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Mag's
the united Negative Ten.
7407
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Posted - 2012.04.24 17:45:00 -
[31] - Quote
Eidric wrote:And i wanted others to contribute to the discussion by providing counter balance.
Unfortunately everyone and especially Mag's got stuck with an idea that my proposition was in final form and does not need to be readjusted in any way. If it was I would've posted it on Assembly Hall.
Here I've come for two way discussion that could potentially result in some constructive ideas. But right now beyond Xorv there was little actual feedback.
Your thread and others like it, set there main focus on cloaking. That is why you failed at the first hurdle and I have been so against it from the get go. This topic has been discussed to hell and back, many of us have the T-shirt. But if your intent is to develop an idea, then changing the OP to reflect the new changes would be a good start.
Any local change, needs to come in the form of a package of changes. No simple fix is possible in this regard and many believe intel should be worked for. Gaining intel from local atm, is easy mode. Hence why people are trying to subvert your reading of that intel, by going AFK.
With any package of changes to local, cloaking should be considered for changes also. But balance in this regard can so easily move one way or another, that again a simple fix is not possible. Probing of cloaked ships imho, will inevitably be OP. Because every man and his dog, will undoubtedly train to do just that. POS modules that send out decloaking bursts, would be OP. The whole thing is a mine field.
CCP have looked at removing local for years, they haven't been able to find any solution. Your overt bias in the OP, means you haven't really understood the mechanics and any problems of balance associated with them. You've yet to establish what problems cloaks have, even though you've mentioned they have problems numerous times.
The idea of removing cloaked ships from local chat, does server the purpose of removing the AFK factor. But this again is fraught with problems, as it can skew the balance in favour of cloaked vessels. It could also be used against locals by popping in and out of the chat, to gain the same psychological effects as before with AFKing.
So with all that in mind, I and I know many others, think the current situation is fine. It adds that element of psychological warfare, slightly favours the none cloaked vessels and I believe gives all a fighting chance. Therefore I prefer the status quo. (not the band)
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
238
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Posted - 2012.04.24 18:44:00 -
[32] - Quote
Mag's wrote:So with all that in mind, I and I know many others, think the current situation is fine. It adds that element of psychological warfare, slightly favours the none cloaked vessels and I believe gives all a fighting chance. Therefore I prefer the status quo. (not the band) He has a valid point here.
I feel things should change, yes. But a lot of people feel the same as Mag's here, and have accepted the balance, if not grown to like it and use it to their advantage. They can leverage a little cleverness into bigger impacts by projecting the psych out factor.
Me, I just want the thrill of hide and seek with guns. Less psych out, more boom. |

Iria Ahrens
Freelance Economics Astrological resources Tactical Narcotics Team
16
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Posted - 2012.04.24 18:48:00 -
[33] - Quote
I'll tell you what. I'll agree to making cloaked ships scannable if you agree to allow cloaked ships to fire and stay cloaked. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
22
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Posted - 2012.04.24 19:05:00 -
[34] - Quote
Nikk Narrel wrote: I am not clear on what you mean by 'sit cloaked'. AFK cloaking is effectively made obsolete by this, so you would need to broadcast your presence in order to duplicate that. If that's your goal, learn to move around a lot.
I missed the part where you recommend that cloak removes you from local. If this is so, why? I do not see this as being a solution in any way different than all the other AFK cloaker threads. If anything, it gives much more power to a cloaked fleet than ever before and would make cloaking modules "the thing" in Eve. Even with your dscan capable of detecting 'something,' this is still not an effective counter balance.
Nikk Narrel wrote:If you are flat gathering intel, good news. With noone actually aware you are present, they have no direct reason to hunt you. I would d-scan every so often for probes, and stay in a deep safe so your ship doesn't trigger someone else's d-scan.
Instead of putting cloaked vessels in local, you've exchanging them with dscan. It's a rearrangement, but it ultimately serves to assault AFK cloakers. As Mag's said, cloaking would become the prime focus of pretty much all warfare, whether it be utilizing cloaks or hunting them. Plus, dscan is very useful in kspace, but it's an absolute must in wspace. This would remove any method of hiding in wspace which already has plenty of cat and mouse because of the lack of local.
Though you state that these may need to only affect kspace, in reality it needs to be blanket or you will end up driving people to certain regions of space because they don't like the changes. Not everyone, but this mechanic is targeted at AFK cloakers.
Nikk Narrel wrote:If you are probing, then you need to be mindful to watch for probes that are not yours. Good news, your probes will probably find theirs. Cat and mouse begins.
