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1. stop character selling - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 03/11/2010 01:36:03 Originally by: mchief117 dont get me wrong but dont CCP have to actualy make the transfer happen vs simple knwing it is going on, I have yet to buy or sell a character so im just asking...
- by Abbot Laarkin - at 2010.11.03 01:27:00
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2. Remove security loss in low-sec - in Player Features and Ideas Discussion [original thread]
Originally by: OT Smithers The current rules penalize people who are interested in PvP who are not willing to commit to it full time. Correction: It penalises people who want to be gate camping high sec gates popping newbs on the wee...
- by Abbot Laarkin - at 2010.11.02 19:57:00
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3. stop character selling - in Player Features and Ideas Discussion [original thread]
Not to mention that getting rid of "legal" character selling would almost certainly see a huge rise in "illegal" selling through dodgy websites. This would lead to more scamming/ hacking/ account theft etc. Something which CCP is trying hard to co...
- by Abbot Laarkin - at 2010.11.02 19:37:00
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4. Faster skill training should you choose to (CCP please read this) - in Player Features and Ideas Discussion [original thread]
The main problem I have with OP's post is this.. I've been playing Eve for approx 4 years. In that time I have carefully focused my training in certain directions in order to a) gain an advantage in certain PvP scenarios over those with less SP, ...
- by Abbot Laarkin - at 2010.11.02 19:27:00
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5. STOP www.BC-onlince.com STOP - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 27/10/2010 14:26:31 Originally by: Zilberfrid I don't disagree, tier 2 BC's are not correctly set on the balance buildup. Tier 2 BC's are perfectly set in the balance build up...it's everything else that...
- by Abbot Laarkin - at 2010.10.27 14:23:00
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6. STOP www.BC-onlince.com STOP - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Wildfire Edited by: Naomi Wildfire on 26/10/2010 13:20:53 I see a ton of Frigs and not that few BS too. What makes the BC everyones favourite is, it is cheap, has decent firepower and - the most important part - yo...
- by Abbot Laarkin - at 2010.10.26 14:56:00
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7. Improve how HUD messages are shown/displayed - in Player Features and Ideas Discussion [original thread]
Very much in favour of this. I like to play with my HUD centred top, with targets horizontally below. But this is hampered by the pop ups overlaying targets. So now I don't bother. The option to have all messages only show in the combat log would...
- by Abbot Laarkin - at 2010.10.16 08:19:00
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8. Skills Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Tolis Irithel Nope, quite simply, because: (all numbers examples close to my real stats) My objective is to train (say) Command Center Upgrades V. I currently have rank 0, so I need, as it's a rank 5, 256000*5 = 1,280,000 S...
- by Abbot Laarkin - at 2010.07.09 14:42:00
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9. Bounty Notification - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 09/07/2010 14:23:54 So you wish to receive mails from the alt/ corpmate of the person upon whom you placed the bounty to let you know when they claim their free isk gift? Bounty system is broken, don't use it. edi...
- by Abbot Laarkin - at 2010.07.09 14:19:00
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10. Claiming back our forums: a final solution - in Player Features and Ideas Discussion [original thread]
Strongly disagree with this proposal. Are you honestly so upset by forum trolling that you are willing to sacrifice your anonymity to try and control it? Maybe you are, I however am not. I for one very rarely troll anyone. I do enjoy debates in...
- by Abbot Laarkin - at 2010.07.08 14:53:00
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11. Automated Directional scanner - in Player Features and Ideas Discussion [original thread]
Originally by: Party Scout Exactly, that's why it should be automated... I'm on your side here :) the macro example was that if the action is stupid enough that even a macro can do it, then the game should automate it. If an action is...
- by Abbot Laarkin - at 2010.07.05 08:23:00
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12. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 05/07/2010 08:15:33 Edited by: Abbot Laarkin on 05/07/2010 08:10:19 Originally by: Tarron Sarek Edited by: Tarron Sarek on 04/07/2010 22:34:53 This topic almost always starts with the wrong premise....
- by Abbot Laarkin - at 2010.07.05 08:07:00
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13. Window tweaks (primarily for Local) - in Player Features and Ideas Discussion [original thread]
I'm with Grarr Dexx on this one. "Local Chat " is just that, a chat channel. Adding more Intel options to what is already a powerful (and I do so hope, unintentional) source of un-earned information is not a good idea in my book. Remove inst...
- by Abbot Laarkin - at 2010.06.27 18:48:00
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14. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Originally by: Yingpang Hi CCP :), I'm a eve player playing now since end 2007 more or less active in eve and with about 17mil skill points still new to eve (i think ;) ) Firstly, and I mean this in the most helpful manner possible, ...
- by Abbot Laarkin - at 2010.06.25 06:53:00
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15. Infrastructure: Many small things to destroy - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Thats why i suggested the reduction to 100k HP. then you can do it with 5 people and the defender just need to bring a small defense force aswell. I think one of the problems in sov warfare is, that many stru...
- by Abbot Laarkin - at 2010.06.19 10:54:00
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16. Review of Tempest - in Player Features and Ideas Discussion [original thread]
Originally by: Scorson Yeap! 7/6/6 would be nice I was makeing numbers.. with that config, it could have a good tank cap stable, well.. almost perfect. Don't you dare! Not everyone gives a damn about cap stability (phoon does this ...
- by Abbot Laarkin - at 2010.06.19 10:43:00
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17. Infrastructure: Many small things to destroy - in Player Features and Ideas Discussion [original thread]
This thread shows promise. However, while giving small gangs an increased chance of a fight (desirable) care needs to be taken to prevent standard "flood the system with 100+ and kill everything" tactics. This would after all defeat the purpose o...
- by Abbot Laarkin - at 2010.06.19 06:28:00
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18. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 18/06/2010 21:10:55 Originally by: Helixios Tell me one active approach to counteracting a cloaker in-game and I might have reason to stop arguing. Problem is, all counters to a bomber are passive and rely p...
- by Abbot Laarkin - at 2010.06.18 21:10:00
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19. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Originally by: Abbot Laarkin The job you are doing is dependant on staying alive to do it, fit to survive m8. Newer players who do not have the SP to fit a <eg.battleship> for pvp should not be flyi...
- by Abbot Laarkin - at 2010.06.18 06:42:00
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20. Change skill dependency - in Player Features and Ideas Discussion [original thread]
Edited by: Abbot Laarkin on 14/06/2010 08:21:32 Originally by: V'hellu Originally by: Abbot Laarkin You can do things from day one, some more enjoyable than others. What exactly do you want to do, and why should you be able...
- by Abbot Laarkin - at 2010.06.14 08:19:00
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