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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Satav
Latinum Exports
62
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Posted - 2011.10.18 14:49:00 -
[61] - Quote
T'amber Anomandari Demaleon wrote:make your own events. define your eve and then invite everyone to play.
I agree that player created events such as Hulkageddon are great additions to eve and that player created events are necessary. However, I also think that eve should have just player events. New or different items in eve help with this creative process as well. But i do agree with you that the more people get involved and make their own fun and rely less on CCP the more they will have fun.
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Satav
Latinum Exports
62
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Posted - 2011.10.18 15:05:00 -
[62] - Quote
I am adding this idea from a previous thread i did on a separate forum category, as i didn't get much (no) input really on it. Hope i can get more feedback on it here. Tell me what you think, the positive and possible negatives of it. I hope you all will continue to give ideas as some of you have already done to create an eve universe that is dynamic, exciting, and at times unpredictable.
I have been reading over the forums for the last several weeks and have notice several people complaining about how there seems to be a lack of population/activity in lowsec other than going to empire from 0.0 or vice versa.
I don't believe that it is a huge of a problem as some believe, however it is an issue and should be addressed somehow.
Here is my idea:
The system layout of eve is fairly straight forward empire--->lowsec--->0.0. There are all sorts of variety in the arrangement of these systems to overlap somewhat.
We have a few high sec island systems in lowsec.
We have low sec constellations surrounded by empire.
We have 0.0 npc space.
I propose we implement 0.0 island systems in lowsec, perhaps 1 or 2 in each lowsec region. It could be made a npc system but may be better to leave it player owned as this will create volatility (activity) fighting for control of it. I believe that this would dramatically increase player activity in lowsec as piracy would love to camp gates going into that system. It would also slightly change the dynamic of the relationship of 0.0 to lowsec. This would also increase curiosity in younger players/corps as it would give players a stepping stone to what really 0.0 is like. It would also provide the opportunity for CCP to introduce some new storyline/agents/annomolies if they wish to make the system npc 0.0.
Overall i think that putting a 0.0 island system or two in each lowsec region would mixed up the routine and give a new dynamic and interest in lowsec.
Looking forward to your comments, for or against.
And as always, keep them constructive.
____________________________________________________________________________________________
"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing......." |
Satav
Latinum Exports
66
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Posted - 2011.10.19 17:48:00 -
[63] - Quote
bump. |
Satav
Latinum Exports
70
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Posted - 2011.10.24 16:11:00 -
[64] - Quote
bump. |
Satav
Latinum Exports
71
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Posted - 2011.10.25 16:28:00 -
[65] - Quote
Bounties and bounty hunting needs to be fixed....... badly.
This is a mechanic in eve that is currently pretty pointless as anyone can get an alt and claim his own bounty.
The only reason some people have bounties is for the 'statis" of a pirate with a bounty.
We need a bounty system that:
(1) where you chose a registered bounty hunter to exact your vengeance and only he/she can collect the bounty.
(2) set the kill requirements for the bounty collection, IE you have to kill 100,000,000 isk to collect the 100,000,000 isk bounty.
(3) could employ a corp or alliance with the same criteria... IE so much isk in damage against another corp/alliance
( receive 1 isk for each 1 isk destroyed, example. a formal merc. contract.)
These are just some rough starting ideas, but i would like to know what you guys think about them. I believe this would make eve much more dynamic.
All credit for these ideas go to Sigras.
_____________________________________________________________________________
"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing........"
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Berendas
Clandestine Vector THE SPACE P0LICE
5
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Posted - 2011.10.25 17:03:00 -
[66] - Quote
One thing this I would really like as it could be a big potential buff to low sec is Sansha mining ops. Imagine: Sansha's Nation is being bled dry by capsuleers shutting down their incursions, so they need to refill their material stores (or some other lore explanation). Sansha is hesitant to provoke the wrath of 0.0 alliances and mining in high sec is too dangerous to be cost effective - leaving only low sec. Sansha combat rats as well mining ships could randomly spawn in low sec asteroid belts, or even planets and go about mining or collecting PI resources until they reach their quota or are destroyed. For an added bonus, don't announce Sansha miners/collectors so people have to actually look for them, increasing low sec traffic (a fairly direct boost to piracy as well).
