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Thread Statistics | Show CCP posts - 16 post(s) |
jam6549
Paladines
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Posted - 2009.02.12 16:40:00 -
[31]
i think i just ****ED IN MY PANTS
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.02.12 16:40:00 -
[32]
Edited by: Kuranta on 12/02/2009 16:42:37 Can the sub system skills be trained parallel with "normal" skills, as it is atm on Sisi?
Edit: welcome back on the forums, TomB.
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2009.02.12 16:41:00 -
[33]
Smashing.
Glad the new skills are rank 1 (it stops the massive "grind" feel to get nice ships).
I'm personally also liking the skill loss idea. I hope this will stop all but the boldest from using the T3 ships, so that they don't become the "norm" unlike with Tech 2.
I'm curious to know if these will come "pre-nerfed"? I hate it when you do that personally, since its rare things every recover any great balance after the initial/early nerfs (*cough* Amarr).
Welcome back I guess to T0mb. What happened to the other project he had been usurped to?
Altogether a nice blog, and smashing to hear it really is happening on March 10th. I have had my suspicions you'd not complete the balancing/testing etc in time, but what do I know? -Nothing obviously.
Thanks.
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Master Akira
Art of War Cult of War
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Posted - 2009.02.12 16:42:00 -
[34]
Originally by: Daelin Blackleaf
- Skillpoint loss will result is lack of use
- Lack of use will result in low prices
- Low prices will result in little profit for related material acquisition, research, and production
- Lack of profit will lead to lack of use of these features
- Lack of use pretty much invalidates the primary content of the entire expansion
While some are willing to risk SP loss (and be the clusters first called primary and favorite suicide-gank-4-lulz target) we're talking about a relatively small market, these ships aren't for everyone for many their SP are precious being the only way to truly improve your character over time. If this follows through we'll end up with a whole lot of features that may as well not exist due to lack of use.
The whole SP loss system massively benefits those players with SP levels well beyond those gathered by the average player in their 7 month average (?) time in the game. Splitting it racially makes it worse as those with high SP will have three other races worth of t3 ship skills to fall back on. This all means that the older a character is the less they have to lose.
Combine the subsystem skills and provide a separate SP pool for subsystems to maintain the high level of risk (losing a level IV/V will still be significant) or drop the SP loss idea.
Either way the increased risk promotes empire use while punishing PvP use, promotes blobbing while punishing riskier styles of play and ejecting removing the penalty effectively makes it a punishment solely for those with high latency or suffering from lag, a genuinely terrible idea.
Other than all the SP related stuff the concept looks fantastic, as do the models. Im just glad Im not the one responsible for balancing it.
Lol dude, it's only a rank 1 skill. If you lose it from lvl IV to lvl III, that's what, less than a day training?
Totally worthy if the ships are good IMO.
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Disteeler
Segunda Fundacion Axiom Empire
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Posted - 2009.02.12 16:44:00 -
[35]
For those that have not realized, at the end of the dev blog there is an almost invisible (in black) line that says:
"Oh. One last thing: Import and export overview settings."
Thanks!
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Horchan
Gallente
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Posted - 2009.02.12 16:44:00 -
[36]
Originally by: CCP Nozh Oh. One last thing: Import and export overview settings.
I came. ---
DesuSigs |
Steve Thomas
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Posted - 2009.02.12 16:45:00 -
[37]
Originally by: Evelgrivion Epic devblog for an epic feature of an epic expansion. Also, nice to see you again, TomB
. . .
anyone whos payed attention to whats going on in the test server already knows all the info that was in this blog and have expounded on it to death.
to be honest to me the only way it could be any more "meh" is if they found an unposted blog on the new auto cloak on jump feature for Castor and posted that instead.
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Daelin Blackleaf
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Posted - 2009.02.12 16:50:00 -
[38]
Originally by: Rivqua I think you underestimate the pvp mind. I would guess they will one day equal the number of Command ships sold per race on the market.
/Riv
Unless the market for these ships is high manufacture of them will be pretty much a hobby for the bored/profit-ignorant.
