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Kattshiro
Deep Core Mining Inc. Caldari State
85
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Posted - 2012.04.24 13:02:00 -
[31] - Quote
Quote:The fact that you all are comparing this game to WoW is one of the dumbest things I have ever heard
1. The gameplay is NOT what you see in WoW. There is a HUGE difference in running around killing 1 mob, then the next, then the next, then the next. Running around killing hordes of enemies with your chosen skills grabbing your loot and walking away like a boss when the next wave hits.... Ya totally the same thing as WoW. NOT
2. Blizzard did an amazing job as far as graphics go. Are they comparable to some of the new games? No. Blizzard made it so that the graphics are good enough to play on new high end systems while not hindering the fact that even on lower end computers you can play the game just fine. And be competitive because your not sutck at 15 FPS
1. Think you miss what I meant in the wow comparison. Fundamental combat is really quite similar. (How you fight not what you fight.) Of which you dont choose when to block, dodge, where to hit. Damage is based upon DD rule set. (So old school rules) Which both have. Button mash, global cooldowns, auto attack. That's what im driving at.
2. Right there people are making excuses for it. (No they're not comparable to modern competition...but guys with a netbook can play it.) (Rather utilitarian argument) Awesome for them, but uh right there is an admission of no bueno. Dont mistake artwork for graphics. They added near no level of scale to it... Which is another standard in game development these days. One size fits all is a terrible development practice. Fucks sake SC2 has better/more scalability than D3 and they made it after! Don't make excuses given the development time for what is now a standard. Which once again is shame considering Blizzard guys make truly wonderful environments/landscapes. (characters...eh they make everyone giant mongoloids in their games it seems these days.
3. No I just dont care for it. I like character building.
Why is D2 ground breaking and D3 not so much? D2 was released when? We've progressed, so another example would be an older car at the time it added auto transmission, and power steering/power brakes. If they made the same car with nothing new/better ("We tweaked the clock! Also same look, but now in blue!") And now everyone is using AWD, more efficient engines with more power/speed, Newer styling, and a **** ton of features that; that car holds up? No the standards have changed
It's not a bad car, but it's certainly not a great car, or a car that will get you there fast, or one that turns heads... I'm not the only one saying this either in this topic alone a fair amount of people are unimpressed. (I'm just the one procrastinating on other stuff and would rather argue my opinion.) |
Isha Aylet
Belt Mining and Exploration
4
|
Posted - 2012.04.24 13:54:00 -
[32] - Quote
Gives me a bit of a chuckle every time someone says their's less skill customisation in D3, active skill wise there's about 15-20 skills per class (170 in game in total), not including passive skills, of which each has 5 different runes that further modify the skill. If anything there's MORE customisation in D3 than any previous diablo.
And as people previously mentioned in D2 you most often ended saving most of your talent points for the decent skills later in the tree, so it's not even like you got the satisfaction of spending a point every level.
Oh and finally as for stats, everyone knows in D2 it was: enough str to wear gear, enough dex to wear gear / max block, everything else in vit, 0 in energy. FOR EVERY CLASS.
Graphics are love hate i guess, i love them and they'll age well. If you want photo realism play something else :) It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. ~* William Ernest Henley*~ -á |
Klown Walk
Black Rebel Rifter Club
78
|
Posted - 2012.04.24 15:03:00 -
[33] - Quote
Isha Aylet wrote:Gives me a bit of a chuckle every time someone says their's less skill customisation in D3, active skill wise there's about 15-20 skills per class (170 in game in total), not including passive skills, of which each has 5 different runes that further modify the skill. If anything there's MORE customisation in D3 than any previous diablo.
And as people previously mentioned in D2 you most often ended saving most of your talent points for the decent skills later in the tree, so it's not even like you got the satisfaction of spending a point every level.
Oh and finally as for stats, everyone knows in D2 it was: enough str to wear gear, enough dex to wear gear / max block, everything else in vit, 0 in energy. FOR EVERY CLASS.