Cloaking should be suspense filled. Did they spot you? They worry you are about to gank them somehow...
Why should cloaking be suspense filled? By all reason, the way they work now suggests that it is not intended to be suspense filled. Vessels designed for cloaking have serious drawbacks to their non-cloak counter-parts. They strike me as vessels designed to strike unsuspecting prey, especially when the prey can be easily overcome. If you remove their ability to remain undetected, you've effectively nuked their overall design and you might as well bring their stats in line with other vessels.
Please realize that what I have mentioned so far are just a few examples of the impacts such a design change would have on the overall game itself. Much like you suggested... if you're worried about AFK cloakers, go to a different system. Travel in packs. Plan for it. Eve is about planning, I am confident you are aware of that.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
238
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Posted - 2012.04.24 19:52:00 -
[35] - Quote
Quade Warren wrote:I missed the part where you recommend that cloak removes you from local. If this is so, why? Ahhh, mystery explained. You jumped into an exchange between me and the OP, where I had presented this, the intention to avoid repeating the evolution many other threads went through.
I eariler wrote:Part 1; The trade off. Dump at least cloaked ships out of local. They don't belong there unless they want to be seen, and they can chatter away if that's the case. Enable an auto-cycle of the D-Scan, with the following details: It can detect if a cloaked vessel enters it's range, but cannot determine location or number. It shuts off when you enter warp. It shuts off when you do a system change, by any means. One exception, the ships designed to probe are able to have it run nonstop even when warping. (This would include any ship with bonuses to probing)
Part 2; Hunt the hunters. Use probes designed to hunt cloaked ships. Specialty item, T2. The probes can decloak ships by either proximity, or by getting on grid with ships they have tracked, and pulsing an inverted energy wave to the cloaked vessel's power frequency. The cloaked vessel cannot reengage their cloak until they get off grid with the probe. Stopping them is the hunter's problem. The probe just creates an opportunity if used right. (Gate camps won't find this very useful, as probing down the newly arrived cloaked vessel will allow the vessel in question to leave before it completes.)
Keep in mind, D-scan doesn't find cloaked ships beyond simple yes or no to presence. You won't be effectively hunting them with that. You need to give people a skill like this, or the cloaked ship has an 'I Win' button against every ship that doesn't have probes out that I described above, and that would not even be close to balanced.
With cloaked ships not being betrayed by local, they can now stay silent and quiet, get away from everyone and be truly hidden... or risk detection by using active probe scanning.
Bombers won't be sneaking up on people making an effort to guard against them properly, nor should they have the ability to do so. Enough will forget to restart their d-scans, not train a needed skill for it, or just assume someone else is doing it. Local would have warned everyone before, now they are relying on themselves and each other. Maybe they won't see you coming. You would have a chance, where as before one glance at local would have blown your cover.
TL:DR This changes cloaking from useful at meta gaming to hide and seek with guns, bombs, and spaceships. |

Miss Whippy
Native Freshfood Minmatar Republic
204
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Posted - 2012.04.24 19:59:00 -
[36] - Quote
Cloaking is fine, nerf your life instead. UI Iteration isn't enough, we need to start from scratch |

Gypsio III
Dirty Filthy Perverts
270
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Posted - 2012.04.24 20:02:00 -
[37] - Quote
Amazing. The OP has "wormhole" in his alliance name and has still proposed a feature that breaks wormholes. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
86
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Posted - 2012.04.24 20:37:00 -
[38] - Quote
Eidric wrote:And I wasn't asking a yes or no. I wanted to start a discussion, especially since I've personally agreed this isnt a cure. I wouldn't have posted this in F&I otherwise.
you wanted to start yet another discussion on cloaking.. ?... there isn't a problem with cloaking that needs this solution.
any scannability on cloaked vessles will cause problems though. as soon as you introduce even a slight usable chance of scanning you will have walls of cloak scanners working to prevent even the tiniest legitamate usage of cloaks. if the slight chance is not actionable, since we do have local.. what's the point? it's bad idea.
I'm curious what problem you think there is since you did not define the "problem" you want to address. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Eidric
Shadows of HyperSpace Wormholes Holders
17
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Posted - 2012.04.24 20:58:00 -
[39] - Quote
Remade the original topic to provide more emphasis.
