angy. Just focus on making a product that you're proud of, while we keep happily playing.
Yes please ignore the trolls. i draw the line at insulting devs. Posts reported (not yours Astrid). |
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Ai Shun
715
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Posted - 2012.04.23 06:28:00 -
[101] - Quote
Astrid Stjerna wrote:Karkur, I know from experience that some people are simply never happy. You're right, don't waste your time getting angy. Just focus on making a product that you're proud of, while we keep happily playing.
QFT. There is no point being mean to the developers when we are begging them to do something. Sod that. There is no reason to be mean to them at all. EVE Ambulation and Avatars as a separate game - see here |
Indahmawar Fazmarai
The I and F Taxation Trust
519
|
Posted - 2012.04.23 06:43:00 -
[102] - Quote
What was the topic now...? Oh, yes, suggestions for avatar content.
I've come up i with another suggestion to put avatars to use with "baby steps":
Integrate full body preview on the new web site.
Same as CCP Ann & al. built that 3D rendering engine to show up ships, i wonder wether the Full body preview engine could be added to the web site. Enter a section called "Meet the capsuleers" with a "search character" function and there you go, the "official" portrait + bio + full body preview so people can show up their shape and clothes. This in turn could lead to a new threadnaught about rating full body avatars (FBAs?) and very specially would add some interest to the existing content. Plus would add sense to the customization options i already posted above.
"Fast and dirty", it would show some actual commitment to adding new WiS content and not just getting a return from Incarna's leftovers, all while Team Avatar could keep prototyping the long road to Tipperary. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Ai Shun
718
|
Posted - 2012.04.23 08:32:00 -
[103] - Quote
Indahmawar Fazmarai wrote:What was the topic now...? Oh, yes, suggestions for avatar content.
I've come up i with another suggestion to put avatars to use with "baby steps":
Integrate full body preview on the new web site.
Same as CCP Ann & al. built that 3D rendering engine to show up ships, i wonder wether the Full body preview engine could be added to the web site. Enter a section called "Meet the capsuleers" with a "search character" function and there you go, the "official" portrait + bio + full body preview so people can show up their shape and clothes. This in turn could lead to a new threadnaught about rating full body avatars (FBAs?) and very specially would add some interest to the existing content. Plus would add sense to the customization options i already posted above.
"Fast and dirty", it would show some actual commitment to adding new WiS content and not just getting a return from Incarna's leftovers, all while Team Avatar could keep prototyping the long road to Tipperary.
This is not content. It will not show commitment.
Honestly, why should they waste the time to build a preview of the avatars? What benefit does it give players or EVE? What is the content idea behind it?
If all you want is to stare at your avatar or feel admired, why don't you try something like Second Life or similar where you have all those options, you can build things yourself and enjoy those vainglorious moments? Or this. My six year old daughter plays this or something very similar to it. Not quite sure why a Turkish man would want to play that but hey!
So no. No. And no again. A few hundred times.
I do not want simple dress-up dollies for WiS. I want actual content and actual game-play. Please CCP, do not take a fast and dirty road and do something this inane. If you have the desire to work on WiS, make it meaningful! EVE Ambulation and Avatars as a separate game - see here |
Whitehound
187
|
Posted - 2012.04.23 08:33:00 -
[104] - Quote
Buzzy Warstl wrote:Whitehound wrote:Katerwaul wrote:Where do you get the idea that they're charging you for it? It says so on my bank statements. I would like to introduce you to my good friend Network Effect. http://en.wikipedia.org/wiki/Network_effectIf adding a feature that does not appeal to you nonetheless brings more players to the game, network effect ensures that you attain some gain from it anyway. They participate in the markets where you want to buy and sell things, even if they never fly in space themselves for you to shoot at they are likely to bring friends along who will. If you can't see far enough past your nose to see how you stand to benefit from having a more diverse game with features that appeal to people who aren't you please do everyone a favor and stop posting on the forums. I have a link for you:
http://eve-offline.net/?server=tranquility
See at the bottom what WiS has done to the popularity of EVE. You might want to check your own nose.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Ai Shun
718
|
Posted - 2012.04.23 08:50:00 -
[105] - Quote
Whitehound wrote:See at the bottom what WiS has done to the popularity of EVE. You might want to check your own nose. I do not want WiS for several reasons. Seeing how the player numbers took a dive is another good reason to get rid of it, don't you agree?
No, sorry. That was not only WiS. WiS gets the full brunt of blame quite frequently because it was the most visible change at the time, but the factors that led to the summer of rage were far more wide-spread than just WiS.
Do things like "Golden Ammo", "NEX" and so forth ring bells? EVE Ambulation and Avatars as a separate game - see here |
Whitehound
188
|
Posted - 2012.04.23 08:54:00 -
[106] - Quote
Ai Shun wrote:Do things like "Golden Ammo", "NEX" and so forth ring bells? NEX is just a part of WiS. I do not see you having a point other than that you want to keep holding on to something, which has caused the game harm. Again, we have our opinions. You do not need to defend yours to me. It was not you who thinks he needs to teach me his view.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Cailais
Rekall Incorporated Sinewave Alliance
254
|
Posted - 2012.04.23 09:40:00 -
[107] - Quote
Whitehound wrote:Ai Shun wrote:Do things like "Golden Ammo", "NEX" and so forth ring bells? NEX is just a part of WiS. I do not see you having a point other than that you want to keep holding on to something, which has caused the game harm. Again, we have our opinions. You do not need to defend yours to me. It was not you who thinks he needs to teach me his view.
The summer of rage, and subsequent diaspora of the EVE players is a complex subject. In part it has its origins in WiS, in that it was a new feature being pursued by CCP at the expense of other incomplete or weak features (e.g faction warfare). It also had its origins in the introduction of NeX / micro transactions, fears over P2W, and a general perception that CCP was arrogant in its treatment of its player base and prepared to milk that same group of customers for more revenue
Where (in my view) WiS failed to inspire EVEs players is not that it was divergent from EVEs core game play (DUST 514 for example is divergent but doesn't draw the same objections) but that it had no game play value in and of itself
Some would argue that avatar customisation is sufficient game play alone - but I don't believe that is the case. There was no inherent 'game' to be played with WiS. In order to be resurrected WiS needs actual game play at its core be that PVP or PVE: the attractiveness or otherwise of its avatars is secondary
If players could stab, shoot and maul each other in stations how much differently would WiS be perceived? In my view, some form of PVP is ultimately necessary - EVEs most vocal player base vehemently demands PVP and its inclusion would win over to a great extent those that view WiS as nothing more than space barbie eye candy.
Or, to put it another way, how successful would EVE Online be if you couldn't shoot other players? Or couldn't shoot anyone That's the quandary WiS fell into: the equivalent of EVE FiS without blowing stuff up
Therein lies the crux of WiS development and that is ultimately what CCP have to address |
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CCP Bayesian
115
|
Posted - 2012.04.23 09:58:00 -
[108] - Quote
Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is.
Quote:And there are no plans for new deliveries. There is no commitment to develop "baby steps" to keep improving WiS, rather a vague claim to be protoyping how to climb the Everest with your hands tied to your back. Good. It's nice to have a loooong term goal. But as we say in my country, a bit of "take it" is worth a thousand "we will give you".
And what CCP is giving us is a fraction of what they said they would give to us back in 2011, with no plans to deliver the rest of stuff, let alone anything that wouldn't take 3 years to put our hands on...
We are currently exclusively committed to prototyping until early June right now.
Please see some of my replies for more information on why we don't consider incremental development of WiS to be of best value: https://forums.eveonline.com/default.aspx?g=posts&m=675525#post675525 https://forums.eveonline.com/default.aspx?g=posts&m=673620#post673620 https://forums.eveonline.com/default.aspx?g=posts&m=667741#post667741
What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
EVE Software Engineer Team Avatar |
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Whitehound
188
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Posted - 2012.04.23 10:01:00 -
[109] - Quote
Cailais wrote:... If players could stab, shoot and maul each other in stations how much differently would WiS be perceived? In my view, some form of PVP is ultimately necessary - EVEs most vocal player base vehemently demands PVP and its inclusion would win over to a great extent those that view WiS as nothing more than space barbie eye candy. ... I am sure if CCP were to hook up EVE to WoW then it would find quite the audience, too. It is just not going to work, because it is not needed to have fun in EVE Online. When you need to leave your spaceship and walk around in a station in order to have fun, then you are just walking away from spaceships. It adds a way out of the existing fun to get to some other form of fun, but it does not add more fun. If you recognize it is a different matter. The game's concept has worked fine and kept the company growing until the point where getting out of a spaceship was made part of this fun.
Whoever here thinks the players would not be able to recognize the value of an expansion if it did not give them instant pew-pew is only leaning out of the window. There are many good games out there and combining them all into one might sound like a brilliant idea, but it is actually only a waste of resources, because you already have the choice to play them all.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Cailais
Rekall Incorporated Sinewave Alliance
254
|
Posted - 2012.04.23 12:05:00 -
[110] - Quote
Whitehound wrote:There are many good games out there and combining them all into one might sound like a brilliant idea, but it is actually only a waste of resources, because you already have the choice to play them all.
That's were I believe there are two distinct perspectives. On the one hand there are those players who appreciate EVE Online as it is - focused on the representation of space ships and space ship battles. On the other hand there are those who look to the broader intellectual property of EVE as a science fiction universe
What is interesting to me is that DUST514 sits firmly in the latter camp: an expansion into another means of experiencing the IP of the EVE universe. This game has, generally, received some support from the EVE player base. WiS on the other hand has not although it accomplishes the same thing i.e. a different means of interacting with a realisation of a science fiction setting.
Why would DUST514 be accepted into the pantheon of EVE, if WiS is not? The reasons it would be accepted are, in my view, are what needs to be injected into WiS in some form or other.
WiS, as realized to date, is not a 'game': there is no fundamental competition involved in it which is something which essentially defines 'games'.
I do however understand your perspective that, for you at least, EVE Online offers sufficient game play and does not need an additional environment to make it more fun. I take the counter view which is that I enjoy watching and participating in the dynamics between game systems - for example the dynamics between one group of players 'in space' and another 'on a planet'. I believe those interfaces add gaming value not least because of the frictions and interplay between them.
C.
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Buzzy Warstl
The Strontium Asylum
125
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Posted - 2012.04.23 12:32:00 -
[111] - Quote
Whitehound wrote:I have a link for you: http://eve-offline.net/?server=tranquilitySee at the bottom what WiS has done to the popularity of EVE. You might want to check your own nose. I do not want WiS for several reasons. Seeing how the player numbers took a dive is another good reason to get rid of it, don't you agree? They botched the original implementation and release of WiS.
That doesn't mean it's a bad idea, just that CCP failed on the execution of it the first time.
They have a team on the case now that's small enough to get real work done, I expect that the next year will actually hold surprises. |
Whitehound
189
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Posted - 2012.04.23 12:32:00 -
[112] - Quote
Cailais wrote:I do however understand your perspective that, for you at least, EVE Online offers sufficient game play and does not need an additional environment to make it more fun. I do not think you got my point. I believe that it cannot add more fun to it. Just like adding more races and more weapon systems and T1 ships will not add more fun to EVE, because we already have a decent variety of ships. An avatar is not more than a spaceship that takes clothing instead of modules. There is also little difference between gathering with ships in space and avatars in stations. It stays being what it is: socialising on the Internet. You give it a new dress, but it is all you do. Now I understand that this is not the same to you and you first want to experience it yourself. While this would be a fair point can you already find out about it with other games. It is only not a CCP game. This is soon going to change with DUST 514, but it does not need to be stuck into EVE. I rather want to see DUST 514 as a PC game, too. Perhaps and once this becomes available can CCP offer a 2-in-1 offer to players who want to play both games. It is not my business, but it makes more sense financially, too.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |
Ciar Meara
Virtus Vindice
630
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Posted - 2012.04.23 12:34:00 -
[113] - Quote
Buzzy Warstl wrote:Since I missed in GD, I'll just put my 2 isk in here: Stations are a great place to put content that simply can't be made to fit in space.
The industrial side of the game in particular could use some love, and stations are the place where research and production happen, so they are the ideal place to put real content to allow player interaction with those processes.
Yes, the idea of exploration and archeology for WiS is an excellent one. It was "showcased" in the trailer of eve forever. The production of implants for instance could be done in industrial establishments as any other item that thus far doesn't have a dedicated production line. (PI did the same)
Materials should come from space, PI and from missions/lp stores and possibly "WiS exploration" and even DUST? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Shandir
Indigo Archive
120
|
Posted - 2012.04.23 12:36:00 -
[114] - Quote
CCP Bayesian wrote: What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
Why put off till tomorrow what you can do now, tell us what you've been prototyping, what you have planned, and give us an idea of what we can expect and when?
The black-box that is 'Incarna planning for the last 3+ years' is incredibly frustrating for *everyone*.
One half of the problem with Incarna was, and still is, a complete lack of communication. (The other half was NEX, which was a fail idea from the outset - the players would have told you so if you had asked - and I still think you should just remove AUR entirely from the game)
It feels at the moment like CCP is spending less resources on Incarna, but they're still making the same mistakes with those resources - no communication - no asking the players what they want - just quietly working away and praying that it doesn't suck.
When is this communication that we've been promised going to start with regards to WiS? |
Indahmawar Fazmarai
The I and F Taxation Trust
520
|
Posted - 2012.04.23 13:10:00 -
[115] - Quote
Ai Shun wrote:(...)
Honestly, why should they waste the time to build a preview of the avatars?
(...)
Because it already has been built, my friend.
Full body view
As you can notice it is not the same 3D render engine as the one used in CQ, but a simpler one. And, as we already have a simple 3D engine on the website, it is not a stretch of imagination to wonder wether would be technically feasible for CCP Ann & al. to implement the function I suggested above.
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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CCP Bayesian
115
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Posted - 2012.04.23 13:10:00 -
[116] - Quote
Shandir wrote:[quote=CCP Bayesian] When is this communication that we've been promised going to start with regards to WiS?
We've put out at least one dev blog on the subject and held a roundtable at fanfest as well as posting in the forums. I spoke with the rest of the team earlier and we'll be putting out a new devblog on the Incarna prototyping effort in the next couple of weeks.
But to give some details we're currently prototyping core gameplay using Unity and concentrating on some exploration style gameplay which sticks close to the core principles in EVE. Where action in WiS is its own ecosystem with cross-links into the other parts of the game. One Universe isn't just a marketing slogan. EVE Software Engineer Team Avatar |
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RAP ACTION HERO
Pator Tech School Minmatar Republic
9
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Posted - 2012.04.23 13:13:00 -
[117] - Quote
Indahmawar Fazmarai wrote:Ai Shun wrote:(...)
Honestly, why should they waste the time to build a preview of the avatars?
(...) Because it already has been built, my friend. Full body viewAs you can notice it is not the same 3D render engine as the one used in CQ, but a simpler one. And, as we already have a simple 3D engine on the website, it is not a stretch of imagination to wonder wether would be technically feasible for CCP Ann & al. to implement the function I suggested above. They would just put that in evegate, for active accounts. |
Indahmawar Fazmarai
The I and F Taxation Trust
520
|
Posted - 2012.04.23 13:38:00 -
[118] - Quote
CCP Bayesian wrote:Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is.
Sorry, but I don't get what you mean here. EVE, apparently, is not about WiS, which is exactly what we are afraid of. Where does WiS fit into CCP Torfitrans' "circle of life"?
Or maybe you mean that WiS is supposed to be as FiS is? No solo, no casual, no consequences for griefing? Will WiS end up being about camping "the door" with 50 thugs to steal somebody's implants?
Well, you see it like that , i see it as letting the avatars rot in jail for 2 or 3 years until nobody interested about WiS plays the game any longer.
Quote:
What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
Completely. For good or bad, you're like paying the tiny interests from a massive debt and you got a huge lot of attention on you.
And, to be frank, closing the GD threadnaught has been a poor job in community management. We've been taking flak form trolls for monnths and CCP just played the ultimate trolling... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Cailais
Rekall Incorporated Sinewave Alliance
254
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Posted - 2012.04.23 13:40:00 -
[119] - Quote
Whitehound wrote: I do not think you got my point. I believe that it cannot add more fun to it. Just like adding more races and more weapon systems and T1 ships will not add more fun to EVE, because we already have a decent variety of ships. An avatar is not more than a spaceship that takes clothing instead of modules.
I think I better understand your point of view, although it is not one I agree with (perhaps because I generally have enjoyed the introduction of new weapons and ships). And I would argue that whilst a ship is in essence an 'avatar' I could envisage a type of game play that is radically different to using a ship when compared to using a humanoid avatar (for example comparing EVEs module rote based combat to something like DUST514s avatar 'twitched' based combat).
C.
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CCP Bayesian
117
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Posted - 2012.04.23 13:43:00 -
[120] - Quote
Indahmawar Fazmarai wrote:CCP Bayesian wrote:Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is. Sorry, but I don't get what you mean here. EVE, apparently, is not about WiS, which is exactly what we are afraid of. Where does WiS fit into CCP Torfitrans' "circle of life"? Or maybe you mean that WiS is supposed to be as FiS is? No solo, no casual, no consequences for griefing? Will WiS end up being about camping "the door" with 50 thugs to steal somebody's implants?
I was basically saying that the prototype gameplay we're developing is for EVE not WoD. We're not developing grey-box prototypes without considering how that gameplay would end up interfacing with the rest of the EVE Universe.
EVE Software Engineer Team Avatar |
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Cailais
Rekall Incorporated Sinewave Alliance
254
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Posted - 2012.04.23 13:51:00 -
[121] - Quote
CCP Bayesian wrote:[/quote=Shandir] CCP Bayesian wrote: When is this communication that we've been promised going to start with regards to WiS?
We've put out at least one dev blog on the subject and held a roundtable at fanfest as well as posting in the forums. I spoke with the rest of the team earlier and we'll be putting out a new devblog on the Incarna prototyping effort in the next couple of weeks. But to give some details we're currently prototyping core gameplay using Unity and concentrating on some exploration style gameplay which sticks close to the core principles in EVE. Where action in WiS is its own ecosystem with cross-links into the other parts of the game. One Universe isn't just a marketing slogan.
The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Or rather what its relevance is to what the original design for WiS was envisaged as?
C. |
Shandir
Indigo Archive
120
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Posted - 2012.04.23 14:16:00 -
[122] - Quote
CCP Bayesian wrote:Shandir wrote:[quote=CCP Bayesian] When is this communication that we've been promised going to start with regards to WiS? We've put out at least one dev blog on the subject and held a roundtable at fanfest as well as posting in the forums. I spoke with the rest of the team earlier and we'll be putting out a new devblog on the Incarna prototyping effort in the next couple of weeks. But to give some details we're currently prototyping core gameplay using Unity and concentrating on some exploration style gameplay which sticks close to the core principles in EVE. Where action in WiS is its own ecosystem with cross-links into the other parts of the game. One Universe isn't just a marketing slogan.
Quote: First off, we are identifying a few core ideas that have actually been bounced around for quite a while, but fell by the wayside due to scoping and our strong focus on providing a proving ground for our technology. We will then create playable gameplay prototypes of gameplay features and try them out within the team, and within the company. These prototypes are likely to be too raw to share with the greater player base but we will keep you updated with our progress and will share things we think are appropriate. The purpose of all this prototyping is to make sure we provide a strong vision for avatar gameplay, have a good demonstrable idea of why it is engaging and better understand the technology we will need to create in order to make it a reality.
The dev blog did not give us a lot of information, and promised updates.
As for the round table - I do not believe it was streamed, and I do not believe it was uploaded to Youtube - correct me if I'm wrong, but the above section in the dev blog is the only information 99.9% of the players have seen on gameplay for Incarna. If you could upload the round-table on Incarna gameplay features to youtube, that would be great.
Edit: I don't mean to sound dismissive - just if there's information that's out there, I/we would like to see it. If there isn't, we want more. Probably we want more anyway. |
Cid Tazer
The Green Cross Red Alliance
0
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Posted - 2012.04.23 14:22:00 -
[123] - Quote
Cailais wrote:CCP Bayesian wrote:[/quote=Shandir][quote=CCP Bayesian When is this communication that we've been promised going to start with regards to WiS?[/quote We've put out at least one dev blog on the subject and held a roundtable at fanfest as well as posting in the forums. I spoke with the rest of the team earlier and we'll be putting out a new devblog on the Incarna prototyping effort in the next couple of weeks But to give some details we're currently prototyping core gameplay using Unity and concentrating on some exploration style gameplay which sticks close to the core principles in EVE. Where action in WiS is its own ecosystem with cross-links into the other parts of the game. One Universe isn't just a marketing slogan. The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Or rather what its relevance is to what the original design for WiS was envisaged as C.
This sounds like an interesting way to enhance the currently cheesy archeology/hacking gameplay. The current push button maybe get bacon after 10 seconds gameplay really doesn't work very well. Maybe hacking could utilize something similar to Dues Ex: Human Revolution's hacking technique.
Archeology would be another matter perhaps use lore questions/riddles that range in difficulty but have a list large enough that it is hard to have a quick website lookup. Perhaps name that image or set of images.
Maybe use the current hacking module to open up an outer door or docking ring and then a handheld version for inside the station/complex. Would need a way to keep situational awareness so that your ship can be stolen but only if you aren't paying attention. |
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CCP Phantom
C C P C C P Alliance
1182
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Posted - 2012.04.23 14:24:00 -
[124] - Quote
Off topic and non-constructive posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
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CCP Bayesian
118
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Posted - 2012.04.23 15:11:00 -
[125] - Quote
Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'?
Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog
We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay EVE Software Engineer Team Avatar |
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oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
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Posted - 2012.04.23 16:05:00 -
[126] - Quote
CCP Bayesian wrote:Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay release is done.
CCP Karkur thanks for reading threads in the weekend and again you are doing a great job on the UI part of the game but i hope you understand ,how frustating it sometimes was seeing multiple devblogs about that good work ,not getting any good info from Team Avatar stuff.
@ CCP Bayesian i really hope you give better info at your soon to come Blog That last blog had no real info and referring to something people were watching at fanfest and we can,t see on the forums, didn,t help
but anyway thank you for reacting
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Cailais
Rekall Incorporated Sinewave Alliance
255
|
Posted - 2012.04.23 16:08:00 -
[127] - Quote
CCP Bayesian wrote:Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog. We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay release is done.
Ok, this gives us more detail to discuss and comment upon (and hopefully hear about in a dev blog). Obviously I think there needs to be careful consideration regarding transiting from your ship to another structure (i.e stations are safe havens for ships from attacks, do 'abandoned structures' offer the same state?)
Scaling may be an issue (what happens when all of PL try to squeeze into the same structure?). I rather get the impression that this exploration is orientated towards small teams or individuals? I'd be interested to hear what thoughts the dev teams have on that issue.
Certainly these structures offer both potential PVP and PVE orientated game play. And there is ample room to deliver different type of structures in different types of space (high, low, etc). To my mind it would appear that exploring such structures would be a 'high risk' venture in that a player would risk not only their clone, but also their ship? Which brings about what rewards would be comparable to such risk
Finally I would be interested to hear what correlation there would be between the gameplay of your proposed exploration (archaeology?) and the "vanilla" WiS social content. I could envisage players delving into such abandoned structures to bring back shiny items that have a relevance to WiS in station environments (and from there a natural lead onto contraband goods, smuggling and narcotic use).
Are there additional conceptual ideas you would like to hear off, or would like to propose to garner feed back on
C |
Whitehound
189
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Posted - 2012.04.23 16:09:00 -
[128] - Quote
Katerwaul wrote:Could you explain your point more clearly? I do not like to play with puppets.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO "Mr. Nice" Hilmar |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
40
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Posted - 2012.04.23 16:16:00 -
[129] - Quote
It's nice to hear you guys are prototyping real gameplay. After a bit of an empty period and a boat load of posts all just asking for more clothes, it's very reassuring to hear that at least gameplay is still on the cards. That said, I still think including mini-games of gameplay features you want to test for TQ inside the current captains quarters is a great way to keep the die hard WiS fans a little happier than making them wait for a couple more years before ANY sign of added gameplay comes.
All the best with bringing life back to a comatose project. |
Oberine Noriepa
703
|
Posted - 2012.04.23 16:55:00 -
[130] - Quote
CCP Bayesian wrote:Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay release is done. Since you seem to be in a question answering mood, can you say anything about this?
Oberine Noriepa wrote:At this point, I'm only wondering if WIS will receive a DX11 treatment? I mean, the Trinity side of the client is, so is it reasonable to assume that Carbon will as well?
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Indahmawar Fazmarai
The I and F Taxation Trust
520
|
Posted - 2012.04.23 19:28:00 -
[131] - Quote
CCP Bayesian wrote:Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay release is done.
A personal beg: whatever you do, make it playable in 30 minutes!
If it takes 2 hours to sweep a site, people like me -with full time jobs and a real life- will be left out of WiS as much as we are left out of "core" FiS gameplay... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Ai Shun
722
|
Posted - 2012.04.23 20:00:00 -
[132] - Quote
Indahmawar Fazmarai wrote:As you can notice it is not the same 3D render engine as the one used in CQ, but a simpler one. And, as we already have a simple 3D engine on the website, it is not a stretch of imagination to wonder wether would be technically feasible for CCP Ann & al. to implement the function I suggested above.
I am aware we have a full body preview and that some ship models are displayed on the website. This still seems like a pointless waste of time compared to other, gameplay related WiS items.
CCP Bayesian wrote:Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog
I'm curious as to how you cover this in the lore. I'm a big fan of WiS, but I don't want to suspend disbelief at a capsuleer, encased in their pod and piloting a ship the size of a small moon with a crew of hundreds and thousands (Like a cake topping) disconnecting from their capsule to walk into an exploration site ...
It would completely destroy immersion of my character as a capsuleer. Are you going to be handling it through a form of EVA vehicle or similar or will it be a simulation we run as capsuleers or how are you fitting it into the lore?
Also, how will it change the current exploration mechanics? We'll still need to probe down sites; but will other players have the option to use their modules as they did before? And will it be possible to compete so I can steal somebodies ship when they are outside of it? EVE Ambulation and Avatars as a separate game - see here |
Indahmawar Fazmarai
The I and F Taxation Trust
520
|
Posted - 2012.04.23 20:18:00 -
[133] - Quote
Ai Shun wrote:Indahmawar Fazmarai wrote:As you can notice it is not the same 3D render engine as the one used in CQ, but a simpler one. And, as we already have a simple 3D engine on the website, it is not a stretch of imagination to wonder wether would be technically feasible for CCP Ann & al. to implement the function I suggested above. I am aware we have a full body preview and that some ship models are displayed on the website. This still seems like a pointless waste of time compared to other, gameplay related WiS items. CCP Bayesian wrote:Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog I'm curious as to how you cover this in the lore. I'm a big fan of WiS, but I don't want to suspend disbelief at a capsuleer, encased in their pod and piloting a ship the size of a small moon with a crew of hundreds and thousands (Like a cake topping) disconnecting from their capsule to walk into an exploration site ... It would completely destroy immersion of my character as a capsuleer. Are you going to be handling it through a form of EVA vehicle or similar or will it be a simulation we run as capsuleers or how are you fitting it into the lore? Also, how will it change the current exploration mechanics? We'll still need to probe down sites; but will other players have the option to use their modules as they did before? And will it be possible to compete so I can steal somebodies ship when they are outside of it?
Oh, don't worry, miss Fazmarai already figured that out. And then went the extra mile, as usual.
Here:
Drone clones proposal
Abridged version:
Quote:I can see capsuleeers using disposable DUST-like drone clones while they keep command of their ship and safety; also envision such clones as having abbilities specific to them (hacking of ancient computers, stealthiness, improved combat abilities... controllable through the appropiate skills, and available through appropiate clone upgrading with "clone modules"... like the cyborgs from games such as Syndicate or Deus Ex)
Furthemore, I can see how capsuleers would lead those "drone clones" into deadly gladiator arenas, for the fun and tears... losing clones as they lose ships for the thrill of PvP... (snippet: "Did it hurt when i twisted that gladius into your guts?" "Not more than when I blew your Tengu, I guess")
That could fit into the lore and would open enough doors to keep Team Avatar busy for the next decade. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Ai Shun
722
|
Posted - 2012.04.23 21:35:00 -
[134] - Quote
Indahmawar Fazmarai wrote:Oh, don't worry, miss Fazmarai already figured that out. And then went the extra mile, as usual.
Yes, I had a similar suggestion but using a robotic EVA type vehicle. (Manufactured, further goodies for industrial players) However, I am after what CCP is doing. Not what we imagine as non lore-breaking. EVE Ambulation and Avatars as a separate game - see here |
Indahmawar Fazmarai
The I and F Taxation Trust
520
|
Posted - 2012.04.23 21:43:00 -
[135] - Quote
Ai Shun wrote:Indahmawar Fazmarai wrote:Oh, don't worry, miss Fazmarai already figured that out. And then went the extra mile, as usual.
Yes, I had a similar suggestion but using a robotic EVA type vehicle. (Manufactured, further goodies for industrial players) However, I am after what CCP is doing. Not what we imagine as non lore-breaking.
Well, at least we are providing them with suggestions, for what is worth.
I would like to see some suggestions about WiS gameplay, btw.
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Ai Shun
722
|
Posted - 2012.04.23 21:53:00 -
[136] - Quote
Indahmawar Fazmarai wrote:I would like to see some suggestions about WiS gameplay, btw.
Have you scanned the thread I posted? I made some game-play suggestion and there were some good suggestions from other players regarding station services.
EVE Ambulation and Avatars as a separate game - see here |
Gothikia
Regeneration Violent Society
11
|
Posted - 2012.04.23 22:14:00 -
[137] - Quote
CCP Bayesian wrote:Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'? Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay release is done.
Instead of you guys dreaming up stuff with abandoned structures, why not just put all your focus into finishing Incarna off with establishments, corp and alliance board rooms, other meeting places and so on within stations before you go off dreaming about other things? I think its fair to say that you guys do one thing, burn out, then put your heads somewhere else without finishing the original job off that you started. I mean CCP in general, not your team. But since we do have WiS now, it would be nice to see it completed, rather than fall by the wayside like so many other features that have come along - especially when there was so much investment into Incarna. Get your money's worth. CEO, Regeneration || www.r-gen.org Regeneration recruitment thread:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=52145&find=unread |
Whitehound
192
|
Posted - 2012.04.23 22:53:00 -
[138] - Quote
Katerwaul wrote:Whitehound wrote:I am against WiS, because I do not want any other reason to dock at a station than to pause or end a game session. I am not interested in CCP pursuing avatars and then to pay for it. I will make my opinion heard by unsubscribing whenever CCP thinks they can sell me what I do not want. ... Could you explain your point more clearly? ... No FPS shooter or RPG game can hold me for more than a few days until I get bored of it. I also do not like to PvP with FPS shooters as it, too, gets me bored after only a few hours. The entire idea of running around with a puppet is just annoying. In short, I do not like to play with puppets. Never have, never will and I did try.
Secondly, I see no point in trying to add such a game element to a game which is and always has been about Internet spaceships. All it enables you is to walk away from your spaceship and there has simply never been a need to do this. I then prefer it when CCP uses its resources on other aspects of the game, because I fear another decline in player numbers when they continue on this path, which is going to effect my game.
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Sara Seraph
FaintHeart Industries
4
|
Posted - 2012.04.24 00:51:00 -
[139] - Quote
CCP karkur wrote:do I need to leave the team for you guys to believe that the team is actually working on prototyping and avatars? I feel really bad if I am hurting my team's credibility and if people see me as some proof that CCP is lying to you, when all I am trying to do is to help players out. I guess at the end of the day people will just believe what they want to believe, and I should probably not waste my days off getting annoyed at stuff like that.
Hopefully, it was not taken that CCP Devs are liars and cheats and whatevers
Personally, the ones I have met or made contact with, have been fantastic, awesome, wonderful...
hehe... Thanks folks for a very addictive environment.
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Sara Seraph
FaintHeart Industries
4
|
Posted - 2012.04.24 00:57:00 -
[140] - Quote
[quote=Whitehound
... anti-WiS sayings...
[/quote]
So with the "Ignore WiS Button" why not use it and actually not use WiS or CQ? Or am I missing some deeper more complex problem.
Add PETS - little drone-ettes for Gallente - I forgot which post I saw this is, but would be fantastic.
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Sara Seraph
FaintHeart Industries
4
|
Posted - 2012.04.24 01:08:00 -
[141] - Quote
Ai Shun wrote:Indahmawar Fazmarai wrote:My 100% custom avatar binds me more to EVE than my multi-billion mission runner ships. She is UNIQUE. And, for what is worth, she can't be lost/destroyed by some hooligan. She's a permanent bond to EVE. Not very unique. Most of the Asian type characters have a very, very similar look. Pop hairstyle, revealing clothes, oversized breasts. A fairly typical character. May as well bond with the other lookalikes. If you want to see unique characters; have a look at the Winners' gallery @ http://www.eveportraits.com
I agree with Indahmawar - if I understand correctly - an animated being as being more immersive than a machine anytime. Books and movies have been exploiting this fact since... forever .
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Sara Seraph
FaintHeart Industries
4
|
Posted - 2012.04.24 01:17:00 -
[142] - Quote
Duvida wrote:Indahmawar Fazmarai wrote: ... interesting stuff...
These are all observant things about the avatar itself, but for WiS and interactions with others, they'd need to construct the places that the avatars would meet and make sure that several avatars could be on the screen without issue and such. When the avatars first were brought out, some folks couldn't use the WiS feature of CQ as it would cause their video cards to work much harder than without that enabled. Some of these cards reportedly, were newer, and some older. Laptop users, of course, had to stop CQ very quickly if they noticed this issue. Their alternative was 'the door'. That seems to have been addressed for one avatar. So could several avatars be viewed on a screen without that same issue arising? [/quote]
Shouldn't there be a "base-line" system requirement to play EVE?
2 ISKies: Players get one Home Station. Customizable, with pets!
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Sara Seraph
FaintHeart Industries
4
|
Posted - 2012.04.24 01:27:00 -
[143] - Quote
Indahmawar Fazmarai wrote:... stuff ... All in all let's say we get to be heard and magically CCP changes their mind and decides to provide some original WiS content in 2012.... what would we ask for? Putting two stuffed parrots in a cage, cycling idle animations & ignoring each other ad eternum[? Or do we expect them to somehow interact? FAI: Should avatars of different gender 'look' at each other? Should that be authomated or should be left to players via /emotes (/check boobz... )? In a sense, social content is quti ecomplex as most of it would involve designign non-evident stuff (animations like i explained above) but also figure out mechanics that make social interaction a rewarding experience. As someone put it, let's say you go meet someone and there are unexpected guests and... what goes next? Why do capsuleers meet?
One item for 2012, WiS related, and possible on a limited budget?
Release more Nexus items AND a reasonable MT system. |
Ai Shun
725
|
Posted - 2012.04.24 01:35:00 -
[144] - Quote
Sara Seraph wrote: Release more Nexus items AND a reasonable MT system. Having read your last few posts I can safely say the content and ideas you have are so radically removed from the general EVE population base and the history of the game and the people playing it that implementing them would be disastrous.
Microtransactions? Really? Did the summer of rage mean nothing to you? Fluff over gameplay? No, thank you.
EVE Ambulation and Avatars as a separate game - see here |
Whitehound
192
|
Posted - 2012.04.24 02:24:00 -
[145] - Quote
Sara Seraph wrote:Whitehound wrote:
... anti-WiS sayings...
So with the "Ignore WiS Button" why not use it and actually not use WiS or CQ? Or am I missing some deeper more complex problem. Add PETS - little drone-ettes for Gallente - I forgot which post I saw this is, but would be fantastic. What makes you think I am using the CQ? I am not. And yes, you are missing something, that it is my opinion, which I post here. This is a discussion thread about WiS, is it not? It tells me so in the subject line...
Why do I get the feeling that my opinion is not welcome here? Why the hostility and the disrespect? I seem to be the one who is missing your problem! Why do you not tell me what it is or is it just that you cannot let it stand as such?
Whatever it is do I fail to see how you want this to be a polite and constructive discussion. I just do not see it. Do me a favour and think of me as a 40 year old man who unsubscribed with Incarna only to return with Crucicble and who is now trying to understand why it needs WiS and why it is still being discussed and developed after so many have booted it. Can you do this for me, please?
Unless of course old people do not deserve explanations and returning players are not welcome any more. If so, please, tell me.
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Dersen Lowery
Children of Armok Ushra'Khan
15
|
Posted - 2012.04.24 05:05:00 -
[146] - Quote
Whitehound wrote:Whatever it is do I fail to see how you want this to be a polite and constructive discussion. I just do not see it. Do me a favour and think of me as a 40 year old man who unsubscribed with Incarna only to return with Crucicble and who is now trying to understand why it needs WiS and why it is still being discussed and developed after so many have booted it. Can you do this for me, please?
This is not a zero sum game. EVE is vast. Most of the content appeals to you. If some new content doesn't appeal to you, it will not not displace any of the content that you already enjoy. It will just provide additional content to attract players who want something different out of the game than you do.
Look at it this way: You're already catered to. You already have CCP vocally committed to expending the majority of their resources on the game you want into the foreseeable future. You're sitting pretty and you have nothing to worry about, unless you're disturbed by the possibility that someone might like or play parts of EVE that you don't for reasons other than yours.
EVE will always, fundamentally, be about internet spaceships. That's been settled. Do you need it to always, exclusively be about internet spaceships?
That said, thanks to Karkur and Bayesian for posting here, and to Phantom for keeping us honest. The exploration mini game sounds cool. A "boardroom" that could communicate with DUST corporate rooms, with shared maps that can be marked up by either party, would be a great use of WiS that fed right into the core of EVE: meaningful interaction with other players.
Don't stop adding stuff to the character customizer. The more variety and individuality, the better. For example, you know that software that merges two distinct faces into a third one? It would be cool to be able to generate even more face and body types from mixed parentage. Do the Sebiestor dress the same way the Brutor do, or likewise with the various Empire subcultures? It would be cool to have more than four captains' quarters: maybe the different cultures have different aesthetics, particularly more the more insular ones. Maybe a pleasure hub would have vastly different accommodations from a market, or a factory, or a naval academy. But as those don't add substantially to the core game, they should be a lower priority, maybe just slipped in here and there without fanfare. They enrich the game, just not as much as interactive content does.
And please do something about the length of time it takes to load the CQ environment. For that reason alone I spend almost all my time in hangar view. |
Francisco Bizzaro
46
|
Posted - 2012.04.24 06:45:00 -
[147] - Quote
Ai Shun wrote:I'm curious as to how you cover this in the lore. I'm a big fan of WiS, but I don't want to suspend disbelief at a capsuleer, encased in their pod and piloting a ship the size of a small moon with a crew of hundreds and thousands (Like a cake topping) disconnecting from their capsule to walk into an exploration site ...
It would completely destroy immersion of my character as a capsuleer. Are you going to be handling it through a form of EVA vehicle or similar or will it be a simulation we run as capsuleers or how are you fitting it into the lore?
The irony here is that a good deal of the original lore seems to have been written exactly for the purpose of explaining why "your ship is your character", as a workaround so that an underfunded company could get a game off the ground without having to develop avatars. |
Whitehound
195
|
Posted - 2012.04.24 09:54:00 -
[148] - Quote
Dersen Lowery wrote:EVE will always, fundamentally, be about internet spaceships. That's been settled. Do you need it to always, exclusively be about internet spaceships? Yes, of course.
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Landrae
Sinners Among Saints Tus Network
311
|
Posted - 2012.04.24 10:24:00 -
[149] - Quote
This may seem slightly off topic but it relates to WiS. As possibilities for complete POS overhaul was discussed at fanfest and the possibility of POS's becoming more like stations. I guess my questions is would POS's be more like the internation Space Station IRL where you float around through tube like structures or would it have WiS like what was described for Incarna before it got scrapped.
My cow collapsed, and now there's a human to animal infection outbreak among illegal immigrants. |
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CCP Bayesian
122
|
Posted - 2012.04.24 12:37:00 -
[150] - Quote
Gothikia wrote:Instead of you guys dreaming up stuff with abandoned structures, why not just put all your focus into finishing Incarna off with establishments, corp and alliance board rooms, other meeting places and so on within stations before you go off dreaming about other things? I think its fair to say that you guys do one thing, burn out, then put your heads somewhere else without finishing the original job off that you started. I mean CCP in general, not your team. But since we do have WiS now, it would be nice to see it completed, rather than fall by the wayside like so many other features that have come along - especially when there was so much investment into Incarna. Get your money's worth.
I don't think this is a case of developing a feature and then dropping it to concentrate elsewhere more a realisation that the way we were developing WiS was wrong for what it was we actually had on our plates. Treating it as just another EVE expansion doesn't work when there is so much technology to develop and that was happening at the same time as we were trying to use it to create the gameplay, such that it was. Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves. EVE Software Engineer Team Avatar |
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Shandir
Indigo Archive
120
|
Posted - 2012.04.24 13:33:00 -
[151] - Quote
Could you look into the video for the WiS roundtable, for those of us who were not at fanfest? It would be greatly appreciated.
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Indahmawar Fazmarai
The I and F Taxation Trust
520
|
Posted - 2012.04.24 13:38:00 -
[152] - Quote
CCP Bayesian wrote:Gothikia wrote:Instead of you guys dreaming up stuff with abandoned structures, why not just put all your focus into finishing Incarna off with establishments, corp and alliance board rooms, other meeting places and so on within stations before you go off dreaming about other things? I think its fair to say that you guys do one thing, burn out, then put your heads somewhere else without finishing the original job off that you started. I mean CCP in general, not your team. But since we do have WiS now, it would be nice to see it completed, rather than fall by the wayside like so many other features that have come along - especially when there was so much investment into Incarna. Get your money's worth. I don't think this is a case of developing a feature and then dropping it to concentrate elsewhere more a realisation that the way we were developing WiS was wrong for what it was we actually had on our plates. Treating it as just another EVE expansion doesn't work when there is so much technology to develop and that was happening at the same time as we were trying to use it to create the gameplay, such that it was. Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.
The downside with this approach is that it's all or nothing: nothing now, then "all" in... 1 year? 2? 3 years maybe?
And so far WiS is beyond broken, it's non-existant. It's a resource heavy clumsy interface to nowhere to go, nothing to do and never happen anything, with a promise to keep it like that for years.
It's not ideas what are missing, it's the will to iterate what can be iterated independently of whatever you want to do with WiS. What's gonna come after Inferno? What will happen with WiS once the last remnants of Incarna content are released? EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Cailais
Rekall Incorporated Sinewave Alliance
259
|
Posted - 2012.04.24 14:07:00 -
[153] - Quote
CCP Bayesian wrote: Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.
Which, ironically, is pretty much what the community recommended as we became increasingly concious that WiS was being manufactured in a 'game play vacuum'. But that's by the by.
Any avatar game play in EVE is, to an extent, tainted by the events of last summer. That makes it all the more important that the development of future avatar features is well thought out, presented early to the player base (to solicit feedback) and then delivered in a complete a form as possible.
Even if the development statement is "here is what we scribbled on a white board, and we selected these elements because..." could reap benefits now - rather than wait until later and announce a feature pack that is received unfavourably.
C.
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Whitehound
196
|
Posted - 2012.04.24 14:23:00 -
[154] - Quote
CCP Bayesian wrote:I don't think this is a case of developing a feature and then dropping it to concentrate elsewhere more a realisation that the way we were developing WiS was wrong for what it was we actually had on our plates. Treating it as just another EVE expansion doesn't work when there is so much technology to develop and that was happening at the same time as we were trying to use it to create the gameplay, such that it was. Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves. Is WiS going to be a part of DUST514 now?
I would love to see the NPC stations being handed over to DUST514 players. I would also love to have the option to choose between flying in space and walking around being two very distinct choices.
I like to play EVE and to pay for it and even when I hardly ever play FPS shooters would I have DUST514 on the PC, too, and being able to play and to pay for both games whenever I wish to. If then WiS became part of DUST514 and with all the other things players want to do with WiS then it would also not leave DUST514 to being a bare shooter. Is this a possibility?
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CCP Bayesian
124
|
Posted - 2012.04.24 14:47:00 -
[155] - Quote
Shandir wrote:Could you look into the video for the WiS roundtable, for those of us who were not at fanfest? It would be greatly appreciated.
Sorry, yes I asked around about this already and meant to reply earlier. The roundtable itself wasn't recorded but the notes from it that our team took down are still in the process of being written up. EVE Software Engineer Team Avatar |
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CCP Bayesian
124
|
Posted - 2012.04.24 14:50:00 -
[156] - Quote
Indahmawar Fazmarai wrote:The downside with this approach is that it's all or nothing: nothing now, then "all" in... 1 year? 2? 3 years maybe?
And so far WiS is beyond broken, it's non-existant. It's a resource heavy clumsy interface to nowhere to go, nothing to do and never happen anything, with a promise to keep it like that for years.
It's not ideas what are missing, it's the will to iterate what can be iterated independently of whatever you want to do with WiS. What's gonna come after Inferno? What will happen with WiS once the last remnants of Incarna content are released?
We definitely have the will to iterate on things that currently exist it's just were focusing on prototyping until the start of June as I stated earlier.
EVE Software Engineer Team Avatar |
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CCP Bayesian
124
|
Posted - 2012.04.24 14:53:00 -
[157] - Quote
Cailais wrote:CCP Bayesian wrote: Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.
Which, ironically, is pretty much what the community recommended as we became increasingly concious that WiS was being manufactured in a 'game play vacuum'. But that's by the by. Any avatar game play in EVE is, to an extent, tainted by the events of last summer. That makes it all the more important that the development of future avatar features is well thought out, presented early to the player base (to solicit feedback) and then delivered in a complete a form as possible. Even if the development statement is "here is what we scribbled on a white board, and we selected these elements because..." could reap benefits now - rather than wait until later and announce a feature pack that is received unfavourably. C.
As I said earlier we'll be releasing a devblog on our prototyping work to date just as soon as we can get it written. I'll answer what I can here as well in between implementing things. :)
EVE Software Engineer Team Avatar |
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CCP Bayesian
124
|
Posted - 2012.04.24 14:57:00 -
[158] - Quote
Whitehound wrote:Is WiS going to be a part of DUST514 now?
I would love to see the NPC stations being handed over to DUST514 players. I would also love to have the option to choose between flying in space and walking around being two very distinct choices.
I like to play EVE and to pay for it and even when I hardly ever play FPS shooters would I have DUST514 on the PC, too, and being able to play and to pay for both games whenever I wish to. If then WiS became part of DUST514 and with all the other things players want to do with WiS then it would also not leave DUST514 to being a bare shooter. Is this a possibility?
I think we are committed to bringing WiS to capsuleers. I'm pretty certain we don't want to force players happy with the game now to have to use the WiS gameplay we develop. How DUST514 might expand I can't really answer as I'm not involved with that project directly. EVE Software Engineer Team Avatar |
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Lost True
Paradise project
7
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Posted - 2012.04.24 15:02:00 -
[159] - Quote
I've thought i'm the only one left who actually still wants a good WiS
It's was good when it's released, a good for a start, i was impressed. But now there is not enough manpower to continue this.
