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COMMANDER KATHRYN
Gallente DEATHFUNK Doctrine.
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Posted - 2009.02.10 17:54:00 -
[31]
one consiquence is that the new ships will go the way of the Faction ship. Rarely seen in pvp and kept as trophies/mission whoring ships.
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2009.02.10 18:06:00 -
[32]
Originally by: Rodj Blake
Originally by: Great Artista Sky is falling. Eve keeps dying.
I'm not saying that Eve is dying. The way it's slowly being dumbed down I'm sure that it will go from strength to strength in the future.
I disagree. one of the hardest things for me when i was a new player was the fact that your truly all alone.
While this made eve unique, i stayed to see if things would get better out of curiousity and nothing else. This benefited me, but honestly most new players will just go back to WoW.
CCP needs to attract a larger sub base so that they can pursue larger operations. If this means dumbing the game down slightly for new players, which possibly will get more people taking larger risks and pvping, then im all for it.
I know a guy that hated pvp, said he will never pvp. He now flies with privateers after he got some isk under his belt he didnt know what to do with it, so he bought a battleship and went out and killed some people in low sec. Since then he is hooked.
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Hywang
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Posted - 2009.02.10 18:39:00 -
[33]
Originally by: Omu Negru
Another wrong oppinion. Of cource you heard it from that CCP guy.
Now tell me. Where the hell are those rich ppl who bring faction BSs or marauders at fleet ops in 0.0???
They are a waste of time in fleets, Marauders just get jammed and faction battleships just don't add enough to a large fleet to make it worthwhile. Plenty of small gangs use faction battleships as bait ships, usually low sec pirates and the likes tho. You'll find that anyone rich enough to be flying such ships will more than likely be standing by in a cap/supercap.
Before the nano nerf you regularly saw fleets of 300m+ nano ships being thrown into un-winnable situations just for the fight. Your alliance has fleets of replacements to spare so it doesn't really matter.
It seems to me they are throwing the PVP hardcore a bit of a bone with these ships, they look to be pretty small, manuverable ships with a lot of firepower/defence. Bringing back the idea of small fast gangs being able to do great things. BUT the kicker is the increased risk .. isn't that what EVE is about?
Also the skillpoint loss is almost nothing so long you don't want everything trained to V, you can fly the ships with just level 1, which takes less than 10 mins. |
Megan Maynard
Minmatar Out of Order
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Posted - 2009.02.10 18:58:00 -
[34]
TBH I don't lose t1 cruisers that often on pvp ops, and we usually run 5-6 people. It's even less when we fly t2 cruisers.
If I lose a t3 cruiser it's going to be because of my stupidity (jumping into lj- without a scout comes to mind.....) or it's going to go down in a fight so epic it'll be worth it. I mean losing a t3 ships skill isn't the end of the world, you re train it while you gather isk to buy another ship. (Since they will cost a fortune for a cruiser...)
A 1x skill isn't all that bad. And if it's the 5 turret, 7 low slot, 12k armor rupture I've always wanted then so be it, it's everything I've always wanted.
The thing I'm worried about is the simple fact that GARMON will get a 5 turret, 7 lowslot, 12k armor rupture with full slave implants and pretty much be the terror of new eden...... That itself is pretty much the end of eve right there. Stop, hammer time. |
Ace2001
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Posted - 2009.02.10 19:13:00 -
[35]
Edited by: Ace2001 on 10/02/2009 19:17:27
Originally by: rValdez5987
Originally by: Rodj Blake
Originally by: Great Artista Sky is falling. Eve keeps dying.
I'm not saying that Eve is dying. The way it's slowly being dumbed down I'm sure that it will go from strength to strength in the future.
I disagree. one of the hardest things for me when i was a new player was the fact that your truly all alone.
*snip*
A part of me still holds out hope that someday we can have NPC ships to fly alongside us in missions or something. Why? I don't know. I just think it'd be kinda cool for a relatively new player to get a mission saying they need his/her help to finish off some pirates, get forced into an NPC gang (that's already in the mission area waiting for them.) and apon warp in, the fleet forms up, and warps to the real combat spot; where they proceed to fire at the pirates or what-have-you.
