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Dr NAthan
Narcolepsy Industries Absolute Damage Inc.
5
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Posted - 2012.04.20 17:08:00 -
[1] - Quote
As we all know EvE has become FAT! Fat like the bankers and mindless consumption before the days of 2008.
There really is a simple way to get things somewhat back to how they were without all the touchy, feely, technical implementation of patches and updates that seem to be more concerned about peoples feelings rather than fixing the damn game.
EvE needs more risk, plain and simple.
For example: incursions sites should be a free for all and neutral site. If you want to make the ISK you have to fight for it, not willing to fight for the best profits? then go do some level 4's
This would be 2 birds with 1 stone as the people who do secure the site for lets say say half a day until kicked out by another gang would have to split the profits up due to needing more support to secure the site.
This in turn will help fuel the demand for more minerals, helping the miners out as more ships would need building.
0.0 was based on this simple rule but now massive profits that contest if not exceed some of the best systems in the game are made in your friendly high sec systems with no risk.
Blob fests have made PvP a joke, it's more like ballet dancing than PvP. People warping and jumping through gates and cynoing about instead of shooting at each other. things need to start dying.
What ever happened to the cold cruel world of EvE where people had to actually spill metal for what they earn? anyone who knows the game knows there are a ton of ways to add more risk to the game which CCP has systematical removed from the game over the years and added evermore fluffy, considerate crap making people FAT
High Risk = High Reward my left testicle CCP, I've just activated my account after 5 months, I spent a few hours in game and it makes me want to vomit at how screwed up and far EvE is from it's core, fundamental values which made the game unique.
I will log in again in a few months to see if we have moved on from this dark age of EvE. |
Aqriue
Center for Advanced Studies Gallente Federation
584
|
Posted - 2012.04.20 18:27:00 -
[2] - Quote
Dr NAthan wrote: EvE needs more risk, plain and simple.
Awesome! You have the same idea as I do. More risk, but the best risk is getting rid of the isk factor and causing loss of skillpoints. Isk is ******* easy to replace, except in the case of risk adverse nut jobs that belive its their right to use a couple of catalysts to gank a hulk at no loss to them...after a couple looted modules and T2 salvage the loss of a couple of destroyers is nothing. So, lets get CCP to change it from isk loss to skill point loss when ever your ship is destroyed very much like a T3 ship, be it a miner getting ganked, dude losing a destroyer to CONCORD, you got caught in a lowsec gatecamp, blobbed to death in nullsec, screwed up triggers in a mission site...when ever a ship blows up that you pilot you lose skill points. Most risky thing you can do, undock and lose something that is not as easy to replace as isk.
*hands over a poll*
If I could just get your signature here, we can get CCP to Nut Up and Double Down!! to see how many risk adverse players that are really out there.
Best isk sink is a risk sink and skillpoint, cost far more then isk since its ok to throw isk away but the time spent to replace the isk it isn't a factor . Now, you can't replace something so valuable as time and everyone is subject to it |
Mr Epeen
It's All About Me
1225
|
Posted - 2012.04.20 18:31:00 -
[3] - Quote
Dr NAthan wrote:
I will log in again in a few months to see if we have moved on from this dark age of EvE.
Good.
That's one less dumbass posting for at least a couple of months.
Mr Epeen
Me too!-á I ate one sour, too! |
gaszy mexican
Imperial Academy Amarr Empire
0
|
Posted - 2012.04.20 18:37:00 -
[4] - Quote
why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :) |
Adunh Slavy
Ammatar Trade Syndicate
686
|
Posted - 2012.04.20 18:57:00 -
[5] - Quote
Welcome to the dark side of the broken window fallacy not being a fallacy in Eve. |
Roime
Shiva Furnace
544
|
Posted - 2012.04.20 18:58:00 -
[6] - Quote
gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :)
Looks like you can't either.
+1 for making Incursion systems lowsec for the duration of Incursion. Makes sense in every way. ~ Elite forum PvP ~ |
masternerdguy
Inner Shadow NightSong Directorate
335
|
Posted - 2012.04.20 19:49:00 -
[7] - Quote
I approve of increasing all risks. Here are my ideas
- Remove warp to 0.
- Remove jump freighters.
- Make nullsec bubbles more effective.
- Make concord much slower to respond.
- Give all mission rats sleeper AI.
- Massive dps/hp buff to all rats.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
- Increase mineral cost of building all ships by 50%.