Graphics are love hate i guess, i love them and they'll age well. If you want photo realism play something else :)
There is 210 skills in D2 and you can mod it, gives it way more customisation, not to mention all the gems, runes/runewords. You are wrong about talent points and stats aswell. You can reset your talents once per difficult so the only reason you want to save is if you want to get more than 1 skill at the next tier. Stats depends on the build, some use that stat build and some doesn-¦t. |
Isha Aylet
Belt Mining and Exploration
4
|
Posted - 2012.04.24 15:18:00 -
[34] - Quote
Klown Walk wrote:Isha Aylet wrote:Gives me a bit of a chuckle every time someone says their's less skill customisation in D3, active skill wise there's about 15-20 skills per class (170 in game in total), not including passive skills, of which each has 5 different runes that further modify the skill. If anything there's MORE customisation in D3 than any previous diablo.
And as people previously mentioned in D2 you most often ended saving most of your talent points for the decent skills later in the tree, so it's not even like you got the satisfaction of spending a point every level.
Oh and finally as for stats, everyone knows in D2 it was: enough str to wear gear, enough dex to wear gear / max block, everything else in vit, 0 in energy. FOR EVERY CLASS.
Graphics are love hate i guess, i love them and they'll age well. If you want photo realism play something else :) There is 210 skills in D2 and you can mod it, gives it way more customisation, not to mention all the gems, runes/runewords. You are wrong about talent points and stats aswell. You can reset your talents once per difficult so the only reason you want to save is if you want to get more than 1 skill at the next tier. Stats depends on the build, some use that stat build and some doesn-¦t.
Just to nit pick, D2 had 2 more classes and the 170 skills i quoted don't take into account the 5 runes modifications for around 100 of them. As for gems and runewords, D3 has those. I didn't know about the talent respec though, i stopped playing D2 back in 1.10 and apparently that was added in after. I stand by the stats build though, used for the majority of builds (the only exception i can think of off the top of my head is an energy shield sorc) It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. ~* William Ernest Henley*~ -á |
Brujo Loco
Brujeria Teologica
337
|
Posted - 2012.04.24 16:28:00 -
[35] - Quote
Whats DIABLO? Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |
Merin Ryskin
Peregrine Industries
65
|
Posted - 2012.04.24 17:09:00 -
[36] - Quote
Klown Walk wrote:There is 210 skills in D2 and you can mod it, gives it way more customisation
Too bad at least 150 of those skills are garbage that you'll never spend points on. Which is exactly my point: what matters is how many REAL options you have, not how many "options" you ignore while making your cookie cutter build because that's the only option that matters if you want to succeed.
Diablo 3, on the other hand, has all of the skills scale with weapon damage, so even level 1 skills can potentially be useful at max level. I'm sure some will end up better than others, but at least you don't immediately rule out 2/3 of your character's skill tree.
Quote:not to mention all the gems, runes/runewords.
Diablo 3 has items too, you know.
Quote:You are wrong about talent points and stats aswell. You can reset your talents once per difficult so the only reason you want to save is if you want to get more than 1 skill at the next tier.
Since 2010.
I'm glad Blizzard finally recognized the obvious and added this feature a decade after the game was released. However, that doesn't change the fact that Diablo 2 as it existed when people were actually playing it did NOT have this feature.
Quote:Stats depends on the build, some use that stat build and some doesn-¦t.
But it's still the same for every instance of a build.
Sure, if I'm playing an amazon I'll probably go with enough STR for gear and then max DEX, but that doesn't change the fact that every other amazon is using the same cookie cutter stat distribution. When everyone is making the same choice, you don't really have a choice at all.
Diablo 3 just recognizes the fact that everyone used the same stat distribution for each character and gives you those stats instead of making you waste time with a false "option" and offering newbies the opportunity to screw up their character. |
NeoShocker
Interstellar eXodus BricK sQuAD.
119
|
Posted - 2012.04.24 17:35:00 -
[37] - Quote
Hm. Been soooooo long. I played the hell out of Diablo II back in the days. I made like 11 paladins with various of builds, lawl.
Anyway, hum. I did take the opportunity to try out the beta last weekend. I played through all 5 classes, with 51% archievements gained total (e-peen!). Though only up to level 10 or under for all 5. I think I had most fun playing the Monk, followed by Wizard. Ideally I would of had more fun playing CO-OP, but my relatives couldn't play (7+). But I am a deciding factor for them if to get the game or not. ATM I am 40/50 to decide. As I played through the game, I felt that it will be fun to play, for about two weeks for those solo'ing, 2-3x longer if you're co-op with friends and relatives.
