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361. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Or...we could just remove slave sets from the equation, and shield capitals could have the choice between getting more EHP (power diags) or having reasonable cap recharge (power relays).
- by Aamrr - at 2011.10.13 06:52:00
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362. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Lili Lu wrote: However, is it necessary to alter slaves as they relate to supercaps now? The 15 minute logoff will be gone. The slaved super/titan will no longer be hoping to hp=survive a logoff. Consider the effect that this giant volume of...
- by Aamrr - at 2011.10.13 01:36:00
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363. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Duchess Starbuckington wrote: Quote: Make Slaves have no effect on capitals, rebalance EHP if necessary. This. Removing Slave set bonuses from capitals is long overdue, especially with how much they contribute to the shield/armour gap./qu...
- by Aamrr - at 2011.10.12 14:04:00
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364. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Dorian Wylde wrote: [quote=Lyris Nairn]Figure out how much damage it can put out during a single siege cycle, and work out the other 3 weapon systems to that number. This is an astoundingly bad idea. Projectiles have massive advantages over ...
- by Aamrr - at 2011.10.12 13:01:00
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365. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Triple the tank? Seriously? Relative to the Thanatos, the Archon trades a midslot for a low and a 25% resist bonus. In practice, that means ~5% better cap recharge and 33% stronger tank at the expense of fighter damage. It's fine to argue statisti...
- by Aamrr - at 2011.10.12 08:44:00
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366. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Lorginir wrote: Make Caldari capitals useful instead of boosting Minmatar. Quite. It's really not an issue with Minmatar capitals as it is with shield tanking capitals in general. You'll notice that almost all of my suggestions are just as re...
- by Aamrr - at 2011.10.12 07:40:00
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367. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
I will concede that there are specific issues relevant to shield tanking that make the Hel and Wyvern unattractive. These are legitimate, and probably should be addressed. In no particular order, they are: Slave implants. Really, does it need t...
- by Aamrr - at 2011.10.12 07:15:00
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368. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Quoting this from the old forums... Am I the only one that doesn't see a problem here? Someone has to get the worst supercapital. There's four supercapitals, and as they're naturally homogenous, they're inevitably going to get a ...
- by Aamrr - at 2011.10.12 07:14:00
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369. Vargur Or Macharial? - in Ships and Modules [original thread]
Mavnas wrote: If you were to drop the fall-off rigs on the Mach and replace them with a Burst Aerator, that would make the numbers better for the Mach. Also, if you're going to use a super expensive faction booster, why not give the Mach a thre...
- by Aamrr - at 2011.10.11 13:39:00
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370. wow WTH! - in Ships and Modules [original thread]
Sure, you could store the ship in the Orca -- but then the party in question could throw a scrambler on that Orca and start giving that ship a very bad day. =P
- by Aamrr - at 2011.10.10 17:24:00
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371. HEL needs another Carrier Boni - in Ships and Modules [original thread]
In the past, I've suggested giving them a more efficient jump drive, reducing the capacitor need by 5% per level. Basically another Jump Drive Operation skill. If nothing else, it would probably be worthwhile to increase the repair bonus from 5% ...
- by Aamrr - at 2011.10.10 17:21:00
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372. wow WTH! - in Ships and Modules [original thread]
The stupid thing is that even if they decide to fix it in this halfassed way, they're using the wrong timer. It shouldn't be tracking the 15 minute aggression countdown, it should be following the 30 second combat aggression countdown. Of course,...
- by Aamrr - at 2011.10.10 08:25:00
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373. EVE Fit project: fitting tools - pyfa 1.0.3 (Incarna data) - in Ships and Modules [original thread]
Pyfa will allow you to fit more guns than your turrets allow -- but it displays your consumed hardpoints in the upper right corner and turns the text red if you've used more than your allocated amount. The Drone Synthesis Projector correctly adds...
- by Aamrr - at 2011.10.09 15:57:00
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374. Drones sizes etc? - in Ships and Modules [original thread]
fighters are more akin to frigates, while fighter bombers are on par with cruisers -- or such is my understanding.
- by Aamrr - at 2011.10.08 22:09:00
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375. Do ships still blow up in mid-warp if the hull is damaged? - in Ships and Modules [original thread]
The phenomenon you're referring to is an artifact of lag, in which a pilot engages his warp drive but attacks on his ship have not yet finished accruing. In reality, had the server had time to process, the ship would have blown up before it entere...
- by Aamrr - at 2011.10.07 11:36:00
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376. Blasters getting fixed - in Ships and Modules [original thread]
Pulses tracking too well? Seriously? Even after the modest boost they received, they remain the short-range turret with the worst tracking in the game. Autocannons have a 28% tracking advantage over pulse lasers. Even with its 37.5% tracking bon...
- by Aamrr - at 2011.10.07 08:01:00
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377. Fighters - in Ships and Modules [original thread]
Fighters, Fighter Bombers and Sentries are an exception to the "Amarr Drones Suck" rule. Curators, for example, are very nice. Basically, anything that would actually justify training Amarr Drone Specialization isn't worth using.
- by Aamrr - at 2011.10.05 19:55:00
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378. What on earth does the machariel have an engine on top of it for!? - in Ships and Modules [original thread]
I always assumed it was a missile launcher.
- by Aamrr - at 2011.10.05 19:15:00
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379. Incursions VG - Pure DPS or Utility - in Ships and Modules [original thread]
You're obviously speaking from the context of an armor fleet, but even shield Machariels can get respectable tracking while still fitting two webs. Metastasis rigs aren't quite on par with tracking computers, but they're a close enough approximati...
- by Aamrr - at 2011.10.05 13:48:00
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380. Incursions VG - Pure DPS or Utility - in Ships and Modules [original thread]
JackStraw56 wrote: Aamrr wrote: one loki can't make up for having two webs on every DPS ship in the fleet -- particularly when those DPS ships will do anywhere upwards of twice as much DPS as the loki would.. This is spot on. The myth o...
- by Aamrr - at 2011.10.05 13:38:00
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