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21. Announcement:Aegis release - Issues - in EVE Information Portal [original thread]
Laendra wrote: Missile Guidance Computer blueprints not seeded? CCP, any comment on this? can't seen to find this...
- by 159Pinky - at 2015.07.07 11:55:16
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22. Announcement:Extended Deployment Downtime - 2015-07-07 - in EVE General Discussion [original thread]
CCP Falcon wrote: Randy McSoggybotto wrote: the ishtars are fighting back It's okay, I beat the crap out of them with an Iteron Mk V. Resuming update... Should maybe use your new missile mods :)
- by 159Pinky - at 2015.07.07 11:11:37
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23. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Just let me know when you're done nerfing the Ishtar. I'm done trying to come up with new fits over and over again. Consistency is needed. So just make a dev blog when you're satisfied with them.
- by 159Pinky - at 2015.06.22 18:51:46
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24. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: 159Pinky wrote: CCP Rise wrote: ... .... If these are ready, why delay them? Put them in and let people use them while working on further balancing I know this further balancing, the fact that they say: techni...
- by 159Pinky - at 2015.06.22 18:44:58
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25. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean...
- by 159Pinky - at 2015.06.21 11:25:40
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26. Citadels are here , lets talk about structure reimbursement. - in Player Features and Ideas Discussion [original thread]
So how will giving you the minerals back solve the isk issue? People can just sell the materials and have the isk...
- by 159Pinky - at 2015.06.12 11:19:49
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27. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
+1
- by 159Pinky - at 2015.06.12 10:39:02
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28. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Rain6637 wrote: That's a valid sentiment but I'm guessing you're not an industrialist. Industry involves a practically unmanageable volume of materials, and it's nearly impossible to evacuate everything in a matter of two timers. A month, even...
- by 159Pinky - at 2015.05.14 09:57:33
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29. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Morn Hylund wrote: I hope the Eve sandbox allows for all kinds of gameplay. So that those who do want to play Eve like a "carebear" in hi-sec are allowed to do so. And those who want a no rules kind of game can play in nul-sec. I think you lim...
- by 159Pinky - at 2015.05.13 18:05:48
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30. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Axloth Okiah wrote: Some items and ships need to drop from citadels or why would we bother attacking them? Or why would anyone bother defending them if all they stand to lose is the value of only the citadel itself. Wormholers currently have ...
- by 159Pinky - at 2015.05.13 16:05:44
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31. server crashed? - in EVE General Discussion [original thread]
CCP? Any word?
- by 159Pinky - at 2015.03.27 20:38:12
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32. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
I would love to have the option of a slot for ship / ammo / modules. And just use the rigs and services slots to specialize more Also what about restrictions? I assume capitals are still no go in high sec. But why not open up supercapital product...
- by 159Pinky - at 2015.03.27 17:38:25
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33. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
D'vorien wrote: 3) The attacker is asking for the fight, if they want the fight, the defender should know where and when to find them. I propose that in addition to the new system as it is in the dev blog, the attackers should be required to ...
- by 159Pinky - at 2015.03.16 17:12:42
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34. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
FT Diomedes wrote: I am not supporting the current Supercapital usage. They need to go (as I have said elsewhere). An alliance that loses space should be able to retreat into other Sovereign Space, NPC 0.0, or low sec to regroup. Regrouping m...
- by 159Pinky - at 2015.03.14 14:36:55
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35. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Kossaw wrote: The attacker should be able to start the first reinforcement timer at any time or in a much bigger window. This could also be done by allowing the attacker to shoot a structure into shield timer at any time the same way its...
- by 159Pinky - at 2015.03.14 08:43:04
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36. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Drogo Drogos wrote: I think no matter how you look at all these changes it will cost CCP a fcton of subs. From Super pilots to burned out nullsec players getting fed up with constand defence fleets day in day out. Multiple accounts will be cl...
- by 159Pinky - at 2015.03.09 16:35:09
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37. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Kaarous Aldurald wrote: Kinis Deren wrote: You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place? What I know is that it exists, not what it's cont...
- by 159Pinky - at 2015.03.07 15:30:38
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38. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Like this change, what I like a lot is that CCP is willing to change as we go. No doubt there will be loopholes and other issues that need balancing and need to be adressed. One issue though: combine the jump fatigue with the prime time: make pri...
- by 159Pinky - at 2015.03.06 11:52:48
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39. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
A few remarks on your awesome graph on damage: - Is it the total damage done? If so, you need to factor in an average damage output per shiptype to get a more realistic view of the amount of ships used. - This graph does not adress the main issue...
- by 159Pinky - at 2015.02.27 17:44:57
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40. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Rather than removing the option, make it: Only assign fighters to ppl on the same grid. As soon as the person leaves grid the fighters return to your ship?
- by 159Pinky - at 2015.02.27 17:37:31
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