Because there is a lot to do just to finish it
Gloves, hats, more cool clothes. And more "alive" characters. It's obvious that it's unachievebale in current situation
I hope that CCP eventually will give more resources to Team Avatar
I've played this game for 5 years now, and waiting WiS for 4 years or so. And it's still gives me hope that this game will be something more than most other games where you need to fight one way or another. It's funny, but i thing it's too generic these days
From a past spring i've didn't play much, a few days actually, just because i've lost most of my hopes for WiS. No, i'm not saying goodbye, it's not a burden for me to pay for my accounts even if i don't actually play
Anyway, i'm not a big fan of forums, and english it's a little difficult for me, but feel free to EVEMail me with your threads about WiS. I'll always support... |
Shandir
Indigo Archive
120
|
Posted - 2012.04.24 15:18:00 -
[160] - Quote
CCP Bayesian wrote:Shandir wrote:Could you look into the video for the WiS roundtable, for those of us who were not at fanfest? It would be greatly appreciated. Sorry, yes I asked around about this already and meant to reply earlier. The roundtable itself wasn't recorded but the notes from it that our team took down are still in the process of being written up.
Well, that is quite disappointing. Important information should not be disseminated through a channel so very few players have access to - especially since some of us even paid for the stream. I look forward to the summary when it comes out, but it will of course be only a partial copy of the information given during the roundtable (off-script comments, Q&A). It's also not the only important part of fanfest that was not streamed or recorded. |
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CCP Bayesian
126
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Posted - 2012.04.24 15:26:00 -
[161] - Quote
Shandir wrote:CCP Bayesian wrote:Shandir wrote:Could you look into the video for the WiS roundtable, for those of us who were not at fanfest? It would be greatly appreciated. Sorry, yes I asked around about this already and meant to reply earlier. The roundtable itself wasn't recorded but the notes from it that our team took down are still in the process of being written up. Well, that is quite disappointing. Important information should not be disseminated through a channel so very few players have access to - especially since some of us even paid for the stream. I look forward to the summary when it comes out, but it will of course be only a partial copy of the information given during the roundtable (off-script comments, Q&A). It's also not the only important part of fanfest that was not streamed or recorded.
It was a roundtable, so much more informal than the presentations. So there weren't any scripts and it was pretty much all Q&A in both directions. They are basically run to get the developers and players together to talk about specific topics so are by nature freeform discussion.
We aren't distributing important information through that as a channel and should we do so it'd be combined with other releases to the wider community. I understand the frustration of not being able to take part and hope the devblog we'll put out shortly should sate your thirst for information. EVE Software Engineer Team Avatar |
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Dersen Lowery
Children of Armok Ushra'Khan
17
|
Posted - 2012.04.24 15:37:00 -
[162] - Quote
Whitehound wrote:Dersen Lowery wrote:EVE will always, fundamentally, be about internet spaceships. That's been settled. Do you need it to always, exclusively be about internet spaceships? Yes, of course.
Excellent, then. We're all good.
I'm looking forward to the dev blog. |
Whitehound
197
|
Posted - 2012.04.24 15:40:00 -
[163] - Quote
CCP Bayesian wrote:I think we are committed to bringing WiS to capsuleers. I'm pretty certain we don't want to force players happy with the game now to have to use the WiS gameplay we develop. How DUST514 might expand I can't really answer as I'm not involved with that project directly. You say "having to use" ... does this mean the same as "having to pay"?
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CCP Bayesian
126
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Posted - 2012.04.24 15:51:00 -
[164] - Quote
Whitehound wrote:CCP Bayesian wrote:I think we are committed to bringing WiS to capsuleers. I'm pretty certain we don't want to force players happy with the game now to have to use the WiS gameplay we develop. How DUST514 might expand I can't really answer as I'm not involved with that project directly. You say "having to use" ... does this mean the same as "having to pay"?
No, as far as I'm aware there aren't currently plans to change our minds and charge extra for access to the WiS functionality. EVE Software Engineer Team Avatar |
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Katerwaul
The Scope Gallente Federation
10
|
Posted - 2012.04.24 16:31:00 -
[165] - Quote
CCP Bayesian wrote:Gothikia wrote:Instead of you guys dreaming up stuff with abandoned structures, why not just put all your focus into finishing Incarna off with establishments, corp and alliance board rooms, other meeting places and so on within stations before you go off dreaming about other things? I think its fair to say that you guys do one thing, burn out, then put your heads somewhere else without finishing the original job off that you started. I mean CCP in general, not your team. But since we do have WiS now, it would be nice to see it completed, rather than fall by the wayside like so many other features that have come along - especially when there was so much investment into Incarna. Get your money's worth. I don't think this is a case of developing a feature and then dropping it to concentrate elsewhere more a realisation that the way we were developing WiS was wrong for what it was we actually had on our plates. Treating it as just another EVE expansion doesn't work when there is so much technology to develop and that was happening at the same time as we were trying to use it to create the gameplay, such that it was. Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.
I appreciate the effort and based on the responses I've seen from the trolls that lurk under the forum bridges I definitely understand the sentiment.
The only thing that worries me about WiS is the idea of making it a more friendly environment... Eve is supposed to be unforgiving -- and while I can appreciate having community area WiS be friendly and calm I wouldn't want that same feeling to pervade through all of WiS.
Like I said in the "Carbon Avatar based gameplay as a separate game" thread
"Katerwaul" wrote:For capsuleer explored "dungeons" I can imagine a feel similar to resident evil...
As your ship docks and you leave the gentle glow of your pod behind you, the structure you step onto is decrepit, lighting flickering as you're trying to fix the power grid and access the main computer. The vacuum of space has already swept through the interior leaving frozen corpses along the walls. Who knows what experiment went wrong to result in the deaths of an entire space station...but when you scanned the halls not a single life sign was picked up. You find the engineering bay and industrial facilities horribly mangled. Taking a look over you find a bit of charred metal that could have been the source of the destruction. Somewhere deeper in the complex is a computer that has the schematics that you'll need to begin engineering a module that will succeed where this experiment failed.
I think that WiS should be a place where we're making dangerous discoveries about the origins of technologies & enemies. Discovering information about hopes and dreams and atrocities that propel the backstory of EVE and force you to take a more human look at the missions you've been doing.
WiS "light" that comes from stations & npc interactions shouldn't be the focus -- but a byproduct. And the interactions there should reflect upon a capsuleer's decision to get out of his pod & interact with the normals in a way that reflects the kind of impression one of the "new age gods" would leave upon someone who he's working with more closely. The kinds of things that a friend might do. Overlooking declined missions because you cared enough to talk with them in person & finding the mission that suits you best, building on your relationship with that person and their opinion of you more quickly, offering missions or information about local WiS opportunities, etc... WiS would be a great opportunity to really reflect on what kind of actions you've been taking and how they've affected people around you. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Jett0
Team Kitty Choke Slam
99
|
Posted - 2012.04.24 17:17:00 -
[166] - Quote
Just peeking in to give support to Team Avatar. I think what you guys are doing is amazing, and cutting edge. Occasionally plays sober |
Whitehound
199
|
Posted - 2012.04.24 18:13:00 -
[167] - Quote
CCP Bayesian wrote:Whitehound wrote:CCP Bayesian wrote:I think we are committed to bringing WiS to capsuleers. I'm pretty certain we don't want to force players happy with the game now to have to use the WiS gameplay we develop. How DUST514 might expand I can't really answer as I'm not involved with that project directly. You say "having to use" ... does this mean the same as "having to pay"? No, as far as I'm aware there aren't currently plans to change our minds and charge extra for access to the WiS functionality. Thanks ...
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Indahmawar Fazmarai
The I and F Taxation Trust
522
|
Posted - 2012.04.24 20:03:00 -
[168] - Quote
CCP Bayesian wrote:We definitely have the will to iterate on things that currently exist it's just were focusing on prototyping until the start of June as I stated earlier.
+
CCP Bayesian wrote:As I said earlier we'll be releasing a devblog on our prototyping work to date just as soon as we can get it written. I'll answer what I can here as well in between implementing things. :)
= is there any hope to get original (=new, not fanfest 2011) WiS content after Inferno? Even if it's just customization options for the 'Prisoner with the Iron Mask'? EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Indahmawar Fazmarai
The I and F Taxation Trust
522
|
Posted - 2012.04.25 06:50:00 -
[169] - Quote
houm... i am wondering wether the new hairstyle was a leftover from Incarna... probably it is, so maybe there's still some "surprises" left to release (I mean, beyond the unused NEx assets). EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Rek Seven
Probe Patrol Project Wildfire
278
|
Posted - 2012.04.25 15:42:00 -
[170] - Quote
A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year?
Have you got any plans to improve CQ? Personally, i would like to see the big screen used better. The ability to watch eve related videos (CCP trailers/tutorials, clear skies, etc.) would be cool. Also if there was some kind of competitive gambling game added to CQ, i think it would be a success as proven by somer blink. |
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RAP ACTION HERO
Pator Tech School Minmatar Republic
9
|
Posted - 2012.04.25 15:44:00 -
[171] - Quote
Also if the hanger gets the V3 treatment, would it be team avatar's jurisdiction? |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
240
|
Posted - 2012.04.25 17:14:00 -
[172] - Quote
Any chance we could walk around in our own ships, at least while they are docked?
I want to visit my cargo hold, see what some of this stuff would actually look like.
(The exotic dancers are probably in stasis tubes... or reeeeally ticked about being stuck there for so many years....) |
Kusum Fawn
State War Academy Caldari State
24
|
Posted - 2012.04.25 23:48:00 -
[173] - Quote
1.you guys are doing an entirely new physics system and character movement engine? 2. what part of the current wis graphics are the huge resource draw? why ? 3. How many avatars have you had on screen at the same time without issues? 4. Is it also going to be point and click in space movement type? or is it going to be key directions? 5. Can you publish a timeline for various features?> 5.1 -> corp areas that will handle a few avatars at a time, (fire code rules to keep numbers down) second solo rooms? 6. What is the baseline machine hardware that you need to run more then one avatar onscreen active at the same time? 7. What kinds of interactions are you actually working on? or i guess in the interests of internet quotability, What Sorts of social areas are certain to desired at this moment by ccp dev?
8. Updates to character customization? 8.1 body modifications? on a scale of cybernetics/"The Burning Life" 8.2 Clothing options. 8.3 Player driven designs? Whatever arthous you worked with for the origin offering, was terrible on a scale of awful that makes Walmart marketing directors shudder. Are we in the future? or was it a 1990 over 50's catalog? (seriously, my shirt screams "granola yoga young 55 who is still hip, right? " and it was the best of the lot,
-Thoughts Actual ambulation mechanics should copy the utility of other walking games, running, jumping (to a degree), crouching, key driven interaction. shrink the ramp environments and cut things like walkways that only are there to display vistas. remember that we are capsuleers and the view of space, is always going to be better when from a spaceship. it simply wont be that impressive to them, that doesn't mean don't have them, it just means we don't need them to be on every walk anywhere.
Drop detail on things that arent important, or at least give an option to, liek the floor and the ceiling, walls, etc. concentrate on character models and expansion of environment,
What exactly are stairs doing in a space station?
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Kais Klip
Eagle's Warrior's Eyrie Alliance
0
|
Posted - 2012.04.26 16:57:00 -
[174] - Quote
Throwing this to you guys;
"from innocuous actions such as changing oneGÇÖs character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room."
http://blog.us.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/ |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 09:16:00 -
[175] - Quote
so a meaningless Dust post in a WIS thread
But this thread is meaningless as well , by locking the original thread the wis discussion is gone Sure it was overrun by trolls at the end ,bc CCP let them in instead of removing them Now we have to wait for some blog with possible no new and vague content
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
Pator Tech School Minmatar Republic
10
|
Posted - 2012.04.28 09:22:00 -
[176] - Quote
oldbutfeelingyoung wrote:so a meaningless Dust post in a WIS thread But this thread is meaningless as well , by locking the original thread the wis discussion is gone Sure it was overrun by trolls at the end ,bc CCP let them in instead of removing them Now we have to wait for some blog with possible no new and vague content i sense butthurt |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 09:26:00 -
[177] - Quote
RAP ACTION HERO wrote:oldbutfeelingyoung wrote:so a meaningless Dust post in a WIS thread But this thread is meaningless as well , by locking the original thread the wis discussion is gone Sure it was overrun by trolls at the end ,bc CCP let them in instead of removing them Now we have to wait for some blog with possible no new and vague content i sense butthurt
just a little ,there were some great ideas in that wis thread,even some early trolls gave some nice input after the usual ranting. So yes ,its a shame they locked the thread pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
Pator Tech School Minmatar Republic
10
|
Posted - 2012.04.28 09:30:00 -
[178] - Quote
actually, it was a shame it was locked, the worst of the trolls were "dissapeared" already, the trolling at the end wasn't even that bad. but somebody had to get all hot and bothered about somebody suggesting that wis be a different module with a different login. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 09:36:00 -
[179] - Quote
RAP ACTION HERO wrote:actually, it was a shame it was locked, the worst of the trolls were "dissapeared" already, the trolling at the end wasn't even that bad. but somebody had to get all hot and bothered about somebody suggesting that wis be a different module with a different login.
have to go and read the WIS thread again to see if that is the case. then again i was also reacting on some of those anti WIS people
ooh well , No more WIS discussion then.
i could do a cheap shot at Karkur ,she always replies when that happens. but i think i better let her do the work on the UI , it also needs the attention
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Kais Klip
Eagle's Warrior's Eyrie Alliance
0
|
Posted - 2012.04.28 10:01:00 -
[180] - Quote
I'm pointing out that the highlighted material suggests that there will be some face-to-face player interaction (not necessarily Dust-Eve), which in turn asserts that the WiS dream will be granted to some degree. If we get confirmation that there will be face-to-face interaction between Dust and Eve players then the said text reveals to us the fact that we will also get "rooms" solely for Eve-to-Eve interaction. |
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oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 10:06:00 -
[181] - Quote
Kais Klip wrote:I'm pointing out that the highlighted material suggests that there will be some face-to-face player interaction (not necessarily Dust-Eve), which in turn asserts that the WiS dream will be granted to some degree. If we get confirmation that there will be face-to-face interaction between Dust and Eve players then the said text reveals to us the fact that we will also get "rooms" solely for Eve-to-Eve interaction.
ok didn,t know your intention ,with that post . sorry for that
Face to face interaction doesn,t mean extra rooms for WIS ,they could do that in the 1 room jail ,we are in right now by using the big no use screens for that. That said i want a outside view of the station ,get me some camera drones for that big screen pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
Pator Tech School Minmatar Republic
10
|
Posted - 2012.04.28 10:57:00 -
[182] - Quote
oldbutfeelingyoung wrote:Kais Klip wrote:I'm pointing out that the highlighted material suggests that there will be some face-to-face player interaction (not necessarily Dust-Eve), which in turn asserts that the WiS dream will be granted to some degree. If we get confirmation that there will be face-to-face interaction between Dust and Eve players then the said text reveals to us the fact that we will also get "rooms" solely for Eve-to-Eve interaction. ok didn,t know your intention ,with that post . sorry for that Face to face interaction doesn,t mean extra rooms for WIS ,they could do that in the 1 room jail ,we are in right now by using the big no use screens for that. That said i want a outside view of the station ,get me some camera drones for that big screen
The addition of camera drones wouldn't be fair to jita undock gankers. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 11:13:00 -
[183] - Quote
RAP ACTION HERO wrote:oldbutfeelingyoung wrote:Kais Klip wrote:I'm pointing out that the highlighted material suggests that there will be some face-to-face player interaction (not necessarily Dust-Eve), which in turn asserts that the WiS dream will be granted to some degree. If we get confirmation that there will be face-to-face interaction between Dust and Eve players then the said text reveals to us the fact that we will also get "rooms" solely for Eve-to-Eve interaction. ok didn,t know your intention ,with that post . sorry for that Face to face interaction doesn,t mean extra rooms for WIS ,they could do that in the 1 room jail ,we are in right now by using the big no use screens for that. That said i want a outside view of the station ,get me some camera drones for that big screen The addition of camera drones wouldn't be fair to jita undock gankers.
Since when EvE is called a fair game ? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 11:46:00 -
[184] - Quote
oldbutfeelingyoung wrote:RAP ACTION HERO wrote:oldbutfeelingyoung wrote:Kais Klip wrote:I'm pointing out that the highlighted material suggests that there will be some face-to-face player interaction (not necessarily Dust-Eve), which in turn asserts that the WiS dream will be granted to some degree. If we get confirmation that there will be face-to-face interaction between Dust and Eve players then the said text reveals to us the fact that we will also get "rooms" solely for Eve-to-Eve interaction. ok didn,t know your intention ,with that post . sorry for that Face to face interaction doesn,t mean extra rooms for WIS ,they could do that in the 1 room jail ,we are in right now by using the big no use screens for that. That said i want a outside view of the station ,get me some camera drones for that big screen The addition of camera drones wouldn't be fair to jita undock gankers. Since when EvE is called a fair game ?
Jita burn was announced a month ago and still industrials are undocking or flying into Jita,would an outside view of the station matter much? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
Pator Tech School Minmatar Republic
10
|
Posted - 2012.04.28 12:13:00 -
[185] - Quote
Many people gank on the undock, not just in jita, not just the goons. This is unfair advantage for undock ganking gameplay. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.04.28 12:39:00 -
[186] - Quote
RAP ACTION HERO wrote:Many people gank on the undock, not just in jita, not just the goons. This is unfair advantage for undock ganking gameplay.
Nah ,for gankers it still is the same ,maybe for wardecs ,but then you have to have an overview on that screen i am talking about an outside view without overview capabilities
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Indahmawar Fazmarai
The I and F Taxation Trust
525
|
Posted - 2012.04.28 13:45:00 -
[187] - Quote
Huh... so, is this a glitch, or something WIP...?
This doesn't looks like the poolside solarium...
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Astrid Stjerna
Underking Family
660
|
Posted - 2012.04.28 14:58:00 -
[188] - Quote
Kusum Fawn wrote:1.you guys are doing an entirely new physics system and character movement engine? 2. what part of the current wis graphics are the huge resource draw? why ?
5. Can you publish a timeline for various features?>
In regards to these two points:
Point 2: Every 3D-modeled area takes time to put together. Not only that, but the textures and lighting have to be right, or the entire thing looks 'off'.
Point 5: For several reasons, the answer is probably 'no'. Primarily, they simply don't know -- other things get bumped up the list, or removed from it, and CCP would much rather not promise a timeframe that they'll later have to retract as an 'oops'. I can't get rid of my darn signature!-á Oh, wait.... |
Jessy Berbers
Tribuo Quod Victum The AirShip Pirates
12
|
Posted - 2012.04.28 16:21:00 -
[189] - Quote
just adding a very vague idea to this thread.
The EVE Civilisations are clearly very advanced, yet, i am suprised they havent even thought of being anything on a mega scale.
Such as a dysons sphere, a ring world, or anything else out the Kardashev scale Type 3 or 4 civilisations.
For those wonder what the kardashev scale is here you go: http://en.wikipedia.org/wiki/Kardashev_scale
Anyhow my idea would be why only have stations?
Why cant we have ring worlds or anything like such in WHs or our own galaxy to explore?
And for the trolls, NO NOT HALO! bad bad bad bad trolls!
More like from the book Ringworld, so no halo! but Niven as a writer instead.
Greet
Jessy.
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CCP karkur
C C P C C P Alliance
882
|
Posted - 2012.04.28 16:40:00 -
[190] - Quote
Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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tomato1
Not Too Shabby
11
|
Posted - 2012.04.28 16:41:00 -
[191] - Quote
theres has bin a lot said about WiS, like how its soo incomplete, it is and i think you wont see the next phase of that for while. sounds to me like ccp is going to let the dust 514 lunch box land and polish that. another theory could be that dust players could walk around with the eve players, if this is case could be why they want dust to come out so things are better tied in.
honestly id say its going to be another year, best way i can discribe ccp is there like howard hughes with this crazy dream and nothing makes sence but there sewing it together none the less and supose one day eve will be that 8 engine massive plane they call the hercules...if dont know what i mean look it up ;-P otherwise shup if your a shell of a person ;-) |
Indahmawar Fazmarai
The I and F Taxation Trust
525
|
Posted - 2012.04.28 19:11:00 -
[192] - Quote
CCP karkur wrote:Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.
Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Gevlin
Universal Might DSM FOUNDATION
134
|
Posted - 2012.04.29 10:53:00 -
[193] - Quote
I understand there has to be a Full rounded plan to make out WIS.... I just hope it does not get chopped down like many of the expansion in the Past. Ie Dominion.
Topic 1 One of the old things was the design of "Robots" I saw this as a feature to make my own Agent. I hope that my robot can read made markers. - Book marks, Corps (Corp/ alliance) and being able to make unique markers. This would allow me to say "If you give me book marks at the monuments sites 1,2,3 I will give you this pass to allow you to apply to my Corp"
If you give me the bodies of 10 Goons I will give you so much isk.
If you visit "Robot X" at VFK-TL and bring me marker X from him and I will reward you with a metal object Y is this still on the table?
Topic 2 There was talk of establishment allow us to sell modified uniquely altered ships and modules at my shop. making smaller markets in stations that a small marketeer can make a reputation. Making people having to the come across the universe to get my custom goods. This will make Promoting "Products" a viable act, adding to the player created portion of the game.
Is this still on the table?
Topic 3 I do like the concept of exploration and adventuring and look for ward to have my away teams to find new resources and have gun fights against NPC and PCs.
General anticipation I hope the active gameplay of the WIS is done in stages opening up Topics 1 and 2 which would allow player created content followed by Topic 3. - I would be down right amazing allowing Players to "Build adventure" and stories for other players to participate in. Follow the Idea of Upgrading the Infrastructure hubs to allow these adventures to be populated by NPCs of according strength of Upgrade. NPC drop just like CCP created random loot tables and a Marker is dropped by an the End boss.
In the end there is a lot of grinding of complexes with player created text in between missions/complexes. Allowing us to design an end boss that may have dialog and drops Loot I have provided to CCP out of my Isk/Loot Pocket. Allow me to build the end bad guy as well. Sorta like City of Heros. Arcitect. (Scaled down at first)
This would add standard content found in Most MMORPGs that takes a lot of resources to produce and what eve is short on compared to the rest of the industry. (on the negative there will be crappy adventures out there so there should be a player voting board to allow the better adventure to be available to be moved to Tranquillity. )
PS. I am sorry you are ones having to deal with failed incarna expansion and the sigma behind it. I wish you the best of luck, and wish you all the best in producing stuff. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
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CCP karkur
C C P C C P Alliance
893
|
Posted - 2012.04.29 23:06:00 -
[194] - Quote
Indahmawar Fazmarai wrote:CCP karkur wrote:Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year. Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean... Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black.
We don't have designs ready for the the racial blending, but it will most likely not be available when you create your character, because it's just too many option for someone who is new. As far as I know, the idea is to allow you to add a little bit of another bloodline, at most (or fixed) 40%, so your character will for the most parts still look like the original bloodline. And even though you are Gallente who has a bit of Amarr in him, everything in the game will state that you are Gallente. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Duvida
The Scope Gallente Federation
67
|
Posted - 2012.04.30 02:11:00 -
[195] - Quote
"He's 51% nice guy, 49% total psycho... don't push him!"
I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now. |
Indahmawar Fazmarai
The I and F Taxation Trust
529
|
Posted - 2012.04.30 06:59:00 -
[196] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:CCP karkur wrote:Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year. Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean... Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black.
Huh...
(Pictures an avatar with Asian eyes, Asian jawline, Asian cheekbones, Asian nose and black skin)
You sure?
Looks like it's gonna be even more dificult to tell a character's race, with everyone having the same hairstyles, the same clothes and now the same skin colors...
Quote:We don't have designs ready for the the racial blending, but it will most likely not be available when you create your character, because it's just too many option for someone who is new. As far as I know, the idea is to allow you to add a little bit of another bloodline, at most (or fixed) 40%, so your character will for the most parts still look like the original bloodline. And even though you are Gallente who has a bit of Amarr in him, everything in the game will state that you are Gallente.
Ah, that makes sense, thank you for clarifying. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Rek Seven
Probe Patrol Project Wildfire
282
|
Posted - 2012.04.30 09:05:00 -
[197] - Quote
CCP karkur wrote:Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.
Thanks for the reply.
I can't really say i'm looking forward to any new avatar customization like sleeve tattoos or skin tones changes. It would have been cool to have those options when i first created my character but that ship has now sailed and without public avatar areas, the whole thing seems pointless.
However, having the ability to create a dark skinned character without being part of a slave race is definitely a good thing.
@ Anyone who knows: If i re-customize my character, is the existing lighting effect and character pose saved? |
|
CCP Bayesian
130
|
Posted - 2012.04.30 10:20:00 -
[198] - Quote
Duvida wrote:"He's 51% nice guy, 49% total psycho... don't push him!" I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now.
That really depends on the hardware but we do have a lot of level of detail stuff in the engine so that in larger scenes only the characters really close up are rendered at a high detail whilst those further away and taking up a lot less screen space aren't. EVE Software Engineer Team Avatar |
|
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CCP karkur
C C P C C P Alliance
897
|
Posted - 2012.04.30 11:19:00 -
[199] - Quote
Rek Seven wrote: @ Anyone who knows: If i re-customize my character, is the existing lighting effect and character pose saved?
Yes CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Avila Cracko
347
|
Posted - 2012.05.01 08:54:00 -
[200] - Quote
CCP Bayesian wrote:Duvida wrote:"He's 51% nice guy, 49% total psycho... don't push him!" I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now. That really depends on the hardware but we do have a lot of level of detail stuff in the engine so that in larger scenes only the characters really close up are rendered at a high detail whilst those further away and taking up a lot less screen space aren't.
So, you are saying that resource demands of WiS engine are not the problem? Even sense WiS is scraped people were thinking and writing that this is the main problem.
Can I ask you few more question? How many avatars could WiS engine handle on mainstream spec PC? Can you make establishment areas/halls with detail scaling?
truth, the whole truth and nothing but the truth. |
|
xCabalx
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.02 00:25:00 -
[201] - Quote
WiS is amazing. Already the Captain's Quarter is amazing, the atmosphere (Minmatar Station) where the light of the TV hits the ground, the sound of the station etc.
I, like others have too, have so many ideas... it's just endless. I need to get them off my brain:
- Playing Mini-Games like Poker (transparent holo-cards), Chess (hologramm figures like the ones in Star Wars), etc. (with or without the option for making bets in chess too)
- Creating big windows, so everyone inside a station can watch whats going on outside, but the ones outside can't watch what's going on inside the station to decrease performance. What I miss in EVE is the feeling, how big a destroyer really is. Imagine sitting in a room with others while a destroyer undocks.
- Planning room for Corporations. It could contain a drawing board, in which you can type a text or draw some lines.. present links to websites.
- Actually, take some items with you from a hanger you can enter to maybe trade small things with other characters.
- A pub and more halls in which you can interact with the agents.
- A hall with many seats which gives the option to let CCP or others organize something big, a conference, live streams
- A bulletin board
- The standard hanger could be changed to something new because there is not only one ship in that big "parking" area.
- Different shops
- Repair-, fitting-, militia-,..,..,... sections
- Instead of creating WiS for every station, just focus on a few stations (trade hubs?) at first and use it for testing and feedbacks to make them more a "center" of the region where actually many people meet together.
- Decoration possibility in the CQ
etc.
Not everything can be developed, there are limits. |
Gevlin
Universal Might DSM FOUNDATION
137
|
Posted - 2012.05.02 02:18:00 -
[202] - Quote
I think once the opportunity of interacting with other people comes in to play sales in the next exchange will increase as making your self look different becomes important.
I think sleeve and the Mixed race are revived items from Incarna, I just hope that the next push is the interaction and game play elements. With CCP waiting to jump on to adding Next store clothing once people start complaining about lack of selection.
I do hope that Ship skins are Next store and Logos as these will be in HEAVY demand and won't be adding to game play. For my self I want My Pair of Rorquals and the Mining Vessels inside them to be all a matching color
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.04 15:43:00 -
[203] - Quote
hello?........................(me hearing echo )
as expected pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Buzzy Warstl
The Strontium Asylum
146
|
Posted - 2012.05.04 16:20:00 -
[204] - Quote
oldbutfeelingyoung wrote:hello?........................(me hearing echo )
as expected Don't want to let a good thread die? |
Astrid Stjerna
Underking Family
663
|
Posted - 2012.05.04 18:42:00 -
[205] - Quote
Avila Cracko wrote: So, you are saying that resource demands of WiS engine are not the problem?
AFAIK, resource demands never were a problem. I remember seeing a thread not long after Incarna launched that pointed out that there have never been any provable, documented cases of heat-related videocard issues. Most of it was placebo or overreaction.
Honestly, I've been waiting to say this for a long time: do people seriously think that trained programmers would be so massively incompetent that they'd miss a glaring design flaw in their flagship product? I can't get rid of my darn signature!-á Oh, wait.... |
Indahmawar Fazmarai
The I and F Taxation Trust
551
|
Posted - 2012.05.04 21:34:00 -
[206] - Quote
Huh... now THIS is a surprise.
Be noted that I write this with shaky hands after seeing that last pic.
-íMadre del amor hermoso!, as we would say around my neck o' the woods... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Akirei Scytale
Test Alliance Please Ignore
1352
|
Posted - 2012.05.04 21:53:00 -
[207] - Quote
Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods...
Finally, I can look just like Ruby Rod. TEST Alliance BEST Alliance |
Vertisce Soritenshi
Varion Galactic Tragedy.
1617
|
Posted - 2012.05.04 21:53:00 -
[208] - Quote
Jeesus!... EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Miilla
Hulkageddon Orphanage
294
|
Posted - 2012.05.04 21:55:00 -
[209] - Quote
Do we get to remake our characters from this mess they made of Vheriokor? |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
117
|
Posted - 2012.05.04 22:10:00 -
[210] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:CCP karkur wrote:Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year. Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean... Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black. This seems a little..... odd There should be a rather awesome pic here |
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Blobber NL
The Ultima Thule
9
|
Posted - 2012.05.04 22:33:00 -
[211] - Quote
Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods...
Kinky... Outfits... Me ... Likes... I already know what my female alt wil wear^^
|
Mashie Saldana
Veto. Veto Corp
496
|
Posted - 2012.05.05 01:25:00 -
[212] - Quote
Indahmawar Fazmarai wrote: Holy crap, that is the dress that was available in the 2007 build of Ambulation: http://www.mashie.org/eve/WiS_screen_18.jpg Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.05 02:07:00 -
[213] - Quote
now what will happen ? regular clothing or nexfail ? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Utremi Fasolasi
La Dolce Vita
70
|
Posted - 2012.05.05 04:08:00 -
[214] - Quote
Copine Callmeknau wrote:CCP karkur wrote:Indahmawar Fazmarai wrote:[quote=CCP karkur]
Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean... Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black. This seems a little..... odd
Not really, just think about how South Indians look. They are basically black skinned. Bantus are not the only lineages with black skin. Humans with many different facial and body shapes, forms and hair textures share that trait. |
RAP ACTION HERO
Pator Tech School Minmatar Republic
17
|
Posted - 2012.05.05 05:03:00 -
[215] - Quote
Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods...
hey if making a lucy liu doll keeps you subbed. enjoy :) |
Indahmawar Fazmarai
The I and F Taxation Trust
554
|
Posted - 2012.05.05 06:38:00 -
[216] - Quote
They're terribly badass. And sexy. In a sense, it's even laughable to think of Amarrian females wearing that kind of stuff...
But then, with our feet back on the ground, we can easily make some sensible guesses.
- sensible guess #1: as this stuff hasn't been advertised, warned nor hinted in any way, that means that it is NOT in the PR threadmill yet.
- sensible guess #2: as it is not in the PR threadmill, this means that it's not going to be released any soon. Not with Inferno, certainly, es there's still a helluva Nex items unreleased since Incarna and Inferno is all about "war".
- sensible guess #3: if it's not going to be released yet, then they're on Sisi for testing purposes. So, enjoy them while the current Sisi build lasts.
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Valerie Tessel
Center for Advanced Studies Gallente Federation
117
|
Posted - 2012.05.05 06:44:00 -
[217] - Quote
I do hope to see these on Tranquility... http://i.imgur.com/L6RVD.jpg Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Indahmawar Fazmarai
The I and F Taxation Trust
554
|
Posted - 2012.05.05 07:04:00 -
[218] - Quote
Geez, SuperVixens Online... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Joran Dravius
Imperial Academy Amarr Empire
6
|
Posted - 2012.05.05 08:23:00 -
[219] - Quote
Copine Callmeknau wrote:CCP karkur wrote:Indahmawar Fazmarai wrote:CCP karkur wrote:Rek Seven wrote:A couple questions for team avatar (or anyone in the know)...
Do we have anything avatar related to look forward to in the next year? We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year. Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean... Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black. This seems a little..... odd That's exactly what it made me think of. |
Indahmawar Fazmarai
The I and F Taxation Trust
554
|
Posted - 2012.05.05 12:31:00 -
[220] - Quote
Joran Dravius wrote:Copine Callmeknau wrote:CCP karkur wrote:Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black. This seems a little..... odd That's exactly what it made me think of.
Yay, kinda. What is more close to me, i wonder wether "dark" skin options will be racially locked or if there will be several options for all at least. There are many ways to have a non-clear skin, some lend towards reddish, others towards brown, others towards dark brown, others towards olive.... it's not just snow white -> cream -> coffee -> chocolate -> black. I would be very disappointed if my main Ishtanchuk couldn't get a reddish tan, and would seriously crack me if i had to see Asian types with chocolate skin. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
|
Lost True
Paradise project
8
|
Posted - 2012.05.06 14:01:00 -
[221] - Quote
Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods... Edit: darn tinypic, hope imageshack links will perform better...
OMG Those ones are really cool. I'll definitely buy some of that... |
Ravcharas
GREY COUNCIL Nulli Secunda
156
|
Posted - 2012.05.06 20:01:00 -
[222] - Quote
Instead of shoehorning gameplay into Incarna maybe just release the assets together with tools for people to create their own clear skies or trailers or propaganda or whatever. The time-to-***** will be incredibly short but who knows, maybe one of the thousands of monkeys will produce something we would want CCP to recreate as a gameplay feature? |
Gevlin
Universal Might DSM FOUNDATION
138
|
Posted - 2012.05.06 22:41:00 -
[223] - Quote
Sadly, I think the sales approach towards introducing WIS to the strong FIS populus of eve is to follow FIS game play. WIS will need to have a FIS portion included in every step. So exploration and game play will be a will be nesesary
on a different Idea There was concern about the lack of emersion about inviting people into other CQ. It would be similar docking procedure into stations were we enter get close to the station then.... instapop into my CQ. So I don't think there will be much of an issue of insta-pop into a friends CQ
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
ELECTR0FREAK
30
|
Posted - 2012.05.07 22:16:00 -
[224] - Quote
I support WiS as it gives me a way to put a face (aside from the tiny square photo) to a name in EVE-Online.
I too, would be happy with the "glorified chat room" for the time being. Anything that is immersive and allows me to do something when I don't have the time to fit a ship and spend an hour or more flying around with a fleet.
I enjoy socializing. I like talking with people and I think it would be cool to do it in an environment marginally more immersive than a chat window.
I played Earth and Beyond (any of you guys remember that)... and while a lot of running around stations picking up missions was annoying, it was cool seeing your buddies "in person".
Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps... Discoverer of CCP's original missile damage formula. |
bornaa
GRiD.
220
|
Posted - 2012.05.08 12:38:00 -
[225] - Quote
dude... your boobs... That Ain't Right |
Jett0
Team Kitty Choke Slam
115
|
Posted - 2012.05.08 15:31:00 -
[226] - Quote
ELECTR0FREAK wrote:My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps...
A thousand times this.
If WiS can not only enhance current gameplay but be its own self-sufficient corner, then Team Avatar wins TWO cookies. I would love to see what someone like your fiancee could do with tools like The Sims. I'd totally go harvest some gas and sell so someone with Bartending V could make me a booster cocktail (in low sec, of course ). Occasionally plays sober |
Lost True
Paradise project
11
|
Posted - 2012.05.08 16:33:00 -
[227] - Quote
ELECTR0FREAK wrote:Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps...
That's one of the things why i want WiS.
I've thought about showing this game to my girlfriend... But what will i show?..
Even if she will be interested in spaceships, i don't want it , because i don't want such an unhealthy environment for her. All those gamers... |
ELECTR0FREAK
37
|
Posted - 2012.05.08 17:31:00 -
[228] - Quote
Lost True wrote:ELECTR0FREAK wrote:Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps... That's one of the things why i want WiS. I've thought about showing this game to my girlfriend... But what will i show?.. Even if she will be interested in spaceships, i don't want it , because i don't want such an unhealthy environment for her. All those gamers...
In WoW (which shames me to admit) I used to take her on raids and such when we were higher levels and she just didn't like them very much... not a big fan of the elitist pricks that tend to talk down to everyone that doesn't kit out the way they do. EVE has its own mix of those, along with a lot of griefers, and she won't be able to handle that; she's too soft-hearted. She played a Rogue in WoW because she didn't like being picked on by those sporting e-peen. She'd hide at the first sign of an enemy player, and the only time she ever fought back is if I was attacked, which often was pretty amusing watching her mash keys as she backstabbed the hell out of the poor guy who must have thought he was being baited by my Shaman. (Aww, <3 her!)
Ugh, but enough about WoW... we cancelled those subs a while back and neither of us have the desire to go back. I think she would actually like the EVE environment and backstory, but it's the EVE players she wouldn't be able to handle.
EVE is a gritty, dark place to live. But for people like my fiancee, that's not a problem... it's the people that would be looking to farm her tears that are the problem. I don't have a problem with it, it's why I've been playing EVE for over 8 years. But give people like my fiancee a safe haven where they can create something cool, and CCP will pull in new subs. Discoverer of CCP's original missile damage formula. |
Indahmawar Fazmarai
The I and F Taxation Trust
566
|
Posted - 2012.05.08 19:21:00 -
[229] - Quote
ELECTR0FREAK wrote:Lost True wrote:ELECTR0FREAK wrote:Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps... That's one of the things why i want WiS. I've thought about showing this game to my girlfriend... But what will i show?.. Even if she will be interested in spaceships, i don't want it , because i don't want such an unhealthy environment for her. All those gamers... In WoW (which shames me to admit) I used to take her on raids and such when we were higher levels and she just didn't like them very much... not a big fan of the elitist pricks that tend to talk down to everyone that doesn't kit out the way they do. EVE has its own mix of those, along with a lot of griefers, and she won't be able to handle that; she's too soft-hearted. She played a Rogue in WoW because she didn't like being picked on by those sporting e-peen. She'd hide at the first sign of an enemy player, and the only time she ever fought back is if I was attacked, which often was pretty amusing watching her mash keys as she backstabbed the hell out of the poor guy who must have thought he was being baited by my Shaman. (Aww, <3 her!) Ugh, but enough about WoW... we cancelled those subs a while back and neither of us have the desire to go back. I think she would actually like the EVE environment and backstory, but it's the EVE players she wouldn't be able to handle. EVE is a gritty, dark place to live. But for people like my fiancee, that's not a problem... it's the people that would be looking to farm her tears that are the problem. I don't have a problem with it, it's why I've been playing EVE for over 8 years. But give people like my fiancee a safe haven where they can create something cool, and CCP will pull in new subs.
Certainly EVE could use being a better place than reality, rather than be the same sh*t painted in a scifi color. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Lost True
Paradise project
11
|
Posted - 2012.05.09 04:09:00 -
[230] - Quote
ELECTR0FREAK wrote:Lost True wrote:ELECTR0FREAK wrote:Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps... That's one of the things why i want WiS. I've thought about showing this game to my girlfriend... But what will i show?.. Even if she will be interested in spaceships, i don't want it , because i don't want such an unhealthy environment for her. All those gamers... In WoW (which shames me to admit) I used to take her on raids and such when we were higher levels and she just didn't like them very much... not a big fan of the elitist pricks that tend to talk down to everyone that doesn't kit out the way they do. EVE has its own mix of those, along with a lot of griefers, and she won't be able to handle that; she's too soft-hearted. She played a Rogue in WoW because she didn't like being picked on by those sporting e-peen. She'd hide at the first sign of an enemy player, and the only time she ever fought back is if I was attacked, which often was pretty amusing watching her mash keys as she backstabbed the hell out of the poor guy who must have thought he was being baited by my Shaman. (Aww, <3 her!) Ugh, but enough about WoW... we cancelled those subs a while back and neither of us have the desire to go back. I think she would actually like the EVE environment and backstory, but it's the EVE players she wouldn't be able to handle. EVE is a gritty, dark place to live. But for people like my fiancee, that's not a problem... it's the people that would be looking to farm her tears that are the problem. I don't have a problem with it, it's why I've been playing EVE for over 8 years. But give people like my fiancee a safe haven where they can create something cool, and CCP will pull in new subs.
Oh, you so right!
EVE itself it's not so dark... It's in space, and player takes more freedom and resposibility. It's ok. But it's a people that makes EVE dark - griefs and all that. Why so many people resists WiS, and even takes a graphics improvements negatively? Because they're so stuck in their comfort zones, and because it can change a type of people which eve is attracts.
Long ago there was a lot of interesting and smart people, but something happen and now it's mostly just an ordinary gamers. In real life, we're (me and my girlfriend, hopefully a future wife) didn't even notice such kind of people. Maybe WiS, when properly finished, will bring a new kind of people. I wanted to say "Maybe less smarter", but... most of the players are not smart, let's just face it - it's a people that wants to look smarter than others, which actually does an opposing result. |
|
Lost True
Paradise project
11
|
Posted - 2012.05.09 04:26:00 -
[231] - Quote
Indahmawar Fazmarai wrote:Certainly EVE could use being a better place than reality, rather than be the same sh*t painted in a scifi color.
It's a very interesting observation
All of the today's Sci-Fi movies will never come true just because they all showing a very far future, far more advanced technologies which are uncomparable with today's. BUT a way of thinking of people is at today's average level. And alien thinking are copy of that with some little tweaks or just anoter type of today's thinking. Truth is, a people will not be able to achieve a greater level of technology without a change in thinking. (for example, even today we have a working technology that allows us to take an energy almost for free without using any oil gas. different people "invents" it's everytime, if properly financed, it can be easily integrated... BUT it's will be not so proffitable as oil, so NO) And the wars... Wars it's also a flaw in thinking. Because every government thinks that for their country is as good, as it is bad for the other countries. But a borders and countries it's just a papers in those gevernments. In fact, it's just a lot of people who lives on this huge rock. There is nothing glorious in wars, it's all about the money, even WWII. |
Indahmawar Fazmarai
The I and F Taxation Trust
569
|
Posted - 2012.05.09 06:50:00 -
[232] - Quote
Lost True wrote:ELECTR0FREAK wrote:Lost True wrote:ELECTR0FREAK wrote:Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps... That's one of the things why i want WiS. I've thought about showing this game to my girlfriend... But what will i show?.. Even if she will be interested in spaceships, i don't want it , because i don't want such an unhealthy environment for her. All those gamers... In WoW (which shames me to admit) I used to take her on raids and such when we were higher levels and she just didn't like them very much... not a big fan of the elitist pricks that tend to talk down to everyone that doesn't kit out the way they do. EVE has its own mix of those, along with a lot of griefers, and she won't be able to handle that; she's too soft-hearted. She played a Rogue in WoW because she didn't like being picked on by those sporting e-peen. She'd hide at the first sign of an enemy player, and the only time she ever fought back is if I was attacked, which often was pretty amusing watching her mash keys as she backstabbed the hell out of the poor guy who must have thought he was being baited by my Shaman. (Aww, <3 her!) Ugh, but enough about WoW... we cancelled those subs a while back and neither of us have the desire to go back. I think she would actually like the EVE environment and backstory, but it's the EVE players she wouldn't be able to handle. EVE is a gritty, dark place to live. But for people like my fiancee, that's not a problem... it's the people that would be looking to farm her tears that are the problem. I don't have a problem with it, it's why I've been playing EVE for over 8 years. But give people like my fiancee a safe haven where they can create something cool, and CCP will pull in new subs. Oh, you so right! EVE itself it's not so dark... It's in space, and player takes more freedom and resposibility. It's ok. But it's a people that makes EVE dark - griefs and all that. (...)
Not. It's the design choices which become mechanics which dictate what people can and can't do. You can't biomass a griefer which means that he can harrass you out of the game and you can't do **** about it in game. Out of game you can go and punch his nose, to speak so, but then you don't live in a dystopia and you're gonna be charged, tried and very likely condemned.
So people in EVE grief because griefing is for free as such are the mechanics.
And so probably we should count on being griefed if they ever bother themselves to deliver WiS. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Gevlin
Universal Might DSM FOUNDATION
138
|
Posted - 2012.05.09 09:30:00 -
[233] - Quote
Gritty and dark.... This is where eve should take to roads
Clean Bright and chearful for common places in Empire where commerce is in full swing.
Gritty and dark when you travel of the common paved road and start looking at the real things that run a station..
it should have both. and I hope the carbon technology will enable use to do such a thing.
very few SCI FI allow you to live on Both sides of the tracks. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
RAP ACTION HERO
Pator Tech School Minmatar Republic
19
|
Posted - 2012.05.09 10:21:00 -
[234] - Quote
Indahmawar Fazmarai wrote:Lost True wrote:ELECTR0FREAK wrote:Lost True wrote:ELECTR0FREAK wrote:Lastly, it might be enough to get my fiancee to play EVE. Right now she's mildly interested in the character creation and clothing, but once she realized that the only thing you can do with that character was walk around 1 room, she was immediately turned off. She didn't even really give learning how to fly a ship a chance.
My fiancee could probably play EVE Online quite happily as the owner of an establishment, like a club or a bar. She'd probably never undock, and she'd be perfectly happy with that. She played WoW, and rarely cared much about leveling up; she just wanted to be able to make more things and she was always disappointed that she couldn't own her own storefront.
I'd love to go out and blow up some internet spaceships, head back (in my pod, more than likely) and then head out on a trade run to grab her some more liquor.
Wishful thinking on my part perhaps... That's one of the things why i want WiS. I've thought about showing this game to my girlfriend... But what will i show?.. Even if she will be interested in spaceships, i don't want it , because i don't want such an unhealthy environment for her. All those gamers... In WoW (which shames me to admit) I used to take her on raids and such when we were higher levels and she just didn't like them very much... not a big fan of the elitist pricks that tend to talk down to everyone that doesn't kit out the way they do. EVE has its own mix of those, along with a lot of griefers, and she won't be able to handle that; she's too soft-hearted. She played a Rogue in WoW because she didn't like being picked on by those sporting e-peen. She'd hide at the first sign of an enemy player, and the only time she ever fought back is if I was attacked, which often was pretty amusing watching her mash keys as she backstabbed the hell out of the poor guy who must have thought he was being baited by my Shaman. (Aww, <3 her!) Ugh, but enough about WoW... we cancelled those subs a while back and neither of us have the desire to go back. I think she would actually like the EVE environment and backstory, but it's the EVE players she wouldn't be able to handle. EVE is a gritty, dark place to live. But for people like my fiancee, that's not a problem... it's the people that would be looking to farm her tears that are the problem. I don't have a problem with it, it's why I've been playing EVE for over 8 years. But give people like my fiancee a safe haven where they can create something cool, and CCP will pull in new subs. Oh, you so right! EVE itself it's not so dark... It's in space, and player takes more freedom and resposibility. It's ok. But it's a people that makes EVE dark - griefs and all that. (...) Not. It's the design choices which become mechanics which dictate what people can and can't do. You can't biomass a griefer which means that he can harrass you out of the game and you can't do **** about it in game. Out of game you can go and punch his nose, to speak so, but then you don't live in a dystopia and you're gonna be charged, tried and very likely condemned. So people in EVE grief because griefing is for free as such are the mechanics. And so probably we should count on being griefed if they ever bother themselves to deliver WiS.
lol mad about the gm denying your request to have gankers biomassed? |
Lost True
Paradise project
11
|
Posted - 2012.05.09 10:42:00 -
[235] - Quote
Indahmawar Fazmarai wrote:Not. It's the design choices which become mechanics which dictate what people can and can't do. You can't biomass a griefer which means that he can harrass you out of the game and you can't do **** about it in game. Out of game you can go and punch his nose, to speak so, but then you don't live in a dystopia and you're gonna be charged, tried and very likely condemned. So people in EVE grief because griefing is for free as such are the mechanics. And so probably we should count on being griefed if they ever bother themselves to deliver WiS.