Several big changes from Diablo II.
One is no more horadric cube, but using the blacksmith for crafting. You can salvage magical items and above (no regular ones, that goes to selling to merchant). You can also spend gold (gold sink I guess) to train your blacksmith to craft better items.
Two, no more portal and identification scrolls. So anyone can use them on the spot by clicking the portal icon or right clicking rare items to identify.
Three, your chest is shared across all characters, including gold, which is a good thing. Another gold sink is that you can increase inventory slot by purchasing them.
Four, no paladins :( Wtf, where are my paladins!
Five, auto loot gold, simply by walking past to pick up (or wear gear that increases pick up range)
Six, potions are on cooldown so it is like, as someone said, back up or "emergency heal), but occasionally, some sort of health potion will drop and auto heal when you walk over it.
I looked at the Diablo III site and browsing through weapons and items. It feels like there isn't much rare, legendary or set items at all (quite limited in fact). It made me feel like not to buy the game. So that took 10%, from 50-50 to 40-50 decision. To be honest, I expected Diablo III to have equal or more items than Diablo II and LoD combined. Hell, where is the crystal sword? lol. That item was one of the first thing I was looking for, and its not on the website.
Overall. I believe the game will be awesome ... When you buy it 20-30% off the price original price currently. Launch date is next month, and I highly doubt blizzard will do another open beta so I can give it a more thorough play testing. |
Merin Ryskin
Peregrine Industries
65
|
Posted - 2012.04.24 18:57:00 -
[38] - Quote
NeoShocker wrote:I looked at the Diablo III site and browsing through weapons and items. It feels like there isn't much rare, legendary or set items at all (quite limited in fact).
I wouldn't worry too much about that. The website is obviously incomplete, and I seriously doubt that a game as item-focused as Diablo 3 (especially with the cash auctions) is going to be lacking in powerful items. |
Kengutsi Akira
Ministry of War Amarr Empire
444
|
Posted - 2012.04.24 20:20:00 -
[39] - Quote
Kattshiro wrote:Lol please tell me where I attempt to make a factual statement rather than preference? In your retorts if you cant back them up you do the almighty "ITS BETA!!!!"
I'm not saying the skill system is the worst thing ever rather..myself and others just seem to like the classic skill system more. I like a game makes you think about your choices, and not swapping them out mid fight... (A change in tactics sure, but I like building a character, and having to use current resources rather than having everything at my disposal.)
People also dont care for the lack luster graphics, and failure to innovate. (Skill system is different...wooptie... Lots of RPG's have lots of different systems) Like I said if button mashing "serious sam" 2D RPG is your thing. Cool, glad you like the game but compared to current gen RPG's... Just underwhelming. Wasn't enthralled with the experience as I was with D2.
The only thing that will change my mind is if the game changes... Rather than a subjective opinion.
arguing with a fanboi... yeah you wont ever win https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |
Vertisce Soritenshi
Varion Galactic Tragedy.
1554
|
Posted - 2012.04.24 20:23:00 -
[40] - Quote
So far as the beta is concerned I am rather dissapointed. I was extremely dissapointed with StarCraft 2. A whole ******* decade and all we got was the exact same thing with a graphics upgrade and a few new units. **** that. Where is the 6 square mile map and 1 million unit support per game? Where is the depth and diversity?
Well guess what? Diablo 3 is pretty much the same as Diablo 2. They did, however, seem to dumb a bunch of crap down. I did not see the map randomize at all. It was the same map over and over again. The beta was short...if that was the first half of the first act like they say then I will be very dissapointed indeed.
Hopefully the game itself will be better than what the beta is making me expect. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
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Merin Ryskin
Peregrine Industries
65
|
Posted - 2012.04.24 22:05:00 -
[41] - Quote
Vertisce Soritenshi wrote:Where is the 6 square mile map and 1 million unit support per game?
