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State Security
Caldari
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Posted - 2009.02.04 16:58:00 -
[1]
There are those who just are not into the whole PvP thing *shock!* and yet would like the benfits that Player Corps offer. Why not give them that option at a price?
It cost 2M to war dec for a week, so why not offer an option of "protection" from war decs for the same amount?
Of course there should be limits on it, like amount of people in the Corp, not available to Alliances or Corps in them, CEO has to have the Skills (whatever they are) to apply for it and the Corp as a whole must have certain standings with the Faction who's space they are in.
Yes, I expect the "waah don't take away our helpless targets!" kind of posts but if you must, go ahead. |

Draconus Lofwyr
Gallente M. Corp Mostly Harmless
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Posted - 2009.02.04 17:18:00 -
[2]
Edited by: Draconus Lofwyr on 04/02/2009 17:19:56 Edited by: Draconus Lofwyr on 04/02/2009 17:18:47 Only if there are a long list of restrictions. This could be a form of starter corp charter. after all, lets have some more rewards for being a loyal faction supporter.
-CEO Must have 5.0 or better standing to faction <you get protection charter from major faction> -Faction ships show up instead of concord so it could conceivably be tanked. -must remain a passive organization until you withdraw your charter <no lo-sec pirate ganking, no can flipping aggression, missions are still ok.> -must maintain a membership under 25 players. -duration of on month maximum, renewable weekly, then a 2 week vulnerable period <schedule publicly available in corp info>
I'm sure ppl will come up with some more restrictions, would like to see some additional benefits as well, need to give a reason for people to want this.
The NEW M.Corp Data Hub - Check it out! |

Grarr Dexx
Amarr Divinity's Edge
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Posted - 2009.02.04 17:35:00 -
[3]
Stupid idea. If you don't want to fight when given the chance, go to WoW. |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.04 18:41:00 -
[4]
Quote: There are those who just are not into the whole PvP thing *shock!* and yet would like the benfits that Player Corps offer. Why not give them that option at a price?
EVE is a PVP game in every sense of the word. If you hate PVP, then <insert virtually any other MMO here> is that way --> |

State Security
Caldari
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Posted - 2009.02.04 19:08:00 -
[5]
Didn't take long for the low-brows to post, sorry kiddies, I'll play EVE any way I like and you do the same mkay?
Now then, perhaps a bonus to production or a lower tax rate could also be done as a incentive. I think there should also be a minimum number of people in the Corp as well to qualify, like 15. Bonus to refining Ores?
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Nephilius
Caldari Grey Legionaires
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Posted - 2009.02.04 19:40:00 -
[6]
Originally by: Grarr Dexx Stupid idea. If you don't want to fight when given the chance, go to WoW.
Given the chance? More like forced upon you. Be intellectually honest at least.
It won't happen guy. I think its a swell idea, but the outcry from the pew-pew brigade would deep-six any such idea from ever taking place. |

