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1981. Mackinaw Tank - in Ships and Modules [original thread]
Originally by: Tau Cabalander The only thing wrong with that is the rigs. You need either 4k, 8k, or 12k of cargo, and if you are fitting for minimum cycle time you have a hauler anyways... so 4k. And yeah, that'd make sense...if the...
- by Aamrr - at 2010.05.04 22:49:00
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1982. Mackinaw Tank - in Ships and Modules [original thread]
Any serious suicide gank is gonna kill you no matter what you fit. Using more expensive modules just means they get more isk when they kill you. If it's hisec, I'm gonna vote for this. Absolute minimum cycle time, enough cargo to hold two cycles ...
- by Aamrr - at 2010.05.04 16:07:00
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1983. Training a T3 - which race? - in Ships and Modules [original thread]
I think a proteus might be a good choice for that. Extended scramble range for camping gates, high short-range damage for station games... It's got a lot of flexibility.
- by Aamrr - at 2010.05.03 20:28:00
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1984. EVE Themed Demotivational Posters - in My EVE [original thread]
These are great! Keep it up! (Oh, and sorry for messing up the images earlier. Thanks, Shadow.)
- by Aamrr - at 2010.04.30 20:07:00
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1985. EVE Themed Demotivational Posters - in My EVE [original thread]
I had an idea for some jokes. Let's see if we can come up with some funny ones, okay?
- by Aamrr - at 2010.04.30 03:44:00
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1986. Stealth Bombers and the 'Smokescreen' Cloak - in Ships and Modules [original thread]
Originally by: lovely song Originally by: Aamrr My Fitting that w00t! Does that mean I win the PvE stealth bomber competition? I knew the Amarrians could do it!
- by Aamrr - at 2010.04.30 02:53:00
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1987. Stealth Bombers and the 'Smokescreen' Cloak - in Ships and Modules [original thread]
Edited by: Aamrr on 29/04/2010 13:42:21 Idealized Ratting platform. Stacking penalties be damned. ...offline the salvager. 372.3/372.5 CPU. 56.1/56.2 powergrid. [Purifier, AB-Faction] Caldari Navy Siege Missile Launcher, Caldari Navy Mjolni...
- by Aamrr - at 2010.04.29 13:41:00
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1988. Best Freighter - in Ships and Modules [original thread]
One thing to think about for jump freighters: Performing a jump requires a rather high (95%?) amount of capacitor, so capacitor recharge time plays a big part into how quickly you can jump. The Nomad has by far the fastest recharge time, if you're...
- by Aamrr - at 2010.04.28 18:03:00
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1989. Which is the best *designed* ship in EVE? - in Ships and Modules [original thread]
Yeah, but realistically, what do people actually use noobships for? Autopiloting when they need to get somewhere and don't want to buy a shuttle. For that, can't beat the reaper. +15-25% speed? Yes please!
- by Aamrr - at 2010.04.27 21:40:00
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1990. Shield Compensation skills - in Skill Discussions [original thread]
They're good if you're the designated tank for a Level 5 mission. No capacitor there. Otherwise....
- by Aamrr - at 2010.04.27 15:37:00
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1991. Strategic Cruisers and Suicide Ganking - in Ships and Modules [original thread]
You know, he sounds pretty dangerous for someone in an NPC corp. You might want to watch out.
- by Aamrr - at 2010.04.27 13:51:00
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1992. Strategic Cruisers and Suicide Ganking - in Ships and Modules [original thread]
While making the T3 unprobeable is an interesting approach, it seems like any advantage that might be gained by using faction modules is more than used up by the effort. I guess the best advice is probably just to stick to T2 modules. Still, the ...
- by Aamrr - at 2010.04.27 12:08:00
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1993. Strategic Cruisers and Suicide Ganking - in Ships and Modules [original thread]
Frequently, I see people putting together multi-billion dollar ships for running level 4's. While this can make sense in the long run because of the improved comfort and speed with which you can run the missions, I'm somewhat concerned about doing...
- by Aamrr - at 2010.04.27 04:56:00
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1994. Tachyon Beam Lasers - in Ships and Modules [original thread]
This is just a fitting for missions, so sniping isn't a concern. I'm not interested in using the T2 weapon crystals (compared to scorch, they suck! wtf?), and I'm doing a permarun nightmare because of an unstable network connection. All these fac...
- by Aamrr - at 2010.04.26 00:15:00
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1995. Cap batteries need a work-over - in Ships and Modules [original thread]
Originally by: Gabriel Karade As I recall, the T2 version (would have) required 1375 MW and 125 tf, which is not completely beyond the bounds of reason. I could find a place for that on a nightmare setup.
- by Aamrr - at 2010.04.25 20:50:00
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1996. Tachyon Beam Lasers - in Ships and Modules [original thread]
Typically, I see people recommending T2 guns over their faction equivalents because of the 10% damage increase that the specialization skill can provide. However, I've had difficulty convincing myself that this is true for tachyons. I've been luc...
- by Aamrr - at 2010.04.25 20:22:00
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1997. Ctrl + Click to Unlock - in Player Features and Ideas Discussion [original thread]
I would LOVE this feature. Please implement!
- by Aamrr - at 2010.04.24 04:57:00
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1998. Cloaks and Probes - in Ships and Modules [original thread]
OMG HAX! But yeah, there's a reason why the T2 covert ops ships get a bonus to scanning AND the ability to warp while cloaked. ...near as I can tell, there is NOT a reason why they get weapon bonuses.
- by Aamrr - at 2010.04.24 01:41:00
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1999. T3 cruiser for ultimate 0.0 exploration/scouting? - in Ships and Modules [original thread]
I've been thinking a little more about the problem you've presented. It seems to me like the best solution is actually to bring along an alt to scout, scan, and analyze/codebreak. If you've got a buddy in a covert ops ship to send out ahead of yo...
- by Aamrr - at 2010.04.23 15:26:00
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2000. T3 cruiser for ultimate 0.0 exploration/scouting? - in Ships and Modules [original thread]
To be quite honest, what you're asking is rather on the unreasonable side. Nevertheless, I'll give it my best shot... As an Amarr pilot, the legion is the T3 I'm most familiar with. It's normally rather subpar as a T3 ship, since it usually has f...
- by Aamrr - at 2010.04.23 12:46:00
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