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1381. Best Snipe DPS? - in Ships and Modules [original thread]
Edited by: Aamrr on 24/03/2011 12:35:41 Edit: Meant to edit, not quote...
- by Aamrr - at 2011.03.24 12:33:00
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1382. Best Snipe DPS? - in Ships and Modules [original thread]
Edited by: Aamrr on 24/03/2011 12:35:21 No, actually. In missions it will, since the Tengu can only deal kinetic, but since Sanshas omni tank, and the snipe targets (the antem neos) are actually cruiser sized... ...well, basically, the Tengu ...
- by Aamrr - at 2011.03.24 12:29:00
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1383. Use a Vargur? - in Ships and Modules [original thread]
Originally by: Patient 2428190 While I am a Vargur > Mach fan myself, the Mach has things going for it as well Bigger drone bay, its a lot faster/better agility. You can MWD to get to those accel gates, closer to rats so you can hit t...
- by Aamrr - at 2011.03.24 11:39:00
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1384. Is a Damage control II able to stop a solo suicide gank? - in Ships and Modules [original thread]
Confirming that Tore Smith is rather ill-informed and Chainsaw Plankton is consistently on his game. Pro fit.
- by Aamrr - at 2011.03.24 10:11:00
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1385. Use a Vargur? - in Ships and Modules [original thread]
A Machariel has 11.67 effective turrets. A Vargur has 10 effective turrets. A Machariel has 9.33 ammunition-equivalent turrets. A Vargur has 5.33 ammunition-equivalent turrets. A Machariel will do about 16.67% more DPS than a Vargur. A Machariel ...
- by Aamrr - at 2011.03.24 10:06:00
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1386. Did the NPC corp tax accomplish its goal? - in Assembly Hall [original thread]
What exactly have they accomplished? I don't think there's any great breadth of immersion to clicking "apply to corporation" each time you get wardec'd.
- by Aamrr - at 2011.03.23 22:57:00
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1387. How to fly a Mach in missions. - in Ships and Modules [original thread]
Nope -- but if you're Amarrian, it's a fixed cost instead of proportional, and you can sell it back when you're done.
- by Aamrr - at 2011.03.23 01:13:00
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1388. Possible Legion Fix? - in Ships and Modules [original thread]
Originally by: Sigras Well the emergent locus and energy parasitic subsystems provide a utility high still. Yup. Just wanting to keep it that way Originally by: Sigras also, I too advised to remove some midslots as the legi...
- by Aamrr - at 2011.03.22 20:29:00
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1389. Legion For Incursions.. - in Ships and Modules [original thread]
10 minutes for an NCO? My best time is 3...
- by Aamrr - at 2011.03.22 20:09:00
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1390. Legion For Incursions.. - in Ships and Modules [original thread]
Doesn't really matter, since it won't have enough range to shoot anything of significance. And Cambarus: Sure, you can do that -- after the target is webbed. But in something like an NCO, where your objective is to kill things fast...you know, wi...
- by Aamrr - at 2011.03.22 19:48:00
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1391. Legion For Incursions.. - in Ships and Modules [original thread]
I like you too, Cambarus.
- by Aamrr - at 2011.03.22 17:49:00
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1392. ehp and resists - in Ships and Modules [original thread]
Edited by: Aamrr on 22/03/2011 12:04:47 If you can impose some group discipline on your pilots, so that everyone stays within about 5km of the anchor (preferably you, because of the web bonus), you can significantly mitigate the need for a mic...
- by Aamrr - at 2011.03.22 12:04:00
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1393. Nerf Neutral Repping - in Assembly Hall [original thread]
Last I checked, that's how it already works.
- by Aamrr - at 2011.03.22 11:50:00
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1394. [Proposal] -100% to Capacitor recharge time while cloaked. - in Assembly Hall [original thread]
Because god forbid anyone ever move a capital ship with an escort fleet.
- by Aamrr - at 2011.03.22 11:47:00
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1395. ehp and resists - in Ships and Modules [original thread]
That looks absolutely solid. If you're confident in your logistics team, you might even consider dropping the extender rigs, as they don't do much other than giving your logis a chance to put reps on you. And if they can't keep a battleship up be...
- by Aamrr - at 2011.03.22 11:44:00
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1396. Pirate ships > Navy ships - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Doug Drafto Originally by: Sigras you really thing the vigilant and deimos are viable? IMHO, they do crazy damage 2% of the time because the other 98% they're out of range This. The...
- by Aamrr - at 2011.03.22 11:40:00
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1397. Legion For Incursions.. - in Ships and Modules [original thread]
Don't be so distressed just yet. To be honest, vanguards are the content that the legion has been waiting two years to run. The problem with the legion is that it's very difficult to get enough capacitor to run a competent tank while still sustai...
- by Aamrr - at 2011.03.22 11:22:00
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1398. Legion For Incursions.. - in Ships and Modules [original thread]
Originally by: Panthero Xadi Originally by: Joshamee Gibbs He's a mute, sir. Poor devil had his tongue cut out, so he trained the parrot to talk for him. No one's yet figured how.
- by Aamrr - at 2011.03.22 11:05:00
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1399. ehp and resists - in Ships and Modules [original thread]
Originally by: Aamrr Try changing a rig for an anti-thermic screen reinforcer, instead. You should get better results.
- by Aamrr - at 2011.03.22 10:53:00
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1400. Should AF's get an Afterburner bonus? - in Ships and Modules [original thread]
Originally by: Val'Dore Originally by: Burnharder Retribution needs another mid-slot imho. It's pretty useless for anything other than mooching around ratting. Retribution is fine as is, but if they take the utility hi out for ...
- by Aamrr - at 2011.03.22 10:16:00
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