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Thread Statistics | Show CCP posts - 16 post(s) |
MotherMoon
Huang Yinglong
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Posted - 2009.02.12 17:42:00 -
[61]
FINALLY
you us fly them before tellin us what they did
goes to read*
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Avalira
Caldari Pax Minor Asylum
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Posted - 2009.02.12 17:43:00 -
[62]
Oh yeah, will carriers/MS/Titans give us the ability to change the subsystems while "in space". I know you only said stations but it would be cool to be able to swap them out too. Same thing with POS's.
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2009.02.12 17:44:00 -
[63]
Edited by: Zhula Guixgrixks on 12/02/2009 17:44:36 I know cruiser are quite popular in Eve, but where are T3 frigates ???? But anyhow, good job, CCP :-)
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Brutal Psycho
Amarr East Khanid Laboratories Khanid Trade Syndicate
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Posted - 2009.02.12 17:47:00 -
[64]
More delicious WinSauce for the Masses. Thank you CCP!
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Daelin Blackleaf
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Posted - 2009.02.12 17:47:00 -
[65]
Originally by: El'essar Viocragh I'm quite startled how you jump from disposable BS ganks to high loss and high risk.
To counter the claim that the PvP mindset revolves around high loss/ high risk situations.
Originally by: El'essar Viocragh Just like T2 isn't for everyone because of the price-to-insurance ratio, T3 won't be for everyone.
At around 10m a pop t2 Frigates are available to just about everyone, but that's not the point. If I play well I can cover greater losses and risk more, this doesn't apply to t3, no matter how well I play my losses cannot be covered and due to the nature of EVE unavoidable losses will be incurred.
Originally by: El'essar Viocragh Every second feature CCP introduces gets pages of flames about dumbing Eve down and catering to the masses. Now they introduce a new feature that clearly does not cater to the masses and reinforces Eve's position as an MMO with severe death penalties. And people whine on.
Originally by: El'essar Viocragh Because we all want harsh death penalties - but apparantly only for other people?!?
Your pigeon-hole, it appears I don't fit into it. Seems I don't fit your definition of us "all" or "people" either. Risk should be present, but so should targets and increasing risk will decrease the amount of PvP going on. It's a fine balance. In this case I feel with the way people feel about their SP we'll see very little use of t3 ships beyond those veterans with the SP to spare.
It's not just a PvP issue though, without a lot of these ships being fielded wormhole space and the materials it provides will be relatively pointless. As with all professions in EVE if it can't compare well with running level 4's most people just aren't going to do it.
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CCP Lemur
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Posted - 2009.02.12 17:50:00 -
[66]
Originally by: Avalira Oh yeah, will carriers/MS/Titans give us the ability to change the subsystems while "in space". I know you only said stations but it would be cool to be able to swap them out too. Same thing with POS's.
Removing whole sections of your ship in space might not be such a wise idea.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.12 17:52:00 -
[67]
Originally by: CCP Lemur
Originally by: Avalira Oh yeah, will carriers/MS/Titans give us the ability to change the subsystems while "in space". I know you only said stations but it would be cool to be able to swap them out too. Same thing with POS's.
Removing whole sections of your ship in space might not be such a wise idea.
let us dock inside titans
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Illectroculus Defined
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Posted - 2009.02.12 17:53:00 -
[68]
Originally by: CCP Lemur
Removing whole sections of your ship in space might not be such a wise idea.
You only want to do that kind of maintenance in a fully equipped dry dock.
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Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.02.12 17:57:00 -
[69]
Originally by: Daelin Blackleaf It's not just a PvP issue though, without a lot of these ships being fielded wormhole space and the materials it provides will be relatively pointless. As with all professions in EVE if it can't compare well with running level 4's most people just aren't going to do it.
If you keep all your T3 sub-system skills at lvl 3, you'll only lose 3 hours of skilling for each popped ship. When you take into account that these won't be the same kind of 'throw-away' pew pew ships as T1 cruisers, it isn't so bad.
And if you're going into low armor, etc, you can just eject to avoid the loss. Would of course not work always.