But it's allowed in all other "Brighter" games. Although there is a "Harassment" section in petitions for those who overdo it.
If a player didn't had that dirt in him, it's will not come out, allowed or not.
But don't get me wrong, i'm not against PvP or the combat system. But there's a huge difference between shooting players because it's fun or proffitable, and when you take this to a personal level, disrespecting your opponnent. And by this disrespecting yourself. |
Lost True
Paradise project
15
|
Posted - 2012.05.09 11:10:00 -
[236] - Quote
So WiS can be an interesting experiment: a game within a game with different communities.
It's can also increase an online time of current players. As for me, i often getting tired of flying in space, and i'm going to some ground games, mostly single-player. Oh, i'm just realized why i so loving a ground walking in single-player games...:) |
Rek Seven
Probe Patrol Project Wildfire
294
|
Posted - 2012.05.09 12:37:00 -
[237] - Quote
I've always though that WiS should be a game within a game, not just a place for people so play dress up. I want an entirely new avatar skill tree so that WiS could eventually become a fallout/skyrim style of RPG. |
Lost True
Paradise project
15
|
Posted - 2012.05.09 16:00:00 -
[238] - Quote
Rek Seven wrote:I've always though that WiS should be a game within a game, not just a place for people so play dress up. I want an entirely new avatar skill tree so that WiS could eventually become a fallout/skyrim style of RPG. Yes, i've also thought about that... Not only a skills which will be a great thing, but also a HUGE, detailed world to explore. And it's can be possible actually. Because for FiS it's too late to make such dramatic changes to make the EVE universe actually huge and interesting just to flying and exploring. not just for proffit, but because it's interesting, as it's should be, it's a video game after all, not some board game. Instead of just shooting players or npcs over and over.
So i think that it is possible to do in WiS, if they'll keep that in mind from the very begining of developing it further.
But at the same time i've understood that it's just a nice dream. I'll be happy when we have at least something like the Sims in station. And maybe other things like RPG will be a little closer.
Because i don't think that CCP are able to create some good RPG like Skyrim. Not to mention to make it as a game within a game, and MMORPG. Even if all CCP had worked on this, instead of small part of it...
Well, maybe a WoD team will be able to integrate some elements of their game to WiS...
But skills and not so complicated RPG will be a cool thing. But peaceful RPG in a first place. Because we don't want another ordinary shooter. Maybe later, as an addition to the already solid, finished WiS |
Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 18:22:00 -
[239] - Quote
Lost True wrote:Rek Seven wrote:I've always though that WiS should be a game within a game, not just a place for people so play dress up. I want an entirely new avatar skill tree so that WiS could eventually become a fallout/skyrim style of RPG. Yes, i've also thought about that... Not only a skills which will be a great thing, but also a HUGE, detailed world to explore. And it's can be possible actually. Because for FiS it's too late to make such dramatic changes to make the EVE universe actually huge and interesting just to flying and exploring. not just for proffit, but because it's interesting, as it's should be, it's a video game after all, not some board game. Instead of just shooting players or npcs over and over. So i think that it is possible to do in WiS, if they'll keep that in mind from the very begining of developing it further. But at the same time i've understood that it's just a nice dream. I'll be happy when we have at least something like the Sims in station. And maybe other things like RPG will be a little closer. Because i don't think that CCP are able to create some good RPG like Skyrim. Not to mention to make it as a game within a game, and MMORPG. Even if all CCP had worked on this, instead of small part of it... Well, maybe a WoD team will be able to integrate some elements of their game to WiS... But skills and not so complicated RPG will be a cool thing. But peaceful RPG in a first place. Because we don't want another ordinary shooter. Maybe later, as an addition to the already solid, finished WiS
I took this from the "Eve Future Vision" video that CCP did a while back.
In that video, an Eve player betrays a dust corp, and in response another Eve player shot him. That to me would mean that that Eve player had to have some skill in using a pistol etc.
I think that it is a long way off, but probably forms part of their overall vision for their game. |
Gevlin
Universal Might DSM FOUNDATION
139
|
Posted - 2012.05.09 18:36:00 -
[240] - Quote
WIS will be taking a parallel to FIS so most Greifing act will make a person suspect therefore shootable by all. But in the brighters areas a clean up crew will be around quickly to clean up the corps, While in the darkest areas that corps might just be lfet there to rote.
In the Brighter sections of the station you will have Concord like security but in the darker areas null sec rules apply and personal justice is what counts.
Lost True wrote:Indahmawar Fazmarai wrote:Not. It's the design choices which become mechanics which dictate what people can and can't do. You can't biomass a griefer which means that he can harrass you out of the game and you can't do **** about it in game. Out of game you can go and punch his nose, to speak so, but then you don't live in a dystopia and you're gonna be charged, tried and very likely condemned. So people in EVE grief because griefing is for free as such are the mechanics. And so probably we should count on being griefed if they ever bother themselves to deliver WiS. But it's allowed in all other "Brighter" games. Although there is a "Harassment" section in petitions for those who overdo it. If a player didn't had that dirt in him, it's will not come out, allowed or not. But don't get me wrong, i'm not against PvP or the combat system. But there's a huge difference between shooting players because it's fun or proffitable, and when you take this to a personal level, disrespecting your opponnent. And by this disrespecting yourself.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
|
Jett0
Team Kitty Choke Slam
117
|
Posted - 2012.05.09 19:04:00 -
[241] - Quote
I seem to recall a devblog that stated there won't be station pvp for the forseeable future. Too hard to implement, stressful on the servers, and not part of the original intent.
"You've betrayed me! Prepare for a STERN LOOK until I get outside!" Occasionally plays sober |
Gevlin
Universal Might DSM FOUNDATION
139
|
Posted - 2012.05.10 01:36:00 -
[242] - Quote
Jett0 wrote:I seem to recall a devblog that stated there won't be station pvp for the forseeable future. Too hard to implement, stressful on the servers, and not part of the original intent.
"You've betrayed me! Prepare for a STERN LOOK until I get outside!"
That was apart of the old model in the last fan fest the approach was suppost to parrallel FIS so there might be low sec faction (Gang) warfare in the lower portions of the stations ?
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Alabugin
The Clean Up Crew S E D I T I O N
1
|
Posted - 2012.05.10 02:14:00 -
[243] - Quote
My proposal/prediction on how walking in stations should/will be done.
They currently have a very sophisticated UI for Dust 514. Their code is said to have ability to implement 64+ in a given environment.
This code was written on a PC and ported and optimized for console, but that does not mean its not backwards compatible to provide a structured code for WiS.
Use the Dust 514 First person code for WiS perhaps? I know it goes against the current UI for our CQ so this is a concern...but the current graphical interfacing that was written for CQ would fall apart miserably in a large scale environment. |
Gevlin
Universal Might DSM FOUNDATION
139
|
Posted - 2012.05.10 03:46:00 -
[244] - Quote
I may be talking out my tail pipe on this as I am not a programer. The dust engine is the Unreal engine. the current WIS is Carbon a CCP exclusive programing lanquage that is Python designed to work in batch processing to increase the power of the processor. The language to the looks of it is meant to scale as technology advances so the realism of the avatars will increase with minimal re writing. Allowing people to show off their avatars as a statement of fashion. This language will also be used in World of Darkness. Carbon is also a language that is exlusive to CCP so they have more control of that programming product.
If we switched to Unreal what will happen to the art assets currently already developed, As I know a variety of interiors can already be build using the current assets in CCP's hands and a variety of character work has been completed. All of which is in high detail.
can those assets be converted over. Can the Lighting Effects that Carbon is supposed to be using transferable.
it just feels like we have all the components of a house ready to build, just we are having trouble with finding the nails. Once the nails are found WIS will start having game play, which is the biggest stumbling block.
I would love to see a Comparison chart of what Carbon is suppost to be providing vs Unreal.
In the future will dust move from the unreal engine to carbon? Can some of the assets be transporting from one into carbon so the gun skins can be easily moved over. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Janet Patton
Brony Express
13
|
Posted - 2012.05.10 03:51:00 -
[245] - Quote
I am for WiS, but I think they set the graphical bar way to high to implement it properly. I like that CCP is thinking of ways to evolve EVE and make it more immerse, and I think WiS is a good direction for this.
I see a lot of people trying to claim EVE is a spaceship only game. I don't agree. EVE is a sandbox universe and this just expands on what makes this game so great. There are many people who just like to play in the markets or do industrial. I see WiS a good way to expand this, and open up the game to a bigger audience of players.
Just like SWG in its hay day had social classes, this can help introduce more people to these activities that are not very twitch and combat oriented to the game. Everyone has there play style and preference and I think this opens the game up more to those type of players. Why do I have this sig? I don't smoke. |
Indahmawar Fazmarai
The I and F Taxation Trust
575
|
Posted - 2012.05.11 12:58:00 -
[246] - Quote
After thinking a while about the hacking down of the available skin tones (from 72 to 14), I wonder wether it would be possible to create a middle ground -more diversity wihtin each race, and yet each race with racial skin tones that reflect on the wide range of skin colors present IRL.
Also I wonder why nobody asked first rather than undertake this art effort without knowing what players thought of it. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.12 14:47:00 -
[247] - Quote
Loius Woo wrote:I took this from the "Eve Future Vision" video that CCP did a while back.
In that video, an Eve player betrays a dust corp, and in response another Eve player shot him. That to me would mean that that Eve player had to have some skill in using a pistol etc.
I think that it is a long way off, but probably forms part of their overall vision for their game.
There's no indication in that video that the assassin is necessarily an 'Eve player', or even a player controlled character at all. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Lipbite
Express Hauler
24
|
Posted - 2012.05.12 15:30:00 -
[248] - Quote
I guess after monoclegate Hilmar assured investors it's not his idea with $1000 pixeljeans and NeX store which pissed players - but whole WiS idea. So Incarna most likely became an outlaw and there won't be any meaningful content for a year(s). If you want confirmation of my theory - just check the market for those 50+ ready-to-use clothing items which are in game for like 8 months already but weren't released due to some type of Incarna taboo.
I simply assume CCP in present state won't deliver WiS no matter what and we have to play (almost) the same game for 3rd year in a row + for at least couple more years.
I believe any arguments around WiS are useless because CCP wont' listen anyway. And it's sad. |
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.12 16:54:00 -
[249] - Quote
Lipbite wrote:I guess after monoclegate Hilmar assured investors it's not his idea with $1000 pixeljeans and NeX store which pissed players - but whole WiS idea. So Incarna most likely became an outlaw and there won't be any meaningful content for a year(s). If you want confirmation of my theory - just check the market for those 50+ ready-to-use clothing items which are in game for like 8 months already but weren't released due to some type of Incarna taboo.
I simply assume CCP in present state won't deliver WiS no matter what and we have to play (almost) the same game for 3rd year in a row + for at least couple more years.
I believe any arguments around WiS are useless because CCP wont' listen anyway. And it's sad. CCP are working on ideas for a WiS that actually has gameplay and fits into the rest of Eve, its just that most of the player-generated ideas can be summed up as players throwing theme, backstory and resource limitations out of the window and wanting either a vacuous Sims/Second Life 'social gaming' bandwagon shitpile, or some sort of fully formed third-person shooter/punch-up infantry combat simulator.
Neither of those things are going to happen, nor should they. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.12 17:27:00 -
[250] - Quote
Scatim Helicon wrote: CCP are working on ideas for a WiS that actually has gameplay and fits into the rest of Eve, its just that most of the player-generated ideas can be summed up as players throwing theme, backstory and resource limitations out of the window and wanting either a vacuous Sims/Second Life 'social gaming' bandwagon shitpile, or some sort of fully formed third-person shooter/punch-up infantry combat simulator.
Neither of those things are going to happen, nor should they.
Yes, those silly players!
What do they know about what they want?
I'm sorry, but I'd think that goonswarm would be all over the social aspect of this. After all, then Mittans could jump up and give one of his ranting speeches in game rather then via the website, and bask in the adoring glow of you all marching around to der horstwesselllied waving goonswarm banners and listening to him tell you all to harass people until they kill themselves.
You could even go in stations to their stores and break all the windows, burn thier offices, and club them down in the streets! And then if they resist you could line them up and shoot them!
Maybe CCP will even let you set up camps where you can force them all to fly unarmed newbships in a circle while you pod them over and over to enhance your epeen!
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
|
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.12 18:09:00 -
[251] - Quote
please don't troll this thread Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.12 18:59:00 -
[252] - Quote
Scatim Helicon wrote:please don't troll this thread
"~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever."
Your signature beat me to it.
Personally, it should say 'imagine eve's subscriber numbers going down further and further. Forever.'
Frankly, the idea that the two have to fit the playstyle of the other is absurd. It's like saying miners should be forced to PvP. (Oh, wait, goons have said that...)
I actually like the idea of gunfights in stations. You know, it would really cut down on the station hugging if I could just dock and hunt someone's ass down and kill them. After all, eve is about risk, and there should be risk to hiding in station.
As far as the sims/social gaming stuff.... meh. I'd like to have more clothes and a customizeable CQ. If players were allowed to develop their own clothing lines, however, it would be interesting. Sadly, it's unlikely, due to the sandbox nature of the game letting people put all sorts of things on a tshirt.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Mars Theran
EVE Rogues EVE Rogues Alliance
197
|
Posted - 2012.05.12 20:04:00 -
[253] - Quote
Given what you just said about guns and hunting people down and shooting them in stations, remind me to customize my CQ with a high quality security package. Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.12 23:52:00 -
[254] - Quote
Cygnet Lythanea wrote:I actually like the idea of gunfights in stations. You know, it would really cut down on the station hugging if I could just dock and hunt someone's ass down and kill them. After all, eve is about risk, and there should be risk to hiding in station. The practical problem with talking about 'gunfights in stations' is that you then need to design an entire new combat system for WiS, which massively increases the work that needs to be done before anything is actually released. You're getting to the stage where you're basically asking for a whole new game within the existing client. And to be honest, CCP are already working on one game based around guys running around on foot in the Eve universe and shooting at each other, the likelihood that they want to reinvent the wheel and do it all over again is pretty low.
For me, the idea of WiS needs to be based around the teaser trailer CCP put out a couple of fanfests ago. For an Eve pilot, getting out of the pod should be an act of last resort, something they do reluctantly when there's no other way to achieve their goal. Disconnecting from the pod is like having a limb removed or like putting on a blindfold, it takes the pilot from being an immortal star-god to just another "Easily replaceable, carbon based, piece of meat". In that context, the idea of going and sitting in a space-pub chatting with other capsuleers or playing poker at a table to while away the hours is, frankly, laughable, and it doesn't make much sense to me that they'd want to test the limitations and mortality of their human bodies further by drawing pistols on each other outside of the safety of the capsule either.
The most recent concept Torfi talked about at fanfest, where capsuleers explore lost and abandoned structures to retrieve rare and valuable items which can't be obtained any other way, or the previous concept of carrying out secret off-the-radar missions, make sense within the backstory and provide reasons why the capsuleer is putting themselves at additional risk by getting out of their pod. I can't say that about most of the ideas I see from other players. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Gevlin
Universal Might DSM FOUNDATION
140
|
Posted - 2012.05.13 00:19:00 -
[255] - Quote
in order to sell WIS to the FIS populus it needs to play like FIS. and Should include FIS in every aspect.
Safe Spot is CQ - just don't let anyone in.
Main Level High Sec rule like Concord. Only Kid friendly Play here or Stations security does its impression of Concord. Worker and Common Class Levels - Low Sec - You can shoot some one but unless it agreed Dueling - You will have to actively hide your tracks, Hide body, Otherwise it may be found, if it is now you are a wanted man, Can't show you self on the main level, Have to keep moving to avoid the slow moving military patrol The Lower levels - This is faction space, Null Sec faction. No one will ever know or care if you die here. If Station Crews come down here they bring weapons and lots of them. But you will rarely See them. If the Machine does not break then Station security never comes. Hence nothing breaks down here. the Factions keep it maintain. Call it rent in a way.
New Care Bear Profession Station Mechanic. You want me to fix what... Where? But that is on the edge of our territory. I am going to get popped the moment a put down my tool box. You better have cover for me. You know if this does not get fix station Security will come and fix it and will violently evict you in the process. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.13 17:54:00 -
[256] - Quote
Gevlin wrote:in order to sell WIS to the FIS populus it needs to play like FIS. and Should include FIS in every aspect. No, in order to sell WiS to spaceship pilots you need to provide tangible incentives for them to get out of the safety of the capsule and to put their human forms on the line. Risk vs Reward and all that. That's why 'social environments' and the NeX store are discredited concepts, because Eve isn't The Sims Online, or Second Life, or some microtransaction-riddled Facebook game, and trying to ham-fistedly crowbar these concepts into Eve when they have little connection to the existing universe is destined to produce more failures like the so-called 'expansion' that was Incarna.
Make WiS a profession worth taking up, make it an environment that provides something valuable to the Eve universe that can't be obtained elsewhere (like wormholes or incursions are), give it some actual gameplay, some game mechanics that challenge players. Make them feel the vulnerability described in the Incarna teaser trailer.That's how you generate interest in WiS while both making it something unique and keeping it within the theme of Eve.
WiS has been dismissed as a gameplay-free haven for the risk averse and the easily amused. Do you know what the perfect response to that would be? Make WiS the most dangerous and nerve-wracking experience available.
"I am no longer able to launch a volley of missiles with a single thought. I am no longer protected by shields, armour, drones, anything. I am just a body. Easily replaceable, carbon based, piece of meat. It makes me sick."
Remove everything that the eve player normally takes for granted. Get the the capsuleer out of the comfort zone, take away their ability to kill thousands with the twitch of a synapse, take away the safety nets of the Large Armour Repairer II and the escape pod and the medbay to bail them out if things start to go wrong. Then put that capsuleer in an unknown, dark environment where suddenly, the mere mortals that had previously been beneath our attention or mere cannon fodder for our Battleships and Strategic Cruisers are on a level playing field, out for revenge for the lost comrades who crewed the rats we shoot down en masse, hunting us down by torchlight in blacked-out corridors and hangars as we race to finish hacking the computer terminal which will give us access to the next section of the station and the valuable artifacts we wish to recover.
That's a vision of WiS that fits Eve's dark environment, a vision of WiS that gives the regular capsuleer a reason to participate, a vision of WiS with teeth. And that's without even any consideration of how PvP might be incorporated. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.13 17:56:00 -
[257] - Quote
Scatim Helicon wrote: The practical problem with talking about 'gunfights in stations' is that you then need to design an entire new combat system for WiS, which massively increases the work that needs to be done before anything is actually released.
Not really. The hard part is already in game (shot resolution) They'd have to add a line about LoS, but unlike in the main eve they would not have to redraw all the bounty boxes, they would just have to add them as they go. (Yes, this does mean that friendly fire might also take place, meaning you might want to think twice before discharging a powerful firearm into the crowded 4-4 concourse. Or not)
Just treat being shot dead as being podded and assign the avatar HP with zero resists. Granted, it's not Mass Effect or Crysis, but it's enough to get the job done.
Gevlin wrote:in order to sell WIS to the FIS populus it needs to play like FIS. and Should include FIS in every aspect.
Safe Spot is CQ - just don't let anyone in.
Main Level High Sec rule like Concord. Only Kid friendly Play here or Stations security does its impression of Concord. Worker and Common Class Levels - Low Sec - You can shoot some one but unless it agreed Dueling - You will have to actively hide your tracks, Hide body, Otherwise it may be found, if it is now you are a wanted man, Can't show you self on the main level, Have to keep moving to avoid the slow moving military patrol The Lower levels - This is faction space, Null Sec faction. No one will ever know or care if you die here. If Station Crews come down here they bring weapons and lots of them. But you will rarely See them. If the Machine does not break then Station security never comes. Hence nothing breaks down here. the Factions keep it maintain. Call it rent in a way.
New Care Bear Profession Station Mechanic. You want me to fix what... Where? But that is on the edge of our territory. I am going to get popped the moment a put down my tool box. You better have cover for me. You know if this does not get fix station Security will come and fix it and will violently evict you in the process.
You seem to be confusing Eve's space stations with Warhammer 40k's space stations. I think it would more depend on standing with the owning corp and over all system sec status how 'lawless' a station is. People the owning corp like are more likely to be protected. Unliked players are more likely to be 'Don't do that' nudge nudge wink wink.
Does open up whole new possibilities for missions and war.
Scatim Helicon wrote: That's a vision of WiS that fits Eve's dark environment, a vision of WiS that gives the regular capsuleer a reason to participate, a vision of WiS with teeth. And that's without even any consideration of how PvP might be incorporated.
Sorry, I don't embrace the EvEhammer 40k interpretation of EvE any more then I do the EvE Sims version. Grimderp has it's uses, but frankly in EvE's case, is starting to get so carried away I'm waiting to hear about a lawsuit from Games Workshop.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.13 18:00:00 -
[258] - Quote
Double Post
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.13 20:55:00 -
[259] - Quote
Games Workshop don't own any copyrights on a dystopian future, you know. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Lost True
Paradise project
23
|
Posted - 2012.05.13 23:26:00 -
[260] - Quote
About all those posts about WiS combat and more FiS in it...
Although i'd liked such an oppertunity, one step at the time - when WiS will be properly finished, we'll see about combat.
As i said earlier, it's better if it's will be finished as something like Sims or Second Life, a good social enviroment, and there is a reason.
First reason is an obvious one - that i, and many others don't need a shooter or something like that in Eve. Because we arleady have Dust 514, and because there is A LOT of shooters on the PC market, and this industry will only grow. So what's a point to wait this "another one of them", and just like the others, play it for a couple of months in a good case and forget about it when new battlefield or CoD appear on the market.
Second reason is if it's will be something social like that, adding some combat system later on as an "addition" can make very interesting and different game. Imagine a games like The Sims with an appropriate combat system. Now that's something else |
|
Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.14 00:06:00 -
[261] - Quote
Scatim Helicon wrote:Games Workshop don't own any copyrights on a dystopian future, you know.
"Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either -«, TM and/or -¬ Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. All Rights Reserved"
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Scatim Helicon
GoonWaffe Goonswarm Federation
354
|
Posted - 2012.05.14 06:17:00 -
[262] - Quote
One day GW will remake the Dark Future game and I'll get to be Elvis Presley, Road Warrior. It will be glorious. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
M'nu
Autocannons Anonymous Late Night Alliance
5
|
Posted - 2012.05.14 12:40:00 -
[263] - Quote
GW universe is complete utter shitfuck. WWI-2 era tech 40k years in the future were any gribbly bit can go farther than a rocket propelled caseless bullet, fired by a 9 foot 4 ton 2 skinned acid spitting eunuch.
Shave your neck and take a shower and find a better sci fi wargame. |
Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.14 14:15:00 -
[264] - Quote
Scatim Helicon wrote:One day GW will remake the Dark Future game and I'll get to be Elvis Presley, Road Warrior. It will be glorious.
That's nice but GW has a track record of not just suing people over what they really own, but the concepts of what they think they own. Their definition of their IP is rather broad.
And, if it takes having WiS working properly to get FiS, then by god I'll put up three more Incarna's to get to face shoot station huggers.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Roime
Shiva Furnace Dead On Arrival Alliance
701
|
Posted - 2012.05.14 15:26:00 -
[265] - Quote
xCabalx wrote:WiS is amazing. Already the Captain's Quarter is amazing, the atmosphere (Minmatar Station) where the light of the TV hits the ground, the sound of the station etc. I, like others have too, have so many ideas... it's just endless. I need to get them off my brain:
- Creating big windows, so everyone inside a station can watch whats going on outside, but the ones outside can't watch what's going on inside the station to decrease performance. What I miss in EVE is the feeling, how big a destroyer really is. Imagine sitting in a room with others while a destroyer undocks.
- Planning room for Corporations. It could contain a drawing board, in which you can type a text or draw some lines.. present links to websites.
...
- The standard hanger could be changed to something new because there is not only one ship in that big "parking" area.
etc. Not everything can be developed, there are limits.
I like these ideas. Especially the window, or "Observation Room" is one of my favourites as it would have a strong connection with FiS.
Corp planning room should have Fleet EFT. To be able to work on fleet concepts with real pilot skills of the involved, together with your corpies in the same room is very interesting to me.
The ship hangar would be just pure awesomeness, to be able to walk among the hundreds of huge ships is also something that FiS people could like.
All these ideas fit POSes much better than stations, tbh. Stations are full of meaningless strangers, but a corp's main POS is the focus point of a small corps' life. I'd like to walk around in our SMA and admire our ships, invite everyone to Corp Quarters and watch the stars from inside. There WiS would really have meaning. In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |
Gevlin
Universal Might DSM FOUNDATION
140
|
Posted - 2012.05.14 19:18:00 -
[266] - Quote
I know there was a joke post from CCP on april fools about Bringing in pets into the game.
I though it would be interesting. having a Slaver Hound with me or something to greet me when I cam home to my chosen station.
But actually make them real like. - Not this automaton that just following me. - Give it life and character: ie --> if I take it walking it will greet other pets, or May attack other who they think are Alpha males. Attack Minmitar characters. --> If I don't come back to the station in a month the Pet's personality will be come distant unfriendly, or may die if not automated feeding/cleaning service is paid for in you CQ --> If I am transporting my pet and leave it in my ship or the ship gets blown up it may die. --> Allow stations to have laws against pets ---> Have pet able to be trained to act as attack drones. --> Pet breading, personalities and states. --> Actually have Pet games where yes pet will have a 50% chance of dieing if loosing or even die if winning a competition.
--> This may make having pets in public difficult and could more harm that good especially off of leash in Public.
Even though the Thought of Pets may revolt some. I would like to see these pets that actually some day to get into the game but be more than just eye candy. well except maybe Gold fish.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Caleb Ayrania
TarNec
37
|
Posted - 2012.05.14 21:47:00 -
[267] - Quote
I only have one small issue and comment to all this talk about WiS and whatnots related to it..
This is another example of ccp over reaching. It seems every time they have a good idea they build the most advanced and complicated version imaginable. Using complexity and technology way beyond the current realistic goal.
The current CQ is sort of nice, but I see no reason for all the extreme levels of detail and demands on GFX!?
While ccp have pushed the potential launch date several fully functioning mmo rpgs could have been produced.
The only thing needed for WiS to actually be real is a few enviroments, and some motivation for players to use it.
Scale the carbon engine down a bit so we can get response speeds like in most other mmos. For a good current example I would suggest looking at Tornquists latest game "The Secret World".. The ambience in that is mind blowing.
Make as much as possible sandbox and let players create the content and reasons for using the added feature.
Scripted player controlled npcs. So locations controlled by players could also be populated by player 2 player content. With such a simple feature players would potentially start co-writing the game. Sure there might be abusive content, but the same is true in local and on the forums, and entering a TS server on invite etc.. There is no safe place in EVE.
Make the WiS enviroments open to both EVE and DUST players. Also make integration with war mechanics and security status and make DUST players able to assassinate EVE players.
Or at least make some story based and rp content to explore..
I think most players would rather have something to access now, even though there isnt much content, then wait another handful of years. It can not be worse then the missioning pve atm.
|
Aversun
Systems Federation Coalition of Galactic Unity
5
|
Posted - 2012.05.15 01:16:00 -
[268] - Quote
one finds this concept of docking and tracking down the weenie who thinks hiding in a station would save him from my wrath fascinating, especially since destroying the station itself to get at him would cause my corp's war dec page to explode in rage |
Gevlin
Universal Might DSM FOUNDATION
142
|
Posted - 2012.05.15 05:24:00 -
[269] - Quote
if only we could have gone the other path where Eve used it old style of characters.... oh well. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Vaju Enki
Secular Wisdom
32
|
Posted - 2012.05.15 11:10:00 -
[270] - Quote
If they implement WiS, it must include the FiS ruthless soul, or else it is worthless. People didn't sign in to play secondLife in space. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
|
Lost True
Paradise project
24
|
Posted - 2012.05.15 14:45:00 -
[271] - Quote
Vaju Enki wrote:If they implement WiS, it must include the FiS ruthless soul, or else it is worthless. People didn't sign in to play secondLife in space. I am. If it's will be possible within EVE. A didn't sign in to play yet another MMOFPS. So this argument is incorrect.
Yes, maybe it's should have a something from FiS gameplay, but it's not the time to even think about this. There should be more content like clothes, things for a CQ, more space for walking. There is a lot to do already. |
Dersen Lowery
Children of Armok Ushra'Khan
21
|
Posted - 2012.05.15 20:17:00 -
[272] - Quote
I thought about this after I noticed that an implant is a cubic meter in size, and correlating that with the plugs going down our capsuleers' spines: Implants don't go into our heads. They go into our pods. To leave your pod is to leave all your augmentations behind, to be reduced to mere flesh.
Walking in Station would be like having an implant-free jump clone in station. On the one hand, you wouldn't want to stay out of pod for very long (making the bed in the CQ pointless for resting--who wants to sleep on a bed when you could be floating in your pod, training your skills faster?). On the other hand, if you were killed, things could get complicated. If your medical clone is in another station you'd wake up without any implants, as normal, but your implant-enhanced pod would be docked at another station. That could require CCP to track pods as ships, and allow multiple pods to be docked at a given station. I'm not sure if they want to do that. If they do, though, you could potentially have different kinds of skill pods that you could swap as desired.
Maybe that could replace jump clones? |
Cygnet Lythanea
World Welfare Works Association Independent Faction
62
|
Posted - 2012.05.16 00:24:00 -
[273] - Quote
Lost True wrote: I am. If it's will be possible within EVE. A didn't sign in to play yet another MMOFPS. So this argument is incorrect.
Yes, maybe it's should have a something from FiS gameplay, but it's not the time to even think about this. There should be more content like clothes, things for a CQ, more space for walking. There is a lot to do already.
I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine)
We do need more clothes and other accessories choices. And the ability to customize the CQ first. But yeah, the end result should be that wars and personal vendettas spill into the stations.
I'll utter a heresy aloud: I think that flying in space should have it's market taken away. Much like people automatically being visible in local it has never made sense.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Vaju Enki
Secular Wisdom
35
|
Posted - 2012.05.16 00:58:00 -
[274] - Quote
Lost True wrote:Vaju Enki wrote:If they implement WiS, it must include the FiS ruthless soul, or else it is worthless. People didn't sign in to play secondLife in space. I am. If it's will be possible within EVE. A didn't sign in to play yet another MMOFPS. So this argument is incorrect. Yes, maybe it's should have a something from FiS gameplay, but it's not the time to even think about this. There should be more content like clothes, things for a CQ, more space for walking. There is a lot to do already.
I don't need to have guns in station. I would be more then happy if we could use simple knifes to murder carebear pilots in their CQ, and then take their loot. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Lost True
Paradise project
24
|
Posted - 2012.05.16 09:56:00 -
[275] - Quote
Dersen Lowery wrote:I thought about this after I noticed that an implant is a cubic meter in size, and correlating that with the plugs going down our capsuleers' spines: Implants don't go into our heads. They go into our pods. To leave your pod is to leave all your augmentations behind, to be reduced to mere flesh.
Walking in Station would be like having an implant-free jump clone in station. On the one hand, you wouldn't want to stay out of pod for very long (making the bed in the CQ pointless for resting--who wants to sleep on a bed when you could be floating in your pod, training your skills faster?). On the other hand, if you were killed, things could get complicated. If your medical clone is in another station you'd wake up without any implants, as normal, but your implant-enhanced pod would be docked at another station. That could require CCP to track pods as ships, and allow multiple pods to be docked at a given station. I'm not sure if they want to do that. If they do, though, you could potentially have different kinds of skill pods that you could swap as desired.
Maybe that could replace jump clones? But why?
Implants are in capsuleer's head, why change that?
Noone will use WiS with their main characters then. |
Lost True
Paradise project
24
|
Posted - 2012.05.16 09:57:00 -
[276] - Quote
Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. |
Dersen Lowery
Children of Armok Ushra'Khan
21
|
Posted - 2012.05.16 16:19:00 -
[277] - Quote
Lost True wrote: But why?
Implants are in capsuleer's head, why change that?
Noone will use WiS with their main characters then.
People use implant-free jump clones now.
Implants may plug in to your head, but that doesn't mean they're in your head. You plug your laptop into the wall, but it's not in the wall.
Otherwise, why are they a meter square? |
Lost True
Paradise project
24
|
Posted - 2012.05.16 17:04:00 -
[278] - Quote
Dersen Lowery wrote:Lost True wrote: But why?
Implants are in capsuleer's head, why change that?
Noone will use WiS with their main characters then.
People use implant-free jump clones now. Implants may plug in to your head, but that doesn't mean they're in your head. You plug your laptop into the wall, but it's not in the wall. Otherwise, why are they a meter square? They use them when they going to die. And jump back ASAP, when it's over. Personally i use them everytime, even in dangerous situations. 2 improveds it's not so expensive to lose. Well, anyway, even if there is a reason to have separate clones for WiS and FiS, it's should be posible to plug in implants in them. And about an implants in a pod... Well, it's possible, but talking about backstories 1) in the "Empyrean Age" nowel there is a gallente woman, which says after being podded in their room something like "don't worry, with this implant i will soon recover my piloting abilities", pointing on something in her head. 2) The Amarr Emperor have used some advanced implants to sustain his life...
a meter square... well, there is a lot of fails such as this in EVE... |
Scatim Helicon
GoonWaffe Goonswarm Federation
361
|
Posted - 2012.05.16 20:44:00 -
[279] - Quote
Lost True wrote:Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. Why a shooter at all?
We're pilots, not space marines. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Lost True
Paradise project
24
|
Posted - 2012.05.17 00:58:00 -
[280] - Quote
Scatim Helicon wrote:Lost True wrote:Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. Why a shooter at all? We're pilots, not space marines. For me personally - i don't need a combat in stations, and i will not participate in those things, as well as i didn't played any of FPS/TPS in multiplayer for years. Maybe because i remember only one actually interesting one - AVP2... Oh, that's was glorious, or maybe i've just grown up - doesn't matter.
But it's obvious that most of the players there wants some combat ons station, because eve is about combat, and i think it's will be even more about combat later. It's makes more and more bored in such "Sci-Fi Simulator", like not playing the game more than a year now, but subscribed. That's another story... |
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Bob Niac
Macabre Votum Against ALL Authorities
12
|
Posted - 2012.05.17 05:07:00 -
[281] - Quote
tl;dr: Get White wolf to heit the pause button to work on EVE.. Let Dust players interact directly with EVE players on stations.
Well, my view:
WiS is was never really thought out. Devs have stated this. They also are doing the right thing and looking at what is broken in EVE Classic. But... WiS is a needed thing.
One of the key reasons being Dust 514. We are now Immortal .. outside of our pod.
I can hear the "lolwut?"s right now. But listen to the crazy sumbitch in the corner. If you want corporations to be in Dust and in EVE, and TRULY be in the same corporation, then there HAS to be a place to call a middle ground. Somewhere where emergent gameplay can flourish and bonds be built.
This is in bars, in stations, in back corners of places where things go bump in the night. The dust players, in order to want to actively participate in EVE, and not just sit down, and shoot some one in the face, but truly affect the game world will need to socialize with the people that are paying them. To trust them. To be scorned by them. To lose all their **** because some asshat stole it or they gambled all away to a Jita scammer.
This is EVE. Life in EVE sucks. The players EVE (and the stuff the get away with) are brilliant, but most of all... EVE is different.
But then there is hype. Hype kills fun. It kills entire games. Hell .. it ends careers. And boy did we get the hype machine churning.
So .. let's look at this from a fiscal perspective. ALL of EVE is getting / has been corified. This facilitates growth in multiple games, such as WoD.
So .. where are we, exactly with WoD? It's in the tubes, effectively. At least from where I stand. I am going to say what no one wants to hear: Bring them on board. Get White Wolf involved in EVE, directly. None of this "Well .. we want WoD to be its' own thing," etc or "We need the assets."
Why?
You are making a game from the same engine, you are already sharing ideas and bugfixes. Bring them in, seriously. One expansion is all I am asking for. A six month run. I have seen glimmers of station environments in the way WoD cities are setup.
So bring them in, let them **** about with WiS. Let them look at PVE. Let them write the history of EVE, and the future. WW is know to have some of the most imaginitive writers... show them off. Get the EVE players excited about the company. Show them why WW working on EVE will help Dust, WoD, and more importantly, FiS. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Scatim Helicon
GoonWaffe Goonswarm Federation
362
|
Posted - 2012.05.17 06:30:00 -
[282] - Quote
Lost True wrote:Scatim Helicon wrote:Lost True wrote:Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. Why a shooter at all? We're pilots, not space marines. I don't want a combat in stations, and i will not participate in those things, as well as i didn't played any of FPS/TPS in multiplayer for years. Maybe because i remember only one actually interesting one - AVP2... Oh, that's was glorious, or maybe i've just grown up - doesn't matter. But it's obvious that most of the players there wants some combat ons station, because eve is about combat, and i think it's will be even more about combat later. It's makes more and more bored in such "Sci-Fi Simulator", like not playing the game more than a year now, but subscribed. That's another story... I like the idea of giving players guns but only as a honeypot: try and shoot your way through a station exploration mission and all you do is stir up the hornet's nest and make the task harder. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Indahmawar Fazmarai
The I and F Taxation Trust
629
|
Posted - 2012.05.17 07:00:00 -
[283] - Quote
Lost True wrote:Scatim Helicon wrote:Lost True wrote:Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. Why a shooter at all? We're pilots, not space marines. I don't want a combat in stations, and i will not participate in those things, as well as i didn't played any of FPS/TPS in multiplayer for years. Maybe because i remember only one actually interesting one - AVP2... Oh, that's was glorious, or maybe i've just grown up - doesn't matter. But it's obvious that most of the players there wants some combat ons station, because eve is about combat, and i think it's will be even more about combat later. It's makes more and more bored in such "Sci-Fi Simulator", like not playing the game more than a year now, but subscribed. That's another story...
Huh.
You know, if I wanted the nullsec crap, I would go to nullsec. If i wanted the combat PvP crap, I would do combat PvP crap. If i wanted to do the grief crap, i would do the grief crap. If I wanted that war crap, I would do that war crap.
Instead, i am mining pyroxeres at 48.0 ISK aboard a BS. Used to run missions with my main but burned out after some 2,000.
And guess what? No, I don't want to mine or run missions in WiS. I want something else.
Put blunty, if WiS is to be the current FiS crap but in stations, they can stuff it up where the sun never shines. Save the effort. Didn't did it in space, not gonna do it in stations. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
RAP ACTION HERO
Pator Tech School Minmatar Republic
19
|
Posted - 2012.05.17 07:36:00 -
[284] - Quote
Indahmawar Fazmarai wrote:Lost True wrote:Scatim Helicon wrote:Lost True wrote:Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. Why a shooter at all? We're pilots, not space marines. I don't want a combat in stations, and i will not participate in those things, as well as i didn't played any of FPS/TPS in multiplayer for years. Maybe because i remember only one actually interesting one - AVP2... Oh, that's was glorious, or maybe i've just grown up - doesn't matter. But it's obvious that most of the players there wants some combat ons station, because eve is about combat, and i think it's will be even more about combat later. It's makes more and more bored in such "Sci-Fi Simulator", like not playing the game more than a year now, but subscribed. That's another story... Huh. You know, if I wanted the nullsec crap, I would go to nullsec. If i wanted the combat PvP crap, I would do combat PvP crap. If i wanted to do the grief crap, i would do the grief crap. If I wanted that war crap, I would do that war crap. Instead, i am mining pyroxeres at 48.0 ISK aboard a BS. Used to run missions with my main but burned out after some 2,000. And guess what? No, I don't want to mine or run missions in WiS. I want something else. Put blunty, if WiS is to be the current FiS crap but in stations, they can stuff it up where the sun never shines. Save the effort. Didn't did it in space, not gonna do it in stations.
you know, if you wanted that second life crap, just go play second life? |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.17 12:08:00 -
[285] - Quote
Indahmawar Fazmarai wrote:Lost True wrote:Scatim Helicon wrote:Lost True wrote:Cygnet Lythanea wrote:I agree that there is much to be done before we can shoot it out (and it would have to be TPS, because FPS wouldn't make much sense in the current engine) Yes, TPS. Why a shooter at all? We're pilots, not space marines. I don't want a combat in stations, and i will not participate in those things, as well as i didn't played any of FPS/TPS in multiplayer for years. Maybe because i remember only one actually interesting one - AVP2... Oh, that's was glorious, or maybe i've just grown up - doesn't matter. But it's obvious that most of the players there wants some combat ons station, because eve is about combat, and i think it's will be even more about combat later. It's makes more and more bored in such "Sci-Fi Simulator", like not playing the game more than a year now, but subscribed. That's another story... Huh. You know, if I wanted the nullsec crap, I would go to nullsec. If i wanted the combat PvP crap, I would do combat PvP crap. If i wanted to do the grief crap, i would do the grief crap. If I wanted that war crap, I would do that war crap. Instead, i am mining pyroxeres at 48.0 ISK aboard a BS. Used to run missions with my main but burned out after some 2,000. And guess what? No, I don't want to mine or run missions in WiS. I want something else. Put blunty, if WiS is to be the current FiS crap but in stations, they can stuff it up where the sun never shines. Save the effort. Didn't did it in space, not gonna do it in stations.
You know that i want want WIS as much as any other WISlover,but if you think that EVE in its current state is crap,you better search another game WIS is not going to change your vision of EVE
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Lost True
Paradise project
24
|
Posted - 2012.05.17 12:39:00 -
[286] - Quote
RAP ACTION HERO wrote:
you know, if you wanted that second life crap, just go play second life?
While talking about "Yet another X crap", there is only 2 games of such kind as Second Life - SL itself and The Sims. First one have many issues, and second one is single player. As for other shooting games - there is a huge list of them, which updates very often. So why wait another one? |
Indahmawar Fazmarai
The I and F Taxation Trust
636
|
Posted - 2012.05.17 13:28:00 -
[287] - Quote
oldbutfeelingyoung wrote:
You know that i want want WIS as much as any other WISlover,but if you think that EVE in its current state is crap,you better search another game WIS is not going to change your vision of EVE
As i've stated a few times, i don't really like EVE, rather play it because there are no alternatives. Also there should not be news that my hopes about WiS rely on it delivering DIFFERENT gameplay than "FiS on foot".
That's why i forwarded the whole "drone clones" concept, which opens endless doors to anyone brave enough to envision a game that's about more than blowing people's starships.
FAI, manufacturing clones. Both regular you're-dead clones and also you're-expendable drone clones, without as much as ever climbing into a spaceship.
FAI, randomized stats for drone clones -they're nor ships from an assemby line. So hey dude, your new drone clone just got .6 more skill, out of genetical luck. You should train it for being a champion, it could be worth billions... or worth stealing/killing it.
FAI, blood arenas for drone clones. Swordfighting in EVE? Why not? A gunfight at noon? Why not? Drone clones could be cheaper than spaceships and yet sink ISK from economy...
FAI, SpecOps. infiltrate enemy installations with a highly specialyzed, expensively implanted drone clone.
And many more ideas. Not necessarily related to FiS or things people do with FiS.
Now make it worth to do in one hour, and you fix two serious problems with a single solution.
Now make the avatars, the actual ingame personas, very customizable and inspire people to get new toys for their personas, a need for uniqueness, for not being the same bloody 14 colors as everybody else, not wear the same clothes, not use the same hairdos... and people may subscribe just to get a beter toon and completely don't give a sh*t of whatever some alliance did yesterday in some irrelevant nullsec system.
Those all would be good placebos, good substitutes for what i would really love to see in EVE, which is insane enough to keep it for myself... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
RAP ACTION HERO
Pator Tech School Minmatar Republic
19
|
Posted - 2012.05.17 14:28:00 -
[288] - Quote
Lost True wrote:RAP ACTION HERO wrote:
you know, if you wanted that second life crap, just go play second life?
While talking about "Yet another X crap", there is only 2 games of such kind as Second Life - SL itself and The Sims. First one have many issues, and second one is single player. As for other shooting games - there is a huge list of them, which updates very often. So why wait another one?
you know you are right, i don't want another BF3 COD, those average shooter games focus on the motif of "war sport" where its like impersonal killing, racking up the killcount, no consequences in killing, or dying. dull after a while.
wis needs to focus on the motif of "murder" where it is much more personal, every kill counts and every kill is relished. it is less about the act or mechanics of killing and more about the story, your story, of the events and decisions and your own motivations that led to your current situation right now. it needs to be cinematic.
|
Lost True
Paradise project
24
|
Posted - 2012.05.18 06:51:00 -
[289] - Quote
Indahmawar Fazmarai wrote:oldbutfeelingyoung wrote:
You know that i want want WIS as much as any other WISlover,but if you think that EVE in its current state is crap,you better search another game WIS is not going to change your vision of EVE
As i've stated a few times, i don't really like EVE, rather play it because there are no alternatives. Also there should not be news that my hopes about WiS rely on it delivering DIFFERENT gameplay than "FiS on foot". That's why i forwarded the whole "drone clones" concept, which opens endless doors to anyone brave enough to envision a game that's about more than blowing people's starships. You're not alone in that.
Also those ideas with "drone clones" is quite interesting while thinking of WiS.
I've just imagined walking on station with 2 tall, heavily augmented bodyguards in a black suits on my left and right. And talking about augmentations a mean like something from Deus Ex
|
Indahmawar Fazmarai
The I and F Taxation Trust
642
|
Posted - 2012.05.18 06:58:00 -
[290] - Quote
Lost True wrote:Indahmawar Fazmarai wrote:oldbutfeelingyoung wrote:
You know that i want want WIS as much as any other WISlover,but if you think that EVE in its current state is crap,you better search another game WIS is not going to change your vision of EVE
As i've stated a few times, i don't really like EVE, rather play it because there are no alternatives. Also there should not be news that my hopes about WiS rely on it delivering DIFFERENT gameplay than "FiS on foot". That's why i forwarded the whole "drone clones" concept, which opens endless doors to anyone brave enough to envision a game that's about more than blowing people's starships. You're not alone in that. Also those ideas with "drone clones" is quite interesting while thinking of WiS. I've just imagined walking on station with 2 tall, heavily augmented bodyguards in a black suits on my left and right. And talking about augmentations a mean like something from Deus Ex
FAI. I have a soft spot for ST:TNG and their "holodeck Western" episodes, the anachronism was so amusing... and capsuleers are as filthy rich and ruthless as to undertake whatever blood sports they feel like, as long as somebody else provides the mortal flesh.
