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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nyio
Federal Navy Academy Gallente Federation
165
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Posted - 2011.09.15 21:31:00 -
[91] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
I'll be darned.. Now can we keep this thread and just change the title to: "We want to keep the new turret icons!" ?
No but seriously, I guess it's the best solution for now seeing how many having trouble with them. I for one wouldn't mind some sort of facelift though, new flashy icons!
Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |
Pak Narhoo
Knights of Kador
26
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Posted - 2011.09.19 14:55:00 -
[92] - Quote
Glad to read the new icons are not up to CCP's standards. Still makes me wonder how those new ic... pictures of turrets got in.
No-one (art director) noticed they fell away on a black (space) background and the way they where rotated gave less information (visual) then the old icons did? Not to mention how fugly they looked with all the jagged edges.
Oh well, not my money or time wasted. |
P42ALPHA
nul-li-fy Atlas.
15
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Posted - 2011.09.19 15:33:00 -
[93] - Quote
Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread.
This |
Vyktor Abyss
The Abyss Corporation
26
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Posted - 2011.09.19 15:44:00 -
[94] - Quote
I'm starting to get used to them, but the old ones were certainly clearer.
One small question; why can't you design choice into things like this? For example a checkbox in settings which determines use of new or old icons.
Same goes for new/old hangar view etc etc |
Mendolus
Aurelius Federation
76
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Posted - 2011.09.19 15:50:00 -
[95] - Quote
When I was doing some private forums layout work, I took a bunch of normal icons from the game that are still in use even now, like the ones for corporation, alliance, fittings window, courier packages, etc.
I used these icons to actually depict each forum section, i.e. the Market section was the Market icon from the game, the Ship Fitting section, was the Fitting icon, and the Logistics section was a Courier package, etc. you get the idea?
Anyways, some guy comes to me, and he is very VERY distraught, he has no idea what any of the sections mean because there are no big titles in bold text to tell him (they DID have labels, but it was bolded 10pt font)
When I brought it to his attention that the icons were literally taken from the game and meant on the forums exactly what they meant in the game, he got even more confused. "What do you mean they are the same as the game?" he would ask me. I told him, well... if you see a fitting icon, that is the fittings section of the forum where people post ship fittings.
His response was, "That doesn't make any sense at all!"
The best part? He was NOT trolling me, he was dead serious...
So with all you guys arguing over form and function of the icons in the game, I have to say, I understand where Tippia is coming from, there are people out there who didn't even get the icons that already existed, let alone new more intricate ones.
Some people just seriously, are slow. Others, like myself, prefer something that is easy on the eyes if I have to look at it a hundred times a week, I would prefer a silly cartoon icon of a magnet with squiggly lines than some dense intricate picture that strains my eyes. ...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie. |
Takamori Maruyama
Red Federation RvB - RED Federation
16
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Posted - 2011.09.19 15:51:00 -
[96] - Quote
The only thing that I really miss in a UI is the ability to keybind the ammo types with 1,2,3,4 Make ammo switching more comfortable. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |
Di Mulle
22
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Posted - 2011.09.19 16:16:00 -
[97] - Quote
Xander Riggs wrote:Grey Stormshadow wrote:I start to get the feeling that Xander photoshopped these images for us from the actual models and now he doesn't want them to get trashed. Clear CCP alt spotted. Tinhat on. There is no spoon. Nah, I just don't get my **** tied in a knot every time anything changes.
I think you should try eat soup with the fork. After all, that stuff hasn't seen any changes in a what, thousands of years ? Change is needed for too long already. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Grey Stormshadow
Starwreck Industries
313
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Posted - 2011.10.20 18:59:00 -
[98] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. Any update about the time frame?
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Mashie Saldana
Veto. Veto Corp
33
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Posted - 2011.10.20 19:06:00 -
[99] - Quote
Grey Stormshadow wrote:CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. Any update about the time frame? SoonGäó Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Grey Stormshadow
Starwreck Industries
313
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Posted - 2011.10.20 19:13:00 -
[100] - Quote
Mashie Saldana wrote: SoonGäó
Naa I believe they have it ready as Torfi said... Just poking a little here in case someone has forgotten to add the package for deployment.
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Barakkus
858
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Posted - 2011.10.20 19:51:00 -
[101] - Quote
I have recently dealt with this same thing at work.
I created some speed buttons, put some generic icons on them that made the point of what the function of those buttons actually are. Someone decided to let the girl that likes to play with photoshop make up her own icons for those buttons. Now no one knows what the **** any of the buttons actually do because she tried to make them super detailed pictures that you just sort of scratch your head looking at them and say "huh?"
So now I'm stuck with these gawdy, oversized speed buttons, with icons that don't tell the user one tiny little thing about what their actual function is.
This always happens, and all the people that keep thinking this is a good idea come back and say, ok what does THAT button do again?
You would think they would stop making these stupid ass icons and forcing me to use them eventually... |
Bienator II
24th Imperial Crusade Amarr Empire
247
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Posted - 2011.11.02 13:19:00 -
[102] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. nice to see that CCP agrees that usability > fanciness.
however having this model 2 icon rendering concept in place is quite cool IMO. For example what you could experiment with is silhouette renders of the items. Like color coded top + side views without textures, only the outline. (laser orange, hybrid green...)
this would make them all icon-like, you don't have to paint all by hand (maintenance) and it would be the best of both. Easily distinguishable while still being able to associate the icon with the 3d turret. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Sidus Isaacs
Center for Advanced Studies Gallente Federation
8
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Posted - 2011.11.02 14:17:00 -
[103] - Quote
The old icon back will be nice, or some new stylized ones. |
Rixiu
North Star Networks The Kadeshi
3
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Posted - 2011.11.02 19:59:00 -
[104] - Quote
Nice to see this, a hack for the old turret icons were posted on failheapchallange some time ago but forcing people to mod around :awesome: is terribly bad.
Thumbs up CCP |
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