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1. Tripoi's thoughts on Apocrypha skill system changes... - in Skill Discussions [original thread]
I picked 26/26/18/20/20 with +4s and not quite maxed (5/4) learning myself. Training Jumpdrive Operation from 0sp to level five in 22.5 days will be nice. Other then some reported quirks in the Skill Queue system I like the changes.
- by AKULA UrQuan - at 2009.03.11 20:59:00
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2. Notify Your request for DNA modification was halted. - in Skill Discussions [original thread]
Add two points into Charisma. Think of it as a voluntary nerf to Achura toons.
- by AKULA UrQuan - at 2009.03.10 18:47:00
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3. What skill would you train to lvl 6? - in Skill Discussions [original thread]
Electronics VI....Damn megathron equiped with a 286.
- by AKULA UrQuan - at 2008.10.12 14:20:00
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4. Learning, learning skills a pointless mechanic? - in Skill Discussions [original thread]
Maybe I'm getting old..... The time it takes a new player to train all the learning skills to advanced IV is less than the time I spend training one skill, one level.
- by AKULA UrQuan - at 2008.10.12 13:50:00
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5. Battleships v. - in Skill Discussions [original thread]
Got both Caldari and Gallente Battleship trained to 5. Mission running, fleet ops, short ranged RR throns, long ranged Rokhs hitting beyond 200km with 350T2 rails and marauders. Yeah, I'm happy with BSV across two races.
- by AKULA UrQuan - at 2008.10.12 13:39:00
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6. Astrometrics - in Skill Discussions [original thread]
Observer probes = win
- by AKULA UrQuan - at 2008.06.15 05:52:00
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7. Reduce Cap Recharger dependancy - in Skill Discussions [original thread]
Permarun setups are nice in high lag systems or if you want to semi-afk run missions on a isk farming alt. Outside of those two going for the permarun is a total waste. I've always used a heavy cap booster on my mission battleships. Pretty much s...
- by AKULA UrQuan - at 2008.06.07 23:07:00
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8. Reduce Cap Recharger dependancy - in Skill Discussions [original thread]
Heavy cap booster. Drop a cap recharger II for that. Going by the information you posted you just need to set it to manual and burn a 800 charge here and there. 20x total charges should last a long time.
- by AKULA UrQuan - at 2008.06.05 20:45:00
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9. What is the point of learning skills but to put off new players? - in Skill Discussions [original thread]
Because I could and had time to kill. I took my CEO alt who hasn't trained a single skill since creation and loaded her into evemon. I then went and made a skill plan for her to fly a Crow fairly well. I picked the crow because it's normaly the fi...
- by AKULA UrQuan - at 2008.06.05 20:27:00
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10. What is the point of learning skills but to put off new players? - in Skill Discussions [original thread]
New players have it easy with learning skills these days. Most builds get one at level 5 right out of the box. Then there is the fact you only need the basics to level 4 before pluging in the advanced learning skills, used to have to take the basi...
- by AKULA UrQuan - at 2008.06.02 17:16:00
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11. Drone control range - in Skill Discussions [original thread]
Scout drone operation. Adds +5km range per level. After that, and the ECM drone skill, it's "Drone Link Augmentor I" for another +20km control range.
- by AKULA UrQuan - at 2008.05.30 22:54:00
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12. Learning skills-CCP please remove. (plase bump if you agree) - in Skill Discussions [original thread]
There is exactly zero need to train the advanced learning skills right away. Anyone that says otherwise is giveing bad advice. Train the basics to level 3-4, pickup your basic frig/cruiser skills and go have some fun. When you are looking at all t...
- by AKULA UrQuan - at 2008.05.24 08:10:00
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13. Faster reload skill - in Skill Discussions [original thread]
One of the few neat tricks of the amarr is fast switching crystals. Much as I would like to have such a skill (I fly gallente/caldari) it would be an amarr nerf.
- by AKULA UrQuan - at 2008.05.21 18:09:00
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14. 0.0 PVP and learning implants questions - in Skill Discussions [original thread]
I have no problem useing a implant heavy clone in PvP most of the time. For things like fleet fights I opt for a no implant clone or use dirt cheap +1s along with a few cheap hardwireings.
- by AKULA UrQuan - at 2008.05.19 23:55:00
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15. Thermic/Kinetic/EM/Explosive Shield Compensation skills - in Skill Discussions [original thread]
Only takes 7 hours to train all 4 sheild comp skills to level 2. Getting that extra bit out of the passive amps when you do use them doesn't hurt. Not worth the training time to take them higher then level 2 for most people tbh.
- by AKULA UrQuan - at 2008.05.18 22:25:00
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16. Shield implants - in Skill Discussions [original thread]
There is one for sheild HP. Slot 7(?) I think. That's all I can think of the sheild tanking other then the crystals.
- by AKULA UrQuan - at 2008.05.06 03:16:00
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17. Kronos - in Skill Discussions [original thread]
No stacking penalty for skills since they're applied before installed modules are calculated.
- by AKULA UrQuan - at 2008.04.25 11:37:00
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18. Which skill is your favourite for getting to level V? - in Skill Discussions [original thread]
Advanced Weapon Upgrades V More and bigger guns pointed at the target with room for things like LARs. Please visit your user settings to re-enable images.
- by AKULA UrQuan - at 2008.04.03 13:40:00
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19. Any solid holes in my skills? 23m general / mission runner - in Skill Discussions [original thread]
Advanced weapon upgrades 5. It's a pain but that extra -2% is worth it.
- by AKULA UrQuan - at 2008.03.27 09:39:00
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20. so is elecronic upgrades pretty much the worst skill ever? - in Skill Discussions [original thread]
heh. Be happy CCP didn't make it a higher ranked skill to be really mean to us.
- by AKULA UrQuan - at 2008.03.22 17:02:00
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