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DevilDogUSMC
Caldari V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.02.11 04:46:00 -
[1]
I have been playing this game actively for over 5 years now.
The UI has been a core part of what I do in the game, so with that said. I feel I can firmly say that I dont like the new fitting graphic and many players who are 6 months + and 03 players who are in my alliance do not like the direction of the Ship Fitting section, to be honest there is A LOT of wasted space, and you dont get the data that you in "Quantum Rise".
However I do like the new feature you put on the top left of the new fitting. but I would say the older Ship Fitting UI has more function and purpose also you could change the size... The new Ship Fitting UI you cant do that an its slapped on your screen and seems more in the way. and the mods are to far apart.. When I got a fleet battle coming up the faster I put my mods in the better. These seem to be on opposite sides of each other which is kind of a pain.
These are just some thoughts I have on it. I know I speak for nearly all my alliance for sure and I have talked to others too. we shall see.
Again keep the new options on the top left but please if your going to make new UI.. Make it one that relates to what has worked best for 5 years.. not large amounts of wasted space. |
MotherMoon
Huang Yinglong
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Posted - 2009.02.11 04:51:00 -
[2]
Edited by: MotherMoon on 11/02/2009 04:56:16 but there is no longer a need to drag and drop modules into fitting.
thank god.
All they need is a few options for sorting those modules, like high/mid/low/rigs and it's perfect. I look forward to never dragging a modules over to fit it ever again.
However, what do you mean when you say the new fitting window shows less information? It has lots of new stuff that makes it look more like eft.
sure it needs work, but the old one isn't all that great.
edit: that all said it needs work, I'm just wondering about those points you made.
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spode
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Posted - 2009.02.11 05:01:00 -
[3]
Well yeah that's true but not when you have over 600 mods at a station if I have my mods divided into cans for my fittings like I know many others do its a lot better then having to go through a huge list. maybe if they add on to the old design
The Concept of the old UI is great and still works well. So maybe just show more options to the current UI. Its not a matter of change most people who play this game I think personally don't mind change how the transition and purpose behind it that counts.
But hands down. Singularity Fitting User Inter Face kinda looks cheap... doesn't have any MEAT to it.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 05:07:00 -
[4]
Originally by: spode Well yeah that's true but not when you have over 600 mods at a station if I have my mods divided into cans for my fittings like I know many others do its a lot better then having to go through a huge list. maybe if they add on to the old design
The Concept of the old UI is great and still works well. So maybe just show more options to the current UI. Its not a matter of change most people who play this game I think personally don't mind change how the transition and purpose behind it that counts.
But hands down. Singularity Fitting User Inter Face kinda looks cheap... doesn't have any MEAT to it.
It just needs to let you filter different modules. That would make it much nicer.
Also as an artist, other than the size and art, there is no different in the fitting window really. IT's just a new skin, lie a win amp skin. However it does have more functionality.
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telorian bonapart
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Posted - 2009.02.11 05:09:00 -
[5]
The new look of the fitting tool in singularity is cool but lacks the functionality of the current tranquility fitting tool. Maybe if they moved everything to one side so that you do not have to look for where to put the modules would make it better and more functional.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 05:12:00 -
[6]
Originally by: telorian bonapart The new look of the fitting tool in singularity is cool but lacks the functionality of the current tranquility fitting tool.
what?
it's harder to fit mods? it doesn't show speed right? has less details and numbers? Doesn't allow for something the old one can do?
I want a list, right now, what functionality does the old one have that the new one is missing.
remember were talking about functionality here, no "the window is in the way, or I don't like the way it looks"
lots of things can be improved, but everyone saying the fitting window has lost functionality has never actually said what that functionality is.
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Axon Atom
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Posted - 2009.02.11 05:33:00 -
[7]
Originally by: telorian bonapart The new look of the fitting tool in singularity is cool but lacks the functionality of the current tranquility fitting tool. Maybe if they moved everything to one side so that you do not have to look for where to put the modules would make it better and more functional.
I smell an alt
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Mica Swanhaven
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Posted - 2009.02.11 05:34:00 -
[8]
Originally by: spode Well yeah that's true but not when you have over 600 mods at a station if I have my mods divided into cans for my fittings like I know many others do its a lot better then having to go through a huge list. maybe if they add on to the old design
The Concept of the old UI is great and still works well. So maybe just show more options to the current UI. Its not a matter of change most people who play this game I think personally don't mind change how the transition and purpose behind it that counts.
But hands down. Singularity Fitting User Inter Face kinda looks cheap... doesn't have any MEAT to it.