Things are only impossible until they are not. |
Bane Necran
337
|
Posted - 2012.04.20 19:57:00 -
[8] - Quote
Came to this thread hoping for talk of nullbears exploding. Leaving disappointed. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
618
|
Posted - 2012.04.20 20:07:00 -
[9] - Quote
masternerdguy wrote:I approve of increasing all risks. Here are my ideas
- Remove warp to 0.
- Remove jump freighters.
- Make nullsec bubbles more effective.
- Make concord much slower to respond.
- Give all mission rats sleeper AI.
- Massive dps/hp buff to all rats.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
- Increase mineral cost of building all ships by 50%.
Normally I would just disregard you masternerdguy, since you are a known troll... but for the second time you have posted something with promise.
- Remove warp to 0.
This is a terrible idea. Just dumb. I could go on and on about it but I'm not going to bother. Anyone who was here before warp to zero would never want this. The devs were here. They remember GTG regional bookmarks. They won't do this. I'm almost certain of it.
- Remove jump freighters.
This is just inflammatory, but the idea is right. Instead of removing them, remove the jump drive, or limit it to one system or something. To compensate, give the JFs a +6 to warp core and double the cargo hold of a freighter. This begins to adress the problem with teleportation and there being no logistics in eve anymore. You can't just eliminate a ship class... you can however alter it's roll.
- Make nullsec bubbles more effective.
How about keep them as they are, but introduce a T3 Bubble that gets T3 cruisers with interdiction nullifyers.
- Make concord much slower to respond.
No. They already said CONCORD is getting a buff, and it may be replaced altogether with a death ray. Instead of throwing out ideas that can never happen or are trending in the opposite direction, stick to achievable goals would be my advice masternerdguy. This isn't going to happen and everyone knows it, just like removing warp to zero.
- Give all mission rats sleeper AI.
This conversely is a good idea. Str8 up.
- Massive dps/hp buff to all rats.
Well... maybe keep them as they are in empire and buff in a linear fashion out to null.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
I don't care about this one. I think it would be cool if there were more dangerous environments in space though... a' la poison gas couds, radiation belts, asteroids that do damage when they hit your ship, etc...
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
Stupid.
- Increase mineral cost of building all ships by 50%.
I'm not sure about this one. There are problems with the economy but it's such a simple thing to tweak stats that I would be inclined to wait until the markets collapse and then issue the patch rather than take pre-emptive action that could have unintended consequences. The economy is too complex to f*** with. There are already too many variables that could be classified as manipulation or market pressure... we don't need to add another. This suggestion amounts to quantitative easing... look what that has done elsewhere in the world.
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masternerdguy
Inner Shadow NightSong Directorate
336
|
Posted - 2012.04.20 20:08:00 -
[10] - Quote
All you have to do is permaban people who make bookmarks to cheat the no warp to 0 mechanic. Solved. Things are only impossible until they are not. |
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
619
|
Posted - 2012.04.20 20:14:00 -
[11] - Quote
masternerdguy wrote:All you have to do is permaban people who make bookmarks to cheat the no warp to 0 mechanic. Solved. Yah... ban people for making bookmarks. So simple its ret4rded.
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Dr Silkworth
Two Geezers in Space
33
|
Posted - 2012.04.20 20:20:00 -
[12] - Quote
Prosperity is good. |
Bane Necran
337
|
Posted - 2012.04.20 20:37:00 -
[13] - Quote
How about
Remove local from 0.0 so everyone doesn't just scurry to safety when a stranger enters the system. They're the ones making the most income with the least risk. If most of the population didn't live in hisec you wouldn't be able to get away with pretending 0.0 is hardcore
Reduce the time a POS can go into reinforced mode, or even remove it entirely, so casual alliances cannot defend large areas with one fleet at their own convenience, even from multiple attackers attacking systems far away from eachother. That one mechanic destroys any and all military strategy and reduces it to mindless idiocy. "We'll just get around to defending that unoccupied system on the other end of the universe after we're done here with this group of attackers, or maybe even do it tomorrow. They'll wait for us, lol." I understand the timezone argument, but it would be kind of cool if 0.0 alliances had to recruit people from different timezones to keep themselves protected at all hours, and had defense fleets waiting at each corner of their space to fend off attackers, instead of just one big dumb blob that can defend everything in the universe when it gets around to it. |
Alavaria Fera
GoonWaffe Goonswarm Federation
429
|
Posted - 2012.04.20 20:42:00 -
[14] - Quote
Bane Necran wrote:Reduce the time a POS can go into reinforced mode, or even remove it entirely, so casual alliances cannot defend large areas with one fleet at their own convenience, even from multiple attackers attacking systems far away from eachother. That one mechanic destroys any and all military strategy and reduces it to mindless idiocy. "We'll just get around to defending that unoccupied system on the other end of the universe after we're done here with this group of attackers, or maybe even do it tomorrow. They'll wait for us, lol." I understand the timezone argument, but it would be kind of cool if 0.0 alliances had to recruit people from different timezones to keep themselves protected at all hours, and had defense fleets waiting at each corner of their space to fend off attackers, instead of just one big dumb blob that can defend everything in the universe when it gets around to it. That would help a lot with all the need for timer-based ops. When your fleets of dreadnaughts and supercapitals can blow down a POS in less than a minute, we could clear whole regions very easily. Granted, the dreads have their siege timer, so use them on stations, let the supercaps hop about and blow up all the POSes.
