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1581. New Machariel fit with MWD? - in Missions & Complexes [original thread]
Because the whole point of this discussion wasn't to get range, it was to close range. Mach is an AC boat, which means it does more damage close up.
- by Aamrr - at 2011.02.03 19:39:00
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1582. Officially the Fastest EVE ship ever created since the Speed Nerf - in Ships and Modules [original thread]
Doesn't fit without a +5% powergrid implant. Which occupies the same slot as a snake omega. ...so...no, you've failed miserably, and your attitude isn't helping.
- by Aamrr - at 2011.02.02 20:16:00
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1583. Salvaging question - in Ships and Modules [original thread]
Only in the sense that flipping a coin twice increases the odds that at least one will show heads. They act independently and provide no bonus or penalty to each other. If you have a 50% chance of salvaging a wreck, two salvagers have a 75% chanc...
- by Aamrr - at 2011.02.01 06:02:00
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1584. Suicide ganker for hulkageddon? - in Ships and Modules [original thread]
I'm going to suggest that you NOT group your guns for a suicide gank -- missing your volley with ALL your guns sucks way too much to risk. Better to average the results out a bit.
- by Aamrr - at 2011.01.31 06:21:00
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1585. What's the capacitor equivalent to what a 'power diagnostic' does? - in Ships and Modules [original thread]
That's...pretty much complete bunk. CCC's will always give you more stability than semiconductors. Semiconductors increase capacitor regen by 15%. 1*1.15 => an increase in cap/sec of...exactly 15%. Circuits reduce capacitor regeneration ...
- by Aamrr - at 2011.01.31 04:13:00
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1586. Implants in Concord shop massively underpowered or not balanced - in Ships and Modules [original thread]
A full slave set constitutes a 53.63% increase in armor hit points. Comparing that to the CONCORD implant sets is a joke.
- by Aamrr - at 2011.01.31 02:29:00
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1587. Officially the Fastest EVE ship ever created since the Speed Nerf - in Ships and Modules [original thread]
Cheaper version. Same speed, can overheat longer since it has empty highs. Still cap stable. [Claw, Race] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] 10MN Digital Booster Rockets Micro Capacitor Booster II, Navy Cap...
- by Aamrr - at 2011.01.31 01:56:00
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1588. ballistic control system x2? x3? - in Ships and Modules [original thread]
It has to do with the fact that stacking penalized modules all act multiplicatively. For example, two 50% increases do not double something -- they actually increase it by 125%. Stacking penalties are usually insufficient to reduce the increase o...
- by Aamrr - at 2011.01.31 00:46:00
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1589. ballistic control system x2? x3? - in Ships and Modules [original thread]
http://www.eve-wiki.net/index.php?title=Stacking_penalty
- by Aamrr - at 2011.01.30 01:40:00
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1590. Where are the damage rigs? - in Ships and Modules [original thread]
Originally by: Wacktopia There is no stacking penalty on Trimarks so three of them = 45% more armor for the T1 variant. Actually, it's better than that. Trimarks stack multiplicatively. 1.15^3 = +52.1%
- by Aamrr - at 2011.01.30 01:37:00
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1591. And So the Nightmare Begins.... - in Ships and Modules [original thread]
Edited by: Aamrr on 30/01/2011 01:27:41 Why are you stacking three EM resists and only one thermal resist? Blood/Sansha laser damage is still going to be ripping through your shields because you haven't appropriately addressed a shield tank's ...
- by Aamrr - at 2011.01.30 01:27:00
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1592. And So the Nightmare Begins.... - in Ships and Modules [original thread]
977 turret DPS. 43.3+41.6km range. 0.035 rad/s tracking. Superb resists for anything a Nightmare should be fighting: 76.5% EM, 75.0% Thermal. Swap the photon resists for ballistic against EoM, and you've got an 85.9% kinetic resist. Way more tan...
- by Aamrr - at 2011.01.30 01:19:00
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1593. The evefit project: advanced fitting tools - in Ships and Modules [original thread]
Sure. Right clicking on the fitting window where all the modules are listed will let you show info. There's a separate context option for the ship, the module, and (if it's a weapon) the ammo.
- by Aamrr - at 2011.01.29 13:57:00
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1594. How can this implant be acquired (without buying from market)? - in Ships and Modules [original thread]
http://www.ellatha.com/eve/LPSearch/pg8/
- by Aamrr - at 2011.01.29 03:16:00
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1595. The evefit project: advanced fitting tools - in Ships and Modules [original thread]
Certainly, we allow you to load more weapons than the hardpoints of a ship allow -- but there's also an indicator that shows you've exceeded your alotted hardpoints. I believe it even goes red when the number is exceeded. I think the philosophy ...
- by Aamrr - at 2011.01.28 18:19:00
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1596. Fast Ship? - in Ships and Modules [original thread]
You're not going to beat this for speed -- and yes, it does beat the dramiel, since the dramiel can't fit a 10mn MWD without losing the snake omega. [Claw, Race] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] 10MN Digit...
- by Aamrr - at 2011.01.28 03:38:00
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1597. Capital ship jumping and warp core stabilizers - in Ships and Modules [original thread]
If you fit warp stabs to a capital, you deserve to be infinipointed and killed by a fleet of noob ships.
- by Aamrr - at 2011.01.27 19:36:00
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1598. EFT Rating - in Ships and Modules [original thread]
Originally by: Conor Todaki I wonder which ship has the best rating? :o As I believe it's calculated as the square root of the product of DPS and EHP (or some crap like that), I think it'd be an Aeon with 5 drone control units in the h...
- by Aamrr - at 2011.01.27 14:36:00
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1599. EFT Rating - in Ships and Modules [original thread]
Hey dude what's your EFT score lol. Seriously, Gripen?
- by Aamrr - at 2011.01.27 10:17:00
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1600. Echelon and Incursions - in Ships and Modules [original thread]
What exactly is the benefit of using an echelon, if a rifter with hacking rigs can do the job?
- by Aamrr - at 2011.01.26 07:01:00
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