I smell another alt
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Van Soll
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Posted - 2009.02.11 05:35:00 -
[9]
Oh noez! I'm old and I fear change!
It's a work in progress as are all things on SiSi. If you're going to complain about an unfinished fitting screen then I'm going to complain about these unfinished T3 subsystems that all give the same stats, whats the deal with that?
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DevilDogUSMC
Caldari V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.02.11 05:37:00 -
[10]
goes up the side of the UI with no real cut off point and the print for that data isn't clearly shown... It is but its not as clear as the older one.
Well I cant view my items I separate them in cans... btw people have been using that method for a very long time. ( Organizing their items using station containers ).
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Bai Guang
Caldari Edge Of Infinity H E L I C O N
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Posted - 2009.02.11 05:40:00 -
[11]
Originally by: MotherMoon
I want a list, right now, what functionality does the old one have that the new one is missing.
remember were talking about functionality here, no "the window is in the way, or I don't like the way it looks"
lots of things can be improved, but everyone saying the fitting window has lost functionality has never actually said what that functionality is.
Well, my client must be bugged then because I dont see any space were the resistances, or cap recharge information is.
I will say I do like the "non drag" approach to fitting, but I can some problems needed to be worked out with it, specifically the filtering you mentioned, and the fact that I may have a great many "high slot" for vastly different ships.
I can see what they were trying to do by making it show your ship, with the whole T3 ship deal, but It could have been presented in a different manor. Also I absolutely hate the new PG/CPU bars, but thats just a personal thing
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 05:44:00 -
[12]
Originally by: DevilDogUSMC goes up the side of the UI with no real cut off point and the print for that data isn't clearly shown... It is but its not as clear as the older one.
Well I cant view my items I separate them in cans... btw people have been using that method for a very long time. ( Organizing their items using station containers ).
there we go. In that case we need to cut down the sides of the new fitting window, make the text easier to read, and fully revamp the new personal modules tab to work with cans as sub menus (much as internet explorer.
However lets stop there. Instead of cans, make it so you can right click in the items window and create new folder. Thuse we wouldn't new cans to sort our items. You tie this into the new fitting window and then tact it on the old one and make it so you can use ether of the skins.
In fact eve would be pretty cool in general if we could use different skins for everything from fitting windows, to the ship readout in the middle bottom.
Maybe even let players submit thier own custom skins to eve, and if ccp likes them, release them for download.
then ingame, with a simple right click you could pick from different UI themes.
Nothing as intense as wow, and not open tom all players. But something just for looks.
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DevilDogUSMC
Caldari V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.02.11 05:45:00 -
[13]
Originally by: Van Soll Oh noez! I'm old and I fear change!
It's a work in progress as are all things on SiSi. If you're going to complain about an unfinished fitting screen then I'm going to complain about these unfinished T3 subsystems that all give the same stats, whats the deal with that?
OH PLEASE!!!!! Grow up... I've seen more change in this game then most of the active membership of this game. With over 5 and a half years of upgrades, crashes. and nerfs.. I love this game.
I am simply saying There are areas of this UI that doesnt really fit with the rest of the UI and i'm not the only person who thinks so.
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telorian bonapart
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Posted - 2009.02.11 05:48:00 -
[14]
I'm no alt. I've been on the singularity test server and used the new fitting tool. I do not like the way that the modules are layed out on the new fitting tool. the new look is cool, but i dont like the layout of the modules. They should move the modules to one side of the circle, and the progress bars to the other side and make them 2 different colors.
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Don'tSmile
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Posted - 2009.02.11 05:51:00 -
[15]
Edited by: Don''tSmile on 11/02/2009 05:51:28 i've been around since 2004, and can ask--do you all remember the fitting screen before the current one? how VERY much this new one is liek that--only a thousand times better? The old one even had the circular layout (imho, it's cool to see ur ship through the fitting window, especially for tech 3, where it might matter what it looks like).
everyone's asking to keep the old one, but for tech 3 ships--that's not a very good option. The one we have now is even out of date--and would NEVER work for a tech 3 ship, considering the significant modifications it does to your ship.
i've been on the test server, with 2 different accounts, and have had no problems or complaints with the new one. it took about 2 minutes to get used to it... but after i did, i didnt want the old one back at all. i'm sure it will have more options come release time, but even as it stands now, it is a VAST improvment.
the old fitting used to be a drop-down that covered everything, showed very little useful info, etc... this is nothing as horrible as that. and it is, in almost every way, better than the current one--and, does something the current one cannot--cator to tech 3 (even the current one is sadly missing a lot of the functions in the new one.. )
DS--an alt in the primary slot.. durnnit!