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
|
Lost True
Paradise project
24
|
Posted - 2012.05.18 07:05:00 -
[291] - Quote
RAP ACTION HERO wrote:Lost True wrote:RAP ACTION HERO wrote:
you know, if you wanted that second life crap, just go play second life?
While talking about "Yet another X crap", there is only 2 games of such kind as Second Life - SL itself and The Sims. First one have many issues, and second one is single player. As for other shooting games - there is a huge list of them, which updates very often. So why wait another one? you know you are right, i don't want another BF3 COD, those average shooter games focus on the motif of "war sport" where its like impersonal killing, racking up the killcount, no consequences in killing, or dying. dull after a while. wis needs to focus on the motif of "murder" where it is much more personal, every kill counts and every kill is relished. it is less about the act or mechanics of killing and more about the story, your story, of the events and decisions and your own motivations that led to your current situation right now. it needs to be cinematic. But how exactly it's will count? CCP will never allow an ordinary player to make some different change. Even in FiS, when you kill someone, what's changes? He'll just buy another ship, most of the players don't buy something for PvP unles they're ready to lose it. If it's a carebear, then of course he have enough ISK. Or even if it's really a big deal for him... What's changes? People kills each other in FiS, and what's the consequences?
There was a dude who made some difference by disbanding a big alliance. That's something. And killing each other... In 0.0 killing it's a consequence of politics, and nothing more, forum posts is the only consequence of killing each other.
Making difference it's just something they tell to new players as advertisement. |
Gevlin
Universal Might DSM FOUNDATION
143
|
Posted - 2012.05.18 14:31:00 -
[292] - Quote
if it is easy to for 1 person to make a change then no one makes changes as all thinks one way return to the other. Yet when enough people decide to work together under the leader ship of 1 person then things will happen.
A small person can be apart of a change, Only ammusment park games can be 1 person makes a difference, and that is usually in you own world and some games like Guild wars 2 is doing that.
I think the only chance in Eve for 1 person to make a change will only be in player created missions which I think could be possible with official bot avatars proposed some time ago in eve The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
RAP ACTION HERO
Pator Tech School Minmatar Republic
21
|
Posted - 2012.05.19 15:53:00 -
[293] - Quote
Lost True wrote:RAP ACTION HERO wrote:Lost True wrote:RAP ACTION HERO wrote:
you know, if you wanted that second life crap, just go play second life?
While talking about "Yet another X crap", there is only 2 games of such kind as Second Life - SL itself and The Sims. First one have many issues, and second one is single player. As for other shooting games - there is a huge list of them, which updates very often. So why wait another one? you know you are right, i don't want another BF3 COD, those average shooter games focus on the motif of "war sport" where its like impersonal killing, racking up the killcount, no consequences in killing, or dying. dull after a while. wis needs to focus on the motif of "murder" where it is much more personal, every kill counts and every kill is relished. it is less about the act or mechanics of killing and more about the story, your story, of the events and decisions and your own motivations that led to your current situation right now. it needs to be cinematic. But how exactly it's will count? CCP will never allow an ordinary player to make some different change. Even in FiS, when you kill someone, what's changes? He'll just buy another ship, most of the players don't buy something for PvP unles they're ready to lose it. If it's a carebear, then of course he have enough ISK. Or even if it's really a big deal for him... What's changes? People kills each other in FiS, and what's the consequences? There was a dude who made some difference by disbanding a big alliance. That's something. And killing each other... In 0.0 killing it's a consequence of politics, and nothing more, forum posts is the only consequence of killing each other. Making difference it's just something they tell to new players as advertisement.
Ok here's an idea of making it count, when you murder ppl in wis mode you have the option of harvesting their heads. you may be 1. the implants in their heads and 2. some relevant info on the person, such as market orders, locations residing/traveled, mails, research projects, partial asset lists etc. but only something like a 3 day snap shot. but the murderer will suffer consequences, like getting instant -10 global gcc shootable by anyone for x period of time or something. so it counts for both sides.
consider the following narrative
the deed is done, no time to think, the blood is pooling around your right boot (damn) and alarms are blaring you must decide whether to risk the delay of performing a full brain-scan or simply cut the head off and shove it in a freeze-pac for further analysis later. while you are running towards the hanger, you hope it was all worth the trouble, that the brain still contained the info you need. you are hoping for a solid 10 day snapshot of all alliance/corp mails, market orders, contracts, list of assets, locations traveled, anything useful.you reach your hound and chuckle, uttering out loud "until next time" as goo floods your pod. just another day at the office, dealing in information and death, thank the gods for a little excitement from time to time, it ain't easy being immortal.
|
Rek Seven
Probe Patrol Project Wildfire
300
|
Posted - 2012.05.19 16:57:00 -
[294] - Quote
CCP karkur wrote:Rek Seven wrote: @ Anyone who knows: If i re-customize my character, is the existing lighting effect and character pose saved?
Yes
No it doesn't. When i go to re-capture my portrait, the pose and facial expression is completely different. |
Lost True
Paradise project
24
|
Posted - 2012.05.20 13:43:00 -
[295] - Quote
RAP ACTION HERO wrote:Lost True wrote:RAP ACTION HERO wrote:Lost True wrote:RAP ACTION HERO wrote:
you know, if you wanted that second life crap, just go play second life?
While talking about "Yet another X crap", there is only 2 games of such kind as Second Life - SL itself and The Sims. First one have many issues, and second one is single player. As for other shooting games - there is a huge list of them, which updates very often. So why wait another one? you know you are right, i don't want another BF3 COD, those average shooter games focus on the motif of "war sport" where its like impersonal killing, racking up the killcount, no consequences in killing, or dying. dull after a while. wis needs to focus on the motif of "murder" where it is much more personal, every kill counts and every kill is relished. it is less about the act or mechanics of killing and more about the story, your story, of the events and decisions and your own motivations that led to your current situation right now. it needs to be cinematic. But how exactly it's will count? CCP will never allow an ordinary player to make some different change. Even in FiS, when you kill someone, what's changes? He'll just buy another ship, most of the players don't buy something for PvP unles they're ready to lose it. If it's a carebear, then of course he have enough ISK. Or even if it's really a big deal for him... What's changes? People kills each other in FiS, and what's the consequences? There was a dude who made some difference by disbanding a big alliance. That's something. And killing each other... In 0.0 killing it's a consequence of politics, and nothing more, forum posts is the only consequence of killing each other. Making difference it's just something they tell to new players as advertisement. Ok here's an idea of making it count, when you murder ppl in wis mode you have the option of harvesting their heads. you may be 1. the implants in their heads and 2. some relevant info on the person, such as market orders, locations residing/traveled, mails, research projects, partial asset lists etc. but only something like a 3 day snap shot. but the murderer will suffer consequences, like getting instant -10 global gcc shootable by anyone for x period of time or something. so it counts for both sides. consider the following narrative the deed is done, no time to think, the blood is pooling around your right boot (damn) and alarms are blaring you must decide whether to risk the delay of performing a full brain-scan or simply cut the head off and shove it in a freeze-pac for further analysis later. while you are running towards the hanger, you hope it was all worth the trouble, that the brain still contained the info you need. you are hoping for a solid 10 day snapshot of all alliance/corp mails, market orders, contracts, list of assets, locations traveled, anything useful.you reach your hound and chuckle, uttering out loud "until next time" as goo floods your pod. just another day at the office, dealing in information and death, thank the gods for a little excitement from time to time, it ain't easy being immortal.
Well, that's sounds interesting :) |
|
CCP Bayesian
135
|
Posted - 2012.05.22 14:16:00 -
[296] - Quote
Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) EVE Software Engineer Team Avatar |
|
RAP ACTION HERO
Pator Tech School Minmatar Republic
26
|
Posted - 2012.05.22 14:28:00 -
[297] - Quote
CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) hope it's a good one |
JcJet
Pretenders Inc W-Space
29
|
Posted - 2012.05.22 15:46:00 -
[298] - Quote
I'm young now. Cool... |
Lost True
Paradise project
24
|
Posted - 2012.05.22 15:50:00 -
[299] - Quote
CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? |
Gevlin
Universal Might DSM FOUNDATION
144
|
Posted - 2012.05.22 16:10:00 -
[300] - Quote
CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :)
feels like team avatar has a dev blog and waiting.... aiming... waiting..... to shoot the eve community with it. Dust 514 Sniper Style.
also the CSM7 is collecting information on the WIS topic so if you wonder up to the Jita's Park Speakers Corner and jump to https://forums.eveonline.com/default.aspx?g=posts&t=110150&find=unread and state a few questions or make a statement?
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.24 14:55:00 -
[301] - Quote
? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
Pator Tech School Minmatar Republic
27
|
Posted - 2012.05.25 03:04:00 -
[302] - Quote
oldbutfeelingyoung wrote:? reported, spamming |
|
CCP Bayesian
137
|
Posted - 2012.05.25 11:25:00 -
[303] - Quote
Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot?
In the publishing schedule. It should be hitting the interwebs on the 29th. EVE Software Engineer Team Avatar |
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.25 14:50:00 -
[304] - Quote
RAP ACTION HERO wrote:oldbutfeelingyoung wrote:? reported, spamming
pls report me again this is spam!!!!! pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.25 14:51:00 -
[305] - Quote
CCP Bayesian wrote:Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? In the publishing schedule. It should be hitting the interwebs on the 29th.
looking out for it thanks for the notification pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Michael Harari
The Hatchery Team Liquid
104
|
Posted - 2012.05.25 16:19:00 -
[306] - Quote
Astrid Stjerna wrote:Francisco Bizzaro wrote: Seedy bars and smuggling houses sound good, but when implemented usually correspond to an NPC in a dark corner with an exclamation mark over his head, surrounded by dancing yahoos running in and out after picking up their "quests" or whatever. Kind of kills the atmosphere.
The thing is, EvE doesn't have to be like that. Try and picture a scene like this taking place in a bar somewhere in Metropolis: You walk into the bar, and the first person you see is your contact -- he's hunched over the table in the rear, his face obscured by the shadows cast in the wake of the overhead lamp.
You've come a long way to meet this man. The 'item' you want cost a small fortune, and it took three weeks for him to find it, but find it he did. Rumor has it that he paid off a few pirates to make sure it got back in one piece...
You don't know his name. Just his face, from the brief, cryptic conversations you had over the Summit link in the early hours of the morning.
You approach the table...
And as you move to sit down, three more figures step from the corner, and your so-far-profitable day goes straight to hell.Now, imagine that your contact is a real person. Not some AI or an NPC, but a real living being, who one day decided that you just weren't paying him enough and decided to shop around for an employer who would be more 'accomodating'. There's just one hitch: his new patron is willing to pay a lot more for the very goods that you expected to recieve tonight. What happens next? Negotiate, fight, or flee? Or do you backstab him in revenge? EvE is about the 'sandbox'. How you play -- and how you deal with the unexpected -- is up to you.
This isnt eve. In eve, when you want something, you log on your jita alt, buy it and ship it via red frog to your main.
What you wrote is a very nice scene - for a different game.
|
Indahmawar Fazmarai
681
|
Posted - 2012.05.25 19:07:00 -
[307] - Quote
CCP Bayesian wrote:Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? In the publishing schedule. It should be hitting the interwebs on the 29th.
Marked, THX for the tip. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Baby ChuChu
Ice Cream Asylum
68
|
Posted - 2012.05.26 12:11:00 -
[308] - Quote
Indahmawar Fazmarai wrote:CCP Bayesian wrote:Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? In the publishing schedule. It should be hitting the interwebs on the 29th. Marked, THX for the tip.
I 2nd this 'thank you.' |
Lipbite
Express Hauler
47
|
Posted - 2012.05.26 12:37:00 -
[309] - Quote
After playing Skyrim for a couple of months with tons of player-made modifications I suddenly realized Incarna graphics is on par with wonderful Skirim graphics polished by hundreds of man-hours spent by enthusiasts - Bethesda itself released their game with minimal set of shadows, lighting maps, post-processing effects, weak skin and faces textures.
I guess it's proper place to say "thanks a lot!" to the Incarna "WiS" team for quality of your work despite it's limited to just 4 types of jail cells. Also thanks for announce of blog article on 29th - looking forward to know about future WiS boost. |
Xhaiden Ora
University of Caille Gallente Federation
42
|
Posted - 2012.05.26 12:38:00 -
[310] - Quote
Lipbite wrote:I guess it's proper place to say "thanks a lot!" to the Incarna "WiS" team for quality of your work despite it's limited to just 4 types of jail cells. Also thanks for announce of blog article on 29th - looking forward to know about future WiS boost.
If nothing else, EVE's avatars are of incredibly high quality, yes. |
|
Bluddwolf
Minmatar Death Squad Broken Chains Alliance
29
|
Posted - 2012.05.26 12:40:00 -
[311] - Quote
All I really want from WIS is a social area where players can meet and chat in an "in-station" local chat channel, and smoother walking animation.
Long Term:
1. Personalizing the Design and Look of our Captain's Quarters.
2. Rented Fleet Office Space w/ secure chat channel (including secure from general corp chat as well).
3. CEO can personalize Fleet Offcie Space To join Heimatar Military Industries-á visit website or conatct Bluddwolf in-gamewww.hmi.guildlaunch.com |
Indahmawar Fazmarai
689
|
Posted - 2012.05.26 12:44:00 -
[312] - Quote
Xhaiden Ora wrote:Lipbite wrote:I guess it's proper place to say "thanks a lot!" to the Incarna "WiS" team for quality of your work despite it's limited to just 4 types of jail cells. Also thanks for announce of blog article on 29th - looking forward to know about future WiS boost. If nothing else, EVE's avatars are of incredibly high quality, yes.
Which makes even more bleeding to see them locked in a room and doing nothing.
EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
betoli
Morior Invictus. Ethereal Dawn
29
|
Posted - 2012.05.26 13:11:00 -
[313] - Quote
CCP have really painted themselves into a really tight corner. They've spent a lot of time developing a technology, that they then failed to demonstrate effectively. When the Player base got pissed off they started making rash promises to limit the damage, and now their options are horrifically limited.
IMO they need to get a multiplayer environment into the game with one good reason to use it. That would restore a bit of confidence.
|
Gevlin
Universal Might DSM FOUNDATION
148
|
Posted - 2012.05.28 03:05:00 -
[314] - Quote
betoli wrote:CCP have really painted themselves into a really tight corner. They've spent a lot of time developing a technology, that they then failed to demonstrate effectively. When the Player base got pissed off they started making rash promises to limit the damage, and now their options are horrifically limited.
IMO they need to get a multiplayer environment into the game with one good reason to use it. That would restore a bit of confidence.
What promises - and when.
sorry to sound contraversal but I know in 2008 there was plans they got squashed then another attempt was made in 2011 then things when south The hick up in the coading then the house of cards fell down
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Lost True
Paradise project
26
|
Posted - 2012.05.28 04:44:00 -
[315] - Quote
Btw thanks to the Team Avatar for not forgetting about the sounds in CQ It's quite atmospheric |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.29 16:53:00 -
[316] - Quote
CCP Bayesian wrote:Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? In the publishing schedule. It should be hitting the interwebs on the 29th.
29th ,current month and year????? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Indahmawar Fazmarai
710
|
Posted - 2012.05.29 19:10:00 -
[317] - Quote
oldbutfeelingyoung wrote:CCP Bayesian wrote:Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? In the publishing schedule. It should be hitting the interwebs on the 29th. 29th ,current month and year?????
Guess it's been delayed for the UI patch. Hope tomorrow... EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.30 16:22:00 -
[318] - Quote
Indahmawar Fazmarai wrote:oldbutfeelingyoung wrote:CCP Bayesian wrote:Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot? In the publishing schedule. It should be hitting the interwebs on the 29th. 29th ,current month and year????? Guess it's been delayed for the UI patch. Hope tomorrow...
Yeah,sure......... pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Oberine Noriepa
794
|
Posted - 2012.05.30 18:37:00 -
[319] - Quote
Hmm. I wonder what happened with the devblog? |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
575
|
Posted - 2012.05.30 20:43:00 -
[320] - Quote
Oberine Noriepa wrote:Hmm. I wonder what happened with the devblog?
Its hard to make a devblog about nothing
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
|
RAP ACTION HERO
29
|
Posted - 2012.05.31 02:18:00 -
[321] - Quote
oldbutfeelingyoung wrote:Oberine Noriepa wrote:Hmm. I wonder what happened with the devblog? Its hard to make a devblog about nothing oh yeah it's past the 29th already! |
buee
Aliastra Gallente Federation
28
|
Posted - 2012.05.31 07:56:00 -
[322] - Quote
Many people in this forum frequently make the statement that WiS will likely end up being effectively a glorified chatroom, but that's just what it should be. At the last fanfest, CCP stated that one of the biggest and most integral parts of eve are the politics and social interaction of players throughout the universe.
WiS should facilitate this, it should be a new dimension that adds depth to these social interactions. Some of the first posts hit the nail on the head "Meeting a nameless business associate in a bar somewhere in the corner of space." Those types of interactions scream the gritty brutality that eve is in space.
CCP should move forward with WiS incrementally, focusing first on getting the social interaction facet into the game as soon as possible. It's nice to add a face to your pod pilot, but it's more to see the faces of the ones you're about to splode in space. |
|
CCP Bayesian
141
|
Posted - 2012.05.31 13:07:00 -
[323] - Quote
Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. EVE Software Engineer Team Avatar |
|
Faith O'Siras
Silhouette.
1
|
Posted - 2012.05.31 13:11:00 -
[324] - Quote
CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. No worries! Can't wait! |
Indahmawar Fazmarai
728
|
Posted - 2012.05.31 13:12:00 -
[325] - Quote
CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP.
Already guessing that, hope they release it tomororw or else it will be pushed back because of the CSM meeitgn and weekend. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
DeBingJos
Avalon Project Shadow Rock Alliance
273
|
Posted - 2012.05.31 13:17:00 -
[326] - Quote
Publish the blogs when they are ready, they don't need a releas shedule. F*cking marketing people... Fix FW ! |
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 16:07:00 -
[327] - Quote
tldr wis is it should be open the door +more sex appeal + cyber punk flavour wis should = exploration of really big dark scary stations with some team based puzzle action and some combat that will net you some implant / rig /dust merc gear /wis gear bpos and npc tags for nice profitssss iterate on hacking and analyzing via wis
firstly where the hell are are the other coloured versions of the clothing i have asked many times in the help channel for this info and spoke to isd members in the help chan who basically told me to stfu or stay on topic i mean i thought that the help chan was for help related topics like where do i find item
but srsly i see the different coloured clothes in the market tree but not in the nex store what gives i would like some black and gold outfits please maybe a little variation so we donGÇÖt all look the sam
also What ever happened to the sexy latex jump suit from the old incarna demo vids MMMMMMMM LATEX HAWTNESS!!! i would like an option for extra camel toe plz cause it would be nice to have something to fap to while on a 48 jump trip in an orca
srsly we need some more sexy options for the ladies outfits this was looking good! and wtf did all the bad ass armor plating go from or old avatars now we all look like some stupid ass jcpenny catalogue models i thought this was frikin outer space scifi future shite i want bad assedness for the space bros and sluty gear for the space hoes (no disrespect ladies i only refer to you as hoes cause i dont know each of your names individually) i would like some miniskirts for teh chicks pls
implants? srsly ccp the best you could come up with was the ghey ass monocel ??? LAME !! ccp droped the ball yet again!
what happened to the cyber punk feel i came to eve for really Really!!!!! WTF right before incarna came out i saw this bad ass pod pilot and a shat my pants i was excited for incarna and WIS why WHY do i always get excited when i see shiny stuff from ccp then get let down
instead we got some matrix plugs that i cant even see ...way to rip them off !!! and now we have col. sanders and cpt.prickhard flying in space ships. no really i know every ones thinking the same thing but i just trying to scream it out right now please ccp we need moar cyber punk / cow bell
oh i also wanted to say something about the prices of your items in the nex store but i would want a riot to break out in jita or any thing but if there was im sure you would fix them or not
but instead of this we get sleeve tats YEAH ....not
art department and character design department need to get together with the dood who painted the capsuleer idealized pic and i don't know actually create something instead of just giving us pixel dolls to put clothes on give it some flavour
in terms of game play the first thing you need to do is open that dam door but yes your new future vision trailer at fanfest was very cool i too would like to walk in sleeper structures maybe take something like say new blueprints for dust mercs weaponry and armor and vehicles and we go in to fraction stations and steal the bpo by using our hacking and analyzing skills im not say ng take hacking and analyzing out of space im saying iterate on it and add it to wis also u could do this with rig or implant bpos small stuff like that also i wonder is there a plan fo a fps aspect or some kind of combat system if so you could do something like a survival style game play where one your in the enemy station u have to go through it with your exploration team or die and lose yor clone / implants / wis gear ofc you can always go back and pick it up it would be neat to go back and see my own corpse there i think it would be uber cool if this is where bpos came from and it wold have to be vast areas to explore basica... |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
577
|
Posted - 2012.05.31 22:39:00 -
[328] - Quote
CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP.
BS So ccp can only place 1 blog a week on their own forum? you say the blog is written ,i don,t see why another blog should hold it back. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
buee
Aliastra Gallente Federation
28
|
Posted - 2012.06.01 10:06:00 -
[329] - Quote
Dex Tera wrote:buee wrote:Many people in this forum frequently make the statement that WiS will likely end up being effectively a glorified chatroom, but that's just what it should be. At the last fanfest, CCP stated that one of the biggest and most integral parts of eve are the politics and social interaction of players throughout the universe.
WiS should facilitate this, it should be a new dimension that adds depth to these social interactions. Some of the first posts hit the nail on the head "Meeting a nameless business associate in a bar somewhere in the corner of space." Those types of interactions scream the gritty brutality that eve is in space.
CCP should move forward with WiS incrementally, focusing first on getting the social interaction facet into the game as soon as possible. It's nice to add a face to your pod pilot, but it's more to see the faces of the ones you're about to splode in space. not this if this is what i want i wouldnt play eve i want something that has good gameplay in it not second life crap
Eve is about spaceships, and i can't possibly imagine it including WiS open combat. Maybe some weapons that could be used to assassinate an individual, or individuals, but full combat is going to go to dust514. I supremely doubt to 99.999999% that CCP will ever introduce an open pvp system for WiS.
Plus, comparing EvE in any incarnation to Second Life is stupidity beyond known definitions. EvE WiS will never be that either, by default. |
J3ssica Alba
Federal Navy Academy Gallente Federation
396
|
Posted - 2012.06.02 15:55:00 -
[330] - Quote
Dex Tera wrote:
srsly we need some more sexy options for the ladies outfits[url=http://irisse.net/images/wis/WiS_screen_06_jpg.jpg]
I approve of this post This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
|
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:08:00 -
[331] - Quote
wouldn't it be great to have combat in stations. in high sec stations you hav concord npc patrolling and you could try to suicide gank ppl just like in space. with sec hits for ganking too big ones in high sec like podding. and if you where in a low sec station it would have areas that had automated turrets to defend you. you and all you meat bros could roam the stations looking for ppl to MURDER! hahah so cool and in null whole alliances could take over a station but ppl could sneak in to assassinate ur ceo (insert mittard joke here ) also coming out of your pod is dangerous so if u died well walking in station u drop any WIS gear you may have. (your corpse behaves like a can does in space) also if u are killed u take a hit to you sp like say lose a lvl of a skill . but u could use a booster that negates this effect but it also negatively effects you in terms of you combat ability's and makes every thing blurry so if you knew you where about to get killed you could sniff this stuff and you wouldnt lose any sp but it would olny last for a bit just an idea i hope we get some great sneaky combat in stations.
|
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:09:00 -
[332] - Quote
J3ssica Alba wrote:Dex Tera wrote:
srsly we need some more sexy options for the ladies outfits[url=http://irisse.net/images/wis/WiS_screen_06_jpg.jpg]
I approve of this post thankyou |
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:13:00 -
[333] - Quote
buee wrote:Dex Tera wrote:buee wrote:Many people in this forum frequently make the statement that WiS will likely end up being effectively a glorified chatroom, but that's just what it should be. At the last fanfest, CCP stated that one of the biggest and most integral parts of eve are the politics and social interaction of players throughout the universe.
WiS should facilitate this, it should be a new dimension that adds depth to these social interactions. Some of the first posts hit the nail on the head "Meeting a nameless business associate in a bar somewhere in the corner of space." Those types of interactions scream the gritty brutality that eve is in space.
CCP should move forward with WiS incrementally, focusing first on getting the social interaction facet into the game as soon as possible. It's nice to add a face to your pod pilot, but it's more to see the faces of the ones you're about to splode in space. not this if this is what i want i wouldnt play eve i want something that has good gameplay in it not second life crap Eve is about spaceships, and i can't possibly imagine it including WiS open combat. Maybe some weapons that could be used to assassinate an individual, or individuals, but full combat is going to go to dust514. I supremely doubt to 99.999999% that CCP will ever introduce an open pvp system for WiS. Plus, comparing EvE in any incarnation to Second Life is stupidity beyond known definitions. EvE WiS will never be that either, by default.
actually eve is not about spaceships its about conflicts and ways to deal with them so says most devs! so by that statement we must have some sort of mechanism to resolve conflict example my scrambler pistol to your temple now you are dead conflict solved! |
Bauloe
SMANews.net SpaceMonkey's Alliance
3
|
Posted - 2012.06.02 22:20:00 -
[334] - Quote
oldbutfeelingyoung wrote:CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. BS So ccp can only place 1 blog a week on their own forum? you say the blog is written ,i don,t see why another blog should hold it back.
don't be so hasty. this hold back on the devblog is, I assume, a result of the Restructering of the Company and its face to the public.
Since CCP is Playing down the importance of WIS, to the general eve public, WIS blogs will be taking a second seat to other blogs. Currently the "Universal UI" is taking center stage, as there be plenty of player tears being shed over it. So smart money is to focus people on the Universal UI as they make the needed changes. Not to bring out another blog as an attempt to divert attention players. Some Tin Foil hats will other wise say " CCP does not care about FIS as it is dumping the UI concerns to distract all with Shiny WIS.... which no one wants FAIL"
So once the waters of Universal UI settle I can see the WIS blog coming out.
You will be suprised how many whinny Care Bears are on these forums.
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
577
|
Posted - 2012.06.03 02:21:00 -
[335] - Quote
Bauloe wrote:oldbutfeelingyoung wrote:CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. BS So ccp can only place 1 blog a week on their own forum? you say the blog is written ,i don,t see why another blog should hold it back. don't be so hasty. this hold back on the devblog is, I assume, a result of the Restructering of the Company and its face to the public. Since CCP is Playing down the importance of WIS, to the general eve public, WIS blogs will be taking a second seat to other blogs. Currently the "Universal UI" is taking center stage, as there be plenty of player tears being shed over it. So smart money is to focus people on the Universal UI as they make the needed changes. Not to bring out another blog as an attempt to divert attention players. Some Tin Foil hats will other wise say " CCP does not care about FIS as it is dumping the UI concerns to distract all with Shiny WIS.... which no one wants FAIL" So once the waters of Universal UI settle I can see the WIS blog coming out. You will be suprised how many whinny Care Bears are on these forums.
A lot of people who are afraid of change ,yes indeed there are a lot of them.
Reason to wait with a already written blog? not at all !!!
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
J3ssica Alba
Federal Navy Academy Gallente Federation
396
|
Posted - 2012.06.03 08:32:00 -
[336] - Quote
Bauloe wrote: You will be suprised how many whinny Care Bears are on these forums.
Actually it isn't that. A certain portion of the forum population does nothing except pick on a subject and peck it to death. We had the "hate WiS at all costs" people then we had the "hate Incursions at all costs" people, the current flavor of the month are the "hate miners at all costs" crowd and now from what I'm seeing its changing into the "hate high sec at all costs". They cry and stamp their little feet till mommy CCP takes away the toy from their brother just because they don't have one themselves.
There's enough material for a psychological treatise on these forums. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Azura Solus
Canibus Liberum
19
|
Posted - 2012.06.04 05:43:00 -
[337] - Quote
One idea i have been mulling around for a while that would help incorporate WiS and Dust. Is for Eve players that are at War (for high sec) or in low/Null to be able to hire dust mercs to Board a station and Sieze a players Captains quarters. Also a sieze can only occur when a player is docked at station. When this occurs the player is given 3 options
1 pay the mercs off ( isk )
2. Be "podded" in station. in which a player would then loose that clone and go to where ever his medical station was set at. Also the player would then gain a immunity to mercs for a short time say 24 hours.
Or 3 Choose to undock.
Just a thought anyway i like the WiS but it holds nothing more then eye candy and RP right now.. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
577
|
Posted - 2012.06.04 14:51:00 -
[338] - Quote
well another patch is coming ,so the promised blog ( with or without clear content) will not come soon . and the only thing they have to do is post it. I guess CCP is really afraid to hurt some crybabies whining about ,how terrible the changed UI is. i actually like the new setup ,but that is my opinion pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Lost True
Paradise project
27
|
Posted - 2012.06.05 04:09:00 -
[339] - Quote
oldbutfeelingyoung wrote:well another patch is coming ,so the promised blog ( with or without clear content) will not come soon . and the only thing they have to do is post it. I guess CCP is really afraid to hurt some crybabies whining about ,how terrible the changed UI is. i actually like the new setup ,but that is my opinion Me to. It's working fine to me, and i didn't even read those recent dev blogs about nothing... |
Scatim Helicon
GoonWaffe Goonswarm Federation
441
|
Posted - 2012.06.05 09:18:00 -
[340] - Quote
Dex Tera wrote:sry for wall of text / rant Walls of text are ok but for heaven's sake punctuate and spellcheck. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
|
Acot Voth
University of Caille Gallente Federation
0
|
Posted - 2012.06.05 19:47:00 -
[341] - Quote
As a complete newb I can honestly say the long term vision CCP has for EVE is one of the deciding factors in me subbing. It's nice to experience a mmo that has a challenging, innovative, exciting long term direction that they are even willing to share with us (most MMOS these days keep everything from the players).
The potential EVE has is astounding, WIS, Walking on Planets, Living on Planets, Fighting, Flying, etc. A whole other aspect to the game and I hope to be along for the ride.
I would rather have it happen slowly and correctly then be pushed out at the expense of quality and shorting the other areas of developmental staff. When it comes I expect it to do a lot in terms of appealing to a large group of players that don't have a current MMO that supports the way they play (I'm talking to you cantina dancers and socializers ;)
On the other side, as a former SWG player I know all to well the maddening desire of long awaited content. I understand the frustration that comes with it. Waiting years for content can drive a player to rage quit but getting the content and having it be terrible (NGE) will cause a mass rage quit.
Perhaps a fairly frequent dev blog about the progress might help sooth the rage? Or perhaps a proposed but loose timeline for content? I know that might be a pandoras box in MMOs but I would explain it as a very loose idea.
Personally I'd love to see 1 area (a social club) that we could load into and interact with one another. |
Indahmawar Fazmarai
778
|
Posted - 2012.06.07 19:42:00 -
[342] - Quote
I've been reading the blogs written by different CSM members with special attention to the Incarna meeting, and the general impression I have is that CCP shared NDA stuff that "would be awesome" but there are no plans to implement anything of it until some unset future, likely two years at least as CCP's plans for the next 6, 12 and 18 months already are set.
So I hereby offically declare that WiS has been demoted from "player relations stunt" to "vaporware" status. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
PinkKnife
The Scope Gallente Federation
106
|
Posted - 2012.06.07 20:22:00 -
[343] - Quote
Indahmawar Fazmarai wrote:I've been reading the blogs written by different CSM members with special attention to the Incarna meeting, and the general impression I have is that CCP shared NDA stuff that "would be awesome" but there are no plans to implement anything of it until some unset future, likely two years at least as CCP's plans for the next 6, 12 and 18 months already are set.
So I hereby offically declare that WiS has been demoted from "player relations stunt" to "vaporware" status.
Well we've known that, It's been vaporware since 2003. Incarna was just a nice little tease/troll by ccp.
All of the people afraid of my little eve, or spaceship barbie in effect forced incarna to be just that. A glorified avatar creator. The ridiculous expectations comments forced CCP to abandon ship before it ever got a chance to be something else.
But hey at least I can play dress up. |
Bauloe
SMANews.net SpaceMonkey's Alliance
3
|
Posted - 2012.06.07 22:24:00 -
[344] - Quote
Bauloe wrote:oldbutfeelingyoung wrote:CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. BS So ccp can only place 1 blog a week on their own forum? you say the blog is written ,i don,t see why another blog should hold it back. don't be so hasty. this hold back on the devblog is, I assume, a result of the Restructering of the Company and its face to the public. Since CCP is Playing down the importance of WIS, to the general eve public, WIS blogs will be taking a second seat to other blogs. Currently the "Universal UI" is taking center stage, as there be plenty of player tears being shed over it. So smart money is to focus people on the Universal UI as they make the needed changes. Not to bring out another blog as an attempt to divert attention players. Some Tin Foil hats will other wise say " CCP does not care about FIS as it is dumping the UI concerns to distract all with Shiny WIS.... which no one wants FAIL" So once the waters of Universal UI settle I can see the WIS blog coming out. You will be suprised how many whinny Care Bears are on these forums.
okay it have been awhile so I am now agreeing with old but feeling young. Additional dev blog beyond ui should be publlished even with the disclaimber that UI us number #1 feature being delt with now but for those who want a little distraction here is a blog from our small dev team called avatar and their progress |
Lost True
Paradise project
27
|
Posted - 2012.06.08 08:14:00 -
[345] - Quote
Indahmawar Fazmarai wrote:I've been reading the blogs written by different CSM members with special attention to the Incarna meeting, and the general impression I have is that CCP shared NDA stuff that "would be awesome" but there are no plans to implement anything of it until some unset future, likely two years at least as CCP's plans for the next 6, 12 and 18 months already are set.
So I hereby offically declare that WiS has been demoted from "player relations stunt" to "vaporware" status. What a shame... |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
581
|
Posted - 2012.06.08 15:20:00 -
[346] - Quote
Bauloe wrote:Bauloe wrote:oldbutfeelingyoung wrote:CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. BS So ccp can only place 1 blog a week on their own forum? you say the blog is written ,i don,t see why another blog should hold it back. don't be so hasty. this hold back on the devblog is, I assume, a result of the Restructering of the Company and its face to the public. Since CCP is Playing down the importance of WIS, to the general eve public, WIS blogs will be taking a second seat to other blogs. Currently the "Universal UI" is taking center stage, as there be plenty of player tears being shed over it. So smart money is to focus people on the Universal UI as they make the needed changes. Not to bring out another blog as an attempt to divert attention players. Some Tin Foil hats will other wise say " CCP does not care about FIS as it is dumping the UI concerns to distract all with Shiny WIS.... which no one wants FAIL" So once the waters of Universal UI settle I can see the WIS blog coming out. You will be suprised how many whinny Care Bears are on these forums. okay it have been awhile so I am now agreeing with old but feeling young. Additional dev blog beyond ui should be publlished even with the disclaimber that UI us number #1 feature being delt with now but for those who want a little distraction here is a blog from our small dev team called avatar and their progress
For now CCP is very afraid for those whiny "i gonna quit " babies on the forums. The moment somebody on these forums say ,they will unsub ,CCP is in a panicmode. The UI is changed and i like the way it is now and maybe a lot more think the same ,but for some reason Hilmar gets an heart attack when 2% of the playerbase scream for their mother on these forums
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Severian Carnifex
185
|
Posted - 2012.06.11 11:27:00 -
[347] - Quote
I am afraid that we will not see anything wis related for few more years... if ever... All this CSM NDA stuff from Iceland is too "NDA" for me... That is only part where they didn't say anything and i am afraid that that is because CCP told them that there wont be anything or gave them only sentences like "we would like to make..." |
Wu Jiaqiu
Heretic Army Heretic Nation
6
|
Posted - 2012.06.11 15:13:00 -
[348] - Quote
I honestly resubbed back in 09 just because I heard we were going to be able to leave the ships. Yes Im an ex WoW player. But being to see my character was something important to me in an mmo. :(
Still having fun living the -10 life though |
Avila Cracko
377
|
Posted - 2012.06.11 18:51:00 -
[349] - Quote
As I see... CCP accomplished what no one could. CCP is lying more to people who feed them then politicians. truth, the whole truth and nothing but the truth. |
Severian Carnifex
186
|
Posted - 2012.06.12 13:05:00 -
[350] - Quote
Oh... i almost forgot about it... Where is that promised Devblog??? |
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
585
|
Posted - 2012.06.12 17:27:00 -
[351] - Quote
Severian Carnifex wrote:Oh... i almost forgot about it... Where is that promised Devblog???
maybe that is the intention ,we have to forget about it. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Indahmawar Fazmarai
804
|
Posted - 2012.06.12 19:12:00 -
[352] - Quote
oldbutfeelingyoung wrote:Severian Carnifex wrote:Oh... i almost forgot about it... Where is that promised Devblog??? maybe that is the intention ,we have to forget about it.
Meanwhile, Hilmar stated on a Chinese medium that in 2013 they will shift development focus towards avatar gameplay. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Oberine Noriepa
825
|
Posted - 2012.06.12 21:18:00 -
[353] - Quote
Indahmawar Fazmarai wrote:Meanwhile, Hilmar stated on a Chinese medium that in 2013 they will shift development focus towards avatar gameplay. He actually said this? Not that I mind, or anything. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
585
|
Posted - 2012.06.13 01:43:00 -
[354] - Quote
Indahmawar Fazmarai wrote:oldbutfeelingyoung wrote:Severian Carnifex wrote:Oh... i almost forgot about it... Where is that promised Devblog??? maybe that is the intention ,we have to forget about it. Meanwhile, Hilmar stated on a Chinese medium that in 2013 they will shift development focus towards avatar gameplay.
Meanwhile Hilmar is afraid of the crybabies here and TA is silenced as it seems. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Lost True
Paradise project
27
|
Posted - 2012.06.14 14:10:00 -
[355] - Quote
There is a strange things in CQ and a character creator on singularity. So maybe there actually will be something new :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
Teinyhr
A Club for Reputable Gentlemen
27
|
Posted - 2012.06.14 16:04:00 -
[356] - Quote
Lost True wrote:There is a strange things in CQ and a character creator on singularity. So maybe there actually will be something new :)
Please elaborate? My net has been acting up lately so I haven't gotten around to downloading the newest SiSi patch yet... And probably wont before getting my new comp in a few days. |
Indahmawar Fazmarai
804
|
Posted - 2012.06.14 20:15:00 -
[357] - Quote
Teinyhr wrote:Lost True wrote:There is a strange things in CQ and a character creator on singularity. So maybe there actually will be something new :) Please elaborate? My net has been acting up lately so I haven't gotten around to downloading the newest SiSi patch yet... And probably wont before getting my new comp in a few days.
Huh... the NEx is empty, but I couldn't see anything else. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Lost True
Paradise project
28
|
Posted - 2012.06.15 00:37:00 -
[358] - Quote
Indahmawar Fazmarai wrote:Teinyhr wrote:Lost True wrote:There is a strange things in CQ and a character creator on singularity. So maybe there actually will be something new :) Please elaborate? My net has been acting up lately so I haven't gotten around to downloading the newest SiSi patch yet... And probably wont before getting my new comp in a few days. Huh... the NEx is empty, but I couldn't see anything else. There was no char in a character creator, and it's was creating an empty avatar. a background only. And CQ didn't have any textures, olny the lights. Later on. it's all worked, but my char didn't find his legs :)
Well, strange things as i said. At least there is something happening :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
587
|
Posted - 2012.06.15 00:59:00 -
[359] - Quote
CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP.
ASAP =As Soon As Possible What is wrong Bayesian ? the blog is deleted? what is your next excuse? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Atrocitus Parallax
Republic Military School Minmatar Republic
1
|
Posted - 2012.06.15 04:13:00 -
[360] - Quote
WIS sounds ok as long as I can bar fight and loot corpses. |
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
587
|
Posted - 2012.06.15 15:25:00 -
[361] - Quote
Lost True wrote:Indahmawar Fazmarai wrote:Teinyhr wrote:Lost True wrote:There is a strange things in CQ and a character creator on singularity. So maybe there actually will be something new :) Please elaborate? My net has been acting up lately so I haven't gotten around to downloading the newest SiSi patch yet... And probably wont before getting my new comp in a few days. Huh... the NEx is empty, but I couldn't see anything else. There was no char in a character creator, and it's was creating an empty avatar. a background only. And CQ didn't have any textures, olny the lights. Later on. it's all worked, but my char didn't find his legs :) Well, strange things as i said. At least there is something happening :)
Since Devs don,t look at this thread Reset all your cache files everything should be normal again
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
591
|
Posted - 2012.06.16 10:29:00 -
[362] - Quote
on some devblog i reacted on a whiner . He was overreacting as a lot of us do here on these forums ,about something not going his way Somehow i got the attention by CCP Spitfire and my replies where deleted and asked to be civil Ok so i did afterwards a bit over the top
This gave me 1 idea and that is to ask Team Avatar in a civil way , WHEN? So,
Pls Team Avatar when is this blog about the wispart of the game posted on this great forum
best regards
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
92
|
Posted - 2012.06.16 14:14:00 -
[363] - Quote
oldbutfeelingyoung wrote:on some devblog i reacted on a whiner . He was overreacting as a lot of us do here on these forums ,about something not going his way Somehow i got the attention by CCP Spitfire and my replies where deleted and asked to be civil Ok so i did afterwards a bit over the top
This gave me 1 idea and that is to ask Team Avatar in a civil way , WHEN? So,
Pls Team Avatar when is this blog about the wispart of the game posted on this great forum
best regards
the one with the new clothes, i think that was it lol |
Cygnet Lythanea
World Welfare Works Association Independent Faction
63
|
Posted - 2012.06.16 14:15:00 -
[364] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=121776&p=13
To post on it.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
Serpensor
Federal Defense Union Gallente Federation
2
|
Posted - 2012.06.17 05:19:00 -
[365] - Quote
I would really like a walking in stations feature, but I have 2 major concerns:
1.) The stations in EVE are huge. I can't imagine that CCP would fully flush them out at which point to me it would seem very limiting to be confined to only a very small part of any station.
2.) I think, with few exceptions, the stations would be ghost towns. That would lead to very boring gameplay indeed. Just consider what happens to other MMOSs when they have towns that nobody goes to - it would be amplified several orders of magnitude in the enormous universe that is EVE.
So I think if CCP want's to incorporate Avatars into the game they need to be very careful to consider the scale of the environments and how many folks would be occupying those locations at any one time. Then of course is the issue of what would be the reason to hang out in these locations in the first place.
Personally, I would want to go avatar mode to do DUST like things on stations and ships. So perhaps CCP should just hold off on WiS until such time that DUST matures and they can incorporate it into the game or just make it a DUST feature.
...I will also add that I think it would be amazing (if done right) to be able to walk around inside my own ship (yes I know I'm in a capsule), although I must admit it would only be a novelty. |
Kiran
Knights of Azrael The Azrael Alliance
16
|
Posted - 2012.06.17 08:51:00 -
[366] - Quote
I am glad they are focusing on FiS more to fix the things that have been wrong with ships and the balance of weapons. But at the same time I would like to see WiS to be made a full feature to Eve.
After seeing the fanfest vids I saw a hint of what might come with WiS with the exploration of ruins we find in space etc. And the thought of exploring inside these really appeals to me. Its going to be a difficult balance to keep everyone happy in the game though, and we shouldn't bash the devs that are working on WiS because they are not on other projects. At the end of the day they are all working on Eve to make it one of the best MMO's on the market and to try and expand on the game world in other ways other than just in space content.
Eve is more than just a MMO/ computer game its a social meeting place as well.
Even if we was allowed to move from a CQ's to corp offices or industry sectors, the market trade floor via a lift sequence from our own CQ's would be a step forward. No need to render the whole of the inside of the station. Yet I know some player PC's will groan and die if given this amount of content plus moving avatars. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
591
|
Posted - 2012.06.18 15:40:00 -
[367] - Quote
Kiran wrote:I am glad they are focusing on FiS more to fix the things that have been wrong with ships and the balance of weapons. But at the same time I would like to see WiS to be made a full feature to Eve.
After seeing the fanfest vids I saw a hint of what might come with WiS with the exploration of ruins we find in space etc. And the thought of exploring inside these really appeals to me. Its going to be a difficult balance to keep everyone happy in the game though, and we shouldn't bash the devs that are working on WiS because they are not on other projects. At the end of the day they are all working on Eve to make it one of the best MMO's on the market and to try and expand on the game world in other ways other than just in space content.
Eve is more than just a MMO/ computer game its a social meeting place as well.
Even if we was allowed to move from a CQ's to corp offices or industry sectors, the market trade floor via a lift sequence from our own CQ's would be a step forward. No need to render the whole of the inside of the station. Yet I know some player PC's will groan and die if given this amount of content plus moving avatars.
Well there is a very small team working on the WIS part of this game That team had a name ,can,t remember it . Some time ago so called team promised a blog about something related to WIS But because CCP is very afraid of kids that scream for their mommy and use terms as "unsubbing " the blog is not coming at all as it seems pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
95
|
Posted - 2012.06.18 17:34:00 -
[368] - Quote
oldbutfeelingyoung wrote:
Well there is a very small team working on the WIS part of this game That team had a name ,can,t remember it . Some time ago so called team promised a blog about something related to WIS But because CCP is very afraid of kids that scream for their mommy and use terms as "unsubbing " the blog is not coming at all as it seems
it's called team avatar and you are the one whining and crying about a little delay in the devblog, yes let's see you get uncivil and apologize again |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
591
|
Posted - 2012.06.18 17:42:00 -
[369] - Quote
RAP ACTION HERO wrote:oldbutfeelingyoung wrote:
Well there is a very small team working on the WIS part of this game That team had a name ,can,t remember it . Some time ago so called team promised a blog about something related to WIS But because CCP is very afraid of kids that scream for their mommy and use terms as "unsubbing " the blog is not coming at all as it seems
it's called team avatar and you are the one whining and crying about a little delay in the devblog, yes let's see you get uncivil and apologize again
oow thank you mister Hero For helping me to remember that name again.
A thousand thanks from me
Fly safe mister Hero and thank you again pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
RAP ACTION HERO
95
|
Posted - 2012.06.18 17:49:00 -
[370] - Quote
i just thought of something csm chairman seleene's blog http://seleenes-sandbox.blogspot.com latest post is talking about june summit meetings, there was a session where the csm talked to devs about incarna the release of the summit summary notes is currently in progress so the dev blog will probably be around the same time those notes get released, so you will get both the csm notes talking about incarna, and the devblog "soon" hopefully. |
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
591
|
Posted - 2012.06.18 17:54:00 -
[371] - Quote
RAP ACTION HERO wrote:i just thought of something csm chairman seleene's blog http://seleenes-sandbox.blogspot.comlatest post is talking about june summit meetings, there was a session where the csm talked to devs about incarna the release of the summit summary notes is currently in progress so the dev blog will probably be around the same time those notes get released, so you will get both the csm notes talking about incarna, and the devblog "soon" hopefully.
i hope you don,t get mad at me mister Hero ,but you forgot the TM after Soon
just to inform you about that little mishap
greetings and fly safe pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Indahmawar Fazmarai
809
|
Posted - 2012.06.19 06:45:00 -
[372] - Quote
Now that we will be able to build up a virtual wardrobe anytime soon, this abbility begs for a couple of ancillary services, namely:
#1, "Show it off", AKA the ability to display full body avatars on the forums to show off clothing choices in until it comes a time that multiplayer WiS is real.
