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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.12 09:05:00 -
[1]
The "eject" function in Eve is rarely used today as a tactical choice because it pretty useless for it. It pretty much only works for changing ships in space (in a POS).
I used to play Ambrosia: Escape Velocity (an old shareware game for Mac that pretty much was a 2d, offline version of Eve) where you actually needed to eject from your ship before it blew up if you wanted your pod to survive. Now, I think it would be a bit too much to implement that in Eve, but how about an eject (that you can map to a shortcut) that instead of just putting your pod stationary 1km from your ship, it shoots the pod off (let's say 50km) to a random direction. Giving you a chance of evading the bubble you are trapped inside. Off course, you need to use this eject BEFORE your ship explodes.
That will give PvPers a bigger chance of keeping their expensive implants while fighting out in 0.0 space.
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.12 12:40:00 -
[2]
Originally by: Reeno Coleman I like the idea, as long as you got to manually eject to receive the distance/speed/warp bonus.
It will still be hard to hit the eject button before your ship explodes so its not a free ticket out.
Exactly. The idea is not to make it completely safe, just give you a chance to evade a certain death. There's nothing that stops that "random direction" that the pod is ejected to from being towards another bubble or perhaps a BS with a smartbomb turned on...
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.16 12:50:00 -
[3]
Originally by: TigerXtrm I'd question the amount of abuse this would get. Not abuse per ce, but it would mess with a lot of things, bubbles for one. Killmails for another. Would a destroyed ship still be counted as belonging to someone after someone ejects? I believe that at the moment, if you eject, the ship becomes neutral and this would belong to no-one when it's destroyed.
Also the incentive to simply give your ship to the enemy has to be pretty high, I don't think many people will sleep well at night at the thought of giving people their ship each time they start to lose a fight. Sure you get ejected to a safe distance but it's only a matter of time before people adapt to this and find a way to still kill you. Then you lose your implants and gave your killers a free fitted ship.
I like the idea, though it needs a lot of overhauling.
It doesn't change the mechanics so much mate. 1. As Eve is today, if you kill an abandoned ship you will still get the killmail for it and the last person that flew it will get the loss mail. So no change there. 2. Most of Eve space is 0.0. If you lose your ship inside a bubble, you have an average of 0.001% chance of getting your pod out. That kinda makes the whole "pod in ship" idea pretty pointless. Might aswell just kill the pod with the ship. 3. You say this could be abused? I don't see how. If you eject from your ship when you know that you are going towards a certain death, either your ship will get killed anyway (kill and loss mail sent to everyone involved) or your enemy will stop shooting, getting your ship, ALL of your fittings + you don't get the insurance for it. This is only a better choice if you have very expensive implants or an enormous bounty.
Remember that even tho this idea give you a chance of getting your pod out of a fight, you still need to get your pod home safe...
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.16 12:54:00 -
[4]
Originally by: Vaerla Myshtana This would be not problem if there was a distinction between "leave ship" and "eject".
I agree that "eject" should be with force, perhaps like the rocket mentioned earlier.
That is exactly what I had in mind. This is not supposed to replace the current "eject" that we have in game (altho CCP would probably have to change its name to "leave ship"). It is an additional feature that you should be able to map to a shortcut (because having to scroll thru under-menus and confirmation popups won't be very useful).
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.20 09:05:00 -
[5]
I'll give a cookie to the dev that posts here: This is an old idea that is already in the changes for march 10... ;)
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.23 15:22:00 -
[6]
...would also work very well with the new shiny t3 ships.
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