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21. Reduce target painter cycle time? - in Player Features and Ideas Discussion [original thread]
Edited by: Aamrr on 19/03/2011 23:25:51 Funny, because I never suggested changing the range of the minmatar primary ewar. Just the cycle time. I'd like to take this opportunity to point out that as far as turrets are concerned, there's no dif...
- by Aamrr - at 2011.03.19 23:25:00
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22. why 10 min cynos? - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs Right click > self destruct = 2 min cyno Or 10 seconds. Just time the self-destruct correctly.
- by Aamrr - at 2011.03.19 23:16:00
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23. Reduce target painter cycle time? - in Player Features and Ideas Discussion [original thread]
Edited by: Aamrr on 19/03/2011 23:12:10 I'm not arguing ship bonuses or roles, I'm arguing functionality. As an ewar, target painting has far more in common with scrams and webs than it does with sensor damps, tracking disruption, or ECM. And...
- by Aamrr - at 2011.03.19 23:11:00
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24. Rearrangeable watchlist. - in Player Features and Ideas Discussion [original thread]
I support this proposal. +1 Or just let me sort the list alphabetically. Either way.
- by Aamrr - at 2011.03.19 23:06:00
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25. Reduce target painter cycle time? - in Player Features and Ideas Discussion [original thread]
All due respect, but I'm not sure you can really call target painting an ewar. It doesn't do anything to actually disable the functionality of the other ship. Turrets still fire with the same accuracy, missiles still go their distance, locking sys...
- by Aamrr - at 2011.03.19 23:04:00
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26. Removal of SuperCarriers and Titans From Low sec - in Player Features and Ideas Discussion [original thread]
Unfortunately, it's very difficult to get around Eve using JUST nullsec systems, even with a jump drive. Supercapitals need access to lowsec, especially because of their reduced jump range. That said, titans are already nerfed in lowsec: They can...
- by Aamrr - at 2011.03.19 22:55:00
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27. Reduce target painter cycle time? - in Player Features and Ideas Discussion [original thread]
Am I the only one that finds using target painters to be extremely irritating? When I'm doing PvE, I often kill things faster than I can put painters on them, and it makes the module very unattractive compared to alternatives like stasis webifiers...
- by Aamrr - at 2011.03.19 22:52:00
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28. Making Newb Corp Membership Temporary - in Player Features and Ideas Discussion [original thread]
Stop being terrible. That is all.
- by Aamrr - at 2011.03.14 09:53:00
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29. [Proposal] Signature bloat on scrambled MWDing ships - in Player Features and Ideas Discussion [original thread]
Edited by: Aamrr on 02/01/2011 04:23:56 Eve is an odd game of unintended consequences. Even though neither Gallente ships nor hybrid weapons have received any direct nerfs in the last two years, they lag significantly behind projectiles and la...
- by Aamrr - at 2011.01.02 04:22:00
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30. That's MY hunk of metal!!! - in Player Features and Ideas Discussion [original thread]
Looting is pointless. Lousy isk/hr. Just abandon the wrecks and offer him hugs
- by Aamrr - at 2010.11.17 07:02:00
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31. I Have (had) a Dream! - in Player Features and Ideas Discussion [original thread]
Better idea: get rid of killmails entirely. You're there to do a fscking job, not pad some dubious record of past "conquests." When you consider the not-insignificant pain that gets imposed during fleet battles for this stupid system, the drama i...
- by Aamrr - at 2010.10.28 15:31:00
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32. Warp SCRAMBLING Bubbles - in Player Features and Ideas Discussion [original thread]
Like I said, I was considering giving the ships a dramatic decrease to signature radius. This would make all ships take much longer to target the victim. Another option is a dramatic reduction in the radius of the bubble, or a reduction in the ab...
- by Aamrr - at 2010.09.23 04:50:00
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33. Warp SCRAMBLING Bubbles - in Player Features and Ideas Discussion [original thread]
At present, Eve Online has a very rich interaction between its propulsion modules. Afterburners and microwarpdrives have achieved markedly different roles, and their benefits and disadvantages are varied enough that some ships even choose to fit b...
- by Aamrr - at 2010.09.23 04:14:00
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34. Jump clones! Get rid of them! - in Player Features and Ideas Discussion [original thread]
Personally, I'd just like if I could do it twice in one day, even if it weren't a common thing. Twice every 48 hours would let me hop in and out of a clone for a 0.0 or wormhole operation, without interrupting my daily activities. That'd be far m...
- by Aamrr - at 2010.08.18 22:22:00
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35. Ctrl + Click to Unlock - in Player Features and Ideas Discussion [original thread]
I would LOVE this feature. Please implement!
- by Aamrr - at 2010.04.24 04:57:00
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