#2, "Put it on, baby", AKA the ability to switch clothes w/o redoing the portrait at all. The perfect tool would be an "avatar refitting window" within which we could drag and drop items between inventory and a mannequin, which is pretty much a standard procedure for RPGs.
This point of not recustomizing avatars for swtiching clothes is relevant because each portrait depicts a specific "frame" in the character animation cycle and so is more or less unique and unrepeatable even if the general pose is recorded. Also, IMO makes sense that switching clothes on our avatars was as easy as switching modules in our ships. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
595
|
Posted - 2012.06.19 16:54:00 -
[373] - Quote
Indahmawar Fazmarai wrote:Now that we will be able to build up a virtual wardrobe anytime soon, this abbility begs for a couple of ancillary services, namely:
#1, "Show it off", AKA the ability to display full body avatars on the forums to show off clothing choices in until it comes a time that multiplayer WiS is real.
#2, "Put it on, baby", AKA the ability to switch clothes w/o redoing the portrait at all. The perfect tool would be an "avatar refitting window" within which we could drag and drop items between inventory and a mannequin, which is pretty much a standard procedure for RPGs.
This point of not recustomizing avatars for swtiching clothes is relevant because each portrait depicts a specific "frame" in the character animation cycle and so is more or less unique and unrepeatable even if the general pose is recorded. Also, IMO makes sense that switching clothes on our avatars was as easy as switching modules in our ships.
+1 for point 2
point 1 not really needed ,but thats only my opinion
edit Ofcourse that is something for the webmasters and if they want to add something to the forums,let them do it. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Vincent Athena
V.I.C.E. Comic Mischief
745
|
Posted - 2012.06.20 22:03:00 -
[374] - Quote
CCP Bayesian wrote:Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP.
Are we still waiting for this, or was all its content covered by the announcement of the new Nex store items? http://vincentoneve.wordpress.com/ |
Dr Ted Kaper
Etoilles Mortant Ltd. Solyaris Chtonium
5
|
Posted - 2012.06.21 01:55:00 -
[375] - Quote
WiS would be great to connect to Dust. Although I dont see it any time soon because it is like adding a mini game to an already huge, complex game. So this is why i say it should be kept to an expanded interface: ability to access all menus from the station, a social aspect so avatar appearance does matter, and even the ability to assassinate someone in-station is a stretch. CCP already has an entire universe to look after. |
Elysium Foxx
Republic Military School Minmatar Republic
1
|
Posted - 2012.06.21 11:22:00 -
[376] - Quote
WiS is a big task 4 a small team, but hopefully in the future (3,5,7yrs) it will get expanded upon and given more attention. I'm happy with that, as FiS is more important atm. When I started eve 5 ish yr ago I thought WiS would be cool, and still do, however, it will need a lot of thought, development and good gameplay to be worth it. So ideas now are good.
I think WiS needs some elements that will impact eve gameplay and some that are just social timepassing activities.
Why not have FFiS - fist fighting in stations! Leave the gunplay for the knuckle dragging dust bunnies, we podders are above that, surely.. We use spaceships for gunplay.
How bout leaving the seedy bar at a low sec minmatar station after a quick game of poker, and heading into the station slum district for to bet on a underground fight club match. Bet on a fighter, sponsor a fighter, fight yourself. Imagine the epic scams when you throw a fight!! And you've bet on the other guy or convinced some carebear to bet 3bil on you..., Aah, that's EVE.
Win some fights and get called up to the league's and fight for your corp, or faction, or alliance in diff leagues. Think faction War or an ally FFiS tourni. Fights the Dust bunnys. Idk. Fight for the belt at the titles in Yulai. Wanna be in our corp, sure, last 1rnd with our prize fighter and your in. It would create a whole new eve subculture. New skills etc.
Would need significant improvement on avatar movement though. But they have fighting in WoD?
They should also make drugs and boosters only available in low sec slums, via WiS, so you have actually, know and get out of your pod if you need them. Drug dealing would be a niche career and add more life to loSec.
There's so many possibilities. |
Elysium Foxx
Republic Military School Minmatar Republic
1
|
Posted - 2012.06.21 12:14:00 -
[377] - Quote
So if they did make some things only accessible through WiS (yes there will be tears), like drugs/boosters and maybe datacores, you know, small things, then there will need to be other good activities to draw ppl out of their pods. Like fight clubs.
Drug manufacturing, supply and dealing should be driven underground and put in low sec only. Take them off the markets and contracts, I mean really, drugs being sold... Openly... On the market?? How can concord condone drugged up podders piloting there ships under the influence? This might add some needed immersion and realism to WiS.
So if your a dealer, you need to get your name out there and actively sell the stuff. It would make it a lot more profitable. And what better place to sell them at than an underground fight in low sec. It will draw ppl into low sec. If you wanna fight in the high sec major leagues for big prize pools, you gotta pay your dues on the underground scene first.
Broadcast the major league title fights on the CQ screens. It's PvP, eve is PvP. You don't like fist fighting, no worries, you don't have to. But if I see you in the WiS bar I'm gonna punch you, and if you don't have "steel jaw" trained to at least lev3 your gonna be ko'd and I'm gonna gank the implants outta your skull. Sweet....thnx bro.
Manufacturers, suppliers and dealers, aswel as customers would need to network, you know... Socialise.... You know.... MMO type stuff. It'd be frikkin cool. |
RAP ACTION HERO
96
|
Posted - 2012.06.21 12:26:00 -
[378] - Quote
Have fun standing at a lowsec station at some corner spamming buy drugs from me for hours like a dumb bot
|
Elysium Foxx
Republic Military School Minmatar Republic
1
|
Posted - 2012.06.21 13:23:00 -
[379] - Quote
Meh, wouldn't need to. Id just spam jita local...or whatever. Get them to eve mail me, hook up a time and a place for a deal and hopefully not get ganked on the way to/from. But I guess you ate against more traffic in low sec??
Soon get enuff regular buyers I'd imagine. |
PinkKnife
The Scope Gallente Federation
132
|
Posted - 2012.06.21 16:40:00 -
[380] - Quote
RAP ACTION HERO wrote:Have fun standing at a lowsec station at some corner spamming buy drugs from me for hours like a dumb bot
CCP would never introduce it like that. They would keep the market system as is, with the HUD as is. They would simply also incorporate a way to walk into a dark alley and access the same menu. Like they currently do with the ship fittings and so on. |
|
Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.22 04:10:00 -
[381] - Quote
could some one from ccp actualy tell us how long till wis works are we gona wait a year 2 years how long ?
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
601
|
Posted - 2012.06.22 16:44:00 -
[382] - Quote
You are a very optimistic person
CCP can,t even post already written Devblogs about it .
It takes a few years before CCP isn,t scared anymore of a few basement dwellers screaming to unsub if the blogs are not about what they like
maybe another 6 years we get walk into the next corridor
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Teinyhr
A Club for Reputable Gentlemen
37
|
Posted - 2012.06.23 11:43:00 -
[383] - Quote
I might be wrong but I think I read somewhere that as WiS is currently on backburner, the plate is full with fixing and iterating on FiS features at least for two years, or, by now this means the next year. So seeing more WiS stuff at 2014 at the earliest sounds about right. I hope I'm wrong, as I'd love to sit down and have a virtual pint with some old buddies before the game or I kick the bucket. |
Lost True
Paradise project
32
|
Posted - 2012.06.23 13:42:00 -
[384] - Quote
It's just sucks... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Lost True
Paradise project
32
|
Posted - 2012.06.23 22:40:00 -
[385] - Quote
Well... I just hope that in the Inferno 1.1 all of the market's clothes will be available, whatewer the cost. i finally found the set i like on SiSi :)
But of course, it's not enough, i've just waited too long, so i'm happy that at laest we have this... Waiting for WiS for 4 years now. Discussion thread about WiS
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
602
|
Posted - 2012.06.24 02:00:00 -
[386] - Quote
Teinyhr wrote:I might be wrong but I think I read somewhere that as WiS is currently on backburner, the plate is full with fixing and iterating on FiS features at least for two years, or, by now this means the next year. So seeing more WiS stuff at 2014 at the earliest sounds about right. I hope I'm wrong, as I'd love to sit down and have a virtual pint with some old buddies before the game or I kick the bucket.
WIS is on the backburner ,although a small team of devs is working on some aspects of it. CCP said they still have some art and stuff left over from Incarna Development ,forget to tell us what stuff they mean with that. CCP said they have to rethink an already great vision of EVE ,why ? CCP said there is a blog but we can,t publish it ,why?
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
602
|
Posted - 2012.06.24 02:04:00 -
[387] - Quote
Lost True wrote:Well... I just hope that in the Inferno 1.1 all of the market's clothes will be available, whatewer the cost. i finally found the set i like on SiSi :)
But of course, it's not enough, i've just waited too long, so i'm happy that at laest we have this...
a lot of people are happy with this and i am glad for those people But i still think it should not be on the Nexfail
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Gevlin
Universal Might DSM FOUNDATION
161
|
Posted - 2012.06.24 04:13:00 -
[388] - Quote
I know that they original plans had bouncers at the bar enterence so the more seedy types could not get into your bar
with the PVP in WIS, I am just wondering what would the loss be if you suicide gank some one since.. you are not loosing a ships this time, just your pod,,,, er avatar.
are we going to be using dust technology for it?
can there be a recording of how many Station kills a player has made in the High sec of the Station to help curb the the ganking in the civilized sections of the station to be separate from the Space ship Sect status. Also a status of how old the characters are to avoid the re-rolling your suicide ganking toon.
On the Civilized portion of the station have weapon detectors etc to not permit access beyond the CQ unless they taking a direct route to the "Low security" sections of the station The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Aversun
Systems Federation Coalition of Galactic Unity
7
|
Posted - 2012.06.24 06:27:00 -
[389] - Quote
Presumably there'd have to be some reason to PvP on stations besides, you know, getting those pesky station campers. Perhaps a extension of the bounty system?
On a side note, is been a while since i skimmed this thread and the other one, but has planting those old mines they patched out on enemy ships in dock come up yet? You know, slip into someone's dock, stick a mine or two directly on the hull and skuttle away giggling with glee knowing the next time they undock they might go -(pop)- |
Lost True
Paradise project
32
|
Posted - 2012.06.24 07:52:00 -
[390] - Quote
oldbutfeelingyoung wrote:Lost True wrote:Well... I just hope that in the Inferno 1.1 all of the market's clothes will be available, whatewer the cost. i finally found the set i like on SiSi :)
But of course, it's not enough, i've just waited too long, so i'm happy that at laest we have this... a lot of people are happy with this and i am glad for those people But i still think it should not be on the Nexfail I know that NeX is not a perfect solution. But if it'll encourage them to actually do WiS, it's ok. As far as it's just vanity items. Waiting for WiS for 4 years now. Discussion thread about WiS
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
132
|
Posted - 2012.06.24 23:33:00 -
[391] - Quote
Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods... Edit: darn tinypic, hope imageshack links will perform better...
So, where did these go? I can't find them on sisi. |
Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.25 10:34:00 -
[392] - Quote
Reiisha wrote:Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods... Edit: darn tinypic, hope imageshack links will perform better... So, where did these go? I can't find them on sisi.
so i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff |
J3ssica Alba
Federal Navy Academy Gallente Federation
485
|
Posted - 2012.06.25 12:36:00 -
[393] - Quote
Dex Tera wrote:Reiisha wrote:Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods... Edit: darn tinypic, hope imageshack links will perform better... So, where did these go? I can't find them on sisi. So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff
They aren't in the Nex in 1.1 either .... :/
Will these be the ones from loot? Or have they not been put in game yet? Any official word about this pretty pleaseeeee! This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Indahmawar Fazmarai
823
|
Posted - 2012.06.25 12:51:00 -
[394] - Quote
J3ssica Alba wrote:Dex Tera wrote:Reiisha wrote:Indahmawar Fazmarai wrote:Huh... now THIS is a surprise. Be noted that I write this with shaky hands after seeing that last pic. -íMadre del amor hermoso!, as we would say around my neck o' the woods... Edit: darn tinypic, hope imageshack links will perform better... So, where did these go? I can't find them on sisi. So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff They aren't in the Nex in 1.1 either .... :/ Will these be the ones from loot? Or have they not been put in game yet? Any official word about this pretty pleaseeeee!
Those tiems were temporally delivered to Sisi for testing purpose, but there is no word on when or how will they be delivered to TQ. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Lost True
Paradise project
32
|
Posted - 2012.06.25 14:50:00 -
[395] - Quote
I see that not all of the market's items are in TQ now. For example: Women's 'Mystrioso' Boots (black/white). What a shame. Waiting for WiS for 4 years now. Discussion thread about WiS
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J3ssica Alba
Federal Navy Academy Gallente Federation
485
|
Posted - 2012.06.25 14:55:00 -
[396] - Quote
Lost True wrote:I see that not all of the market's items are in TQ now. For example: Women's 'Mystrioso' Boots (black/white). What a shame.
It's like chinese water torture how they are releasing them .. drip drip drip drip drip drip ... 6 months ... drip drip drip drip ... AAAAAAAAAAHHHH This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
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CCP karkur
C C P C C P Alliance
1054
|
Posted - 2012.06.25 16:30:00 -
[397] - Quote
Reiisha wrote:So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me!
These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM). CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.25 16:44:00 -
[398] - Quote
CCP karkur wrote:Reiisha wrote:So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM).
thanks for the quick response now im about to patch fingers crossed |
Bloodpetal
Mimidae Risk Solutions
692
|
Posted - 2012.06.25 16:46:00 -
[399] - Quote
WiS gameplay can affect spaceships and back and forth. had a thread a good 6 months ago now that laid out some basic ideas centering around making Walking in Stations a Free To Play option to attract attention and get some people into EVE, and from there work outwards.
A F2P WiS would let old friends come play with me with no hassle, sit down and do some social things, play "poker", make small ISK, etc. buy micro-transactions for revenue and so on.
The Gameplay element of Incarna with "Exploration" environments would be a great addition as well, but I think these will be more fun in tandem with the social elements. Without a massive amount of content, I don't think a F2P Incarna style sandbox will work. Making it F2P with revenue sources coming from AURUM2ISK transactions and focusing on giving people a simple fun SCI FI gameplay experience such as the current prototyping will be fun for players not interested in flying and hardcore SciFi. But they can get into the universe and start exploring and seeing the immensity from an easy to appreciate perspective. I have no doubts of this. Will they pay a sub? I don't think so. But they will buy into the PLEX/AUR market for sure eventually, whether to buy some blueprints or clothing, or whatever else is good for them.
This would support the foundation of the subscription based Pilots (who require PILOTS LICENSE EXTENSIONs) to fly. And any F2Per can just pick up a PLEX to subscribe to EVE for a month.
I am sure that CCP has no interest in commenting on something so speculative, but I'm sure they've read this already.
P.S. to promote the INTELLIGENT pricing of Virtual goods, I have picked up a few things with the Free Aurum you gave me last year. I would have picked up a PLEX to do it but you were gracious enough to give me oodles of free stuffz Mimidae Risk Solutions Recruiting |
Eli Green
The Arrow Project CORE.
6
|
Posted - 2012.06.25 17:16:00 -
[400] - Quote
CCP karkur wrote:Reiisha wrote:So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM).
SoonGäó |
|
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CCP Explorer
C C P C C P Alliance
668
|
Posted - 2012.06.25 17:16:00 -
[401] - Quote
CCP karkur wrote:Reiisha wrote:So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM). Adding a proper soonGäó to this thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
13
|
Posted - 2012.06.25 17:20:00 -
[402] - Quote
Do you guys think we will really ever see a fully implemented WiS expansion? I mean, I would like to see it, but I'm not so optimistic. Bring your possibles. |
Teinyhr
A Club for Reputable Gentlemen
37
|
Posted - 2012.06.25 17:56:00 -
[403] - Quote
Gaellia Bonaventure wrote:Do you guys think we will really ever see a fully implemented WiS expansion? I mean, I would like to see it, but I'm not so optimistic.
We will. Some day, provided CCP doesn't kick the bucket anytime soon. But hey, what's a few more years between friends anyway? E: this is not meant as a sarcastic comment, I genuinely mean this. Not like I play this game only for the promises of WiS content, in fact I came aware of these plans fairly recently, like in 2009 or something despite them apparently always having been in the books to be done, and I've played this game from 2006 more steadily, even though I did make my first character back in 2004. |
PinkKnife
The Scope Gallente Federation
143
|
Posted - 2012.06.25 18:17:00 -
[404] - Quote
Gaellia Bonaventure wrote:Do you guys think we will really ever see a fully implemented WiS expansion? I mean, I would like to see it, but I'm not so optimistic.
Sure, in 2017 when Team Avatar, still being the only team working on WIS stuff, is finally able to finish Incarna. |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
602
|
Posted - 2012.06.25 20:25:00 -
[405] - Quote
Gaellia Bonaventure wrote:Do you guys think we will really ever see a fully implemented WiS expansion? I mean, I would like to see it, but I'm not so optimistic.
i used to be optimistic about it . pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Serpensor
Federal Defense Union Gallente Federation
3
|
Posted - 2012.06.25 23:47:00 -
[406] - Quote
I'm going to start throwing out random ideas for things to do in WiS just to see what sticks. Here is my first idea:
1. Make it so that Avatars in EVE could be in the same lobby that the DUST players will be going before a match? |
Dex Tera
New Eden Burns Moist.
33
|
Posted - 2012.06.26 00:36:00 -
[407] - Quote
Serpensor wrote:I'm going to start throwing out random ideas for things to do in WiS just to see what sticks. Here is my first idea:
1. Make it so that Avatars in EVE could be in the same lobby that the DUST players will be going before a match?
this wont happen but we do live in the same stations so once the door open will prbly be mingling with the mercs |
Lost True
Paradise project
32
|
Posted - 2012.06.26 01:06:00 -
[408] - Quote
PinkKnife wrote:Gaellia Bonaventure wrote:Do you guys think we will really ever see a fully implemented WiS expansion? I mean, I would like to see it, but I'm not so optimistic. Sure, in 2017 when Team Avatar, still being the only team working on WIS stuff, is finally able to finish Incarna. And it'll be another fail because graphics will be 6 years old... Waiting for WiS for 4 years now. Discussion thread about WiS
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Lost True
Paradise project
32
|
Posted - 2012.06.26 01:12:00 -
[409] - Quote
But thanks for a recent clothes, of course.
Finally got my chars dressed up very nice.
But why there is not all of the items? For example the boots i mentioned earlier. Ok, 4 suits are FW LP shop, but there is others... Waiting for WiS for 4 years now. Discussion thread about WiS
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Flamespar
Woof Club
387
|
Posted - 2012.06.26 06:31:00 -
[410] - Quote
Enable multiplayer establishments as a beta feature using existing art assets.
And give me slay .. I must haz it. I can post on a forum, therefore I represent everyone. |
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Indahmawar Fazmarai
824
|
Posted - 2012.06.26 06:38:00 -
[411] - Quote
Lost True wrote:But thanks for a recent clothes, of course.
Finally got my chars dressed up very nice.
But why there is not all of the items? For example the boots i mentioned earlier. Ok, 4 suits are FW LP shop, but there is others...
Wondering the same... we got 13 new items at the NEx store, which now looks more like a garage sale than a shop as the available items barely match each other and make quite a poor range of options. I wonder where is everything else, wether they've handed out all clothes to people who play the game for pew-pew, or just are holding them altogether.
What is completely for sure is that, out of a list of 31 items i had pre-selected at Sisi, only 2 are available at the Nex Store. So I feel like a winner today. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Lipbite
Express Hauler
101
|
Posted - 2012.06.26 11:47:00 -
[412] - Quote
1) thanks for new clothing! Purchased almost everything.
2) full body shots as +1 type of character thumbnail - there is already full body preview window in the game. |
PinkKnife
The Scope Gallente Federation
148
|
Posted - 2012.06.26 17:47:00 -
[413] - Quote
Lost True wrote:But thanks for a recent clothes, of course.
Finally got my chars dressed up very nice.
But why there is not all of the items? For example the boots i mentioned earlier. Ok, 4 suits are FW LP shop, but there is others...
I didn't find anything in the gal FW LP store...Do you have to be in the militia to see them? |
Lost True
Paradise project
32
|
Posted - 2012.06.27 01:00:00 -
[414] - Quote
PinkKnife wrote:Lost True wrote:But thanks for a recent clothes, of course.
Finally got my chars dressed up very nice.
But why there is not all of the items? For example the boots i mentioned earlier. Ok, 4 suits are FW LP shop, but there is others... I didn't find anything in the gal FW LP store...Do you have to be in the militia to see them? Well, it's was in dev blog. I didn't looked... Waiting for WiS for 4 years now. Discussion thread about WiS
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J3ssica Alba
Federal Navy Academy Gallente Federation
486
|
Posted - 2012.06.27 08:25:00 -
[415] - Quote
Just having mini games in a room or something like that alone would be quite disappointing form of WiS honestly. Now if they had that + some form of WiS exploration in abandoned stations : pirate faction ones maybe .. or sleepers .. or introduce "stealthed Jove outposts" which have only recently been found to exist due to a major breakthrough in scannin technology =)
Obviously the movement system would have to be way better than it is now. It's a bit clunky to walk about in CQ, I don't see how it could possibly be used to explore (and maybe FPS fight) in these abandoned stations without getting stuck on every bit of furniture. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
602
|
Posted - 2012.06.27 15:19:00 -
[416] - Quote
J3ssica Alba wrote:Just having mini games in a room or something like that alone would be quite disappointing form of WiS honestly. Now if they had that + some form of WiS exploration in abandoned stations : pirate faction ones maybe .. or sleepers .. or introduce "stealthed Jove outposts" which have only recently been found to exist due to a major breakthrough in scannin technology =)
Obviously the movement system would have to be way better than it is now. It's a bit clunky to walk about in CQ, I don't see how it could possibly be used to explore (and maybe FPS fight) in these abandoned stations without getting stuck on every bit of furniture.
the only thing that,s missing in moving is a little more speed ,try to hold down both mouse buttons ,the avatar walks and follows the mouse movement on screen pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
J3ssica Alba
Federal Navy Academy Gallente Federation
487
|
Posted - 2012.06.28 16:37:00 -
[417] - Quote
https://www.youtube.com/watch?v=Ajnxq65D220 <-- CCP torfifrans showing off WiS prototype
https://forums.eveonline.com/default.aspx?g=posts&m=1550880#post1550880 <-- WiS thread in GD with some new info This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Lost True
Paradise project
33
|
Posted - 2012.06.29 05:32:00 -
[418] - Quote
-É -Ç-â-ü-ü-¦-+-+--é-+ -Ç-¦-+-î-ê-¦ -+-+-¦-¦-+-¦-+-+ :)
Interesting. So they're not forgot about WiS, they're refocused it.
Well, it's a good thing, of course. After all, the most growing features of this game is the features of combat, and there will be combat.
But i really, really hope that there will be a good social interaction and other things which i can do without waching my steps.
FiS have almost NO activities which i can do just because i like it. I want to play something, not DOING something, like fatm rats, scanning for carebears, or hacking in WH. I have ISK, thank you, and i have money for PLEXes if there will be a need in ISK. So it's sad that it's not enoug interesting to just fly a beatiful ship, observe a space, listen to the music... There is too little content for that. Although i'm doing that.
Of course, there is a lot of ppl which will think that is redicilous - playng eve and doing nothing? even not carebearing?
Now i'm helping my buddy to learn this game. I'm flying on LVL-3 with him on my assault ship and the same BC as he is, but with speed tank. Just because i like it. I can fly every ship in game. But i know that it's temporarily, after a few months he'll be good at this game, and do that PvP and PvE crap, and i will return to my RL things, dreaming about WiS and flying sometimes...
Well, as i said, i really looking forward to WiS because maybe it'll be not the same as FiS. Of course. there should be work for those who can't help themselfs, but i hope that CCP will use that chance to make it's more deep from the beginning. It's nor so hard from the beginning. But for FiS now it's almost impossible. Waiting for WiS for 4 years now. Discussion thread about WiS
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Indahmawar Fazmarai
825
|
Posted - 2012.06.29 07:02:00 -
[419] - Quote
Hi guys, just showing my face to say good-bye.
With the recent events and Team avatar's news on the WiS prototyping, along with the extintion of the secondary actions that kept me playing EVE without touching its "chore" features, I am going to take a long break from EVE (long until I miss redoing portraits, mining, or running missions).
I think that Team Avatar's intent to turn WiS into 3rd person shooter style dungeon raiding with friendly fire on in nullsec is silly beyond words, but, it just is fair that they try to justify their existence in the way they see fit, even if that means ignoring WiS wishers.
I've been vocal enough about how The Same Old Crap is not going to ensure EVE's long term survival, also have explained the reasons why, and i have done what was in my feeble hands to ensure that WiS would open the door to new gameplay styles that could atract a wider specturm of subscribers.
Now we ended up with a proposal of WiS implementing the same content every theme park MMO uses as endgame (dungeon raiding) in a style oversaturated with games (shooters) and with EVE's gift to all Leroyjenkinsers in the world (permadeath of player gear and last man standing takes all).
I think that CCP just lost the knack to get things right. They're struggling to stay rather than gp further, and that never ends pretty.
But, enough doom & gloom. WiS still haves a huge potential to add different gameplay that is not TSOC. I still think that this is exactly what WiS should be about; not what EVE palyers like and do now, but what 10x more people would like and do if EVE opened the door and invited them.
Social gameplay is the mother of emergent gameplay. Give people tools and they will craft wonders. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Jett0
Surface Warfare The 99 Percent
148
|
Posted - 2012.06.29 11:48:00 -
[420] - Quote
Hey, hey now...
The prototype was in an "exploration" type area. Nothing says the stations will be like that.
Besides, this early, who knows what the final version will look like. Occasionally plays sober |
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Teinyhr
A Club for Reputable Gentlemen
41
|
Posted - 2012.06.29 15:06:00 -
[421] - Quote
I agree with both of you, aping every MMO out there does not and will not guarantee success - dozens of failed wow clones can attest to that. WiS has amazing potential and we've seen some of it come to life already in the old demo videos, and I really like the idea of undercover missions / social aspects that was pitched as some of the ways making ambulation relevant in game back in 2009 or so. What happened to all of that? The promenades? The establishments? Did all of that work just vanish in to thin air? I suppose all we can do is wait and see, and try to affect the bigwigs in the meantime.
Edit. I'm just going to throw this in here completely irrelevant to the rest of my post, as it came to my mind watching another thread unfold - why stop at establisments? Why not let capsuleers take over station services like repairshop, reprocessing or create completely new services? Like, some stations don't have repairshops - but they could get one provided a player sets one up? They could need resources like robotics, bio-batteries etc to function but in turn could generate revenue for the capsuleer that owns them as they could set the price of the services. Laziness is an amazing resource in eve, people are willing to spend fair amount of extra isk for not having to travel a few jumps away. |
Susiqueta Muir
24th Imperial Crusade Amarr Empire
24
|
Posted - 2012.06.29 16:12:00 -
[422] - Quote
Dex Tera wrote:Serpensor wrote:I'm going to start throwing out random ideas for things to do in WiS just to see what sticks. Here is my first idea:
1. Make it so that Avatars in EVE could be in the same lobby that the DUST players will be going before a match? this wont happen but we do live in the same stations so once the door open will prbly be mingling with the mercs
Hell, I don't mind if we don't interract with them as long as we can stroll up and bang on the glass.. :)
SM. |
PinkKnife
Noir. Academy Noir. Mercenary Group
164
|
Posted - 2012.06.29 16:19:00 -
[423] - Quote
Teinyhr wrote:I agree with both of you, aping every MMO out there does not and will not guarantee success - dozens of failed wow clones can attest to that. WiS has amazing potential and we've seen some of it come to life already in the old demo videos, and I really like the idea of undercover missions / social aspects that was pitched as some of the ways making ambulation relevant in game back in 2009 or so. What happened to all of that? The promenades? The establishments? Did all of that work just vanish in to thin air? I suppose all we can do is wait and see, and try to affect the bigwigs in the meantime.
Edit. I'm just going to throw this in here completely irrelevant to the rest of my post, as it came to my mind watching another thread unfold - why stop at establisments? Why not let capsuleers take over station services like repairshop, reprocessing or create completely new services? Like, some stations don't have repairshops - but they could get one provided a player sets one up? They could need resources like robotics, bio-batteries etc to function but in turn could generate revenue for the capsuleer that owns them as they could set the price of the services. Laziness is an amazing resource in eve, people are willing to spend fair amount of extra isk for not having to travel a few jumps away.
In short, yes, it did vanish. From the other thread the devs said it was prototype stuff that didn't scale well and was scrapped when they returned to WIS after apocraphya. |
Susiqueta Muir
24th Imperial Crusade Amarr Empire
24
|
Posted - 2012.06.29 16:38:00 -
[424] - Quote
As posted in another thread....
I agree with the concept that certain features and facilities can be handed over from purely NPC driven to player owned and managed in a WiS environment.
For instance,
Repair facilities in a station could be run by multiple vendors. Each player could set a price per point of Armour and point of structure (plus similar for modules) and the profitability of this would be dependant on the cost of any raw materials required (trit, isogen, mex etc), ship repair tools (which could be generated by PI) plus any relevant BPC's and/or ship building skills.
I.e. if my Avatar has Caldari ship construction 5 then they could build and repair anything up to and including Caldari BS's. For Capital ship repair I would need cap ship construction etc. I'd need to get amarr ship construction skills if my corpmate brings in an Abaddon etc...
From the pilots perspective, they would just either use the NPC or the PC repair facility instantaneously as per normal but the isk would go to the PC if they undercut the standard price. Or they could select a specific repair facility (Corp or player) if they wanted for instance to keep the money for the repairs "in house" within the corp...
Result:-
Cheaper ship repairs for the pilots, competition based on multiple factors (i.e. what ships you can repair, how many consumable repair comoddities your shop has available plus the cost of those to make, the price point for all armour and structure points plus those for fittings you have set, maybe even a skill that dictates how many ships per hour you can repair) an further markets opened up for the players to exploit.
For the FiS'ers, there is no difference as they will be given the best price possible for repairs and can shop around if needs be. if no PC's have setup shop in the station or none are cheaper than the NPC repair costs then they still pay no more than they would have before.
Hell, in a time of war, the players owning the outpost could zero any costs to help with the war effort...
SM.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
556
|
Posted - 2012.06.29 18:22:00 -
[425] - Quote
Indahmawar Fazmarai wrote:Hi guys, just showing my face to say good-bye.
With the recent events and Team avatar's news on the WiS prototyping, along with the extintion of the secondary actions that kept me playing EVE without touching its "chore" features, I am going to take a long break from EVE (long until I miss redoing portraits, mining, or running missions).
I think that Team Avatar's intent to turn WiS into 3rd person shooter style dungeon raiding with friendly fire on in nullsec is silly beyond words, but, it just is fair that they try to justify their existence in the way they see fit, even if that means ignoring WiS wishers.
I've been vocal enough about how The Same Old Crap is not going to ensure EVE's long term survival, also have explained the reasons why, and i have done what was in my feeble hands to ensure that WiS would open the door to new gameplay styles that could atract a wider specturm of subscribers.
Now we ended up with a proposal of WiS implementing the same content every theme park MMO uses as endgame (dungeon raiding) in a style oversaturated with games (shooters) and with EVE's gift to all Leroyjenkinsers in the world (permadeath of player gear and last man standing takes all).
I think that CCP just lost the knack to get things right. They're struggling to stay rather than gp further, and that never ends pretty.
But, enough doom & gloom. WiS still haves a huge potential to add different gameplay that is not TSOC. I still think that this is exactly what WiS should be about; not what EVE palyers like and do now, but what 10x more people would like and do if EVE opened the door and invited them.
Social gameplay is the mother of emergent gameplay. Give people tools and they will craft wonders. Guys, features with actual entertainment value in them is just copying those other games which have fun and interesting things to do! CCP need to innovate by providing gameplay vacuums where our subscription money enables us to stand in an empty room and admire each other's monocle collections!
(get out, nobody will miss you) Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
368
|
Posted - 2012.06.29 21:01:00 -
[426] - Quote
Teinyhr wrote:(...)
Edit. I'm just going to throw this in here completely irrelevant to the rest of my post, as it came to my mind watching another thread unfold - why stop at establisments? Why not let capsuleers take over station services like repairshop, reprocessing or create completely new services? Like, some stations don't have repairshops - but they could get one provided a player sets one up? They could need resources like robotics, bio-batteries etc to function but in turn could generate revenue for the capsuleer that owns them as they could set the price of the services. Laziness is an amazing resource in eve, people are willing to spend fair amount of extra isk for not having to travel a few jumps away.
Doh, Indahmawar was gone a tad earlier than i thought... but, onto the topic.
That idea about providing services instead of NPCs just looks intriguing. It's a concept I've been tinkering around for other matters not related to EVE, and would open the door for the kind of creative content EVE needs so desperately. EVE as a game is bound upon destroy everything, everywhere, evrytime, and to some people tha'ts not fun. Destruction only is fun when you're destroying the destroyers and shrinking destruction through it. The fun is in being an "inglourius basterd", not a SS.
And, why destroy the destroyers? Well, it must be done so the builders can build, while the whole universe conspires to destroy.
It just made much sense that human avatars were used for human tasks, rather than just become weapons/bullseyes on foot.
But then EVE is not about things making sense. Hell, why did i customize my character? Obviously because i dream of seeing her bleeding and collapsed into a heap of lifeless flesh in some godforsaken corridor in nullsec. Silly me, I just didn't noticed it. It's not as if I just got sick tired of slaying NPCs in Age of Conan, it's not as if after 20+ bloody years playing video games i knew what i do like to do and what i do not like to do.
Yes, it's so good Team Avatar iluminated and showed us their prototyping of 3rd person shooter dungeon raiding. Until then I was thinking that WiS could be something that EVE was missing so badly, but now it is clear that even in the best scenario it will take a lot of effort and devotion to turn EVE's avatars into protagonists of a B series ScFi clone of every last shooter since Wolfenstein 3D.
Not with my money, though. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
Ghazu
13
|
Posted - 2012.06.30 06:38:00 -
[427] - Quote
Ishtanchuk Fazmarai wrote:Doh, Indahmawar was gone a tad earlier than i thought... but, onto the topic.
That idea about providing services instead of NPCs just looks intriguing. It's a concept I've been tinkering around for other matters not related to EVE, and would open the door for the kind of creative content EVE needs so desperately. EVE as a game is bound upon destroy everything, everywhere, evrytime, and to some people tha'ts not fun. Destruction only is fun when you're destroying the destroyers and shrinking destruction through it. The fun is in being an "inglourius basterd", not a SS.
And, why destroy the destroyers? Well, it must be done so the builders can build, while the whole universe conspires to destroy.
It just made much sense that human avatars were used for human tasks, rather than just become weapons/bullseyes on foot.
But then EVE is not about things making sense. Hell, why did i customize my character? Obviously because i dream of seeing her bleeding and collapsed into a heap of lifeless flesh in some godforsaken corridor in nullsec. Silly me, I just didn't noticed it. It's not as if I just got sick tired of slaying NPCs in Age of Conan, it's not as if after 20+ bloody years playing video games i knew what i do like to do and what i do not like to do.
Yes, it's so good Team Avatar iluminated and showed us their prototyping of 3rd person shooter dungeon raiding. Until then I was thinking that WiS could be something that EVE was missing so badly, but now it is clear that even in the best scenario it will take a lot of effort and devotion to turn EVE's avatars into protagonists of a B series ScFi clone of every last shooter since Wolfenstein 3D.
Not with my money, though.
Wait. What's your issue again? |
Scatim Helicon
GoonWaffe Goonswarm Federation
556
|
Posted - 2012.06.30 06:47:00 -
[428] - Quote
Ghazu wrote:Wait. What's your issue again?
He's off his meds. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Sakura Imoru
Aurea Litai Industries
53
|
Posted - 2012.06.30 07:47:00 -
[429] - Quote
CCP karkur wrote:Reiisha wrote:So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM).
How come nobody said "pics or it didn't happen" yet?
Well, time to correct this:
PICS OR IT DIDN'T HAPPEN!!! |
oldbutfeelingyoung
Perkone Caldari State
605
|
Posted - 2012.06.30 10:19:00 -
[430] - Quote
Sakura Imoru wrote:CCP karkur wrote:Reiisha wrote:So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL! and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuff Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM). How come nobody said "pics or it didn't happen" yet? Well, time to correct this: PICS OR IT DIDN'T HAPPEN!!!
wondering who is the lucky coworker ,who have to make that pic pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
|
Lost True
Paradise project
34
|
Posted - 2012.06.30 11:27:00 -
[431] - Quote
Good to see that there is some people who understands why this yet another shooter idea is sucks.
It's sad that CCP couldn't understand it even if they will read and agree with that...
But there is some thougts for CCP...
Is this game was created to satisfy current market demand? No, it's was a small project, where they're used their fantasy, creativity, and vision to create the game that will be interesting. Not because some MMO addicts sayed something on forums. It's was a game for a small group of players.
How it's ended up? There was a problem with server which wasn't ready for such number of players. It's was growing, growing and growing.
Why are you think that it'll be better to change from this process of development something unique and start listening random players from forums? _______________________________
Yes, there is nothing new about that. Actually it's was clear a couple of years before that EVE is now just another average game development business. The main goal of it it's money.
Why bother about creativity and fresh ideas? We have money, we have people, it's time to relax and just let people do their everyday job. Waiting for WiS for 4 years now. Discussion thread about WiS
|
Jett0
Surface Warfare The 99 Percent
153
|
Posted - 2012.07.01 05:48:00 -
[432] - Quote
I don't think the new WiS is supposed to be "combat-oriented," just "combat-capable." Like the rest of EVE. If I'm hauling something in hi-sec, I sure as hell don't feel like I'm playing a "combat-oriented" style. I also want to emphasize that the prototype wasn't set in a station.
I do believe in a strong social aspect of WiS. All the ideas posted here about taking station services away from NPCs are golden. The "establishments" idea from the Incarna WiS concept is still very valid.
But if I get out of my pod in some ancient ship ruins in the middle of low-sec, I expect to die if I'm not prepared. Occasionally plays sober |
Lost True
Paradise project
35
|
Posted - 2012.07.01 07:13:00 -
[433] - Quote
Jett0 wrote:I don't think the new WiS is supposed to be "combat-oriented," just "combat-capable." Like the rest of EVE. If I'm hauling something in hi-sec, I sure as hell don't feel like I'm playing a "combat-oriented" style. I also want to emphasize that the prototype wasn't set in a station.
I do believe in a strong social aspect of WiS. All the ideas posted here about taking station services away from NPCs are golden. The "establishments" idea from the Incarna WiS concept is still very valid.
But if I get out of my pod in some ancient ship ruins in the middle of low-sec, I expect to die if I'm not prepared. That's right, combat-capable.
A social environment with combat capability in some situations, not combat-oriented crap with some peaceful activities, like FiS now. Yes, there is some non-combat things that we can do... But how interesting it is? mining, hauling, manufacturing. research. It's boring not because fighting is more interesting, it's boring because it's almost not evolving while 90% of all patches are combat oriented. Waiting for WiS for 4 years now. Discussion thread about WiS
|
Jett0
Surface Warfare The 99 Percent
154
|
Posted - 2012.07.01 07:30:00 -
[434] - Quote
You have a point.
Though I, myself, like the current industrial gameplay. It's a big reason why I play EVE over other games. I think we don't see a lot of evolution in this area because none of it is fundamentally "broken" in the same way that ship balance, faction warfare, etc. was/is. While I'm sure we'll see some improvement on these areas, I understand why they're not priorities right now i.e. no one ever shot a statue over the lack of mining iteration.
What I'm trying to get at with the previous post is that from what little information we have, I think it's fair to say that a socially-focused WiS is still CCP's main goal. There wouldn't really be any value for anyone if CCP just copied FiS in avatar format. Like Dust, WiS is aimed at a different group, many of whom don't currently play EVE.
I'm honestly not worried. The WiS crowd has been very vocal on what they want, and I trust Team Avatar to listen. Occasionally plays sober |
Ishtanchuk Fazmarai
371
|
Posted - 2012.07.01 07:59:00 -
[435] - Quote
Lost True wrote:Jett0 wrote:I don't think the new WiS is supposed to be "combat-oriented," just "combat-capable." Like the rest of EVE. If I'm hauling something in hi-sec, I sure as hell don't feel like I'm playing a "combat-oriented" style. I also want to emphasize that the prototype wasn't set in a station.
I do believe in a strong social aspect of WiS. All the ideas posted here about taking station services away from NPCs are golden. The "establishments" idea from the Incarna WiS concept is still very valid.
But if I get out of my pod in some ancient ship ruins in the middle of low-sec, I expect to die if I'm not prepared. That's right, combat-capable. A social environment with combat capability in some situations, not combat-oriented crap with some peaceful activities, like FiS now. Yes, there is some non-combat things that we can do... But how interesting it is? mining, hauling, manufacturing. research. It's boring not because fighting is more interesting, it's boring because it's almost not evolving while 90% of all patches are combat oriented.
That's precisely why combat WiS shoud be second in the list, not the only deal and one that would require pressing on CCP to be developed.
Replacing NPC service is but a start (pleyer sinks money to NPC to get stuff, then gets ISK from other players not williggn to jump to repair their drones... or who need a clone right here and not the next system... the economy is already there) .
An we can really go with it and contract stations to private enterprises AKA NPC hiring player corporations to "upgrade" stations, stargates, whatever, for a set fee (minimal ISK faucet) and a share of future usage rights (a toll). Or hire shipwrights to build ships for NPCs in player-run assembly lines set in rented space in certain stations.
Of course, whatever is implemented for WiS, can't be made too good or else the nullsec whiners will get it nerfed as they did to Incursions.
This is why WiS should hold more social gameplay than money-making. The value in WiS should be fun and achieving goals, not just making money to compete with the nullsec endgame crap.
And anyway we should know where it's going to end up if WiS becomes exploration only and exploration becomes something where players can shoot each other: people will not hack, will not search, will not lock in rooms, will not explore, they will go shoot true explorers for tears until nobody gives a damm of exploring as there wil be too many griefers waiting to shoot on explorers. Thus exploring will become as succesful as lowsec.
And also is ludicrous beyond words that inmortal demigods will risk their life for whatever silly reward; and if the reward is not silly, if it's something that can be shared amongst n number of explorers in an away team, then likely wil be more profitable than nullsec **** and so nullsec whiners will get it nerfed...
(Anyway, on the whole dieing matter, I already suggested the figure of drone clones, as expendable avatars opposed to the "true" ones not involved in getting killed outside of their pod).
There is a lot of potential, and leaving your CQ to go into a exploration site to be shot dead is not going to be worh it. There's a gazillion games that provide shooter gameplay and dungeon raiding gameplay, and in case somebody doubted it, if i liked those games then I would be playing them instead of EVE... much as i would not play DUST 514 in a million years after seeing the gameplay videos, I am here in EVE because i do like certain borderline aspects of it (and there are no alternatives), not because i feel an urge that EVE becomes a kidn of game that never hooked me. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Ishtanchuk Fazmarai
371
|
Posted - 2012.07.01 08:11:00 -
[436] - Quote
Jett0 wrote:You have a point.
Though I, myself, like the current industrial gameplay. It's a big reason why I play EVE over other games. I think we don't see a lot of evolution in this area because none of it is fundamentally "broken" in the same way that ship balance, faction warfare, etc. was/is. While I'm sure we'll see some improvement on these areas, I understand why they're not priorities right now i.e. no one ever shot a statue over the lack of mining iteration.
What I'm trying to get at with the previous post is that from what little information we have, I think it's fair to say that a socially-focused WiS is still CCP's main goal. There wouldn't really be any value for anyone if CCP just copied FiS in avatar format. Like Dust, WiS is aimed at a different group, many of whom don't currently play EVE.
I'm honestly not worried. The WiS crowd has been very vocal on what they want, and I trust Team Avatar to listen.
Have you seen any social gameplay prototype? No. What has Team Avatar said about social content? That it will come later, once WiS is already implemented in some "meaningful" way.
And you can bet that what CCP management calls "meaningful", what Team Avatar calls "meaningful" and what WiS champions call "meaningful" are three different things separated by a vastness of ignorance (in the sense of lack of information) and plain misunderstanding. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
oldbutfeelingyoung
Perkone Caldari State
605
|
Posted - 2012.07.01 09:37:00 -
[437] - Quote
Ishtanchuk Fazmarai wrote:Jett0 wrote:You have a point.
Though I, myself, like the current industrial gameplay. It's a big reason why I play EVE over other games. I think we don't see a lot of evolution in this area because none of it is fundamentally "broken" in the same way that ship balance, faction warfare, etc. was/is. While I'm sure we'll see some improvement on these areas, I understand why they're not priorities right now i.e. no one ever shot a statue over the lack of mining iteration.
What I'm trying to get at with the previous post is that from what little information we have, I think it's fair to say that a socially-focused WiS is still CCP's main goal. There wouldn't really be any value for anyone if CCP just copied FiS in avatar format. Like Dust, WiS is aimed at a different group, many of whom don't currently play EVE.
I'm honestly not worried. The WiS crowd has been very vocal on what they want, and I trust Team Avatar to listen. Have you seen any social gameplay prototype? No. What has Team Avatar said about social content? That it will come later, once WiS is already implemented in some "meaningful" way. And you can bet that what CCP management calls "meaningful", what Team Avatar calls "meaningful" and what WiS champions call "meaningful" are three different things separated by a vastness of ignorance (in the sense of lack of information) and plain misunderstanding.
As long as CCP or Team Avatar is afraid of little basement dwelling kids screaming for their mother ,when something doesn,t go their way,they will not listen to the less vocal population of EvE and these forums
I am afraid that Team Avatar is more focused on dungeons in space then opening that door . At least thats what i make of it.I hope i am wrong.
The more vocal crowd here also think that pvp is the only thing to do here in EvE ,what happens when CCP decides to listen to that bullshit ?
They want to implement a whole new subgame to Eve ,without even add a good base for it and that is starting to add some rooms to the stations themselves .
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Ishtanchuk Fazmarai
372
|
Posted - 2012.07.01 09:50:00 -
[438] - Quote
BTW, I encourage people in favor of WiS to take the annual survey, link here:
EVE Online Annual survey 2012
It's pretty comprehensive and will take some 20-25 minutes to complete. Please all you take it, we're too few to miss that opportunity to make us heard! "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Jett0
Surface Warfare The 99 Percent
154
|
Posted - 2012.07.01 10:24:00 -
[439] - Quote
I'll (partially) quote two of Bayesian's posts:
CCP Bayesian wrote:We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay.
CCP Bayesian wrote:Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.
In summary: If they develop tools that allow them to create exploration sites, with various interaction features like hacking, combat, etc. it becomes a lot easier to make social spaces that lack these features. It's much easier to make something with every possible feature then selectively turn them off in certain locations, than it is to start with a baseline and try to add features later.