Using your example if command ships were the only t2 ships then moon mineral supply would vastly outstrip demand. Price of the minerals, parts, and the ships themselves would plummet, and possessing the moons (and thus mining POS, sov, and territory in general) would be relatively pointless devaluing a huge chunk of content.
As to the "PvP mind" (cos apparently me and my alt don't PvP) you'll find it's the PvP'ers who enjoy blowing up your faction ships in their Rifters for challenge and lulz, or ganking your CNR in disposable BS for profits and hatemail. It's they who suffer most from losses because they take the most risks and while taking a big gamble every now and then is great for the adrenaline it's not the kind of thing you want to do all the time given the number of circumstances beyond your control.
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Daelin Blackleaf
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Posted - 2009.02.12 16:52:00 -
[39]
Originally by: Master Akira Lol dude, it's only a rank 1 skill. If you lose it from lvl IV to lvl III, that's what, less than a day training?
And to me with my well of SP that's bugger all but to a newer player that's another day playing catchup with the veterans.
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Xtreem
Gallente Knockaround Guys Inc.
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Posted - 2009.02.12 16:53:00 -
[40]
cool :D
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brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2009.02.12 16:57:00 -
[41]
If losing 4 hours of training time to make up your sp loss is going to hurt, you probably cant afford/dont have the other skills needed to fly these ships anyway.
I want the one in the concept art... so awesome...
Some days you're the bug, some days you're the windshield. |
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CCP Lemur
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Posted - 2009.02.12 17:02:00 -
[42]
Originally by: silken mouth will it be possible to combine subsystems of different races? also will each race have its own skillset?
You can only combine the subsystems form one race with each other. You can't assemble a ship with subsystems from different races.
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CCP Lemur
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Posted - 2009.02.12 17:04:00 -
[43]
Edited by: CCP Lemur on 12/02/2009 17:04:10
Originally by: Kuranta Edited by: Kuranta on 12/02/2009 16:42:37 Can the sub system skills be trained parallel with "normal" skills, as it is atm on Sisi?
No. They work as normal skills do. The issue on sisi right now is a Bug and going to be fixed.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.12 17:05:00 -
[44]
some nice info - but I think most of us knew 99.99% of this already.
With only a short period to go we're still no closer to knowing any of the subsystem attributes, or have even seen the Amarr designs (and with only a couple of concept art pieces for Gallente and Min designs).
New dev blog required with MOAR details please
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Casiella Truza
White Rose Society
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Posted - 2009.02.12 17:05:00 -
[45]
Okay, so we've seen art for the Tengu and Loki. How about the Proteus and Legion? --
IC Twitter |
Steve Thomas
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Posted - 2009.02.12 17:06:00 -
[46]
Originally by: Master Akira Totally worthy if the ships are good IMO.
well they already have a threadnaught on the Developemnt board about it.
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Myra2007
Shafrak Industries
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Posted - 2009.02.12 17:07:00 -
[47]
Originally by: brinelan If losing 4 hours of training time to make up your sp loss is going to hurt, you probably cant afford/dont have the other skills needed to fly these ships anyway.
So you're gonna fly them with skills to lvl2 or 3 only? Don't you feel thats kind of a waste?
The way it is i may fly one once in a blue moon (with all subsystem skills to 5 though mind you) just for the fun of it. The same way i'd treat a faction bs but with even more caution. I think it'll be the same for most people. --
Originally by: kublai on Ankhesentapemkah That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world
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DDemon
The Order of Chivalry Nex Eternus
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Posted - 2009.02.12 17:08:00 -
[48]
I'd rather not loose SP... Will be fun to have tho not to actually use.
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2009.02.12 17:14:00 -
[49]
Personally, I'd rather risk losing SP than get swamped in the same old "oh well, if this dies I'll just buy another" way of thinking. Getting rich = getting bored. ____________
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El'essar Viocragh
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.02.12 17:14:00 -
[50]
Originally by: Daelin Blackleaf ... or ganking your CNR in disposable BS for profits and hatemail. It's they who suffer most from losses because they take the most risks...
I'm quite startled how you jump from disposable BS ganks to high loss and high risk.
But whatever. Just like T2 isn't for everyone because of the price-to-insurance ratio, T3 won't be for everyone.