Genius, we'll all be freed from the shackles of sov warfare because TCUs would blow up everyday, pretty much. No cynojammers cause no sov 3 and then titans hotdropping your ratters in your own capital system everyday. Beautiful ~ Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Bane Necran
337
|
Posted - 2012.04.20 21:07:00 -
[15] - Quote
Alavaria Fera wrote:That would help a lot with all the need for timer-based ops. When your fleets of dreadnaughts and supercapitals can blow down a POS in less than a minute, we could clear whole regions very easily. Granted, the dreads have their siege timer, so use them on stations, let the supercaps hop about and blow up all the POSes.
And leave yourselves vulnerable to someone doing the same thing to you where your ships aren't.
The whole risk/reward thing we all like so much. |
Twulf
The Konvergent League Sanctuary Pact
40
|
Posted - 2012.04.20 21:28:00 -
[16] - Quote
Bane Necran wrote:Alavaria Fera wrote:That would help a lot with all the need for timer-based ops. When your fleets of dreadnaughts and supercapitals can blow down a POS in less than a minute, we could clear whole regions very easily. Granted, the dreads have their siege timer, so use them on stations, let the supercaps hop about and blow up all the POSes. And leave yourselves vulnerable to someone doing the same thing to you where your ships aren't. The whole risk/reward thing we all like so much.
Its the goons, they have enough for attack and defense at the same time unlike most Alliances. |
Ranger 1
Ranger Corp
1562
|
Posted - 2012.04.20 21:37:00 -
[17] - Quote
Roime wrote:gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :) Looks like you can't either. +1 for making Incursion systems lowsec for the duration of Incursion. Makes sense in every way.
You know, the more I think about it the more it actually does.
I can think of little else that logically would cause a high sec system to become temporarily a low sec system than a massive, focused invasion by a major pirate faction. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
625
|
Posted - 2012.04.20 21:39:00 -
[18] - Quote
Ranger 1 wrote:Roime wrote:gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :) Looks like you can't either. +1 for making Incursion systems lowsec for the duration of Incursion. Makes sense in every way. You know, the more I think about it the more it actually does. I can think of little else that logically would cause a high sec system to become temporarily a low sec system than a massive, focused invasion by a major pirate faction. /signed. Is an awesome idea. +1
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Bane Necran
337
|
Posted - 2012.04.20 21:44:00 -
[19] - Quote
Twulf wrote:Its the goons, they have enough for attack and defense at the same time unlike most Alliances.
I think the number of their enemies would balance that out. And even if it didn't, if they can organize an effective defensive and offensive strategy at the same time on multiple fronts, they would deserve any space they get. I may have ethical problems with the goons, but i absolutely despise how simple 0.0 war strategies are currently. |
Ranger 1
Ranger Corp
1562
|
Posted - 2012.04.20 21:45:00 -
[20] - Quote
Gogela wrote:Ranger 1 wrote:Roime wrote:gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :) Looks like you can't either. +1 for making Incursion systems lowsec for the duration of Incursion. Makes sense in every way. You know, the more I think about it the more it actually does. I can think of little else that logically would cause a high sec system to become temporarily a low sec system than a massive, focused invasion by a major pirate faction. /signed. Is an awesome idea. +1
You want to talk about people being motivated to get the thing over with quickly... and the rage that would be directed at them if the Incursion Runners were taking their time farming the sites.