The only thing WiS has lost at this point is time, and in the end this is better for everyone. Occasionally plays sober |
Lost True
Paradise project
55
|
Posted - 2012.07.01 15:40:00 -
[440] - Quote
Jett0 wrote:I'll (partially) quote two of Bayesian's posts: CCP Bayesian wrote:We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. CCP Bayesian wrote:Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves. In summary: If they develop tools that allow them to create exploration sites, with various interaction features like hacking, combat, etc. it becomes a lot easier to make social spaces that lack these features. It's much easier to make something with every possible feature and selectively turn them off in certain locations, than it is to start with a baseline and try to add features later. The only thing WiS has lost at this point is time, and in the end this is better for everyone. Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished... Waiting for WiS for 4 years now. Discussion thread about WiS
|
|
Lost True
Paradise project
55
|
Posted - 2012.07.01 15:41:00 -
[441] - Quote
Ishtanchuk Fazmarai wrote:BTW, I encourage people in favor of WiS to take the annual survey, link here: EVE Online Annual survey 2012It's pretty comprehensive and will take some 20-25 minutes to complete. Please all you take it, we're too few to miss that opportunity to make us heard! Yes, let's do this!
P.S. already done that earlier :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
Jett0
Surface Warfare The 99 Percent
155
|
Posted - 2012.07.01 16:12:00 -
[442] - Quote
Lost True wrote:Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished...
True, that.
Rumor has it that next year will see more WiS stuff. Occasionally plays sober |
Ishtanchuk Fazmarai
375
|
Posted - 2012.07.01 16:37:00 -
[443] - Quote
Jett0 wrote:Lost True wrote:Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished... True, that. Rumor has it that next year will see more WiS stuff.
So said Hilmar to a Chinese site, but we're all chasing wild gooses as to what it could be. Certainly not "opening the door" and even the hawezom dungeon raiding is not a part of the production plans.
As i said in the OP, CCP's stance pretty much is like "there's a long road to Tipperary and we ain't laced our shoes yet".
Just they've moved from "planning to have a plan" to "planning to discuss a plan nobody asked us". "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Scatim Helicon
GoonWaffe Goonswarm Federation
571
|
Posted - 2012.07.01 17:57:00 -
[444] - Quote
Jett0 wrote:Lost True wrote:Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished... True, that. Rumor has it that next year will see more WiS stuff.
By then they might have finalised gameplay designs for it.
The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
606
|
Posted - 2012.07.01 18:07:00 -
[445] - Quote
Scatim Helicon wrote:Jett0 wrote:Lost True wrote:Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished... True, that. Rumor has it that next year will see more WiS stuff. By then they might have finalised gameplay designs for it. The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess.
Too bad they don,t know what to do,so they rethink a great plan of station exspansion into dungeon exspansion ,great for missioners and pvpers,but bad for miners ,researchers industrialist and marketplayers. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
571
|
Posted - 2012.07.01 22:20:00 -
[446] - Quote
oldbutfeelingyoung wrote:Scatim Helicon wrote:Jett0 wrote: Rumor has it that next year will see more WiS stuff.
By then they might have finalised gameplay designs for it. The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess. Too bad they don,t know what to do,so they rethink a great plan of station exspansion into dungeon exspansion ,great for missioners and pvpers,but bad for miners ,researchers industrialist and marketplayers.
Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders.
Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
607
|
Posted - 2012.07.02 02:45:00 -
[447] - Quote
Scatim Helicon wrote:oldbutfeelingyoung wrote:Scatim Helicon wrote:Jett0 wrote: Rumor has it that next year will see more WiS stuff.
By then they might have finalised gameplay designs for it. The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess. Too bad they don,t know what to do,so they rethink a great plan of station exspansion into dungeon exspansion ,great for missioners and pvpers,but bad for miners ,researchers industrialist and marketplayers. Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders. Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient.
i can,t andi don,t have to,you already have proven my point pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Ghazu
13
|
Posted - 2012.07.02 05:19:00 -
[448] - Quote
Ishtanchuk Fazmarai wrote:
That's precisely why combat WiS shoud be second in the list, not the only deal and one that would require pressing on CCP to be developed.
Replacing NPC service is but a start (pleyer sinks money to NPC to get stuff, then gets ISK from other players not williggn to jump to repair their drones... or who need a clone right here and not the next system... the economy is already there) .
An we can really go with it and contract stations to private enterprises AKA NPC hiring player corporations to "upgrade" stations, stargates, whatever, for a set fee (minimal ISK faucet) and a share of future usage rights (a toll). Or hire shipwrights to build ships for NPCs in player-run assembly lines set in rented space in certain stations.
Of course, whatever is implemented for WiS, can't be made too good or else the nullsec whiners will get it nerfed as they did to Incursions.
This is why WiS should hold more social gameplay than money-making. The value in WiS should be fun and achieving goals, not just making money to compete with the nullsec endgame crap.
And anyway we should know where it's going to end up if WiS becomes exploration only and exploration becomes something where players can shoot each other: people will not hack, will not search, will not lock in rooms, will not explore, they will go shoot true explorers for tears until nobody gives a damm of exploring as there wil be too many griefers waiting to shoot on explorers. Thus exploring will become as succesful as lowsec.
And also is ludicrous beyond words that inmortal demigods will risk their life for whatever silly reward; and if the reward is not silly, if it's something that can be shared amongst n number of explorers in an away team, then likely wil be more profitable than nullsec **** and so nullsec whiners will get it nerfed...
(Anyway, on the whole dieing matter, I already suggested the figure of drone clones, as expendable avatars opposed to the "true" ones not involved in getting killed outside of their pod).
There is a lot of potential, and leaving your CQ to go into a exploration site to be shot dead is not going to be worh it. There's a gazillion games that provide shooter gameplay and dungeon raiding gameplay, and in case somebody doubted it, if i liked those games then I would be playing them instead of EVE... much as i would not play DUST 514 in a million years after seeing the gameplay videos, I am here in EVE because i do like certain borderline aspects of it (and there are no alternatives), not because i feel an urge that EVE becomes a kidn of game that never hooked me.
You speak as if everyone who wants wis are all risk adverse refugee freaks from 2nd life, I really hope that is not the case.
|
Jett0
Surface Warfare The 99 Percent
155
|
Posted - 2012.07.02 05:25:00 -
[449] - Quote
Ghazu wrote:You speak as if everyone who wants wis are all risk adverse refugee freaks from 2nd life, I really hope that is not the case.
I believe what Fazmarai's worried about is the possibility that WiS will just mirror the current FiS gameplay, without truly bringing anything new to the table.
Yes, he's stated he doesn't like the idea of getting shot in an exploration run, while I think that would be fun. The worry is the lack of choice in either direction.
Most here seem to be in agreement on what WiS should be. The main debate right now is trying to figure out CCP's intentions at this point, because you could argue in either direction. Obviously this is difficult in the absence of the devblog. I think we'll just have to wait and see. Occasionally plays sober |
Ishtanchuk Fazmarai
375
|
Posted - 2012.07.02 06:58:00 -
[450] - Quote
Jett0 wrote:Ghazu wrote:You speak as if everyone who wants wis are all risk adverse refugee freaks from 2nd life, I really hope that is not the case. I believe what Fazmarai's worried about is the possibility that WiS will just mirror the current FiS gameplay, without truly bringing anything new to the table.
Exactly. I've tried almost everything that ever interested me about EVE and most of it failed miserably to please me. Why should I want more of the same old crap if i hoped to stay with EVE for long?
Quote:Yes, he's stated he doesn't like the idea of getting shot in an exploration run, while I think that would be fun. The worry is the lack of choice in either direction.
Put it blunt, I suck at shooters. I am slow and my eyesight is poor and so i end up dieing the whole time and barely killing anyone. A game like DUST 514, where heavies die in less than 5 seconds, is a nightmareish thought for me. So -amazingly enough- i don't play shooters.
Now, if they tell us that that's exactly what they're trying to implement FIRST and then anything else MAY come later, then I become a bit nervous about why in heavens I've been wating to step out of the pod for over two years... Just to be forced to either ignore WiS or play a genre I dislike? Seriously, Team Avatar? "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
|
Jett0
Surface Warfare The 99 Percent
155
|
Posted - 2012.07.02 07:13:00 -
[451] - Quote
Scatim Helicon wrote:Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders.
Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient.
Haha, I'm not going to lie; this actually sounds like it could go somewhere.
But then, I've already said I actually like the slow, Excel-style number grinding that is EVE industry. It keeps me playing when I need a "break," and it's good for when I lack time (which is often).
+1 for your sig quote. Oveur's half-puzzled delivery was hilarious. Occasionally plays sober |
Jett0
Surface Warfare The 99 Percent
155
|
Posted - 2012.07.02 07:20:00 -
[452] - Quote
Ishtanchuk Fazmarai wrote:Put it blunt, I suck at shooters. I am slow and my eyesight is poor and so i end up dieing the whole time and barely killing anyone. A game like DUST 514, where heavies die in less than 5 seconds, is a nightmareish thought for me. So -amazingly enough- i don't play shooters.
I know what you mean. I used to tear it up in CoD 4. Placed first or second in every match.
Can't say the same for MW3.
If you're curious, and Dust's skill system ends up similar to EVE's (which it looks like it will), you might find a niche as some kind of transport pilot or another support role. I used to play MAG exclusively as a medic, and it had a noticeable impact on matches. Occasionally plays sober |
Ghazu
13
|
Posted - 2012.07.02 07:23:00 -
[453] - Quote
ccp displeases the op?! atrocious |
Lipbite
Express Hauler
125
|
Posted - 2012.07.02 07:38:00 -
[454] - Quote
Could be nice to see build-in PC DUST client (or "DUST jump clone") into EVE and add ability for pilots to descend onto planets into hand-to-hand combat along with DUST teams. After Sony exclusive will be lifted of course.
Noone in healthy mind would object against +1 F2P game. Except for some "we are here for internetspaceship pixels" fanatics. |
Jett0
Surface Warfare The 99 Percent
155
|
Posted - 2012.07.02 07:50:00 -
[455] - Quote
Haha.
"Oh, you have a dropsuit infused with the greatest infantry technology this side of New Eden? Well, HERE'S MY FIST!" Occasionally plays sober |
Lost True
Paradise project
87
|
Posted - 2012.07.02 14:45:00 -
[456] - Quote
One thing about shooters is that in order to be good enough, you should play regullary.
And for me it's not worth it. Waiting for WiS for 4 years now. Discussion thread about WiS
|
oldbutfeelingyoung
Perkone Caldari State
607
|
Posted - 2012.07.02 15:36:00 -
[457] - Quote
Lost True wrote:One thing about shooters is that in order to be good enough, you should play regullary.
And for me it's not worth it.
As long CCP implement the right mechanics ,that it is possible to be shot in station, i don,t mind It could be the end of the the undock and docking some people do when aggressed ,some players complain about. Pvp can,t be a slaughter fest for some kids shooting everything on site in stations
When they presented their first ideas about ambulation ,CCP stated that there was not going to be PvP in station. And still a lot of people liked what they let us see ,even without PVP There were not that many anti wis people after that first presentation. pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
573
|
Posted - 2012.07.02 20:09:00 -
[458] - Quote
I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
376
|
Posted - 2012.07.02 20:31:00 -
[459] - Quote
Scatim Helicon wrote:I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.
That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.
EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Jett0
Surface Warfare The 99 Percent
156
|
Posted - 2012.07.03 06:50:00 -
[460] - Quote
Scatim Helicon wrote:I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships.
Though combat-WiS could be pretty interesting if done well, I agree.
Ishtanchuk Fazmarai wrote: That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.
EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.
But isn't that the point of playing?
In all seriousness, I don't think the leroyjenkins scenario would happen often. I say this because you can already do something similar in space, but I've rarely heard of someone in EVE actually dying to misplaced aggro.
And I'm totally down for a safer high-sec where you leave your weapons at the door. But I also want the choice to hop into a seedy low-sec bar and shoot Greedo first. Occasionally plays sober |
|
|
CCP RedDawn
C C P C C P Alliance
129
|
Posted - 2012.07.03 13:14:00 -
[461] - Quote
CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.
Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts. Team Avatar |
|
Ishtanchuk Fazmarai
412
|
Posted - 2012.07.03 13:47:00 -
[462] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.
Here, where?
"We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Ishtanchuk Fazmarai
413
|
Posted - 2012.07.03 13:59:00 -
[463] - Quote
Jett0 wrote:Scatim Helicon wrote:I'll be honest, I'd be happy with a non-combat vision of WiS - we're pilots, not space marines, and the idea of turning Eve on its head and having the supreme demi-gods taken out of their comfort zones, having to sneak around avoiding threats to get to their WiS objectives, sounds a lot more interesting than storming the barricades with a shotgun and blowing away great swathes of NPCs on foot just like we do in our spaceships. Though combat-WiS could be pretty interesting if done well, I agree. Ishtanchuk Fazmarai wrote: That sounds great until someone leroyjenkins his team because he cans and it haves no consequences. It's absolutely gratuitous and unnecessary.
EVE currently offers a wide range of options to be an ******* and get away with it, and WiS should be free from that plague.
But isn't that the point of playing? In all seriousness, I don't think the leroyjenkins scenario would happen often. I say this because you can already do something similar in space, but I've rarely heard of someone in EVE actually dying to misplaced aggro. And I'm totally down for a safer high-sec where you leave your weapons at the door. But I also want the choice to hop into a seedy low-sec bar and shoot Greedo first.
That would make sense, but all in all we are not allowed to drift too far from dungeon raiding mechanics. CCP Bayesian doesn't envisions it that way, but "go places with your friends and meet treasury, strangers and hazard" has been a venerable tradition of RPG for over 50 years and there is no point to not call it by its name. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
oldbutfeelingyoung
Perkone Caldari State
614
|
Posted - 2012.07.03 15:35:00 -
[464] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.
its another "soon" ,we will see pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Soulpirate
Bedrock Industrial
157
|
Posted - 2012.07.04 23:28:00 -
[465] - Quote
How about a new ship for WiS? Personel Carrier.
In order to board exploration sites you need to be transported from the carrier to the structure rather than dock your own ship. This could open up a bunch of co-op scenerios.
Picture your fleet needing to deal with waves of NPC's that are bent on destroying a carrier that can't fight back, and can only hold tank for a short time.
Perhaps the warpgate to the exploration site, drops you in a 0.0 security space pocket and you need to protect the carrier from payers and NPC's all while the boots on the ground race to finish the objectives inside the structure.
Add to this the fact that you can only transport back to the ship you originally came from and the structure has some sort of self destruct timer that is activated the moment you beam on and you could have some intresting fun.
Having a CQ like hanger on the carrier for the avatars to hang out on the way to their deployment would be kinda fun too.
Perhaps in the future such ships could be used to transport Dust514 players to some sort of station ops, for a price ofc. |
Everet Ruhen
University of Caille Gallente Federation
0
|
Posted - 2012.07.04 23:44:00 -
[466] - Quote
As much as I try I just cant get over the lack of avatars. WIS concepts look exactly like what i have been missing. |
Eveliy
Coronize
21
|
Posted - 2012.07.05 10:18:00 -
[467] - Quote
I have no clue how far Team Avatar has advanced in their mission to finally bring something more of Incarna to light so I'll just try to leave some feedback/ideas here.
Imo, it would be a great link between Dust and EvE to enable people to land on the races' home planets (and really only those home planets). Establish something like a capital for each race. A city, each with its own unique design tied to the specific species' architecture and design. If Dust and EVE players could gather there you'd have a link. We could talk to them, they could talk to us. We could even insult or troll each other!
There is no need for shooting each other in the first place and tbh Dust takes the 'shooting while walking' feature already. Maybe some day but for the beginning we should really focus on things that are actually produceable and work and do not interfere with CCPs other business. Make everything available at those capital cities in the first step that's somehow related to social content like bars, pubs, shops, your own mission agent or whatever you wish to implement.
If you focus the community at those four spots you avoid nearly empty station environments everywhere. In High-Sec most players are located at the great trade hubs and some mission hubs. Then you have one to six players every now and then, docked afk at some lone station. Low-Sec nearly the same. People tend to ball at certain locations because of other players' company and because of the stuff available at certain stations. Even lone wolfs sometimes like to chat.
Stations are something that could be done later then or even being released very basic in a first step. By basic I mean something like a lobby with only some stuff (because the capitals would have everything in one place already) which could then be advanced later.
Just my four cents.
Ninjaedit: The next logical step after those above would be to implement features that actually add real gameplay to Incarna. Exploration, etc. as stated before in this thread. |
Everet Ruhen
University of Caille Gallente Federation
2
|
Posted - 2012.07.05 13:46:00 -
[468] - Quote
Maybe were looking at this to narrowly. Rather than WIS and instances floating in space maybe we need a different direction, maybe we need 1 planet. A trade hub planet with 1 fairly large outpost. Maybe we don't even need the entire planet, maybe we just need the one outpost on the planet. The entire outpost would be like any city in any MMORPG. As things begin to snowball CCP could continue to launch more and more specialized planets to provide new content. |
J3ssica Alba
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.07.06 17:17:00 -
[469] - Quote
I'd love to land on Amarr and have a one on one meeting with empress Jamyl This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Rhendell
Dark Star Confederation
0
|
Posted - 2012.07.08 22:16:00 -
[470] - Quote
After having been locked away in my cq for nearly a year training on skills and such, i would like to see more of the wis gamplay happen if only for the sake of variety. As i don't really get out much, exept to bang a few rocks together occasionally or to go spend some of my ever decreasing isk to get yet another skill that i need in order t o keep my happy self alive for another flight or two. oh well just the ramblings of a very timid yet scared capsuleer who is very afraid to leave concord space. |
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Naomi Zirud
Haul of the Wild
1
|
Posted - 2012.07.08 23:31:00 -
[471] - Quote
Astrid Stjerna wrote:Francisco Bizzaro wrote: Seedy bars and smuggling houses sound good, but when implemented usually correspond to an NPC in a dark corner with an exclamation mark over his head, surrounded by dancing yahoos running in and out after picking up their "quests" or whatever. Kind of kills the atmosphere.
The thing is, EvE doesn't have to be like that. Try and picture a scene like this taking place in a bar somewhere in Metropolis: Quote:You walk into the bar, and the first person you see is your contact -- he's hunched over the table in the rear, his face obscured by the shadows cast in the wake of the overhead lamp.
You've come a long way to meet this man. The 'item' you want cost a small fortune, and it took three weeks for him to find it, but find it he did. Rumor has it that he paid off a few pirates to make sure it got back in one piece...
You don't know his name. Just his face, from the brief, cryptic conversations you had over the Summit link in the early hours of the morning.
You approach the table...
And as you move to sit down, three more figures step from the corner, and your so-far-profitable day goes straight to hell. Now, imagine that your contact is a real person. Not some AI or an NPC, but a real living being, who one day decided that you just weren't paying him enough and decided to shop around for an employer who would be more 'accomodating'. There's just one hitch: his new patron is willing to pay a lot more for the very goods that you expected to recieve tonight. What happens next? Negotiate, fight, or flee? Or do you backstab him in revenge? EvE is about the 'sandbox'. How you play -- and how you deal with the unexpected -- is up to you. Now this is something more I'd like to see. Whatever the case if i see WiS more and more over the 3 year period or see it in 3 years then ill wait that long for it any longer then i mite retire from EVE thou i seriously won't anytime soon |
Lost True
Paradise project
277
|
Posted - 2012.07.09 10:07:00 -
[472] - Quote
J3ssica Alba wrote:I'd love to land on Amarr and have a one on one meeting with empress Jamyl Yeah. There is a lot of things that can be done out of pod in EVE.
So much space for a creativity.
But there is only 7 people for that. While hundreds of others wasting the time and money of compan for boosting this, nerfing that, and nerfing this and boosting this. And creating a temporaly crappy effects... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
297
|
Posted - 2012.07.10 18:24:00 -
[473] - Quote
J3ssica Alba wrote:I'd love to land on Amarr and have a one on one meeting with empress Jamyl
Absolutely. There are a lot of little elements like this which would be nice to play through. I don't think we will ever see them, any more than we will ever see WiS implemented to the degree we were originally promised. I would like to see some of these facets of the game expanded. But, I have to admit it's more than likely never going to happen.
Bring your possibles. |
Teinyhr
A Club for Reputable Gentlemen
54
|
Posted - 2012.07.12 13:45:00 -
[474] - Quote
Sort of on topic, I was wondering if we could get a "save pose" option? I mean I know the creator saves your previously used pose, but what if you want to try something else for a while, and maybe someday return to the old one. Could even store this info locally like overview settings, doubt the position information is more than a few kilobytes if that much. And since it's stored locally, the amount could theoretically be infinite but say, 5-10 slots would be nice.
I know it probably doesn't look like it to you but it took about 1,5 hours to get this pose look just right (for me). So it would save quite some time if you could store these things. |
Lost True
Paradise project
393
|
Posted - 2012.07.12 15:20:00 -
[475] - Quote
Teinyhr wrote:Sort of on topic, I was wondering if we could get a "save pose" option? I mean I know the creator saves your previously used pose, but what if you want to try something else for a while, and maybe someday return to the old one. Could even store this info locally like overview settings, doubt the position information is more than a few kilobytes if that much. And since it's stored locally, the amount could theoretically be infinite but say, 5-10 slots would be nice.
I know it probably doesn't look like it to you but it took about 1,5 hours to get this pose look just right (for me). So it would save quite some time if you could store these things. Agree. Also it's would be excellent if there will be option to save clothes "fittings", and chane them in one click. I like my current outfit, but there are other ideas which are totally different that i like too. But it's such a pain to change them now, so i don't bother.
Let us have our collections!
And there will be more AUR clothes per character... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Jacob Sinclair
Arbitrary Spaceship Destruction -affliction-
0
|
Posted - 2012.07.13 00:50:00 -
[476] - Quote
Whenever i see Dust 514 i think to myself "Ok I like fps games and i like spaceships so its cool their putting them together" but Being an EVE player boots on the planets doesn't make sense for people who like 0 Gravity. Then i find myself wondering the direction WIS will go. After hearing we may be exploring space wreckage and abandoned structures before stations It hit me in the face like a ton of bricks it was under my nose the whole time. EvE is all about mastering the unfriendly skies and conflict in the vast reaches of space so why not bring us eve players into the fray with our avatars in a more personal face to face ship to ship combat system like the game i go to when ever stuffing a torp up my enemies arse isn't doing it for me. Shattered Horizon This game was never widely advertised but its a ton of fun and is unique like EvE in the fact its the only space simulation of its kind. Imagine the implications for pirating when you could board an enemies ship and pop hatches. the depth of the sandbox we now enjoy would increase dramatically nothing like fighting for a ship on the ship itself! However itd take CCP like 30+ years to implement something this awesome into the sandbox. |
nartela
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2012.07.13 14:35:00 -
[477] - Quote
it would make the game alot more immersive thats for sure, i thought ccp goal was to create the best scifi universe ever. wis is required to make that goal reality what id like to see evnen though it isnt likley to happen is.
(oh yes a numbered list yahoo) 1) a corp headquarters with a map allowing you to see the location of all your corp members those with clearance that is.
2) obviously going outside the door would be nice, seeing some of the stuff like the med bay and repair station would be cool.
3) being able to jog cause the walking would be to slow in a big station.
4) minigames, dosent have to be gambling either just some fun things to kill time when you pop on casualy.
5) lots of emotes and actions to pefrom in the phisical world
6) more stuff on the nex, the new stuff added at the more reasonable prices was great to see.
7) new tutorial for new players starting of in a station enviornment full tour of the station then getting to see your quarters then finaly getting your first ship. make the new player experiance a holy crap thats awsome one.
i hope ccp come back around there is money in creating a social enviorment dont let all the haters out there kill the dream.
please note that saying anything about spelling punctuation and format on a forum means your an idiot with out a good argument |
Argyle Jones
Red Federation RvB - RED Federation
30
|
Posted - 2012.07.13 21:03:00 -
[478] - Quote
I think it's a mistake to ball up the concept of WiS and the failed launch of the Incarna expansion in 2011. The riots had several other reasons, including but not limited to, the NEX pricing, the leaked "greed is good" documents, the missing ship spinning feature & no opt in on CQ, etc. etc. etc.
Implementing WiS without all these mistakes would not run into the same kind of trouble. As such I think it's a mistake to start deviating from the original WiS concept and start to make 'gameplay' for that project. Us long time EVE players will remember talking with awe about how cool it could be to actually get out of your ship, walk around in a station with other players and have your corp meetings in an actual corporation office. I remember having had such conversations from before it was called 'ambulation' ...
So I guess what I'm saying is that this is a +1 for a WiS feature that is about social interaction, corp / alliance management and visualizing some of the processes that have so far only been handled in menus. We need the content of the WiS environment to something that supports and enhances the existing EVE experience, not a series of mini-games or FPS combat that replaces and detracts from it.
Let me add, I do agree with the crucible approach. Many good things have come from it and it is always good to see some love for some of the older features. That said, I would hate to wait 3 years for any more development on WiS. We had already waited years when Incarna came out, and throwing 3 more years on top of that is just too much. By then the current character technology may even be dated in comparison with other MMO competitors.
And here's a short list of what I'd like to see in WiS:
- Corp and Alliance offices - with strategic maps, management tools, ability to create corp presentations for members.
- Bar - some kind of venue for interactions between all pilots visiting the station. Would have to be pretty big in Jita
- Medical bay - so when you're podded you get to crawl out of the clone tank, all slimy and gooey. (Immersion!!!)
- Bounty office - Meet the bounty hunter in person, sign his contract in your new clones blood.
- Personal and corp hangars - view your holdings in all their glory.
Some of the stuff that you could do real 'mini-games' with would be R&D, production and possibly the repair shop, but I would have no problem with these features coming later, gradually expanding on the base of social interaction and immersion.
/Yargle
|
Gevlin
Universal Might DSM FOUNDATION
172
|
Posted - 2012.07.14 00:13:00 -
[479] - Quote
I would like to see some FIS items in the Nex store like ship colors and logos as this would help separate the nex store from the WIS Some day I will have the internet and be able to play again. |
Lost True
Paradise project
456
|
Posted - 2012.07.14 10:49:00 -
[480] - Quote
nartela wrote: 3) being able to jog cause the walking would be to slow in a big station.
It's should drain some stamina (capacitor :)) and sportwear reduces it. There can be a skill for that :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
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nartela
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.07.15 17:28:00 -
[481] - Quote
got to keep the faith alive havent we,
the one thing ive wondered is if you where in wis in jita would it be laggy as hell or would the the server in that system be clustered more in order to prevent it. |
Uris Vitgar
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.07.15 18:04:00 -
[482] - Quote
For me, if nothing else, I would like WIS to at least accomplish a sort of "museum" function. If I can't go inside an incursus and see what's behind those windows I could at least walk around it, or watch as robotic exoskeletons load 425mm ammunition into the magazines of a hulking hurricane, or even just stand by a window and watch the jita 4-4 undock. This technonlogy has an opportunity to bring a greater sense of scale to eve, which at the moment can be quite hard to grasp
tl;dr: quick and dirty! WiS doesn't need "proper" gameplay to bring about great achievements |
Teinyhr
A Club for Reputable Gentlemen
66
|
Posted - 2012.07.15 21:32:00 -
[483] - Quote
Uris Vitgar wrote:tl;dr: quick and dirty! WiS doesn't need "proper" gameplay to bring about great achievements
Agreed. People have wanted to set foot in public spaces for so long and socialize with other pilots. Corporate HQ's we can traverse in. Bars where we can order a Gin & Tonic or the most disgusting Minmatar beer they make and sit down with old mates from years back.
And the atmosphere building you mentioned would be awesome. Seeing the hovercars speed down far below the promenade to wherever they go, a ship departing through a hangar window (could be a real player ship instead of scripted event, altough, not sure how feasibly that could be done). Mechanics / robots / drones toiling away on their daily routines.
I'm not saying dungeons & dragons in space isn't welcome, but it's not necessarily the best content for WiS to be done right now. IMHO. |
Lost True
Paradise project
511
|
Posted - 2012.07.16 04:53:00 -
[484] - Quote
nartela wrote: got to keep the faith alive havent we,
the one thing ive wondered is if you where in wis in jita would it be laggy as hell or would the the server in that system be clustered more in order to prevent it. I think that there will be a server for it. Especially for Jita, which has a separate node. Because it's good for both FiS and WiS.
Althrough it's can be expensive to buy hardware just for WiS. But if there will be so much players who choose to play WiS, i think it'll worth it. Waiting for WiS for 4 years now. Discussion thread about WiS
|
Lost True
Paradise project
532
|
Posted - 2012.07.16 15:04:00 -
[485] - Quote
http://www.youtube.com/watch?v=GI53ydJaus8&feature=BFa&list=PLF614A7A6461E61E1 After 1:07 there is an Amarrian city in WiS engine Maybe one day it's willbe something more than a shooter on planets... Waiting for WiS for 4 years now. Discussion thread about WiS
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Gevlin
SMANews.net SpaceMonkey's Alliance
172
|
Posted - 2012.07.16 15:12:00 -
[486] - Quote
since while in WIS, you,will be off line.A separate server may work.
but it is quite possible Jita may be the last place to get WIS to distribute the load. Jita remains to be the commodities market, and the WIS is focus on Local specialized markets Some day I will have the internet and be able to play again. |
J3ssica Alba
Federal Navy Academy Gallente Federation
510
|
Posted - 2012.07.16 17:11:00 -
[487] - Quote
new devblog about renaming missiles (again) and implants on market .. but not the promised WiS dev blog still ... This is going to be the longest Soon (tm) in the history of Soon (tm)s This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Gevlin
SMANews.net SpaceMonkey's Alliance
172
|
Posted - 2012.07.16 19:04:00 -
[488] - Quote
Well the deve blogs are starting to get posted at least
Some day I will have the internet and be able to play again. |
Scatim Helicon
GoonWaffe Goonswarm Federation
595
|
Posted - 2012.07.16 20:41:00 -
[489] - Quote
Half of CCP were on holiday for the last couple of weeks, hence no dev blogs. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Scatim Helicon
GoonWaffe Goonswarm Federation
595
|
Posted - 2012.07.16 21:24:00 -
[490] - Quote
Teinyhr wrote:Agreed. People have wanted to set foot in public spaces for so long and socialize with other pilots. Corporate HQ's we can traverse in. Bars where we can order a Gin & Tonic or the most disgusting Minmatar beer they make and sit down with old mates from years back. I'm still baffled by the idea that pretend-sitting in a pretend-bar and pretend-drinking with old corp mates has any appeal whatsoever. What are you going to do 2 minutes in after the novelty of your avatar being in the same room as someone else's avatar has worn off and you're left with a gameplay-vacuum room and your two characters staring blankly at each other? "Hey Scatim, this pretend-pub sure is boring now, lets undock and go suicide gank a hulk in catalysts or something."
I like the idea of socialising with other Eve players in a bar, but I do it by I going outside to an actual bar in real life for player meets or fanfest (seriously, go to fanfest and your local player meets, they're good fun). The idea of slapping avatar graphics onto a chat channel which already exists, adding pretend-beer, calling it 'socialising' and claiming that the resulting third-rate, watered-down, sub-Habbo Hotel experience somehow justifies the six years and millions of euros/dollars spent on WiS development is just bizarre.
Quote:I'm not saying dungeons & dragons in space isn't welcome, but it's not necessarily the best content for WiS to be done right now. IMHO. But instead of Dungeons and Dragons in space, you think the best content for WiS would be....IRC in space? Despite the fact that we already have all the IRC we could possibly need through the existing chat channels and all you're offering new is that they are linked to our character models?
You seem to think that avatar-based interaction is a goal in itself and that any old implementation will do as long as we get a few characters in a room together. It isn't, its a means to the end of providing Eve players with new forms of gameplay and if there's no gameplay, if there's nothing meaningful for us to do in there, then there's no point CCP wasting any more time on it. CCP themselves have, very belatedly, realised this for themselves, which is why the whole 'buy monocles and own a pretend-bar' has been scrapped as the rotten shark-induced management pipedream it was and the development team are now working on ways to make an actual game out of the mess that was Incarna. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
|
Gevlin
SMANews.net SpaceMonkey's Alliance
172
|
Posted - 2012.07.16 23:50:00 -
[491] - Quote
going to a vertual bar is as effective as going to a real bar. just costs a lot more and you have a hang over in the morning.
for both real and fake social gatherings it is not the gathering its self it what you do at the gathering the make it meaningful or adds game play.
it would have been the activities that ccp would have added that would have added the game play, POKER for pink slips, multiplayer Slay. the actual buying and selling of unque custom goods.
These activies would have been like a "Social" PVP and something to react over.
BUT... from what little I heard these game play features would have been secondary to the Avitars, and fancy clothing. Making WIS well IRC... with avatars.
Now CCP is taking a different approach a SPY vs SPY (from mad comics back inthe day) Sci-fi dungeon exploration. It kicks starts the WIS in the right direction. But I hope they don't forget the social aspect of it. Needing to have have a party of players to work to gether in some shape or form. Your Logi Guy - healing the group Your Hauler - Able to carry the special loot Your DPS - Combat Characters, Your Hacker - To get into the location where a simple pistol to the lock won't work, Your Look Outs- A rigger with cameral drone all over the place, and some minor sentry drones to let the crew know the other team is comeing The guy on the ship providing external information --, fending back the baddies as they dock. -- or letting the away team that the hull is now coming alive with drones. -- Telling the crew that he is having to move the ship to docking port. --using the ships mega computer to analyze the information of the away crew who are stuck operating with only hand helds.
Allowing people to specialize in one role while others can equip for other roles.
For easyier mission 1 man can do everything.... if his suit has enough slots.
If all the dungeons can be completed by 1 person then the original aspect of social interaction will be lost.
I just see a parallel of WIS and Dust. and wonder it there will be a cross or an algamation of the two... with PS 5 Some day I will have the internet and be able to play again. |
nartela
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.07.17 15:30:00 -
[492] - Quote
people underestimate just how much this would add to the game in a social and gameplay aspect, not to mention that the role players of eve would probabky have a ball. they need to addd in features that are useful in the world of eve but are exclusive to wis. |
Scatim Helicon
GoonWaffe Goonswarm Federation
596
|
Posted - 2012.07.17 19:32:00 -
[493] - Quote
nartela wrote:people underestimate just how much this would add to the game in a social and gameplay aspect, not to mention that the role players of eve would probabky have't a ball. Featureless gameplay-vacuums with pretty avatar graphics aren't what roleplayers want out of eve, and suggesting otherwise would be hideously patronising. Roleplayers aren't feeble minded sheep who will ooh and aah when you dangle avatars in front of their eyes and they won't be fooled by a WiS implementation that gives them nothing of consequence to do but sit in their pretend-bar and get pretend-drunk while wearing their monocles. In fact, since the whole point of roleplaying is constructing new scenarios and interactions from nothing but your imagination (and the occasional D20 roll), they're probably the group in Eve who benefit least from WiS development since they're already perfectly capable of conjuring up interactions in shady lowsec drinking holes with just a few posts in Intergalactic Summit.
What roleplayers, and most of the rest of us, want from Eve is meaningful, challenging, and interesting gameplay. "WiS for WiS' sake" is the same muddled 'jesus feature' thinking, without anything concrete to back it up, that caused last summer's Incarna disaster and which CCP have thankfully consigned to the bad ideas bucket. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
466
|
Posted - 2012.07.17 19:53:00 -
[494] - Quote
Provided that CCP just has begun rethinking WiS without as much as asking the players, all those points about role/social/ "meaningful" (for who?) WiS gameplay are moot.
What is clear is that WiS will be what CCP wants, not what the players want; and in that sense, nothing has changed since last year. Nobody asked us, and now we are being offered to pick between dungeon raiding or nothing.
As i said three months ago:
Quote:As for the prototyping job, it's currenlty non-shareable and pretty much looks like dungeon raiding, a kind of PvE gameplay uncommon in EVE. The stated goal is to develop gameplay first, then develop WiS itself.
This is done, presumedly, on the assumption that WiS would fail for lacking gameplay content, despite the fact that many players took at face value the "social gameplay" implied for Incarna, plus the promise of further gameplay later.
And here we are. They managed to turn dungeon raiding into multiplayer PvP, hooray. But still is NOT what kept people hoping for Ambulation/WiS all those years before. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Celeste Taylor
Ruby Dynasty
82
|
Posted - 2012.07.17 21:57:00 -
[495] - Quote
nartela wrote:people underestimate just how much this would add to the game in a social and gameplay aspect, not to mention that the role players of eve would probabky have a ball. they need to addd in features that are useful in the world of eve but are exclusive to wis.
I completely agree. Just look at how successful the Sims (and I hate to mention the dreaded Second Life) has been over the last decade, The Sims really got the whole customization and "fun things you can do" down perfectly but has always struggled with the online transition which to me would be its biggest selling point if done correctly. I think part of the issue is that die hard Sims fans and Eve players don't necessarily overlap so requiring anything in the WiS environment would be a horrible idea.
As for me I would love to build a mansion complete with a much bigger than current television/theater, and a full out audio system. It would be nice to swap out the default couch and get a nice large bed. Also that can of Quafe sitting there should get switched with a nice bottle of campaign, and that is just the start for my CQ ideas.
I don't expect to see hot tub parties or pet cats running around, but there are many fun Sims feature that were enough to support a line of games. Even the much more limited Sony PS Home has been able to keep people interested. The idea of keeping the WiS specific stuff FTP is also a great one that resurfaces every so often. |
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.17 22:17:00 -
[496] - Quote
Ishtanchuk Fazmarai wrote:Provided that CCP just has begun rethinking WiS without as much as asking the players, all those points about role/social/ "meaningful" (for who?) WiS gameplay are moot. What is clear is that WiS will be what CCP wants, not what the players want; and in that sense, nothing has changed since last year. Nobody asked us, and now we are being offered to pick between dungeon raiding or nothing. As i said three months ago: Quote:As for the prototyping job, it's currenlty non-shareable and pretty much looks like dungeon raiding, a kind of PvE gameplay uncommon in EVE. The stated goal is to develop gameplay first, then develop WiS itself.
This is done, presumedly, on the assumption that WiS would fail for lacking gameplay content, despite the fact that many players took at face value the "social gameplay" implied for Incarna, plus the promise of further gameplay later. And here we are. They managed to turn dungeon raiding into multiplayer PvP, hooray. But still is NOT what kept people hoping for Ambulation/WiS all those years before. You keep posting as though what you personally want has any connection to what the rest of the Eve player base wants. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Jett0
Surface Warfare The 99 Percent
168
|
Posted - 2012.07.17 22:22:00 -
[497] - Quote
Scatim Helicon wrote:Featureless gameplay-vacuums with pretty avatar graphics aren't what roleplayers want out of eve, and suggesting otherwise would be hideously patronising. Roleplayers aren't feeble minded sheep who will ooh and aah when you dangle avatars in front of their eyes and they won't be fooled by a WiS implementation that gives them nothing of consequence to do but sit in their pretend-bar and get pretend-drunk while wearing their monocles. In fact, since the whole point of roleplaying is constructing new scenarios and interactions from nothing but your imagination (and the occasional D20 roll), they're probably the group in Eve who benefit least from WiS development since they're already perfectly capable of conjuring up interactions in shady lowsec drinking holes with just a few posts in Intergalactic Summit.
What roleplayers, and most of the rest of us, want from Eve is meaningful, challenging, and interesting gameplay. "WiS for WiS' sake" is the same muddled 'jesus feature' thinking, without anything concrete to back it up, that caused last summer's Incarna disaster and which CCP have thankfully consigned to the bad ideas bucket.
Well said.
Whether exploration sites or social areas, there needs to be some (optional) benefit. Even if the only gameplay mechanic of the social spaces ends up being Sims-like customization, that would still give a reason for WiS to exist.
Having said that, a good gauge of success will be how many "non-EVE types" WiS can get. It would be cool if EVE could attract a second, sustainable community that is perfectly happy gaming in the stations and sees the spaceships mostly as travel vehicles. Occasionally plays sober |
Jett0
Surface Warfare The 99 Percent
168
|
Posted - 2012.07.17 22:24:00 -
[498] - Quote
Ishtanchuk Fazmarai wrote:But still is NOT what kept people hoping for Ambulation/WiS all those years before.
This is absolutely true, but exploration and social sites are both confirmed in the works. What does it matter what order they come in? Occasionally plays sober |
nartela
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.17 23:10:00 -
[499] - Quote
Scatim Helicon wrote: You keep posting as though what you personally want has any connection to what the rest of the Eve player base wants.
so do you funnily enough coming to a thread full of wis fans just to try and shatter our hopes and dreams wich most of us know are long dead and buried. and the disaster wasnt just incarna there was that awful newsletter and the stupid prices in the nex store. game needs to evolve in some way or another. |
oldbutfeelingyoung
Perkone Caldari State
625
|
Posted - 2012.07.18 00:19:00 -
[500] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:Provided that CCP just has begun rethinking WiS without as much as asking the players, all those points about role/social/ "meaningful" (for who?) WiS gameplay are moot. What is clear is that WiS will be what CCP wants, not what the players want; and in that sense, nothing has changed since last year. Nobody asked us, and now we are being offered to pick between dungeon raiding or nothing. As i said three months ago: Quote:As for the prototyping job, it's currenlty non-shareable and pretty much looks like dungeon raiding, a kind of PvE gameplay uncommon in EVE. The stated goal is to develop gameplay first, then develop WiS itself.
This is done, presumedly, on the assumption that WiS would fail for lacking gameplay content, despite the fact that many players took at face value the "social gameplay" implied for Incarna, plus the promise of further gameplay later. And here we are. They managed to turn dungeon raiding into multiplayer PvP, hooray. But still is NOT what kept people hoping for Ambulation/WiS all those years before. You keep posting as though what you personally want has any connection to what the rest of the Eve player base wants.
and you are the one perfectly knowing what the playerbase wants
If CCP succeeds in adding some sort of gameplay into WIS ,great . I am all for that But the possible social effect WIS could have is much greater ,even with a room nothing to do in other then to look at each other. but that is of course only my opinion and not that of the playersbase pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
|
oldbutfeelingyoung
Perkone Caldari State
625
|
Posted - 2012.07.18 00:29:00 -
[501] - Quote
nartela wrote:Scatim Helicon wrote: You keep posting as though what you personally want has any connection to what the rest of the Eve player base wants.
so do you funnily enough coming to a thread full of wis fans just to try and shatter our hopes and dreams wich most of us know are long dead and buried. and the disaster wasnt just incarna there was that awful newsletter and the stupid prices in the nex store. game needs to evolve in some way or another.
No the real disaster was the door . Nexfail and some letters was the extra fuel on the fire that the closed for ever door made. All anger about the fail called Nex and those letters are long gone,but WIS is something a lott of people are willing to debate about. A little fire CCP must handle well pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Lost True
Paradise project
672
|
Posted - 2012.07.18 03:24:00 -
[502] - Quote
Celeste Taylor wrote:nartela wrote:people underestimate just how much this would add to the game in a social and gameplay aspect, not to mention that the role players of eve would probabky have a ball. they need to addd in features that are useful in the world of eve but are exclusive to wis. I completely agree. Just look at how successful the Sims (and I hate to mention the dreaded Second Life) has been over the last decade, The Sims really got the whole customization and "fun things you can do" down perfectly but has always struggled with the online transition which to me would be its biggest selling point if done correctly. I think part of the issue is that die hard Sims fans and Eve players don't necessarily overlap so requiring anything in the WiS environment would be a horrible idea. As for me I would love to build a mansion complete with a much bigger than current television/theater, and a full out audio system. It would be nice to swap out the default couch and get a nice large bed. Also that can of Quafe sitting there should get switched with a nice bottle of campaign, and that is just the start for my CQ ideas. I don't expect to see hot tub parties or pet cats running around, but there are many fun Sims feature that were enough to support a line of games. Even the much more limited Sony PS Home has been able to keep people interested. The idea of keeping the WiS specific stuff FTP is also a great one that resurfaces every so often. Holy ****, that's a cool avatar! Waiting for WiS for 4 years now. Discussion thread about WiS
|
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.18 07:23:00 -
[503] - Quote
nartela wrote:Scatim Helicon wrote: You keep posting as though what you personally want has any connection to what the rest of the Eve player base wants.
so do you funnily enough coming to a thread full of wis fans just to try and shatter our hopes and dreams wich most of us know are long dead and buried. I'm looking forward to WiS, because now that CCP has finally acknowledged that standing in a room by ourselves and trying on $70 monocles in the mirror to beta-test the WoD graphics engine isn't a viable platform for an Eve expansion and its not what we expect from 6 years of development, we're likely to get some actual interesting and challenging gameplay which ties in with the rest of the universe.
Quote:nd the disaster wasnt just incarna there was that awful newsletter and the stupid prices in the nex store. You say that as though they're unrelated issues, whereas they were all part of the same problem.
Quote:game needs to evolve in some way or another. Bolting on a badly-implemented Sims Online clone with no real gameplay and no connection to the rest of the game isn't evolving at all, or more accurately its an evolutionary dead-end. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
nartela
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.18 09:16:00 -
[504] - Quote
gotta agrre with alot of the critcism 6 years development for one room seems insane, especialy since there where all those videos of it inside stations and looking at map rooms and stuff. so it seems wis needs alkot of gameplay elements to be worth it to alot of players wich is understandable, so what are the ideas on that has ccp said anything.
oh and sorry for being a bit of an arse in my last post Scatim Helicon, i probably shouldnt post when im sleepy. |
Via Shivan
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2012.07.18 11:27:00 -
[505] - Quote
i love eve but allso i was really upset when i first heard of WIS... than i got my char and the camptains quater... now well...sorry it takes far to long but could generate allot of content for players..rp etc. im not missing a feature in a game I AM IN JAIL in my captains quater...that hurts more
i would loove to go to a bar in station and play poker or something else to waste isk... |
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.18 12:10:00 -
[506] - Quote
nartela wrote:gotta agrre with alot of the critcism 6 years development for one room seems insane, especialy since there where all those videos of it inside stations and looking at map rooms and stuff. so it seems wis needs alkot of gameplay elements to be worth it to alot of players wich is understandable, so what are the ideas on that has ccp said anything. Last substantial thing we heard was that CCP were going back to the drawing board and doing what they should have been doing 6 years ago - designing some actual gameplay and things to do that fit in with the Eve universe, rather than the previous approach of throwing our subscription money at the graphics and neglecting to give us any content because management was too pre-occupied with dreaming of NeX store revenue streams. There's a dev blog pretty much written and ready to go t update us on these efforts but it fell victim to the CCP holiday season and they're waiting until everyone is back at their desks and can ok it for publication before putting it up. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.18 12:21:00 -
[507] - Quote
oldbutfeelingyoung wrote:and you are the one perfectly knowing what the playerbase wants
If CCP succeeds in adding some sort of gameplay into WIS ,great . I am all for that But the possible social effect WIS could have is much greater ,even with a room nothing to do in other then to look at each other. but that is of course only my opinion and not that of the playersbase itt: games don't need gameplay, and social interaction doesn't come from giving the players tools and content to interact with, rather it just rains from the sky because of magical pixies. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Teinyhr
A Club for Reputable Gentlemen
70
|
Posted - 2012.07.18 12:55:00 -
[508] - Quote
Scatim Helicon wrote: I like the idea of socialising with other Eve players in a bar, but I do it by I going outside to an actual bar in real life for player meets or fanfest (seriously, go to fanfest and your local player meets, they're good fun). The idea of slapping avatar graphics onto a chat channel which already exists, adding pretend-beer, calling it 'socialising' and claiming that the resulting third-rate, watered-down, sub-Habbo Hotel experience somehow justifies the six years and millions of euros/dollars spent on WiS development is just bizarre.