shady trader
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Posted - 2009.02.04 19:43:00 -
[7]
While a card carrying care bear member. I disagree with having permanently immune to war decs is not a good idea unless there are major restrictions. While I am big supporter of the idea behind NPC corps (protection for those who do not want to get involved in wars) they do get abused alot. Either this is low sec ganking, high sec theft or alts hauling/mining/trading for major alliances. Allowing this people to move in to a corp and gain some of the advantages (corp hangers, POS etc) without the risks would be unbalanced.
You also have to bare in mind that this is a PVP game from the start and it covers every aspect. Mining You have to beat the other miners to each roid. Trading you are competing against other sellers.
The only non PVP activity in Eve is pure mission running.
As a care bear I do think the war dec system is unbalanced, as it does allow older experienced players to easily kill new player who have little chance. A lot of the hi-sec wars are more like letters of Masque issued by Concord agaisnt a corp. |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.04 20:11:00 -
[8]
Originally by: State Security Didn't take long for the low-brows to post, sorry kiddies, I'll play EVE any way I like and you do the same mkay?
EVE isn't a game where ones actions have absolutely no effect on other peoples' gameplay, mkay?
Originally by: Catharacta My CNR runs on salvager tears.
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State Security
Caldari
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Posted - 2009.02.04 21:09:00 -
[9]
Could you PLEASE make a better arguement then "WAAH! me wana pewpew!". This adolescent stuff is silly so I'm going to refrain from it myself now.
Just give me a good reason as to why a Corp in Empire, with more then 15 but less then 25 players, can't decide to pay the same fees a war dec costs to be free of them.
Some things to keep in mind though; we all pay for the game, my subscription is no more or less valuable then yours; there is no place anywhere in EVE where it says you have to PvP; right now it's STILL easy to duck out on a war dec with shelter Corps and this would drop that.
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Tai Paktu
Beyond Divinity Inc
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Posted - 2009.02.04 21:22:00 -
[10]
Originally by: State Security Didn't take long for the low-brows to post, sorry kiddies, I'll play EVE any way I like and you do the same mkay?
Now then, perhaps a bonus to production or a lower tax rate could also be done as a incentive. I think there should also be a minimum number of people in the Corp as well to qualify, like 15. Bonus to refining Ores?
A bonus? Why would you get a bonus for being immune from war decs? If anything, a corp would need to be punished for this immunity by having heavy taxes leveled on it.
You're absolutely right. You can play EvE whatever way you like, it's a sandbox that way. But you need to accept that other people are going to play it there way and that will involve PvP because it exists in the game.
High sec space is not safe. The Devs are on record as saying it isn't meant to be safe, merely "safer." You knew when you made this post that it would not be popular and that you would get flamed, so accept it.
Basically what you're saying is "why shouldn't I be able to not be war dec'd." You're not giving any supporting evidence besides, "I don't like PvP." That's a useless argument because all you're going to get in return is "I like to PvP, why should you be safe?" It ends up being circular and pointless to debate.
Unless you can provide some supporting evidence as to how this would improve game balance or the game experience, there's really no content to debate here which means it's only flames. |
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.04 21:27:00 -
[11]
Staying docked significantly reduces chance of pvp. |

State Security
Caldari
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Posted - 2009.02.04 22:02:00 -
[12]
Originally by: Tai Paktu
Originally by: State Security Didn't take long for the low-brows to post, sorry kiddies, I'll play EVE any way I like and you do the same mkay?
Now then, perhaps a bonus to production or a lower tax rate could also be done as a incentive. I think there should also be a minimum number of people in the Corp as well to qualify, like 15. Bonus to refining Ores?
A bonus? Why would you get a bonus for being immune from war decs? If anything, a corp would need to be punished for this immunity by having heavy taxes leveled on it.
You're absolutely right. You can play EvE whatever way you like, it's a sandbox that way. But you need to accept that other people are going to play it there way and that will involve PvP because it exists in the game.
High sec space is not safe. The Devs are on record as saying it isn't meant to be safe, merely "safer." You knew when you made this post that it would not be popular and that you would get flamed, so accept it.
Basically what you're saying is "why shouldn't I be able to not be war dec'd." You're not giving any supporting evidence besides, "I don't like PvP." That's a useless argument because all you're going to get in return is "I like to PvP, why should you be safe?" It ends up being circular and pointless to debate.
Unless you can provide some supporting evidence as to how this would improve game balance or the game experience, there's really no content to debate here which means it's only flames.
*shakes fist at screen*
Drats, a well thought out reply!
OK, lets be VERY honest about what people have used the War Dec system in Empire for, extortion. I form a Corp with 5-7 other five year Vets and just how many Empire Corps do you think can match the skills and firepower we'd bring down on them? We're not looking for PvP, not really, we want easy kills if they decide to fight and ISK if they can't. We get to dictate if someone can play EVE or not because if they leave the Stations, they die. Sure they can leave the Corp they just formed to goto NPC, so now I've disoled the game play of a Corp, made them disburse and ruined thier play time for a while. Time they are paying real world cash for I might add. In just about every other MMO I can sign up, play and eventually get to the point where I stand a chance at fighting someone who joined before me. This isn't the case in EVE, someone who joins after I do will always be behind me in skills no matter what they do. So why not give the players who are just learning and setting up Corps for the first time, how they work and such a break from the ganking? Why not give those who want to just have fun with friends in thier Corp do it?
For me, personally, I don't mind war decs at all, I've admited I play the "Shell Game" and all the war decing Corp sees is 1 Chr sitting in a station when it goes "active". I like Industry and the Markets, pew pew doesn't impress me in the least. Target, click, shoot/scram/web/shields/reload, clickity click click...boom, dead, next? Now before you go off on the whole "you can't jump Corps to hide" I don't use them for that specificly, I like having the 500 buy/sell orders from each of them and believe it or not use them all most of the time. That's fine by every GM I've talked to and doesn't break any of the rules.
I think I've now explained how it would "improve game balance or the game experience". I'll now pass it back to you for the "how it would degrade balance and ruin gameplay" |

Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.04 23:37:00 -
[13]
Edited by: Johli on 04/02/2009 23:37:30
Quote: In just about every other MMO I can sign up, play and eventually get to the point where I stand a chance at fighting someone who joined before me. This isn't the case in EVE, someone who joins after I do will always be behind me in skills no matter what they do. So why not give the players who are just learning and setting up Corps for the first time, how they work and such a break from the ganking? Why not give those who want to just have fun with friends in thier Corp do it?
Then go back to those other mmos?
Skillwise, you are so wrong in so many ways. Somebody could have been playing for a year and still get dominated by somebody around for 1 month. It's called specialization, which is why EVE is so great: 5 1 month old noobs in frigates specialized (t2 guns, good/max skills) > one 1 year old player in a battleship (not specialized, mostly t1 stuff).
edit: just realized specialized and its variations keep appearing over each other. welp
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.05 00:11:00 -
[14]
Quote: Could you PLEASE make a better arguement then "WAAH! me wana pewpew!". This adolescent stuff is silly so I'm going to refrain from it myself now.
Can you please respond to my points rather than being an arrogant *****?
Quote:
Just give me a good reason as to why a Corp in Empire, with more then 15 but less then 25 players, can't decide to pay the same fees a war dec costs to be free of them.
Because EVE is a PVP game, where one persons' actions affect everyone. The fact that you can't ever be totally safe or removed from PVP is a core design principle.
Quote: Some things to keep in mind though; we all pay for the game, my subscription is no more or less valuable then yours; there is no place anywhere in EVE where it says you have to PvP; right now it's STILL easy to duck out on a war dec with shelter Corps and this would drop that.
So if I start up Team Fortress 2 or Counter Strike and join a game, I should be able to tell people not to shoot me because I paid for the game and want to play it my way?
Your subscription money pays for a PVP game where other people can and will blow up your space pixels. Since you're playing a game with other people and your gameplay affects other peoples' gameplay, NO, you can't just demand to be able to play the game that you want to play. You will play the game that CCP made and if you don't like that, it's not hard to cancel your subscription.
Also, there's no point to corp hopping. If you're just in the corp for the chat channel and not anything else, then you could just as easily drop to NPC corp and set up a chat channel.
Quote:
OK, lets be VERY honest about what people have used the War Dec system in Empire for, extortion. I form a Corp with 5-7 other five year Vets and just how many Empire Corps do you think can match the skills and firepower we'd bring down on them? We're not looking for PvP, not really, we want easy kills if they decide to fight and ISK if they can't. We get to dictate if someone can play EVE or not because if they leave the Stations, they die. Sure they can leave the Corp they just formed to goto NPC, so now I've disoled the game play of a Corp, made them disburse and ruined thier play time for a while. Time they are paying real world cash for I might add.
See, here's your problem: You think that because EVE is an MMO, it is the same type of MMO as, say, LOTRO or WOW. It's not. EVE is a PVP MMO, and in this respect it shares more in common with Counterstrike than other modern MMOs.
There's an old saying: If you're in a fair fight, you're doing it wrong. Welcome to EVE, people will do whatever they can to get an "Unfair" advantage over you.
Quote:
For me, personally, I don't mind war decs at all, I've admited I play the "Shell Game" and all the war decing Corp sees is 1 Chr sitting in a station when it goes "active". I like Industry and the Markets, pew pew doesn't impress me in the least. Target, click, shoot/scram/web/shields/reload, clickity click click...boom, dead, next? Now before you go off on the whole "you can't jump Corps to hide" I don't use them for that specificly, I like having the 500 buy/sell orders from each of them and believe it or not use them all most of the time. That's fine by every GM I've talked to and doesn't break any of the rules.
"EVE is A PVP game" doesn't just mean that people are able to go out in combat ships and pew other people in combat ships, it means that people who are not in combat ships have to think to keep themselves alive, just like combat pilots do.
Originally by: Catharacta My CNR runs on salvager tears.
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CommanderData211
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Posted - 2009.02.05 01:32:00 -
[15]
I think we need to clarify something.
EVE is not strictly a pvp game. It just so happens however, to be a game where you can kill anyone you want, wherever you can manage it. Even without a war-dec system you are still not safe. Concord's job is not to protect you. When they show up, it is dole out a consequence, not to make sure you survive.
This being said, i believe there are three types of wars.
1. A war for the love of pvp/pure hatred of decced corp. 2. A war to make money off noobs. 3. A war to grief a lowsec/0.0 corp in empire.
Now i think a reasonable solution to this war-deccing nonsense would just be to make the war a bit more expensive. It doesn't seem to be in the spirit of EVE to be able to completely circumvent war. If you want to buy your way out of it, you could pay off the corp that is deccing you.
As for the deccing corp... It doesn't make that much sense to me that it is so incredibly easy to wage a war for any of the afformentioned reasons. Even if there are other reasons to declare war, I think it should at least be more expensive.
One person can make the 2 million ISK required to wage war in about 15 minutes. I think a fair number would be 20-25 million ISK. If a corp has serious intentions of starting a war, they should have to think about it just a little bit harder.
This would help deccing noobs because they just wouldn't be worth it. If the warmongers have passion/hate in their hearts, they should have to pay for it. And if they are griefing a 0.0 corp, their expenses should be a little more on par with the amount of trade they can disrupt, simply by shelling out some cash.
While I think that it would be a very bad thing to be able to buy your way directly out of a war, I do think it is much too easy to start one up.
There is also one more idea I'd like to toss onto the pile and I promise I'll make it quick.
I think it might be interesting to have provisions to war. Possibly when a corp decs another corp there could be something like an open contract, under which if the provisions are met, the war ends immediately. It would be cool to allow the deccing corp to set terms. Say they start the war and the only provision they have is 50 mil ISK, the decced corp pays the ISK and voila, war over. (Could be done with ship/items as well)
I really think that the cost of war should go up by a decent amount. 25 mil ISK is by no means backbreaking for any corp, especially one intending on combat. The idea about the provisions could go either way but I think it might be cool and I'd love to see that option in my war tab.
If you stuck this out to the end, you have my thanks. |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.05 01:51:00 -
[16]
Edited by: Kahega Amielden on 05/02/2009 01:51:33 Eve IS a PVP game. PVP isn't necessarily restricted to fitting out combat ships and running around pewing stuff, however... |

