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Solid Prefekt
Minmatar Sebiestor tribe
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Posted - 2009.02.12 05:04:00 -
[1]
So if you are about to die you can eject from your T3 ship right before to prevent losing SP. Is this part of the plan or something you plan to deal with?
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.12 06:14:00 -
[2]
It's a possible workaround, which shoots a big, bleeding and rotting hole into the whole idea of risk vs reward with SP loss in T3 ships. IF CCP implements some idea about SP loss, they should think over that part about ejecting...but then again, forbidding people to eject would be even more stupid.
Tough question :/ ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |
Thunderbird Anthares
BLACK BARONS Veritas Immortalis
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Posted - 2009.02.12 06:22:00 -
[3]
i`d say keep it this way i might earn some money like this ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Julius Romanus
Amarr
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Posted - 2009.02.12 06:27:00 -
[4]
Originally by: Solid Prefekt So if you are about to die you can eject from your T3 ship right before to prevent losing SP. Is this part of the plan or something you plan to deal with?
Its part of the plan. ------------------ For Medicinal Use Only. |
Fenren
Minmatar Bure Astro Photography
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Posted - 2009.02.12 06:30:00 -
[5]
you have a choice: loss of sp or give the attacker a fully fitted T3 ship.
I think that is a fair tradeoff
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Roemy Schneider
BINFORD
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Posted - 2009.02.12 06:39:00 -
[6]
*shrug* first the subsystem skills will have to do something before i'd skill them beyond lvl1 - putting the gist back into logistics |
Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.12 07:00:00 -
[7]
Originally by: Roemy Schneider *shrug* first the subsystem skills will have to do something before i'd skill them beyond lvl1
Actually learning them beyond 1 helps you on SiSi since you do not lose the ability to fly a T3 ship when you lose one. The likelyhood that you have another T3 ship standing by on TQ is determined by your wallet though.
Corporation RP channel: "PlacidReborn" |
Heimanu
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Posted - 2009.02.12 07:56:00 -
[8]
or CCP would/could link the ownership of the T3 ship to the loss of SP , i.e you eject , but ship is still yours and you still lose SP upon destruction.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.12 07:59:00 -
[9]
Originally by: Ancy Denaries It's a possible workaround, which shoots a big, bleeding and rotting hole into the whole idea of risk vs reward with SP loss in T3 ships. IF CCP implements some idea about SP loss, they should think over that part about ejecting...but then again, forbidding people to eject would be even more stupid./
I can't see the problem here.
You eject from your ship to save some SP? Fine. But you give your enemy a fully fitted T3 ship with this. All he needs to do is just to board the ship and fly happily away with a ship probably worth hundreds of millions.
Sounds like an excellent tradeoff!
Please do not change anything, this sounds just about perfectly right!
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.02.12 08:10:00 -
[10]
This will be awesome for ransoming.
Rich players will eject form the ship and say "meh, didnt want that one anyway!"
Poor players will say "IM GOING DOWN IN FLAMES BABEH!" as they probably wont have a backup, and can hence train the lost skill at their leasure.
Note that imo alot of poeple will go for the second option regardless, even if they have a spare ship.
Denying your enemies everything but a km for a cpl'o days lost sp will seem a fair trade to most.. EVE history
t2 precisions |
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Krxon Blade
Quantum Singularity Initiative
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Posted - 2009.02.12 09:00:00 -
[11]
What happens to skills if ship owner set ship to auto destruct and than ejects? Is skill loss still applied with that scenario?
Imagine other player evil grin turning into wtf one :) -- Eve battle simulator EVE character creator Eve offline game |
Updyke
State Wh0re Academy
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Posted - 2009.02.12 09:34:00 -
[12]
Originally by: Thunderbird Anthares
i might earn some money like this
^This.
Pirates have been asking for ways to make more isk out of their chosen profession forever. This just might be it, especially if they make the SP penalty hefty enough to ensure that most players eject when they see they are going to lose the battle...
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Blazing Fire
Interstellar Operations Incorporated
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Posted - 2009.02.12 09:57:00 -
[13]
What is this all about? You lose SP when T3 ship explodes?
Where I can read about this? |
Del Narveux
Dukes of Hazard
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Posted - 2009.02.12 10:01:00 -
[14]
Hopefully the stats will remain balanced enough that they wont do to HACs what HACs did to t1 cruisers, and itll be moot.
Personally I'd love it if people ejected--maybe PvP loot would have some actual value then. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Primnproper
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Posted - 2009.02.12 10:07:00 -
[15]
Sounds good to me, you can either stay and die with your ship losing sp or you can try and eject at the very last second risking the capture of your ship, but if you time it right then it'l still get destroyed and therefore your not down on your pitance of an insurance payout... |
Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.12 10:14:00 -
[16]
Some fair points are raised in the thread. I like it ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |
Thunderbird Anthares
BLACK BARONS Veritas Immortalis
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Posted - 2009.02.12 10:19:00 -
[17]
/me raises a 26k point
yeah imho its a fair tradeoff,skills or ship,i`d just leave it at that and besides the skill penalty isnt THAT serious
P.S. OMG IM BEING QUOTED IM FAMOUS NOW *does the nub dance* ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2009.02.12 10:50:00 -
[18]
Edited by: Kaileen Starsong on 12/02/2009 10:50:09
Originally by: Krxon Blade What happens to skills if ship owner set ship to auto destruct and than ejects? Is skill loss still applied with that scenario?