Oh, what a novel idea! Just one problem - my friends are from all around the world. Juuuust a little hitch in grouping up people when one is from Japan, another from the UK, one from Germany, one from the US and I'm sure you get the idea by now. Coughing up the dough for the fanfest tickets and flights isn't necessarily easy for all of us either. So, yeah, could do that, but it's a lot of work and isn't cheap. A pretend-bar and pretend-beer in a pretend-world is probably the easiest way for everyone to meet.
Quote:You seem to think that avatar-based interaction is a goal in itself and that any old implementation will do as long as we get a few characters in a room together. It isn't, its a means to the end of providing Eve players with new forms of gameplay and if there's no gameplay, if there's nothing meaningful for us to do in there, then there's no point CCP wasting any more time on it. CCP themselves have, very belatedly, realised this for themselves, which is why the whole 'buy monocles and own a pretend-bar' has been scrapped as the rotten shark-induced management pipedream it was and the development team are now working on ways to make an actual game out of the mess that was Incarna.
"Look guys, I'm projecting!" You're right, yet, you are also wrong. Yes, I do think avatar based interaction is a goal in itself. And yes, their old goals and visions would do just fine for a start. I'm not saying they shouldn't develop actual gameplay for WiS. I'm saying I don't want it to be just the same old s**t we get now - we'll even fit modules on our characters (err, power armor or something) for christ's sakes and then we'll pew pew in an abandoned warehouse somewhere for some construction and/or research materials. How very interesting. We certainly don't have enough of things to blow up, maim and kill in this game yet.
As I recall the original gameplay function idea for Incarna had something to do with smuggling - an area of the game that hasn't been looked at... Since launch I guess? There's this old teaser... I would love see them work on that idea, but apparently they're going forward with the ruin exploration-slash-conquering no matter what. Again, I'm not against it per se, but it just feels like a strange route to take after all these years. Most strange part to me is, can all the assets produced for this prototype be used in any way to create other non-space enviroments? I sure hope so, so that we don't have just a single jail cell (as someone put it) on our corporate headquarters but can freely roam around in dislocated miniature stations somewhere in deadspace where almost everything you meet is a hostile NPC with an offchance for a hostile player.
Remember the future vision trailer? I want to see that. I want to see that and live that so bad. But I guess I can live with whatever they are doing now, IF it means the future vision will some day be real.
P.S. Looking at your posts, you don't have to be a douche to prove your point. In fact that's kind offputting. |
Ishtanchuk Fazmarai
466
|
Posted - 2012.07.18 13:08:00 -
[509] - Quote
Jett0 wrote:Ishtanchuk Fazmarai wrote:But still is NOT what kept people hoping for Ambulation/WiS all those years before. This is absolutely true, but exploration and social sites are both confirmed in the works. What does it matter what order they come in?
No, social is NOT confirmed. It is "something that share commonalities with dungeons and so can be developed easily later" twhich is pretty vague and unrealistic to claim.
Maybe they think, maybe people think, that once you build up station interiors, filling them with dungeons or social spaces is just a little add on. And it's not. As per the 80/20 rule, it's the 20% of details what steals 80% of the work.
So the combination of dungeons+social is not 120% of the work requried for developing dungeons alone, but closer to 180% of what dungeons alone may cost.
That's the fugly truth, we're not talking about rushing for dungeons and then as a last minute thought get social content on top of it, but we are talking about two MASSIVE development efforts (and at least for avatar animation, likely social content will require a lot more effort).
And well, we know that people has waited 6 years for social content. I wonder how wise is to tell them to wait more so people who never gave a fu** of WiS get "meaningful" gameplay for them first...
It may end up as well as handing out the unreleased NEx clothes to FW PvPrs, those well known eager consumers of female apparel. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Ishtanchuk Fazmarai
466
|
Posted - 2012.07.18 13:24:00 -
[510] - Quote
Teinyhr wrote:
"Look guys, I'm projecting!" You're right, yet, you are also wrong. Yes, I do think avatar based interaction is a goal in itself. And yes, their old goals and visions would do just fine for a start. I'm not saying they shouldn't develop actual gameplay for WiS. I'm saying I don't want it to be just the same old s**t we get now - we'll even fit modules on our characters (err, power armor or something) for christ's sakes and then we'll pew pew in an abandoned warehouse somewhere for some construction and/or research materials. How very interesting. We certainly don't have enough of things to blow up, maim and kill in this game yet.
I loled, as that's the sad truth. "More of the same" gets ahead of "New!" and "Wis? LOLspacebarbiez" get what they don't asked for while WiS are told to wait and hope for the best.
Quote:As I recall the original gameplay function idea for Incarna had something to do with smuggling - an area of the game that hasn't been looked at... Since launch I guess? There's this old teaser... I would love see them work on that idea, but apparently they're going forward with the ruin exploration-slash-conquering no matter what. Again, I'm not against it per se, but it just feels like a strange route to take after all these years. Most strange part to me is, can all the assets produced for this prototype be used in any way to create other non-space enviroments? I sure hope so, so that we don't have just a single jail cell (as someone put it) on our corporate headquarters but can freely roam around in dislocated miniature stations somewhere in deadspace where almost everything you meet is a hostile NPC with an offchance for a hostile player.
Stop reading my thoughts, it's creepy!
Anwyay as I stated right above, no, the "common" development between dungeons and social spaces is an illusion. Both are massive development tasks and CCP barely is able to cope with one of them at once.
So if they succeed, we will be free to leave our cell so we can get stabbed at the showers... in a "meaningful" way. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
|
oldbutfeelingyoung
Perkone Caldari State
625
|
Posted - 2012.07.18 13:46:00 -
[511] - Quote
Ishtanchuk Fazmarai wrote:Teinyhr wrote:
"Look guys, I'm projecting!" You're right, yet, you are also wrong. Yes, I do think avatar based interaction is a goal in itself. And yes, their old goals and visions would do just fine for a start. I'm not saying they shouldn't develop actual gameplay for WiS. I'm saying I don't want it to be just the same old s**t we get now - we'll even fit modules on our characters (err, power armor or something) for christ's sakes and then we'll pew pew in an abandoned warehouse somewhere for some construction and/or research materials. How very interesting. We certainly don't have enough of things to blow up, maim and kill in this game yet.
I loled, as that's the sad truth. "More of the same" gets ahead of "New!" and "Wis? LOLspacebarbiez" get what they don't asked for while WiS are told to wait and hope for the best. Quote:As I recall the original gameplay function idea for Incarna had something to do with smuggling - an area of the game that hasn't been looked at... Since launch I guess? There's this old teaser... I would love see them work on that idea, but apparently they're going forward with the ruin exploration-slash-conquering no matter what. Again, I'm not against it per se, but it just feels like a strange route to take after all these years. Most strange part to me is, can all the assets produced for this prototype be used in any way to create other non-space enviroments? I sure hope so, so that we don't have just a single jail cell (as someone put it) on our corporate headquarters but can freely roam around in dislocated miniature stations somewhere in deadspace where almost everything you meet is a hostile NPC with an offchance for a hostile player. Stop reading my thoughts, it's creepy! Anwyay as I stated right above, no, the "common" development between dungeons and social spaces is an illusion. Both are massive development tasks and CCP barely is able to cope with one of them at once. So if they succeed, we will be free to leave our cell so we can get stabbed at the showers... in a "meaningful" way.
in the same meaningful way people camp gates or stations you mean? Soon we have exploration camps or better yet CQ door camps very meaningful stuff to do.
nah forget about social ,lets do something meaningful and camp a door
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.18 17:28:00 -
[512] - Quote
Teinyhr wrote:Oh, what a novel idea! Just one problem - my friends are from all around the world. Juuuust a little hitch in grouping up people when one is from Japan, another from the UK, one from Germany, one from the US and I'm sure you get the idea by now. Coughing up the dough for the fanfest tickets and flights isn't necessarily easy for all of us either. So, yeah, could do that, but it's a lot of work and isn't cheap. A pretend-bar and pretend-beer in a pretend-world is probably the easiest way for everyone to meet.
1) How do you interact with these global friends of yours today? Facebook, email, in-game chat channels, voice comms, forums?
2) How does the ability to sit in a pretend-bar with them enhance this interaction in any way whatsoever? Simply because you can duplicate your existing Facebook, chat channels, voice comms or forums but with your character model pasted into the screen?
Quote:Quote:You seem to think that avatar-based interaction is a goal in itself and that any old implementation will do as long as we get a few characters in a room together. It isn't, its a means to the end of providing Eve players with new forms of gameplay and if there's no gameplay, if there's nothing meaningful for us to do in there, then there's no point CCP wasting any more time on it. CCP themselves have, very belatedly, realised this for themselves, which is why the whole 'buy monocles and own a pretend-bar' has been scrapped as the rotten shark-induced management pipedream it was and the development team are now working on ways to make an actual game out of the mess that was Incarna. "Look guys, I'm projecting!" You're right, yet, you are also wrong. Yes, I do think avatar based interaction is a goal in itself. And yes, their old goals and visions would do just fine for a start. I'm not saying they shouldn't develop actual gameplay for WiS. I'm saying I don't want it to be just the same old s**t we get now - we'll even fit modules on our characters (err, power armor or something) for christ's sakes and then we'll pew pew in an abandoned warehouse somewhere for some construction and/or research materials. How very interesting. We certainly don't have enough of things to blow up, maim and kill in this game yet. I've posted elsewhere that WiS doesn't need to be particularly combat focused - we're pilots, not space marines - and that it would be far more interesting to take the capsuleer completely out of their 1600mm rolled tungsten comfort zone and have them interact with the Eve universe at a whole new level, having to think and hack and avoid foot patrols to explore abandoned stations rather than storming the barricades with a plasma rifle and casually gunning down every NPC in sight like we do in space combat. An aspect of Eve which turned the existing status quo on its head, where the lowliest Serpentis militiaman or rogue drone was a genuine threat, and where opening fire on hostiles mostly served to sound the alarm and blow your cover. The Eve universe is getting DUST for its all-guns-blazing foot combat, we really don't need to re-invent the wheel.
Quote:As I recall the original gameplay function idea for Incarna had something to do with smuggling - an area of the game that hasn't been looked at... Since launch I guess? The earlier versions of WiS gameplay fell victim to the senior management pipedream of making the playerbase pay for eve twice via NeX store trinkets so they could buy their $1000 jeans. I hope they're revived, and black market smuggling is one of the old WiS ideas I can get behind, no problem. WiS shouldn't just be about one type of gameplay (be that smuggling, ruin exploration, or whatever), though, any more than lowsec is just about factional warfare or highsec is just about mining.
Quote:P.S. Looking at your posts, you don't have to be a douche to prove your point. In fact that's kind offputting. Believe me, I'm biting my tongue in a lot of these posts to keep things mostly constructive. That doesn't mean I'm not going to call a terrible idea a terrible idea. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
625
|
Posted - 2012.07.18 19:05:00 -
[513] - Quote
Scatim Helicon wrote:The earlier versions of WiS gameplay fell victim to the senior management pipedream of making the playerbase pay for eve twice via NeX store trinkets so they could buy their $1000 jeans. I hope they're revived, and black market smuggling is one of the old WiS ideas I can get behind, no problem. WiS shouldn't just be about one type of gameplay (be that smuggling, ruin exploration, or whatever), though, any more than lowsec is just about factional warfare or highsec is just about mining. Quote:P.S. Looking at your posts, you don't have to be a douche to prove your point. In fact that's kind offputting. Believe me, I'm biting my tongue in a lot of these posts to keep things mostly constructive. That doesn't mean I'm not going to call a terrible idea a terrible idea.
I dont like the NEXcrap either ,but keeping the NEXfail into the discussion isn,t constructive. Sadly there are no signs that CCP is gonna give up this mistake called the NEX but the next mistake the door is something they seem to be willing to change pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Dersen Lowery
Knavery Inc. StructureDamage
48
|
Posted - 2012.07.18 19:55:00 -
[514] - Quote
Scatim Helicon wrote:1) How do you interact with these global friends of yours today? Facebook, email, in-game chat channels, voice comms, forums?
2) How does the ability to sit in a pretend-bar with them enhance this interaction in any way whatsoever? Simply because you can duplicate your existing Facebook, chat channels, voice comms or forums but with your character model pasted into the screen?
It's all in the execution. Done poorly, you're right. Done well, it's the only option that immerses you in the game. It comes down to whether they just paste your character model into the screen or bring in enough control and customization that your character looks, acts and sounds like your character (as opposed to, say, Gallente Male Option #3).
It will be hard to do right, but if they pull it off it will be amazing for those who value immersion. For those who don't, the (mostly external) options will work as well as they ever did. At the very highest levels of EVE, the plots and the planning and the negotiation all occur entirely outside the game itself. Why not provide some compelling options for bringing that content into the game?
Scatim Helicon wrote:The earlier versions of WiS gameplay fell victim to the senior management pipedream of making the playerbase pay for eve twice via NeX store trinkets so they could buy their $1000 jeans. I hope they're revived, and black market smuggling is one of the old WiS ideas I can get behind, no problem. WiS shouldn't just be about one type of gameplay (be that smuggling, ruin exploration, or whatever), though, any more than lowsec is just about factional warfare or highsec is just about mining.
They also bungled the hell out of the execution. Most of that was admittedly before my time, but I've seen the pug-faced avatars, and I arrived just in time to experience the last days of the CPU-melting slideshow of Minmatar-only CQs. I've seen the videos showing off all these cool concepts that have never been delivered on.
That's why it's more important that CCP underpromises and overdelivers on whatever Incarna content they decide to ship. Exploration content is not my greatest interest, but if they knock it out of the park they will give the players a lot more reason to hope that they can deliver on the rest of their promises. |
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.18 21:19:00 -
[515] - Quote
oldbutfeelingyoung wrote:I dont like the NEXcrap either ,but keeping the NEXfail into the discussion isn,t constructive. Sadly there are no signs that CCP is gonna give up this mistake called the NEX but the next mistake the door is something they seem to be willing to change
Untangling NeX from WiS is a long and difficult process though, because for far too long WiS development was driven by the desire to sell monocles and special edition jackets, including the entire 'social environments' phase of the WiS vision. Players are still asking for that when it essentially was only being developed to be used as a virtual catwalk to display your latest NeX purchase. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
625
|
Posted - 2012.07.19 00:55:00 -
[516] - Quote
Scatim Helicon wrote:oldbutfeelingyoung wrote:I dont like the NEXcrap either ,but keeping the NEXfail into the discussion isn,t constructive. Sadly there are no signs that CCP is gonna give up this mistake called the NEX but the next mistake the door is something they seem to be willing to change Untangling NeX from WiS is a long and difficult process though, because for far too long WiS development was driven by the desire to sell monocles and special edition jackets, including the entire 'social environments' phase of the WiS vision. Players are still asking for that when it essentially was only being developed to be used as a virtual catwalk to display your latest NeX purchase.
you are repeating yourself you must be an forum bot with only one thing programmed into it
its driving me crazy people have bots everywhere there are mining and mission bots ,now we automatic answering machines on these forums
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.07.19 06:56:00 -
[517] - Quote
oldbutfeelingyoung wrote:you are repeating yourself you must be an forum bot with only one thing programmed into it
its driving me crazy people have bots everywhere there are mining and mission bots ,now we automatic answering machines on these forums Yes, I am a bot programmed to inject some reality into the arguments of WiS For Wis' Sake and Jesus Feature advocates.
Beep boop.
(protip: this is a 23 page thread. Everyone is repeating the same handful of opinions at this point) Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
625
|
Posted - 2012.07.19 08:05:00 -
[518] - Quote
indeed a goonbot keep on bashing the NEXfail this 23 page thread is about WIS and trying to derail with very expensive Jeans ,won,t change it.
but i can put you on the right thread for it so you can vent you frustrations about the NEXcrap.
https://forums.eveonline.com/default.aspx?g=posts&t=121776&find=unread
don,t thank me for it , i am glad i could help somebody to the right thread pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
nartela
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.19 10:40:00 -
[519] - Quote
i quite like the nex store actualy it was silly at the beggining and in some respects the pricing today is still a bit off, but the potentiol is there. they should nmake arum cheaper and also drop the plex exchange system, make it so you pay direct. |
Scatim Helicon
GoonWaffe Goonswarm Federation
600
|
Posted - 2012.07.19 11:52:00 -
[520] - Quote
oldbutfeelingyoung wrote:indeed a goonbot keep on bashing the NEXfail this 23 page thread is about WIS and trying to derail with very expensive Jeans ,won,t change it. but i can put you on the right thread for it so you can vent you frustrations about the NEXcrap. https://forums.eveonline.com/default.aspx?g=posts&t=121776&find=unreaddon,t thank me for it , i am glad i could help somebody to the right thread "This is the thread about WiS development why are you talking about the features that drove WiS development"
You might not like the fact that WiS was hijacked to act as a vehicle for NeX sales and CCP now have to work on untangling the mess that resulted, and you may wish to turn a blind eye to the fact that a few loudmouthed WiS for WiS's sake advocates are trying to deflect CCP right back down that dead-end, but that doesn't change the facts. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
|
oldbutfeelingyoung
Perkone Caldari State
627
|
Posted - 2012.07.19 12:19:00 -
[521] - Quote
Scatim Helicon wrote:oldbutfeelingyoung wrote:indeed a goonbot keep on bashing the NEXfail this 23 page thread is about WIS and trying to derail with very expensive Jeans ,won,t change it. but i can put you on the right thread for it so you can vent you frustrations about the NEXcrap. https://forums.eveonline.com/default.aspx?g=posts&t=121776&find=unreaddon,t thank me for it , i am glad i could help somebody to the right thread "This is the thread about WiS development why are you talking about the features that drove WiS development" You might not like the fact that WiS was hijacked to act as a vehicle for NeX sales and CCP now have to work on untangling the mess that resulted, and you may wish to turn a blind eye to the fact that a few loudmouthed WiS for WiS's sake advocates are trying to deflect CCP right back down that dead-end, but that doesn't change the facts.
There it is ,was waiting to see that . another Goon alt with the same routine ,like it was on that big WIS thread Nice to see you are still alive pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
601
|
Posted - 2012.07.19 12:24:00 -
[522] - Quote
I notice you've stopped trying to argue your case and are now blubbering incoherently about how you just knew I was going to say whatever it is I just said. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
627
|
Posted - 2012.07.19 12:41:00 -
[523] - Quote
Scatim Helicon wrote:I notice you've stopped trying to argue your case and are now blubbering incoherently about how you just knew I was going to say whatever it is I just said. we could argue about WIS and its possibility's ,but you want to argue about NEX,so what is the point .
At least some Goons used to argue and even gave some good ideas about possible features. Ooh well that was only 1 goon who did that ,but he had a interesting idea about implants the rest of it came with the same stupid argument ,that WIS is going to kill EVE and of course those expansive jeans nobody talks about anymore.
So if you want to discuss WIS be my guest . if you want discuss the end of EvE ,bc of NEX go to that devblog about aurum and clothing
the potential of WIS is big ,be it a social platform or one with actual gameplay i like gameplay as long it is in station ,there is the most success to be made WIS in some sort of dungeon type gameplay will appeal to a lot of less people I don,t mind some sort of pvp in WIS as long there is a chance to get through that door in a normal manner
So pls argue with that and try to keep the NEXcrap out of it pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Scatim Helicon
GoonWaffe Goonswarm Federation
602
|
Posted - 2012.07.19 16:42:00 -
[524] - Quote
I'm happy to drop the discussion of NeX, I can see it makes you upset. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
J3ssica Alba
Federal Navy Academy Gallente Federation
516
|
Posted - 2012.07.19 17:58:00 -
[525] - Quote
Don't you have some tech moons to go milk or something? This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Gevlin
SMANews.net SpaceMonkey's Alliance
172
|
Posted - 2012.07.20 00:25:00 -
[526] - Quote
i am so hopping that ccp places items in the Nex store that does not have to deal with WIS, Like Ship skins
when (If) WIS does go for the Spy Vs Spy Dungeon Crawl. I hope the social room mechanic will also be released at the same time. you tube of the game http://www.youtube.com/watch?v=Yu2e866bEcM&feature=related Some day I will have the internet and be able to play again. |
Lost True
Paradise project
884
|
Posted - 2012.07.20 10:43:00 -
[527] - Quote
Gevlin wrote:i am so hopping that ccp places items in the Nex store that does not have to deal with WIS, Like Ship skins when (If) WIS does go for the Spy Vs Spy Dungeon Crawl. I hope the social room mechanic will also be released at the same time. you tube of the game http://www.youtube.com/watch?v=Yu2e866bEcM&feature=related Agreed. A good place to use those new shaders. Waiting for WiS for 4 years now. Discussion thread about WiS
|
Freelancer117
So you want to be a Hero
31
|
Posted - 2012.07.20 11:16:00 -
[528] - Quote
Will Team Avatar take ship crews in considaration with WiS (Ambulation) ?
Maybe a nice feature can be an interaction not with the whole crew, but only with your First officer.
It will involve some kind of minigame, like a math puzzle, and gives the ship a higher state of readiness. That will improve aligning the ship's course with a jump destination by a few percentage, which helps against gatecamps
This will entice pilots who keep away from Ambulation, to try it because it will help them a little more to survive in eve Eve Radio |
Annexe
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2012.07.21 11:58:00 -
[529] - Quote
This thread has gotten really long, i didn't bother reading previous pages :P
A few ideas i had:
1. I'd assume that as a 'person' walking around in a station you have very little protection, especially if you have implants. So maybe some kind of 'body mods' (armour, threat detectors, even weapons)
2. When walking in the station, have a 'vicinity interaction' interface. So when another player is within say 10ft, an overlay appears allowing you to view profile, give isk, trade, chat, even attack. (skills could increase vicinity range?)
3. Fleet walk! Cuz we all want to walk in formation like a gang! haha
4. Having a bar with drinks is an odd idea, unless it had an effect.. such as screen going blurry and character stumbling after a few shots. But what if you could spike a drink, or even drug it (sit down with a player, pretend to be nice, drug him, and your gang jumps him around the corner behind the toilets! :P)
5. Individual employment, such as a mechanic... what if ship repair actually took a while, and you had to pay someone to do it?
6. Ninjas! well, more like thieves, burglars, undercover agents, that can break into someone else CQ, corp office, steal BP's, ISK, ships.
7. Corp office with computer that can only be accessed by CEO, appointed members that contain all corp ISK, assets and battle plans (gives more oportunity for #6 ^^)
|
Gevlin
SMANews.net SpaceMonkey's Alliance
174
|
Posted - 2012.07.26 21:34:00 -
[530] - Quote
Watching the Pre Shows for the alliance tournament seems that some of the "experts" were showing acceptance to WIS since the Incarna and Inferno have really worked in fixing bugs and making the game more playable.
One said that after POS fixes, the biggest dead horse of them all are fixed that some implementation of WIS would be an enjoyable new content to enjoy.
So after we see the POS fix complete, we may finally see that Dev blog that is still in the pipe line!!
Though the CSM minutes will be coming out soon all 5,000 pages. And that should show off some Incarna information. It should be interesting to see what the Vocal minority say about this information. Some day I will have the internet and be able to play again. |
|
Lost True
Paradise project
1213
|
Posted - 2012.07.27 09:03:00 -
[531] - Quote
Gevlin wrote:Watching the Pre Shows for the alliance tournament seems that some of the "experts" were showing acceptance to WIS since the Incarna and Inferno have really worked in fixing bugs and making the game more playable.
One said that after POS fixes, the biggest dead horse of them all are fixed that some implementation of WIS would be an enjoyable new content to enjoy.
So after we see the POS fix complete, we may finally see that Dev blog that is still in the pipe line!!
Though the CSM minutes will be coming out soon all 5,000 pages. And that should show off some Incarna information. It should be interesting to see what the Vocal minority say about this information. Well, that's a good news. Althrough i didn't heard anything about the POS fixes yet... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Gevlin
SMANews.net SpaceMonkey's Alliance
177
|
Posted - 2012.07.28 01:22:00 -
[532] - Quote
from what I hear the Winter expansion is POS and followed by Ring Mining in the following spring as the same art team will be doing both projects Some day I will have the internet and be able to play again. |
Beta Miner
COBRA Logistics Outer-Haven
1
|
Posted - 2012.07.28 10:24:00 -
[533] - Quote
All I want is a door that opens.
Is that too much to ask? |
Gevlin
SMANews.net SpaceMonkey's Alliance
180
|
Posted - 2012.07.28 19:11:00 -
[534] - Quote
Currently behind the door is the fire burning from Summer of Rage and 1 over cooked CCP developer who for has been able to keep living. (possibly Polaris Implants). The flames are slowly dieing but are still inhospitable for the average capsular. My guess it will be about 24 months before the door opens. Sorry! Some day I will have the internet and be able to play again. |
Xantos Semah
3
|
Posted - 2012.07.29 06:38:00 -
[535] - Quote
Guys you dont understand. The WIS is no more. Forget about it.
- CCP DELIVER - |
Ishtanchuk Fazmarai
473
|
Posted - 2012.07.29 08:26:00 -
[536] - Quote
Xantos Semah wrote:Guys you dont understand. The WIS is no more. Forget about it.
- CCP DELIVER -
Oh, but we may get the dungeon raiding devblog anytime... any time since May 29th. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Bloodpetal
Mimidae Risk Solutions
727
|
Posted - 2012.07.29 12:40:00 -
[537] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Here is an update on the upcoming devblog in regards to Team Avatar's prototyping efforts.
In these days of vacations and partying in the sun, what would cheer us all up is a Devblog on your efforts! Mimidae Risk Solutions Recruiting |
Gevlin
SMANews.net SpaceMonkey's Alliance
184
|
Posted - 2012.07.29 21:39:00 -
[538] - Quote
I am still hoping for a new dev blog.. A new CSM minutes should be out any day now to the sound of it and there should be some stuff on WIS in it. Some day I will have the internet and be able to play again. |
Lost True
Paradise project
1312
|
Posted - 2012.07.30 01:07:00 -
[539] - Quote
It's actually cool for the new players: not only as a feature, but because you can be low sp but look like a serious business :) And it's strange that it was suspended. CCP don't give a damn about the old players then there is something for the noobs... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Gevlin
SMANews.net SpaceMonkey's Alliance
185
|
Posted - 2012.07.30 03:46:00 -
[540] - Quote
I do agree that the WIS would help the retention of new players as many have a tough time associating themselves as being a pod.
Though from what I have heard the majority of CCP employees were being beaten in to submission in a direction many didn't feel was right. Over the last year it sounds that the grunts of the company have enjoy the ability to produce areas that they enjoy. To the sounds of it many of them have put in a lot of personal time "unpaid" in filling out their interests in the game.
We may have seem more production but there are other elements of eve they have been working on. Updating code for the dust link, Reworking of WIS to something that follows the ideals of FIS, so it can be accepted more readily by the masses. The complete reworking of coding so they can make better entries in the future, Also coding tools to allow people like content creators to produce faster and with a wider variety of missions.
Some day I will have the internet and be able to play again. |
|
Soulpirate
Bedrock Industrial
158
|
Posted - 2012.07.30 05:15:00 -
[541] - Quote
Time to wake up to the fact they are never going to do anything with WiS EVER.
Just Vapoware.
Edit; They should just remove the CQ's as they are just a painfull reminder of a project that was just a half baked idea to begin with. |
Gevlin
SMANews.net SpaceMonkey's Alliance
185
|
Posted - 2012.07.30 05:31:00 -
[542] - Quote
Soulpirate wrote:Time to wake up to the fact they are never going to do anything with WiS EVER.
Just Vapoware.
I sense there be a troll here.
Would love to see your poof!
Some day I will have the internet and be able to play again. |
Soulpirate
Bedrock Industrial
158
|
Posted - 2012.07.30 05:43:00 -
[543] - Quote
Gevlin wrote:Soulpirate wrote:Time to wake up to the fact they are never going to do anything with WiS EVER.
Just Vapoware.
I sense there be a troll here. Would love to see your poof!
Proof of vapoware?
Is that an oxymoron?
|
Lost True
Paradise project
1360
|
Posted - 2012.07.31 03:52:00 -
[544] - Quote
He's just lost hope, like the many others. Hard to blame for that... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Ishtanchuk Fazmarai
482
|
Posted - 2012.07.31 07:00:00 -
[545] - Quote
Lost True wrote:He's just lost his hope, like the many others. Hard to blame for that...
There is a subtle difference between losing hope and losing patience...
Those who can do something about their worries, they lose their patience and do something.
Those who can't do anything about their worries, they lose their hope and quit.
Unfortunately WiS appreciators are only in the position of losing hope. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Gevlin
SMANews.net SpaceMonkey's Alliance
186
|
Posted - 2012.08.01 18:04:00 -
[546] - Quote
Oh come on CCP I want some WIS News either. The CSM minutes or a WIS blog
I am refusing to call WIS Incarna because that is brand identification that has the summer of rage attached to including of ideals of NEX store and micro transaction, the lack of re-iteration on simple and common issues, according to players, the lagg was becoming a stronger issue inspite of gridlocks ongoing attempts. 3rd party liecencing costing 99$ fearless letter,etc
Please isolate branding of Wis from Incarna and the nex store
Stop referring avatars as Incarna and add ship skins, logos and FIS offer vanity items to the NEX store
Almost any name will be better, even" Operation Back Stabbibg blow up doll. " would work
Some day I will have the internet and be able to play again. |
Scatim Helicon
GoonWaffe Goonswarm Federation
638
|
Posted - 2012.08.01 20:28:00 -
[547] - Quote
I'm assuming there's some sort of information control thing going on here where CCP wants to have a steady pace of devblog releases, rather than throwing out a massive pile of them now and then having nothing to say next month. Since WiS development is a long term, low-intensity development process and there's really nothing being released for a while, the WiS blog gets bumped down the schedule, to make way for articles which need to be released urgently as they discuss things imminently coming out in the next patch or which are available to try out on Sisi already (as the last few blogs have been).
I expect it'll be out after the Inferno 1.2 release when CCP need to fill a quiet patch. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Gevlin
SMANews.net SpaceMonkey's Alliance
186
|
Posted - 2012.08.01 22:03:00 -
[548] - Quote
I shall sit here and cry till then................cry
Some day I will have the internet and be able to play again. |
Gevlin
SMANews.net SpaceMonkey's Alliance
186
|
Posted - 2012.08.01 22:06:00 -
[549] - Quote
Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around...... Some day I will have the internet and be able to play again. |
Ishtanchuk Fazmarai
487
|
Posted - 2012.08.02 06:43:00 -
[550] - Quote
Gevlin wrote:Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around......
I already thought about it but probably wouldn't work; it would be a kind of a bad precedent.
(But then after the CSM election, for a couple of weeks I fantasized with the idea of financing a CSM so he could travel to Iceland on my expenses -which i would ask to recover from player donations-, if CCP was willing to have a WiS-sponsored 8th guest in the CSM meeting. Was just some speculation on how to deliver a strong message and have our voice listened to, but i eventually decided that it all was a bit crazy, and also Issler misfired as a "WiS candidate") "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
|
Ghazu
14
|
Posted - 2012.08.03 19:35:00 -
[551] - Quote
heh bump |
Lost True
Paradise project
1588
|
Posted - 2012.08.04 13:49:00 -
[552] - Quote
Ishtanchuk Fazmarai wrote:Gevlin wrote:Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around...... I already thought about it but probably wouldn't work; it would be a kind of a bad precedent. (But then after the CSM election, for a couple of weeks I fantasized with the idea of financing a CSM so he could travel to Iceland on my expenses -which i would ask to recover from player donations-, if CCP was willing to have a WiS-sponsored 8th guest in the CSM meeting. Was just some speculation on how to deliver a strong message and have our voice listened to, but i eventually decided that it all was a bit crazy, and also Issler misfired as a "WiS candidate") CSM is just a bunch of 0.0 pilots. I don't expect from them anything new.
I've actually thought about real money investing to the WiS team. And i think i will, if my little project still be alive in summer 2013... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Soulpirate
Bedrock Industrial
171
|
Posted - 2012.08.04 15:19:00 -
[553] - Quote
Gevlin wrote:Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around...... I proposed such an idea in this thread.
But like Lost True says, it would probably set a bad precedent.
That said I would still pay AUR for that key |
Ishtanchuk Fazmarai
492
|
Posted - 2012.08.04 15:36:00 -
[554] - Quote
Lost True wrote:Ishtanchuk Fazmarai wrote:Gevlin wrote:Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around...... I already thought about it but probably wouldn't work; it would be a kind of a bad precedent. (But then after the CSM election, for a couple of weeks I fantasized with the idea of financing a CSM so he could travel to Iceland on my expenses -which i would ask to recover from player donations-, if CCP was willing to have a WiS-sponsored 8th guest in the CSM meeting. Was just some speculation on how to deliver a strong message and have our voice listened to, but i eventually decided that it all was a bit crazy, and also Issler misfired as a "WiS candidate") CSM is just a bunch of 0.0 pilots. I don't expect from them anything new. I've actually thought about real money investing to the WiS team. And i think i will, if my little project still be alive in summer 2013...
So far, I think that there is no way that CCP changes their mind on WiS unless DUST 514 floods them with millions and they can double their staff... and maybe not even that, crowd inertia is a mighty force.
Now, I've been figuring what could be done even if CCP didn't implemented WiS.
Theoretically, the right people could edit the client and modify the client side of CQ code to make it load a custom made environment outside of the "door". Likely it would not be possible to create a multiplayer environment running on TQ, but they could implement a limited mutiplayer on a custom P2P network running parallel to the TQ link. This way, some players could have as much 3D environments and WiS as they wanted.
Of course, doing that without CCP consent would be ilegal and completely against the ToS and i don't suggest doing it in any way. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Scatim Helicon
GoonWaffe Goonswarm Federation
659
|
Posted - 2012.08.04 15:48:00 -
[555] - Quote
Ishtanchuk Fazmarai wrote:Lost True wrote:Ishtanchuk Fazmarai wrote:Gevlin wrote:Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around...... I already thought about it but probably wouldn't work; it would be a kind of a bad precedent. (But then after the CSM election, for a couple of weeks I fantasized with the idea of financing a CSM so he could travel to Iceland on my expenses -which i would ask to recover from player donations-, if CCP was willing to have a WiS-sponsored 8th guest in the CSM meeting. Was just some speculation on how to deliver a strong message and have our voice listened to, but i eventually decided that it all was a bit crazy, and also Issler misfired as a "WiS candidate") CSM is just a bunch of 0.0 pilots. I don't expect from them anything new. I've actually thought about real money investing to the WiS team. And i think i will, if my little project still be alive in summer 2013... So far, I think that there is no way that CCP changes their mind on WiS unless DUST 514 floods them with millions and they can double their staff... and maybe not even that, crowd inertia is a mighty force. Now, I've been figuring what could be done even if CCP didn't implemented WiS. Theoretically, the right people could edit the client and modify the client side of CQ code to make it load a custom made environment outside of the "door". Likely it would not be possible to create a multiplayer environment running on TQ, but they could implement a limited mutiplayer on a custom P2P network running parallel to the TQ link. This way, some players could have as much 3D environments and WiS as they wanted.
But then you truly are into "let's just go play Second Life" territory. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
492
|
Posted - 2012.08.04 15:58:00 -
[556] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:Lost True wrote:Ishtanchuk Fazmarai wrote:Gevlin wrote:Too bad there was not a kick starter program for wis.
Allow people to put there money where their mouth is. We would find out how much push there is for wis
Just a dumb idea to shoot around...... I already thought about it but probably wouldn't work; it would be a kind of a bad precedent. (But then after the CSM election, for a couple of weeks I fantasized with the idea of financing a CSM so he could travel to Iceland on my expenses -which i would ask to recover from player donations-, if CCP was willing to have a WiS-sponsored 8th guest in the CSM meeting. Was just some speculation on how to deliver a strong message and have our voice listened to, but i eventually decided that it all was a bit crazy, and also Issler misfired as a "WiS candidate") CSM is just a bunch of 0.0 pilots. I don't expect from them anything new. I've actually thought about real money investing to the WiS team. And i think i will, if my little project still be alive in summer 2013... So far, I think that there is no way that CCP changes their mind on WiS unless DUST 514 floods them with millions and they can double their staff... and maybe not even that, crowd inertia is a mighty force. Now, I've been figuring what could be done even if CCP didn't implemented WiS. Theoretically, the right people could edit the client and modify the client side of CQ code to make it load a custom made environment outside of the "door". Likely it would not be possible to create a multiplayer environment running on TQ, but they could implement a limited mutiplayer on a custom P2P network running parallel to the TQ link. This way, some players could have as much 3D environments and WiS as they wanted. But then you truly are into "let's just go play Second Life" territory.
Dunno, never interested myself in that game(?). EVE already provides chances to meet with players, WiS would beef them up. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Lost True
Paradise project
1588
|
Posted - 2012.08.05 02:17:00 -
[557] - Quote
EVE is a sci-fi simulator, not just space strategy... It's includes walking.
In EVE, as in RL, many people blinded by constant money need.
There is a lot of things that we can do in EVE. But WHAT IF you have enough ISK for the rest of the EVE's life? Well, this is impossible to do in game, because it's designed to keep the players busy(busy, not entertained). But it's possible through $>PLEX, legally.
So the question is: What you will do in this game just because you LIKED IT, not just because it's has some proffit... A few things. The more real monet you spend for game the less things is there for you to do. Interesting :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
Gevlin
SMANews.net SpaceMonkey's Alliance
187
|
Posted - 2012.08.09 13:24:00 -
[558] - Quote
okay Inferno 1.3 has been released.... do we get to see a WIS dev blog soon.. the CSM minutes got super hot dropped by NDA so there was not much information in that. Some day I will have the internet and be able to play again. |
Ishtanchuk Fazmarai
507
|
Posted - 2012.08.09 13:32:00 -
[559] - Quote
Gevlin wrote:okay Inferno 1.3 has been released.... do we get to see a WIS dev blog soon.. the CSM minutes got super hot dropped by NDA so there was not much information in that.
Short answer, we will not see any devblog anytime.
Long answer:
CCP Bayesian wrote:I've got bad news about the devblog we promised. It's been swallowed by the black hole of corporateness and won't be seeing the light of day for the foreseeable future. The team have been as vocal as we can about the merits of putting it out but to no avail. We're continuing to try and work out a way of showing you work we're proud of and think you will like but for now our hands are completely tied.
My current guess, for what is worth, is that ETA for WiS has been delayed to 2014 as soonest and that's not granted. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Gevlin
SMANews.net SpaceMonkey's Alliance
187
|
Posted - 2012.08.10 13:27:00 -
[560] - Quote
Well I guess we can talk amoungst our selves....
I was wondering if anyone would like to join me on a Podcast where we can discuss the Moving avatars
Topics we would hit would be - The Creepy Gap - why did CCP decide to Jump it- (Second Geration Avatar - The importance of Realistic characters vs a Character drawing style - How much money could a person really make via Peacoks only - Ratio of Mechanics vs Graphics, What short cuts CCP as enjoyed by only rendering Space ships
- what specifics did FIS zelots hate about Incarna
This will be the first cast. I hope that the second ones I will get some Questions from CCP and/or Team Avatar we can discuss, or dig some issues cover in the multiple threads produced but the eve public.
This podcast will provide entertainment for players and also Team Avatar, as we pretend to know what we are talking about and tell CCP how we think the direction of WIS should go, or include
So we won't be covering anything covered by NDA so Bring out your tinfoil hats if you like. It is
Some day I will have the internet and be able to play again. |
|
Lost True
Paradise project
1624
|
Posted - 2012.08.11 11:31:00 -
[561] - Quote
Gevlin wrote:Well I guess we can talk amoungst our selves....
I was wondering if anyone would like to join me on a Podcast where we can discuss the Moving avatars
Topics we would hit would be - The Creepy Gap - why did CCP decide to Jump it- (Second Geration Avatar - The importance of Realistic characters vs a Character drawing style - How much money could a person really make via Peacoks only - Ratio of Mechanics vs Graphics, What short cuts CCP as enjoyed by only rendering Space ships
- what specifics did FIS zelots hate about Incarna
This will be the first cast. I hope that the second ones I will get some Questions from CCP and/or Team Avatar we can discuss, or dig some issues cover in the multiple threads produced but the eve public.
This podcast will provide entertainment for players and also Team Avatar, as we pretend to know what we are talking about and tell CCP how we think the direction of WIS should go, or include
So we won't be covering anything covered by NDA so Bring out your tinfoil hats if you like. It is
Sounds interesting. I can join, but my Englis isn't pefrect :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
Gevlin
SMANews.net SpaceMonkey's Alliance
187
|
Posted - 2012.08.13 21:46:00 -
[562] - Quote
Arydanika from voices from the void has offered to help with the pod cast taking on the roll of that person who does not know much about Wis
I plan to do this in a couple of weeks any one else beside Lost True would like to join. One more person on top of Myself, lost true and arydanika would work well Some day I will have the internet and be able to play again. |
oldbutfeelingyoung
Perkone Caldari State
665
|
Posted - 2012.08.15 15:27:00 -
[563] - Quote
Gevlin wrote:Arydanika from voices from the void has offered to help with the pod cast taking on the roll of that person who does not know much about Wis
I plan to do this in a couple of weeks any one else beside Lost True would like to join. One more person on top of Myself, lost true and arydanika would work well
is there someone in that podcast ,that is a true WIShater.
If yes install a counter ,on how many times the word barbie is spoken
If not ,get one ,it doesn,t hurt if there is one As long they don,t come with the same crap over and over again If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Gevlin
SMANews.net SpaceMonkey's Alliance
187
|
Posted - 2012.08.15 17:59:00 -
[564] - Quote
Good point, I know a few of those types , I will ask if they would be interested Some day I will have the internet and be able to play again. |
Scatim Helicon
GoonWaffe Goonswarm Federation
696
|
Posted - 2012.08.15 18:35:00 -
[565] - Quote
I'm not a WiS hater, though I'm very much against certain visions of WiS, so could be up for this.
Never been on a podcast before though! Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Lost True
Paradise project
1625
|
Posted - 2012.08.19 13:21:00 -
[566] - Quote
We're definitely need more poses in the character editor... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Soulpirate
Bedrock Industrial
199
|
Posted - 2012.08.23 17:56:00 -
[567] - Quote
It would apear that CCP has decided the discussion on WiS is over. |
Ishtanchuk Fazmarai
613
|
Posted - 2012.08.23 19:27:00 -
[568] - Quote
Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over.
They don't even know what they want to hear, so they couldn't care less about what we say.
And whatever we say it's not going to be attendded for a couple years at least.
We are expendable. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
Ghazu
41
|
Posted - 2012.08.24 04:38:00 -
[569] - Quote
Ishtanchuk Fazmarai wrote:Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over. They don't even know what they want to hear, so they couldn't care less about what we say. And whatever we say it's not going to be attendded for a couple years at least. We are expendable.
and we are winning |
oldbutfeelingyoung
Perkone Caldari State
676
|
Posted - 2012.08.24 16:18:00 -
[570] - Quote
Ghazu wrote:Ishtanchuk Fazmarai wrote:Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over. They don't even know what they want to hear, so they couldn't care less about what we say. And whatever we say it's not going to be attendded for a couple years at least. We are expendable. and we are winning
Are you sure ? it looks like a loss for everyone here.
But i guess a few trolls don,t realize that If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
|
Scatim Helicon
GoonWaffe Goonswarm Federation
722
|
Posted - 2012.08.24 23:07:00 -
[571] - Quote
Ishtanchuk Fazmarai wrote:Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over. They don't even know what they want to hear, so they couldn't care less about what we say. Considering that much of what they get from threads like these is a stream of 'CCP is lying to us' 'CCP don't care about us' and disparaging comments about individual members of the development team, is it any wonder that communication has dried up? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
677
|
Posted - 2012.08.25 05:38:00 -
[572] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over. They don't even know what they want to hear, so they couldn't care less about what we say. Considering that much of what they get from threads like these is a stream of 'CCP is lying to us' 'CCP don't care about us' and disparaging comments about individual members of the development team, is it any wonder that communication has dried up?
communication has not dried up. It was perfectly going on(with a little too much Soons ,but ok) ,until suddenly Unifex and Hillmar decided to end it,without any reason given
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Scatim Helicon
GoonWaffe Goonswarm Federation
722
|
Posted - 2012.08.25 07:39:00 -
[573] - Quote
Thanks for so nicely illustrating my point. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
617
|
Posted - 2012.08.25 08:33:00 -
[574] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over. They don't even know what they want to hear, so they couldn't care less about what we say. Considering that much of what they get from threads like these is a stream of 'CCP is lying to us' 'CCP don't care about us' and disparaging comments about individual members of the development team, is it any wonder that communication has dried up?
Oh my, you are SO right! I was blind but now I can SEE!
Quick, let's send flowers to CCP! Flowers for everyone! And a box of their favorite drinks for TA! Did i said a box? No! TWO boxes of their favorite drinks for Team Avatar!
Because you know, we are TARFU because of what we say, and not because CCP is a corporation and has made a corporate decission that WiS can be left broken and unfinished with lesser harm than any other feature.
They've accounted the pluses and the minuses and effort vs profit and have decided that they don't need to invest in developing WiS now.
And of course, we the players are so self-entitled that we complain and misbehave for them grabbing our money and not delivering what we expected for six years. We are so rude....
I feel so ashamed now that I must apologyze, and certainly this lady can express it beter than myself. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
oldbutfeelingyoung
Perkone Caldari State
677
|
Posted - 2012.08.25 10:31:00 -
[575] - Quote
Scatim Helicon wrote:Thanks for so nicely illustrating my point.
so your point is that it is perfectly normal that some people are fed up with CCP,s actions when it comes to WIS that they are making clear what they think about it.
ok with me then If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Scatim Helicon
GoonWaffe Goonswarm Federation
722
|
Posted - 2012.08.25 12:57:00 -
[576] - Quote
Ishtanchuk Fazmarai wrote:Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:Soulpirate wrote:It would apear that CCP has decided the discussion on WiS is over. They don't even know what they want to hear, so they couldn't care less about what we say. Considering that much of what they get from threads like these is a stream of 'CCP is lying to us' 'CCP don't care about us' and disparaging comments about individual members of the development team, is it any wonder that communication has dried up? Oh my, you are SO right! I was blind but now I can SEE! Quick, let's send flowers to CCP! Flowers for everyone! And a box of their favorite drinks for TA! Did i said a box? No! TWO boxes of their favorite drinks for Team Avatar! Because you know, we are TARFU because of what we say, and not because CCP is a corporation and has made a corporate decission that WiS can be left broken and unfinished with lesser harm than any other feature. They've accounted the pluses and the minuses and effort vs profit and have decided that they don't need to invest in developing WiS now. And of course, we the players are so self-entitled that we complain and misbehave for them grabbing our money and not delivering what we expected for six years. We are so rude.... I feel so ashamed now that I must apologyze, and certainly this lady can express it beter than myself. look at that strawman. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
oldbutfeelingyoung
Perkone Caldari State
678
|
Posted - 2012.08.25 15:00:00 -
[577] - Quote
ok so we have to be nice to some devs here ,it seems
I give it a try and the only thing i come up with is:
Team Avatar thank you for your effort ,too bad that all your hard work is down the drain I hope we can see you on other projects ,where you can show off the work you have done on it and being applauded by this community for it.
i am searching for some good comments for CCP management ..........................................................searching.............................................................still searching .....................................nope can,t find it If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Scatim Helicon
GoonWaffe Goonswarm Federation
723
|
Posted - 2012.08.25 18:37:00 -
[578] - Quote
If you want people to communicate with you, not insulting them and belittling their work and their colleagues at every chance might be a good start.