Though I'm sure most people will hate this idea. :p
Edit: Or, hell. Why not an NPC gang/fleet option for all missions, but if you choose to accept their help you have to "pay" them in a form of a % off the mission income/bonus. (And the % off would have to be quite large to discourage the over-usage of NPC fleets, because they would make things too easy.) That or maybe a limit of once or twice per day.. D:
Idea probably still sucks, but I like it. >_> |
Major Stallion
The Dark Horses
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Posted - 2009.02.10 21:55:00 -
[36]
Originally by: Rodj Blake Well, maybe not completely unforeseen, because I'm foreseeing them right now. But I bet that CCP haven't considered the following:
Once T3 production gets underway, the petitions system collapses under the strain of people complaining about not only their ship losses but also their SP losses. Because they refuse to concede that their idea of SP loss was anything but wonderful, CCP eventually introduce a new and faintly ludicrous mechanic that allows SP to be insured, replaced, or just plain bought for ISK.
In April the forums, rookie channel and the petitions system all collapse under the strain of noobs wondering why their skills aren't training as quickly as they were. A mass exodus of new players results.
let me cut right to it...
can i have your stuff? |
rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2009.02.10 21:59:00 -
[37]
Originally by: Ace2001
A part of me still holds out hope that someday we can have NPC ships to fly alongside us in missions or something. Why? I don't know. I just think it'd be kinda cool for a relatively new player to get a mission saying they need his/her help to finish off some pirates, get forced into an NPC gang (that's already in the mission area waiting for them.) and apon warp in, the fleet forms up, and warps to the real combat spot; where they proceed to fire at the pirates or what-have-you.
Though I'm sure most people will hate this idea. :p
Edit: Or, hell. Why not an NPC gang/fleet option for all missions, but if you choose to accept their help you have to "pay" them in a form of a % off the mission income/bonus. (And the % off would have to be quite large to discourage the over-usage of NPC fleets, because they would make things too easy.) That or maybe a limit of once or twice per day.. D:
Idea probably still sucks, but I like it. >_>
I feel the same way, it should be available, although reasonably priced. Would be great for RP also |
Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.02.10 22:32:00 -
[38]
Eve is a harsh mistress. She does not hesitate to kill or inconvenience. If you accept this and learn to understand her love, you will profit and enjoy the game. If you don't, you won't.
ôReligion is a terminal illness whose symptoms include the loss of common sense, humility, rational thinking, and in your case, moral decency.ö
- Gallente Ambassador Jacques Allirou, Caill |
Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2009.02.10 23:21:00 -
[39]
If you fear loosing a rank 1 skill level then you really should not even be pvping. WTF guys. If you loose level 4 to level 3 will be 1 day, about 5 hours from level 3 to 2.. I don't loose more than 1 ship per month when I am flying seriously on cruiser sized hulls. If you loose mroe than 1 per week than you are doing something very wrong.
If you are worried on the 5 hour losses than you are so horrible pvper than you should be flying rifters only. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Roemy Schneider
BINFORD
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Posted - 2009.02.10 23:49:00 -
[40]
well... if the lack of usefulness of the skill itself stays, i dont see why i should skill subsystems beyond lvl1
loosing 250SP? ze horrer! - putting the gist back into logistics |
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Lord WarATron
Amarr Black Nova Corp KenZoku
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Posted - 2009.02.11 00:16:00 -
[41]
Well, its something that needs to be looked at.
E.G I pvp in a t3 ship and shoot a player who ejects his t3 ship to save his SP. After parking my t3 ship at a safe, I eject out of my t3 ship and head over to pickup the t3 ship that was left unpiloted.
As I jump into the ship, some random guy comes into local and blows up the already damaged ship. I then lose SP and possibly might not be able to warp back to the safe to pilot my existing ship due to loosing a level of skill.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2009.02.11 00:27:00 -
[42]
We all heard that developer saying that if you loose a tec3 ship you will loose one of the support skills (That's 5 days max of training). He mentioned that he was going to train the support skills to level 4 (that's 1 day of training), and TBH is a great idea... well I will not whine because I lost 1 day of training ... after +50m SP who cares? I don't.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2009.02.12 03:32:00 -
[43]
Edited by: Gaius Sejanus on 12/02/2009 03:33:08 I think it's just adorable how you all think that people will be regularly PvPing in a ship that costs 10-20 billion isk.
--Edit: And isn't a mothership, without a mothership's enourmous potential for offense, defense, and mobility.
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eeeweeezeee
Macabre Votum Morsus Mihi
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Posted - 2009.02.12 09:24:00 -
[44]
Originally by: Ace2001
A part of me still holds out hope that someday we can have NPC ships to fly alongside us in missions or something. Why? I don't know. I just think it'd be kinda cool for a relatively new player to get a mission saying they need his/her help to finish off some pirates, get forced into an NPC gang (that's already in the mission area waiting for them.) and apon warp in, the fleet forms up, and warps to the real combat spot; where they proceed to fire at the pirates or what-have-you.