If I had to make a choice over the sites being balanced a bit, and instituting this.... I think I'd vote for this hands down.
Well actually I'd like to see both, but hey, trying to be fair. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
114
|
Posted - 2012.04.20 21:52:00 -
[21] - Quote
Ranger 1 wrote:Gogela wrote:Ranger 1 wrote:Roime wrote:gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :) Looks like you can't either. +1 for making Incursion systems lowsec for the duration of Incursion. Makes sense in every way. You know, the more I think about it the more it actually does. I can think of little else that logically would cause a high sec system to become temporarily a low sec system than a massive, focused invasion by a major pirate faction. /signed. Is an awesome idea. +1 You want to talk about people being motivated to get the thing over with quickly... and the rage that would be directed at them if the Incursion Runners were taking their time farming the sites. If I had to make a choice over the sites being balanced a bit, and instituting this.... I think I'd vote for this hands down. Well actually I'd like to see both, but hey, trying to be fair. Maybe I'm being pessimistic but I can't see much progress being achieved on the incursion in this situation. Personally if this hit my mission systems the obvious answer is to just JC out for a week. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
627
|
Posted - 2012.04.20 21:54:00 -
[22] - Quote
Ranger 1 wrote:Gogela wrote:Ranger 1 wrote:Roime wrote:gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :) Looks like you can't either. +1 for making Incursion systems lowsec for the duration of Incursion. Makes sense in every way. You know, the more I think about it the more it actually does. I can think of little else that logically would cause a high sec system to become temporarily a low sec system than a massive, focused invasion by a major pirate faction. /signed. Is an awesome idea. +1 You want to talk about people being motivated to get the thing over with quickly... and the rage that would be directed at them if the Incursion Runners were taking their time farming the sites. If I had to make a choice over the sites being balanced a bit, and instituting this.... I think I'd vote for this hands down. Well actually I'd like to see both, but hey, trying to be fair. ...and all the people complaining about how broken lowsec is would have to stfu immediately. LowSec would become dynamic... denizens of lowsec would need to keep their head in the game and on the map, there would be no shortage of targets and fighting, something that would be great for lowsec! They could even undo the incursion payoff nerfs. Maybe even buff the incursion awards. I mean really, the vision of Incusions was a pretty cool idea, but like so many things CCPs vision and the practical behavior of players didn't merry up. Now incursions are like WoW content. It's only ever used in a risk free environment by carebears and farmers. How un-EvE is that. The sandboxy choice is clear. Incursions = sec drop.
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Dr Silkworth
Two Geezers in Space
34
|
Posted - 2012.04.20 22:01:00 -
[23] - Quote
I vote for that suggestionthat makes makes null implode like a nuke chain reaction or black hole. |
Bane Necran
337
|
Posted - 2012.04.20 22:06:00 -
[24] - Quote
Dr Silkworth wrote:I vote for that suggestion that makes makes null implode like a nuke chain reaction or black hole.
I'm starting to think they really mean everyone elses stuff exploding. Which is a good game philosophy, but probably shouldn't cross over into game design suggestions. |
Kengutsi Akira
Ministry of War Amarr Empire
422
|
Posted - 2012.04.20 22:19:00 -
[25] - Quote
gaszy mexican wrote:why do these peopler post all this crap ... all cuz you live in a world of carebear loving done mean we all do .
and yes im a alt my main cant post :)
carebears pay too.
make so you get banned from the game for doing PVE an you got a deal. https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |
Kengutsi Akira
Ministry of War Amarr Empire
422
|
Posted - 2012.04.21 03:25:00 -
[26] - Quote
Gogela wrote: ...and all the people complaining about how broken lowsec is would have to stfu immediately. LowSec would become dynamic... denizens of lowsec would need to keep their head in the game and on the map, there would be no shortage of targets and fighting, something that would be great for lowsec! They could even undo the incursion payoff nerfs. Maybe even buff the incursion awards. I mean really, the vision of Incusions was a pretty cool idea, but like so many things CCPs vision and the practical behavior of players didn't merry up. Now incursions are like WoW content. It's only ever used in a risk free environment by carebears and farmers. How un-EvE is that. The sandboxy choice is clear. Incursions = sec drop.
wanna bet wether youll get a sandbox answer or carebear answer? https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |
Nephilius
Deep Core Mining Inc. Caldari State
340
|
Posted - 2012.04.21 03:54:00 -
[27] - Quote
Gogela wrote:masternerdguy wrote:I approve of increasing all risks. Here are my ideas
- Remove warp to 0.
