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Charlie Crewes
Perkone Caldari State
5
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Posted - 2012.04.20 20:35:00 -
[1] - Quote
No real point to this post. Just a bored at work on a Friday afternoon speculative post about logistics in Dust.
So like I said, itGÇÖs a boring Friday afternoon here at work, so I find my mind wandering and find myself once again contemplating how exactly logistics will work in Dust. I have two logistic toons in Eve, and I absolutely love being a logistics pilot (donGÇÖt do Incursions anymore though GÇô I find plain GÇÿol missions to be more fun). There is no doubt in my mind that I will be focusing on being a logistics grunt once the game becomes available to all. Although I signed up for the Beta, I donGÇÖt realistically expect to get in. ItGÇÖd sure be nice though! Getting off topic hereGǪ
Anyway GÇô IGÇÖve spent the last several weeks wondering exactly how logistics will work. The only thing IGÇÖve found in my limited internet scouring (read: first two or three Google links) is some Gallente vehicle designed for logistics. But how exactly is it going to work? LetGÇÖs forget the vehicle for a moment, and just look at the 2 legged logistics grunt.
In Eve, you have to lock onto your target and activate the repGÇÖs on that target. You can repair as many pilots as you have reps, or you can focus it all on one or two. Do you suppose it will be the same type of thing in Dust? You need to aim down the sights of your rep gun and pull the trigger? The reps only work for whoever youGÇÖre actively aiming at? Works essentially like a typical gun as far as hit detection, except that instead of delivering damage with each hit, you bring repairs? If thatGÇÖs the case, it would seem to imply that thereGÇÖs no real way to repair multiple people at once.
The other way I envision is some sort of hip fire that just shoots out a cone of repair. ItGÇÖd essentially be an area of effect repair gun. Not aimed at any one person in particular, but if you happen to be in the cone, you get repairs.
If it is an area of effect type, would it be where everyone gets the same amount of repairs regardless of how many are in the cone, or would it be a set amount divided amongst all that are in the cone? So the more people in the cone, the less each person gets.
Would the logistics grunts only true weapon be the pistol and knife, and the logistics tool would be in place of their main weapon? Or would it be possible to trade in your pistol for a smaller repair tool of a different type? Armor repair GÇ£rifleGÇ¥ and a hull repair GÇ£pistolGÇ¥? GÇ£PistolGÇ¥ does much less repair perGǪcycle?.. than the GÇ£rifleGÇ¥, but heyGǪitGÇÖs something.
Back to the logistics vehicle, do you suppose it would just be a quick little beast (much like the t2 logi ships), but have a turret that delivers more repairs per cycle than the more portable units carried by the grunts?
Which tank system will prevail GÇô shields or armor? Just thought of this while typing this post. I imagine there will be a separate set of skills and equipment for each (like Eve), but how to determine which route to go..hmmGǪ
In Eve GÇô there are 4 races, and among those 4 races are 2 T2 armor logi ships and 2 T2 shield logi ships. One of each tank type can be made cap stable, and one of each tank type needs a cap buddy. Do you suppose there will be a similar set up in Dust (needing a cap buddy)? I wonder how that would work.
IGÇÖm very interested, and canGÇÖt wait for CCP to release more information about how logiGÇÖs will work. In the mean time, anyone care to speculate?
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J3ssica Alba
Federal Navy Academy Gallente Federation
311
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Posted - 2012.04.20 20:47:00 -
[2] - Quote
More like you chase people down with a hypodermic syringe .. which will make them run faster and away from the madman chasing them witha syringe To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
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Jett0
Team Kitty Choke Slam
97
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Posted - 2012.04.20 20:52:00 -
[3] - Quote
At first glance, I notice there's a lot of similarity between Dust modules and EVE modules.
For AOE, maybe a "bubble" you throw on the ground? Occasionally plays sober |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
130
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Posted - 2012.04.20 20:53:00 -
[4] - Quote
I envision two types of logistics for grunts, and possibly in some ways vehicles.
First is a bubble effect. There is nanite bubbles for ammo, so one would assume it would work for shield and armor. Deploy and heal.
A targeted one would be a focused stream of nanites or energy for shields. Hits and recharges or doesn't. But it hits and disperses, I expect a vehicles would be the same. Good piloting for any arial logistics, though a more wide cone would be interesting.
Beyond tank, I would guess that medical requirements, much like hull repping need a more direct approach of up close and stickem with biogel. |
Charlie Crewes
Perkone Caldari State
5
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Posted - 2012.04.21 01:10:00 -
[5] - Quote
Bubbles could be interesting - especially if you could throw them. Toss it and it expands upon impact. Be kind of like the logi version of a grenade. |
Leza Bo ManHater
Pyramid Celestial
6
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Posted - 2012.04.21 01:14:00 -
[6] - Quote
dust 514 is just another way that people are trying to destroy eve, same thing happened with minecraft craze and the relentless attacks of FB games etc, like all things it will pass, just ignore it and it will go away |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
631
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Posted - 2012.04.21 01:24:00 -
[7] - Quote
I'm scared to think about it quite frankly. I'm going to play a round of Halo Reach right now (hit up Gogela) and I'm going to think armor powers in TU types are similar.
God I'm not looking forward to the PS3 controller for FPS. I love the XBox controller. I wonder if I can get a mod for it...
