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Arminaus
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Posted - 2009.02.14 19:30:00 -
[1]
Edited by: Arminaus on 14/02/2009 19:30:37 i'm hosting a webbased profit tool for manufacuring at Eve Industry (formally crimson)
Its still a "work in progress" but it has the functions for t1 and t2 blueprints.
It takes into account the players skills in: Industry, Production Efficiency, Accounting, Broker Relations.
The Blueprint Reasearch of: Production Efficiency, Materials Efficiency.
also Takes into account: Blueprint Cost, Number of Runs, Estimated Sell Price,
and various station information such as: Pesonal Standing, Good Discount, Job Install cost, Cost Per Hour,
All this to calculate:
Material Cost (per run): Material Cost (all runs): Units Produced: ProductionTime: Production Cost: Total Estimated Sales: Taxes: *Broker Fees: Profit: Blueprint Cost: Total Manufacture Profit:
Hope this helps people make some nice profit... please let me know what you think...
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
Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2009.02.14 22:37:00 -
[2]
Calculating build costs is relatively easy, and there are already lots of programs and spreadsheets that do this. What would be far more valuable would be a tool that simultaneously calculates profit per slot-hour (and possibly also rate of return ) for every item in the game and returns them sorted by profitability. For bonus marks, link it to the www.eve-central.com api rather than using baseprices for materials & sell values, so users don't have to enter everything themselves. --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |
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Arminaus
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Posted - 2009.02.14 22:40:00 -
[3]
Edited by: Arminaus on 14/02/2009 22:42:24 Edited by: Arminaus on 14/02/2009 22:42:06 It is hooked up to eve-central behind the scenes, just working on a few tweeks to get it running. Hopefully will be working very soon. :)
I must say, I do like your idea. Im going to look into how to implement such a feature into the site... (Watch this space)
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Joseph Shephard
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Posted - 2009.02.15 00:23:00 -
[4]
This exists. It's called the A-sheet.
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Arminaus
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Posted - 2009.02.15 01:08:00 -
[5]
Looks good, a webbased version of this to be used ingame would be useful.
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Arminaus
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Posted - 2009.02.21 17:40:00 -
[6]
Im currently looking for a handful of applicants to help with a beta sign up and material price/Eve-Central tests soon. If you fancy it. See Linkage. Let me know.
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Illioe
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Posted - 2009.02.21 17:46:00 -
[7]
Originally by: Kazuo Ishiguro Calculating build costs is relatively easy, and there are already lots of programs and spreadsheets that do this. What would be far more valuable would be a tool that simultaneously calculates profit per slot-hour (and possibly also rate of return ) for every item in the game and returns them sorted by profitability. For bonus marks, link it to the www.eve-central.com api rather than using baseprices for materials & sell values, so users don't have to enter everything themselves.
I did this. There's a problem though in how the EVE-Central data is incomplete, many items don't return meaningful data through the API.
I will say this though, build Large Hull Repairer I's.
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