In the garbage pile with all of the other stupid ideas. Even if you could magically make it run on an average gaming PC (you can't), having an absurd number of units just ruins gameplay. Even if you only had hundreds of units, that's way more than you can actually think about/issue commands to/etc (at least without slowing down the game to the point that you die of boredom). Population caps might not be about hardware limits anymore, but there are still very good reasons to have them.
Quote:They did, however, seem to dumb a bunch of crap down. I did not see the map randomize at all. It was the same map over and over again.
So what? Map randomization was highly overrated, since it never actually gave you anything new to explore (all the "random" areas were identical to each other anyway). The only difference it made was that the few people who weren't using maphack for their boss runs had to spend an extra minute or two teleporting around to find the exit to the boss level.
Diablo 3, on the other hand, solves the problem the sensible way: design a good level, and then put the waypoints far enough from the quest objective that you have to fight your way through and can't do a 30 second boss run even if you know exactly where to go.
Quote:The beta was short...if that was the first half of the first act like they say then I will be very dissapointed indeed.
TBH, I don't think it was all that short, especially since it was the "tutorial" section on the lowest difficulty. Act 1 normal in Diablo 2 wasn't all that long either, and that game certainly consumed enough hours of playing time. |
NeoShocker
Interstellar eXodus BricK sQuAD.
119
|
Posted - 2012.04.24 22:11:00 -
[42] - Quote
Merin Ryskin wrote:NeoShocker wrote:I looked at the Diablo III site and browsing through weapons and items. It feels like there isn't much rare, legendary or set items at all (quite limited in fact). I wouldn't worry too much about that. The website is obviously incomplete, and I seriously doubt that a game as item-focused as Diablo 3 (especially with the cash auctions) is going to be lacking in powerful items.
Uh, less than a month away until launch. I would understand if it is over two months away, but... Open beta basically means it is done and they been doing "stress test"... Unless d3 gets delayed two months then great. More polished work. |
EVE Stig
Imperial Academy Amarr Empire
134
|
Posted - 2012.04.24 22:42:00 -
[43] - Quote
Merin Ryskin wrote:Vertisce Soritenshi wrote:Where is the 6 square mile map and 1 million unit support per game? In the garbage pile with all of the other stupid ideas. Even if you could magically make it run on an average gaming PC (you can't), having an absurd number of units just ruins gameplay. Even if you only had hundreds of units, that's way more than you can actually think about/issue commands to/etc (at least without slowing down the game to the point that you die of boredom). Population caps might not be about hardware limits anymore, but there are still very good reasons to have them. Quote:They did, however, seem to dumb a bunch of crap down. I did not see the map randomize at all. It was the same map over and over again. So what? Map randomization was highly overrated, since it never actually gave you anything new to explore (all the "random" areas were identical to each other anyway). The only difference it made was that the few people who weren't using maphack for their boss runs had to spend an extra minute or two teleporting around to find the exit to the boss level. Diablo 3, on the other hand, solves the problem the sensible way: design a good level, and then put the waypoints far enough from the quest objective that you have to fight your way through and can't do a 30 second boss run even if you know exactly where to go. Quote:The beta was short...if that was the first half of the first act like they say then I will be very dissapointed indeed. TBH, I don't think it was all that short, especially since it was the "tutorial" section on the lowest difficulty. Act 1 normal in Diablo 2 wasn't all that long either, and that game certainly consumed enough hours of playing time.
lol randomization was overrated... even though it was what kept Diablo replayable for pretty much anyone that played the game.... Merin... youre not even pretending to be objective here. EVERY time someone has a criticism you jump all over it and the logic in those denials is getting so thin only a die hard fantype would see it at this point. Id expect this type of fanaticism from a Blizzard site not EVE-O "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |
Merin Ryskin
Peregrine Industries
65
|
Posted - 2012.04.24 22:52:00 -
[44] - Quote
NeoShocker wrote:Uh, less than a month away until launch. I would understand if it is over two months away, but... Open beta basically means it is done and they been doing "stress test"... Unless d3 gets delayed two months then great. More polished work.
I said the website isn't done. The game is done, but Blizzard clearly hasn't bothered to finish the item database on their website (for example, unique items do not have their attributes listed). Granted, there might be some changes between now and release day since it's all server-side, but I would not expect to see any delays. |
Merin Ryskin
Peregrine Industries
65
|
Posted - 2012.04.24 22:56:00 -
[45] - Quote
EVE Stig wrote:lol randomization was overrated... even though it was what kept Diablo replayable for pretty much anyone that played the game...