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Leza Bo ManHater
Pyramid Celestial
8
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Posted - 2012.04.21 01:29:00 -
[8] - Quote
Gogela wrote:I'm scared to think about it quite frankly. I'm going to play a round of Halo Reach right now (hit up Gogela) and I'm going to think armor powers in TU types are similar.
God I'm not looking forward to the PS3 controller for FPS. I love the XBox controller. I wonder if I can get a mod for it...
ccp needs to get some cream for the nerd infection
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Hayaishi
Aperture Harmonics K162
76
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Posted - 2012.04.21 01:34:00 -
[9] - Quote
I foresee heavy/medic couples, just like TF2 |
Jake Warbird
Republic Military School Minmatar Republic
800
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Posted - 2012.04.21 02:30:00 -
[10] - Quote
Gogela wrote:I'm scared to think about it quite frankly. I'm going to play a round of Halo Reach right now (hit up Gogela) and I'm going to think armor powers in TU types are similar.
God I'm not looking forward to the PS3 controller for FPS. I love the XBox controller. I wonder if I can get a mod for it... I'd prefer the good ol mouse/ kb combo. I've heard Dust supports that on the ps3 so \0/ |
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Emiko Luan
Ekchuah's Shrine Comporium Kill It With Fire
55
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Posted - 2012.04.21 02:49:00 -
[11] - Quote
I hope it's like the Medics from Global Agenda - healgrenades/nova/rep over time, rep beams - awesome :P +welcome to my world+ http://venomzer0.deviantart.com |
Serene Repose
Perkone Caldari State
639
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Posted - 2012.04.21 03:59:00 -
[12] - Quote
Could we move this to the Children's Section please? Thanks! I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
MotherMoon
Huang Yinglong White-Lotus
551
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Posted - 2012.04.21 04:40:00 -
[13] - Quote
Serene Repose wrote:Could we move this to the Children's Section please? Thanks!
waaahhhhhhhhhhhh
nothing to see here, veteran getting mad at change, move along |
ACE McFACE
Acetech Systems
629
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Posted - 2012.04.21 05:25:00 -
[14] - Quote
Serene Repose wrote:Could we move this to the Children's Section please? Thanks! Surely that would only work is there was a children's section? Real men wear goggles and a Navy shirt! |
Charlie Crewes
Perkone Caldari State
6
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Posted - 2012.04.21 23:13:00 -
[15] - Quote
Are we really all speculated out? |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
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Posted - 2012.04.22 00:35:00 -
[16] - Quote
The "drop ship" model will be available in different types (limited hull designs though, due to limitations of the PS3 architecture), some which are specialised for logistics. You target the tank or other vehicle that you're trying to repair and activate the logistics module. This was discussed at Fanfest, and may not be the final design GÇö the Dust 514 folks had a slide up showing a tank with two dropships in a typical two-logi setup. I gather that logistics modules may not necessarily be available during the public beta, it sounded like there was a lot of stuff surrounding vehicles which wasn't ready for publication.
As for infantry, they were using "nano hives" on the battlefield to repair and rearm. These appeared to work along the same lines as the RMT P2W "Nano Ammo" April Fool's devblog some time back. |
Tobiaz
Spacerats
278
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Posted - 2012.04.22 00:47:00 -
[17] - Quote
I wish I could travel back in time and slap the dev that came up with the name 'logistic' for these cruisers that have NOTHING to do with actual logistics, and beat him with a dictionary. If this usage of the word 'logi' spreads to the PS3 community as well... *shudder* CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Logan LaMort
Black Rebel Rifter Club
1239
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Posted - 2012.04.22 00:57:00 -
[18] - Quote
Tobiaz wrote:I wish I could travel back in time and slap the dev that came up with the name 'logistic' for these cruisers that have NOTHING to do with actual logistics, and beat him with a dictionary. If this usage of the word 'logi' spreads to the PS3 community as well... *shudder*
Well logistics is the movement of stuff from one point to another, which pretty much sums up remote armour repairers and shield transporters which both involve transporting hitpoints from one ship to another.
Not exactly dictionary definition but still valid. |
Tobiaz
Spacerats
278
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Posted - 2012.04.22 01:07:00 -
[19] - Quote
Logan LaMort wrote:Tobiaz wrote:I wish I could travel back in time and slap the dev that came up with the name 'logistic' for these cruisers that have NOTHING to do with actual logistics, and beat him with a dictionary. If this usage of the word 'logi' spreads to the PS3 community as well... *shudder* Well logistics is the movement of stuff from one point to another, which pretty much sums up remote armour repairers and shield transporters which both involve transporting hitpoints from one ship to another. Not exactly dictionary definition but still valid.
Nice try... but in that case the enemies shooting bullets are doing some fine logistics as well.
The sad part of the ship class though is that it actually says 'support cruiser' in the description. Not perfect, but still much better. Triage would have been even better, but that one is hogged by the carriers, and those wasted it one some stupid module (I can't remember which one came first though, carriers or logis). CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
Operation WRITE DOWN ALL THE THINGS!!!-á visit at http://bit.ly/wdatt |
Marlona Sky
Massive PVPness Psychotic Tendencies.
804
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Posted - 2012.04.22 01:09:00 -
[20] - Quote
Charlie Crewes wrote:No real point to this post.
Sweet. Moving on then...
Remove local, structure mails and revamp the directional scanner! |
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