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1401. Legion For Incursions.. - in Ships and Modules [original thread]
There is ONE thing you need to remember when comparing the Legion to those battleship hulls you were just talking about. Signature resolution. Heavy Pulse Laser II: 125m Mega Pulse Laser II: 400m That is the equivalent of a 220% increase in trac...
- by Aamrr - at 2011.03.22 08:56:00
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1402. Question regarding tracking computers and tracking enhancers - in Ships and Modules [original thread]
Originally by: Qui Shon So what you can take from this is, that if you have two TC's scripting them is pretty much always the best option, and when it's not, it's equal. The ONLY circumstance in which NOT scripting is superior is when...
- by Aamrr - at 2011.03.22 08:52:00
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1403. ehp and resists - in Ships and Modules [original thread]
Originally by: Drexit Originally by: Ultim8Evil Drop the 3rd Invul for a thermal hardener. You lose 3k EHP, but you completely close the thermal hole. And now I have an EM hole Try changing a rig for an anti-thermic screen...
- by Aamrr - at 2011.03.22 08:49:00
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1404. Possible Legion Fix? - in Ships and Modules [original thread]
Edited by: Aamrr on 22/03/2011 08:33:03 Sigras, I believe he was talking to me. And if he had read my proposal in its entirety, he would have seen that I proposed adding a +100% damage role bonus to the covert ops subsystem. That gives it four...
- by Aamrr - at 2011.03.22 08:29:00
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1405. Did the NPC corp tax accomplish its goal? - in Assembly Hall [original thread]
Here's my assessment. The tax does absolutely nothing to remove the disincentive to join player made corps. When you can still get a 0% tax rate by training a 10 minute skill, even the newest player can claim whatever tax rate he pleases. The onl...
- by Aamrr - at 2011.03.22 07:44:00
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1406. Legion For Incursions.. - in Ships and Modules [original thread]
DPS: 804 Conflag, 721 IN Multi, 574 Scorch. Range: 15.8+5 Conflag/Multi, 47.5+5 Scorch. Tracking: 0.117 Conflag, 0.166 Multi, 0.125 Scorch. EHP: 80.3k. Resists: 75.4/77.9/73.0/85.6. Capacitor: 5m33s Conflag, 16m Multi/Scorch. Speed: 608 m/s. ...o...
- by Aamrr - at 2011.03.22 07:20:00
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1407. [Proposal] Treaties - in Assembly Hall [original thread]
The words of a treaty are worth naught but the blood they're written in. Let the skies be the open domain of all with the firepower to claim them. Plot the destination and let all those with the courage to follow do so. The rewards are ours to cl...
- by Aamrr - at 2011.03.21 09:30:00
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1408. [Proposal] -100% to Capacitor recharge time while cloaked. - in Assembly Hall [original thread]
Edited by: Aamrr on 21/03/2011 08:56:32 Agreed. I prefer the original proposal's modification to the idea of a new cloaking device. Duplicate modules aren't a very elegant way of fixing problems. As for removing passive recharge...ehh. I supp...
- by Aamrr - at 2011.03.21 08:56:00
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1409. [Proposal] skill training for 2 characters on one account - in Assembly Hall [original thread]
Edited by: Aamrr on 21/03/2011 08:39:00 Originally by: Liang Nuren Supported if we can pay with PLEX. -Liang Quoted for emphasis. I forgot this bit in my original support post.
- by Aamrr - at 2011.03.21 08:39:00
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1410. Yay i can fly a super/titan - oh wait i NEED 2 ACCOUNTS NOW to play!! - in Assembly Hall [original thread]
Hell, you don't even have to train to fly the hull -- you can buy a character off the bazaar. God knows the price is reasonable for anyone that actually intends to fly the ships the way they were intended.
- by Aamrr - at 2011.03.21 08:21:00
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1411. I support banning afk cloaking - in EVE General Discussion [original thread]
I support providing a mechanic to find cloaked ships... ...if and only if we remove local from nullsec. I'm imagining something like a combat scanner probe, except that it takes 5 minutes to run a scan or something.
- by Aamrr - at 2011.03.21 08:19:00
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1412. Did the NPC corp tax accomplish its goal? - in Assembly Hall [original thread]
Or do we just have a bunch of 1-2 man corps for avoiding the 11% tax? A bit of a poll, I suppose. If you feel that the change was ineffective, pointless, or worse than the problem it solved, check the support box, perhaps with a reason you feel t...
- by Aamrr - at 2011.03.21 07:18:00
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1413. [BUGS] Character Creation - in EVE General Discussion [original thread]
Originally by: Alotta Baggage Haha you don't know how to do the strike The irony is that anyone can press "quote" on your post to figure out how...
- by Aamrr - at 2011.03.21 03:48:00
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1414. PvP Carrier - Looks vs Utility - in Ships and Modules [original thread]
I've got a pair of Aeon setups that can rep an ammortized 33,000 EHP/sec per supercarrier. ...too bad any scenario in which that'd actually be useful would be so overwhelmed by lag that you'd never actually see it...
- by Aamrr - at 2011.03.21 01:28:00
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1415. Possible Legion Fix? - in Ships and Modules [original thread]
I'd leave the drones for the drone subsystem, personally.
- by Aamrr - at 2011.03.20 21:13:00
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1416. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
Yes, that calculation assumed maximum skills. Sorry if that was a bit much. Perhaps a 36% paint would have been a better assumption.
- by Aamrr - at 2011.03.20 09:27:00
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1417. Unable to use anything better than lvl1 Q0 agent. - in Missions & Complexes [original thread]
I think I mean diplomacy.
- by Aamrr - at 2011.03.20 06:22:00
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1418. Possible Legion Fix? - in Ships and Modules [original thread]
Edited by: Aamrr on 20/03/2011 01:06:01 The tengu has 12 effective hardpoints. The legion has 9 effective hardpoints. ...upgrade the laser subsystem to give a 15% damage bonus per level, instead of 10%. You'll get 10.5 effective hardpoints, a...
- by Aamrr - at 2011.03.20 01:04:00
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1419. L4 Sansha Blockade and those dang TDing cruisers - in Ships and Modules [original thread]
If you MUST use lasers, use tachyons. NPC tracking disruption doesn't affect falloff, and tachyons have the largest falloff of any laser type (almost 50km with a reasonable amount of tracking enhancers and computers)
- by Aamrr - at 2011.03.20 01:02:00
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1420. Fix Dreadnoughts - in Assembly Hall [original thread]
Originally by: Andski Amateur game designer hour! Well, that's awfully rude. Last I checked this was an open forum for discussing game fixes. We are all, by definition, amateurs here. The attitude isn't appreciated, however.
- by Aamrr - at 2011.03.20 00:41:00
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