Tai Paktu
Beyond Divinity Inc
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Posted - 2009.02.05 03:38:00 -
[17]
Originally by: State Security stuff
To put my reply in context, I'll tell a story. [story time] Back in November or December of 2006, there was a little noob. His name was Tai. He had been playing EvE on a full account for a month or two and was having loads of fun mining in his cargo-expanded, cruiser 1 Exequror. He joined a corp called TA3W mining with some equally new players he had met in-game. Then suddenly, TA3W received a war dec from a 60 man corp called Virtual Warriors (I think). They were all very old and flew HACs and recons and battleships. The best TA3W could muster was the CEOs Manticore and some poorly skilled cruisers. They were sad panas. [/story time]
Now, I think saying that all people use war decs in high sec for is griefing or extortion is a generalization, and a poor one at that. I spent around 3 months in an empire war corp comprised of 10-15 members, all of whom had around 20m SP. In that time, we dec'd a few small-ish corps for smack or whatever and offered ransom terms. The vast majority of our decs were on 60-100 man corps who declared they were mixed PvP, mission running, industry corps and some alliances (we had a dec active on BRUCE as they fail cascaded, for example). We got some really fantastic fights out of some of these corps and I know a lot of other people who will say the same.
That's not to say that there are those who won't use the war dec system for griefing and collecting carebear tears in buckets and then fueling their internet spaceships with them, because there certainly are. But there are people who will abuse every game mechanic in EvE for the same purpose (scams, corp thefts, can flipping, etc. etc.) and so long as they don't violate the ToS or the EULA, CCP won't touch it. Suicide ganking falls into this category to an extent. It may have been nerfed recently but is still doable fairly easily.
For all the methods there are to force combat on people, they are infinitely more ways to avoid it in EvE (much to my dismay at times ). The buddy list method of hunting is bugged and CCP has stated they never meant for the buddy list to be an intel tool and are looking at ways to remove this function. There's also only so far a griefer is willing to go to bother you. 60 jumps to kill a Bantam is not high up on anyone's list of things to do while logged on and neither is staring at a station while the target is at work, at school or asleep. Exceptions to thus lack of motivation rule, like TRAPS can be noted but those guys really only target corps or individuals who are asking for it, excessive smack, racisim, generally being a muppet, etc.
The corporate world of EvE is all about struggle and competition. You contend for moons to put a POS on, you contend for members, you contend for the best real estate. I'm going to use my most favorite Wrangler quote here.
Originally by: CCP Wrangler "EvE wasn't designed to look like a cold, harsh world. It is a cold, harsh world."
EvE is a game that rewards violence and cunning. While it can be argued that the noob corp can't excercise violence to make an agressor go away (I'd disagree, but anyways), they are more than able to use cunning. There are a lot of ways to make someone drop a dec or not pursue it actively. It's also a game with a nasty learning curve and a fairly high turnover from ragequits (if the forums are to be believed). It's a niche game with a dark tone to it and the people who play it seem to have found a balance in terms of PvPing or not.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.02.05 03:52:00 -
[18]
Originally by: Kahega Amielden
Quote: There are those who just are not into the whole PvP thing *shock!* and yet would like the benfits that Player Corps offer. Why not give them that option at a price?
EVE is a PVP game in every sense of the word. If you hate PVP, then <insert virtually any other MMO here> is that way -->
lol, eve is a PvP game, but there are more forms of PvP then shooting people.
of course, i dont expect the kind of person who posts such comments to understand that.
IMO, OP is a good idea, but needs development, as per second post in thread.
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Nephilius
Caldari Grey Legionaires
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Posted - 2009.02.05 03:58:00 -
[19]
I must have missed that in the manual when I started playing EvE about the idea that 'EvE is a PvP game'. *Flips back and forth through the manual* Nope...nowhere.
That is an opinion, nothing more. It is the mantra of those who wish to see EvE become nothing but PvP for their own purposes, not to advance the game as a whole. I often wonder how many more players would this particular MMO would have were it not for the rigid mindsets that plague it. I know its moot, but nonetheless it is something to think about.
The honest to god fact is that WarDecs are broken, plain and simple. It may never be fixed. What that entails for the rest of the us and the game itself, time will tell. |

