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Thread Statistics | Show CCP posts - 3 post(s) |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.02 04:32:00 -
[1]
Edited by: Zeba on 02/02/2009 04:40:27
Originally by: CCP Whisper
Originally by: Rex Lashar How is local affected in these new systems under the new map and scanner changes? How is it affected everywhere else?
How local chat will work in wormhole systems and the degree to which we will roll any changes out to the rest of the EVE universe is still under discussion. Personally I want local to be in delayed mode in wormhole systems.
A great opportunity is being laid at our, the rightious pod pilots of New Eden, feet to voice our will in a grand concerto of solidarity! If you want w-space to be truely free and wild then let CCP Whisper know you are behind his epic idea to make a genuine radical game mechanic change in how Eve is played for the betterment of us all.
Thumbs up if you are down with CCP Whisper. edit: whoops forgot to add the madatory Discuss! Flame! Troll Away!
inappropriate signature. ~WeatherMan |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.02 04:33:00 -
[2]
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.02.02 04:52:00 -
[3]
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Leaving Eve
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Posted - 2009.02.02 05:00:00 -
[4]
I agree with Whisper.
If it's unexplored territory, why would you get a local report?
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Grarr Dexx
Amarr Divinity's Edge
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Posted - 2009.02.02 05:01:00 -
[5]
Originally by: Leaving Eve I agree with Whisper.
If it's unexplored territory, why would you get a local report?
You're not leaving eve!
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Diek Ran
Amarr Autonums
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Posted - 2009.02.02 05:04:00 -
[6]
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eFart
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Posted - 2009.02.02 05:05:00 -
[7]
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Bapfl
Gallente
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Posted - 2009.02.02 05:06:00 -
[8]
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Mat Vaila
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Posted - 2009.02.02 05:07:00 -
[9]
Please visit your user settings to re-enable images. |
bff Jill
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Posted - 2009.02.02 05:15:00 -
[10]
I still don't see what the big deal with local is
Keep local, remove the ability to see how many/who are in it. If you speak in it, people know you are there, if you don't, you are invisible.
Create a probe that can be launched and scan an entire system to see how many people are in it from any point in system, with no locational information at all. |
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2009.02.02 05:29:00 -
[11]
I support this glorious idea.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.02 05:32:00 -
[12]
Originally by: bff Jill I still don't see what the big deal with local is
Keep local, remove the ability to see how many/who are in it. If you speak in it, people know you are there, if you don't, you are invisible.
Create a probe that can be launched and scan an entire system to see how many people are in it from any point in system, with no locational information at all.
That is exactly what we mean when we say we want local 'removed'.
Now for those who are browsing the thread and are thinking onos no local and the pirates will get me. Yes this can happen if you are not paying attention but on the other hand it forces the aggressor to seek you out. Currently a prowling pvper can roam vast sections of space because all he has to do to find a target is see if someone is in local and do a check info then drop a probe. On the other hand a miner or ratter can instantly see the same and log. The amount of instantanious info that both persons get is immense and tbh kinda ruins the fun. However if there is no local then the aggressor has to meticulously scan out each and every system to find a target. This means as long as the person who wants to be left along is running an occasional scan for aggressors then he is safe. On the other hand it helps people looking for kills to for once have a chance to actually sneak up and kill a target. All in all its one of the vanishing few changes in the game mechanics that is completely unbiased and rewards the person who wants to actively and moar importantly smartly play the game be it a ganker or a carebear. Hopefully one day it can be applied to 0.0 but thats as far as I would support it outside of w-space and a battle for another day.
So again for no local in w-space!
inappropriate signature. ~WeatherMan |
Lothros Andastar
Gallente
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Posted - 2009.02.02 05:34:00 -
[13]
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Rex Lashar
Amarr
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Posted - 2009.02.02 05:36:00 -
[14]
You can't quantify local changes as a nerf or boost, as it affects everyone equally. Are you trying to spook people into being subjugated by your opinion of which is the better gameplay? Complaining about increased player interaction or player control is the equivalent of saying you're afraid of what it means for your ability to remain competitive.
If you were so adamant about being counter-revolutionary to anything that might make EVE more risky and competitive, then you completely ignored the little important tidbit they revealed about scanning changes:
Finding someone at exploration sites should be roughly the same, finding someone at off-plane agent mission sites should be significantly faster.
Which is about damn time.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2009.02.02 05:36:00 -
[15]
Please visit your user settings to re-enable images.
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Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.02 05:48:00 -
[16]
Originally by: Rex Lashar
You can't quantify local changes as a nerf or boost, as it affects everyone equally.
Are you trying to spook people into being subjugated by your opinion of which is the better gameplay? Complaining about increased player interaction or player control is the equivalent of saying you're afraid of what it means for your ability to remain competitive.
If you were so adamant about being counter-revolutionary to anything that might make EVE more risky and competitive, then you completely ignored the little important tidbit they revealed about scanning changes:
Finding someone at exploration sites should be roughly the same, finding someone at off-plane agent mission sites should be significantly faster.
Which is about damn time.
Yes you can because it is NOT equal to everyone. Takes a good scanner guy what? 30 seconds tops to jump in and scan someone down. Mobility and gank owns static and defense, it's always been like that. What's more stationary than anything eh? Miners and missioners and plexers. If you just want more and easier Industrials, miners and ratters just say so.
I'm not really against no Local, assuming they can implement some way by which the Miners and Haulers and Missioners can effectively see you as fast as you can see them, and not having to mash a scan button every 5 seconds either. |
Rex Lashar
Amarr
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Posted - 2009.02.02 05:55:00 -
[17]
Did you step out from the deepest bowels of time? Last I played EVE (today), most people doing PVE were in deadspace. With static belts moving in that direction, your 30 seconds figure does not apply.