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Bai Guang
Caldari Edge Of Infinity H E L I C O N
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Posted - 2009.02.11 05:52:00 -
[16]
Funny how things just have a way of working out....
http://oldforums.eveonline.com/?a=topic&threadID=994534&page=5#128
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 05:54:00 -
[17]
Originally by: Don'tSmile Edited by: Don''tSmile on 11/02/2009 05:51:28 i've been around since 2004, and can ask--do you all remember the fitting screen before the current one? how VERY much this new one is liek that--only a thousand times better? The old one even had the circular layout (imho, it's cool to see ur ship through the fitting window, especially for tech 3, where it might matter what it looks like).
everyone's asking to keep the old one, but for tech 3 ships--that's not a very good option. The one we have now is even out of date--and would NEVER work for a tech 3 ship, considering the significant modifications it does to your ship.
i've been on the test server, with 2 different accounts, and have had no problems or complaints with the new one. it took about 2 minutes to get used to it... but after i did, i didnt want the old one back at all. i'm sure it will have more options come release time, but even as it stands now, it is a VAST improvment.
the old fitting used to be a drop-down that covered everything, showed very little useful info, etc... this is nothing as horrible as that. and it is, in almost every way, better than the current one--and, does something the current one cannot--cator to tech 3 (even the current one is sadly missing a lot of the functions in the new one.. )
DS--an alt in the primary slot.. durnnit!
oh god, now you reminded me of the old window :(
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 05:58:00 -
[18]
Originally by: DevilDogUSMC
Originally by: Van Soll Oh noez! I'm old and I fear change!
It's a work in progress as are all things on SiSi. If you're going to complain about an unfinished fitting screen then I'm going to complain about these unfinished T3 subsystems that all give the same stats, whats the deal with that?
OH PLEASE!!!!! Grow up... I've seen more change in this game then most of the active membership of this game. With over 5 and a half years of upgrades, crashes. and nerfs.. I love this game.
I am simply saying There are areas of this UI that doesnt really fit with the rest of the UI and i'm not the only person who thinks so.
so what do you think of revamping the item window to work like a folder in windows? let you make new folders by right clicking and such. Then tie that into the new fitting window.
ok here is another idea for any devs reading.
Allow for us to move the new fitting ring, HOWEVER, when we move it, move the camera to follow it. So if you put it in the top corner, the ship is also in the top corner.
then add on my idea of making the window space in the middle render out a see through blueprint lookign render of the 3D model that highlights gun points and such and you have the best fiting window ever.
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Roemy Schneider
BINFORD
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Posted - 2009.02.11 06:37:00 -
[19]
seriously... items/containers/corp hangar usually take up half the screen - if not more - when fitting a ship. that tiny widget wont make me fit otherwise.
same with carriers and that drone bay (made me vaguely remember there was a shortcut for the drone bay -.-)
good ole' double click still brings up cargoholds, so there goes the left panel which brings us to moving the fitting screen around... plz? i dont need to see my ship inside the ring. lots of wasted space then, no? how about three rings then for low, mid and high slots or four if you add ship modifications. ohwait..
- putting the gist back into logistics |
MotherMoon
Huang Yinglong
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Posted - 2009.02.11 07:09:00 -
[20]
Originally by: Roemy Schneider seriously... items/containers/corp hangar usually take up half the screen - if not more - when fitting a ship. that tiny widget wont make me fit otherwise.
same with carriers and that drone bay (made me vaguely remember there was a shortcut for the drone bay -.-)
good ole' double click still brings up cargoholds, so there goes the left panel which brings us to moving the fitting screen around... plz? i dont need to see my ship inside the ring. lots of wasted space then, no? how about three rings then for low, mid and high slots or four if you add ship modifications. ohwait..
don't forget you can kill off the side window with a click of a button.
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Roemy Schneider
BINFORD
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Posted - 2009.02.11 07:15:00 -
[21]
uhm yeah... Quote: so there goes the left panel
- putting the gist back into logistics |
Sgt Blade
Caldari Veto. Veto Corp
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Posted - 2009.02.11 07:44:00 -
[22]
I just hate the wasted space at the centre of the fitting ring, there isn't any need to see my ship while fitting tbh and not having the option to resize is just annoying, im not sure about small screens but I could see it overlapping other windows that you might have open which you will have to min down
I personally just right click and fit to ship and only have the fitting window open to check the fitting changes/resistance/other stats etc that change when adding a mod
Hypnotic Pelvic Thrusting Level 5 |
deepfreeze007
Caldari Swordfish LLD
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Posted - 2009.02.11 07:50:00 -
[23]
Oh dear god, pls stop the whine.