Every second feature CCP introduces gets pages of flames about dumbing Eve down and catering to the masses. Now they introduce a new feature that clearly does not cater to the masses and reinforces Eve's position as an MMO with severe death penalties. And people whine on.
It's a conscious decission you have to make when you undock. Just like with that faction fit Marauder you're not quite sure you can replace if you lose it.
"Don't undock what you aren't willing to lose" simply got expanded to our SP now. If Eve pvp and its pvpers are as hardcore as we always portray them to be, T3 will be a huge hit. Because we all want harsh death penalties - but apparantly only for other people?!? -- [17:47] <Mephysto> its dead, jim |
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.12 17:17:00 -
[51]
Originally by: Daelin Blackleaf
- Skillpoint loss will result is lack of use
- Lack of use will result in low prices
- Low prices will result in little profit for related material acquisition, research, and production
- Lack of profit will lead to lack of use of these features
- Lack of use pretty much invalidates the primary content of the entire expansion
While some are willing to risk SP loss (and be the clusters first called primary and favorite suicide-gank-4-lulz target) we're talking about a relatively small market, these ships aren't for everyone for many their SP are precious being the only way to truly improve your character over time. If this follows through we'll end up with a whole lot of features that may as well not exist due to lack of use.
The whole SP loss system massively benefits those players with SP levels well beyond those gathered by the average player in their 7 month average (?) time in the game. Splitting it racially makes it worse as those with high SP will have three other races worth of t3 ship skills to fall back on. This all means that the older a character is the less they have to lose.
Combine the subsystem skills and provide a separate SP pool for subsystems to maintain the high level of risk (losing a level IV/V will still be significant) or drop the SP loss idea.
Either way the increased risk promotes empire use while punishing PvP use, promotes blobbing while punishing riskier styles of play and ejecting removing the penalty effectively makes it a punishment solely for those with high latency or suffering from lag, a genuinely terrible idea.
Other than all the SP related stuff the concept looks fantastic, as do the models. Im just glad Im not the one responsible for balancing it.
don't be silly
you can use a bog standard t2 ship while waiting for your precious subsystem skill to train up.
anyway will there be T3 frigates ??? I am waiting for those ... --- SIG --- CSM: your support is needed ! |
Dracira Dracc
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Posted - 2009.02.12 17:17:00 -
[52]
loss of skill points...hmmmm... i would prefere new specializet implant slots and that you need to fit some "neuro-connector" implants to use the diffrent part of the T3 ship - and you loose (they burn down) them when your ship is exploding.
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.02.12 17:22:00 -
[53]
We'll be able to "save" our setups?
Like, auto-fitting a ship if we have the modules alaivable?
That would be so nice... ------------------------------------------
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Arkios Odymei
Incarnation of Evil
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Posted - 2009.02.12 17:22:00 -
[54]
OH MAN!!!!!! ------------------------------------------------------------------
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Avalira
Caldari Pax Minor Asylum
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Posted - 2009.02.12 17:26:00 -
[55]
So... Tuxford is in the team? Do you guys still laugh at him? *looks at sig*
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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CCP Lemur
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Posted - 2009.02.12 17:35:00 -
[56]
Originally by: Shadowsword We'll be able to "save" our setups?
Like, auto-fitting a ship if we have the modules alaivable?
That would be so nice...
That is the plan. Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
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Avalira
Caldari Pax Minor Asylum
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Posted - 2009.02.12 17:37:00 -
[57]
Import and export overview setting!? Highlight the end of the devblog
Wooot!
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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Haywoode Jablome
The Templars Knights
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Posted - 2009.02.12 17:37:00 -
[58]
Edited by: Haywoode Jablome on 12/02/2009 17:38:08
Originally by: CCP Fallout All I can say is...
Gentlemen and ladies... Tech 3.
Learn some manners
Ladies come first
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.12 17:38:00 -
[59]
Originally by: CCP Lemur
Originally by: Shadowsword We'll be able to "save" our setups?
Like, auto-fitting a ship if we have the modules alaivable?
That would be so nice...
That is the plan. Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
W I N
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.02.12 17:42:00 -
[60]
Originally by: CCP Lemur Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
I take it this will only work if the requisite modules are on your hangar floor, for back-end database reasons if no other?
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