- Remove jump freighters.
- Make nullsec bubbles more effective.
- Make concord much slower to respond.
- Give all mission rats sleeper AI.
- Massive dps/hp buff to all rats.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
- Increase mineral cost of building all ships by 50%.
Normally I would just disregard you masternerdguy, since you are a known troll... but for the second time you have posted something with promise.
- Remove warp to 0.
This is a terrible idea. Just dumb. I could go on and on about it but I'm not going to bother. Anyone who was here before warp to zero would never want this. The devs were here. They remember GTG regional bookmarks. They won't do this. I'm almost certain of it.
- Remove jump freighters.
This is just inflammatory, but the idea is right. Instead of removing them, remove the jump drive, or limit it to one system or something. To compensate, give the JFs a +6 to warp core and double the cargo hold of a freighter. This begins to adress the problem with teleportation and there being no logistics in eve anymore. You can't just eliminate a ship class... you can however alter it's roll.
- Make nullsec bubbles more effective.
How about keep them as they are, but introduce a T3 Bubble that gets T3 cruisers with interdiction nullifyers. More on new bubble types suggested here: http://forums.eveonline.com/default.aspx?g=posts&t=98764
- Make concord much slower to respond.
No. They already said CONCORD is getting a buff, and it may be replaced altogether with a death ray. Instead of throwing out ideas that can never happen or are trending in the opposite direction, stick to achievable goals would be my advice masternerdguy. This isn't going to happen and everyone knows it, just like removing warp to zero.
- Give all mission rats sleeper AI.
This conversely is a good idea. Str8 up.
- Massive dps/hp buff to all rats.
Well... maybe keep them as they are in empire and buff in a linear fashion out to null.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
I don't care about this one. I think it would be cool if there were more dangerous environments in space though... a' la poison gas couds, radiation belts, asteroids that do damage when they hit your ship, etc...
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
Stupid.
- Increase mineral cost of building all ships by 50%.
I'm not sure about this one. There are problems with the economy but it's such a simple thing to tweak stats that I would be inclined to wait until the markets collapse and then issue the patch rather than take pre-emptive action that could have unintended consequences. The economy is too complex to f*** with. There are already too many variables that could be classified as manipulation or market pressure... we don't need to add another. This suggestion amounts to quantitative easing... look what that has done elsewhere in the world.
The only promise that his ideas show is the one about strangling Eve. Honestly, nothing redeeming about this thread that would benefit Eve as a WHOLE.
Incidentally, the only players who are not risk adverse are the solo PvPers, I mean, since someone mentioned learning who was risk adverse, and who wasn't. I love flying titans in Jita, setting bubbles in Rens,-áor firing off bombs from my stealth bomber-áin Dodixie!-á Just think, if Eve wasn't a sandbox, none of this would be possible! |
Kengutsi Akira
Ministry of War Amarr Empire
423
|
Posted - 2012.04.21 04:00:00 -
[28] - Quote
Nephilius wrote:
The only promise that his ideas show is the one about strangling Eve. Honestly, nothing redeeming about this thread that would benefit Eve as a WHOLE.
Incidentally, the only players who are not risk adverse are the solo PvPers, I mean, since someone mentioned learning who was risk adverse, and who wasn't.
If you listen to the gankers, doing anything that infringes on them strangles EVE If you listen to the miners, doing anything that infringes on them strangles EVE If you listen to the null seccers, doing anything that helps highsec strangles EVE If you listen to the High seccers, doing anything that infringes on them strangles EVE https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |
Serene Repose
Perkone Caldari State
639
|
Posted - 2012.04.21 04:20:00 -
[29] - Quote
Dr NAthan wrote:I will log in again in a few months to see if we have moved on from this dark age of EvE. Oh. I thought he was going to put his money where his mouth is, spend all his dough on ships, then take them out and self-destruct them. Instead, he's going to give us the rest of this Spring to do it for him, then come back to approve or disapprove...
-10/10 for towering hypocracy. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
God's Apples
C0bra Gang The Jagged Alliance
6
|
Posted - 2012.04.21 04:53:00 -
[30] - Quote
Incursions pay somewhere in between L4's and Sanctums. If L4's are in high and Sanctums are in null, isn't it only logical to put incursions in low? |
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