I actually do like Nikk idea of utilizing the D-scan as this allows highly mobile cloaks to effectively become invisible, Yet this should come at appropriate draw-back. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
23
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Posted - 2012.04.24 21:17:00 -
[40] - Quote
Nikk Narrel wrote:Quade Warren wrote:I missed the part where you recommend that cloak removes you from local. If this is so, why? Ahhh, mystery explained. You jumped into an exchange between me and the OP, where I had presented this, the intention to avoid repeating the evolution many other threads went through. I eariler wrote:Part 1; The trade off. Dump at least cloaked ships out of local. They don't belong there unless they want to be seen, and they can chatter away if that's the case. Enable an auto-cycle of the D-Scan, with the following details: It can detect if a cloaked vessel enters it's range, but cannot determine location or number. It shuts off when you enter warp. It shuts off when you do a system change, by any means. One exception, the ships designed to probe are able to have it run nonstop even when warping. (This would include any ship with bonuses to probing)
Part 2; Hunt the hunters. Use probes designed to hunt cloaked ships. Specialty item, T2. The probes can decloak ships by either proximity, or by getting on grid with ships they have tracked, and pulsing an inverted energy wave to the cloaked vessel's power frequency. The cloaked vessel cannot reengage their cloak until they get off grid with the probe. Stopping them is the hunter's problem. The probe just creates an opportunity if used right. (Gate camps won't find this very useful, as probing down the newly arrived cloaked vessel will allow the vessel in question to leave before it completes.) Keep in mind, D-scan doesn't find cloaked ships beyond simple yes or no to presence. You won't be effectively hunting them with that. You need to give people a skill like this, or the cloaked ship has an 'I Win' button against every ship that doesn't have probes out that I described above, and that would not even be close to balanced. With cloaked ships not being betrayed by local, they can now stay silent and quiet, get away from everyone and be truly hidden... or risk detection by using active probe scanning. Bombers won't be sneaking up on people making an effort to guard against them properly, nor should they have the ability to do so. Enough will forget to restart their d-scans, not train a needed skill for it, or just assume someone else is doing it. Local would have warned everyone before, now they are relying on themselves and each other. Maybe they won't see you coming. You would have a chance, where as before one glance at local would have blown your cover. TL:DR This changes cloaking from useful at meta gaming to hide and seek with guns, bombs, and spaceships.
Hmm. We have a problem. For some reason, you've missed the point and negated to answer a good question: Why?
Why should they NOT be useful at meta gaming when the developers laud scams, fraud and out of game tactics? Why should they NOT be able to sneak up on someone who is prepared? The operative word in the description of the frigate in question is "stealth."
In major fleet engagements, there are ships specifically fitted to target bombers attempting to get a good run on the blob. Dual sensor boosters, scripts, guns already primed and you can lock and kill a bomber before they enter warp. It isn't easy and it doesn't always work, but it was a solution I found appealing because it took into consideration the mechanics of the game. Much like a smartbomb/remote rep blob can defeat Drake fleets because the smartbombs detonated the missiles.
People already rely on themselves and each other. Let's do this. I like to provide examples.
You're in nullsec and you're ratting with no station in system. You have a cloak fitted to a decent BS or BC just in case a hostile fleet comes in. Hostiles enter, you warp to a safe spot and cloak up and wait for instructions or join up with friendlies and take them on. Now instead of having time to really prepare for the enemy, you're frantically querying intel channels about the systems adjacent to the one you're in because... you're in a ship that cannot use a Covert Ops Cloaking Device, so every time you have to warp to another safespot they'll instantly know someone is running. You cannot warp cloaked, you have no safety net and you know that the hostiles will have a scanning crew with them (never thought I could toss in that Star Wars reference <3) and you only have so much time. What are your options? Just keep warping until you run out of safe spots or backup arrives? All it takes is one ship to lock you down and I promise you that you won't be able to kill it before the rest of their fleet arrives.
Will you genuinely enjoy that increased risk/reward factor when the reward factor is dramatically tilted in their favor? Suddenly solo ratting in null just became a lot more dangerous. Why should this be? And hell... what if it was a hostile fleet of Black Ops and Covert Ops ships? Should local have a log of activity spikes by the minute? They arrive, they cloak.... you could have a 200 man fleet gearing up to take sov and, to quote The Hunt for Red October, "no one would know about it until it was all over."
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Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
22
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Posted - 2012.05.10 18:37:00 -
[41] - Quote
Do not forget that in Wormholes there are no static belt. So a cloaky ship that want to attack someone must probe him before.
In 0.0, or low sec he just have to warp on a belt to see if there is a target.
This target will see nothing is there is no local.
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Eidric
Shadows of HyperSpace Wormholes Holders
17
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Posted - 2012.05.11 04:59:00 -
[42] - Quote
Yes that is why i've said that removal of local is much more serious in K-space than in W-space and need to be countered by K-specific features. |
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