Neamus
|
Posted - 2009.02.10 09:05:00 -
[1]
Originally by: TorsoCollector double skill training for first 1.6mil t3 ships with skill requirements so low people will be able to fly them within their first month rearranging attributes? why not just give everyone 30 attributes across the board basically ccp has taken away all benifit to having an older character or planning ahead
they have't addressed real problems like Sov and macro characters. The other day I was in some low sec in amarr space and all 3 systems were filled completely with macro haulers. Or you know you flying through a mission system and you see 15 CNR's on scan all owned by jibberish named 6 month noob corpers? guess what all macros but has ccp done anything? NO
How many titans are there ffs? 100+ does that make sense to anyone. the lines are all static in 0.0 because theres no way to make progress on a enemy with a half thought out defense. bob loses all thier Sov and even with all their briges and jammers down can the big mouthed goons&friends do anything? NO
The game is losing all purpose very quickly and ccp is just helping it along
I don't usually reply to this sort of post but for some reason I feel compelled to here.
Double skill training for 1st 1.6m SP:
How else are you going to attract new players in? There has to be some kind of incentive to start a mature MMO, saying to a new player "you are never going to be skilled enough to hang out with the older players" is akin to saying "dont bother signing up" to alot of people.
Low SP requirements for T3 ships:
For a start the skill requirements aren't finalised, just because you see it on sisi doesn't mean that's how its going to stay. And even if those are the final requirements, its a similar point to the one above. Making someone play for 3 years before they are allowed to use T3 ships isn't going to win any new fans.
Oh and fear not, you can still retain your elitist attitude as a person who opts to fly a T3 ship in their 1st month wont have anywhere near the level of support skills to make them effective against older players. You may argue that they shouldn't be flying them that early, and I would agree, but at least they have the choice.
Sov:
I'll concede there is a problem here, but still even with its faults it does work so I can imagine that its not at the top of CCP's "to do" list yet.
Macro Miners:
I have mixed feelings about this which I'm not going to get into here. Personally, as long as they are paying a monthly fee to CCP, don't overwhelm the game and they leave me alone to play as I wish, then I'll do the same for them.
What I do take issue with is trail account macro miners, ban them all.
Titans:
Bleh really don't care, imo its just human nature taking its course. If you place something shiny in front of people and give them sufficient time and the tools they need to get it. Well, eventually they'll get it.
100+ Titans is ok I think, considering EvE's total population.
BoB and and the Goons:
I'm sorry but you just don't have a clue what your talking about here. I have 1st hand experience with some of what is happening, let me tell you that it takes quite a while and a considerable amount of effort to redeploy and mobilise a force the size that the goons have moving right now.
The events triggered by the BoB debacle haven't really even started yet, the final outcome is far from certain.
|