Done right this could not only add a new type of dynamic event to EVE, but it could also add some nice PVE content while revitalizing the long dead profession of belt piracy. |
Kryptos Sanguar
Penguin Brigade Imperial Hull Tankers
0
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Posted - 2011.10.25 17:51:00 -
[67] - Quote
Berendas wrote:One thing this I would really like as it could be a big potential buff to low sec is Sansha mining ops. Imagine: Sansha's Nation is being bled dry by capsuleers shutting down their incursions, so they need to refill their material stores (or some other lore explanation). Sansha is hesitant to provoke the wrath of 0.0 alliances and mining in high sec is too dangerous to be cost effective - leaving only low sec. Sansha combat rats as well mining ships could randomly spawn in low sec asteroid belts, or even planets and go about mining or collecting PI resources until they reach their quota or are destroyed. For an added bonus, don't announce Sansha miners/collectors so people have to actually look for them, increasing low sec traffic (a fairly direct boost to piracy as well).
Done right this could not only add a new type of dynamic event to EVE, but it could also add some nice PVE content while revitalizing the long dead profession of belt piracy.
This sounds like it would be really cool if implemented correctly. |
Kengutsi Akira
Ministry of War Amarr Empire
106
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Posted - 2011.10.25 18:29:00 -
[68] - Quote
Satav wrote:
Perhaps having an npc Angel fleet of 100 BS spawn in a randomn system in a high sec region once a month.
In Jita and have them attack 4-4 Hell, a Incursion forming in Jita would be funny by itself.
Quote: Or having a system's sun go supernova and spawn some in game material that could be mined.
Jita's lol Love the web team... I cant quote in a signature now Aidan Brooder: "And then do us all a favour and STFU ok? Because you are worse than The Mittani and the Goons." lol best praise ever |
Zwo Zateki
Viziam Amarr Empire
0
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Posted - 2011.10.25 22:47:00 -
[69] - Quote
The best thing would be the NPC ships travelling in dead highsec space. Players should feel the life not just in Jita but the whole empire as well. |
Vid Eeomeet
Smoke 'n' Mirrors Knights Of Freedoms
1
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Posted - 2011.10.25 23:30:00 -
[70] - Quote
Live events that get announced via the usual means but are announced earlier on CQ screens in news format. I'd like to see occasional comet path projections announced via CQ screen. Make them system specific, so if a miner is in stacmon for example, he / she can dock and check an astro news feed on their CQ screen for minable comets insystem. In lowsec and 0.0 I could check astronews feed in CQ, find a comet path and go camp it before the people that don't use CQ news feed get the notification through usual means. |
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Satav
Latinum Exports
77
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Posted - 2011.11.01 15:23:00 -
[71] - Quote
bump. |
Commander Mujuro
State Protectorate Caldari State
0
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Posted - 2011.11.04 17:45:00 -
[72] - Quote
Satav wrote:Bounties and bounty hunting needs to be fixed....... badly.
This is a mechanic in eve that is currently pretty pointless as anyone can get an alt and claim his own bounty.
The only reason some people have bounties is for the 'statis" of a pirate with a bounty.
We need a bounty system that:
(1) where you chose a registered bounty hunter to exact your vengeance and only he/she can collect the bounty.
(2) set the kill requirements for the bounty collection, IE you have to kill 100,000,000 isk to collect the 100,000,000 isk bounty.
(3) could employ a corp or alliance with the same criteria... IE so much isk in damage against another corp/alliance
( receive 1 isk for each 1 isk destroyed, example. a formal merc. contract.)
These are just some rough starting ideas, but i would like to know what you guys think about them. I believe this would make eve much more dynamic.
All credit for these ideas go to Sigras.
_____________________________________________________________________________
"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing........"
http://wiki.eveonline.com/en/wiki/Bountyhunting_Improvements_%28CSM%29
https://forums.eveonline.com/default.aspx?g=posts&m=307255 |
tika te
Royal Amarr Institute Amarr Empire
6
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Posted - 2011.11.04 18:11:00 -
[73] - Quote
this would be an excelent idea!
atm the whole eve storry/imerssion happens in a news sidebar u see at login but never read b'cos it has absolutely no meaning to the eveversum.. |
Satav
Latinum Exports
78
|
Posted - 2011.11.05 17:53:00 -
[74] - Quote
bump. |
Spawne32
Omber Company Gryphon League
0
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Posted - 2011.11.05 20:06:00 -
[75] - Quote
one of the biggest complaints ive had about eve since i started playing was the fact that it was so linear in design compared to other space shooter type games, all of the posts in this thread are great ideas to spice things up |
Bobbith
No Fish EVE Trade Alliance
2
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Posted - 2011.11.05 20:24:00 -
[76] - Quote
Psychophantic wrote:Last event I read about there were a bunch of people complaining that they lost their ships just going about their daily business and that they should be reimbursed.
Another group of people complaining that they didn't know about the event and missed it, and yet another group complaining that there were too many people at the event as it was and it was lagging out.
I would however like to see more events.
You could give everyone a gold brick and a bunch of people would be complaining it was to heavy, a bunch of other people would complain it was too small, and another bunch would complain that it was the wrong shade of yellow.