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Lubricious Cain
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Posted - 2009.02.12 17:58:00 -
[70]
Perhaps my brain isn't working correctly, but could someone clarify the skill point loss for me? It says a random skill point loss to one of the racial sub systems. But then it says its one level.
Does it mean to say that you lose 1 level from a random subsystem skill? Or could this random loss of points actual lose more then 1 level?
Thanks
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Cypherous
Minmatar Liberty Rogues CORPVS DELICTI
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Posted - 2009.02.12 18:00:00 -
[71]
Can't wait to get my hands on them properly to play with a test, just need you guys to fix me not being able to train the propulsion subsystem skill for the Loki :( --------- Rally Against Evil Site[/center]
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Zex Maxwell
Caldari
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Posted - 2009.02.12 18:08:00 -
[72]
Quote:
Oh. One last thing: Import and export overview settings.
I laughed when i seen this
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.12 18:10:00 -
[73]
Originally by: CCP Lemur
Originally by: Shadowsword We'll be able to "save" our setups?
Like, auto-fitting a ship if we have the modules alaivable?
That would be so nice...
That is the plan. Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
Awesome stuff.
Also, since this is the official devblog thread on SP loss for T3 ships, confirming I am good with the idea and looking forward to flying T3 ships!
Originally by: Lubricious Cain Perhaps my brain isn't working correctly, but could someone clarify the skill point loss for me? It says a random skill point loss to one of the racial sub systems. But then it says its one level.
Does it mean to say that you lose 1 level from a random subsystem skill? Or could this random loss of points actual lose more then 1 level?
When I read that I thought that the word "random" was in a misleading place too. My understanding is that you will lose exactly one level from a random one of the five (appropriate racial) subsystem skills.
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defiler
Mad Hermit Wayward Alliance
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Posted - 2009.02.12 18:14:00 -
[74]
T3, new fitting screen, exporting overview settings... I'm lost for words, so I'll just keep this weird smile and mad glint in my eyes for the rest of the day.
Which reminds me, Originally by: the blog a familiar face to many of you, the one and only TomB.
No, no it isn't. He's still a Jove to me.
Mad Hermit corporation Minding our own business since 2004 |
Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.12 18:18:00 -
[75]
Originally by: CCP TomB
ooohgawd IT BACK
run for your lives the bat is back
\o/
This week EvE Life: Wormhole Wars 01/Feb
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Missiles Jesus
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Posted - 2009.02.12 18:20:00 -
[76]
Originally by: CCP Lemur
Originally by: silken mouth will it be possible to combine subsystems of different races? also will each race have its own skillset?
You can only combine the subsystems form one race with each other. You can't assemble a ship with subsystems from different races.
Why that?If i can fly all 4 races ships, would it been not fun to get the power of 4 in one shipOld players would love that,noobs not such much.
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Dakisha
Amok. Minor Threat.
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Posted - 2009.02.12 18:24:00 -
[77]
Okay; so after listening to us talk about how crap an idea losing SP is (for the many reasons people have already stated in the other 20 odd page thread) - and being told to wait for moar detail; we get....
You lose a whole level of a random subsystem skill.
Leaving all the previous points raised in the aforementioned thread just as valid as they were before.
This is an unnessasary and unwanted (by the ppl it's going to affect the most; i.e pvp'ers) change. As a customer before a player - please stop wasting time on this and focus on what people are asking for.
I'll not rehash what everyone has said before; someone else will no doubt put it better than I - but consider this a +1 for getting rid of this unwanted idea.
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.02.12 18:27:00 -
[78]
Originally by: CCP TomB
welcome back to these forums TomB, miss your old avatar tho
very nice blog, but a bit short with way to little details. I just hope you guys make t3 good enough to actually be worth risking sp over, but with TomB around im sure it will come out perfect or he will slap you all with a nerf bat
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.12 18:28:00 -
[79]
Edited by: keepiru on 12/02/2009 18:32:31
Originally by: Armoured C
Originally by: CCP TomB
ooohgawd IT BACK
run for your lives the bat is back
\o/
And it has now been upgraded to T3 :< Originally by: ArmyOfMe
Originally by: CCP TomB
welcome back to these forums TomB, miss your old avatar tho
Devs ain't devs anymore since they've stopped using Jove avatars. Everytime I see blue bars around a Caldari I think "Imposter! You can't be a dev!"
