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741. Provide motivation for hunting supercapitals - in Assembly Hall [original thread]
Originally by: Abdiel Kavash Incentives for killing supercaps? Come into any 0.0 alliance chat and say "we have supers tackled, join fleet for killmails". Then question whether there really needs to be any more incentives. At that poin...
- by Aamrr - at 2011.08.12 12:05:00
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742. CNR Hands Down? - in Ships and Modules [original thread]
Originally by: Shadowsword Originally by: Aamrr And those that invest in the skills to use the ship effectively get almost no benefit, as even a tech-1 dominix will outperform it. There's something wrong with that. =\ Ships a...
- by Aamrr - at 2011.08.12 11:56:00
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743. Incursion Legion - in Ships and Modules [original thread]
Edited by: Aamrr on 12/08/2011 11:47:35 Perhaps I came off as too authoritative. I'm not condemning the painter -- it is a legitimate option and I would certainly accept someone into the fleet that brought one. I just find that it's somewhat d...
- by Aamrr - at 2011.08.12 11:43:00
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744. Webbing for C5's - in Ships and Modules [original thread]
Edited by: Aamrr on 12/08/2011 11:01:40 This is reasonably cheap and very effective. It's got some pretty wicked resists and the EHP is solid as well. If you're looking for even more effectiveness, you'd have to go with an actual Rapier, but t...
- by Aamrr - at 2011.08.12 11:00:00
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745. Incursion Legion - in Ships and Modules [original thread]
The problem with that is the fact that TPs have a 10 second cycle time. Applying the TP consistently is a significant challenge.
- by Aamrr - at 2011.08.12 03:10:00
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746. Titans that can 2 volley BS's with 1 gun - in Ships and Modules [original thread]
Originally by: Mfume Apocal What happens when "the blob" has titans? Ideally? We get some supercap killmails. Originally by: Duchess Starbuckington The slight problem being a properly supported titan requires a blob to kill. S...
- by Aamrr - at 2011.08.11 23:43:00
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747. Incursion Legion - in Ships and Modules [original thread]
Here's some food for thought . If you're having powergrid issues or just want to bring more pewpew, the midslot configuration you've described is what I suggest. In any event, please stay away from trimarks and damage controls.
- by Aamrr - at 2011.08.11 22:37:00
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748. Titans that can 2 volley BS's with 1 gun - in Ships and Modules [original thread]
Titans are one of the few anti-blob weapons left. When someone brings a blob of 600 battleships to the field and lag gets so heavy that bombs won't detonate anymore, there has to be some defense available besides bringing down the node. Eve shoul...
- by Aamrr - at 2011.08.11 22:23:00
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749. A common and dangerous suggestion for hybrid weapons - in Ships and Modules [original thread]
Edited by: Aamrr on 11/08/2011 22:15:57 Originally by: Ineka <snip>Poorly punctuated passive-aggressive rant</snip> Since you're making me give suggestions? Here's where I'd start... Hybrids consume an inordinately la...
- by Aamrr - at 2011.08.11 22:13:00
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750. Provide motivation for hunting supercapitals - in Assembly Hall [original thread]
It's not just the logoff timer -- it's also electronic warfare immunity. In addition, supercarriers are even more slippery. 15 ECM drones certainly affects the number of interdictors necessary to get the job done. In any case, it's a significant ...
- by Aamrr - at 2011.08.11 19:46:00
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751. Need help deciding Between Amarr and Gall Carriers - in Ships and Modules [original thread]
In almost any PvP circumstance, an Archon will outperform a Thanatos. The 250 DPS fighter difference between them is irrelevant for anything but grinding anoms in sovereignty space, and the superior slot configuration, resist bonus, and capacitor ...
- by Aamrr - at 2011.08.11 18:33:00
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752. Provide motivation for hunting supercapitals - in Assembly Hall [original thread]
For every supercapital that's destroyed, the corporation or alliance responsible for the majority of the damage would receive the reward at their corporation HQ after the following downtime. In no particular order, here are some ideas: Optional...
- by Aamrr - at 2011.08.11 18:24:00
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753. Provide motivation for hunting supercapitals - in Assembly Hall [original thread]
Supercapital proliferation has been an ongoing issue in Eve for some time. While the actual number of ships that should be in active use is up for debate, we should at least see some balance between the number being produced and the number being d...
- by Aamrr - at 2011.08.11 18:15:00
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754. Harbinger or Prophecy [Level 3s] - in Ships and Modules [original thread]
Since it hasn't been mentioned, I'd like to throw out the Omen Navy Issue as an interesting option.
- by Aamrr - at 2011.08.11 13:36:00
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755. A common and dangerous suggestion for hybrid weapons - in Ships and Modules [original thread]
Edited by: Aamrr on 11/08/2011 12:53:55 Originally by: Ryuce Somebody had to comment on your use of the word 'literally'. I suppose that'd be worth doing, had I used it incorrectly. Given that the effect is precisely what I said it...
- by Aamrr - at 2011.08.11 12:52:00
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756. CNR Hands Down? - in Ships and Modules [original thread]
And those that invest in the skills to use the ship effectively get almost no benefit, as even a tech-1 dominix will outperform it. There's something wrong with that. =\ The Rattlesnake may have a missile velocity bonus, but it doesn't have the ...
- by Aamrr - at 2011.08.11 00:52:00
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757. Nearly Instant Action for noobs - Combat Support Role - in Ships and Modules [original thread]
1.) Go on roam 2.) See a ship wandering around lowsec looking juicy 3.) Gogo gadget warp scrambler 4.) Get popped by sentries 5.) ??? 6.)
- by Aamrr - at 2011.08.10 20:35:00
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758. High Grade Crystals in 0.0 (while flying a Tengu) - in EVE General Discussion [original thread]
Originally by: Miss Rabblt Originally by: Coffe's Babe Let's say I already had the HG's. And I want to take advantage of them in PvP situations. What are my options? Usually heavy active tanks lack speed so the only viable 0.0 f...
- by Aamrr - at 2011.08.10 19:44:00
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759. CNR Hands Down? - in Ships and Modules [original thread]
Honestly, I don't understand why the rattlesnake only has 4 launcher hardpoints. 5 would be a much more appropriate number, and even 6 would seem reasonable to me. Perhaps I'm a poor judge, but when they are priced at less than half the going rat...
- by Aamrr - at 2011.08.10 19:01:00
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760. Ultimate PVE Ship? - Maximizing ISK / Hour - in Missions & Complexes [original thread]
Edited by: Aamrr on 10/08/2011 18:41:59 Depends on your offensive skills. If you're more geared toward turrets, the Nightmare. If missiles, the Tengu. Generally speaking, the Tengu will be easier to get into, simply because heavy missiles don'...
- by Aamrr - at 2011.08.10 18:39:00
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