Screw the naysayers, gief moar events! |
Jooce McNasty
Islefive Consulting
43
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Posted - 2011.11.05 21:19:00 -
[77] - Quote
I'm all for live events. I wonder if CCP would be open to allow players to help out more with the design and running these.
Have a way to suggest a live event, with all the details down to how many ships/items would be there. How many players this would be designed for. All the possible variables submit it to CCP and as the live event team has time they could review and possibly help set these up.
I am all for CCP giving us more content but I would like some more control over this sandbox and the direction it goes. Even if it was just for small events.
This along with the new ships that came from players is a nice new direction. CCP has been creating content for us since the beginning. Yes we do create some of our own content such as Hulkagedon, and the Goon's war on the ice miners but stuff that is sanctioned by CCP could be very interesting.
I have always wanted to see space races. Even tho it is a challenge to set these up with gates It would be cool to do a check point race where there are cans in certain belts with items you need to collect. Put these like 500KM off a belt so players have to warp to the belt then race to the can to collect the items.
You could make everyone start In Jita have have 10 check points for people to goto. Make it so you have to decided on the optimum route to get all the items from the cans so not everyone is taking the same route, add in some Low sec and maybe even Null sec check points to spice it up. Announce the systems that players are going to have to goto 30 min before the race starts so people cannot just plan their route out days in advance. |
Nyssa Litari
Pator Tech School Minmatar Republic
8
|
Posted - 2011.11.06 02:20:00 -
[78] - Quote
A couple of things I wouldn't mind seeing:
- Concord failure in a high-sec system... no sec hit, no Concord response, no gate guns, 4 hours of free-for-all. Stay docked or leave system to avoid the mayhem.
- Every once in a while, some Sleepers sneak into normal space (all sec levels) and find their way to belts or stations and harass the locals.
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Jenshae Chiroptera
108
|
Posted - 2011.11.06 02:26:00 -
[79] - Quote
Nyssa Litari wrote:A couple of things I wouldn't mind seeing:
- Every once in a while, some Sleepers sneak into normal space (all sec levels) and find their way to belts or stations and harass the locals.
Why would they do that? They are just drones that were left over by some aliens. They have no motive or reason to leave what they are doing. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Nyssa Litari
Pator Tech School Minmatar Republic
8
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Posted - 2011.11.06 02:33:00 -
[80] - Quote
Jenshae Chiroptera wrote:Nyssa Litari wrote:A couple of things I wouldn't mind seeing:
- Every once in a while, some Sleepers sneak into normal space (all sec levels) and find their way to belts or stations and harass the locals.
Why would they do that? They are just drones that were left over by some aliens. They have no motive or reason to leave what they are doing. Having been awakened, some Sleepers have taken notice that the despoilers come from the mouths of wormholes. Going through a wormhole, they find nests which their programming says should be cleansed.
Lore isn't really a problem. |
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Jenshae Chiroptera
111
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Posted - 2011.11.06 02:38:00 -
[81] - Quote
Nyssa Litari wrote:... some Sleepers have taken notice that ... Going through a wormhole, ...
Why would their programming work that way? They don't follow you when you warp out. They are just destroyed or chase you off what they are working on.
To me, it is similar to expecting the robots in an auto-mobile factory to move out, of their own volition and start making ships. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Spawne32
Omber Company Gryphon League
0
|
Posted - 2011.11.06 04:07:00 -
[82] - Quote
Nyssa Litari wrote:A couple of things I wouldn't mind seeing:
- Concord failure in a high-sec system... no sec hit, no Concord response, no gate guns, 4 hours of free-for-all. Stay docked or leave system to avoid the mayhem.
- Every once in a while, some Sleepers sneak into normal space (all sec levels) and find their way to belts or stations and harass the locals.
thats an absolutely horrible idea lol you know how many people would stop playing eve if they allowed that? 4 hours a day? |
Satav
Latinum Exports
80
|
Posted - 2011.11.07 16:50:00 -
[83] - Quote
Jooce McNasty wrote:I'm all for live events. I wonder if CCP would be open to allow players to help out more with the design and running these.
Have a way to suggest a live event, with all the details down to how many ships/items would be there. How many players this would be designed for. All the possible variables submit it to CCP and as the live event team has time they could review and possibly help set these up.
I am all for CCP giving us more content but I would like some more control over this sandbox and the direction it goes. Even if it was just for small events.
This along with the new ships that came from players is a nice new direction. CCP has been creating content for us since the beginning. Yes we do create some of our own content such as Hulkagedon, and the Goon's war on the ice miners but stuff that is sanctioned by CCP could be very interesting.