...
"Where has all the custard gone? Jelly just ain't the same." ... and I really think they should boost T2 plate HP.
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Suitonia
Gallente interimo End of The Line.
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Posted - 2009.02.12 18:29:00 -
[80]
Quote: Oh. One last thing: Import and export overview settings.
Beautiful
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Marlona Sky
Caldari Astroglide X
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Posted - 2009.02.12 18:29:00 -
[81]
Originally by: Dakisha Okay; so after listening to us talk about how crap an idea losing SP is (for the many reasons people have already stated in the other 20 odd page thread) - and being told to wait for moar detail; we get....
You lose a whole level of a random subsystem skill.
Leaving all the previous points raised in the aforementioned thread just as valid as they were before.
This is an unnessasary and unwanted (by the ppl it's going to affect the most; i.e pvp'ers) change. As a customer before a player - please stop wasting time on this and focus on what people are asking for.
I'll not rehash what everyone has said before; someone else will no doubt put it better than I - but consider this a +1 for getting rid of this unwanted idea.
Don't like it? Don't fly it! End of story.
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Eldern Minderhost
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Posted - 2009.02.12 18:31:00 -
[82]
Yes, get rid of SP loss upon ship death. These are cruisers... unless you make them incredibly over-powered they will be lost often and easily making this an annoying, aggravating, time sink for those of us who want to actually fly these.
Parallel training of subsystem skills or lose the SP loss please.
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Rin Marcosad
Gallente
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Posted - 2009.02.12 18:34:00 -
[83]
Originally by: CCP Nozh Oh. One last thing: Import and export overview settings.
YESSSSSSSSSSS.
(Oh, and that tech 3 stuff is kinda interesting too, I suppose.)
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Agrigan
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Posted - 2009.02.12 18:38:00 -
[84]
No one knows weather or not SP loss is worthwhile, and they won't until people are flying these ships. I believe stats on the ships themselves and the subsystems will help in determining value.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.12 18:38:00 -
[85]
opeople might moan about loosing SP at what not but they are off only specific skill and those skills are rank 1 so come on >_>
just yer baby wine and dont fly if you dont want to ....jeeez
and good blog finally we haz pictures ... been wanting a new desktop picture for AGESSSSSS
This week EvE Life: Wormhole Wars 01/Feb
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.02.12 18:39:00 -
[86]
Edited by: Vir Hellnamin on 12/02/2009 18:40:08
Originally by: CCP Lemur
That is the plan. Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit".
Mother****ing awesomesauce!
Epic awesomeness of Epicness, with frosting and cherries on top.
-- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Marine HK4861
Caldari Radical Technologies
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Posted - 2009.02.12 18:40:00 -
[87]
If I read that devblog correctly, you only lose subsystem SP when you're inside the ship when it goes pop. If you self destruct it or eject, you don't lose any SP.
Therefore all the people complaining of SP loss can just eject and run the normal SP loss risk of being podded.
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CCP Lemur
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Posted - 2009.02.12 18:40:00 -
[88]
Originally by: Lubricious Cain Perhaps my brain isn't working correctly, but could someone clarify the skill point loss for me? It says a random skill point loss to one of the racial sub systems. But then it says its one level.
Does it mean to say that you lose 1 level from a random subsystem skill? Or could this random loss of points actual lose more then 1 level?
Thanks
It is one level from the top of one of the related subsystem skills. Skill is chosen randomly.
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Des Jardin
Ad Astra Vexillum Arcane Alliance
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Posted - 2009.02.12 18:44:00 -
[89]
Skill point loss recovery from destruction of T3 cruiser dovetails nicely with the new skill queue.
See, there is a method to the madness after all.
Des Jardin
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Dakisha
Amok. Minor Threat.
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Posted - 2009.02.12 18:50:00 -
[90]
Originally by: Marine HK4861 Therefore all the people complaining of SP loss can just eject and run the normal SP loss risk of being podded.
You mean the zero risk of losing SP as you have an up to date clone?
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