Nor do you know the specifics of any scanning and local changes. Does it still show the local count, but not the player list? Can you scan for cloaked ships? What is the range of probes and directional scanner?
I don't spin how awesome it would be without such details, so I don't think people should spin how terrible it will be either. Fact is, local is a restrictive and simple mechanic that leaves zero room for in-system maneuvers.
With regular space players have resorted to fighting across system boundaries and using jumpdrives to hotdrop. With WH space, both are intrinsically impossible. So unless they want to kill all non-consensual PVP in WH space, they need to do something about the instantaneous and accurate nature of local chat. |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.02 05:56:00 -
[18]
Originally by: Soporo opps i thought we were talking about removing local in 0.0 or empire..
On topic please.
Also:
inappropriate signature. ~WeatherMan |
AdmiralDovolski
Gallente N.A.S.A. Skunk-Works
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Posted - 2009.02.02 05:59:00 -
[19]
Originally by: Zeba Edited by: Zeba on 02/02/2009 05:36:10
Originally by: CCP Whisper
Originally by: Rex Lashar How is local affected in these new systems under the new map and scanner changes? How is it affected everywhere else?
How local chat will work in wormhole systems and the degree to which we will roll any changes out to the rest of the EVE universe is still under discussion. Personally I want local to be in delayed mode in wormhole systems.
A great opportunity is being laid at our, the rightious pod pilots of New Eden, feet to voice our will in a grand concerto of solidarity! If you want w-space to be truely free and wild then let CCP Whisper know you are behind his epic idea to make a genuine radical game mechanic change in how Eve is played for the betterment of us all.
Thumbs up if you are down with CCP Whisper. edit: whoops forgot to add the madatory Discuss! Flame! Troll Away!
YESSS
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Rex Lashar
Amarr
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Posted - 2009.02.02 05:59:00 -
[20]
Oh, so its like that. I summon the power of bats in formation.
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Rex Lashar
Amarr
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Posted - 2009.02.02 06:00:00 -
[21]
Wait, what is this thread about? Are you pro-Whispser or anti-Whisper?
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Major Deviant
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Posted - 2009.02.02 06:01:00 -
[22]
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.02 06:03:00 -
[23]
Originally by: Rex Lashar Wait, what is this thread about? Are you pro-Whispser or anti-Whisper?
Also:
inappropriate signature. ~WeatherMan |
Rex Lashar
Amarr
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Posted - 2009.02.02 06:05:00 -
[24]
WAT
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Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.02 06:06:00 -
[25]
Originally by: Rex Lashar
So unless they want to kill all non-consensual PVP in WH space, they need to do something about the instantaneous and accurate nature of local chat.
Lol, oh cmon. Now you're using hot topic buzzwords. Even local as is wouldnt kill all non consensual pvp, otherwise no-one would ever die in K-space now. Like I said, as long as miners (mostly) don't get shafted and have some way to see you as fast as you see them then I guess it will be ok. Otherwise...meh.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.02 06:14:00 -
[26]
Originally by: Soporo
Originally by: Rex Lashar
So unless they want to kill all non-consensual PVP in WH space, they need to do something about the instantaneous and accurate nature of local chat.
Lol, oh cmon. Now you're using hot topic buzzwords. Even local as is wouldnt kill all non consensual pvp, otherwise no-one would ever die in K-space now. Like I said, as long as miners (mostly) don't get shafted and have some way to see you as fast as you see them then I guess it will be ok. Otherwise...meh.
Miners have access to the same skills and info gathering modules and any other player. However mining in w-space is going to be harder than 0.0 due to the ai enabled rats that will avoid the standard bs tankers and commence to popping your mining ships left and right. That will be the biggest danger in w-space for non-combat oriented operations and local won't help you there. Also the nature of w-space means that there will be no huge threat from roving gangs and absolutely no threat from a cyno dropping cov ops. No local is perfect for w-space almost like it was designed for it.
Also: Please visit your user settings to re-enable images.
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Rex Lashar
Amarr
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Posted - 2009.02.02 06:23:00 -
[27]
Those are not buzzwords, I believe you're the one whose using it incorrectly and perpetuating the idea that they're meaningless buzzwords.
Non-consensual means that I'm not asking for your permission, or waiting on your decision to fight before killing you. People die in regular space during travel, or willful engagement of risky activities. They don't die during PVE, provided they do it in an empty system and pause the moment it changes.
There is zero room for any player skill on the hunter's part. Scoring a kill merely depends on the enemy allowing themselves to get killed through neglect of the tools they have available.
Farmers have scripts that don't get lazy or distracted, so they have efficient utilization of this mechanic. Seldom do they die, and that's just regular asteroid belts. The only time I've killed them is when they were unlucky enough to get scrambled at an easy to find belt.
If local doesn't get changed, the only way to have an impact on money-making ops is to change NPCs to scramble frequently, and ensure deadspace/mission sites don't mask their visitors' signature. It used to be that way for a few weeks after the launch of Revelations I, but people whined that missions were no longer treated as 'special' in comparison to asteroid belts.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.02 06:26:00 -
[28]
It's true...wormholes won't be instances, but lets make them just feel exactly like instances.
Not to mention, I know it is extremely fun having to probe all over every system over and over again to make sure there are no people or not.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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bff Jill
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Posted - 2009.02.02 06:30:00 -
[29]
Why do you need to 'make sure' there are no people there? You some kind of control freak?
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Horchan
Gallente
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Posted - 2009.02.02 06:30:00 -
[30]
I wish to subscribe to your newsletter.
Please visit your user settings to re-enable images. |
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