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21. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
Taurich Vorsel and Shareel Khal'Nar wrote: Bug: Blue pill not applying to ancillary booster Bug: The Large Core Defense Operational Solidifier I/II has no effect in version 1.18 Seriously? I just fixed those! Auuugh. It'll be corrected in the...
- by Aamrr - at 2012.07.25 22:58:00
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22. Unique Wine Desktop. Very helpful start command! - in Linux [original thread]
Everyone here probably knows this already, but if you want to run multiple eve windows, each in their own virtual desktop, the following command is very helpful: $ wine explorer /desktop=$(echo $$),1600x900 "C:\Program Files\CCP\EVE\eve.exe" Y...
- by Aamrr - at 2012.07.25 11:12:00
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23. What scenario are energy turrets ideal - in Ships and Modules [original thread]
Wormhole space PvE, for a very long list of reasons. I can't think of anything beyond that.
- by Aamrr - at 2012.07.25 09:05:00
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24. WTS High-grade Slave Epsilon & High-grade Slave Omega - in Sell Orders [original thread]
Both implants are currently in Jita. For sale by private contract. Feel free to respond either in thread or in-game. Slave Epsion: 435 Million Slave Omega: 785 Million Both: 1.2 Billion
- by Aamrr - at 2012.07.24 23:52:00
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25. Guardians - in Ships and Modules [original thread]
Armeggeda iscariah wrote: [Guardian, Logi 5 Tiger Gaurd] 1600mm Reinforced Rolled Tungsten Plates I True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener True Sansha Armor Kinetic Hardener Corelum C-Type Energized Adaptive Nano Membr...
- by Aamrr - at 2012.07.22 10:11:00
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26. Rapid light launchers, Wolf Rayet system. - in Ships and Modules [original thread]
Tor Gungnir wrote: But Launchers are a bit special in this regard. They don't require anything but Missile Launcher Operation to fit. The skill requirements is on the Missiles themselves. For example I can fit a Cruise Missile Launcher with ju...
- by Aamrr - at 2012.07.17 20:12:00
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27. Rapid light launchers, Wolf Rayet system. - in Ships and Modules [original thread]
According to this incredibly useful website... Nope. It only affects modules which directly require one of five skills. These skills are: Rockets Light Missiles Small Projectile Turret Small Hybrid Turret Small Energy Turret ...
- by Aamrr - at 2012.07.17 12:18:00
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28. Lasers, do they suck ****? Are they in the same category as blasters before the... - in Ships and Modules [original thread]
Tachyons deserve honorable mention, though. There's really nothing else quite like them.
- by Aamrr - at 2012.04.15 16:41:00
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29. EFT challeng: Mackinaw - in Ships and Modules [original thread]
On the contrary. It's an Industrial Command Ship. It lacks a jump drive, can use jump gates, and requires neither the Capital Ships nor Advanced Spaceship Command skills to fly. The Orca is most definitely a subcapital. It's just a particularly m...
- by Aamrr - at 2012.04.14 09:10:00
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30. DPS Difference between Abaddon and Armageddon - in Ships and Modules [original thread]
It appears my explanation was a bit too brief. Thanks for clarifying for me, Liang.
- by Aamrr - at 2012.04.12 18:34:00
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31. DPS Difference between Abaddon and Armageddon - in Ships and Modules [original thread]
Interestingly, effective turrets can also be calculated in terms of cap draw -- just leave out damage bonuses and multiply in the capacitor reduction bonuses instead. Abaddon: 8 effective turrets. Armageddon: 7*(4/3)*(1/2) = 4.67 effective turret...
- by Aamrr - at 2012.04.12 17:34:00
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32. Devoter can easily go above 200k ehp - in Ships and Modules [original thread]
Well, except on those seven hulls I already mentioned, where they behave more akin to T1 hulls than T2.
- by Aamrr - at 2012.04.12 16:29:00
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33. Devoter can easily go above 200k ehp - in Ships and Modules [original thread]
Liang Nuren wrote: Whatever can I say to a stunning argument like that? Well done, sir. Well done.
- by Aamrr - at 2012.04.12 16:20:00
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34. Devoter can easily go above 200k ehp - in Ships and Modules [original thread]
And yet you're the one that couldn't recognize the obvious error when a T2 Minmatar ship supposedly possesses a buffed explosive resist. While you might have known what I said already, your post certainly gave no indication of it -- and since this...
- by Aamrr - at 2012.04.12 16:02:00
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35. Devoter can easily go above 200k ehp - in Ships and Modules [original thread]
Unfortunately, Liang, those numbers are badly off. Neglecting specific hull resistance bonuses (from the spaceship command skills), the base kinetic and explosive resists for any Minmatar ship will be 40% and 50%, respectively. Only EM and Thermal...
- by Aamrr - at 2012.04.11 19:37:00
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36. Sticky:New dev blog: Team Security - Now with 100% more Anti-RMT - in EVE Information Portal [original thread]
Well done. While we obviously don't have any way of validating your zero-false-positives claim, it's nice to see that you're at least looking into the issue. A measure of transparency would be nice, but I'll concede there are legitimate reasons yo...
- by Aamrr - at 2012.04.03 21:21:00
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37. Are Tracking Enhancers too good? - in Ships and Modules [original thread]
My Tachyon Nightmare has more falloff than optimal. Yes, I'm using multifrequency, but that just should not happen. There is no reason modules need to give twice the falloff bonus as optimal -- if autocannons and blasters need more falloff, change...
- by Aamrr - at 2012.03.29 01:09:00
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38. Basilisk Question - in Ships and Modules [original thread]
I've done C5 escalations using basilisks with no issue at all. I suppose it's possible they couldn't do a C6, but I'd find it unlikely. Sorry I can't be more helpful.
- by Aamrr - at 2012.03.21 15:46:00
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39. Moros fit with Crucible changes? - in Ships and Modules [original thread]
OfBalance wrote: Can't stop... laughing.... **** you Amrr i'm still at work.
- by Aamrr - at 2012.03.20 22:54:00
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40. Moros fit with Crucible changes? - in Ships and Modules [original thread]
I know I'll get some criticism for this, but I'll try anyway. Those 3 cap rechargers are giving you (at peak regen), 54.5 GJ/s. Often less -- if you're neuted below peak, they aren't helping you much at all. And if you're trying to cap up to jump...
- by Aamrr - at 2012.03.20 22:33:00
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