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581. Logistics to Absolution/Damnation? - in Ships and Modules [original thread]
Since you're interested, I just put together a trio of gang link T3s designed for incursions. You can find them here: Legion Loki Tengu No, I don't have any idea what the first responder to the Tengu thread was smoking. Your guess...
- by Aamrr - at 2011.08.31 13:38:00
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582. Amarr Intercepter. "Crusader" - in Ships and Modules [original thread]
Edited by: Aamrr on 31/08/2011 13:49:11 I don't. I just happen to be quite fond of them. Weapon rigs in particular are very cheap and they often offer bonuses larger than even the highest grade officer gear. They can cause fitting issues, both...
- by Aamrr - at 2011.08.31 13:34:00
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583. Wouldn't carriers be more usefull with cap buddies - in Ships and Modules [original thread]
Edited by: Aamrr on 31/08/2011 13:30:42 It's not a lost cause yet. There's still a few groups doing some truly amazing feats with normal capitals. Rooks & Kings put up a great battle report recently. You can find it here . You'll certainly h...
- by Aamrr - at 2011.08.31 13:25:00
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584. Wouldn't carriers be more usefull with cap buddies - in Ships and Modules [original thread]
Originally by: Headerman Also, i would never use a talisman set or any set for that matter in a combat carrier. If they cost 2 bil or more, thats 3 or 4 carriers you can have as spare backups. The odd hardwires though are nice. The fun...
- by Aamrr - at 2011.08.31 01:54:00
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585. Amarr Intercepter. "Crusader" - in Ships and Modules [original thread]
Is there a good reason those locus coordinators aren't T2? They're dirt cheap, especially on the frigate level... You have the calibration for it and it'd give you a little more room between you and your target's webs. Seems a good deal to me.
- by Aamrr - at 2011.08.31 00:42:00
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586. Machariel - Armor or Shield? - in Ships and Modules [original thread]
1: Shields + DPS Tank. 2: Could go either way here, but the Machariel's weird armor resists make me want to say shields. 3: Definitely shields. Armor doesn't have enough slots for gyrostabilizers and TEs. 4: Shields. Armor is way too slow. Shield ...
- by Aamrr - at 2011.08.30 20:46:00
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587. Wouldn't carriers be more usefull with cap buddies - in Ships and Modules [original thread]
I think the implication was that, high slots aside, it would be a full triage fit. We are in agreement, though. Better to use a dedicated ratting fit and make more money before your inevitable demise.
- by Aamrr - at 2011.08.30 19:06:00
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588. Railguns - in Ships and Modules [original thread]
Hey -- I wasn't trying to make any points or prove any arguments. I was just providing a reference for the changes he proposed. Don't shoot the messenger.
- by Aamrr - at 2011.08.30 18:02:00
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589. Railguns - in Ships and Modules [original thread]
The interesting thing is that railguns are experiencing a damage latency compared to artillery. Even though their DPS, tracking, and range are similar, railguns lag behind because their damage isn't frontloaded. Now consider how the flight time l...
- by Aamrr - at 2011.08.30 17:04:00
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590. Bomber comparison? - in Ships and Modules [original thread]
The Purifier and the Hound have a 5/3/3 slot configuration. They're generally preferred for solo work because of this. The Nemesis and the Manticore have a 5/4/2 configuration. This lets them field additional ewar and generally makes them preferre...
- by Aamrr - at 2011.08.30 16:53:00
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591. ECM Questions - in Ships and Modules [original thread]
I am quite aware what the formula is. I was proposing a different one.
- by Aamrr - at 2011.08.30 15:49:00
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592. ECM Questions - in Ships and Modules [original thread]
*nods* Thanks for the advice. To be honest, the tank is really only there because of sentry guns. You need enough buffer to let the logistics do their job and that's about it. The armor fitting does get an extra midslot, though. I'm just not sure...
- by Aamrr - at 2011.08.30 15:35:00
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593. Wouldn't carriers be more usefull with cap buddies - in Ships and Modules [original thread]
I've seen ratting carriers with triage modules fit. If they got hotdropped, they'd activate triage until help could arrive. I don't think it's a particularly good idea, but I have seen DCUs and triage mixed before.
- by Aamrr - at 2011.08.30 14:40:00
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594. Harbinger Level 3 Mission Runner - Need Feedback - in Ships and Modules [original thread]
Sorry we can't help any further. It seems like you know what you're doing but are constrained by factors beyond your control. If you train up your capacitor skills a bit, an auxiliary nano pump might help. That's as much as I can really add, unfo...
- by Aamrr - at 2011.08.30 12:53:00
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595. Harbinger Level 3 Mission Runner - Need Feedback - in Ships and Modules [original thread]
Your fit looks fine, to be honest. That mission is a bit of a trap though. Were I to guess, I'd suspect the issue is that you lack T2 turrets and are unable to mitigate the damage with range. Once you get scorch, you'll be able to do a bit of kit...
- by Aamrr - at 2011.08.30 12:36:00
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596. shield rifter advice - in Ships and Modules [original thread]
Generally, my rule for T1 shield rigs is that I'll use an anti-em screen only if it won't be stacking penalized. Otherwise, I stick with extenders. So I like the anti-em/extender/extender rig loadout. Regarding that high slot -- if you can, I'd t...
- by Aamrr - at 2011.08.30 10:31:00
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597. Warp speed - in Ships and Modules [original thread]
...I...don't...know what to say to that.
- by Aamrr - at 2011.08.30 09:44:00
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598. Warp speed - in Ships and Modules [original thread]
Why is Scotty the Docking Manager on board my interceptor?
- by Aamrr - at 2011.08.30 09:39:00
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599. Another question about lvl 4 missioning ships - in Ships and Modules [original thread]
The Noctis is faster if you try to grab absolutely everything in the site, sure -- but if you're flying a marauder like that, you are doing it wrong. The Vargur loses about 13% DPS to the Machariel, but gets anywhere from 60% to 90% more tracking...
- by Aamrr - at 2011.08.30 09:10:00
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600. What three ships for level 4, high sec missions, 1 character - in Ships and Modules [original thread]
If you were to add anything to that happy pair, I'd probably suggest a Golem. It's a circumstantially useful ship with tremendous DPS output and perfect damage selection. However, it suffers whenever enemies get beyond faction torpedo range. Since...
- by Aamrr - at 2011.08.30 09:06:00
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