There is already another established thread regarding this here.
and FYI, if you still want to drag-n-drop from your organized fitting bins, guess what, you can still do that.
If you feel there is wasted space, move something there to make it useful.
Like what's been said in the original "new ship fitting blah blah blah" thread, yes, it still needs some tweaking, and yes, some ppl don't like it, some do. ---
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Major Stallion
The Dark Horses
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Posted - 2009.02.11 08:16:00 -
[24]
Originally by: MotherMoon
but there is no longer a need to drag and drop modules into fitting.
there never was a need for dragging and dropping. I dont know about you, but im content fitting my ships via Right Click>>Fit to active ship.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 08:30:00 -
[25]
Originally by: Roemy Schneider uhm yeah... Quote: so there goes the left panel
sorry I thougt you were saying you didn't like it and wanted it removed.
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Seetesh
Caldari Warped Mining Strip Mining Club
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Posted - 2009.02.11 09:29:00 -
[26]
Edited by: Seetesh on 11/02/2009 09:30:41 I have to agree with devildog, I have found the fitting tool to be awkward and clumsy, the current method of fitting is fine. All they need to do is build up on to henace it.
At present the system is clear to read functional and you are able to navigate the hundreads of modules in your hangers. Upon trying the new version with my current assets i found it much more time consuming.
Side note: I cant really fit it onto my screen either and the opacity of the window and loading time of the windows transistion effect really gets on my nerves. The system reminds me of an older ui that ccp made many years ago so it looks like they have moved back to that idea.
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Gillbird
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Posted - 2009.02.11 10:24:00 -
[27]
I did not liked that new fitting tool. Maybe in wide screen it could look better when it fits to middle area, but normal screen text mixed with text of right side area because of tranparent (maybe transparency can turn off from somewhere). Also idea of high, middle and low mods idea disappear at new fitting tool.
IMHO: This tool what we use now is good, just tiny tune up for subsystems and it will be good.
Positive feedback have to give from that skilling 24h queue. That is really good, just samekind system for lab and manufacturing, that could put tiny batch to coming over night.
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Seetesh
Caldari Warped Mining Strip Mining Club
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Posted - 2009.02.11 10:56:00 -
[28]
I agree just add the new subsystems fitting tool to the pre-existing fitting system and give it a little bit of a graphics overhaul but preserve the opacity of the original as the new graphics look really nice but the new one is just too large and clumsy and the whole cirular fitting tool just wont work for the majority of players and members of my alliance have been saying the samething. |
Tibi
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Posted - 2009.02.11 11:41:00 -
[29]
Edited by: Tibi on 11/02/2009 11:41:01
I'm a 2003 player and i love the new fitting panel. Is good looking, well constructed and gives all the same info as the previous one did when you expand all windows. It's damn good looking, works nice, has nice features incduling EFT's effective HP that was missing :p
Nice Work!!!!
Now could CCP please have a look at Black Ops class and give it a load of love?
T. * |
Kordel Trask
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Posted - 2009.02.11 17:03:00 -
[30]
I have to agree with DevilDog.
This was nothing but a change for change's sake. The older graphic was quicker because it was more intuitive.
My biggest complaint is with the change in the bar graph sliders. (Mainly CPU and powergrid - Still dont' care for the smaller scrunched up armor, structure shield bar graph changes)
The addition of the"Personal Ship Modules" and "Module Charges" tables would have been great but they did not create the submenus for the High,Mid, Low slots to filter it out which is what should be needed. (A additional 'check' box filter for Large, Med, Small modules would have made this EXCELLENT)
As it is it's just wasted space for those of us who have a huge number of modules and have them filtered by containers in inventory. (I actually have my containers brokent down by size also "High-Large Fits", "High-Med fits")
Again this 'ring' was just a change for change to interest some Sci-Fi (rip off, cough, cough, ripoff) I just feel we are losing "intuitiveness, easily readable, window can be moved, for a LARGER windows (Taking up more screen space) that isn't as easily read with no real gain in fuctionality for most of us.
I'm all for change that improves functionality. But this, I'm just not seeing it. (Granted it's no where near as bad as the MS Office 2007 fiasco that is the 'Ribbon' bar. When I say I hate that thing. I MEAN I HATE THAT THING.
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