Hardly. The fun gameplay was what kept Diablo 2 replayable, the fact that the maps were randomized had very little to do with it (especially when most people were using maphack anyway). After all, it's not like you'd actually find something new in the game because of the randomization, we're talking about having a corridor turn left instead of right occasionally. The gameplay experience was exactly the same, and unless you saved a screenshot of the map every time you made a new game you'd never even notice that the map was different.
Quote:Merin... youre not even pretending to be objective here. EVERY time someone has a criticism you jump all over it and the logic in those denials is getting so thin only a die hard fantype would see it at this point. Id expect this type of fanaticism from a Blizzard site not EVE-O
That's not true. I'm objecting to stupid criticism that is based on ignorance of either how the game actually works or of game design principles in general. There are plenty of reasons to dislike Diablo 3, but "dumbed down skill system" is not one of them. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1561
|
Posted - 2012.04.24 23:48:00 -
[46] - Quote
Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
EVE Stig
Imperial Academy Amarr Empire
134
|
Posted - 2012.04.25 00:30:00 -
[47] - Quote
Vertisce Soritenshi wrote:Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely.
Yes but Sins of a solar empire suffers horribly graphics wise on its units... Unless they changed it massive battles in tat game are just icon on icon violence At least in Supreme Commander (AKA Total Annihilation 2 lol) you can see the units AND the fight at the same time "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |
Kattshiro
Deep Core Mining Inc. Caldari State
86
|
Posted - 2012.04.25 01:29:00 -
[48] - Quote
EVE Stig wrote:Vertisce Soritenshi wrote:Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely. Yes but Sins of a solar empire suffers horribly graphics wise on its units... Unless they changed it massive battles in tat game are just icon on icon violence At least in Supreme Commander (AKA Total Annihilation 2 lol) you can see the units AND the fight at the same time
Eh thats not 100% true often in Supreme you had to zoom way out if you had massive different armies to coordinate attacks, and you could zoom in and see the battles in Sins as well.
Total war is another game that can have thousands of units in a battle (granted in formations, but each guy is really detailed, and swinging/fighting individually) Shogun the battles look amazing.
Quote:There are plenty of reasons to dislike Diablo 3
Such as I haven't heard you mention one... You've defended every decision they've made. |
Roll Sizzle Beef
Space Mutiny
264
|
Posted - 2012.04.25 02:00:00 -
[49] - Quote
Beat the boss on all classes, only maxed barbarian but the rest to about lvl10. I enjoyed the Monk and Barbarian the most. plenty of movement options in and out of groups of mobs almost from the start. Easily controlled directional multi target attacks.
Hunter and Mage took a little longer to get into stride. Very liner attacks though the hunters tracking bolt has some unpredictable long range reactions in who it will decide to attack so a bit annoying. Yet they can stand on their own.
Witchdoctor. Wow, I could not get into this class at all. Tons of pets and mass debuffing, yet very slow to crawl though a dungeon. It will likely be far past lvl13 for me to get enough options to enjoy it. And I normally enjoy pet classes.
The question of random maps I think has been balanced well enough. The important dungeon crawling parts are randomized in direction and the upper roads, towns, locations which are story driven are more carefully planned out. (so you don't have to always hunt down the damn cursed staircase for that Templar to shatter and continue the damn event)
The classic isometric view is nostalgic and while full 3d would have been nice idea, it keeps problems such as overhead transparency over bridges or builds nonexistent and consistent click control. And has the classic gory artwork direction such as mutilated guards staked to a wall and tons of gibby bits flying all over.
Some of the events you could stumble across like jar of souls, chest trap and spawn towers, the disturbed ghost quest gives me hope for some interesting random encounters. |
Surfin's PlunderBunny
Ponies for the Ethical Treatment of Asteroids
1068
|
Posted - 2012.04.25 02:17:00 -
[50] - Quote
Roll Sizzle Beef wrote:Beat the boss on all classes, only maxed barbarian but the rest to about lvl10. I enjoyed the Monk and Barbarian the most. plenty of movement options in and out of groups of mobs almost from the start. Easily controlled directional multi target attacks.
