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21. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Proposal for multiple outcomes to Invention: Success (exceptional): 50% of datacores returned Success (great): 25% of datacores returned Success (good): 10% of datacores returned Success (standard): no datacore returned Failure (s...
- by Abrazzar - at 2014.10.20 14:18:05
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22. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I am all for a POS mod where you can sit outside the shield and jug isotopes to grind down your jump fatigue quicker than normal.
- by Abrazzar - at 2014.10.03 13:11:00
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23. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
I'd like to be on record regarding the varying degrees of invention success, that I would really not want differing ME and PE values. You will only end up with a batch of jobs that need more or less materials and/or end at different times, making ...
- by Abrazzar - at 2014.09.19 13:11:00
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24. Announcement:Crius Feedback - in EVE Information Portal [original thread]
I just noticed that they have massively improved the performance of loading heat maps in PI. Thank you so much!
- by Abrazzar - at 2014.08.17 11:29:00
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25. Announcement:Crius Issues - in EVE Information Portal [original thread]
I consider the inability to view invention information on a BPO or BPC outside the station as a bug and/or issue. Couldn't find it listed in the OP, but I'd like to see it there.
- by Abrazzar - at 2014.07.26 17:57:00
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26. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
So, you're now the banner bearer for EVE Online development. Congratulations. Don't let them walk all over you! Good luck!
- by Abrazzar - at 2014.07.25 15:19:00
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27. Sticky:Dev blog: Sweeping Death and Chaos: New Exploration Sites in Kro... - in EVE Information Portal [original thread]
Is it intentional the Guristas data sites appear in high-sec, too? Found three of them so far in 0.6 systems.
- by Abrazzar - at 2014.06.03 15:03:00
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28. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Customizability, please!
- by Abrazzar - at 2014.05.13 15:43:00
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29. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Nice to have three extra lows for warpcore stabilizers.
- by Abrazzar - at 2014.05.02 23:49:00
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30. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Loraine Gess wrote: Bad Bobby wrote: Loyalty points? They do belong to an NPC corp don't they? Problem: If LP scales with bid, I could conceivably bid X billions of isk, and only have to effectively pay Y%*X billions of isk. Teams turn...
- by Abrazzar - at 2014.04.30 14:45:00
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31. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Are there any plans to bring standings, both faction and corporation based into the system? Tax reduction? Faction Teams? Carthum Inventors? Anything like that? Is there anything at all planned for standings or are they made more and more obsolete?
- by Abrazzar - at 2014.04.30 12:24:00
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32. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Gamer4liff wrote: Abrazzar wrote: Are there any plans to factor standings in as a modifier for fees and/or taxes? I should hope so, it would only make sense. I do like the idea of having multiple facilities at a POS reducing costs, that w...
- by Abrazzar - at 2014.04.29 12:29:00
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33. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Are there any plans to factor standings in as a modifier for fees and/or taxes?
- by Abrazzar - at 2014.04.29 12:13:00
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34. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
This would be the perfect opportunity to put more weight on corporation standings by using it to reduce taxes for jobs by a not insignificant level. Though faction standing should not be as powerful as corporation standing, merely more universal. ...
- by Abrazzar - at 2014.04.17 19:18:00
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35. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Make the hacking more a rogue-like and scrap the loot pi+¦ata: You go through a layer of the system and when you find and hack the core of the layer, you can go in deeper. The deeper you get, the more loot will be deposited in the structure conta...
- by Abrazzar - at 2013.05.16 17:53:00
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36. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Here's an idea how to avoid loot pi+¦ata and twitch clicking while promoting cooperation for hacking and archaeology for maximum profits: Adjust the hacking game that a single player can only get a fraction of the loot with the hacking resour...
- by Abrazzar - at 2013.05.14 12:37:00
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37. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Alright, question: If you start hacking and then activate your cloak, what will happen?
- by Abrazzar - at 2013.05.13 16:45:00
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38. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
How long until this ?
- by Abrazzar - at 2013.05.13 16:22:00
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39. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
Been trying out the new Prophecy with lvl 3 missions grinding up some standings and I must say I love the little murderous pigeon. With three Drone Damage Amplifier IIs and a Sentry Damage Augmentor rig, I am doing so much damage, I don't even ne...
- by Abrazzar - at 2013.02.20 09:21:00
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40. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Sooo, I guess mineral prices will go up?
- by Abrazzar - at 2011.10.10 18:18:00
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