Yolo
Caldari Dark Knights of Deneb
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Posted - 2009.02.05 04:34:00 -
[20]
Empire wars should have some relation to Sov, if you have no Sov there is little reason to wardec you.
If you setup a semi-safe empire corp outside of your 0.0 alliance and it gets wardec those needed to be safe drop out into NPC corps anyway.
Empire wars is only a tool for pirates that do not dare go to low-sec or nul-sec (where people shoot back) to wardec carebears for free/easy kills, nothing else. its got little or nothing to do with the 'grand scheme'.

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Galan Amarias
Amarr The Drekla Consortium Systematic-Chaos
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Posted - 2009.02.05 06:49:00 -
[21]
This is the sort of one sided nonsense that keeps me from getting to bed on time, curse you.
Having said that. EVE is absolutely a PVP game. PVP, Player versus Player. It's in the market, the mining, the ship combat and the forums. We are engaged in PVP right now.
So, you want a way to opt out of Wardec in Empire. To your credit you didn't ask for safe passage in low or nul sec. Then again from the blatant nonsense about young players being helpless against old, I can tell you don't spend much time below .5 space.
Fine, you can have your opt out, it works exactly like a war dec as a bribe to concord to stay out. So if you want to get the dec removed you pay the exact same isk they spent to invalidate it. Multiple corps dec you, you pay the inflated cost. An alliance decs you, you pay alliance cost... see where this is going? Oh and they can pay more to out bribe you then you can pay more, woo massive isk sink...
Alternately, you keep your total immunity corp, but then I can buy immunity to the other kind of empire PVP, price gouging.. I pay whatever you pay for your immunity and anything I purchase on the market becomes mineral cost + 10%. After all, I'm a combat player, I shouldn't have to be bothered to come up with the ISK to afford the ridiculous price on T2 and capital ships. 1.6billion for my revelation? oh no mineral cost + 10% you can't dictate how I play this game.
Do you see how I did that? Took your same argument to attack a more accepted version of the PVP in EVE? Both are hideously flawed. Both try to turn EVE into something it is not.
Also for all that "no where does it say this is a pvp game" nonsense. There are literally REAMS of dev comments to that exact effect, one is just above us. I prefer the one about hello kitty online personally. Then there are these...
Linkage
The new player guide has apparently been replaced by this wiki thing but it's right there at the bottom "Safer not safe"
Then there is this little ditty Wars
"One of the main purposes of Corporations and Alliances is to allow formal wars over resources, trade routes, strategic systems, or pride."
See that again? These are official docs, it's linked from the main page under Player Guide.
-Galan

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Galan Amarias
Amarr The Drekla Consortium Systematic-Chaos
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Posted - 2009.02.05 06:54:00 -
[22]
Edited by: Galan Amarias on 05/02/2009 06:55:36
Originally by: Yolo Empire wars should have some relation to Sov, if you have no Sov there is little reason to wardec you.
If you setup a semi-safe empire corp outside of your 0.0 alliance and it gets wardec those needed to be safe drop out into NPC corps anyway.
Empire wars is only a tool for pirates that do not dare go to low-sec or nul-sec (where people shoot back) to wardec carebears for free/easy kills, nothing else. its got little or nothing to do with the 'grand scheme'.

As opposed to all those "difficult" 0.0 edge system bubble camps?
EVE is whatever you want to try an make it, unless other players decide to try to stop you, then it's whatever the conflict between you brings. Thus is it great.
Don't want to compete with other people? There are plenty of offline games for you. Please find one.
Again from the new player guide,
Originally by: Player Guide "In order to keep things interesting and retain a bit of realism, declarations of war do not require a mutual agreement, as in the real world. The declaration of war is sent from one CEO to another and the fight begins."
-Galan