Hunter and Mage took a little longer to get into stride. Very liner attacks though the hunters tracking bolt has some unpredictable long range reactions in who it will decide to attack so a bit annoying. Yet they can stand on their own.
Witchdoctor. Wow, I could not get into this class at all. Tons of pets and mass debuffing, yet very slow to crawl though a dungeon. It will likely be far past lvl13 for me to get enough options to enjoy it. And I normally enjoy pet classes.
The question of random maps I think has been balanced well enough. The important dungeon crawling parts are randomized in direction and the upper roads, towns, locations which are story driven are more carefully planned out. (so you don't have to always hunt down the damn cursed staircase for that Templar to shatter and continue the damn event)
The classic isometric view is nostalgic and while full 3d would have been nice idea, it keeps problems such as overhead transparency over bridges or builds nonexistent and consistent click control. And has the classic gory artwork direction such as mutilated guards staked to a wall and tons of gibby bits flying all over.
Some of the events you could stumble across like jar of souls, chest trap and spawn towers, the disturbed ghost quest gives me hope for some interesting random encounters.
We put our faith in Blast Hardcheese! |
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Dray
Euphoria Released Verge of Collapse
34
|
Posted - 2012.04.25 09:57:00 -
[51] - Quote
I've been playing the beta for a around a month now and the first couple of minutes had me sold and I pre-ordered from Amazon for -ú35 including guaranteed delivery on release day.
I think it's superb and unlike diablo 2 it doesn't have a lot of pointless skills and abilities, way too many rose tinted glasses for diablo 2 if you ask me.
Changing skills on the fly and experimenting with diff builds looks good to me, and yes "IT'S A BETA", I know some of you here are saying people use that as a de facto response in the argument over the game but it's true, that is exactly what it is.
So wait till the final release, and lets be honest diablo 2 was a cake walk until you hit duriel on normal difficulty and even then he was still beatable he just came as a shock after the effortless walk through on the previous levels.
There's also a dev interview where they were laughing about people complaining about how easy the beta is and they were saying "wait and see" they'd been playing it on the harder levels and made no secret of how much of a challenge it was.
It will be enjoyed for its single player but it will live or die by it's multi-player.
You don't like it? don't buy it.
Rocket science it isn't, bloody good fun it is. |
Sigurd Sig Hansen
Hedion University Amarr Empire
28
|
Posted - 2012.04.25 14:48:00 -
[52] - Quote
Kattshiro wrote:EVE Stig wrote:Vertisce Soritenshi wrote:Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely. Yes but Sins of a solar empire suffers horribly graphics wise on its units... Unless they changed it massive battles in tat game are just icon on icon violence At least in Supreme Commander (AKA Total Annihilation 2 lol) you can see the units AND the fight at the same time Eh thats not 100% true often in Supreme you had to zoom way out if you had massive different armies to coordinate attacks, and you could zoom in and see the battles in Sins as well. Total war is another game that can have thousands of units in a battle (granted in formations, but each guy is really detailed, and swinging/fighting individually) Shogun the battles look amazing. Quote:There are plenty of reasons to dislike Diablo 3 Such as I haven't heard you mention one... You've defended every decision they've made. Bolded the part I was trying to point out in calling her a fanboi As for sins type games, the original Sword o the Stars I liked very much, the sequel was utter garbage as it was released, literally half done. It wasnt even an alpha build cause the game wasnt finished :p
Dray wrote:
I think it's superb and unlike diablo 2 it doesn't have a lot of pointless skills and abilities, way too many rose tinted glasses for diablo 2 if you ask me.
.
Lol I still have Diablo 2 on my hard drive. That said I cant play it cause the graphics are god aweful on today's resolutions lol
Mining is the "Deadliest Catch" in this game |
Roll Sizzle Beef
Space Mutiny
273
|
Posted - 2012.04.25 18:20:00 -
[53] - Quote
I too have to mention I like how they streamlined abilities and got rid of filler you would just skip over for one of few viable cookie cutter builds. Even though by lvl13 i only unlocked 3 primary moves and 2 secondary i believe. I already had a set-up of abilities i preferred in dungeon crawling, and another pair of movies for boss or elite groups. Some times it was the same ability with just a different rune effect, which is awesome I think. Do hope they have class weapons and armor that modify runes or abilities them self as the low lvl stuff to too generic to tell.
