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201. New module images? why... -.- - in Ships and Modules [original thread]
Hrm...yeah, I'll give this troll a 4/10.
- by Aamrr - at 2011.11.30 11:53:00
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202. New dreads vs Triage Carriers - in Ships and Modules [original thread]
Actually, the price should hold more or less steady, since they've reduced the construction materials necessary to make one. (Dreads no longer require a capital drone bay.)
- by Aamrr - at 2011.11.30 00:44:00
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203. Optimal Tornado Fits? - in Ships and Modules [original thread]
Optimal? Nonono. You want to use falloff. The ship gets a falloff bonus.
- by Aamrr - at 2011.11.30 00:14:00
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204. New dreads vs Triage Carriers - in Ships and Modules [original thread]
Honestly, I blame the failure that is the T2 Triage module. Even a modest boost to repping amount would go a long way to keeping triage viable. As it is...
- by Aamrr - at 2011.11.30 00:13:00
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205. Triage Carriers are not balanced - in Ships and Modules [original thread]
There's really two factors at play here. 1) Shield booster CPU consumption is grossly out of proportion. This should be fixed. I say this as a pilot with an alt training for an Archon. 2) CPRs penalize shield boosting. This is important, since arm...
- by Aamrr - at 2011.11.28 17:15:00
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206. Capital shield booster on battleships... does this still work - in Ships and Modules [original thread]
There's also the restriction which prohibits you from fitting any module to your ship which consumes more than twice your maximum powergrid or CPU.
- by Aamrr - at 2011.11.28 13:39:00
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207. The common misconception of signature radius - in Ships and Modules [original thread]
Mostly true, up to this point... Nalha Saldana wrote: A MWD does nothing for your speed tank, the 500% increase in speed and sig radius cancels each other out as long as you keep having as much angular velocity as possible. No microwarpdriv...
- by Aamrr - at 2011.11.28 11:17:00
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208. Fix the drones!!! - in Ships and Modules [original thread]
Potamus Jenkins wrote: please dont cause then id have to train amar drone spec ...Quoting a symptom...
- by Aamrr - at 2011.11.28 08:49:00
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209. Capital shield booster on battleships... does this still work - in Ships and Modules [original thread]
I repeat. You cannot undock a subcapital ship with a capital module fitted. End of story.
- by Aamrr - at 2011.11.28 08:19:00
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210. Capital shield booster on battleships... does this still work - in Ships and Modules [original thread]
It does not. You won't be able to undock with it fitted.
- by Aamrr - at 2011.11.28 07:57:00
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211. Guristas 9/10 (dread fleet staging post) EM torps - in Missions & Complexes [original thread]
I'm told this works quite well...
- by Aamrr - at 2011.11.28 02:57:00
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212. Stealth Winmatar Buff - in Ships and Modules [original thread]
They reinstated the falloff penalty, but at a reduced value (-25%).
- by Aamrr - at 2011.11.27 05:23:00
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213. Question about gang link modules - in Ships and Modules [original thread]
Yes, but only if you have a valid squad commander to pass on the bonuses to each of the squads. If you do not, you should designate the loki as squad commander and the tengu as wing commander. Simple.
- by Aamrr - at 2011.11.26 22:20:00
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214. Fix the drones!!! - in Ships and Modules [original thread]
Last I checked, they were actually more effective against the majority of NPC factions than Gallente drones, even neglecting the improved speed and tracking modifiers. Not really relevant to a PvP discussion, but I figured it was worth pointing...
- by Aamrr - at 2011.11.26 05:46:00
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215. Catching a t3. - in Ships and Modules [original thread]
With an X-type Afterburner , a 100mn Tengu will manage about 1700 m/s. Under two 60% webs, that's 324 m/s. Edit: Overloaded, 466 m/s.
- by Aamrr - at 2011.11.26 03:57:00
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216. Fix the drones!!! - in Ships and Modules [original thread]
Those last two posts look eerily similar...
- by Aamrr - at 2011.11.24 18:20:00
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217. Fix the drones!!! - in Ships and Modules [original thread]
Current Situation Drone______ D-Mod___ Tracking___Speed Hobgoblin___1.6x_____1.815____2.8 km/s Hornet ______1.45x____2.1______3.2 km/s Acolyte______ 1.15x ___2.47_____3.8 km/s Warrior______ 1.3x _____2.7______4.2 km/s We can approach this in ...
- by Aamrr - at 2011.11.24 17:53:00
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218. TE/TC for missiles? - in Ships and Modules [original thread]
Alara IonStorm wrote: Aamrr wrote: There are rigs that increase missile flight time and velocity, as well as reducing explosion radius and increasing explosion velocity. I think they basically serve the role of TE/TC for missiles. Not rea...
- by Aamrr - at 2011.11.24 02:51:00
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219. TE/TC for missiles? - in Ships and Modules [original thread]
There are rigs that increase missile flight time and velocity, as well as reducing explosion radius and increasing explosion velocity. I think they basically serve the role of TE/TC for missiles.
- by Aamrr - at 2011.11.24 02:33:00
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220. Enough is Enough: Nerf Minmatar - in EVE General Discussion [original thread]
Nerf scorch? Nerf tracking enhancers? I think that is a fantastic idea.
- by Aamrr - at 2011.11.23 23:21:00
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