Most of us learned that at a young age, it seems a few of the slower members of the community here have yet to catch on. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ishtanchuk Fazmarai
617
|
Posted - 2012.08.25 20:53:00 -
[579] - Quote
Scatim Helicon wrote:If you want people to communicate with you, not insulting them and belittling their work and their colleagues at every chance might be a good start.
Most of us learned that at a young age, it seems a few of the slower members of the community here have yet to catch on.
Then I wonder why you write here if you don't aim to communicate with us...? I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
oldbutfeelingyoung
Perkone Caldari State
678
|
Posted - 2012.08.26 06:04:00 -
[580] - Quote
Scatim Helicon wrote:If you want people to communicate with you, not insulting them and belittling their work and their colleagues at every chance might be a good start.
Most of us learned that at a young age, it seems a few of the slower members of the community here have yet to catch on.
Well ,i feel insulted by the way Team Avatar suddenly had to stop communication without a good reason given.
People learn at young age ,when you suddenly have stop the conversation ,you say why and go
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
|
J3ssica Alba
Federal Navy Academy Gallente Federation
535
|
Posted - 2012.08.30 19:25:00 -
[581] - Quote
Wait .. did they stop ALL WiS content like the exploration stuff they were working on? Been away for a bit and kinda missed on the latest news.
Also have a new beast of a pc that can run multiple clients of any game at max detail without the slightest hiccup and just looking at how nice the CQ (and my avatar) looked as I walked up and down the corridor almost brought tears to my eyes. I wish I could break out of that room! This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Ishtanchuk Fazmarai
634
|
Posted - 2012.08.30 19:30:00 -
[582] - Quote
J3ssica Alba wrote:Wait .. did they stop ALL WiS content like the exploration stuff they were working on? Been away for a bit and kinda missed on the latest news.
Also have a new beast of a pc that can run multiple clients of any game at max detail without the slightest hiccup and just looking at how nice the CQ (and my avatar) looked as I walked up and down the corridor almost brought tears to my eyes. I wish I could break out of that room!
They have stopped talking about it because of some corporateness, which included never releasing the devblog.
So all in all CCP is not talking about WiS ATM. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
Scatim Helicon
GoonWaffe Goonswarm Federation
735
|
Posted - 2012.08.30 19:33:00 -
[583] - Quote
Ishtanchuk Fazmarai wrote:J3ssica Alba wrote:Wait .. did they stop ALL WiS content like the exploration stuff they were working on? Been away for a bit and kinda missed on the latest news.
Also have a new beast of a pc that can run multiple clients of any game at max detail without the slightest hiccup and just looking at how nice the CQ (and my avatar) looked as I walked up and down the corridor almost brought tears to my eyes. I wish I could break out of that room! They have stopped talking about it because of some corporateness, which included never releasing the devblog. So all in all CCP is not talking about WiS ATM.
Which is fine, since we're judging CCP by what they do, not what they say. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Lateris
Posiden Industrial
11
|
Posted - 2012.08.31 20:22:00 -
[584] - Quote
All CCP really need to do is give the avatar more purpose such as crafting. |
Gevlin
SMANews.net SpaceMonkey's Alliance
191
|
Posted - 2012.08.31 22:42:00 -
[585] - Quote
I would love planet side resource gathering on planets............then I get caught in the cross fire of 2 dust merc groups.... Ouch Some day I will have the internet and be able to play again. |
oldbutfeelingyoung
Perkone Caldari State
689
|
Posted - 2012.09.02 05:51:00 -
[586] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:J3ssica Alba wrote:Wait .. did they stop ALL WiS content like the exploration stuff they were working on? Been away for a bit and kinda missed on the latest news.
Also have a new beast of a pc that can run multiple clients of any game at max detail without the slightest hiccup and just looking at how nice the CQ (and my avatar) looked as I walked up and down the corridor almost brought tears to my eyes. I wish I could break out of that room! They have stopped talking about it because of some corporateness, which included never releasing the devblog. So all in all CCP is not talking about WiS ATM. Which is fine, since we're judging CCP by what they do, not what they say.
we all are doing just that If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Animal muppet
The Templiers
0
|
Posted - 2012.09.03 17:27:00 -
[587] - Quote
Maybe CCP and the ( CEO ) needs a reminder
http://www.youtube.com/watch?v=_t1SKhdCkHM&feature=related Reminder wht CCP Promise us!
Reminder wht CCP Promise us!
I been waiting ' I want WiS NOW! '
http://youtu.be/45mlVuLs_Nw |
Lost True
Paradise project
1699
|
Posted - 2012.09.04 04:34:00 -
[588] - Quote
Those are my shattered dreams... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Lost True
Paradise project
1699
|
Posted - 2012.09.04 09:37:00 -
[589] - Quote
http://beta.xfire.com/videos/5a895b/ And even this **** with flying crabs has some kind of walking... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Ishtanchuk Fazmarai
650
|
Posted - 2012.09.04 10:00:00 -
[590] - Quote
Well, we got the best avatars in industry by far. We are just Minecraft's Bizarro twin: they got a helluva content and cubehead avatars, and we got a helluva avatars and no content. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
|
Lost True
Paradise project
1830
|
Posted - 2012.09.23 05:37:00 -
[591] - Quote
Ishtanchuk Fazmarai wrote:Well, we got the best avatars in industry by far. We are just Minecraft's Bizarro twin: they got a helluva content and cubehead avatars, and we got a helluva avatars and no content. This would be funny if not so true... :)
I've just returned to EVE after a few browser games, and found that it's terribly boring. I've walked in my CQ, it's was cool, for 5 minutes, sadly, fckin' door. Then i've done one mission and barely puked :) Your signature seems to be true for me too :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
Ishtanchuk Fazmarai
672
|
Posted - 2012.09.23 07:49:00 -
[592] - Quote
Lost True wrote:Ishtanchuk Fazmarai wrote:Well, we got the best avatars in industry by far. We are just Minecraft's Bizarro twin: they got a helluva content and cubehead avatars, and we got a helluva avatars and no content. This would be funny if not so true... :) I've just returned to EVE after a few browser games, and found that it's terribly boring. I've walked in my CQ, it's was cool, for 5 minutes, sadly, fckin' door. Then i've done one mission and barely puked :) Your signature seems to be true for me too :)
I've been playing Guild Wars 2 since launch and barely have hit a few hours in EVE since. GW2's avatar are quite industry standard thus they score very low compared to EVE's, but walking through GW2's scenarios I just noticed what massive amount of work they imply.
There is no way in which a company like CCP can deliver that kind of stuff, let alone do it twice (for WoD and EVE). EVE's developers are spreadsheets in space developers. They're not even the appropiate staff for the job. And they will need a whole new crew about the size of the current one just for WoD. In the current state of affairs, growing to double its current size is not a realistic prospect for CCP; they're having enough trouble just to hold their ground.
I think they went insane pretending to develop avatar gameplay and we were the biggest fools for buying into the concept. Even with industry standard quality, there are more man-hours in Divinity's Reach alone than on the whole 200 ships of EVE, and yet it's taking CCP over a year to simply remap them. At this pace they couldn't deliver WiS in any sensible time schedule.
I guess that maybe someday CCP will deliver something WiS out of sheer stubbornness, just to show off, but none of us will be playing EVE then. Certainly I won't. I am just becoming to don't care about the ludicrous amount of time and money i've invested into EVE, to just call it a loss and carry on as long as i find something else to play. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
Bagrat Skalski
Poseidaon
31
|
Posted - 2012.09.23 13:47:00 -
[593] - Quote
Where is it??
http://www.youtube.com/watch?v=5l_ZjVyRxx4&feature=relmfu
All scraped? Even textures?
|
Ishtanchuk Fazmarai
672
|
Posted - 2012.09.23 16:52:00 -
[594] - Quote
85% yes.
15% left is in EVE and DUST. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
h4kun4
Heeresversuchsanstalt The Kadeshi
7
|
Posted - 2012.09.23 17:45:00 -
[595] - Quote
I thnik the direction from now is ok... The CSM doesnt really care of WiS is what i feel and CCP often refers to the suggestions of the CSM when planning a new addon. Thats ok, but i think the time for a WiS Upgrade is not that far...they still have a team working on it. Maybe its implemented in DUST 514 or the next summer expansion. So you can meet up with the Mercs on station. Would be a beginning.
But WiS is clerly nothing practical. Everything you may do in WiS takes longer than you could do it in the Neocom.
What would be awesome (but maybe bad for some 3rd party communities) gambling on station...like texas hold em, blacljack, lotterys and more |
betoli
Ketogenic Killzone
46
|
Posted - 2012.09.23 18:30:00 -
[596] - Quote
h4kun4 wrote: But WiS is clerly nothing practical. Everything you may do in WiS takes longer than you could do it in the Neocom.
a lot of eve is simply a reward for time invested. WIS should be no different, if it takes longer to achieve via WIS it should reward slightly better.... |
Bagrat Skalski
Poseidaon
31
|
Posted - 2012.09.23 19:33:00 -
[597] - Quote
betoli wrote:h4kun4 wrote: But WiS is clerly nothing practical. Everything you may do in WiS takes longer than you could do it in the Neocom.
a lot of eve is simply a reward for time invested. WIS should be no different, if it takes longer to achieve via WIS it should reward slightly better....
Especially when you want to see some exotic dancers dancing.
How long we must wait? |
Bagrat Skalski
Poseidaon
31
|
Posted - 2012.09.23 19:42:00 -
[598] - Quote
Bagrat Skalski wrote:betoli wrote:[quote=h4kun4] But WiS is clerly nothing practical. Everything you may do in WiS takes longer than you could do it in the Neocom.
a lot of eve is simply a reward for time invested. WIS should be no different, if it takes longer to achieve via WIS it should reward slightly better.... Especially when you want to see some exotic dancers dancing. How long we must wait?
Quote: What would be awesome (but maybe bad for some 3rd party communities) gambling on station...like texas hold em, blacljack, lotterys and more
Success of these games outside game is showing that it would work if implemented decently. Maybe players could take slots and make cassinos. :P |
Lost True
Paradise project
1830
|
Posted - 2012.09.24 03:21:00 -
[599] - Quote
Ishtanchuk Fazmarai wrote:Lost True wrote:Ishtanchuk Fazmarai wrote:Well, we got the best avatars in industry by far. We are just Minecraft's Bizarro twin: they got a helluva content and cubehead avatars, and we got a helluva avatars and no content. This would be funny if not so true... :) I've just returned to EVE after a few browser games, and found that it's terribly boring. I've walked in my CQ, it's was cool, for 5 minutes, sadly, fckin' door. Then i've done one mission and barely puked :) Your signature seems to be true for me too :) I've been playing Guild Wars 2 since launch and barely have hit a few hours in EVE since. GW2's avatar are quite industry standard thus they score very low compared to EVE's, but walking through GW2's scenarios I just noticed what massive amount of work they imply. There is no way in which a company like CCP can deliver that kind of stuff, let alone do it twice (for WoD and EVE). EVE's developers are spreadsheets in space developers. They're not even the appropiate staff for the job. And they will need a whole new crew about the size of the current one just for WoD. In the current state of affairs, growing to double its current size is not a realistic prospect for CCP; they're having enough trouble just to hold their ground. I think they went insane pretending to develop avatar gameplay and we were the biggest fools for buying into the concept. Even with industry standard quality, there are more man-hours in Divinity's Reach alone than on the whole 200 ships of EVE, and yet it's taking CCP over a year to simply remap them. At this pace they couldn't deliver WiS in any sensible time schedule. I guess that maybe someday CCP will deliver something WiS out of sheer stubbornness, just to show off, but none of us will be playing EVE then. Certainly I won't. I am just becoming to don't care about the ludicrous amount of time and money i've invested into EVE, to just call it a loss and carry on as long as i find something else to play.
It's sad but true. What do we're waiting from 7 developers?..
I think i will try Gild Wars 2 in the beginning of the next year when i have some money for the good start. Cool characters and PvE content, nice :)
From my point of view now, EVE FiS is like an addition for some planetside game, like the Entropia Universe. Because there is not much to do: there is nothing to explore, nothing to see if you're were in one of the "5000" systems already, almost no PvE. The only thing which is done is PvP, i've heard that is cool. I've tried PvP a bit in a few ways, and have been quite successful because i can afford to lose an expensive ships. And as i've suspected, it is not nearly a thing that i want to do in game most of the time.
Maybe i've just played too much and i want too much from one game... Last 3 or 4 years i've played because of the dream of "Sci-Fi Simulator" concept that i've heard from CCP then. Looks like it's just a dream. The planetside gameplay will be console shooter and the most optimistic people in this thread are lalking about pocker tables, shops and bars on the station... it's just... not enough. Waiting for WiS for 4 years now. Discussion thread about WiS
|
Ghazu
198
|
Posted - 2012.09.24 03:53:00 -
[600] - Quote
Ishtanchuk Fazmarai wrote:Lost True wrote:Ishtanchuk Fazmarai wrote:Well, we got the best avatars in industry by far. We are just Minecraft's Bizarro twin: they got a helluva content and cubehead avatars, and we got a helluva avatars and no content. This would be funny if not so true... :) I've just returned to EVE after a few browser games, and found that it's terribly boring. I've walked in my CQ, it's was cool, for 5 minutes, sadly, fckin' door. Then i've done one mission and barely puked :) Your signature seems to be true for me too :) I've been playing Guild Wars 2 since launch and barely have hit a few hours in EVE since. GW2's avatar are quite industry standard thus they score very low compared to EVE's, but walking through GW2's scenarios I just noticed what massive amount of work they imply. There is no way in which a company like CCP can deliver that kind of stuff, let alone do it twice (for WoD and EVE). EVE's developers are spreadsheets in space developers. They're not even the appropiate staff for the job. And they will need a whole new crew about the size of the current one just for WoD. In the current state of affairs, growing to double its current size is not a realistic prospect for CCP; they're having enough trouble just to hold their ground. I think they went insane pretending to develop avatar gameplay and we were the biggest fools for buying into the concept. Even with industry standard quality, there are more man-hours in Divinity's Reach alone than on the whole 200 ships of EVE, and yet it's taking CCP over a year to simply remap them. At this pace they couldn't deliver WiS in any sensible time schedule. I guess that maybe someday CCP will deliver something WiS out of sheer stubbornness, just to show off, but none of us will be playing EVE then. Certainly I won't. I am just becoming to don't care about the ludicrous amount of time and money i've invested into EVE, to just call it a loss and carry on as long as i find something else to play. Why is it that people support and enjoy actual avatar gameplay in GW2 but for eve it's like nahhh we only want to dress up and emote each other.
|
|
Lost True
Paradise project
1830
|
Posted - 2012.09.24 04:10:00 -
[601] - Quote
Ghazu
Because with such graphics it'll be so cool, some time for peace :)
On the other hand... My stomach is feeling weird when i'm thinking about how long it will take for them to make a full avatar gameplay and the content. Because it's hard for a human to operate with numbers which are tend to infinity :) Waiting for WiS for 4 years now. Discussion thread about WiS
|
Noa Fuyu
Forced Penetration
6
|
Posted - 2012.09.24 06:18:00 -
[602] - Quote
I lost interest in WiS when they removed the quafe chick from the Gal Stations because they were trying to go for some teen rating on boxed sets they were selling via Atari. I knew then that the whole walking in stations wouldnt be some mature dirty, seedy and evil universe that eve is and they write the RP etc.
Im eager and hope to see some good things come out of it but I feel its going to be very plain. |
Bagrat Skalski
Poseidaon
31
|
Posted - 2012.09.24 06:46:00 -
[603] - Quote
Quote:It's sad but true. What do we're waiting from 7 developers?
Sandboxy station enviroment?
C'mon, we dont need anything fleshed out, give us nails, hammer and planks, and we will build everything ourselves. |
Ishtanchuk Fazmarai
672
|
Posted - 2012.09.24 08:08:00 -
[604] - Quote
Ghazu wrote:Ishtanchuk Fazmarai wrote:Lost True wrote:Ishtanchuk Fazmarai wrote:Well, we got the best avatars in industry by far. We are just Minecraft's Bizarro twin: they got a helluva content and cubehead avatars, and we got a helluva avatars and no content. This would be funny if not so true... :) I've just returned to EVE after a few browser games, and found that it's terribly boring. I've walked in my CQ, it's was cool, for 5 minutes, sadly, fckin' door. Then i've done one mission and barely puked :) Your signature seems to be true for me too :) I've been playing Guild Wars 2 since launch and barely have hit a few hours in EVE since. GW2's avatar are quite industry standard thus they score very low compared to EVE's, but walking through GW2's scenarios I just noticed what massive amount of work they imply. There is no way in which a company like CCP can deliver that kind of stuff, let alone do it twice (for WoD and EVE). EVE's developers are spreadsheets in space developers. They're not even the appropiate staff for the job. And they will need a whole new crew about the size of the current one just for WoD. In the current state of affairs, growing to double its current size is not a realistic prospect for CCP; they're having enough trouble just to hold their ground. I think they went insane pretending to develop avatar gameplay and we were the biggest fools for buying into the concept. Even with industry standard quality, there are more man-hours in Divinity's Reach alone than on the whole 200 ships of EVE, and yet it's taking CCP over a year to simply remap them. At this pace they couldn't deliver WiS in any sensible time schedule. I guess that maybe someday CCP will deliver something WiS out of sheer stubbornness, just to show off, but none of us will be playing EVE then. Certainly I won't. I am just becoming to don't care about the ludicrous amount of time and money i've invested into EVE, to just call it a loss and carry on as long as i find something else to play. Why is it that people support and enjoy actual avatar gameplay in GW2 but for eve it's like nahhh we only want to dress up and emote each other.
It's a matter of waiting. We can wait in the void for three years at least until we get the whole nine yards of the same old crap on foot, or we can be provided a social sandbox and fill it as we see fit since next year and until whenever they figure some original and new content.
Also I pointed out in several occasions how the modding community could come to assist in art assets.
Currently CCP is not delivering WiS and is not allowing players to make WiS content. CCP is not even ASKING the players what would they want to do aside form the same old crap on foot. They are telling us to buy the same old starship stuff in new shiny or GTFO, and I wonder how long will be until enough subscribers please them.
They are removing gameplay from me with each "expansion" (now it's the Arbitrator's turn... it was a nice unique ship, will miss it) and are not giving anything in exchange. Oh, yes, the new Mackinaw is cool, now I can mine the same i mined for four years with a new ship, hoorray. So what? I still haven't repaid the Mackinaw and already are bored of mining, just as if I had done it for four years. And i am very excited about whenever they feel it's time to mess with faction BS, so they f-up my mission runner ships too.
Doh, it's on my signature, so why bother hammering the point? I never fitted into EVE, they're removing the little niches were people like me could hide from the politically correct crap and they're not going to provide substitutes. Neither in space, nor in stations. Game over. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.24 14:50:00 -
[605] - Quote
you can discuss and troll WIS all you like,but without some input from the devs ,this thread is worthless better close it If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Dersen Lowery
Knavery Inc. StructureDamage
104
|
Posted - 2012.09.24 16:21:00 -
[606] - Quote
No news is not necessarily bad news. CCP may have clammed the WiS devs up because they have a plan to surprise us. I'm not saying it's likely, but it's possible. There are a few things--for example, POSes--that they're being pretty secretive about.
I'd rather have them do it right, and not do it to the exclusion of other kinds of gameplay, so I can be patient. |
oldbutfeelingyoung
Perkone Caldari State
699
|
Posted - 2012.09.24 23:06:00 -
[607] - Quote
Dersen Lowery wrote:No news is not necessarily bad news. CCP may have clammed the WiS devs up because they have a plan to surprise us. I'm not saying it's likely, but it's possible. There are a few things--for example, POSes--that they're being pretty secretive about. I'd rather have them do it right, and not do it to the exclusion of other kinds of gameplay, so I can be patient. Edit: Some grounds for optimism.
The link provides nothing but speculation ,the same thing everybody have done in all WIS related threads
And the only one that can stop this speculation is the so called mystery Team Avatar
Don,t get me wrong , i love the idea of WIS ,but discussing it ,without knowing what to expect is useless If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Dersen Lowery
Knavery Inc. StructureDamage
104
|
Posted - 2012.09.24 23:51:00 -
[608] - Quote
Well yes, "grounds for optimism" is not the same as proof from the horse's mouth. But it's speculation informed by the CSM minutes on Incarna (which I also found fascinating on read-through), and I take from it the hope that CCP's silence, and Seleene's more recently, are more likely about something exciting that they can't talk about yet than about how everything's come to a grinding halt.
|
Furry Commander
Furry Armada
6
|
Posted - 2012.09.25 00:21:00 -
[609] - Quote
Honestly, I still don't use CQs at all. I have no need or interest in WiS. As long as it remains an optional feature I have no problems with it per se, and as long as the FiS stuff keeps looking good everyone else can ambulate all they want, and i will continue to ignore it.
If however, WiS or even CQs becomes a mandatory part of play, I will be sorely disapointed. as far as i am concerned WiS is unecessary to keep EVE alive and well, and so should definitely be a back burner optional feature if it is developed at all |
Ghazu
199
|
Posted - 2012.09.25 02:12:00 -
[610] - Quote
Ishtanchuk Fazmarai wrote:It's a matter of waiting. We can wait in the void for three years at least until we get the whole nine yards of the same old crap on foot, or we can be provided a social sandbox and fill it as we see fit since next year and until whenever they figure some original and new content.
Also I pointed out in several occasions how the modding community could come to assist in art assets.
Currently CCP is not delivering WiS and is not allowing players to make WiS content. CCP is not even ASKING the players what would they want to do aside form the same old crap on foot. They are telling us to buy the same old starship stuff in new shiny or GTFO, and I wonder how long will be until enough subscribers please them.
They are removing gameplay from me with each "expansion" (now it's the Arbitrator's turn... it was a nice unique ship, will miss it) and are not giving anything in exchange. Oh, yes, the new Mackinaw is cool, now I can mine the same i mined for four years with a new ship, hoorray. So what? I still haven't repaid the Mackinaw and already are bored of mining, just as if I had done it for four years. And i am very excited about whenever they feel it's time to mess with faction BS, so they f-up my mission runner ships too.
Doh, it's on my signature, so why bother hammering the point? I never fitted into EVE, they're removing the little niches were people like me could hide from the politically correct crap and they're not going to provide substitutes. Neither in space, nor in stations. Game over.
1. First of all why would CCP release their proprietary in-house carbon engine to the masses? Secondly I am perfectly fine with CCP's in-house art department. Why deal with time-to-***** and people's bad taste in general? How long before some moron makes a hello kitty thing and CCP gets sued by Sanrio. 2. CCP is not asking? They've asked and we've answered with a "no thank you to the imvu freakshow". 3, Arbitrator is buffed what are you talking about?
|
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oldbutfeelingyoung
Perkone Caldari State
699
|
Posted - 2012.09.25 02:34:00 -
[611] - Quote
Dersen Lowery wrote:Well yes, "grounds for optimism" is not the same as proof from the horse's mouth. But it's speculation informed by the CSM minutes on Incarna (which I also found fascinating on read-through), and I take from it the hope that CCP's silence, and Seleene's more recently, are more likely about something exciting that they can't talk about yet than about how everything's come to a grinding halt.
for me the silence of Team Avatar ,WIS is put to death by CCP,s management
but its pure speculation ofcourse
And if Team Avatar suddenly brings up nice stuff after all ,i will give my apologies to ccp management for the things i said after the silencing of TA But somehow i think i don,t have to do that.
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Ghazu
199
|
Posted - 2012.09.25 02:43:00 -
[612] - Quote
oldbutfeelingyoung wrote:Dersen Lowery wrote:Well yes, "grounds for optimism" is not the same as proof from the horse's mouth. But it's speculation informed by the CSM minutes on Incarna (which I also found fascinating on read-through), and I take from it the hope that CCP's silence, and Seleene's more recently, are more likely about something exciting that they can't talk about yet than about how everything's come to a grinding halt.
for me the silence of Team Avatar ,WIS is put to death by CCP,s management but its pure speculation ofcourse And if Team Avatar suddenly brings up nice stuff after all ,i will give my apologies to ccp management for the things i said after the silencing of TA But somehow i think i don,t have to do that. It's also frustrating as hell like jesus christ every time I want to discuss meaningful wis gameplay all these freaks come running out bleating how much they want to emote each other and I end up sounding trollish. |
oldbutfeelingyoung
Perkone Caldari State
699
|
Posted - 2012.09.25 14:50:00 -
[613] - Quote
Ghazu wrote:oldbutfeelingyoung wrote:Dersen Lowery wrote:Well yes, "grounds for optimism" is not the same as proof from the horse's mouth. But it's speculation informed by the CSM minutes on Incarna (which I also found fascinating on read-through), and I take from it the hope that CCP's silence, and Seleene's more recently, are more likely about something exciting that they can't talk about yet than about how everything's come to a grinding halt.
for me the silence of Team Avatar ,WIS is put to death by CCP,s management but its pure speculation ofcourse And if Team Avatar suddenly brings up nice stuff after all ,i will give my apologies to ccp management for the things i said after the silencing of TA But somehow i think i don,t have to do that. It's also frustrating as hell like jesus christ every time I want to discuss meaningful wis gameplay all these freaks come running out bleating how much they want to emote each other and I end up sounding trollish.
who cares, if WIS could provide both gameplay and the emotes for the idiots who want to dance around all the time, then everybody is happy
But that is wishful thinking If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Ulam Stanislaw
7
|
Posted - 2012.09.26 13:47:00 -
[614] - Quote
I am wondering why CCP showed us the same trailer "Future Vision" this year fanfest. It clearly shows part of the game that will propably never exist or at least for many years. They treat us like litlle stuipid kids, promising stuff hoping we forget or something. I'm still waiting for official appologies from CCP about WIS development and broken promises. |
Dersen Lowery
Knavery Inc. StructureDamage
108
|
Posted - 2012.09.26 16:30:00 -
[615] - Quote
There are at least three emotes in "A Future Vision," with two coming at the very end: his look over the shoulder, and her "nothing personal" smile before she shoots.
They're not silly, exaggerated emotes like WoW has, but that's because EVE isn't a silly, exaggerated game like WoW is. If WiS is only going to be affectless androids with exactly the same tics, then why even bother? Even in the proposed exploration missions, it's not hard to imagine emotes and gestures used for silent or covert communication, sort of like sign language.
There are any number of ways to do this right. It doesn't have to be /dance and /train. |
Bagrat Skalski
Poseidaon
32
|
Posted - 2012.09.26 18:49:00 -
[616] - Quote
I opt for emotes more like: /rude /finger /disgusted /slitthroat /tantrum
could be useful About WIS |
Ishtanchuk Fazmarai
672
|
Posted - 2012.09.26 19:43:00 -
[617] - Quote
Dersen Lowery wrote:There are at least three emotes in "A Future Vision," with two coming at the very end: his look over the shoulder, and her "nothing personal" smile before she shoots.
They're not silly, exaggerated emotes like WoW has, but that's because EVE isn't a silly, exaggerated game like WoW is. If WiS is only going to be affectless androids with exactly the same tics, then why even bother? Even in the proposed exploration missions, it's not hard to imagine emotes and gestures used for silent or covert communication, sort of like sign language.
There are any number of ways to do this right. It doesn't have to be /dance and /train.
For the record, I still haven't used a single emote in GW2, and don't even know what emotes are in that game. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
Lateris
Posiden Industrial
12
|
Posted - 2012.09.26 23:21:00 -
[618] - Quote
Space is a much easier design in terms of creating a virtual world. A walking avatar is much more complex. I feel CCP has captured the art within the CQ's for the New Eden Universe. That is a done deal. What we don't know is actually what they have done with WiS besides the CQ.
In the CQ the avatar is too stiff and far too slow when walking. The flow of movement needs to be less stiff. We may be in a pod but we did walk at some point as a species. Part of my interpretation of CCP with Eve is that they create a game that has the freedom to choose. I feel that needs to translate into the avatar. Freedom to build, freedom to act, freedom to own a Cantina, a space station, an asteroid base , or a base on a moon, a science lab to create and manufacture in. Every aspect of New Eden is glorious in the fact that it can come to life within this engine.
Perhaps I want to be a colonists and farm fungus or tera form a planet as an avatar. I would love to do this as an avatar within a system that is Eve Online and where my game play as an avatar builds from that foundation. The possibilities are endless and if I could be in your shoes CCP I would be brave and move forward. Give the micro-transaction store to the players and make it a full time player market. Make all items crafted for avatars to be made by the players. This would include modules for every aspect of the avatar. Crafting in today's MMO's are boring. Crafting in this game is a challenge!
I really have to feel that your design solutions are all in many Sci Fi novels. As a fan please show us your ideas that have been shelved such as Sec Wars. Bring ideas to the test server and let us give you feedback. I think the community would respect that. It is a good fifty year plan. ;) and your love for space since last summer is darn good :) |
JcJet
Pretenders Inc W-Space
61
|
Posted - 2012.09.27 04:27:00 -
[619] - Quote
Emotions... I've never seen them in games which have them. Well, a few times in a years. I think the only use for them is "family photo" screenshots and some videos. It's the same as walking mode. Who the hell will use it in game??? But i'm walking sometimes in Entropia Universe. Why? Because it's a thinking game, where you better plan your money and business. Althrough it's fine to just hunt the monsters...
But most of the games are not thinking games, including EVE. Because you don't need to think much to earn XP and money - in eve it's the same - farming. WH, missions, plexes, this dungeon thing in the latest WiS prototype video - it's the same things! And thinking is inproffitable, because you're wasting your time which you can use for farming...
Well, let's think anyway. How can we organize our business in EVE to make a passive income which allow us to buy plex and some things for the game itself? Let's say we can invest in this something around $10.000. And what? To do that. you're need either to buy shares, or set up some establishment - shop, or a service station. It's should be scaleable. I don't see a proper tools for that. Moons are not for a single interpreneur, outpost it's also a little difficult to make some proffit - a defence can eat all of your investmens. Althrough it can be fun :)
POSes are nightmare - WTF, why should i personnaly fly at every single one of them to manage it?
Lateris wrote:Space is a much easier design in terms of creating a virtual world. A walking avatar is much more complex. I feel CCP has captured the art within the CQ's for the New Eden Universe. That is a done deal. What we don't know is actually what they have done with WiS besides the CQ.
In the CQ the avatar is too stiff and far too slow when walking. The flow of movement needs to be less stiff. We may be in a pod but we did walk at some point as a species. Part of my interpretation of CCP with Eve is that they create a game that has the freedom to choose. I feel that needs to translate into the avatar. Freedom to build, freedom to act, freedom to own a Cantina, a space station, an asteroid base , or a base on a moon, a science lab to create and manufacture in. Every aspect of New Eden is glorious in the fact that it can come to life within this engine.
Perhaps I want to be a colonists and farm fungus or tera form a planet as an avatar. I would love to do this as an avatar within a system that is Eve Online and where my game play as an avatar builds from that foundation. The possibilities are endless and if I could be in your shoes CCP I would be brave and move forward. Give the micro-transaction store to the players and make it a full time player market. Make all items crafted for avatars to be made by the players. This would include modules for every aspect of the avatar. Crafting in today's MMO's are boring. Crafting in this game is a challenge!
I really have to feel that your design solutions are all in many Sci Fi novels. As a fan please show us your ideas that have been shelved such as Sec Wars. Bring ideas to the test server and let us give you feedback. I think the community would respect that. It is a good fifty year plan. ;) and your love for space since last summer is darn good :)
A very good point. A very meningful gameplay. Not this social crap or another way to farm/pvp. Freedom to build our our bases, manage it, expand as we desire. Maybe it's will grow into a huge planetary industry complex... Beatiful.
One thing that concerns me is that something like that is already implemented - it's a PI and it's not nearly that - it's strictly limited by skills, and you can invest it and expand. It's not difficult to give us a freedom in PI, but they're not gave it to us. So i don't think that we may expect freedom from WiS, even if it's not scraped...
Capsuleers are not free people, and New Eden it's not the world of freedom. It's a Jovian's farm and capsuleers are their slaves. You're mistaken. You... Are... Mistaken... |
Ishtanchuk Fazmarai
672
|
Posted - 2012.09.27 07:00:00 -
[620] - Quote
JcJet wrote:Emotions... I've never seen them in games which have them. Well, a few times in a years. I think the only use for them is "family photo" screenshots and some videos. It's the same as walking mode. Who the hell will use it in game??? But i'm walking sometimes in Entropia Universe. Why? Because it's a thinking game, where you better plan your money and business. Althrough it's fine to just hunt the monsters... But most of the games are not thinking games, including EVE. Because you don't need to think much to earn XP and money - in eve it's the same - farming. WH, missions, plexes, this dungeon thing in the latest WiS prototype video - it's the same things! And thinking is inproffitable, because you're wasting your time which you can use for farming... Well, let's think anyway. How can we organize our business in EVE to make a passive income which allow us to buy plex and some things for the game itself? Let's say we can invest in this something around $10.000. And what? To do that. you're need either to buy shares, or set up some establishment - shop, or a service station. It's should be scaleable. I don't see a proper tools for that. Moons are not for a single interpreneur, outpost it's also a little difficult to make some proffit - a defence can eat all of your investmens. Althrough it can be fun :) POSes are nightmare - WTF, why should i personnaly fly at every single one of them to manage it? Lateris wrote:Space is a much easier design in terms of creating a virtual world. A walking avatar is much more complex. I feel CCP has captured the art within the CQ's for the New Eden Universe. That is a done deal. What we don't know is actually what they have done with WiS besides the CQ.
In the CQ the avatar is too stiff and far too slow when walking. The flow of movement needs to be less stiff. We may be in a pod but we did walk at some point as a species. Part of my interpretation of CCP with Eve is that they create a game that has the freedom to choose. I feel that needs to translate into the avatar. Freedom to build, freedom to act, freedom to own a Cantina, a space station, an asteroid base , or a base on a moon, a science lab to create and manufacture in. Every aspect of New Eden is glorious in the fact that it can come to life within this engine.
Perhaps I want to be a colonists and farm fungus or tera form a planet as an avatar. I would love to do this as an avatar within a system that is Eve Online and where my game play as an avatar builds from that foundation. The possibilities are endless and if I could be in your shoes CCP I would be brave and move forward. Give the micro-transaction store to the players and make it a full time player market. Make all items crafted for avatars to be made by the players. This would include modules for every aspect of the avatar. Crafting in today's MMO's are boring. Crafting in this game is a challenge!
I really have to feel that your design solutions are all in many Sci Fi novels. As a fan please show us your ideas that have been shelved such as Sec Wars. Bring ideas to the test server and let us give you feedback. I think the community would respect that. It is a good fifty year plan. ;) and your love for space since last summer is darn good :) A very good point. A very meningful gameplay. Not this social crap or another way to farm/pvp. Freedom to build our our bases, manage it, expand as we desire. Maybe it's will grow into a huge planetary industry complex... Beatiful. One thing that concerns me is that something like that is already implemented - it's a PI and it's not nearly that - it's strictly limited by skills, and you can invest it and expand. It's not difficult to give us a freedom in PI, but they're not gave it to us. So i don't think that we may expect freedom from WiS, even if it's not scraped... Capsuleers are not free people, and New Eden it's not the world of freedom. It's a Jovian's farm and capsuleers are their slaves. You're mistaken. You... Are... Mistaken...
Huh, NEW gameplay, in EVE? That's an anathema!
CCP is in "do the same old crap in slightly different ways" mode, aka "iterate the features every-25%-body loves", and will be there for a looong time.
Interesting/attracting new players is not in the plans. Keeping "politically incorrect" players is not in the plans. If you could do it 3 years ago, you won't be able to do anything else in 3 years from now. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
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Ghazu
199
|
Posted - 2012.09.27 07:11:00 -
[621] - Quote
But apparently you thought a bunch of dudes emoting each other counts as new gameplay. |
Ishtanchuk Fazmarai
672
|
Posted - 2012.09.27 13:08:00 -
[622] - Quote
Ghazu wrote:But apparently you thought a bunch of dudes emoting each other counts as new gameplay.
Are you talking about me? Because I never have talked about emotes.
Also, I never said that social content was the ultimatate reason for WiS but a faster placeholder. WiS next year, not in 3 years or whenever they feel like it. A show of compromise and delivery instead of silence and senseless wait.
But all in all doesn't matters much. EVE's fate was sealed last year and no amount of chatter can derail it, so we're just talking here amidst the broken frame of what could have been the ultimate SF game. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |
Hiro Ceffoe
State War Academy Caldari State
21
|
Posted - 2012.09.27 15:18:00 -
[623] - Quote
If I recall correctly way back before I started playing infact, CCP had created a "prototype" of WIS that they showed at Fanfest (this is going back a few years, before we had CQ)
Is it true that this prototype work was then abandoned?
How long did that work take?
Why are Team Avatar still working on prototype technology?
You also say that WIS was abandoned because it lacked functionality, what, you didn't notice that before building an engine, modeling, textures, UI development, etc?
Wasn't any concept work done?
What garauntees do you have that this project won't end the same way? Does that bother you? Or does it not matter as long as monthly subscribers keep paying, can you not just work on prototype technology until the end of EVE and never actually release anything? Are you going to do that?
Now tell me why I should care about this latest project you keep telling us about, this Exploration in Avatar form. |
oldbutfeelingyoung
Perkone Caldari State
701
|
Posted - 2012.09.29 15:03:00 -
[624] - Quote
Hiro Ceffoe wrote:If I recall correctly way back before I started playing infact, CCP had created a "prototype" of WIS that they showed at Fanfest (this is going back a few years, before we had CQ)
Is it true that this prototype work was then abandoned?
How long did that work take?
Why are Team Avatar still working on prototype technology?
You also say that WIS was abandoned because it lacked functionality, what, you didn't notice that before building an engine, modeling, textures, UI development, etc?
Wasn't any concept work done?
What garauntees do you have that this project won't end the same way? Does that bother you? Or does it not matter as long as monthly subscribers keep paying, can you not just work on prototype technology until the end of EVE and never actually release anything? Are you going to do that?
Now tell me why I should care about this latest project you keep telling us about, this Exploration in Avatar form.
Summary: Currently working on it, awaiting greenlight, does not compute. Pitch > Greenlight > Development, not Develop and hope for greenlight, this development mentality gets you... well it gets you this.
in short:
a promise shown on an existing game engine CCP has made his own game engine ,but they can,t handle their own software
Promise is kept on livesupport until now
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Lost True
Paradise project
1901
|
Posted - 2012.10.10 23:48:00 -
[625] - Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=73448
Well, i guess our hopes are gone for good... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Arduemont
Lords 0f Justice Fidelas Constans
327
|
Posted - 2012.10.11 00:48:00 -
[626] - Quote
(I apologise if Im just repeating stuff other people have said, but Its late and I can't be bothered to read the whole thread).
Firstly, I would like to say that despite being a PvPer at heart and very much enjoy flying my ship, I really would like to see some WiS. I would like to see the social aspect of the game broadened as was CCPs original intention.
We have seen glimpses of "Corporate Quarters" in a few concept UI videos not too long ago, showing the mini-games that will (hopefully) turn up sooner or later. I have to say, the idea of this "exploration" WiS, that has been mentioned makes me a little concerned they want to turn it into some kind of theme parkesque part of the game. If it comes along-side corporate quarters I will receive it happily, but if it's an "instead of" feature, I wont be much pleased.
It may be that they're putting off release until after the POS expansion, because as some WH players quite rightly point out; WiS means nothing to someone living out of a POS. There has been speculation that a new POS system will allow a limited number of people to actually fully dock up, which would mean delaying WiS content until after this expansion would mean WH corps etc would get access to it aswell.
Really though, I just want to express my want for WiS content. I think the Incarna rioting was hugely over exaggerated, and was more about CCPs terrible implementation of Incarna, rather than being hatred of the feature itself. I really want to see some WiS content, although I do think the POS work is a priority. If its an either or situation the POSes really do need to get done first, but it would be nice to see the POS changes and the WiS in the next Summer expansion. |
Lost True
Paradise project
1980
|
Posted - 2012.10.11 04:24:00 -
[627] - Quote
Safe Space Travel in Entropia Universe and a Tour of Mothership Bismarck
Well, they're already better than you, CCP. In making a sci-fi simulator, not just metallic toys in space... Waiting for WiS for 4 years now. Discussion thread about WiS
|
J3ssica Alba
Federal Navy Academy Gallente Federation
537
|
Posted - 2012.11.11 16:51:00 -
[628] - Quote
Been reading up on Star Citizen, looks like it has a good chance of being what Eve could be but doens't want to be because a lot of whiny anti-WiS people =)
"In Star Citizen there is going to be one persistent universe server that everyone exists on. So you will never be separated from your friends, and if you want youGÇÖll be able to join up and adventure together, you can. "
"We render these in the manner of Freelancer, as detailed 3D environments where we see a third person view of our character in a location and we can click on Non Player Characters (NPCs) or terminals to buy / sell, upgrade your ship, get gossip, hear about a mission and so on. YouGÇÖll also be able to interact with other players via a chat interface. We havenGÇÖt fully worked out the player avatar handling planet side but the bar or private clubs will be where you can meet / chat to other players. Besides populating the bar with NPCs, the game will also populate the bar with other players. If there are more players planet side than there are slots of avatars in the bar the ones visible to you will be based off your friends list and then it will be based on relevance to you GÇô a player looking for a wingman, one from a similar group, or maybe someone that youGÇÖve been given a mission to find or hunt down."
This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Lost True
Paradise project
1980
|
Posted - 2012.11.14 01:36:00 -
[629] - Quote
I'm playing Star Trek Online now and it's have things that i wanted in eve for a loooong time.
It has walking on stations, planets, your ship and friend's ships... It also has the ship's crew. The PvE and missions are uncamparable to EVE - After the STO there is NO PvE in eve.
Since CCP don't give a damn about those things, EVE will be a game for those who want to BLOB. And that's all. For me it's already so. Waiting for WiS for 4 years now. Discussion thread about WiS
|
Ghazu
273
|
Posted - 2012.11.14 03:11:00 -
[630] - Quote
Lost True wrote:I'm playing Star Trek Online now and it's have things that i wanted in eve for a loooong time.
It has walking on stations, planets, your ship and friend's ships... It also has the ship's crew. The PvE and missions are uncamparable to EVE - After the STO there is NO PvE in eve.
Since CCP don't give a damn about those things, EVE will be a game for those who want to BLOB. And that's all. For me it's already so. lol STO http://www.minerbumping.com/ |
|
Lost True
Paradise project
1980
|
Posted - 2012.11.14 08:52:00 -
[631] - Quote
Ghazu wrote:Lost True wrote:I'm playing Star Trek Online now and it's have things that i wanted in eve for a loooong time.
It has walking on stations, planets, your ship and friend's ships... It also has the ship's crew. The PvE and missions are uncamparable to EVE - After the STO there is NO PvE in eve.
Since CCP don't give a damn about those things, EVE will be a game for those who want to BLOB. And that's all. For me it's already so. lol STO Why are you laughing? Waiting for WiS for 4 years now. Discussion thread about WiS
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
193
|
Posted - 2012.11.14 14:55:00 -
[632] - Quote
Lost True wrote:Ghazu wrote:Lost True wrote:I'm playing Star Trek Online now and it's have things that i wanted in eve for a loooong time.
It has walking on stations, planets, your ship and friend's ships... It also has the ship's crew. The PvE and missions are uncamparable to EVE - After the STO there is NO PvE in eve.
Since CCP don't give a damn about those things, EVE will be a game for those who want to BLOB. And that's all. For me it's already so. lol STO Why are you laughing?
Becouse you said STO... people usually do this when you say words like WoW, LoL, DotA, WoT, WoWp, Minecraftsyy... Read this for a little more info... I had to close it because of the same issue... people trolling intead of discussing https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=171171
And as I'm posting here, please also take a look at the posts on my signature: Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Lost True
Paradise project
1980
|
Posted - 2012.11.14 22:57:00 -
[633] - Quote
Oh... I never thought about putting STO in one line with WoW, WoT and the another boring games that so many people playing for some reason... Waiting for WiS for 4 years now. Discussion thread about WiS
|
Ghazu
273
|
Posted - 2012.11.15 05:06:00 -
[634] - Quote
Did you know at one point STO thought people would pay a sub to play, that's so funny. http://www.minerbumping.com/ |
Ghazu
273
|
Posted - 2012.11.15 05:09:00 -
[635] - Quote
Alx Warlord wrote:Lost True wrote:Ghazu wrote:Lost True wrote:I'm playing Star Trek Online now and it's have things that i wanted in eve for a loooong time.
It has walking on stations, planets, your ship and friend's ships... It also has the ship's crew. The PvE and missions are uncamparable to EVE - After the STO there is NO PvE in eve.
Since CCP don't give a damn about those things, EVE will be a game for those who want to BLOB. And that's all. For me it's already so. lol STO Why are you laughing? Becouse you said STO... people usually do this when you say words like WoW, LoL, DotA, WoT, WoWp, Minecraftsyy... Read this for a little more info... I had to close it because of the same issue... people trolling intead of discussing , some of these games have positives and negatives aspects that eve could use... but... https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=171171And as I'm posting here, please also take a look at the posts on my signature: Oh poo poo someone can't afford a plex, F2P eve plz getout. http://www.minerbumping.com/ |
Lost True
Paradise project
1980
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Posted - 2012.11.15 10:59:00 -
[636] - Quote
STO is more expensive than EVE.
Well, unless you want to grind for the rest of your life...
I've just wrote a little proposal for the character customizaton. If you interested in new avatars you might like this idea... https://forums.eveonline.com/default.aspx?g=posts&t=172670&find=unread Waiting for WiS for 4 years now. Discussion thread about WiS
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Lost True
Paradise project
2010
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Posted - 2012.12.05 10:31:00 -
[637] - Quote
Hello guys :) Waiting for WiS for 4 years now. Discussion thread about WiS
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Debora Tsung
The Investment Bankers Guild
45
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Posted - 2013.02.11 15:02:00 -
[638] - Quote
Whitehound wrote:I am against WiS, because I do not want any other reason to dock at a station than to pause or end a game session. I am not interested in CCP pursuing avatars and then to pay for it. I will make my opinion heard by unsubscribing whenever CCP thinks they can sell me what I do not want.
[...] calling people trolls does [...] win [...] respect [...].
For every account you unsubscribe I'll subscribe twice! There's nothing a million chinese guys can't do cheaper. |
Kanidatari
Embers Children TOHA Conglomerate
0
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Posted - 2013.02.22 23:47:00 -
[639] - Quote
I've read countless of posts of WiS, But what about walking in POSes? For us that live in WH spaec and do like our char that we do did spend some time into creating, do rarely, occasionally se our char. We have to move out, while the rest of the universe gets the opportunity to see it more often. So, why not create a bar type of thing, for POSes, where u as today, have to be in range in like Ship Maintenance Arrays and Corporate Hangar Arrays to be able to use, uGÇÖll see ur ships floating around in space where u left it and where u can see ur char, se ur mates and maybe share a game, waiting for a Ladar or a site to pop up.
The main thing about this "bar" is to view ur char, look at the stars from with ur chars eyes and keep the POS as it is, keep things limited, no medics or refinery or repair shop, there are modules for that already, or not supposed to be there.
This is one thing IGÇÖd love to see, when it comes to WiS and chars. |
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