Though I'm sure most people will hate this idea. :p
Edit: Or, hell. Why not an NPC gang/fleet option for all missions, but if you choose to accept their help you have to "pay" them in a form of a % off the mission income/bonus. (And the % off would have to be quite large to discourage the over-usage of NPC fleets, because they would make things too easy.) That or maybe a limit of once or twice per day.. D:
Idea probably still sucks, but I like it. >_>
even tho I never do missions, I like that idea! go put it in the ideas forum and in a few years, ccp will probably have something for it. heck, i posted about wanting wormholes or something, and sure enough ccp came through!(well like a bunch of years later, and probably a bunch of other people requested it too.)
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Thunderbird Anthares
BLACK BARONS Veritas Immortalis
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Posted - 2009.02.12 10:40:00 -
[45]
Edited by: Thunderbird Anthares on 12/02/2009 10:40:44 you guys are a bunch of morons the skills lost from flying T3 ships can only be the ones directly related to flying the particular T3 ship,so you lose a damn 1 lvl of a rank 1 skill
GROW UP SISSYS
edit: the whining gave me a nice laugh tho ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.12 11:41:00 -
[46]
Originally by: Gnulpie Another unforseen consequence will be that the t2 ship prices will increase drastically.
This is unlikely. T3 ships are substitutes for t2.
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Laae Aenus
Minmatar
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Posted - 2009.02.12 12:09:00 -
[47]
You can always lead un-suspecting bears into a w-hole and collapse it when they go through. Dumbed down? I think not. Unless the w-holes won't have any allowed mass information, then it would be a bit more difficult, still has some great fun potential.
I have faith that CCP will not collapse under the pressure of T3 ships, besides, by the time you're able to fly them, you should be pretty much aware of the 'don't fly what you can't afford to lose'.
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Reatu Krentor
Minmatar Duragon Pioneer Group GoonSwarm
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Posted - 2009.02.12 13:10:00 -
[48]
what is weird to me is that if you eject you don't lose the skillpoints. Changing ships in station doesn't make you lose skillpoints... But losing the ship does make you lose skillpoints? the skills should be tied to the ship, not the character. When you leave a ship you "lose" the sp but boarding it again you regain them at the level they were at. the ship's skills are lost when ship is lost or ship is repackaged(you could say they're skillbased rigs) -- stuff -- |
Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.12 13:40:00 -
[49]
Originally by: Lord WarATron Well, its something that needs to be looked at.
E.G I pvp in a t3 ship and shoot a player who ejects his t3 ship to save his SP. After parking my t3 ship at a safe, I eject out of my t3 ship and head over to pickup the t3 ship that was left unpiloted.
As I jump into the ship, some random guy comes into local and blows up the already damaged ship. I then lose SP and possibly might not be able to warp back to the safe to pilot my existing ship due to loosing a level of skill.
That sounds like a great mechanic to me. If you choose to get into a critically damaged ship in low-sec/0.0 there's always going to be that risk. The prudent option would be to remote rep the ship up to reasonable levels first, so at the very least you won't get insta-popped and will be able to eject yourself before its destruction. Though as always, taking the time to be this prudent increases the chance of someone else making off with your prize...
In any case, since you only lose one level of a subsystems skill when the T3 ship goes down (and it's always the highest one), you can protect against this by training your skills to 2-1-1-1-1 at the very least. This is under the assumption that subsystems skill level 1 is required to board the T3 ship; though everything is currently subject to change this seems likely to remain the case. (In fact, I believe that all that is required is Strategic Cruiser 1, which requires all the subsystems at level 1 to train. Getting one of the subsystem skills taken down to zero would mean you could not train Strategic Cruiser any further, but should not stop you from being able to pilot the ship itself.) In any case, losing a single T3 ship is very unlikely to result in you being unable to pilot another one right away.
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Rayzor Reckar
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Posted - 2009.02.12 23:48:00 -
[50]
It seems that many are worrying about the devastating skill point loss when a T3 ship gets WTFPWNed. Yet not much has been mentioned of the potential loss of plenty isk when said ship dies. I doubt that new players are likely to worry about that due to the multiple lev 5 skills required even to jump into one of these new ships.
Be sure that T3 ships and components are going to cost a massive amount of isk for those that will want to buy them instead of gather the necessary parts and build them. I doubt very much that the retraining of a level of a low rank skill would bother me as much as the financial loss.
And I would assume that T3 will be just as unviably insurable as T2.
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