Imagine other player evil grin turning into wtf one :)
Self-destruct cancels upon ejection iirc.
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Krxon Blade
Quantum Singularity Initiative
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Posted - 2009.02.12 11:17:00 -
[19]
Originally by: Kaileen Starsong
Self-destruct cancels upon ejection iirc.
Not true. Set for self-destruct, wait 15 secs and eject, wait for fireworks. -- Eve battle simulator EVE character creator Eve offline game |
Ratchman
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Posted - 2009.02.12 11:57:00 -
[20]
Originally by: Updyke
Originally by: Thunderbird Anthares
i might earn some money like this
^This.
Pirates have been asking for ways to make more isk out of their chosen profession forever. This just might be it, especially if they make the SP penalty hefty enough to ensure that most players eject when they see they are going to lose the battle...
This is something I hadn't thought about, but yes, it makes a great bonus for pirates. There are a few additional bonuses as well. If they wanted to capture one, they would have to measure their response, as any overkill could destroy the ship before they could capture it.
However, I can't help but feel that the vast majority will just go for the kill mail.
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Updyke
State Wh0re Academy
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Posted - 2009.02.12 13:28:00 -
[21]
Originally by: Ratchman
However, I can't help but feel that the vast majority will just go for the kill mail.
I reckon that'll depend to a great extent on exactly how much these ships are going to cost, as well as how popular ejecting from them to avoid sp loss is going to be. We'll have to wait and see.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.12 13:32:00 -
[22]
Originally by: Krxon Blade Set for self-destruct, wait 15 secs and eject, wait for fireworks.
I'm pretty sure that initiating self destruct gives you a session change, so you'd have to wait for at least 30 seconds.
Other than that, I'm pretty sure it works as you describe.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.12 16:27:00 -
[23]
Like a lot of players I'd rather lose pretty much any amount of stuff getting blown up, than pay one red cent to pirates. It's not a universal viewpoint but it is one of the common ones.
I really can't imagine changing that opinion over a max of about five day's skill training. If/when I get caught in a T3 ship, I'll be going down with it, and it with me. ------------------ Ironfleet.com |
DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 16:29:00 -
[24]
Edited by: DeepBlue on 12/02/2009 16:29:26
Quote: This is important: Due to the sudden rift in the symbiotic ship relationship that exists between a pilot and a Tech 3 ship, losing a Tech 3 ship will result in a random skillpoint loss from one of the racial subsystem skills. The penalty is one level off the top. Observe that whether that is a downgrade from, say, level 2 to 1 on your underdeveloped electronics or a painful fall from level 5 to 4 on the spit-polished offensive subsystem, is entirely dependent upon lady luck. Ejecting or self-destructing does prevent the penalty, giving players an incentive to abandon ship from time to time.
take from DevBlog
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Daelin Blackleaf
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Posted - 2009.02.12 16:39:00 -
[25]
SP losss is thus pretty much a lag/latency punishment. So long as your connection is good and your not experiencing lag you could time an eject leaving the ship at the point where it's gonna get popped no matter whether the aggressors notice me eject or not.
But should you jump into a high lag system (node), suffer latency, or god forbid wind up in a fleet fight then SP loss is pretty much assured.
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cytheras wrath
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Posted - 2009.02.12 16:53:00 -
[26]
i say this... -change self distruct to a AoE bomb with T3 |-once set u can either eject and fly away or stay in it and chase after your attacker till u scare him/her off and can then deactivate the distruct butten, but change selfdistruct to a 30 sec timer and if the ship is pop'd during this time it auto goes boom! and does dmg to all ships within xKM and leaves no salvageable loots in that area. (where x gets bigger depending on the class of the ship, like cruiser has a bomb range of 30 km or somethin)
not a bad idea to take out the enemy if you are gonna lose SP and the Isk for the ship with one glorious death... i mean... bang :D
(to balance this make pirateships need a hacking tool to stop the selfdistruct timer)
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Kalintos Tyl
Minmatar
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Posted - 2009.02.12 18:24:00 -
[27]
these ships will cost 400+ mlns
60D GTC - shattared link |
Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.12 19:51:00 -
[28]
Originally by: Kalintos Tyl these ships will cost 400+ mlns
Source?
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Kalintos Tyl
Minmatar
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Posted - 2009.02.12 19:57:00 -
[29]
magic ball ;]
it will take about 1 pos day worth of polimers to build whole ship, and about 1 day of salvaging sleepers dunno about bpc but tehy will take time too, only in pos new labs jobs and caldari outpost, they will be made from salvaged sleeper materials ships will be build only in pos asambly line / caldari outpost gases for poliemrs needs to be mined from wormhoel space risk for ganking prices will be for m3 aprox of metroxit then you will need skilled producer to manufacture it
60D GTC - shattared link |
Skyy
Caldari Sigillum Militum Xpisti
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Posted - 2009.02.12 20:02:00 -
[30]
What if you only lost skill points in the subsystem of the ship you are flying? Not sure how CCP intends to decide where you lose skillpoints, but this would make sense... to keep skill loss to just the subsystem skills.
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