I have always wanted to see space races. Even tho it is a challenge to set these up with gates It would be cool to do a check point race where there are cans in certain belts with items you need to collect. Put these like 500KM off a belt so players have to warp to the belt then race to the can to collect the items.
You could make everyone start In Jita have have 10 check points for people to goto. Make it so you have to decided on the optimum route to get all the items from the cans so not everyone is taking the same route, add in some Low sec and maybe even Null sec check points to spice it up. Announce the systems that players are going to have to goto 30 min before the race starts so people cannot just plan their route out days in advance.
like this idea. +1
needs a little work to make it more interesting such as the end prize but overall a good idea. |
Satav
Latinum Exports
83
|
Posted - 2011.11.09 17:08:00 -
[84] - Quote
I'm not disputing that the drone combat interface has made great strides in the last few years.
You can organize your drones however you want to.
You can see the hp of your drones.
etc.
However, i think it could still use a little work.
I think there could be a couple of features added to them.
"Attack on aggression" would make the drones engage only when the host ship or drones themselves are aggressed.
"Passive" meaning they would only engage only said locked target and would return to your ship after its destroyed (much like it is now as a default.)
Also a "launch and engage" is needed i think so you can just click your drone group once and not two or three times to launch and then attack a target. Also there would be a "launch" setting so have the option to do as its set up now.
just a few ideas. I'm kind of out of the loop with drones sometimes and maybe some of this is already being done. would like some input from you guys it these are good or bad ideas and why.
Also, would like to hear your ideas on how you would like to improve the combat drone interface.
____________________________________________________________________________
"Your Erebus is docked? How the hell did that happen?" "It took a look of grease and pushing....." |
Graelyn
Wolfsbrigade
67
|
Posted - 2011.11.09 17:25:00 -
[85] - Quote
I've said this before in other places, but...
If I were one of the event guys, I would be badgering the WarOnLag folks to enable the amazing 'thin clients' for Event team use.
Nothing is lamer than having the 'opposition' in an EVE event be a spawn of dumb NPCs who can't focus fire, move, warp, or do anything else that ships in EVE can do.
Imagine a horde of 50 sansha BS that can target logis, warp from gate to gate, retreat, regroup, drop on someone or someplace, and be dynamic...and it would require 1 person to give all of them the orders.
Additionally, this would get rid of a lot of the 'favoritism' problem you run into sometimes.
"Waa! You had an imporomptu event, and I couldn't come! You're favoring the people in that area!" "Waa! You told everyone to come and it became a server-freezing blobfest of stupid!"
Watch all that melt away if you have at your disposal a roaming NPC fleet that can move through space on it's own. Who would be able to participate? Anyone who will notice, follow, or track down these fleets. They don't even need to be very big; a 10-strong BS fleet belonging to a pirate faction wanders through a region. Maybe they will be caught, maybe not.
Hell, can you imagine how FUN it would be to run those events? How many different types of events you could run in this manner, from fetch/find to destroy/loot and anything in between....
Thin Clients, man.
It's the answer to the harsh limits of a small event team. + Cardinal Graelyn + Owner/Operator, "The Summit"
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Graelyn
Wolfsbrigade
74
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Posted - 2011.11.10 15:41:00 -
[86] - Quote
Every time I bring this idea up, the topic falls off the forums. + Cardinal Graelyn + Owner/Operator, "The Summit"
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Satav
Latinum Exports
84
|
Posted - 2011.11.11 22:08:00 -
[87] - Quote
Graelyn wrote:Every time I bring this idea up, the topic falls off the forums.
haha. at least i saw. i think its a decent proposal. |
Satav
Latinum Exports
86
|
Posted - 2011.11.12 16:32:00 -
[88] - Quote
Was thinking the other day about eve and how the "frontiers" of it are quickly disappearing.
CCP has been awesome in the last few months introducing new content and ships.
I'm talking more about space as a whole though. Space is far far from being overpopulated. 0.0 has huge chunks of space that usually aren't being used.
But do you guys think it would be feasible to introduce a new region?
It would give a platform to introduce a new npc race, new anomilies, new factions, etc.
It would be a huge undertaking and i'm not sure how it would be implemented fairly, aka not dropping a region in the backyard of say GSF or Red Overlord.
It may be years and years before CCP considers doing this but i'd like to know what you guys think this?
Also, would like a dev answer this question if this post is read by one of you. 07.
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https://forums.eveonline.com/default.aspx?g=posts&t=31741&find=unread
"Your Erebus is docked? How the hell did that happen?" "It took a look of grease and pushing....."
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Aaron Aardvark
Viziam Amarr Empire
0
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Posted - 2011.11.12 16:35:00 -
[89] - Quote
Goons are running an event as we speak. Also, Hulkageddon V is an open event for all players. |
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