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161. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
Leonova Klystra wrote: A thoroughly entertaining post. +1 to you, good sir. +1.
- by Aamrr - at 2012.01.06 00:00:00
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162. Quantifying Alpha Strike: A primer - in Ships and Modules [original thread]
Now consider the negative effect that missile flight time does to your effective DPS... ...the more you know...!
- by Aamrr - at 2012.01.05 23:04:00
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163. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
If a ship is so vital that you absolutely cannot be without it for even a moment, one would think that you'd have a replacement for it. And since THAT one doesn't have to be insured, there's no cost for having it in reserve. And for the rest of u...
- by Aamrr - at 2012.01.05 19:12:00
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164. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: All this talk about insuring your carrier and faction BS - that's totally silly talk unless you intend to neglect basic due diligence towards your personal safety. You have to remember that PVE ships don't pop that often an...
- by Aamrr - at 2012.01.05 18:17:00
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165. Is it worth it to shield tank all of the dreads? - in Ships and Modules [original thread]
Ryuce wrote: - These days the major 0.0 alliances virtually only use short range dreads, so a sebo is redundant compared to a tracking computer etc. Forgive me if I'm wrong, but isn't the sensor booster normally scripted for scan resolution,...
- by Aamrr - at 2012.01.05 11:48:00
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166. Your favourite Strategic Cruiser and why. - in Ships and Modules [original thread]
I love the Legion, but it's really hard to find a niche for it. There aren't many EM-weak opponents that reward having a strong explosive resist.
- by Aamrr - at 2012.01.04 14:02:00
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167. Occator VS. Viator - in Ships and Modules [original thread]
Entirely different ships for entirely different purposes. You'll generally get more mileage out of the viator, though. The deep space transports are honestly too slow to do their job properly.
- by Aamrr - at 2012.01.04 13:33:00
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168. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
On the other hand, you can insure an Archon -- you can't very well insure a faction battleship.
- by Aamrr - at 2012.01.03 17:10:00
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169. Freighter and Jump Freighter prices - in Ships and Modules [original thread]
This is a common economic misconception. In the absence of a monopoly, prices aren't decided by "what people are willing to pay." They're decided by what the sellers are willing to be paid. As the price of oxtyopes rises, more people are willing t...
- by Aamrr - at 2012.01.03 06:11:00
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170. Stop the minmatarization of the Caldari fleet! - in Ships and Modules [original thread]
Cipher Jones wrote: Raven Ether wrote: Minmatar is OP. Nerf. Or better yet, fix the **** of the other races. Hi, I am a ******** and don't know the difference between Angel ships and the Minmatar race. That's interesting, since most ...
- by Aamrr - at 2012.01.01 22:02:00
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171. Capital Ships, Super Carriers and Titans - in Ships and Modules [original thread]
Bubbles. Heavy Interdictor scripted points. Bumping. For normal capitals, getting doomsday'd. Inopportune disconnects. That's most of the list, anyway.
- by Aamrr - at 2012.01.01 16:35:00
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172. [Incursions/Vanguards] Vindicators and Target Painters - in Ships and Modules [original thread]
TPs have a 10 second long cycle time. At the rate at which you should be killing incursion rats, cycle time syncing becomes a serious issue. Worse still, TPs help your opponents in contests while tracking mods help only your own ship. That should...
- by Aamrr - at 2012.01.01 16:25:00
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173. motherships been nerfed ? - in Ships and Modules [original thread]
Most people agree. It's one of the more popular changes in Crucible. Welcome back to the game.
- by Aamrr - at 2012.01.01 07:51:00
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174. motherships been nerfed ? - in Ships and Modules [original thread]
They got a massive buff in the form of fighter bombers and an almost absurd EHP boost, then they took a relatively minor nerf that reduced their EHP and removed the ability to use normal drones. The more important difference is actually a unive...
- by Aamrr - at 2012.01.01 05:43:00
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175. 2% 4% and 6% implants - in Ships and Modules [original thread]
Look at the LP store. Compare the isk required to redeem them vs. their 1%, 3%, and 5% counterparts.
- by Aamrr - at 2011.12.29 12:00:00
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176. Broadsword empire pod killer - How is it possible?? - in EVE General Discussion [original thread]
Joz Yavavich wrote: Alara IonStorm wrote: Probably had a whole bunch of Remote Sensor Boosters coming from a Neutral Alt on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's When a warp field...
- by Aamrr - at 2011.12.29 04:23:00
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177. Absolution and Incursions - in Ships and Modules [original thread]
The Absolution's biggest issue is range. It lacks the 50% optimal bonus of a legion, and suffers pretty strongly for it. Keep that in mind.
- by Aamrr - at 2011.12.29 03:22:00
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178. Max DPS tech 1 ship - for actual use - in Ships and Modules [original thread]
I don't think we're going to see more than the 1555 DPS Dominix, but here's an option that doesn't require reloading. Sentry rigs push it up a bit higher than the alternatives. Cap transfer will get the fit stable for those without perfect skills....
- by Aamrr - at 2011.12.26 10:50:00
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179. The Next Big Balance Pass - Tech 1 Cruisers - in Ships and Modules [original thread]
You're obviously a native speaker. Respect your audience by proofreading your posts. If you can't be bothered to compose your post legibly legibly, I'm not going to bother to read it.
- by Aamrr - at 2011.12.24 06:35:00
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180. A request to CCP on clarification - in Ships and Modules [original thread]
What about drone control range?
- by Aamrr - at 2011.12.22 23:11:00
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