I did totally forgot to check if they still had a primary and secondary weapon group swap like D2. I don't remember seeing the option on the outfit screen. As I remember I wanted to keep a rare shield and mace but use a glaive for mass groups. I may have just missed it I hope. |
Dray
Euphoria Released Verge of Collapse
34
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Posted - 2012.04.25 21:33:00 -
[54] - Quote
Sigurd Sig Hansen wrote:Lol I still have Diablo 2 on my hard drive. That said I cant play it cause the graphics are god aweful on today's resolutions lol
Hi-res Diablo 2.
D2 multires.
That said it wont let you on battlenet with multi-res as it's seen as a map hack of sorts, currently playing thru as a necro, level 35 atm, I still stand by the rose tinted glasses statement. |
Alrione
Black Lagoon Inc.
191
|
Posted - 2012.04.25 23:24:00 -
[55] - Quote
Didnt like it at all and it looks poor. Dumbed down skill system is boring and rigid and it just feels odd. Going to keep playing Titan Quest/Sacred 2 untill Grim Dawn comes out. If D3 had a price of Torchlight then it would of been ok. |
Merin Ryskin
Peregrine Industries
65
|
Posted - 2012.04.26 05:21:00 -
[56] - Quote
Alrione wrote:Dumbed down skill system is boring and rigid
I really don't see why people keep repeating this, because it's just not true. I don't know about every game in the genre, but Diablo 3's skill system is WAY more complex than Diablo 2's. |
Alpheias
Euphoria Released Verge of Collapse
607
|
Posted - 2012.04.26 09:45:00 -
[57] - Quote
Having played Diablo 3 together with Dray and while he can barely hide his enthusiasm, I have instead a hard time to be enthusiastic about it and the main reason for that is how the game seems more aimed toward the instant gratification-generation, something that shows through and through.
The game just doesn't leave me with any impression that it is going to be a good game, more like really mediocre. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Sidus Isaacs
Center for Advanced Studies Gallente Federation
98
|
Posted - 2012.04.26 13:17:00 -
[58] - Quote
Graelyn wrote:I played for about 4 minutes.
That was about all I could stand.
If I wanted to play a kids version of WoW, this would be the way to go.
I thought wow was the kids version of wow.
Personally I won't bother wasting time on Diablo 3. Been there done that, got other more interesting things to spend my time on :) (Though, I am sure it will be a blast for the new generation of kids that are just now growing up with games like this) |
Dray
Euphoria Released Verge of Collapse
34
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Posted - 2012.04.26 21:40:00 -
[59] - Quote
Alrione wrote:Didnt like it at all and it looks poor. Dumbed down skill system is boring and rigid and it just feels odd. Going to keep playing Titan Quest/Sacred 2 untill Grim Dawn comes out. If D3 had a price of Torchlight then it would of been ok.
It just seems dumbed down because it doesn't have the amount of skills you were offered in Diablo 2, which if we're honest most were ignored in favour cookie cutter setups, Necro's with skeletons and blood golems, groups of Paladins doing boss runs with healing auras etc.
D III is offering a less cumbersome and actually more interesting choose on the fly system which I think is going to work very well, of course it's all subjective but I've been playing the beta for a few weeks now and I'm still playing D2, I like it and that's why I've jumped in and pre-ordered.
As for you Alpheis you were told repeatedly how crap SWTOR was going to be but you still bought and played it, before finally realizing what we'd all told you.
YOU CANNOT HAZ OPINION. ;P |
Alpheias
Euphoria Released Verge of Collapse
609
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Posted - 2012.04.26 23:12:00 -
[60] - Quote
Dray wrote:
As for you Alpheis you were told repeatedly how crap SWTOR was going to be but you still bought and played it, before finally realizing what we'd all told you.
YOU CANNOT HAZ OPINION. ;P
Of course I can have an opionion, and I did sell my swtor account to some nob so I got what I paid for the game plus a little more so I call that win-win. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
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