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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.02.05 10:11:00 -
[23]
Edited by: Astria Tiphareth on 05/02/2009 10:16:49 Much as some of the responses in the thread make me want to retch, I am forced to agree with them to an extent.
I would argue, in EVE one should never be completely safe/immune anywhere (and even docked you're not immune, you just can't get shot at - I can still undercut your orders). Whether it's a PvP game or not is a matter of opinion and semantics, but the vision for EVE as laid out by CCP has implied the above regardless.
That said, the current high-sec situation is one I find... questionable. We seem to go from la-la happy land (NPC corps) to brutal Darwinism (player corps and wardecs that turn high-sec into busy 0.0) in one swift movement. I question how easily that promotes new startup corporations that actually end up surviving vs the stagnation of everyone going to old established corporations. A graded process would be preferable. I don't think immunity establishes the right precedent - I'd prefer a mechanism that ensures small new player corps aren't easily preyed on by the larger established corps, whilst cutting their teeth on other smaller corps.
However, it's really a topic for a separate thread. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Gareth McBlood
Amarr Imperial Academy
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Posted - 2009.02.05 10:18:00 -
[24]
what if a war-decs price was influenced by a corps security status?
i wonder what it would be like if corps with a higher sec status like 5.0 and up couldn't be dec'd on by a regular war-dec but instead you would need to get a hideously expensive "special" war-dec for those corps? kinda like paying off the high ups to look the other way while you kill people from a roll playing sorta view
i do agree that they should cost more at any rate. i know a corp can get behind an alliance shield that would make a war-dec too expensive to continue for long but all the new players trying out what its like to run a corp would not be able to afford to start an alliance. maybe a mandatory cool down period (3 day span or some such) after a full month of war?
anyways i guess i really dont see the "special" war-decs happening tbh.
ok its late/early and i need sleep, i will prolly facepalm after i rest and re-read this lol
g-night all
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Psihius
Caldari Atomic Scrapyard
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Posted - 2009.02.05 15:24:00 -
[25]
I agree with an idea of being protected from war dec is a good idea if you obey the restrictions - no pirate activities, stealing and so on. I think a member, who did something like that, should be shoot on sight by concord and loose big % of standings to all empire corps.
Other thing, witch should be looked upon - when a corp war decs you, but does nothing - they just hide from you. We are not afraid of them, they are not disrupting our operations at all, but we can't get them even to fight. They run like hell from us, and they want us to give them 500kk isk for recalling wardec :D F**k, then they are fedup with it and recall, I will vote for wardec them and killa them as much as we can - they are mission-runners, so we can disrupt them for good :)
P.S. Our corp is smaller then theirs? about 1 our to 2 of them. |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.02.05 15:38:00 -
[26]
Originally by: Draconus Lofwyr Edited by: Draconus Lofwyr on 04/02/2009 17:40:46 Edited by: Draconus Lofwyr on 04/02/2009 17:19:56 Edited by: Draconus Lofwyr on 04/02/2009 17:18:47 Only if there are a long list of restrictions. This could be a form of starter corp charter. after all, lets have some more rewards for being a loyal faction supporter.
-CEO Must have 5.0 or better standing to faction <you get protection charter from major faction> -Faction ships show up instead of concord so it could conceivably be tanked. -must remain a passive organization until you withdraw your charter <no lo-sec pirate ganking, no can flipping aggression, missions are still ok.> -must maintain a membership under 25 players. -duration of one month maximum, renewable weekly, then a 2 week vulnerable period <schedule publicly available in corp info>
I'm sure ppl will come up with some more restrictions, would like to see some additional benefits as well, need to give a reason for people to want this.
this
and ppl need to learn that pvp means different things to different ppl. eg. when ppl say eve is a pvp game they mean that players should interact and compete with other players (market, combat, cybering for isk out of jita). Where as what some ppl consider pvp as only the player combat part.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
 |
Posted - 2009.02.05 15:54:00 -
[27]
wouldn't mind seeing either of the 3 following idea to come in to help fix the war dec system.
1. Counter pay wars, sorta like what op proposes but pay it when someone tries to war dec you instead, they can then pay a larger amount to have the war dec go through and you can counter it again. Rinse and repeat till someone decides it's not worth it.
2. Come under protection of one of the factions. Would have to pay large penalties or blow jobs or whatever to the faction, but would mean the empire navies would come help you if you where ganked by someone (even if war deced) if you are in their space. Concord would do nothing so your enemy could still get away (no scrams) but it is some protection.
3. Corp types, We have a carebear corp type which have bonuses which make them harder to dec and other rainbows and cudly stuff. As a penalty we recieve much greater sec penalties if we shoot anyone or some such thing. Could have a variety of different corp types each would have their own bonuses though not sure if I'm liking where this is going. |

Esmenet
Gallente
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Posted - 2009.02.05 16:01:00 -
[28]
Wow is that way -> |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.05 16:26:00 -
[29]
NO
I am a carebear but I can't support these things. One part of EVE gameplay is survival. If you don't have what it takes, try to learn or move to another MMO. --- SIG --- CSM: your support is needed ! |

Atraxerxes
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.05 18:27:00 -
[30]
Originally by: State Security There are those who just are not into the whole PvP thing *shock!* and yet would like the benfits that Player Corps offer. Why not give them that option at a price?
It cost 2M to war dec for a week, so why not offer an option of "protection" from war decs for the same amount?
Of course there should be limits on it, like amount of people in the Corp, not available to Alliances or Corps in them, CEO has to have the Skills (whatever they are) to apply for it and the Corp as a whole must have certain standings with the Faction who's space they are in.
Yes, I expect the "waah don't take away our helpless targets!" kind of posts but if you must, go ahead.
This game mechanic is already in place.
If you are really worried about War Decs, -have yourself and a few corp mates role Politcal alts. -Start a 1 man corp with each of them -War dec your main corp with the 3 corps you just created. -Problem solved and you are now paying for protection in high sec.
I would prefer CCP not spend their development time on this just so you only have to pay when you **** some one off or a gutlesss griefer corp makes you their monthly target.
AX EVE Chicago meet up March 7th 2009 See forum thread |
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